Creating Realistic Water In Blender

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  • Опубликовано: 29 дек 2024

Комментарии • 183

  • @romdruyak5593
    @romdruyak5593 2 года назад +210

    You could also add ambient conclusion for the Musgrave texture so the water will kind of bend around everything it touches like it does in real life

    • @99Bflash99
      @99Bflash99 2 года назад +7

      underrated comment

    • @aeonbreak4728
      @aeonbreak4728 2 года назад +4

      what? i dont understand how that makes sense

    • @hueman5884
      @hueman5884 Год назад +9

      How do you do that?

    • @ABones-bm3vq
      @ABones-bm3vq Год назад +1

      I need to try this

    • @EmvyBeats
      @EmvyBeats Год назад +6

      How would you set that up? I'm beyond terrible with nodes. Do you add it between the musgrave or use a mix node connected to the color?

  • @ethanael_yovan
    @ethanael_yovan 2 года назад +106

    brutha i swear i litterally asked "how does max hay make his water look good" yesterday like what how you-

    • @Hrishikesh7620
      @Hrishikesh7620 2 года назад +3

      BTW, he already explained this nodes in his previous video of "ancient temple breakdown", i saw it yesterday . 😀

    • @ethanael_yovan
      @ethanael_yovan 2 года назад

      @@Hrishikesh7620 damn ig im not looking hard enough

    • @ethanael_yovan
      @ethanael_yovan 2 года назад

      @@Hrishikesh7620 do you also have a video explaining his after render composition? like the photoshop stuff too by any chance?

    • @Hrishikesh7620
      @Hrishikesh7620 2 года назад

      @@ethanael_yovan no, he has no any video of render composition

    • @FM_MC
      @FM_MC 2 года назад

      Bro same lmao

  • @Mocorn
    @Mocorn 9 месяцев назад +1

    Ah yes, finally! I've seen you drag that beautiful water out so many times and now that I've got it working as an asset things will be so much easier! Thanks =)

  • @MichaelMaurice
    @MichaelMaurice 2 года назад +30

    You are, hands down my favorite Blender channel!
    The way you just explain your scenes as a concept and not like the other tutorials "Today we're gonna learn how to create X in Blender" is what making you stand out. Keep it up, Max!

  • @ketubhshinde6023
    @ketubhshinde6023 Месяц назад +1

    OMG BRO YOU'RE SUCH A LEGEND, HELPED ME WITH EVERYTHIGN SO QUICK, TOO TALANTEED

  • @ManishKumar-tz7ox
    @ManishKumar-tz7ox 2 года назад +4

    Bro you have no idea how much you are helping us. Thank you.

  • @satanaehl
    @satanaehl 2 месяца назад

    Your work always motivates me to keep learning and improving. Hearing that Ian Hubert's Patreon has been so valuable to you makes me wonder if there are other Patreons you also find useful. Thanks for the inspiration!

  • @LeopoldBaranowska-q5d
    @LeopoldBaranowska-q5d Год назад +21

    For eevee transparency: Turn “Transmission” all the way up. Turn alpha down to about 0.5. Set blend method to either hashed or blend in the material settings

    • @taranbon1547
      @taranbon1547 Год назад +2

      You saved my life

    • @Guauh
      @Guauh Год назад +2

      istg you save my life

    • @CausticRKS
      @CausticRKS Год назад +1

      Dude, thank you. I was wondering about that! The blend method option always weirded me out because it's just an alpha channel i figured, like it's either 100% or lower haha.

  • @cedricrioux2956
    @cedricrioux2956 2 года назад +31

    For even better realism, you can set the specular value to 0.25 and the IOR to 1.333. Also, water is not 100% rough so adding a little bit of roughness can help to be close to the hundred percent realism

  • @bac8217
    @bac8217 2 года назад +30

    I also recommend that you set the IOR(index of refraction) to 1.333 which is the actual value that water has. It doesn't matter much but it's a nice touch!

    • @fammnak852
      @fammnak852 Год назад +1

      Thank you for the tip!

    • @kes099
      @kes099 Год назад +1

      It does matter... setting IOR to 1.0 (the IOR of air) basically means there is no refraction at all... so water must be set to 1.33. Setting IOR correctly does make your water darker, as some of the light bouncing back out of the water gets trapped... but the transparency shader should help compensate for that

  • @kovacsbalazs4867
    @kovacsbalazs4867 2 года назад +3

    I just needed a water tut😆 thanks man!

  • @DanielGrovePhoto
    @DanielGrovePhoto 2 года назад

    Thanks! That volume adds the extra level of realism.

  • @swalihstudios
    @swalihstudios Год назад +1

    Thanks man its 5 mins but helped me alot i just loved your stuff its increasing my quality.

  • @robingarrett4576
    @robingarrett4576 2 года назад +6

    import images of little leaves and twigs and stuff and layer it in top for extra murk and grime!

    • @EmvyBeats
      @EmvyBeats Год назад

      I have actually been trying to figure out how to do this. Easily makes a render look 50% better.

  • @Theios_great
    @Theios_great 2 года назад +2

    Thanks you have really help me in my blender progression

  • @trevorbarney1796
    @trevorbarney1796 2 года назад +1

    Thanks for doing all these videos and going in depth with explaining what things do and how they work.
    Open project reviews like this are so helpful for someone like me who’s new to blender and getting lost in the sauce with all that is possible

  • @tobiaslegoff8050
    @tobiaslegoff8050 2 года назад +7

    a tutorial on vegetation renders would be much appreciated

  • @TenaciousDM
    @TenaciousDM 2 года назад +1

    Lovely, thanks for the info on those extra nodes. Gonna need that rock tutorial too friend haha

  • @newyxmedia8261
    @newyxmedia8261 2 года назад +1

    Literally saving every tutorial of you in my favorites

  • @factstrike-d5q
    @factstrike-d5q 8 месяцев назад

    bro deserves sooo much recognition

  • @zacsamuel7295
    @zacsamuel7295 Год назад

    Dude, your node set up is the best of many I've tried. Thank you! Have subbed

  • @YakovlevArt
    @YakovlevArt 2 года назад +2

    Nice! Was waiting for this. We had a buncha theories in the comments on the last vid lol

  • @juliadoke
    @juliadoke 10 месяцев назад

    This water hack is so awesome! Thank you thank you thank you for sharing this

  • @mvcastelluccio
    @mvcastelluccio Год назад

    Dude ive stumbled upon your page a few days ago and ive been watching all your vids since. I must say you really produce some beautiful work. Bravo to you for that , but also sharing your knowledge and files!!! We all appreciate the hard work youre putting in. Looking forward to see all your new vids in the future!!!

  • @KHASTER
    @KHASTER 2 месяца назад +2

    it becomes gray in rendered. same nodes but no water?

  • @NkRiot
    @NkRiot 2 года назад +6

    Hey Max, would it be too much to ask to do a tutorial on how you created your awesome rock texture in the scene? Are you using Cycles experimental with displacement /height? ? or did you happen get this texture from Quixel? Hope all is well, and amazing work as always.

  • @juanvhr8563
    @juanvhr8563 Год назад +4

    its weird but , the texture doesnt show for me , it doesnt show in material preview and oc in rendered.

    • @kevinalif1
      @kevinalif1 Год назад +1

      for me it does not show either, did you fix it ?

  • @alfred8602
    @alfred8602 Год назад +1

    This is what i needed, thank you!

  • @oshinoyoshida
    @oshinoyoshida 2 года назад +1

    super easy to follow and so so helpful thanks so so much

  • @joe_fabricator
    @joe_fabricator Год назад +1

    I've tried the same Nodes layout but not getting the same results. Could be lighting I guessing.

  • @ys8696
    @ys8696 2 года назад +1

    Dang your videos are good

  • @iamJonray
    @iamJonray 2 года назад

    I have beeeeeen waiting for this one to drop! thank you!! 😁

  • @lidijakopac2288
    @lidijakopac2288 2 года назад

    I love these vids so much! cant wait to see the channel grow:))

  • @3dboy100
    @3dboy100 2 года назад

    you are amazing love your tutorials very useful techniques ♥♥ this is best blender content on youtube 👌👌❤❤😍😍

  • @seanposkea
    @seanposkea Год назад +2

    Troubleshooting question: Everything looks great except in Eevee, when the camera changes angle or when the timeline starts over, subtle but noticeable black diagonal bands appear across the surface of the object. Just for a few frames/second but definitely there consistently. What might be causing that? Thanks for these great tutorials.

  • @jeffnunemaker7284
    @jeffnunemaker7284 2 года назад +1

    Awesome tutorial! Thank you, I really appreciate your work.

  • @arasha6685
    @arasha6685 Год назад +1

    Hi, your tutorial is supercool but i can't get the sky image reflect on water , how can you do that ( my water plan can reflect world sky but not image i import in...)

  • @ahmednb6599
    @ahmednb6599 2 года назад

    What a legend ❤️ i asked u last video about this water problem and u do it next video!! Thank you so much man❤️

  • @yawnster7274
    @yawnster7274 2 года назад +1

    Is there any way to get 3d humans like you use in your renders for free?

  • @cgnovice2969
    @cgnovice2969 Год назад

    Very good looking shader! It does not seem to reflect any object lights in the scene though. Guess it has to do with transmission

  • @Lance_G
    @Lance_G 2 года назад

    Your tutorials are the sauce!

  • @yoanfalquet4636
    @yoanfalquet4636 Год назад +1

    awsome tuto, thx man !

  • @icreatemor
    @icreatemor Год назад

    4:17 just for when I can try..
    it looks awesome Thanks!

  • @dougieladd
    @dougieladd 2 года назад

    Great content in your channel Max... nice one. Keep up the good work.

  • @s1amvwbug
    @s1amvwbug 2 года назад

    4:38 / 5:09 Hi, amazing video tutorial. Question: do you have the tutorial on Asset Browser that you mentioned?

  • @Animacores
    @Animacores Год назад

    Always up for something cool thank you for helping me with the setting and the nodes required for this amazingly detailed animation ❤

  • @youlifox
    @youlifox Год назад +2

    I tried to repeat the material many times, unfortunately it didn’t work out

  • @jazzew
    @jazzew 2 года назад

    That's really cool! I shall try that, thank you for sharing!

  • @SpieleSuchti894
    @SpieleSuchti894 2 года назад

    would def watch the tutorial on how to set up a proper asset library

  • @DevonD.B
    @DevonD.B 2 года назад +5

    Seems there's something missing here, the exact node setup just leads to a white cube for me and a few others who have tried it too.

    • @wrillywonka1320
      @wrillywonka1320 Год назад

      maybe you are using the wrong view port.

    • @Javier99999
      @Javier99999 Год назад

      I switched the transparent bdsf and the principaled. trans into the bottom, prins into the top. I took off the light path, commenters are saying it doesn't do anything. Then you have to give more power to the transparent. The principaled BDSF is causing it to look solid.

  • @sachintendulkar3556
    @sachintendulkar3556 Год назад

    man your works are amazing

  • @RickHenderson
    @RickHenderson 2 года назад

    Awesome. I saw this in one of your other tutorials and want to know how it was done. Thanks.

  • @casielcheconi1398
    @casielcheconi1398 Год назад

    Great! Amazing tutorial as always

  • @insyirahhalim9940
    @insyirahhalim9940 Год назад +1

    how do u get the reflection in the water?

  • @savagesauron4147
    @savagesauron4147 2 года назад

    Thanks! Happy New Year. :)

  • @TheParagonPost
    @TheParagonPost Год назад

    I have learned a lot from you. Thank you so much for the detailed tuts.

  • @electronicmusic.nonstop
    @electronicmusic.nonstop 2 года назад

    oh man, i love your vids.

  • @thabangmoswetsi
    @thabangmoswetsi Год назад

    Thank you so much max.

  • @DorkMinimum
    @DorkMinimum 11 месяцев назад

    thanks god for this tutor. i can check this vid and go to sleep at 1 am not at 2 am :)

  • @DavidWinstead
    @DavidWinstead 2 года назад

    Wow man, I needed this! Thanks for sharing.

  • @Optimus97
    @Optimus97 2 года назад +3

    Light Path "is Camera Ray" is a path that's only visible to camera, but not to other surfaces or reflections. You will see it in your viewport and scene cameras, but it's not going to cast shadows or caustics (this is why the rocky surface is brighter), won't spread global illumination... and it also won't be reflected in any glossy surfaces either. I mean it will REFLECT other surfaces, but it's not going to BE in other surfaces' reflections: so if you put a mirror near the water, you won't see the water in it. Also you won't see it through any glass materials either, since Transmission is a separate path.
    Kind of a loophole, but you also can add "is Glossy Ray" with "is Camera Ray" together, with a Math node. It'll make it visible to camera AND reflections. Also you can add "is Transmission Ray" to see it through glass materials

    • @Puunboy
      @Puunboy 2 года назад +1

      Very nice explaination!

    • @Optimus97
      @Optimus97 2 года назад +1

      @@Puunboy Thanks, it took me some time since I'm not very good at explaining stuff. Heheh

  • @slowpicfilms1384
    @slowpicfilms1384 2 года назад

    if you keep calm like this your channel will blow with views and subscribe no need to rush i love it lot of channels are not teaching it's an ads

  • @craigernstzen2372
    @craigernstzen2372 2 года назад

    Another gem, thank you!

  • @krissosful
    @krissosful Год назад

    Amazing result:) Thanks a lot for the tutorial!

  • @aminjl_art
    @aminjl_art 2 года назад

    Thanks dude, great stuff !

  • @marakuyovimalesh3793
    @marakuyovimalesh3793 Год назад

    great video. Simple and clear.

  • @AdamJensenReal
    @AdamJensenReal 3 месяца назад

    This and few other tutorials somehow not work for me and I guess its the AMD video card is not working with the ray tracing, but it should.

  • @モンスター-s3r
    @モンスター-s3r Год назад

    Are you using any add-ons?

  • @jingqizhang1563
    @jingqizhang1563 Год назад

    Hi really helpful video!! May I ask How you make the Rock texture bump out insted of plant?

  • @RobbieTilton
    @RobbieTilton 2 года назад +2

    you can remove the mixshader + isCamerRay node. Basically IsCameraRay is always going to give a 1 and pull from the principledBSDF on the actual material. You can use it when you want hdri image to reflect on materials, but not be visible from the camera (via direct ray). In this specific shader you show - you're just making it so the rock material won't see the reflection of the water on it.

  • @GiorgosZacharioudakisgiozaha
    @GiorgosZacharioudakisgiozaha 2 года назад

    thanks a lot! Very nice explainetion, please keep it up!

  • @gronnip
    @gronnip 10 месяцев назад

    have a weird problem im having with this where in one file its working but i directly copy and paste it to another file and its not workin, any tips the nodes are exactly the same

  • @Vertexvoyager
    @Vertexvoyager Год назад

    how did you make your texture plane look 3d like that

  • @liftedmediamarketing
    @liftedmediamarketing 2 года назад

    Fantastic! Keep them coming!

  • @wrillywonka1320
    @wrillywonka1320 Год назад +1

    so does this water have motion if i was creating an animation?

    • @faryanblender8946
      @faryanblender8946 Год назад +1

      Connect a Texture Coordinate Node and a Mapping Node to the Musgrave, Keyframe the Y Rotation two times with different values and different frames and then you have some motion

    • @wrillywonka1320
      @wrillywonka1320 Год назад

      @@faryanblender8946 Thank you!

    • @wrillywonka1320
      @wrillywonka1320 Год назад

      @@faryanblender8946 texture coordinate sure does have alot of stuff in it. what do i hook up where?

    • @faryanblender8946
      @faryanblender8946 Год назад

      @@wrillywonka1320 I think UV works the best herebut you can also try Object or Generated

  • @Greatswordgamers
    @Greatswordgamers 2 года назад +2

    How to create foliage and snow would be very helpful! I am now learning intensively and i find it very hard to manage. Fore example when i have a big scene it lags with the real snow and also with foliage if i do hair particles with anything above 1k texture. i have good cpu, 24gb ram and 3060 12gb, so i guess i do something wrong. Thank you for the awesome content.

    • @cedricrioux2956
      @cedricrioux2956 2 года назад +1

      To optimise your scene, I suggest that you decrease the amount of foliage you see in the viewport. And also, use interpolation if you can instead of increase the particle amount. You can also try geometry nodes but it lags a lot more in my opinion.

    • @Greatswordgamers
      @Greatswordgamers 2 года назад

      @@cedricrioux2956 thanks i ll do a research now! It is better to apply snow in certain faces and not to the whole plane. And also i forgot to apply scale and transforms. I also try to see if there is a difference between subdividing and voxel remeshing. Because i also need to do some sculpting in things like fantasy architecture and stuff.

  • @riretime975
    @riretime975 Год назад +1

    Thank you ❣️

  • @onemancrew.visuals
    @onemancrew.visuals Год назад

    Quick question, why is it all blurry? i cant fix it.

  • @ArticuloM
    @ArticuloM 2 года назад

    Thank you so much for sharing!

  • @linkchiang6197
    @linkchiang6197 2 года назад

    Hi, thanks for all the useful experience sharing. Would you mind share about the graphic card you are using? My rendering takes very long to come out the result which makes me want to upgrade my graphic card. If you get time to reply this question I will be very grateful.

  • @abhisekmohanty9088
    @abhisekmohanty9088 2 года назад

    Sir can you please explain how to do this on eevee. because when i try this, sky(image as plane) cant be reflected on water.

  • @BrianLife
    @BrianLife Год назад

    very helpful

  • @Sparky3D
    @Sparky3D 2 года назад +1

    Darn. Why does my water now look as good as yours, even though my material shader settings are exactly the same. Am I missing some render settings?

    • @matthewdavies1213
      @matthewdavies1213 Год назад

      I have the same issue. My volumetrics don't seem to be appearing as they should... not sure if it has to do with the light path node as that remains a bit of a mystery here.

  • @nickbjones8833
    @nickbjones8833 Год назад

    da vinci would be proud of you

  • @JacobMajberger
    @JacobMajberger Год назад

    This looks awesome and I am using this for my project but I can't seem to get it right. I made a water shader using almost 2 identical node sequences consisting of -> texture coordinate >mapping>noise texture>bump. Both of these go into a MIX shader and then to the principal BSDF but all I get is a grayish reflective clay... does someone have an idea of what I'm not doing right?

  • @sankalpkhanna1002
    @sankalpkhanna1002 Год назад

    Where did you get that water texture from

  • @jabezcrisp7899
    @jabezcrisp7899 8 месяцев назад

    So what do you recommend now that they got rid of the musgrave texture?

    • @Mondasia
      @Mondasia 7 месяцев назад

      what u on about... its still there?? Im looking at it right now

    • @jabezcrisp7899
      @jabezcrisp7899 7 месяцев назад

      @@Mondasia It isn't there in 4.1, and was removed in 4 - unless it's under a subcategory for a different node and I just can't find it.

    • @penguingames6684
      @penguingames6684 6 месяцев назад

      @@jabezcrisp7899 i think now it is just a noise texture not sure tho

    • @penguingames6684
      @penguingames6684 6 месяцев назад +2

      @@jabezcrisp7899 i think now it is just a noise texture not sure tho

    • @Oldladywithastick
      @Oldladywithastick 5 месяцев назад

      Its just noise texture now

  • @jasminesarais8850
    @jasminesarais8850 Год назад

    Great video, thanks a lot! subscribed 🤘

  • @Jesseweijer
    @Jesseweijer Год назад

    Would we be able to animated the water?

  • @AlexisRivera3D
    @AlexisRivera3D Год назад

    Thanks for sharing bro

  • @zordew
    @zordew 2 года назад

    Hi man, nice tutorial, does someone know how does he do the 3:19 merge of the nodes

    • @djC653
      @djC653 2 года назад

      this might not be exact answer

    • @yawnster7274
      @yawnster7274 2 года назад +1

      he uses the node wrangler addon. you can hold alt and drag right click to quick connect the node sockets. You can hold shift + alt and drag right click to connect specific node sockets

  • @ChRoNiC-_Destroy
    @ChRoNiC-_Destroy Год назад +1

    Why my water is the scene background and not my sky?, srry it's my first time doing this

  • @matchdance
    @matchdance 2 года назад

    Amazing tutorial!

  • @eliebenow
    @eliebenow 2 года назад +1

    I am currently working on an environment with a lake and this is perfect, thank you!!!

  • @amswil3232
    @amswil3232 2 года назад

    PLEASE MAKE A VIDEO ON THE ASSET BROWSER

  • @Reincarny
    @Reincarny Год назад

    if you made step by step paid guide on making something like art you regularly post, i'd buy it in an instant

  • @Chillgaming_1
    @Chillgaming_1 2 года назад

    qualtiy content man !!!!

  • @Mysteri
    @Mysteri Год назад

    How do you set the world to be dark so you can use your image for emission?

    • @faryanblender8946
      @faryanblender8946 Год назад

      On the right side of Blender is World Properties. Under Color u can set it darker

  • @drewdukkha
    @drewdukkha Год назад +1

    reminder to self 0:39

  • @udinnnr
    @udinnnr 2 года назад

    Thank you so much!