This reminds me back when I first played, I went down into the Tomb before getting lordvessel, and not knowing how skull lantern worked, so I did the whole thing by looking for the slight glint in the skeletons' eyes, and learning exactly where every enemy was, walking very slow in heavy armor
Bro I did the same thing, and I went through the lower part of Blighttown first before the Depths and got to the gate connecting the two and had to backtrack all the way back down Blighttown on that wonderful Xbox 360 framerate lol
I just realized that by sheer coincidence I found the quickest way to Nito first playthrough and missed large parts of the tomb on all subsequent runs...
I somehow found Nito pretty quickly too. Next runs I got lost everytime, I was so scared when found the grave with 10 giant skeletons and had 0 estus :(
You can almost tell where they expected the darkness to obscure things. It'll go from okayish texture to fully repeating around the roof of buildings. Thanks for all your hard work, Zullie. It's always fun to see these, and gives me some new appreciation for the souls series.
It's painfully obvious in DS2. Areas that were meant to be shrouded in darkness are fully lit, exposing tiled textures and unfinished level geometry. The fact those same flaws are present in DS1 but not noticeable goes to show how much the lighting system in DS2 harmed that game.
it's a shame that the sense of exploration is replaced with that of dread in the tomb because seeing the sheer size of some of these coffins is amazing
It’s replaced by dread? You saying you wouldn’t feel that in a giant underground tomb that is right next to the fiery land of demons and the old world of dragons long gone
Its supposed to be dreadful. It's a crypt of a dying/dead species that was wiped out and forced into servitude until extinction. Its vibe is very fitting.
The Daughters Of Ash mod lights up this area significantly (not this bright but still visible) and all I could think was "THIS LOOKS NOTHING LIKE I IMAGINED"
Those dickhead skele-doggos are some of the only enemies I still fear to this day. Those bite attacks can be absolutely deadly, even with good poise and vigor. Seeing them in the light now though, I wonder how much of their skeleton (heh) and animations got re-used for the Bloodborne werewolves. They have strikingly similar idle animations. I always wondered why the doggos were in there and why we don't see any similar enemies up on the surface. They always felt a bit random, other than being skeletons of course, but I must say they increase the terror of going down into the depths of the Tombs. Also that asshole Black Knight always gets aggro'd right as you walk along the path over him. You walk through a fog-gate and WHAM, he's slapping you around while a doggo tries to bite your head off. Nice to finally see where he's actually supposed to be, interesting that he seems to be guarding the Effigy Shield. Maybe he killed those ill-fated occultists before they made it to Nito?
This probably the tombs for the race of gods. There is 3 separated humanoid, human (us), giant (gough races) and nephilim (gwyn races, such as silver knight). Most of skeleton show its may tomb for nephilim who resides at anor londo, but some titanic coffin show giant races also buried here, as they have close relationship with nephilim/god races, giant blacksmith, anor londo guardian, gough.
Probably the only “game breaking” glitch I got when playing through this game the first time was clipping through the floor on that ladder that takes you into the blacksmith room full of big skeletons.
It’s kinda cute how at 5:12, the skeletal beasts animations are synced so it looks like they’re boogying to the MM music in the background Vibe your hearts out you funky little hellspawn
I never knew about that 2nd bonfire for a long time, I didn't have the balls to go fucking around the that area of the Tomb because of so many narrow paths and those damn dog skeletons
This is probably one of the most underrated areas in the game because it's so dark everyone just leaves it behind unexplored which is a shame because it's such a cool area
Really highlights how well implemented enemy variety and placement is here. Not only are kinda scared out of wits while do this level cos dark af but never secure what is around each corner. Get used to skelemans, then got dancin bone towers, then bone dogs, then hidey knight etc etc Keeps on your toes and keeps from getting bored or rolling eyes at what could have been nothing but skelemans for a level. Simple but thing lacking from a lot of other games. Also in boss, now know ER, there’s an early thematic inspiration for grafting id bet
@@arbiter-you can walk on them by following the falling crystals. The game gives you floating messages very early into the crystal cave to give you the hint
What's funny is lighting this area up makes it feel like a Dark Souls 2 level: enemies placed in dumb ways that only make sense in a video game, boring set up, etc. However, what makes this area good is the fact the darkness conceals it and makes it all work.
3:55. Wait... THAT's how you're supposed to get the silver serpent ring?!?! I've always done the janky slide-jump from the other side. Literally have 1000 hours in this game and NEVER knew about that drop.
I always feel bad about Gravelord Nito. He's the only Lord not explicitly insane, corrupted, or evil. He's literally just sitting there, chilling, doing his job as the Lord of the dead. However, despite being the only functional Lord, he's completely apathetic to what is going on in the world of the living, even when the other lords had gone crazy and a necromancer was stealing Nito's powers, the Gravelord just sat there, doing nothing but his duties, even as the world fell apart around him.
@@StephanuSneed Initially, they weren't. However, by the time you encounter them, all of them are, save Nito. That's why I feel bad about having to destroy him, since he's the only one still sane and doing his job.
It's so cool how you can see Izalith and even what looks to be the Ash Lake and the arch tree's from the TOG. They made such an effort inter connecting the world.
Absolutely they make the world seem like it connects together that way you actually feel after eight years of playing Dark Souls I have memorized the entire game from memory
And most of them are correctly located relative to one another! Zullie's got another video on it on her channel, but if you can see somewhere else from the game world like this, it's usually in the right general direction/orientation. You can see this if you die somewhere then take the long way around - since player bloodstains are always loaded, you can die in the right place in Izalith, head to TOG, and then see the green particles in the distance.
Agreed. Every From game is amazing, but I still hold Dark Souls in such high regard for this very reason. Other games have done it, but never to this degree, at the time.
What's interesting though is that you cant see the hole leading to tomb of giants from inside izalith, probably because of development time, especially since izalith was the most affected by the time crunch
As Bombastic pointed out you can't see the tomb from the ruins, but also! You shouldn't be able to see the Ash Lakes trees from the tomb lol. Sad that they goofed up the links in regards to that area due to rushed development :/
You know, ever since the release of the ring city dlc for ds3, considering how big the ringed knights are, it would make sense that the skeletons in this area would be primal humans
@@moonlightostrich3690 The big skeletons can't be regular giants either, though, because they're too small. As others have pointed out, they might be remains of the gods' race.
I don't think there are really any differences between the "god" race and the human race, they only vary in size but their physical characteristics are the same and there don't seem to be any other differences between them in the three games. So it is not impossible that the giant skeletons, ringed knights, lords and humans are all simply the same race! The giants may be part of a different race and the term "giant" refers to several types of creatures encountered in the three Souls, so it's impossible to know if all these creatures are related to each other or not, nor if they are related to humans and lords. What seems to be certain is that the Tomb of the Giants does not refer to the giant skeletons that we meet or even to Nito, but rather to the giants that rested in the giant coffins that have been built in the meantime. It is also a proof that giants must have been very important in the civilization that preceded the advent of Gwen, and of which Nito was also an important character (Izalith too, the two kingdoms being connected and seeming to be complementary).
Nito strikes me as someone who knows his place is a mess, but he's too lazy to get up and do something about it. He just turned off all the lights instead and hopes that no one notices anything. Heh.
Those big doglike skeletons on all fours are the enemy I fear more than anything in the game. Even when you know their moves they are so terrifying and potentially lethal
That's right! It is surprising how many people fail in the sound department when making videos. The songs used on Zullie's videos fit the game being shown, I have no idea why the normal thing for almost every youtuber who decides to put a song over the video is for them to choose songs that not only do not fit the video theme at all but are also annoying as fuck most of the time. Props for Zullie for doing what is the most obvious, sensible thing to do when picking sound.
I mean, it's a zelda soundtrack, I wouldn't be suprised if people are afraid of copyright, Nintendo doesn't exactly have a great track record with that stuff And if your talking about youtube videos like stuff from FighterPL I thing their music does fit their content, it's more fast pase actual combat and multiplayer and pranks and stuff, whereas this is calmly and curiously exploring an area. That music wouldn't work here but what is chosen here does.
it's been over 4 years that I played DS, but I remember every single inch of this place because I mapped it in my mind. I had no idea there was a lantern in the game.
Not surprising. The Skull Lantern has a very low drop rate, though that rate goes up with every Necromancer you kill (until it drops, then it resets back to its base 2% chance). If you skipped some of the Necromancers, it's very likely you'd have never seen the item at all.
If you remember every inch of the map why didn't you find the skull lantern as loot in the pit of the first bonfire, where patches pushes you in? probably ran your way out of their and never returned 😂
Ah yeah my first run in dark souls surely had some really bad luck moments that made it extra difficult like never get a lantern for tomb of the giants. Along other discoveries that regular runs had.
After sinking thousands of hours into the entirety of thr soulsborne series and Platinuming everyone game +sekiro I can say with confidence that this area is the only one I haven't fully explored. It's miserable and I hate it.
Bruh, it's so linear. You only have two or three branches and those lead to items that aren't essential for gameplay anyway (and it takes like, two minutes to explore those branches). Except for the smith tools or whatever they were called, but it's not that hard to find. The Forbidden Woods is far more complex and difficult to map.
@@biggrocc19 I would argue that the fact that it's giving you an emotional reaction of any kind is interesting on itself. Honestly, some of the new games could use that variety in the scenarios imo. But it's fine if you don't like it 🤷♂️
@@dragonslayer3552 Zullie plays tennis with Archdeacon Royce (by means of hurling Archdeacon Royce across the box, I mean), so certainly she preferes active livestyle and to walk everywhere instead of using brooms.
My first playthrough I came down here immediately after ringing the bell of awakening in the undeadburg. They told me to go down and this seemed like the most down I could go. Fought my way all the way to Nito's door. It was a truly terrifying experience. But it was far more terrifying realizing I'd made a terrible mistake and would have to climb my way back up. After that i actually made it into Blight Town, fought Quelaag, then proceeded to walk straight passed the bell and into the depths of Chaos. My sense of direction is really bad man.
Exact same f thing happened to me... Only realised I made a mistake when I saw that unpassable orange fog.... Seeing the light at the end of the tunnel after making the climb ALL THE WAY BACK UP felt like escaping hell after an eternity of torment.
Holy moly I just realised that when you're playing as Dusk you go through areas that are lit up VS when you're playing as Zullie you're hacking/doing arcane bullshit!
@@walter1383 I've watched some modded playthroughs and on one he was placed in the Taurus Demon's boss fight and there I saw clearly he does have double jointed legs. They're especially visible when he does his lungh attack. He actually looks really cool in the light and I've liked him a lot more ever since seeing him better
Damn, never realized just how much of this places structures are coffins and half destroyed coffins lol. The human access ladders make me wonder what and why they're there for, and why would humans want to make a burial ground for them anyway considering how tenuous the relationship between man and giant seems across all 3 games. Weird.
@@backonlazer791 definitely done by the clerics, but that begs the questioning of their hollowed state upon your arrival, if they could climb out, why didn't they?
Ikana Valley... it's been so long since Majora's Mask that upon hearing the OST for Ikana Valley it awakens the feeling of unsettling of Majora's Mask. That game was terrifying as a kid...
@@Scuuurbs no wonder Nito made the gravelord covenant. He/it was probably napping when an earthquake and tree came ripping through his place and half his shit just fell everywhere. So then he probably made. a covenant to keep shit from getting even more fucked.
damn, Nito almost seemed scarier when in full view; great video and soundtrack, made me wonder what was Nito's stance on darkness and the situation as a whole. What a place and level design, even though it's not one of my favorites.
It seems the "Tomb of the Giants" is actually a Tomb of the Gods. The "Giants" being the Gods and now I see why they called humans pygmies. Seeing how large Filianore and Gwyn were made it make even more sense. I also think the first of the dead for Nito is not about being the first Human to die, judging by the size of his own skeleton he was the first God to somehow die and his Skeleton somehow rose and grabbed the Death Soul.
The name for the pygmies in japanese is actually a play on words. It means "lesser" or "smaller" people. And humans were "lesser" both size wise and also in that they were less civilized or less powerful than the gods' civilization.
Then what's with the more massive coffins, like the one where you find the Large Divine Ember? The only god that comes anywhere close to that size is Gwynevere's illusion, and her size could have simply been exaggerated by Gwyndolin. I think it's likely that the actual giants were buried here as well.
@@Dinoman972 We see her bed and her family, so we know she wasn't that big. We even see the statue that inspired her illusion. And it's literally called Tomb of Giants. Since the gods are never referred to as giants, while other creatures (like the actual giants) are, yes, that is a tomb for mainly giants, since humans are mainly buried in the catacombs above. Also, the gods seem to have buried their dead in Anor Londo, if Gwyn's and his knights' tombs there imply. However, the large stone coffins could simply be dwellings, or spaces for general use rather than actual coffins, being shaped like that because that's the architectural style of the Tomb.
I wonder if the Tomb of Giants is meant to be a burial ground for members of the "God" race like Gwyn, and if that is the case, what are those beast like skeletons supposed to be? I guess the same could be said for the baby skellies as well, they give me a Valley of Defilement kinda vibe.
resuggesting my last suggestion: could you try to set the armored warriors hp to 0? i wonder if hell just dissapear or if theres a seperate death animation if he doesnt fall off the bridge
If you bother to write these comments you might as well take the time to read Zullies reply. Because they already answered this question in the last video.
@@HostileAtHeart Hey, not everyone who watched the video might have read that exact comment, or they might be new. Nothing wrong with curiosity ¯\_(ツ)_/¯
it's funny to think how few of these enemies I've actually fought. This has always been a run through area for my play throughs, but there's a lot going on!
if you've played DS3 or Bloodborne... heck even DS2, it's honestly pretty hard to go back to DS1. The gameplay is dated by comparison, and the whole 2nd half of the game just feels so rushed.
@@AtypicalAdventurer I'm pretty guilty of having nostalgia for DS1. I can definitely agree that the PvP is pretty mundane especially compared to DS2 and 3, however the PvE and bosses hold a special place for me. Nothing is more memorable, and terrifying as trying to navigate blight-town at 5fps while also trying to micro-manage toxin, poison, and the infinite heat-seeking blood mosquitos.
@@AtypicalAdventurer you're right Dark Souls does drop the ball a bit in the second half of the game but still it's great to see the origins of the Dark Souls series it's worth a playthrough or heck many playthroughs because of how addicting the game gets the more powerful you become. I say bloodborne is the best Souls game mainly because it was one of the first 8th generation console games actually meet expectation and exceed them.
Watching you run through the caves reminded me of when I was a kid playing pokemon crystal, scouring every part of every cave and pressing A while facing every rock, hoping I'd find some hidden loot, or an easter egg locked away somewhere. Unfortunately, I never found any easter eggs, but I loved the sense of mystery I felt at the time.
I love it when you use that song in exploring this area... EDIT: I have a request, please show us all the accessible ruins in Oolacile and how to get there. There are 2 places where I simly can not get access.
You know a labyrinthine map is done right when even with all lights on you still feel lost and overwhelmed and have no idea where you're going. The Tomb of the Giants is such a cool place.
How many books are in the Duke's Archives? I assume there are only 1-3 variants of bookshelves (to avoid a repeating pattern). If you count the books for each bookcase pattern, then you have a predefined number to go by and you can count the variants instead of counting the books individually. For example, if Bookcase Type A has 50 books on its model and there are 100 of Type A, you'd have counted 5,000 books.
@@alexepic3255 I’m sure they were able to tell since literally everyone including the boss doesn’t make a single move. They were just making an unserious joke.
When you do these particular videos, you get a real appreciation for the amount of detail the artists put into these levels when you're not busy trying to stay alive. I never noticed all the skeletons were in various positions of worship right before Nito's boss chamber before because I'm usually so busy trying to not die from the various amounts of magic and other dead things being thrown my way. Thanks for the video and for allowing some of us to gain greater appreciation for the artistic visions put forth by the game creators.
02:15 Amaze your friends with dangerous and unnecessary parkour that barely saves any time.
It worked, you've impressed me 😳
Will do
That's what speedrunning is all about
"Damn, she's got guts" is exactly what I thought seeing that.
Im still tensed up
This reminds me back when I first played, I went down into the Tomb before getting lordvessel, and not knowing how skull lantern worked, so I did the whole thing by looking for the slight glint in the skeletons' eyes, and learning exactly where every enemy was, walking very slow in heavy armor
Bro I did the same thing, and I went through the lower part of Blighttown first before the Depths and got to the gate connecting the two and had to backtrack all the way back down Blighttown on that wonderful Xbox 360 framerate lol
@@alexanderson4497 pretty sure I've done this myself out of curious masochism. Thank goodness for homeward bones!
You know what? Thats a level of dedication I wish I had
Wait… THE SKULL LANTERN IS USED HERE?!? HOW?!?
@@tenacityxl put it in your left hand and use it, it marks the way
I just realized that by sheer coincidence I found the quickest way to Nito first playthrough and missed large parts of the tomb on all subsequent runs...
And within all those large parts you missed there's really not much worth getting besides silver serpent ring 😅
@@StrappingYoungLadam it's cool to explore it bro -.-
I somehow found Nito pretty quickly too. Next runs I got lost everytime, I was so scared when found the grave with 10 giant skeletons and had 0 estus :(
You only lose anything if youre looking to get a platinum on the game , with the weapon upgrade trophies
@@alexepic3255 No. No, it is not. It is not.
You can almost tell where they expected the darkness to obscure things. It'll go from okayish texture to fully repeating around the roof of buildings.
Thanks for all your hard work, Zullie. It's always fun to see these, and gives me some new appreciation for the souls series.
It's painfully obvious in DS2. Areas that were meant to be shrouded in darkness are fully lit, exposing tiled textures and unfinished level geometry.
The fact those same flaws are present in DS1 but not noticeable goes to show how much the lighting system in DS2 harmed that game.
it's a shame that the sense of exploration is replaced with that of dread in the tomb because seeing the sheer size of some of these coffins is amazing
It’s replaced by dread? You saying you wouldn’t feel that in a giant underground tomb that is right next to the fiery land of demons and the old world of dragons long gone
Its supposed to be dreadful. It's a crypt of a dying/dead species that was wiped out and forced into servitude until extinction. Its vibe is very fitting.
Your comments remind me of how dark souls is a fantasy game played as a survival horror
Dark Souls IS dread
These coffins fill me with anticipation.
This is insanely helpful for all the people who don't have this place mapped out in their heads.
The Daughters Of Ash mod lights up this area significantly (not this bright but still visible) and all I could think was "THIS LOOKS NOTHING LIKE I IMAGINED"
the majoras mask music made me chuckle because of how appropriate it is
When Temmie gets to this part she's going to have a heart attack lol.
who?
This dungeon was just the "City Escape" of Dark Souls.
Those dickhead skele-doggos are some of the only enemies I still fear to this day. Those bite attacks can be absolutely deadly, even with good poise and vigor. Seeing them in the light now though, I wonder how much of their skeleton (heh) and animations got re-used for the Bloodborne werewolves. They have strikingly similar idle animations.
I always wondered why the doggos were in there and why we don't see any similar enemies up on the surface. They always felt a bit random, other than being skeletons of course, but I must say they increase the terror of going down into the depths of the Tombs.
Also that asshole Black Knight always gets aggro'd right as you walk along the path over him. You walk through a fog-gate and WHAM, he's slapping you around while a doggo tries to bite your head off. Nice to finally see where he's actually supposed to be, interesting that he seems to be guarding the Effigy Shield. Maybe he killed those ill-fated occultists before they made it to Nito?
This probably the tombs for the race of gods. There is 3 separated humanoid, human (us), giant (gough races) and nephilim (gwyn races, such as silver knight). Most of skeleton show its may tomb for nephilim who resides at anor londo, but some titanic coffin show giant races also buried here, as they have close relationship with nephilim/god races, giant blacksmith, anor londo guardian, gough.
I love that music, giving me heavy stronghold vibes.
Imagine you designed all this and than someone desided: You know what... we turn it completly black.
Probably the only “game breaking” glitch I got when playing through this game the first time was clipping through the floor on that ladder that takes you into the blacksmith room full of big skeletons.
It’s scary with the lights on… to think it’s originally dark is insane
DUDE I INSTANTLY RECOGNIZED MAJORAS MASK MUSIC. STONE TEMPLE BABY. Ikana music song is so close to great bay. Just has a deeper tone to it
It’s kinda cute how at 5:12, the skeletal beasts animations are synced so it looks like they’re boogying to the MM music in the background
Vibe your hearts out you funky little hellspawn
It looks like, The area is so bright that the enemies are blinded.
I died so many times I decided to draw a map of of this place.
loving the zelda music, zelda got me into ds
Nice choice of music for the Tomb Of Giants
I never knew about that 2nd bonfire for a long time, I didn't have the balls to go fucking around the that area of the Tomb because of so many narrow paths and those damn dog skeletons
This is probably one of the most underrated areas in the game because it's so dark everyone
just leaves it behind unexplored which is a shame because it's such a cool area
I was half expecting an eastern egg referencing Wildpie101 lol
Thanks, Zullie.
Really highlights how well implemented enemy variety and placement is here.
Not only are kinda scared out of wits while do this level cos dark af but never secure what is around each corner. Get used to skelemans, then got dancin bone towers, then bone dogs, then hidey knight etc etc
Keeps on your toes and keeps from getting bored or rolling eyes at what could have been nothing but skelemans for a level. Simple but thing lacking from a lot of other games.
Also in boss, now know ER, there’s an early thematic inspiration for grafting id bet
This is great, I always had trouble visualizing the layout of this area. I die here more than anywhere else, big skellies make me lose all confidence.
Actually, crystal caves. Those invisible platforms are the worst part of the game hands down.
@@arbiter-you can walk on them by following the falling crystals.
The game gives you floating messages very early into the crystal cave to give you the hint
From Soft: let’s hide this in the shadows.
Zulli: I think not.
Damn, this place looks like it could have actually been fun this way.
I caught the majoras mask song literally 10 seconds into it and I haven't played Majora's mask since 2005
Playing so many randomized runs of this game has me not surprised at any of this LOL
This is like when the lights come on at space mountain
This area was a masterpiece
This is like using Discord with light mode on
Very good music choice
To this day I still dont understand why there are pinwheels guarding Nito's boss room
youre an amazing content creator!
What's funny is lighting this area up makes it feel like a Dark Souls 2 level: enemies placed in dumb ways that only make sense in a video game, boring set up, etc.
However, what makes this area good is the fact the darkness conceals it and makes it all work.
3:55. Wait... THAT's how you're supposed to get the silver serpent ring?!?! I've always done the janky slide-jump from the other side. Literally have 1000 hours in this game and NEVER knew about that drop.
The Zelda music makes it look even more like Ocarina of Time.
Wait, there is a path next to the bonfire that goes into a room with a ton of big skeletons...
I adore to myself :
Why Zullie don’t have her dress?
Then I remember
TIL that this place has two bonfires….
Very cool. Although I can see why they made it so dark; some of those walls look incredibly artificial
Bones: *Rattled*
visions of erdtree...
Wow
Light is cool
Majora's music=like
Whoever designed the Skeleton Fuck-box at 0:55 can rot in hell
Hated this area with a passion. Don’t know why they had to make it so ridiculously dark that you couldn’t see more than 10 feet in front of you 😂
watch these texture over minutes make me feel nauseous and headache
i actually had no idea til right now that the "dog" giant skeletons actually have unique models from the regular giants
when people discover the second tomb bonfire for the first time 🙀
Me. Holy fuck man.
for a funny little jest you should do a "lighting up the untended graves" but just walk through the cemetary of ash
April fool's joke for dark souls nerds
Just some monday afternoon fun
I spat out my coffee reading this
at one time I got Untended Graves but there was actually a sky there, not even joking I took screenshots
@@CrowCrojoINTJ I’m afraid you may have accidentally gone to the Tended Graves
Majora's mask and Dark Souls makes such a great mood.
They both have this deep "Everyone is going to die, but some more than others" vibe.
There’s a reason why I really like both of those games
zelda got me into playing ds
Majoran mask was one of the main inspiration for Dark Souls
You know it’s going to be a good vid when stone tower theme starts playing
Dark Souls is Zelda for masochists and autists
Never noticed that the skeletons before Nito were bowing in his direction. Thats neato! ;)
Neither did I, level 8 mushroom.
You trickster, you...
I feel like plagueofgripes mentioned it in his LP
I feel old that I completely forgot that
It's similar to the end of the Old Hunters DLC in Bloodborne. A clear, ominous hint that something is ahead.
Pretty nito huh?
I always feel bad about Gravelord Nito. He's the only Lord not explicitly insane, corrupted, or evil. He's literally just sitting there, chilling, doing his job as the Lord of the dead. However, despite being the only functional Lord, he's completely apathetic to what is going on in the world of the living, even when the other lords had gone crazy and a necromancer was stealing Nito's powers, the Gravelord just sat there, doing nothing but his duties, even as the world fell apart around him.
No business with other lords, only chill and vibes XD
Pretty sure the lore implied that only time ever that nito interacted with the outside world was during the fight against everlasting dragons
Gwyn (before the linking) and Izalith weren't insane, corrupted, or evil. Just ambitious people with agendas.
@@StephanuSneed Initially, they weren't. However, by the time you encounter them, all of them are, save Nito. That's why I feel bad about having to destroy him, since he's the only one still sane and doing his job.
@@FirstLast-cg2nk why doesn't he just offer to give you his soul then? He clearly wants to fight
It's so cool how you can see Izalith and even what looks to be the Ash Lake and the arch tree's from the TOG. They made such an effort inter connecting the world.
Absolutely they make the world seem like it connects together that way you actually feel after eight years of playing Dark Souls I have memorized the entire game from memory
And most of them are correctly located relative to one another! Zullie's got another video on it on her channel, but if you can see somewhere else from the game world like this, it's usually in the right general direction/orientation. You can see this if you die somewhere then take the long way around - since player bloodstains are always loaded, you can die in the right place in Izalith, head to TOG, and then see the green particles in the distance.
Agreed. Every From game is amazing, but I still hold Dark Souls in such high regard for this very reason.
Other games have done it, but never to this degree, at the time.
What's interesting though is that you cant see the hole leading to tomb of giants from inside izalith, probably because of development time, especially since izalith was the most affected by the time crunch
As Bombastic pointed out you can't see the tomb from the ruins, but also! You shouldn't be able to see the Ash Lakes trees from the tomb lol.
Sad that they goofed up the links in regards to that area due to rushed development :/
Not sure if you have done it already, but a fogless Shaded Woods would be awesome! Keep up the great work!
I second this
I third this
Guess I'm fourth to this this
Welp. Guess I fifth this
Im the sixth
You know, ever since the release of the ring city dlc for ds3, considering how big the ringed knights are, it would make sense that the skeletons in this area would be primal humans
they aren't, giants are completely separate. they don't contribute to humanity drop, nor is there ever any case where they possess humanity.
@@moonlightostrich3690 The big skeletons can't be regular giants either, though, because they're too small. As others have pointed out, they might be remains of the gods' race.
I don't think there are really any differences between the "god" race and the human race, they only vary in size but their physical characteristics are the same and there don't seem to be any other differences between them in the three games. So it is not impossible that the giant skeletons, ringed knights, lords and humans are all simply the same race!
The giants may be part of a different race and the term "giant" refers to several types of creatures encountered in the three Souls, so it's impossible to know if all these creatures are related to each other or not, nor if they are related to humans and lords. What seems to be certain is that the Tomb of the Giants does not refer to the giant skeletons that we meet or even to Nito, but rather to the giants that rested in the giant coffins that have been built in the meantime. It is also a proof that giants must have been very important in the civilization that preceded the advent of Gwen, and of which Nito was also an important character (Izalith too, the two kingdoms being connected and seeming to be complementary).
@@hkprx6911 the only difference between gods and humans is that gods aren't affected by the undead curse. Only humans are
@@Deadnight-ei6lp what are the factual proofs for that ?
Nito strikes me as someone who knows his place is a mess, but he's too lazy to get up and do something about it. He just turned off all the lights instead and hopes that no one notices anything.
Heh.
Oh, Lautrec! Nice to see you again!
*kick, kick*
Sounds like some ppl I know "ha wow u can see color I can only see black :)"
Uhh, that's awfully relatable.
Me as I cast prism stones around like a Flower Girl: "I see everything."
Better change his name to *Neeto*
Those big doglike skeletons on all fours are the enemy I fear more than anything in the game. Even when you know their moves they are so terrifying and potentially lethal
Divine Club makes pretty short work of them ;)
@@jojoversus1100 I just go Divine Zweihander +10 and call it a day. Is it overkill?…. No it’s Dark Souls.
Yeah a zwie leaves them in a pile of bones on the ground like a oversized fly swat
I thought they were more like skeleton bears tbh and yeah zweihander all the way XD
Bad game design, nothing more.
I'm glad we have people like you Zullie, great music choice and showing us very good soulsborne videos.
Stone tower always fucks
Souls*
That's right! It is surprising how many people fail in the sound department when making videos. The songs used on Zullie's videos fit the game being shown, I have no idea why the normal thing for almost every youtuber who decides to put a song over the video is for them to choose songs that not only do not fit the video theme at all but are also annoying as fuck most of the time. Props for Zullie for doing what is the most obvious, sensible thing to do when picking sound.
@@miguelnascimento2847 let the bodies hit the floor, let the bodies hit the floor, let the bodies hit the floor.
I mean, it's a zelda soundtrack, I wouldn't be suprised if people are afraid of copyright, Nintendo doesn't exactly have a great track record with that stuff
And if your talking about youtube videos like stuff from FighterPL I thing their music does fit their content, it's more fast pase actual combat and multiplayer and pranks and stuff, whereas this is calmly and curiously exploring an area. That music wouldn't work here but what is chosen here does.
it's been over 4 years that I played DS, but I remember every single inch of this place because I mapped it in my mind. I had no idea there was a lantern in the game.
Not surprising. The Skull Lantern has a very low drop rate, though that rate goes up with every Necromancer you kill (until it drops, then it resets back to its base 2% chance). If you skipped some of the Necromancers, it's very likely you'd have never seen the item at all.
If you remember every inch of the map why didn't you find the skull lantern as loot in the pit of the first bonfire, where patches pushes you in? probably ran your way out of their and never returned 😂
@@ForeverLaxx ... Or you could just pick up the lantern in the pit Patches kicks you into lol.
Or use Cast Light if you have the stats.
@@ThatRipOff Or use Sun Maggot helm.
Ah yeah my first run in dark souls surely had some really bad luck moments that made it extra difficult like never get a lantern for tomb of the giants. Along other discoveries that regular runs had.
these skeletons are spooky and scary and they put shivers down my spine
Took the words right out of my mouth
*shivers*
These skeletons are so misunderstood. They only want to socialize
_But I don't think they should._
Their sudden appearances always shock my soul.
They'll seal my doom tonight in this next playthrough.
Same
Do their shrieking skulls shock your soul?
After sinking thousands of hours into the entirety of thr soulsborne series and Platinuming everyone game +sekiro I can say with confidence that this area is the only one I haven't fully explored. It's miserable and I hate it.
It's between the tomb here and the valley in demon's. Those areas are horrible to explore
thats upper blightown for me until recently, I always skip it with the key
Bruh, it's so linear. You only have two or three branches and those lead to items that aren't essential for gameplay anyway (and it takes like, two minutes to explore those branches). Except for the smith tools or whatever they were called, but it's not that hard to find.
The Forbidden Woods is far more complex and difficult to map.
@@Solaire_of_Astora13 ok? it's more about the general feel of Tomb. it just creeps me out and I hate doing it every time.
@@biggrocc19 I would argue that the fact that it's giving you an emotional reaction of any kind is interesting on itself. Honestly, some of the new games could use that variety in the scenarios imo. But it's fine if you don't like it 🤷♂️
Zullie *walking in the Tomb normally*
me: ok
Zullie *suddenly walks across the air*
me: :O
It's only natural for a witch. What? You think all of them use brooms?
Zullie is like: scrue brooms and scrue gravity
Proceeds to walk on air
@@dragonslayer3552 Zullie plays tennis with Archdeacon Royce (by means of hurling Archdeacon Royce across the box, I mean), so certainly she preferes active livestyle and to walk everywhere instead of using brooms.
I read that literally 1 second before it happened in the video, what the fuck
Me too 🤣@@Lasagnaisprettycool
My first playthrough I came down here immediately after ringing the bell of awakening in the undeadburg. They told me to go down and this seemed like the most down I could go. Fought my way all the way to Nito's door. It was a truly terrifying experience. But it was far more terrifying realizing I'd made a terrible mistake and would have to climb my way back up.
After that i actually made it into Blight Town, fought Quelaag, then proceeded to walk straight passed the bell and into the depths of Chaos.
My sense of direction is really bad man.
W playthrough
Exact same f thing happened to me...
Only realised I made a mistake when I saw that unpassable orange fog....
Seeing the light at the end of the tunnel after making the climb ALL THE WAY BACK UP felt like escaping hell after an eternity of torment.
Bro managed to launch the game and jump straight into the worst two places he can set foot on
I got to Blight town, only to assume that the tree is obviously the correct path. Went all the way down to the ash lake.
Nito do have drip tho, wearing skeletons and a cloak of pure darkness; he’s ready for fall fashion
Honestly fashion goals
I’m never sure how chilly it needs to be to get the skeletons out of my closet each autumn though
Fashion goals, fashion souls
His cloak is made of humanities.
*Welcome in the first level of the deep lore*
@@Mornepin Yeah, but aren't humanities pure darkness tho 🤔
Holy moly I just realised that when you're playing as Dusk you go through areas that are lit up VS when you're playing as Zullie you're hacking/doing arcane bullshit!
Nah, just no witch set in DS1
There is, you can find it in The Valley of Drakes after 4 Kings fight
I never realized that Nito actually had legs lmao
It's really hard to tell, but I swear it looks like his left leg is double jointed like a dog or a dinosaurs.
@@walter1383 I've watched some modded playthroughs and on one he was placed in the Taurus Demon's boss fight and there I saw clearly he does have double jointed legs. They're especially visible when he does his lungh attack. He actually looks really cool in the light and I've liked him a lot more ever since seeing him better
@@walter1383 Digitigrade.
@@ForeverLaxx Correct.
Look at my leg! This is a cool leg! I don't know why I have this kind of leg, I didn't even see it by myself!
Damn, never realized just how much of this places structures are coffins and half destroyed coffins lol. The human access ladders make me wonder what and why they're there for, and why would humans want to make a burial ground for them anyway considering how tenuous the relationship between man and giant seems across all 3 games. Weird.
The ladders (other than being a necessary gameplay element) could have been built there by grave robbers.
Laddersmith Gilligan is a really good salesman.
@@backonlazer791 definitely done by the clerics, but that begs the questioning of their hollowed state upon your arrival, if they could climb out, why didn't they?
@@moonlightostrich3690 Wasn't their mission to go in to do something?
Doesn't giant also refer to Gwyn's species the "Gods"?
I love this song, but it just isn't the same without the howling winds of stone tower to accompany it!
Or the off distance ReDead moans.
@@vozcosmos7987 or the constant interruption of the elegy of emptiness
Love the acknowledgement of the majoras mask element... That game is awesome .
I’ll literally never get tired of this game. Even watching a single video of it makes me have such an itch to play
That's how it started for me too. Now I am a devoted explorer of all things Soulsborne.
02:13 It goes by quick, but there's a little campsite here! I like to think this could be the Way of White troupes little camp or something
Good catch!
And what is that silver knight doing here ?...
@@Mornepin That is a black Knight. Possibly a stray from after the war with the demons in Izalith
Had no idea the knight was guarding the shield, his aggro range always has him bum rushing me once I start fighting the archer skele lol
Ikana Valley... it's been so long since Majora's Mask that upon hearing the OST for Ikana Valley it awakens the feeling of unsettling of Majora's Mask.
That game was terrifying as a kid...
2:52 Skeleton towers look like they are rockin' out to the soundtrack.
Yes, they do. lol.
When you started walking on air and the music changed i got such a "you shouldn't be here" vibe and it sent a shiver down my spine
It’d be cool if there was some way to turn on lights similar to the undead crypt in ds2
Except have actually make a difference unlike the crypt 😅
@@StrappingYoungLadam it looks even creepier with the lights on because of the statues lol
You'd see all the repeating rock textures too clearly.
Who the hell was playing with the tombs why are they scattered like that?
I imagine it was a full structure that collapsed
Yeah, it might’ve been disrupted when the chaos erupted from Izalith
Makes sense
@@Scuuurbs no wonder Nito made the gravelord covenant.
He/it was probably napping when an earthquake and tree came ripping through his place and half his shit just fell everywhere.
So then he probably made. a covenant to keep shit from getting even more fucked.
damn, Nito almost seemed scarier when in full view; great video and soundtrack, made me wonder what was Nito's stance on darkness and the situation as a whole. What a place and level design, even though it's not one of my favorites.
I don't think Nito would have cared so long as he was left undisturbed
It seems the "Tomb of the Giants" is actually a Tomb of the Gods. The "Giants" being the Gods and now I see why they called humans pygmies. Seeing how large Filianore and Gwyn were made it make even more sense. I also think the first of the dead for Nito is not about being the first Human to die, judging by the size of his own skeleton he was the first God to somehow die and his Skeleton somehow rose and grabbed the Death Soul.
My head canon is that only once he took the death soul did he become the first god to die
I also think that he both died and became the manager of death by taking the soul.
The name for the pygmies in japanese is actually a play on words. It means "lesser" or "smaller" people. And humans were "lesser" both size wise and also in that they were less civilized or less powerful than the gods' civilization.
Then what's with the more massive coffins, like the one where you find the Large Divine Ember? The only god that comes anywhere close to that size is Gwynevere's illusion, and her size could have simply been exaggerated by Gwyndolin. I think it's likely that the actual giants were buried here as well.
@@Dinoman972 We see her bed and her family, so we know she wasn't that big. We even see the statue that inspired her illusion.
And it's literally called Tomb of Giants. Since the gods are never referred to as giants, while other creatures (like the actual giants) are, yes, that is a tomb for mainly giants, since humans are mainly buried in the catacombs above.
Also, the gods seem to have buried their dead in Anor Londo, if Gwyn's and his knights' tombs there imply.
However, the large stone coffins could simply be dwellings, or spaces for general use rather than actual coffins, being shaped like that because that's the architectural style of the Tomb.
Wow, between this and the Frigid Outskirts, you're hitting some long-time requests here lately
Ah yes I remember my dozens of runs down there when I didn't have a light source and had to remember the dark
Tomb with no light is the only way to do it!
SL 20 with a +4 simitar only to find the yellow fog wall 🙂🙂🙂🙂
@@camilolazo4010 tell me you at least didn't rest in any bonfire
@@micalzoncillo249 yeah, i did rest at the bonfire before patches, although i didn't find the other one
By the way nice name😂😂
I wonder if the Tomb of Giants is meant to be a burial ground for members of the "God" race like Gwyn, and if that is the case, what are those beast like skeletons supposed to be? I guess the same could be said for the baby skellies as well, they give me a Valley of Defilement kinda vibe.
Maybe the same race that Vordt (from DS3) is? I mean, they have a similar pose.
@@Animechargeblog Vordt and the Dancer are both humans who were corrupted by the Pontiff Sullivan's influence and turned into monsters
@@op23n14 I know. But who said Pontiff was the First to do It? Maybe someone Else did a similar type of corruption
Godhood is a status in dks,it's like being a king,it isn't a race
@@alysoncardoso6684 it's a race. Gwyn's knights are considered of the race "Gwyn's clan" and contrasted to humans and giants
resuggesting my last suggestion: could you try to set the armored warriors hp to 0? i wonder if hell just dissapear or if theres a seperate death animation if he doesnt fall off the bridge
He has a death animation:
ruclips.net/video/t_xUpX2TYCA/видео.html
If you bother to write these comments you might as well take the time to read Zullies reply. Because they already answered this question in the last video.
@@HostileAtHeart Hey, not everyone who watched the video might have read that exact comment, or they might be new. Nothing wrong with curiosity ¯\_(ツ)_/¯
@@sapphic_sophie no that's dumb
@@yikes6969 how’s that dumb?
it's funny to think how few of these enemies I've actually fought. This has always been a run through area for my play throughs, but there's a lot going on!
The more I watch these videos, the more I want to play Dark Souls again...
It actually makes me want to play Majoras Mask again 😅
Okay I'm playing Dark Souls remastered in my PS5
if you've played DS3 or Bloodborne... heck even DS2, it's honestly pretty hard to go back to DS1. The gameplay is dated by comparison, and the whole 2nd half of the game just feels so rushed.
@@AtypicalAdventurer I'm pretty guilty of having nostalgia for DS1. I can definitely agree that the PvP is pretty mundane especially compared to DS2 and 3, however the PvE and bosses hold a special place for me.
Nothing is more memorable, and terrifying as trying to navigate blight-town at 5fps while also trying to micro-manage toxin, poison, and the infinite heat-seeking blood mosquitos.
@@AtypicalAdventurer you're right Dark Souls does drop the ball a bit in the second half of the game but still it's great to see the origins of the Dark Souls series it's worth a playthrough or heck many playthroughs because of how addicting the game gets the more powerful you become. I say bloodborne is the best Souls game mainly because it was one of the first 8th generation console games actually meet expectation and exceed them.
Watching you run through the caves reminded me of when I was a kid playing pokemon crystal, scouring every part of every cave and pressing A while facing every rock, hoping I'd find some hidden loot, or an easter egg locked away somewhere.
Unfortunately, I never found any easter eggs, but I loved the sense of mystery I felt at the time.
"Fear not the dark, my friend"
"And let the feast begin"
I love it when you use that song in exploring this area...
EDIT: I have a request, please show us all the accessible ruins in Oolacile and how to get there. There are 2 places where I simly can not get access.
@Louka Deschênes vanier i think its stone tower temple
So that's how you get the Covetous Silver Serpent Ring, I always jumped up the wall.
I never got it myself =(
You know a labyrinthine map is done right when even with all lights on you still feel lost and overwhelmed and have no idea where you're going. The Tomb of the Giants is such a cool place.
We need upside down version of this map!
How many books are in the Duke's Archives?
I assume there are only 1-3 variants of bookshelves (to avoid a repeating pattern).
If you count the books for each bookcase pattern, then you have a predefined number to go by and you can count the variants instead of counting the books individually.
For example, if Bookcase Type A has 50 books on its model and there are 100 of Type A, you'd have counted 5,000 books.
This makes me wonder...
How it would look bright zones if it were dark?
Zullie here to illuminate us once again!
...I'll see myself out
I like how Zullie just spotted the Black Knight at 4:24 and was just like "nop".
Probably couldn't be bothered to get around the hitbox just to showcase a dead end.
You know they had aggro disabled and Zullie never attacked them, right? .-.
@@alexepic3255 I’m sure they were able to tell since literally everyone including the boss doesn’t make a single move. They were just making an unserious joke.
When you do these particular videos, you get a real appreciation for the amount of detail the artists put into these levels when you're not busy trying to stay alive.
I never noticed all the skeletons were in various positions of worship right before Nito's boss chamber before because I'm usually so busy trying to not die from the various amounts of magic and other dead things being thrown my way. Thanks for the video and for allowing some of us to gain greater appreciation for the artistic visions put forth by the game creators.