How to Make Glass in Unreal Engine 5 | Substrate Materials Tutorial

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  • Опубликовано: 29 дек 2024

Комментарии • 163

  • @FeedingWolves
    @FeedingWolves Год назад +5

    Awesome as always!

    • @pinkpocketTV
      @pinkpocketTV  Год назад +1

      Heyy, thanks 😊 Appreciate the feedback!

  • @onevoltten7352
    @onevoltten7352 10 месяцев назад +4

    Damn Substrate materials look so much better! Going to convert all my projects materials :)

    • @pinkpocketTV
      @pinkpocketTV  10 месяцев назад +1

      Thanks! Appreciate the support!

  • @ArpitGolani
    @ArpitGolani Год назад +1

    Hey pinkpocket how do i get class caustics in unreal engine 5.3 with substrate please make a tutorial on that please...

  • @KikinProductions
    @KikinProductions Месяц назад

    Is there a way to have a clear decal on top of the glass? Because when I try do insert a decal, it always goes under it.

  • @natishmaac
    @natishmaac Год назад +8

    As always straight to the point

    • @pinkpocketTV
      @pinkpocketTV  Год назад +1

      Thanks for watching! Appreciate the support.

    • @starhamstergaming5349
      @starhamstergaming5349 Год назад +1

      @@pinkpocketTV Sir in core games how to create own creature players how to to add some special power like ice/fire cannon beam plz make video

  • @blendragon28
    @blendragon28 Год назад +2

    Is this only for certain versions of UE5? I don't see any strata / substrate options in project settings

  • @danieldimarchi7479
    @danieldimarchi7479 2 месяца назад +2

    If your material is created and includes a different node other than the slab you see here,
    the solution is to delete the node and add the node "Substrate Slab BSDF - Simple"

  • @MrArtvideomessina
    @MrArtvideomessina Год назад +1

    the best teacher in the world!

    • @pinkpocketTV
      @pinkpocketTV  Год назад +1

      Hey, appreciate the kind words. 🙏

  • @stephanstrydom6175
    @stephanstrydom6175 Год назад +2

    Thanks! Its about time Unreal reworked its material system, especially when it comes to glass materials.

  • @georgerobozrecursivedigita207
    @georgerobozrecursivedigita207 7 месяцев назад +1

    This wasn't the first time I found your video to be the most useful in a subject; so huge well done, and thanks for this tutorial! (Obviously subscribed)

    • @pinkpocketTV
      @pinkpocketTV  7 месяцев назад +1

      Heyy, appreciate the feedback! Thanks for watching and subscribing!

  • @Matt.visualz
    @Matt.visualz Месяц назад

    Can you make a video comparing the same materials in legacy and in substrate system?

  • @Junglejuz
    @Junglejuz 2 месяца назад

    Colour tint works well but what about lumen reflections? I get no reflections at all with your set up. I had to change the Lighting Mode to "Surface TranslucencyVolume" for reflections to appear.

  • @visamalog
    @visamalog Год назад +3

    It's really cool, I wanted to use this as the material for a window, but it's mirroring everything next to it but weird. It's not even like a mirror that shows what's in front.

  • @Arch.Ali.Furkan
    @Arch.Ali.Furkan 11 месяцев назад +1

    Greath video ! So, can we added some reflections on it ?

  • @21copyCat
    @21copyCat 9 дней назад +1

    where are your secularity and reflection flags for glass?

  • @SoldatovArtem
    @SoldatovArtem Год назад +3

    The lesson is super. Thanks
    how to get rid of non-blurred (hard) edges of an object behind a frosted glass

  • @messsurfer6796
    @messsurfer6796 Год назад +4

    After enabling STRATA options my project crushes on every launch. It would be nice to suggest to create back up in case like this.

    • @SignatureAesthetic
      @SignatureAesthetic 2 месяца назад

      It seems to be the same with mine, did you find a way to fix this ?

    • @DennisPiké-k1t
      @DennisPiké-k1t 2 месяца назад

      Same here.. Please help. How to fix the project?

  • @Andy_Shust
    @Andy_Shust Год назад +4

    Doesn't work for me in 5.3.1 =( When I create a material, I get a simpler node without SSS and many other options. However I can add the Substrate Slab BSDF node, it doesn't work correctly... I only get weird refraction and no translucency.

  • @mehface
    @mehface 5 месяцев назад

    But. Do multiple glass materials render in the right order? The translucency rendering ordering if terrible by default.

  • @davidlombardi9050
    @davidlombardi9050 Месяц назад

    I appreciate the video, but I'm NOT getting the same result. I'm not seeing any specular on the material at all. Is there another setting?

  • @cristiancamacho5506
    @cristiancamacho5506 7 месяцев назад

    very good video, a question where I can get that 3D model to test my materials, I can't find it inside the engine, in these latest versions of the engine it seems that it no longer comes

  • @Aaron-dy2ey
    @Aaron-dy2ey Год назад +1

    I enabled substrate and now it won't open, just crashes. Any solution?

  • @derekheisler2058
    @derekheisler2058 Год назад +2

    This is great! I've been wanting to get into substrate but haven't seen a lot of tutorials to build them. Thank you. Would love to see more specific ones.

    • @pinkpocketTV
      @pinkpocketTV  Год назад +1

      Thanks for watching. Appreciate the feedback!

  • @JMoCa
    @JMoCa 8 месяцев назад

    I’m trying to make a thin 10 micron glass beads thin layer material with index of refraction of 2.1 that has a retro -reflective effect. Is this possible?

  • @EpsilonSJM
    @EpsilonSJM 7 месяцев назад

    Hi!! First of all thank you and im new in Unreal, how can i get that material ball, the one where you put the glass material??

  • @Matt.visualz
    @Matt.visualz Месяц назад

    Awesome tutorial!!! Thanks a lot!!

    • @pinkpocketTV
      @pinkpocketTV  Месяц назад

      Hey, thanks for watching! Appreciate the feedback!

  • @NivBetsalel
    @NivBetsalel 11 месяцев назад +1

    Thank you, this has been most helpful :)

    • @pinkpocketTV
      @pinkpocketTV  10 месяцев назад +2

      Thank you so much for your kind words! It means a lot to me that you found the video helpful. I appreciate your support!

  • @mae2309
    @mae2309 Год назад +1

    More of Materials Please!!! thumbs way up!👍

    • @pinkpocketTV
      @pinkpocketTV  Год назад +1

      Hey, thanks! Appreciate the support.

  • @nafay3d
    @nafay3d 5 месяцев назад

    Thanks a lot man!

  • @pg_carvallo
    @pg_carvallo Год назад +1

    what is the parameter that you adjust to make it blurry? (i cant see behind the PIP video) thanks for the tutorial!

  • @sujanpoultopno1397
    @sujanpoultopno1397 Год назад +1

    can u describe about all methods on using metal textures using substrate material system??

  • @NastyKnox
    @NastyKnox 6 месяцев назад

    will a glowing object shine through this properly?

  • @charleslamb4568
    @charleslamb4568 8 месяцев назад

    I cant seem to get any coloured glass using this with path tracer?

  • @AgWhatsUp
    @AgWhatsUp 10 месяцев назад

    How do you get the material to show reflections on it's surface?

  • @ArpitGolani
    @ArpitGolani Год назад +1

    Bro can you please make a video on how to make a advance/realstic car paint substate material.

  • @tommyg83333333
    @tommyg83333333 7 месяцев назад

    Just FYI for UE 5.4, in project settings, the substrate options wont appear if you type "strata" in search anymore. You'll need to type "substrate" to find these option tickboxes.

  • @chrischandras3390
    @chrischandras3390 10 месяцев назад

    how do you figure this stuff out on your own? Do you just plug in nodes and experiment? I'm wondering if I'll ever get to a point where I can think up things like this without having to rely on tutorials...

  • @blturn
    @blturn 10 месяцев назад

    Fantastic video, helped me in a pinch.
    Although I would say the footage of yourself in the top right-hand corner sometimes obstructs what you're doing on screen.

  • @nikolaskerameus
    @nikolaskerameus Год назад +1

    great video, but now i cant use megascans and any material from the bridge librabry

  • @ElCanaldeBeck
    @ElCanaldeBeck Год назад

    How can I add reflection to this glass material? 🤔

  • @dainjah
    @dainjah 2 месяца назад

    Ive put this material in my windows but it behaves like a mirror (reflects everything whats in the room). UE 5.4.4

  • @lolaswift111
    @lolaswift111 3 месяца назад

    how to make volumetric fog material using substrate?

  • @muhammedashiq3623
    @muhammedashiq3623 9 месяцев назад

    How did you change the colour of the glass?

  • @jamiew4814
    @jamiew4814 Год назад +1

    Subbed! Amazing stuff!!

  • @amirhoseini3563
    @amirhoseini3563 Год назад

    how can i get back to old material interface? If i uncheck substrate it will require to compile agian

  • @unrealdevop
    @unrealdevop Год назад

    Great Video, but why is it that when I place two objects in the scene and place this material on both and turn the roughness up the other object comes through the glass material without that frosted effect? Is that some kind of bug or something? Everything looks great until you see the other Strata Glass object through another Strata Glass object.

  • @peterallely5417
    @peterallely5417 Год назад

    How do you enable the light passing though coloured glass to cast the colour?

  • @oscarlowe1872
    @oscarlowe1872 11 месяцев назад

    the project settings at the beginning make my metahuman shiny and overall doesnt look right. Was trying to make glass around the metahuman

  • @nelsonpainco1368
    @nelsonpainco1368 Год назад +1

    this seems really really good!!
    I was trying this but instead of getting that "substrate slab bsdf" when i create a new material, i get a "substrate ue4 default shading"... why is that? my unreal software is updated to latest version.
    Could it be from my hardware? (I have a 1080ti gpu updated to latest game drivers)

    • @artgirlpaint4298
      @artgirlpaint4298 Год назад +1

      I'm not sure why that happens but just look up the substrate slab node and replace the ue4 node with it. Worked for me.

    • @nelsonpainco1368
      @nelsonpainco1368 Год назад

      @@artgirlpaint4298 yea, i found it, the thing is that it won't showed up as default as in the video as i was a bit lost

  • @tommygunn2782
    @tommygunn2782 Год назад +1

    This was great - thank you so much for sharing this technique!!

    • @pinkpocketTV
      @pinkpocketTV  Год назад +2

      Thanks for watching. Appreciate the feedback!

  • @voxyloids8723
    @voxyloids8723 4 месяца назад

    Bro not working for iOS or I'm doing something wrong with settings. When preview for iOS blur disapear

  • @TheUkuleleXD
    @TheUkuleleXD Год назад +1

    Amazing tutorial, would you mind to create another material for velvet fabric and metal?

    • @pinkpocketTV
      @pinkpocketTV  Год назад +1

      Yup. More videos on substrate are coming out!

  • @teknikaldiffikulty
    @teknikaldiffikulty 8 месяцев назад

    i just ran into a issue when chaning back from substrate back to my surface mode in my material edite everything turned balck after i restarted basically i wanted to revolt back to the regular way of creating material in my project but havent found a way to get all my material back

    • @myronignacio1844
      @myronignacio1844 7 месяцев назад

      Substrate材质是不可逆的,当你要使用Substrate 材质时候,你应该copy project

  • @SK_Varios
    @SK_Varios Год назад

    Is it working with Lumen scenes or with baked?

  • @craigmakarowski6060
    @craigmakarowski6060 Год назад

    Very good explanation of the Substrate stuff thank you.

  • @AroTheOcto
    @AroTheOcto 7 месяцев назад

    somehow i have the ue4 strata in ue 5 ? how can i fix that?

  • @mandrid
    @mandrid Год назад +1

    Hmmm. Very cool. What about something like dirty glass? Can you apply a texture to this somehow?

    • @pinkpocketTV
      @pinkpocketTV  Год назад +1

      Yup, you can apply a roughness map and use it for fingerprints and stuff.

  • @DarkW1zard
    @DarkW1zard Год назад

    hi. how add (put on) MarvelousDesigner obj garment to UE5 on metahuman avatar?

  • @SuperMontana2008
    @SuperMontana2008 Год назад +2

    Can you do a gem stones tut with the new system?

  • @360space_pro
    @360space_pro Год назад

    Does not work with raytrasing reflections? Only lumen or screen space?

  • @NiteshKumar-cs4wo
    @NiteshKumar-cs4wo Год назад

    Can you make detail tutorial about Mesh blending RVT

  • @JamesMorford
    @JamesMorford Год назад +1

    great video you are excellent thank you

    • @pinkpocketTV
      @pinkpocketTV  Год назад +1

      Thanks for watching. Appreciate the support!

  • @Giulia-py5dv
    @Giulia-py5dv 8 месяцев назад

    My project is not opening anymore after having enabled strata options........... (version 5.2 and also 5.3...)

  • @Buubbles
    @Buubbles Год назад +1

    Excellent video, thank you so much! :)

  • @dzezonja3558
    @dzezonja3558 Год назад +1

    I'm so glad I subscribed to you. Really useful and straight forward tutorials you have, thank you!

    • @pinkpocketTV
      @pinkpocketTV  Год назад +2

      Hey, thanks for subscribing. Appreciate the support!

    • @alzate_3d
      @alzate_3d Год назад

      Ralf, The reflection depends on the roughness. The greater the roughness, the rays are reflected at different wave frequencies, resulting in a less sharp reflection. However, light does continue to reflect. An example of this is the frosted crystals on certain doors and windows. Although specular reflection and roughness work together, they are two very different things.

  • @Aleksey_V_
    @Aleksey_V_ Год назад

    It`s very strange, but roughless is doesen`t work. I can`t understand why: set material type, add IOR, add colors, add MFP with it color- everything is ok, jusl like in tutorial. But roughless... It looks like it stay in 0 and doesent changes. Can someone help?

  • @mae2309
    @mae2309 Год назад +1

    so the strata will be unreals material default shader? looks good... thank Pink!! always the best

  • @hoomibz6219
    @hoomibz6219 11 месяцев назад +1

    Thanks a lot

    • @pinkpocketTV
      @pinkpocketTV  10 месяцев назад +1

      Thanks for watching! Appreciate the support!

  • @tipo20202
    @tipo20202 9 месяцев назад

    what if the glass object is two-sided?

  • @meowyang4823
    @meowyang4823 Год назад +2

    If diffuse Color is set to 0, TransmittanceColor (GlassColor) cannot be assigned a color. But if the diffuse Color is 1, the color of TransmittanceColor (GlassColor) is a complementary color。

  • @bhavik.jangid
    @bhavik.jangid Год назад

    when i tun on substrate option from project settings after restart ue i'm not getting this purple tab "substrate slab bsdf" instead it shows substrate ue4 default shading, please help

    • @Zumito
      @Zumito Год назад

      you should put it by yourself, its like another node

  • @Inquirro
    @Inquirro Год назад +1

    Unfortunately we still don't have any colored translucent shadows in lumen😢

    • @pinkpocketTV
      @pinkpocketTV  Год назад +1

      Yeah I think that will be added pretty soon.

    • @dzezonja3558
      @dzezonja3558 Год назад +1

      100%, even minecraft rtx and some rt shaders have that lol

  • @_JonathanTait
    @_JonathanTait Год назад

    This is great thanks. Nice and simple. Adding to this it, would be great to see some shapes on the glass via displacement (or whatever is the best practice in achieving that look.)

  • @Ghaffar75001
    @Ghaffar75001 Год назад

    Thanks for the awesome video! please create a video on diamond material and juice class if possible. Thanks

  • @agent-47hitman63
    @agent-47hitman63 Год назад +1

    Pls make a video on blueprint / c++ .

  • @ExacoMvm
    @ExacoMvm Год назад

    Doesn't work for car windows with window models that has thickness. IOR issues so it looks like there's car inside car.

  • @lummi_vfx
    @lummi_vfx Год назад

    Thanks for another great tutorial! Do you know if it's possible to use tessellation with substrate materials yet ?

  • @denizerdem6452
    @denizerdem6452 Год назад +1

    Nice job. A half translucent curtain material tutorial would be nice. it was impossible to make it with previous version of material settings. (Using lumen)

  • @Herdetzy
    @Herdetzy Год назад

    I get a bug where it refects things in weird ways ... any fix for this?

    • @Arch.Ali.Furkan
      @Arch.Ali.Furkan 11 месяцев назад

      I change refrection with ior which is archviz glass material refraction method. Try it

  • @novaverse543
    @novaverse543 Год назад

    Thank you sensei I have learned a lot with you

    • @pinkpocketTV
      @pinkpocketTV  Год назад +1

      Thanks for watching. Appreciate the support!

  • @alzate_3d
    @alzate_3d Год назад

    Excelent tutorial!!

  • @DwHeartLion
    @DwHeartLion Год назад

    Is this work with raytracing?

  • @DailyPaily
    @DailyPaily 3 месяца назад +2

    Works fine in 5.4 i like more this glass.

    • @pinkpocketTV
      @pinkpocketTV  3 месяца назад +1

      Yeah, substrate glass is awesome.

  • @archcast5550
    @archcast5550 Год назад

    compatible with nanite?

  • @focusmicro
    @focusmicro Год назад +1

    tHANK YOU!

  • @Zumito
    @Zumito Год назад +2

    I'm having a bug with the translucent reflections that are behind that the glass, because the roughness (for a blurry glass) doesn't affect

    • @guimcast1
      @guimcast1 Год назад +1

      afaik its a well known limitation for now...

  • @foschleo4570
    @foschleo4570 Год назад

    the offset in my usecase is BONKERS, it acts like a mirror, i did exactly like him, but tried to apply on a plane for a window on my archviz scene

    • @lukaskosik428
      @lukaskosik428 Год назад

      Same here, did you solve this?

    • @official.albert
      @official.albert 11 месяцев назад

      same here, did you solve it?@@lukaskosik428

  • @madaddewelik2094
    @madaddewelik2094 Год назад

    отлично! ждем еще уроки

  • @Rockshurt
    @Rockshurt Год назад +1

    That destroyed all my other Matertials 😦

  • @bigminifridge
    @bigminifridge 9 месяцев назад

    substrate isnt in UEFN 😞

  • @peterallely5417
    @peterallely5417 Год назад +2

    Fluted glass please!
    Yeah man more materials please! Cool to explore what’s possible. Doesn’t have to be out there examples, just better versions of common materials b

  • @Miraskede
    @Miraskede Год назад

    Just subscribed. Thank you so much. Are you also able to make a tutorial for Smoke Character. I mean that dark smoke is around a NPC (you cannot see the whole body). It looks like a shadow person?

    • @pinkpocketTV
      @pinkpocketTV  Год назад

      Thanks for the sub! Appreciate the support!

    • @Miraskede
      @Miraskede Год назад

      @@pinkpocketTV is that a yes for the tutorial?

  • @Potatinized
    @Potatinized 3 месяца назад +1

    excuse me sir, there's a person that blocks the view for the parameter.
    jokes aside, that' very helpful. thanks

    • @pinkpocketTV
      @pinkpocketTV  3 месяца назад +1

      😅 Thanks for watching! Appreciate the support!

  • @teknikaldiffikulty
    @teknikaldiffikulty 8 месяцев назад

    basically it gave me a warning when i activated substrate saying that i wont be able to get my old material back when its ticked back off and thats what i did somebody help...lol

  • @varunrathod8568
    @varunrathod8568 Год назад +6

    Man you should close your discord server no use all inactive members and no response or any help from it. Whereas, your videos are fabulous and easy to understand. Thanks man.

  • @minatouchiha1999
    @minatouchiha1999 Год назад +1

    Очень красиво получилось , жду еще уроки по материалам

  • @play-good
    @play-good Год назад +1

  • @juancarlosgzrz
    @juancarlosgzrz Год назад

    Maririal: Material

  • @finnverbeke3301
    @finnverbeke3301 Год назад

    my whole unreal file is corrunt after turning on that subtrack stuff nice man

  • @starhamstergaming5349
    @starhamstergaming5349 Год назад

    Sir in core games how to create own creature players how to to add some special power like ice/fire cannon beam plz make video