(For for info+FAQ+common mistakes please click 'read more') Thanks for all the positive comments! It makes me really happy that I was able to help you build a better hover bike! If there’s any questions just drop them here and I’ll try my best to answer them all. If you got any thing you want tutorials on I’m all ears as well. Have a nice day! Prove that it can go straight: ruclips.net/video/vxY5kZCc7mo/видео.html Common mistakes: (updated 26/6/23) 00:54 accidentally goes too left/ right 01:36 maybe too much motion here? (unlikely but possible) 01:43 didn't ZL fast causing misalignment Hope this helps, if you notice anymore please do comment Some FAQs: Top fan falls over when stick attached: I manage to get it to fall with two exaggerated motions: >1. a slight tilt at the 0:54 lifting > 2. 1:36 too much joy stick motion when detaching. >Someone even just picked up the fallen part and realign and it still works lol! Addition tip > @kevin8499 suggested to unequip your shield as it seems to slightly affect the backflip consistency Why the clockwise spin?? > It helps to make the bike lay flat on the ground, it still works without the spin the bike just that it falls to a side when placed on flat ground Your bike still tilts slightly right! > Yes it does, the aim of the video is just to help everyone getting a better bike. If you got yours perfect already, that's great! But please refrain from using harsh language in the comment section. (just pointing it out/ constructive criticism is welcomed tho) Please try these tips and see if they help, also comment if they fail, we'll figure something out to make the PERFECT one every time!!
Personally I've been just upgrading my bike to perfection each time... Adding a fan tower to each side of the back fan and then another fan to the front as close to center as possible makes it go much faster and straightens the lean.
I was trying this for over an hour and the bike kept tilting when made……. Then I realized I never did the clockwise rotation at the start for the first fan 😂 after that worked like a charm best guide out there tyvm
As a Yiga clan engineer who discovered this "Hover Bike" left by that dastardly Link I thank you for your service in helping us perfect our newest invention, the "HOVER-CYCLE MK II". Glory to master Kohga.
Holy crap. Thank you SO MUCH for this. I am a machinist by trade, for more than a decade now. 80% of my whole job is the creation of simple methods to square up/align things to other things. I tend to get a little compulsive about it, even when it’s not something I’m doing for work. The TOTK hover bike is a great example. Been struggling constantly to get a perfect alignment saved as a favorite for weeks now, because having it even a little bit drifty drives me nuts. Just did this, and it WORKED, and I swear you’ve saved a substantial amount of my hair from getting pulled out of my scalp, by me. I hope this gets 50 million views and likes and RUclips pays you lots of $$.
@@nowonmetube Eh, no, not exactly. Actually, just no. No, I do not have OCPD, full stop. There’s a big difference between a)having an anxious, compulsive tick about a fairly specific thing (or even several of them) and b) always having to fight against intrusive thoughts and compulsions that might pop up in *any* situation over almost any little thing, to the… you know what? I’ma stop there and finish with maybe you should read a book about OCPD, because you def have a frustrating (and frustratingly COMMON) misconception of what it is, and it would be silly to write a book about it as a RUclips comment. There’s a fun, easy-reading fiction novel called “Turtles All the Way Down,” by John Green that might be a good place to start if you want to get better at empathizing with folks that really do have OCPD. You might meet one at some point! I did, about 8 years ago, and she’s been the best girlfriend I’ve ever had, and hopefully the last one I’ll ever have. We certainly could not have lived together for 8 years, or even 2 months, if I still stupidly thought OCPD was “that thing where you have an obsession and/or a compulsion.”
to clarify, no matter how straight we aligned a build. There's a slight randomness on weight distribution. With the same perfectly aligned blueprint, you could tilt left, go straight, or tilt right and there's no way we could control that. This has been tested and confirmed by numerous people, the results are similar, with the same blueprint having slight left, straight, and slight right after starting from the same position making a fountain shape with 3 main fly paths on the map. The only thing we could do is align the build as straight as possible to minimise the tilt when it happens.
Something else I noticed to this - it's random each time you get on the bike. I.e. you can use this build to autobuild one bike. And you can control it and get off and then get on again - do this several times with the same bike. You will sometimes skew left, sometimes skew right, etc.
@@pinkyandorbrainprobably because Link’s position on the steering stick can vary by 0.000001 meters off from the center, probably due to floating point positions
So i built one in my first playthrough, then forgot exactly how i built it from just auto building it for a few weeks when i started my second playthrough, thanks for making it so simple for me to re-make it, definitely the simplest way to build a perfect one
Okay I know this sounds weird to ask, but why do a second playthrough right after your first one? Isn't it simply just the same game again? Like, you haven't given it time over the years before you go back to it.
@@Rain1I don't understand this trend either. There's nothing to gain from repeating the game twice, and it's overly tedious enough to complete it satisfactorily the first time. Maybe shorter linear games warrant a second try since they're more straightforward but some people spend months on a single game for some reason. I probably saw like 50-75% of TOTK, beat ganondorf and was done.
@@Rain1 Its cool dude I understand why you ask lol. So mostly, I just ran through and did as much as I found it, learned the story, and beat it. Now I restarted, and am going much more in depth with it, collecting koroks, grabbing all the extra stuff. I mostly wanted to just have the spoilers out of the way for me, so I didn't have to worry, and now am immersing into it more.
My bike goes very so slightly right when flying straight long distances, but since it's barely noticeable I haven't had the incentive to try to correct it to perfection. This video might change that. Well done. 👌
Yeah mine went to the right about and notice yours does too. And I think mine goes a bit more, but it isn’t a big deal. And in fact I decided to go with the four fans for more lift power and it straightened out. And now I do everything with my four fan bike as it is the most stable. Though I do love flying my one fan bike despite being hard to control.
@@NoHypothesis It has been confirmed the little tilting is random even if your build is aligned perfectly, so no need to be hard on yourself when the hoverbike could travel a long distance without tilting too much.
You had me at "turn off motion controls" 😂 that alone would help so much, but I'm thrilled to have such precise instructions to do this correctly. You're the best!
It really is genius to ensure that you do not change your stationary position so that all the pieces you want to position fall perfectly into alignment.
I built quite a few of these, but rotating the fans (along their central axis) in different ways, to test what was best. My best build was one *without* any rotations on either fan. That means skipping the "rotate clockwise once" step on the first fan in this video. The result I got from that attempt has a *very* minor tilt to the left, but it's much straighter than any of my other builds using this method. So straight that I can easily drop pins on things while flying, or go a considerable distance without any course correction at all. But ironically, that build doesn't stay flat on the ground when it's at rest! I think it's a worthy trade-off, though.
So far, I had stick to the Green Goblin overboard, thinking there was no such thing as a perfect overbike. You proved me wrong and gave me food for thought to improve my own one-fan design. Most useful video I have seen this week.
Thank you! I followed this guide exactly and got a Hoverbike with perfect alignment! The tricky part is then attaching a dragon scale to the underside so the range before it de-spawns is massively increased. It seems like you have to turn the bike over to attach the scale to the underside of the steering stick, and so far it seems that it can't be done with the same precision as making the rest of it. My best method has been leaning the bike against a wall and the trying my best to line the scale up with the center of the steering stick by eyeballing it, then testing it in flight, and then to keep re-trying until I achieve perfect alignment in flight again. Once you do the scale can be made out of Zonaite, adding 3 to the cost of making it, and it'll still retain the properties of being a dragon scale, including making your bike stay spawned in up to 2000 meters away! Here's the video where I learned that cool trick: ruclips.net/video/BF2cP0rkOfU/видео.html
You can also use brightblooms as they have a huge despawn distance, are plentiful and if you whack one on the front, act like headlights in the depths/ night but obvs can redistribute weight at little
Stellar video! Only suggestion I have is to build facing West so your autobuild creation will be facing directly in front of Link when constructing it.
I was able to eliminate all rotation at neutral stick by aligning the fans so the front emblems point at each other (as in the little gold line sticking out of the circle). The 45° offset consistently yielded a very small rotational drift for me (though it was minimal and very consistent)
THANK YOU!! I did the process about seven times, and got the last one with only a 1 or 2 percent drift to the left. So good. I fly this thing everywhere now, including loading up Koroks on the front to help them find their friend 😁👍🏼 Love the almost perfect vertical takeoff. Navigating the map is much less of a grind now. Thanks again 🌄
I’ve been using this bike exclusively for dozens of hours - I don’t know what prompted me to even watch this but MAN did you just blow my mind by reminding me I can turn off motion controls. Wish I did it 100 hours ago.
This vid definitely is the best set of instructions I've seen so far. I used 2 profiles on my 8BitDo controller to try and get this perfect, one setting the triggers to up and down on the right stick so I could lift and lower the pieces with no chance of horizontal movement, and one with the D-pad set to the left stick so I could go up to the stack and jump off it perfectly. And yet, even with all this, it doesn't fly *perfectly*. It drifts left after a while. It's still probably slightly better than my previous autobuild favorite, which I used a stake to build, but I just wish so bad this could be made with no variance. Still, best I've seen, so thumbs up from me. Thanks!
Holy crap after about 6 attempts I got a 100% perfect hover bike that lays flat! At least I think it’s 100% straight cause if it is tilting it’s unnoticeable. Thanks for this tutorial!
Unreal. Your method is the only one that worked for me. It took me about 6-8 attempts because the stick’s weight would usually topple over once I attached it to the fan. It finally stayed in place on my last attempt and now I have finally a hover bike that flies straight
nice, will remember this for playthrough 2. what I did with mine was attached a zonai shield to the bottom, opposite side of the lean. this balanced it out so it flew straight perfectly, but always cost 3 zonaite to craft.
i spent hours trying to fix the slight tilt my bike ALWAYS had, I'm not messing with it again but this is genious, i wish I'd found the video sooner :")
I tried this method about 4 times, and each of them it left me turning just a little bit farther left than I could ignore, but on the fifth try it now leaves me with a hover bike that drives nearly perfectly straight. After extensive testing it goes just the littlest bit to the right, but it’s minor enough that I’m finally unbothered by it. Thanks for the tutorial.
this is actually so much better than what I've been using for like 200 hours lol, the first iteration was a tiny bit off, but then I remembered I owned a fake pro-controller whose control sticks snap to the 4 directions, and it flys super straight, thank you
I was struggling with attaching the steering stick at first but I learned that if the fan on top falls you can just recall it and grab it again, resetting it so it isn't tilted or slanted. Other than that slight hiccup it's amazing and flies perfectly straight!
Great video. Mine has always had a slight right pull. I thought this was from both fans spinning clockwise, causing the ride to lean as it flies. Attach a dragon scale to the left side and itll stop leaning, and has a despawn distance of 2000 meters to boot.
Ok, pal. I have played this game for like 250 hours with a hoverbike that pulls to the left. I can't believe how great this worked. Thank you very much. You are the best.
I used a stake to keep mine level, but it still pulls very slightly to the right. Might try this and see if it is better. Also, good add ons for the bike. A giant light seed makes exploring the depths easy, and a dragon scale will stop the bike from despawning.
There's a lot of ways to lose the dragon scale though so only use it if you don't mind losing it on the off chance, way more so in the depths than above ground. If you accidentally bump it on something it can get destroyed, miniboss enemies will immediately destroy zonai devices along with the scale too, you have to leave it in a safe spot, Frox will suck up devices from a stupid distance away You have to start using it with keeping the scale in mind, which after a certain point becomes less fun once you can start killing things in a single bullet time by jumping off the bike.
@@Game2590 It is most useful on the overworld. I usually keep the scale in my inventory, and slap it on when I park the bike somewhere. Usually at a cave entrance. Also yeah, I've had a Frox eat my bike before... that was a pain. Especially since it was my light source.
Dude, I've already left a comment, but i just had to come back after having actually used your technique, and bro... It's legit. Absolutely legit. Good job, man
somehow made it work from random parts on an island above tarrey town, its beautiful seeing it go so straight after trying to create other ways on my own lol thank you so much!!!!
You are a God amongst men. Thank you for this extremely easy to understand and copy set of steps and breaking down the easiest way possible to make this! I've been running around with a bike that likes to fight me more than stay in the air.
God, it took me so long to do this without the video, wish I had this video earlier. That being said, I still think my hoverbike is imperfect, gonna check on this right away
Mine fell backwards also after doing the rotation of one of the fans as shown in this video, but if you don't rotate either fan then it won't fall backwards.
I managed to get a basically perfect alignment on my first attempt, but I used a stake so I had to add a dragon scale to save to autobuild correctly (not that I want to save it without that, since it extends the despawn range massively for a few zonaite). Might try this method later, and see how it compares.
Alternatively you could add a rocket to the side to save one that doesn't alter your weight distribution. With one template tilting 45 degrees forward for plains and one straight upwards if you are facing obstacle. It also helps a lot on take off while carrying yahaha or shrine stone.
@@olifox2080 just tested that all dragon parts have heavy weight and will tilt your hoverbike if not placed on the center. Alternatively you could throw a (giant) brightbroom seed on the bike when you make a new one. Apparently brightbroom seed has no weight at all and has quite a long despawn distance, as it was meant to light up underground with bow from a far. The glow also stands out when it bounced away.
After several attempts, I finally got one right. And here I was thinking that the hoverbike that I've been using for the majority of my 400-hr playthrough was more than okay, only to be surprised by how much better at flying straight the new one that I made with your method is. The new one still arcs ever so slightly but it's only noticeable when viewing the flight path in hero's path mode. So, thank you!
The one I eventually made with a different method was as straight as I could get it. If I let it fly it will do a extremely large circle when nothing it touching the controls. I think Nintendo needs to add another button for the ultrahand to specify alignment with another part. It would solve so many alignment issues.
What a lifesaver, took me like three attempts but finally not tilting anymore, added a Farosh's scale to the front of the handles to never lose sight of it/not let it despawn and it kinda looks like it's a windshield, it does apply a little weight to the front, but doesn't tilt it really, you just gotta center it and ride it above for better control. Best hover bike build imho.
Update: Yeah... Don't drive it with a dragon part attached to it, can become awkward sometimes, just put a dragon part on dismount if you don't want it despawning on you, then take it back to inventory for a smooth driving
With the manufacturing time I'm done, in the end I'll be bored without wanting to play" oh by the way if you put 2 luminous flowers on this vehicle, one in front and one behind, you can walk all over the basement without lack of light
If you have the arrows pointed at each other. It'll be a lot faster. The front fan pointed towards the back fan, and the back fan pointed towards the front fan. But I could never aligned it properly until now.
Thanks so much for this tutorial, this did wonders for me! My hoverbike flies perfectly straight now. However, I was wondering if you have an extension to this process to align a dragon part so that the bike doesn't despawn
@@NoHypothesis Also for the fact, you need to upgrade your Energy Cell to all blue. That way it will last 3 minutes and 28 seconds per flight +20 seconds when you add 1 Large Zonai Charge at a time as soon as your energy bars are almost empty.
@@jacosyutin3885 Interesting... Personally I find the surface and sky more interesting to roam so I only fight the coliseum every blood moon for 100 crystal charges, so my energy cell upgrade is going steady but slow!
I just put the control stick on the center of a small wood board, then use the snap points on the board to do things really easily. You end up with straight, perfectly level flight.
followed this, and the result is definitely straighter than my former build, I also like the clockwise rotation, it results in the bike being balanced when landed. It's still not perfect, but I think that's because when we use the right stick to adjust height, the stick has no grooves or anything so it's not possible to have absolutely zero rotation, so for best results it's probably best to adjust height as little and as slowly as possible.
Amazing, it worked. No mods. It took me 4 attempts to get the sequence right. Follow the instructions precisely and you can do it too, Important tip. He builds it with no gear equipped. My first one was way off because I believe the gear makes Link backward flip off center. Take off your gear before building this. Now my air bike is totally straight. Thanks man.
@@NoHypothesis Well I don't know that for sure. The first one I built went off center and my backflip was askew so I figured that was the reason. I wasn't sure why my backflip messed up. Then I noticed you did the build with no gear. I could be totally wrong about the gear and I just messed up the backflip with bad joystick control's.
I tried to make one of these in the depths and I was surprised at how many times it flew crooked even though it looked straight. Such a simple device, but so easy to get it wrong.
I really enjoy the idea that you used the ultra hand Feature. That link can put lift move anything to object he is standing on even when not connected anymore
This guide unlike lots others actually worked! Which is saying something because alot of other guides have bad instruction or barely any tips so this really helped!
I watched this tut a month ago when I first started playing and thought it was far too meticulous. I'm coming back to it after screwing up the air bike several times and now really need something that just works lol
I just want to say that this is a great build. I had 100 hrs in with a horse on the surface. Then add another 50 hrs in the depths. Eventually I had to use a hoverbike to completely explore the depths.
even with a slight misaligned version of this, its still far superior to what I had before. I have over 120 hours with my old bike. I'm not going to lose any sleep over getting it perfect. I'm a happy camper. THANK YOU, you're the goat!
Really this has gone to show me just how *close* my self-made one is to perfect (was trying to be extremely precise, but free handed the whole thing). I'm 8 tries in and so far haven't gotten one that's much better than what I already have (going for perfectly straight).
I tried so many times to make a “Green Goblin” style hoverbike, with the fans on the sides, and only ONCE got one that would fly around at a constant altitudine without inputs. Is was super nice, except I’ve never been able to replicate that. Very good here!
@@NoHypothesis I'm actually surprised that I never considered using the level platforms in Tarrey Town and the guide-lines to make my own bikes; that's a brilliant strategy for all your builds, I'll certainly have to try that next time! The trick was always that if the Control Stick was even slightly forward or backward, it would change the angle of your incline/decline, so you couldn't fly at a flat angle, but you've inspired me to keep trying :P
I finally tried this last week to rebuild the hover bike and with motion disabled and carefully moving it worked and so far it's flying straight. This helps alot in the depths when going places to places.
also something to note is that at the last part you can place it in the middle manually if you are slightly going right or left, did this and works perfectly 👌
Thanks for this. My air bike still doesn’t exactly fly straight, but compared to the previous auto build, that one was a left leaner that I got used to.
By the way, the tell tale dead giveaway that it's not aligned is when you're flying leaning forward. Look underneath your fans in the center, there's this zonai symbol that looks like the lower letter case i. My rear one is facing slightly to the left.
First time ever building this bike. When I attached the steering to the first wheel, the steering control tipped it over. I tried continuing anyway and finished the bike. IT STILL DRIVES STRAIGHT!! Even after a mistake like mine! This video is that good at making the perfect bike. Even with my clumsiness. 😅
I gave up trying to do this initially and played most of the game with a trike instead. It's much more forgiving with the left/right tilt and seems to ascend faster, which is usually what I used it for anyway. Great tut though! ❤️
So I just found something kind’ve interesting that can be used to optimize the performance of these 3 flying machines.. If you are familiar with the 2 pieces of elevator railing from the right arm depot that seem to magically defy gravity you can use them with these machines for instant results. Basically if you take the 2 pieces of railing then fuse them together long-ways and attach them to the bottom side of the flying machine directly under the control stick so that they stick out like a pair of wings you will find that it instantly enhances the performance in almost every way. (For the 2 fan hover bike you only need to use 1 piece of the anti-grav railing directly under Links feet on the bottom side of the control stick.) The first thing you will notice is that for some reason it basically doubles the steering response and turn ratio to the point that it almost makes handle like an arcade fighter jet lol. The next thing you will notice is that it makes the ship fly through the air straight as an arrow, even if you don’t have your fans set perfectly or the balance is a bit off. You can just take your thumb off of the stick and right the lightning! Next you will discover that if you hit (B) and kill the power mid-flight it makes it fall out of the sky slower which is nice because you have more control whenever you need to drop altitude quickly without abandoning the machine. Lastly I found that it allows you to carry more weight while using the same number of fans. That is really cool because you can add a single construct head down at the end of each wing to weaponize your little hover bike without sacrificing performance. Hope someone tries it out, it’s pretty cool how much it seems to affect the flight dynamics.
Thank you, bro. I know you've gotten more than enough credit already, but you've helped make this game playable for one more person. Without the Master Cycle, traversing has been painful. I hate horses!
(For for info+FAQ+common mistakes please click 'read more')
Thanks for all the positive comments! It makes me really happy that I was able to help you build a better hover bike! If there’s any questions just drop them here and I’ll try my best to answer them all. If you got any thing you want tutorials on I’m all ears as well. Have a nice day!
Prove that it can go straight: ruclips.net/video/vxY5kZCc7mo/видео.html
Common mistakes: (updated 26/6/23)
00:54 accidentally goes too left/ right
01:36 maybe too much motion here? (unlikely but possible)
01:43 didn't ZL fast causing misalignment
Hope this helps, if you notice anymore please do comment
Some FAQs:
Top fan falls over when stick attached: I manage to get it to fall with two exaggerated motions:
>1. a slight tilt at the 0:54 lifting
> 2. 1:36 too much joy stick motion when detaching.
>Someone even just picked up the fallen part and realign and it still works lol!
Addition tip
> @kevin8499 suggested to unequip your shield as it seems to slightly affect the backflip consistency
Why the clockwise spin??
> It helps to make the bike lay flat on the ground, it still works without the spin the bike just that it falls to a side when placed on flat ground
Your bike still tilts slightly right!
> Yes it does, the aim of the video is just to help everyone getting a better bike. If you got yours perfect already, that's great! But please refrain from using harsh language in the comment section. (just pointing it out/ constructive criticism is welcomed tho)
Please try these tips and see if they help, also comment if they fail, we'll figure something out to make the PERFECT one every time!!
Would turning the second fan once counterclockwise offset the drift while keeping the flat rest?
Personally I've been just upgrading my bike to perfection each time... Adding a fan tower to each side of the back fan and then another fan to the front as close to center as possible makes it go much faster and straightens the lean.
@@budgetcoinhunter personally mine can not drift even without the counterbalance, but it's worth a shot!
@@HandsomeBlob69same
I was trying this for over an hour and the bike kept tilting when made……. Then I realized I never did the clockwise rotation at the start for the first fan 😂 after that worked like a charm best guide out there tyvm
This is fantastic. I've lived with my offset bike for 50+ hours of gameplay. Going to try this tonight and see the difference.
Feels good to not needing to tilt the joystick to go forwards !!
Try 240 for me 💀
@@NoHypothesis Got it to work first try with your tutorial. Awesome stuff... wish I did it earlier, haha!
To save anyone reading this time, no matter how perfect it is it; it will always drift left/right albeit in the straight line though
@@mrprotoook **tries 240 for u**
As a Yiga clan engineer who discovered this "Hover Bike" left by that dastardly Link I thank you for your service in helping us perfect our newest invention, the "HOVER-CYCLE MK II".
Glory to master Kohga.
Holy crap. Thank you SO MUCH for this. I am a machinist by trade, for more than a decade now. 80% of my whole job is the creation of simple methods to square up/align things to other things. I tend to get a little compulsive about it, even when it’s not something I’m doing for work. The TOTK hover bike is a great example. Been struggling constantly to get a perfect alignment saved as a favorite for weeks now, because having it even a little bit drifty drives me nuts. Just did this, and it WORKED, and I swear you’ve saved a substantial amount of my hair from getting pulled out of my scalp, by me. I hope this gets 50 million views and likes and RUclips pays you lots of $$.
Wait so you have OCPD?
@@nowonmetubeobsessive-compulsive penis disorder?
Glad to help!
@@NoHypothesis nice
@@nowonmetube Eh, no, not exactly. Actually, just no. No, I do not have OCPD, full stop.
There’s a big difference between
a)having an anxious, compulsive tick about a fairly specific thing (or even several of them) and
b) always having to fight against intrusive thoughts and compulsions that might pop up in *any* situation over almost any little thing, to the… you know what? I’ma stop there and finish with maybe you should read a book about OCPD, because you def have a frustrating (and frustratingly COMMON) misconception of what it is, and it would be silly to write a book about it as a RUclips comment. There’s a fun, easy-reading fiction novel called “Turtles All the Way Down,” by John Green that might be a good place to start if you want to get better at empathizing with folks that really do have OCPD. You might meet one at some point! I did, about 8 years ago, and she’s been the best girlfriend I’ve ever had, and hopefully the last one I’ll ever have. We certainly could not have lived together for 8 years, or even 2 months, if I still stupidly thought OCPD was “that thing where you have an obsession and/or a compulsion.”
to clarify, no matter how straight we aligned a build. There's a slight randomness on weight distribution. With the same perfectly aligned blueprint, you could tilt left, go straight, or tilt right and there's no way we could control that. This has been tested and confirmed by numerous people, the results are similar, with the same blueprint having slight left, straight, and slight right after starting from the same position making a fountain shape with 3 main fly paths on the map. The only thing we could do is align the build as straight as possible to minimise the tilt when it happens.
Something else I noticed to this - it's random each time you get on the bike.
I.e. you can use this build to autobuild one bike. And you can control it and get off and then get on again - do this several times with the same bike. You will sometimes skew left, sometimes skew right, etc.
Do you think it could be wind
you can try building it on a low gravity terrain
@@pinkyandorbrainprobably because Link’s position on the steering stick can vary by 0.000001 meters off from the center, probably due to floating point positions
Does Yunobo change the weight? I always seem to vary more widely when he is on it.
So i built one in my first playthrough, then forgot exactly how i built it from just auto building it for a few weeks when i started my second playthrough, thanks for making it so simple for me to re-make it, definitely the simplest way to build a perfect one
I’m glad you enjoyed it!
S e c o n d p l a y t h r o u g h
Okay I know this sounds weird to ask, but why do a second playthrough right after your first one? Isn't it simply just the same game again? Like, you haven't given it time over the years before you go back to it.
@@Rain1I don't understand this trend either. There's nothing to gain from repeating the game twice, and it's overly tedious enough to complete it satisfactorily the first time. Maybe shorter linear games warrant a second try since they're more straightforward but some people spend months on a single game for some reason. I probably saw like 50-75% of TOTK, beat ganondorf and was done.
@@Rain1 Its cool dude I understand why you ask lol. So mostly, I just ran through and did as much as I found it, learned the story, and beat it. Now I restarted, and am going much more in depth with it, collecting koroks, grabbing all the extra stuff. I mostly wanted to just have the spoilers out of the way for me, so I didn't have to worry, and now am immersing into it more.
My bike goes very so slightly right when flying straight long distances, but since it's barely noticeable I haven't had the incentive to try to correct it to perfection. This video might change that. Well done. 👌
thanks for the comment! mine actually still tilts a tiny bit but I didn't have the patience to tune it again lol
Same
Same honestly
Yeah mine went to the right about and notice yours does too. And I think mine goes a bit more, but it isn’t a big deal. And in fact I decided to go with the four fans for more lift power and it straightened out. And now I do everything with my four fan bike as it is the most stable. Though I do love flying my one fan bike despite being hard to control.
@@NoHypothesis It has been confirmed the little tilting is random even if your build is aligned perfectly, so no need to be hard on yourself when the hoverbike could travel a long distance without tilting too much.
this is probably the best zonai machine video out there! it is a miracle! i cant tell you how grateful i am i needed this!
Thanks for your comment! I'm glad you enjoyed it!
While my auto build bike had little to no directional tilt. This method is so much easier than what ever the hell I was doing for around an hour.
DUDE SAME
You had me at "turn off motion controls" 😂 that alone would help so much, but I'm thrilled to have such precise instructions to do this correctly. You're the best!
glad to help!!
It really is genius to ensure that you do not change your stationary position so that all the pieces you want to position fall perfectly into alignment.
Now this is actual engineering. I suffered the exact same problem and just unable to make a perfectly aligned one. Thank you so much for this!
I have fairly constant hand tremors, and this was easy enough to follow that it only took two tries to get it perfect. Thank you!
I built quite a few of these, but rotating the fans (along their central axis) in different ways, to test what was best. My best build was one *without* any rotations on either fan. That means skipping the "rotate clockwise once" step on the first fan in this video. The result I got from that attempt has a *very* minor tilt to the left, but it's much straighter than any of my other builds using this method. So straight that I can easily drop pins on things while flying, or go a considerable distance without any course correction at all. But ironically, that build doesn't stay flat on the ground when it's at rest! I think it's a worthy trade-off, though.
So far, I had stick to the Green Goblin overboard, thinking there was no such thing as a perfect overbike. You proved me wrong and gave me food for thought to improve my own one-fan design. Most useful video I have seen this week.
Thank you! I followed this guide exactly and got a Hoverbike with perfect alignment! The tricky part is then attaching a dragon scale to the underside so the range before it de-spawns is massively increased. It seems like you have to turn the bike over to attach the scale to the underside of the steering stick, and so far it seems that it can't be done with the same precision as making the rest of it. My best method has been leaning the bike against a wall and the trying my best to line the scale up with the center of the steering stick by eyeballing it, then testing it in flight, and then to keep re-trying until I achieve perfect alignment in flight again. Once you do the scale can be made out of Zonaite, adding 3 to the cost of making it, and it'll still retain the properties of being a dragon scale, including making your bike stay spawned in up to 2000 meters away! Here's the video where I learned that cool trick: ruclips.net/video/BF2cP0rkOfU/видео.html
Darn, that's crazy
You can also use brightblooms as they have a huge despawn distance, are plentiful and if you whack one on the front, act like headlights in the depths/ night but obvs can redistribute weight at little
Stellar video! Only suggestion I have is to build facing West so your autobuild creation will be facing directly in front of Link when constructing it.
In my experience, Auto build direction is based on where link is compared to the construction when you connect things, not compass direction.
@@evanis012can confirm
@@evanis012 I think that's what he meant, but I only understood it after reading your comment lol
I was able to eliminate all rotation at neutral stick by aligning the fans so the front emblems point at each other (as in the little gold line sticking out of the circle). The 45° offset consistently yielded a very small rotational drift for me (though it was minimal and very consistent)
THANK YOU!! I did the process about seven times, and got the last one with only a 1 or 2 percent drift to the left. So good. I fly this thing everywhere now, including loading up Koroks on the front to help them find their friend 😁👍🏼 Love the almost perfect vertical takeoff. Navigating the map is much less of a grind now. Thanks again 🌄
Thanks for liking it !!!
@@NoHypothesis You're welcome!
I’ve been using this bike exclusively for dozens of hours - I don’t know what prompted me to even watch this but MAN did you just blow my mind by reminding me I can turn off motion controls. Wish I did it 100 hours ago.
This vid definitely is the best set of instructions I've seen so far. I used 2 profiles on my 8BitDo controller to try and get this perfect, one setting the triggers to up and down on the right stick so I could lift and lower the pieces with no chance of horizontal movement, and one with the D-pad set to the left stick so I could go up to the stack and jump off it perfectly. And yet, even with all this, it doesn't fly *perfectly*. It drifts left after a while. It's still probably slightly better than my previous autobuild favorite, which I used a stake to build, but I just wish so bad this could be made with no variance. Still, best I've seen, so thumbs up from me. Thanks!
Holy crap after about 6 attempts I got a 100% perfect hover bike that lays flat! At least I think it’s 100% straight cause if it is tilting it’s unnoticeable. Thanks for this tutorial!
Glad you liked it!
Finally a tutorial that actually works for anything thanks mate
Unreal. Your method is the only one that worked for me. It took me about 6-8 attempts because the stick’s weight would usually topple over once I attached it to the fan. It finally stayed in place on my last attempt and now I have finally a hover bike that flies straight
Glad to help!
nice, will remember this for playthrough 2. what I did with mine was attached a zonai shield to the bottom, opposite side of the lean. this balanced it out so it flew straight perfectly, but always cost 3 zonaite to craft.
i spent hours trying to fix the slight tilt my bike ALWAYS had, I'm not messing with it again but this is genious, i wish I'd found the video sooner :")
I tried this method about 4 times, and each of them it left me turning just a little bit farther left than I could ignore, but on the fifth try it now leaves me with a hover bike that drives nearly perfectly straight. After extensive testing it goes just the littlest bit to the right, but it’s minor enough that I’m finally unbothered by it. Thanks for the tutorial.
this is actually so much better than what I've been using for like 200 hours lol, the first iteration was a tiny bit off, but then I remembered I owned a fake pro-controller whose control sticks snap to the 4 directions, and it flys super straight, thank you
Glad it helps!
I wish someone could create a machine that could go as fast and smooth as the master cycle from the last game
While I managed to make my own pretty well-balanced, this method seems far better than mine. Will be sure to give this a go.
I was struggling with attaching the steering stick at first but I learned that if the fan on top falls you can just recall it and grab it again, resetting it so it isn't tilted or slanted. Other than that slight hiccup it's amazing and flies perfectly straight!
Great video. Mine has always had a slight right pull. I thought this was from both fans spinning clockwise, causing the ride to lean as it flies.
Attach a dragon scale to the left side and itll stop leaning, and has a despawn distance of 2000 meters to boot.
That's so smart
Ok, pal. I have played this game for like 250 hours with a hoverbike that pulls to the left.
I can't believe how great this worked.
Thank you very much. You are the best.
I used a stake to keep mine level, but it still pulls very slightly to the right. Might try this and see if it is better.
Also, good add ons for the bike. A giant light seed makes exploring the depths easy, and a dragon scale will stop the bike from despawning.
There's a lot of ways to lose the dragon scale though so only use it if you don't mind losing it on the off chance, way more so in the depths than above ground. If you accidentally bump it on something it can get destroyed, miniboss enemies will immediately destroy zonai devices along with the scale too, you have to leave it in a safe spot, Frox will suck up devices from a stupid distance away
You have to start using it with keeping the scale in mind, which after a certain point becomes less fun once you can start killing things in a single bullet time by jumping off the bike.
@@Game2590 It is most useful on the overworld. I usually keep the scale in my inventory, and slap it on when I park the bike somewhere. Usually at a cave entrance.
Also yeah, I've had a Frox eat my bike before... that was a pain. Especially since it was my light source.
Obbels’ rating: 10/10 (Subjective)
“No silly extras thing, just straight to and the point.”
Probably the best video I've seen on hoverbikes!
Dude, I've already left a comment, but i just had to come back after having actually used your technique, and bro... It's legit. Absolutely legit. Good job, man
Thanks!
Hey. Thanks! Very clear instructions but i still kept messing it up😊. Finally got it and works great
Glad to help!
@NoHypothesis just curious about the reasoning for rotating one fan or was it just trial and error?
somehow made it work from random parts on an island above tarrey town, its beautiful seeing it go so straight after trying to create other ways on my own lol thank you so much!!!!
You are a God amongst men. Thank you for this extremely easy to understand and copy set of steps and breaking down the easiest way possible to make this! I've been running around with a bike that likes to fight me more than stay in the air.
God, it took me so long to do this without the video, wish I had this video earlier. That being said, I still think my hoverbike is imperfect, gonna check on this right away
Cool video, I think the physics changed in an update as the step you attach the steering stick on the 45 angle the fan always falls backwards.
I ended up using recall after mine fell forward, then once it was back in place grabbed it with ultrahand and the rest worked perfectly
@@tetrisman01 Same
I've noticed that and I'm so bummed you could attach it on whatever Ludacris and go and forget about gravity n shiz
Mine fell backwards also after doing the rotation of one of the fans as shown in this video, but if you don't rotate either fan then it won't fall backwards.
The very first one I built was perfectly balanced. I did not have the power to save it yet and could never build it again, until now. Thank you
I managed to get a basically perfect alignment on my first attempt, but I used a stake so I had to add a dragon scale to save to autobuild correctly (not that I want to save it without that, since it extends the despawn range massively for a few zonaite).
Might try this method later, and see how it compares.
Does the Dragon affect the handling or weight distribution what so ever?
Alternatively you could add a rocket to the side to save one that doesn't alter your weight distribution. With one template tilting 45 degrees forward for plains and one straight upwards if you are facing obstacle. It also helps a lot on take off while carrying yahaha or shrine stone.
@@olifox2080 I don't know; I'll have to test it without the scale.
@olifox2080 a tiny bit but to me it being slightly slower is totally worth it not despawning as often
@@olifox2080 just tested that all dragon parts have heavy weight and will tilt your hoverbike if not placed on the center. Alternatively you could throw a (giant) brightbroom seed on the bike when you make a new one. Apparently brightbroom seed has no weight at all and has quite a long despawn distance, as it was meant to light up underground with bow from a far. The glow also stands out when it bounced away.
After several attempts, I finally got one right. And here I was thinking that the hoverbike that I've been using for the majority of my 400-hr playthrough was more than okay, only to be surprised by how much better at flying straight the new one that I made with your method is. The new one still arcs ever so slightly but it's only noticeable when viewing the flight path in hero's path mode. So, thank you!
The one I eventually made with a different method was as straight as I could get it. If I let it fly it will do a extremely large circle when nothing it touching the controls. I think Nintendo needs to add another button for the ultrahand to specify alignment with another part. It would solve so many alignment issues.
What a lifesaver, took me like three attempts but finally not tilting anymore, added a Farosh's scale to the front of the handles to never lose sight of it/not let it despawn and it kinda looks like it's a windshield, it does apply a little weight to the front, but doesn't tilt it really, you just gotta center it and ride it above for better control. Best hover bike build imho.
Update: Yeah... Don't drive it with a dragon part attached to it, can become awkward sometimes, just put a dragon part on dismount if you don't want it despawning on you, then take it back to inventory for a smooth driving
With the manufacturing time I'm done, in the end I'll be bored without wanting to play" oh by the way if you put 2 luminous flowers on this vehicle, one in front and one behind, you can walk all over the basement without lack of light
First time I’ve seen someone call the depths the basement lol
The basement 😂
@@grimsaber9284the basement LOL
Are the sky islands 'the attic' then?
Holy mother of Christ, this took me an embarrassing number of attempts to get it right. But it handles like a dream. Thanks man!
If you have the arrows pointed at each other. It'll be a lot faster.
The front fan pointed towards the back fan, and the back fan pointed towards the front fan.
But I could never aligned it properly until now.
do you have any proof of that?
The TOTK hoverbike is a staple icon of the game at this point.
Thanks so much for this tutorial, this did wonders for me! My hoverbike flies perfectly straight now. However, I was wondering if you have an extension to this process to align a dragon part so that the bike doesn't despawn
Wait what..? I didn’t even know this feature exists lol! I’ll look into it and see what I can do
@@NoHypothesis Also for the fact, you need to upgrade your Energy Cell to all blue. That way it will last 3 minutes and 28 seconds per flight +20 seconds when you add 1 Large Zonai Charge at a time as soon as your energy bars are almost empty.
@@jacosyutin3885 Interesting... Personally I find the surface and sky more interesting to roam so I only fight the coliseum every blood moon for 100 crystal charges, so my energy cell upgrade is going steady but slow!
The dragon part doesn't need to be exact like this
What about using a brightbloom? It's a lot lighter, affects your flight less, still extends the despawn range, and also lights up the depths.
This is probably the most helpful youtube video I’ve ever watched
I just put the control stick on the center of a small wood board, then use the snap points on the board to do things really easily. You end up with straight, perfectly level flight.
Much more user friendly and doesnt require a step by step finicky tutorial. 😅
no such thing as a small wood board
FINALLY I stumbled upon a tutorial about this, now it’s time to max the battery out and enjoy endless depths exploring. Thank you!
Glad to help! Thank you for watching !
my bike is slightly misaligned so i'll have to use this to make a new one at some point lol
Nice! I just can’t stand my bike shifting to one side every time lol
Oh, you got it down to a process. I just held the rotation button used the arrows to align pixel perfect. Bravo 👏
Tried that myself and got the one at the beginning of the video lol ! My bad coordination..
Great video! Though my ever so slightly wonky hover bike reminds me of my first car. It's gotten me through so much I'm not sure I can give it up :(
Yeah, mine veers to the left, but I love it.
Break the cycle of abuse. Set yourself free... Seriously. This one can even go slightly down in altitude
Took me forever to get my bike perfect. Glad there’s an easy step by step video for it now
Lol at 0:18 “turn off motion controls” never had em on😂😂
followed this, and the result is definitely straighter than my former build, I also like the clockwise rotation, it results in the bike being balanced when landed. It's still not perfect, but I think that's because when we use the right stick to adjust height, the stick has no grooves or anything so it's not possible to have absolutely zero rotation, so for best results it's probably best to adjust height as little and as slowly as possible.
This is too much work. I think you are OVER THINKING IT.
Thank goodness for this! I spent forEVER on my bike, and it looks perfectly straight too, but it still drifts ever so slightly. This is a lifesaver
Glad to help!
Great video buddy! I was looking for a tutorial on this and you happened to bless my feed. Keep the awesome content coming!
I have never had a children's game bully me this much
I travel with that bike hundreds of kilometers. This has to be the greatest invasion in the game.
Pro strats
Amazing, it worked. No mods. It took me 4 attempts to get the sequence right. Follow the instructions precisely and you can do it too,
Important tip. He builds it with no gear equipped. My first one was way off because I believe the gear makes Link backward flip off center. Take off your gear before building this.
Now my air bike is totally straight.
Thanks man.
I did not know having no gear made a difference. Thank for the tip!
@@NoHypothesis Well I don't know that for sure. The first one I built went off center and my backflip was askew so I figured that was the reason. I wasn't sure why my backflip messed up. Then I noticed you did the build with no gear.
I could be totally wrong about the gear and I just messed up the backflip with bad joystick control's.
Me trying to do this with joy con drift 😫
I tried to make one of these in the depths and I was surprised at how many times it flew crooked even though it looked straight. Such a simple device, but so easy to get it wrong.
Thank you! This has helped IMMENSELY and now I can finally go the places I've been trying to go
I really enjoy the idea that you used the ultra hand Feature. That link can put lift move anything to object he is standing on even when not connected anymore
No matter how many tutorial I watch, my hoverbike will always lean to the right
I never even realised that fans have a ''this way up'' arrow before now
This explains a lot.
thank you so much, i managed to get my bike like 95% aligned to where it was manageable but man this is gonna be so useful
Thanks for a no-nonsense, straightforward tutorial!
no!
The perfect tutorial. Worked first time. THANK YOU. My last hover bike always leaned right haha.
Glad it helped!
FINALLY My hoverbike has been broken for almost my entire playthrough this is the only one that worked
This guide unlike lots others actually worked! Which is saying something because alot of other guides have bad instruction or barely any tips so this really helped!
Thanks! glad to help!
THANK YOU SO MUCH FOR THIS
I was having a ton of trouble getting my bike to fly straight, and this helped immensely, thank you so much
Glad to help!
I watched this tut a month ago when I first started playing and thought it was far too meticulous. I'm coming back to it after screwing up the air bike several times and now really need something that just works lol
Welcome back lol
I just want to say that this is a great build. I had 100 hrs in with a horse on the surface. Then add another 50 hrs in the depths. Eventually I had to use a hoverbike to completely explore the depths.
even with a slight misaligned version of this, its still far superior to what I had before. I have over 120 hours with my old bike. I'm not going to lose any sleep over getting it perfect. I'm a happy camper. THANK YOU, you're the goat!
Thanks for watching!
Really this has gone to show me just how *close* my self-made one is to perfect (was trying to be extremely precise, but free handed the whole thing). I'm 8 tries in and so far haven't gotten one that's much better than what I already have (going for perfectly straight).
Scratch that, 2 attempts later and I have one with about 1/5th of the turn that my free handed does. Progress!
I put a low gravity rail from right leg depot under it. Not only does it completely stabilize, but it also gives u insanely small steering radius
I tried so many times to make a “Green Goblin” style hoverbike, with the fans on the sides, and only ONCE got one that would fly around at a constant altitudine without inputs. Is was super nice, except I’ve never been able to replicate that. Very good here!
Thanks! Also made a Goblin Glider style tutorial as well! Check that one out if you want to!
@@NoHypothesis I'm actually surprised that I never considered using the level platforms in Tarrey Town and the guide-lines to make my own bikes; that's a brilliant strategy for all your builds, I'll certainly have to try that next time! The trick was always that if the Control Stick was even slightly forward or backward, it would change the angle of your incline/decline, so you couldn't fly at a flat angle, but you've inspired me to keep trying :P
I finally tried this last week to rebuild the hover bike and with motion disabled and carefully moving it worked and so far it's flying straight. This helps alot in the depths when going places to places.
also something to note is that at the last part you can place it in the middle manually if you are slightly going right or left, did this and works perfectly 👌
Thanks for this. My air bike still doesn’t exactly fly straight, but compared to the previous auto build, that one was a left leaner that I got used to.
By the way, the tell tale dead giveaway that it's not aligned is when you're flying leaning forward. Look underneath your fans in the center, there's this zonai symbol that looks like the lower letter case i. My rear one is facing slightly to the left.
Now that we have been driving so long on wonkie bikes. This is an absolute dream! Thanks doesn't seem enough. Not all heros wear capes!
Thanks for the support!
I just tried it and it worked 100%. I can't be more grateful. Ive played 100 hrs and always with a non aligned one.
First time ever building this bike. When I attached the steering to the first wheel, the steering control tipped it over. I tried continuing anyway and finished the bike. IT STILL DRIVES STRAIGHT!! Even after a mistake like mine! This video is that good at making the perfect bike. Even with my clumsiness. 😅
Thanks for this tutorial! I do long asking why does it have to be so precise
I didn’t quite follow the directions perfectly but it still works! Thanks! And here I’ve been wasting so much zonaite on planes.
I kept stuffing up one of the steps slightly, but once i worked out what i was doing wrong,it worked like a charm. Thank you!
My bike is now perfect! Thank you! It feels so smooth 🥹No more right side drift.
Glad to help!
I gave up trying to do this initially and played most of the game with a trike instead. It's much more forgiving with the left/right tilt and seems to ascend faster, which is usually what I used it for anyway. Great tut though! ❤️
So I just found something kind’ve interesting that can be used to optimize the performance of these 3 flying machines.. If you are familiar with the 2 pieces of elevator railing from the right arm depot that seem to magically defy gravity you can use them with these machines for instant results.
Basically if you take the 2 pieces of railing then fuse them together long-ways and attach them to the bottom side of the flying machine directly under the control stick so that they stick out like a pair of wings you will find that it instantly enhances the performance in almost every way. (For the 2 fan hover bike you only need to use 1 piece of the anti-grav railing directly under Links feet on the bottom side of the control stick.)
The first thing you will notice is that for some reason it basically doubles the steering response and turn ratio to the point that it almost makes handle like an arcade fighter jet lol.
The next thing you will notice is that it makes the ship fly through the air straight as an arrow, even if you don’t have your fans set perfectly or the balance is a bit off. You can just take your thumb off of the stick and right the lightning!
Next you will discover that if you hit (B) and kill the power mid-flight it makes it fall out of the sky slower which is nice because you have more control whenever you need to drop altitude quickly without abandoning the machine.
Lastly I found that it allows you to carry more weight while using the same number of fans. That is really cool because you can add a single construct head down at the end of each wing to weaponize your little hover bike without sacrificing performance.
Hope someone tries it out, it’s pretty cool how much it seems to affect the flight dynamics.
Thank you, bro. I know you've gotten more than enough credit already, but you've helped make this game playable for one more person. Without the Master Cycle, traversing has been painful. I hate horses!
When exploring the depths, stick a giant brightbloom seed on it.
Free light!