It is one of those cases where darkness helps to hide the true form and design of a level, and enhancing the size at the same time. This is usually done by the game designers to save memory. Even after multiple time entering New Londo to kill the 4 Kings and knowing the level step by step, I still feel the place is bigger than it should.
Age of Dark is just more of a metaphorical consept i think you know that as well . However what does darkneas embodies . Honestly i dont belive from soft thought of that and the phylosofical imolications .Its clear the take inspiration from Platos sociaty where there is a dark cave and in it a fire that is used to cast shadows in irder to trick the prisoners . That logic is evident in the souls games however if light is good fire is an artificial temporary light used by the gods to manipulate (check the story of promitheus ) and shadows are bad and fake what is darkness? Food for thought .( sorry for my english nit native speaker )
It's true, I had no idea. This has all sorts of interesting lore implications. Who was the bricklayer? Arguably the most important, but unknown, figure in Lordran
@@MegasPlayer In the lore IT IS infinite. But, yeah, it's a videogame. xD So it's pretty good to know how our favorite devs try to convey this things and they trying to surpass their limitations. I really like to see these things.
now it makes me think why the corpses were at the bottom near the gate... imagine them panicking when the water starts filling up and the door wouldn't open
Yeah It must hv felt like tsunami And i m sure tht shapeless monster with lots of heads were the people who survived So i guess dying was best outcome in new londo
I love how you lit up the entire thing, speedhacked and turned off enemy aggro, only to still struggle to get past those goddamned ghosts in the doorways
Fromsoftware really shines with atmosphere. They have never really been known for super high quality rendered models, but they really know how to frame a scene and make a location feel so unique. It's almost like a painting. When looked at from a distance it looks amazing, but when you observe it up close it doesn't look as good.
Can’t be attacked from anywhere but the giant double doors. This makes a bottle neck, so it’s a really well defended city. However it’s prone to flooding.
Great. Would you like to share? Otherwise you’re just bragging that you know something that others don’t, which is kinda weird and helps no one. I would like to know what the fifth king is too.
@@mcschmitts9234 Basically, the hidden king at the bottom is the real enemy. The health bar that you see for the 4 Kings is technically his. The other 4 just serve as some sort of damage conduits. Zullie and Illusory Wall have videos about it so I suggest watching those as they can explain it better than me.
@@mcschmitts9234 is the actual boss that gets damage, whenever you hit one of the 4 that damage goes to the fifth and its his hp that get shown in the boss hp bar
@@mcschmitts9234 Fifth king is there to essentially be a health bar for others, as it seems that enemies can't have more than one hp-bar, so he takes all damage other four receive and shows it to the player.
@@walter1383 The dodge-roll that's so strongly associated with the Souls games was actually first used by Tomb Raider, and then Zelda Ocarina of Time. While Tomb Raider started the mechanic, OOT was the one that placed it in a medieval open-world action RPG context and popularized it. Even the parry animations and minimalist storytelling of Souls seems inspired by Zelda OOT (disclaimer : I have only played a bit of Majora's Mask, then Breath of the Wild and A Link to the Past. I only know about these things from OOT thanks to playthroughs on RUclips).
I love how some things, in this case the Darkwraiths, have a blue-ish tint to them. Like they are supposed to be grey/black but you as the player will only see them in the blue light, so it makes sense to have them like this instead of using up resources to dynamically light them.
5:08 this is, in my opinion, the most smart trick used in all of ds 1 boss fights gwyndolin double room and ornstein's room shrinking are nice, but the way the four kings mess up your sense of scale and distance is fantastic. i never saw something like this before
I may hate the four kings, but this whole place was actually awesome (aesthetically and genuinely). I’m really glad someone revealed the whole of new londo, because it looks just as intimidating as it does when it’s dark! Also, bonus points to you for the good choice in music! Very fitting.
its funny how new londo looks a lot smaller when you light it up. there was some nice visual trickery there to make it look bigger and more imposing than it actually is.
The TP music was a perfect fit for this. Especially in the first half, it managed to bring back a sense of dread I haven't experienced since I first played DS and read the wiki on New Londo's layout.
It is amazing that i recognize every single place in DS1 and have all routes in my head. I have nearly double the playtime in DS2 and 3 (no pvp) but no area has such a atmosphere as any of the first game.
Looks like the four kings had a throne room planned, but their budget ran out after they finished the floor. Guess that's one of the downsides of flooding your entire infrastructure. Heh.
They never flooded new londo Some dude in red robes did tht We can even meet him in new londo(i forgot his name) He was sent by gwyn to flood entire area to quarantine the abyss and kill everyone who might hv interacted with abyss
@Zayan Masud I hv seen all vaati videos I know everything about sealers And Fromsoft must hv forgotten about throne room But atleast in dark souls 2 they didnt forget about tht and we can go into throne room of king vendrick and nashandra
i like the idea that after she was rescued from the Abyss, Dusk became a student of Zullie, our favorite immortal reality-warping witch, and became powerful enough to conquer the Abyss with light.
I guess this just goes to show how important lighting is to making a place look and feel the way you want it to in a game, because New Londo really doesn't have the same vibe when it's lit up so much.
makes me wonder how they even lit the place up at all in the first place, even without the water damage, decay and enemies, the lack of light mustve made it a shitty place to live. the entire ceiling seems to be natural rock formations, so i dont suppose it was added afterwards ? was the city always that dark ?
@@MonoReaper like, magic to light the place up, or lock it ? since the seal is mechanical and accessed by a regular copper (I assume it's green because oxydized) key i think you mean lit up by magic which makes sense since we see the blue torches that dont fade on the way to the ruins. but if it was always that dark, it's no wonder the kings betrayed gwyn, he couldve allowed the city to be built in a better location
@@tehuselessguig3138 To light it up. Or they just had overall a torch system of some sort. Hard to tell how far the developers thought ahead or if its just because the flood killed everyone/destroyed everything.
As I was watching this I was feeling a strong sense of familiarity I couldn't quite put my finger on. I knew this looked similar to something and having that feeling without being able to come to a conclusion on what it was almost made watching this feel a bit creepy. Then I realized what it was. Lit up New Londo reminds me of Shaded Ruins from Dark Souls 2. Recently found your channel and loving this content!
-"Mom can we have the Scholar of the first sin?" -"We already have the Scholar of the first sin at home." Aldia, The Scholar of the First sin at home: 4:06
This reminds me of the ruins outside Haven City in Jak II where you find Samos' old hut and Jak and Daxter finally realize they were shot forward in time.
Thougg it is less intimidatory, I feel at least as much not at ease there even with the lights on. It might be because it's still a dead sunken city, or because the enemies are still as dangerous and concealed... But actually it's prolly just the damn soundtrack.
You use a lot of Zelda music in your videos, have you ever thought of doing a similar style of game analysis and diving into the code of that series? A decent majority of them are available on emulators and have been able to modded and messed with, just a thought!
While this place absolutely does have an interesting backstory, it ultimately felt repressive and frustrating to play in. I'd pick Shrine of Amana over this anyday. This video is also a good example on why visual spoilers are a thing, and that having unlimited view distance is worse for your experience most of the time.
It's actually honestly almost creepier to see the Abyss like that- something about the invisible floor way above the completely uniform brickwork, and the walls being stretched textures like that is really uncomfortable in an uncanny valley kind of way. It reminds me of, funnily enough, Mario Sunshine, specifically how small I felt as a kid when I would go to Noki Bay and just dive down to the bottom of the "shallow" parts of the water and even then it was _so deep_ and _empty,_ but also combined with the same sort of mundanity-enhanced eeriness of the Backrooms.
The lit up version of New Londo looks even less like Mont St. Michel (that it was apparently based on) than the dark version, which makes me think that there was some misunderstanding in the Design Works interview. There's just no way the former was based on the latter. Miyazaki must've been talking about Undead Parish. That would've made sense.
You can just load Untended Graves in the Cemetery of Ash state. It's possible, with very little hacking, to have both Gundyrs spawned at the same time on either version of the map, for instance.
between the different music, the increased speed and the lighting this is light a really creepy nightmare that you wake up from like "what was THAT about?"
Finally, Light Souls
Normal shaded Souls
Daylight Souls
Overcast sunny day souls
Sun bleached soul
Grossly incandescent souls. No, wait. Wrong area.
@@claradoesnothing *cries in trauma corner*
Everything’s fine. The world is okay. Everything is really bright for something, god my eyes
Man, the hollow who's just laying down and relaxing is my favorite NPC in DS1.
Can't truly go hollow if you had no purpose other than vibin in the first place🤷♂️
fella gave up on giving up
Charmer Ahead
Lighting up New Londo really makes it look smaller.
It is one of those cases where darkness helps to hide the true form and design of a level, and enhancing the size at the same time. This is usually done by the game designers to save memory.
Even after multiple time entering New Londo to kill the 4 Kings and knowing the level step by step, I still feel the place is bigger than it should.
@@Destroyer2150 it cause of the damn annoying enemies in this area
@Frax as in, it would have to be bigger to maintain a comparable sense of space if it was illuminated
Yeah, it really needs a SODOSOPA to liven the place up. Small towns need big ideas! 😉
Yeah, it really needs a SODOSOPA to liven the place up. Small towns need big ideas! 😉
Dusk didnt find the bathroom in oolacile, her search continues
BLADDER RELIEVED
@@PatrickSilent !BLADDER RELIEVED!*
Omorashi UwU
@@flunkiebubs2002 thanks i hate it
!BLADDER AT RISK!
4:48 solaire was looking for his sun in the wrong way, it was the abyss all along
Which also happens to be a brick floor.
"What are you doing looking for the sun in the Abyss!"
"VAFFANCULO!"
@@junichiroyamashita omg such a classic xD
@@junichiroyamashita So ThePruld knew all along...
@@junichiroyamashita Solaire knew something 😂
See how nice it is when it's lighter and you still want age of dark...
I was about to defend age of dark then saw your name lol
Age of Dark is just more of a metaphorical consept i think you know that as well . However what does darkneas embodies . Honestly i dont belive from soft thought of that and the phylosofical imolications .Its clear the take inspiration from Platos sociaty where there is a dark cave and in it a fire that is used to cast shadows in irder to trick the prisoners . That logic is evident in the souls games however if light is good fire is an artificial temporary light used by the gods to manipulate (check the story of promitheus ) and shadows are bad and fake what is darkness? Food for thought .( sorry for my english nit native speaker )
Break the cycle and gwyns curse!
AGE OF NODs
NO, YOU SHOULD HAVE WAITED!
I think the real reason Gwyn hates humans is because they implied that Anor Londo was old with the name New Londo
Human : okay boomer *names their city new londo*
Gwyn : okay goner *floods new londo*
Gwyn has a summer house in New londo
@@LakeDuria ah yes a man of culture
@@LakeDuria pretty shit place for a summer house
@@laundrybasketgamers this is the man who was bored and decided it was a good idea to burn himself for all eternity because he was afraid of the dark
To quote Challenger Andy: "Bet you didn't know the Abyss even HAD a floor, much less that it was made of regular old bricks!"
It's true, I had no idea. This has all sorts of interesting lore implications. Who was the bricklayer? Arguably the most important, but unknown, figure in Lordran
I didn't even knew that the Abyss had walls, I thought it was Infinite and that scared me the most
@@MegasPlayer its prolly infinite its just they had to make it like that you know so you dont get lost or something
@@roundninja surerly was the blacksmith deity
@@MegasPlayer In the lore IT IS infinite. But, yeah, it's a videogame. xD So it's pretty good to know how our favorite devs try to convey this things and they trying to surpass their limitations. I really like to see these things.
Cannot wait for the Tomb of Giants version!
It's like that dimension from Interstellar.
there are already videos about that
yeesssssss
@@L00ww link?
Crest a YT channel has already done it
This implies the Four Kings and Kaathe were just chilling in a dark room together underwater for ages.
DEEPEST LORE
Cringe braindead lore
*Five
@@hemphoeather5504 hidiot
They were gonna play a gig in their mom's basement but no one showed :(
I mean it wouldn't be too awkward for Kaathe, homeboy is an underground dwelling earth serpent.
Hollows in Flooded portion: fused together in ooze horror
Darkwraiths in Flooded portion: pass the rubber duckie, my man Kaath.
now it makes me think why the corpses were at the bottom near the gate...
imagine them panicking when the water starts filling up and the door wouldn't open
Yeah
It must hv felt like tsunami
And i m sure tht shapeless monster with lots of heads were the people who survived
So i guess dying was best outcome in new londo
@@rahulverma8774 The monster is called "mass of souls", so I don't think they've survived.
@@The_Saatik P sure the lore is that all the drowned souls amalgamated into The Blob (1988)
@@The_Saatik yeah
I mean they survived floods but abyss turned them into those mass of souls
They're all dead and scattering throughout the city. They just got swept to the only draining outlet along with the water.
I love how you lit up the entire thing, speedhacked and turned off enemy aggro, only to still struggle to get past those goddamned ghosts in the doorways
Yeah, if they can body-block you, they should be killable.
I still find it crazy just how important lighting is in making games look good
is it me or does this look extremely dark souls 2 like with this lighting
@@reapercometh yeah 1.30 looks like where you fight the ruin sentinels
@@reapercometh first thing that popped up in my mind
It's that important for making anything look good, real life included. Now that's crazy.
Dark souls 2 in a nutshell
This shows us that the Four Kings are really just the Four Brick Masons.
They had a lot of time to remodel the place after those red people sealed them in.
And then you remember the cask of amontillado when you see number 5 bricked in.
For the love of Gwyn, Artorias!
The scariest thing is the sheer length of Kaathe's neck.
Also, shout out to /ourguy/ the Fifth King at 5:23
I mean he’s a serpent so I don’t think it’s a neck?
@@zipperman1063 in the ring city i think it was confirmed that the primordial serpents have bodies that connect to their neck
@@fenrir4829 i thought the statues were right after the dragonslayer armor in lothric castle, right before the library
The fifth king is the one who has the main health bar. The other kings act as damage conduits, so when you attack them, it damages the fifth king
@@NerdHerdForLife Ya know that five can be spawned in at once if ya don’t kill one in time when there’s four at once?
Zullie: *lights up entire areas in game*
Solaire: "I approve"
I love that you use Twilight princess music for these, it fits so well! That switch between the two tracks was done perfectly
Same thing I was thinking, such great music, makes me wish these games also had a sound track like this, just atmospheric and dark.
@@austinhawthorne6310 I thought I recognized these from somewhere! Any way you know the specific track titles?
Edit: Just saw them in the description
At first I thought it was Loz oot ice temple music
I love the TP OST, some trscks have a silent hill 2-ish quality to them
Fromsoftware really shines with atmosphere. They have never really been known for super high quality rendered models, but they really know how to frame a scene and make a location feel so unique. It's almost like a painting. When looked at from a distance it looks amazing, but when you observe it up close it doesn't look as good.
Ah, so this is what Abyss Watchers see!
It's for some reason comforting that the abyss has a brick floor at the bottom lol
The freaking Twilight princess music fits that water lowering part so well
I was just about to comment how appreciated it was 🤤
Exactly what I was looking for !
"Hey, let's build a city to rival the city of the gods!"
"Where should we build it?"
"In the middle of a cave, of course!"
Can’t be attacked from anywhere but the giant double doors. This makes a bottle neck, so it’s a really well defended city. However it’s prone to flooding.
The fact that you are strolling and there is not 400 mad ghosts trying to shank you is the best part of this.
that is a crazy creative way to make a great atmosphere and save tons of time simultaneously
Yeah
Even in their latest games ,levels are small but so full of details and great atmosphere tht nobody ever complains
That's what I liked about From. They can do a lot, with not a lot.
Love how the 4 kings have actually very long legs and standing on the floor whereas we are just floating
Me seeing the fifth king: I clapped because I know what that is!
Great. Would you like to share? Otherwise you’re just bragging that you know something that others don’t, which is kinda weird and helps no one. I would like to know what the fifth king is too.
@@mcschmitts9234 Basically, the hidden king at the bottom is the real enemy. The health bar that you see for the 4 Kings is technically his. The other 4 just serve as some sort of damage conduits. Zullie and Illusory Wall have videos about it so I suggest watching those as they can explain it better than me.
@@mcschmitts9234 is the actual boss that gets damage, whenever you hit one of the 4 that damage goes to the fifth and its his hp that get shown in the boss hp bar
@@mcschmitts9234 Fifth king is there to essentially be a health bar for others, as it seems that enemies can't have more than one hp-bar, so he takes all damage other four receive and shows it to the player.
I've heard that in rare instance, a fifth king can appear. Is it him or the game spawn a new one ?
Bet you didn't know the Abyss even had a floor, and I bet you didn't know it was made of regular bricks.
The soundtrack of TLoZ TP really fits on this.
The entire time I watched It I was thinking about Legend of Zelda but couldn't figure out why. Now I understand.
The lighting even looks like Hyrule covered in twilight, which the ost is appropriately used
@@lordjohn2556 Souls games are basically an evolution of the Zelda formula anyway. Except no one can jump lol.
@@walter1383 The dodge-roll that's so strongly associated with the Souls games was actually first used by Tomb Raider, and then Zelda Ocarina of Time. While Tomb Raider started the mechanic, OOT was the one that placed it in a medieval open-world action RPG context and popularized it. Even the parry animations and minimalist storytelling of Souls seems inspired by Zelda OOT (disclaimer : I have only played a bit of Majora's Mask, then Breath of the Wild and A Link to the Past. I only know about these things from OOT thanks to playthroughs on RUclips).
its creepy af
I love how some things, in this case the Darkwraiths, have a blue-ish tint to them. Like they are supposed to be grey/black but you as the player will only see them in the blue light, so it makes sense to have them like this instead of using up resources to dynamically light them.
5:08 this is, in my opinion, the most smart trick used in all of ds 1 boss fights
gwyndolin double room and ornstein's room shrinking are nice, but the way the four kings mess up your sense of scale and distance is fantastic. i never saw something like this before
Theres a boss fight on a bridge in elden ring and it takes you to a void. It rlly fucked with my eyes
I may hate the four kings, but this whole place was actually awesome (aesthetically and genuinely).
I’m really glad someone revealed the whole of new londo, because it looks just as intimidating as it does when it’s dark!
Also, bonus points to you for the good choice in music! Very fitting.
its funny how new londo looks a lot smaller when you light it up. there was some nice visual trickery there to make it look bigger and more imposing than it actually is.
The TP music was a perfect fit for this. Especially in the first half, it managed to bring back a sense of dread I haven't experienced since I first played DS and read the wiki on New Londo's layout.
"Gwyn, can we have Age of Darkness?"
"You have Age of Darkness at home."
Age of Darkness at home:
This makes no sense, maybe you meant age of fire?
@@genesisosunaWhy would the Humans of New Londo want an Age of Fire? And why should Gwyn have an issue with that?
It is amazing that i recognize every single place in DS1 and have all routes in my head. I have nearly double the playtime in DS2 and 3 (no pvp) but no area has such a atmosphere as any of the first game.
Haven't played in nearly a decade and could still navigate the whole game from memory. That's amazing level design
goddamn mass of souls look even scarier in broad daylight!
You can really catch a glimpse of the glory that this city possessed ages past.
Looks like the four kings had a throne room planned, but their budget ran out after they finished the floor.
Guess that's one of the downsides of flooding your entire infrastructure.
Heh.
Five kings.
They never flooded new londo
Some dude in red robes did tht
We can even meet him in new londo(i forgot his name)
He was sent by gwyn to flood entire area to quarantine the abyss and kill everyone who might hv interacted with abyss
@@rahulverma8774 They never said they did
@Zayan Masud I hv seen all vaati videos
I know everything about sealers
And Fromsoft must hv forgotten about throne room
But atleast in dark souls 2 they didnt forget about tht and we can go into throne room of king vendrick and nashandra
Its not like they have a need for one anymore
My eyes can't comprehend what I'm seeing so use to it all being dark
That moment when the lit New Londo looks like 90% of the locations from Dark Souls 2
Tha was my first impression
Makes you really feel that gutted lighting engine huh?
@@MrCeratix oh my god I forgot about that. A lot of things make sense in retrospect now
The most underrated comment
Ah, another Dark Souls 2 hater reaching for anything they can get their hands on. Pathetic.
Loving the music choice, good to see Twilight Princess getting some love
Are you using Dusk in these light up video because she is a light magic user while zullie is a dark magic user?
or maybe because of Dusk‘s connection to Manus who is literally the „Father of the Abyss“? Your suggestion is nice as well though
Things will be getting really weird by the time they use the debug/default armor set.
she uses dusk everytime while playing ds1
Why not play as Beatrice? 🤔 Just for the theme... 🤷♂️
@@alessandrobaggi6129 Dont ask me I dunno 🧐👍
New Londo looks absolutely beautiful. It's such a shame we'll probably never get to see it at its best point in history.
i like the idea that after she was rescued from the Abyss, Dusk became a student of Zullie, our favorite immortal reality-warping witch, and became powerful enough to conquer the Abyss with light.
This makes new Londo look like a DS2 map for some reason.
I guess this just goes to show how important lighting is to making a place look and feel the way you want it to in a game, because New Londo really doesn't have the same vibe when it's lit up so much.
I only learned that New Londo is in a cave a few weeks ago and I feel dumb
I just found out now and I have no idea how I never saw a ceiling. Well, besides it being incredibly dark.
@@Jikkuryuu I just thought it was magically night time and the light was the moon
I just found out now.
Happy to hear the great soundtracks of loz twillight princess! What a gem of a game. 😊
Yo this song brings back killer nostalgia of twilight princess. Mad.
First! Always wondered what “no-depth-perception-land” looked like lit up
INSTANTLY recognized the Twilight Princess Soundtrack. Cool choice. ;)
makes me wonder how they even lit the place up at all in the first place, even without the water damage, decay and enemies, the lack of light mustve made it a shitty place to live. the entire ceiling seems to be natural rock formations, so i dont suppose it was added afterwards ? was the city always that dark ?
Most likely magic was the way to go. It was one of the bigger human citys before everything went to shit in New Londo.
@@MonoReaper like, magic to light the place up, or lock it ? since the seal is mechanical and accessed by a regular copper (I assume it's green because oxydized) key i think you mean lit up by magic which makes sense since we see the blue torches that dont fade on the way to the ruins. but if it was always that dark, it's no wonder the kings betrayed gwyn, he couldve allowed the city to be built in a better location
@@tehuselessguig3138 To light it up. Or they just had overall a torch system of some sort. Hard to tell how far the developers thought ahead or if its just because the flood killed everyone/destroyed everything.
I love how the twilight princess music in the background fits so Well with the video
Why does twilight princess music fit so well with your videos?
Everyone knows Souls is just the grown-up version of Zelda. They even tell lore the same way.
@@KaptenAmurika true dat
As I was watching this I was feeling a strong sense of familiarity I couldn't quite put my finger on. I knew this looked similar to something and having that feeling without being able to come to a conclusion on what it was almost made watching this feel a bit creepy. Then I realized what it was. Lit up New Londo reminds me of Shaded Ruins from Dark Souls 2. Recently found your channel and loving this content!
2:17 "It's bright as hell down here" "Lmao I know"
Having Twilight Princess music play during this is so perfect
Next vid, lightening up tomb of giants
The twilight princess music is such a beautiful touch
It’s crazy how much bigger something looks when it’s in total darkness
When the corpses are in broad daylight like that, looking down from the gate shutoff is chilling
-"Mom can we have the Scholar of the first sin?"
-"We already have the Scholar of the first sin at home."
Aldia, The Scholar of the First sin at home: 4:06
"MaNy MoNaRcHs HaVe CoMe AnD gOnE..."
This reminds me of the ruins outside Haven City in Jak II where you find Samos' old hut and Jak and Daxter finally realize they were shot forward in time.
D.. did i jsut see zullie without a moonlight greatsword?
Love the twilight princess music. Nice touch. Had me thinking it was silent hill for a minute!
Thougg it is less intimidatory, I feel at least as much not at ease there even with the lights on.
It might be because it's still a dead sunken city, or because the enemies are still as dangerous and concealed...
But actually it's prolly just the damn soundtrack.
Intimidatory???¿ 🙃
My man, you mean INTIMIDATING?? lmao
@@devindonovan8201 I guess so... how's that funny?
Ok, the choice of music in this one is perfect. Chills.
0:15 this exactly how I am right now in the bed🙂
Gwyn sheds a single tear of pride from inside the Kiln.
You use a lot of Zelda music in your videos, have you ever thought of doing a similar style of game analysis and diving into the code of that series? A decent majority of them are available on emulators and have been able to modded and messed with, just a thought!
The twilight princess music is very fitting, TP is such an underrated game
"Babe wake up! Zullie the Witch is live in New Londo!"
This game and it's level design never ceases to amaze me. One of the all time greats.
While this place absolutely does have an interesting backstory, it ultimately felt repressive and frustrating to play in. I'd pick Shrine of Amana over this anyday.
This video is also a good example on why visual spoilers are a thing, and that having unlimited view distance is worse for your experience most of the time.
the upper area legitimately takes 2 minutes if you don't deal with the ghost house
It's a testament to Fromsoft's monster that lighting him up just makes Kaathe look even creepier.
I was literally playing Twilight Princess just before watching this
Best game.
@@lintecassidy206 Easily
It's actually honestly almost creepier to see the Abyss like that- something about the invisible floor way above the completely uniform brickwork, and the walls being stretched textures like that is really uncomfortable in an uncanny valley kind of way. It reminds me of, funnily enough, Mario Sunshine, specifically how small I felt as a kid when I would go to Noki Bay and just dive down to the bottom of the "shallow" parts of the water and even then it was _so deep_ and _empty,_ but also combined with the same sort of mundanity-enhanced eeriness of the Backrooms.
next video
“plummeting the rest of the game into the abyss”
I love this. Glad to have you back Zullie
Do you just ask random questions like “but what if it wasn’t dark?” and then go for it?
The lighting with these textures plus the song gave me strong Eternal Ring vibes.
When the Chosen Undead *TM* is too strong and when they choose to prolong the age of fire *TM* it becomes the age of Plasma *TM*
Excellent music to play in the background. Twilight Ream from Legend of Zelda Twilight Princess. One of my favorite tracks from that game.
Why is this scarier than full dark abyss?
the twilight princess music... I love you
Looks like a tomb raider level!
The twilight light princess music alone makes this video worth it. It just fit too perfectly!
Yo! Zullie over here with the 5+ minute darksouls behind the scene video!
Perfect music choice, some chilling nostalgia.
The only dark souls mistery I want to know is why Zullie doesnt use witch costume in her dark souls 1 videos
New Londo really looking like those parts of Half-Life 2 where there's no lighting applied to the map
The lit up version of New Londo looks even less like Mont St. Michel (that it was apparently based on) than the dark version, which makes me think that there was some misunderstanding in the Design Works interview. There's just no way the former was based on the latter. Miyazaki must've been talking about Undead Parish. That would've made sense.
Nah, I think I can see it. The central structure does share similarities with the abbey of Mont St. Michel. Plus, well, it's surrounded by water.
@@michaelmannix1604 It's not even in the centre, nor is it the tallest structure.
@@thecandlemaker1329 What, did you expect they would just plop Mont St. Michel in the middle of a cave and call it a day? lol
@@michaelmannix1604 That's literally what they did with the Milan cathedral...
love how you mix legend of zelda music seemlessly with dark souls' my ears have been pleased
Question: is the darkness in the Untended Graves just a skybox or can it be lit up? Because I'd love to have old Gundy see the light again.
You can just load Untended Graves in the Cemetery of Ash state. It's possible, with very little hacking, to have both Gundyrs spawned at the same time on either version of the map, for instance.
between the different music, the increased speed and the lighting this is light a really creepy nightmare that you wake up from like "what was THAT about?"
It kinda looks like DS2 now
Man, with the light and all the water gone you really get an idea of how big the city was. Good stuff, subscribed.😁
this version is lit ;D
The Four Kings, the only Dark Souls series boss with a decent face