Personally I feel like there was a lot of repetition throughout and too consistent even, doesn't feel natural, i get you can tweak it but too much tweaking would just make it not be what it is which would ruin the purpose of doing all these.
When I saw the thumbnail.. I actually thought this was a real image.. Then this tutorial is the best tutorial I've seen about making water and making a river or lake..
Lots of good techniques in this which can be applied to many materials (landscapes and environments especially), specifically the variation via mix nodes. Duplicating setups with new settings - then mixing them back together. It's a great way of leveling up basic shaders. Really nice pace and concise explanations 👍
@@littlenotlarge thanks! I want to make a lot more shader node tutorials as that’s usually what I have the most fun with in blender! Glad you enjoyed it!
@@willurquhart3D Yeah - I think it's fun seeing how far you can go with just nodes + noise + mixing! Looking forward to see any others you come up with too. One that I had a lot of fun with in the past is object info > random. So that could work well for your planks in your other tutorial. If you make say 3-4 plank shapes (that you can then flip/rotate) and use the random to offset the noise that reveals the wood under the paint, offsets dirt patterns, drives the probability of dirt etc. Then random, into a colour ramp of wood shades or paint shades so there's some variety there too each time you duplicate a plank. Awesome for modular assets like that or populating scenes with otherwise repetitive objects. I imagine you've experimented with that stuff already too but it could make a good video subject :)
@@lemondeinformatique2477 I have some procedural shading tutorials on both Patreon and instagram. The instagram ones are really just an overview but the Patreon videos cover some decent math and pattern creation!
I’d have to look into that. Looping procedural textures is difficult because they’re somewhat randomly generated. But if you baked out a still frame of a procedural texture such as the wave texture then made it seamless and used that instead to drive the waves, it would be easier to loop. Otherwise you’re relying on differing variables out of your control
@@willurquhart3D sorry for being unclear, I’m making a scene with a Japanese building overlooking a lake, and was wondering if there is a way to make objects (in my case the building) reflect in the water naturally?
@@willurquhart3D This node setup on gumroad! 🙂 Because to follow is hard and no final image of all nodes. So would be nice to have those setups too. But I managed to do it on my own. But good tutorial with nice tricks.
This scene looks incredibly real !
Thanks so much!
Personally I feel like there was a lot of repetition throughout and too consistent even, doesn't feel natural, i get you can tweak it but too much tweaking would just make it not be what it is which would ruin the purpose of doing all these.
When I saw the thumbnail.. I actually thought this was a real image..
Then this tutorial is the best tutorial I've seen about making water and making a river or lake..
And all in eevee.. truly impressive!
Thank you! It works great in eevee and looks even better in cycles! Win win haha!
cool, thx!
Thank you for sharing, Scene looks ultra realistic
This is amazing! Thanks for the tutorial Will!
When Kenny compliments you, you've done something real good mate, hats off
Thanks for the tutorial 🙌🏼
Lots of good techniques in this which can be applied to many materials (landscapes and environments especially), specifically the variation via mix nodes. Duplicating setups with new settings - then mixing them back together. It's a great way of leveling up basic shaders. Really nice pace and concise explanations 👍
@@littlenotlarge thanks! I want to make a lot more shader node tutorials as that’s usually what I have the most fun with in blender! Glad you enjoyed it!
@@willurquhart3D Yeah - I think it's fun seeing how far you can go with just nodes + noise + mixing! Looking forward to see any others you come up with too.
One that I had a lot of fun with in the past is object info > random. So that could work well for your planks in your other tutorial. If you make say 3-4 plank shapes (that you can then flip/rotate) and use the random to offset the noise that reveals the wood under the paint, offsets dirt patterns, drives the probability of dirt etc.
Then random, into a colour ramp of wood shades or paint shades so there's some variety there too each time you duplicate a plank. Awesome for modular assets like that or populating scenes with otherwise repetitive objects. I imagine you've experimented with that stuff already too but it could make a good video subject :)
This is incredible
thank you Will for this video tutorial
verry cool dude I've always struggled with water for some reason but you made it make since thanks a bunch.
Hello Will! Liked and Subscribed. This video is absolutely fantastic. Thanks for sharing! Cheers man
Thank you!
ok, I subscribe! Nice! The animated scene is great!!!
@@aminuteofhappiness6852 thanks so much!
Your videos are great 👌
Thank you!
Greet tutorial thank you 😊😊
Super tut and outstanding final result. As an aside...LOTR forever. :-)
Damn bro just saw you in insta I really love the content will you plz post more tutos it's really helpful
More tutorial coming soon!
smells like ian hubert patreon tutorial 🙃
how do you figure out this man thanks it is really helpfull i hope i can learn procedural shading here
@@lemondeinformatique2477 I have some procedural shading tutorials on both Patreon and instagram. The instagram ones are really just an overview but the Patreon videos cover some decent math and pattern creation!
great video :D the way around the wave texture at the end of the vid seems to not be working for blender 4.0
Hmm. I hadn’t tested it before 4.2 so there’s probably some functionality changes unfortunately.
Where can I get those floating houses 3D Models?
Check my Gumroad! I have almost everything from the scene for download!
where do you learn it? can u tell me someone can teach this? I need long turorial plss
@@40.nguyenvu74 a longer tutorial than this one?
how can i make it loop, i got 25fps and 500 frames ?
I’d have to look into that. Looping procedural textures is difficult because they’re somewhat randomly generated. But if you baked out a still frame of a procedural texture such as the wave texture then made it seamless and used that instead to drive the waves, it would be easier to loop. Otherwise you’re relying on differing variables out of your control
How to make it so it reflects anything not the base scene?
What do you mean?
@@willurquhart3D sorry for being unclear, I’m making a scene with a Japanese building overlooking a lake, and was wondering if there is a way to make objects (in my case the building) reflect in the water naturally?
That's what's missing on your gumroad...
What is?
@@willurquhart3D This node setup on gumroad! 🙂 Because to follow is hard and no final image of all nodes. So would be nice to have those setups too.
But I managed to do it on my own. But good tutorial with nice tricks.
Does not work in Cycles
It should, the water was rendered in cycles in the render at the beginning of the video. Which part doesn't work in cycles?
ruclips.net/video/Hc9U3XcL8DM/видео.html que video tan similar
@@GriffithDMeruem-fy6bh son similares claro
@@willurquhart3D lo reportaras
that looks ugly, cheers!
@@ff4598w thanks