Creating Realistic Water in Blender 4.2

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  • Опубликовано: 1 ноя 2024

Комментарии • 52

  • @PhilFlock
    @PhilFlock 2 месяца назад +15

    This scene looks incredibly real !

    • @willurquhart3D
      @willurquhart3D  2 месяца назад +2

      Thanks so much!

    • @fus3n
      @fus3n 2 месяца назад

      Personally I feel like there was a lot of repetition throughout and too consistent even, doesn't feel natural, i get you can tweak it but too much tweaking would just make it not be what it is which would ruin the purpose of doing all these.

  • @neodidi
    @neodidi 2 месяца назад +8

    When I saw the thumbnail.. I actually thought this was a real image..
    Then this tutorial is the best tutorial I've seen about making water and making a river or lake..

  • @VSystem_
    @VSystem_ Месяц назад +3

    And all in eevee.. truly impressive!

    • @willurquhart3D
      @willurquhart3D  Месяц назад +1

      Thank you! It works great in eevee and looks even better in cycles! Win win haha!

  • @olso2023
    @olso2023 Месяц назад

    cool, thx!

  • @Noble5Consultants
    @Noble5Consultants 2 месяца назад +1

    Thank you for sharing, Scene looks ultra realistic

  • @KennyPhases
    @KennyPhases 2 месяца назад +2

    This is amazing! Thanks for the tutorial Will!

    • @atharwadeodhar5937
      @atharwadeodhar5937 26 дней назад +1

      When Kenny compliments you, you've done something real good mate, hats off

  • @Flying_golden_monkey
    @Flying_golden_monkey 2 месяца назад +2

    Thanks for the tutorial 🙌🏼

  • @littlenotlarge
    @littlenotlarge 2 месяца назад +1

    Lots of good techniques in this which can be applied to many materials (landscapes and environments especially), specifically the variation via mix nodes. Duplicating setups with new settings - then mixing them back together. It's a great way of leveling up basic shaders. Really nice pace and concise explanations 👍

    • @willurquhart3D
      @willurquhart3D  2 месяца назад +1

      @@littlenotlarge thanks! I want to make a lot more shader node tutorials as that’s usually what I have the most fun with in blender! Glad you enjoyed it!

    • @littlenotlarge
      @littlenotlarge 2 месяца назад

      @@willurquhart3D Yeah - I think it's fun seeing how far you can go with just nodes + noise + mixing! Looking forward to see any others you come up with too.
      One that I had a lot of fun with in the past is object info > random. So that could work well for your planks in your other tutorial. If you make say 3-4 plank shapes (that you can then flip/rotate) and use the random to offset the noise that reveals the wood under the paint, offsets dirt patterns, drives the probability of dirt etc.
      Then random, into a colour ramp of wood shades or paint shades so there's some variety there too each time you duplicate a plank. Awesome for modular assets like that or populating scenes with otherwise repetitive objects. I imagine you've experimented with that stuff already too but it could make a good video subject :)

  • @yt_bharat
    @yt_bharat 2 месяца назад +1

    This is incredible

  • @michaelangeloibasco0503
    @michaelangeloibasco0503 2 месяца назад +1

    thank you Will for this video tutorial

  • @darkstormvfx
    @darkstormvfx 2 месяца назад +1

    verry cool dude I've always struggled with water for some reason but you made it make since thanks a bunch.

  • @JimmyRugby
    @JimmyRugby Месяц назад +1

    Hello Will! Liked and Subscribed. This video is absolutely fantastic. Thanks for sharing! Cheers man

  • @aminuteofhappiness6852
    @aminuteofhappiness6852 2 месяца назад +2

    ok, I subscribe! Nice! The animated scene is great!!!

    • @willurquhart3D
      @willurquhart3D  2 месяца назад +1

      @@aminuteofhappiness6852 thanks so much!

  • @ana-fx2gh
    @ana-fx2gh 2 месяца назад +2

    Your videos are great 👌

  • @athinasdesigns
    @athinasdesigns 2 месяца назад +1

    Greet tutorial thank you 😊😊

  • @craigwall6071
    @craigwall6071 2 месяца назад

    Super tut and outstanding final result. As an aside...LOTR forever. :-)

  • @Naman_2005
    @Naman_2005 2 месяца назад +2

    Damn bro just saw you in insta I really love the content will you plz post more tutos it's really helpful

  • @pravinrenders
    @pravinrenders 2 месяца назад

    smells like ian hubert patreon tutorial 🙃

  • @lemondeinformatique2477
    @lemondeinformatique2477 2 месяца назад +2

    how do you figure out this man thanks it is really helpfull i hope i can learn procedural shading here

    • @willurquhart3D
      @willurquhart3D  2 месяца назад +1

      @@lemondeinformatique2477 I have some procedural shading tutorials on both Patreon and instagram. The instagram ones are really just an overview but the Patreon videos cover some decent math and pattern creation!

  • @therealaxzalex
    @therealaxzalex 2 месяца назад +1

    great video :D the way around the wave texture at the end of the vid seems to not be working for blender 4.0

    • @willurquhart3D
      @willurquhart3D  Месяц назад

      Hmm. I hadn’t tested it before 4.2 so there’s probably some functionality changes unfortunately.

  • @ikaluana
    @ikaluana 2 месяца назад +1

    Where can I get those floating houses 3D Models?

    • @willurquhart3D
      @willurquhart3D  2 месяца назад

      Check my Gumroad! I have almost everything from the scene for download!

  • @40.nguyenvu74
    @40.nguyenvu74 2 месяца назад +1

    where do you learn it? can u tell me someone can teach this? I need long turorial plss

    • @willurquhart3D
      @willurquhart3D  2 месяца назад

      @@40.nguyenvu74 a longer tutorial than this one?

  • @GollesFpv
    @GollesFpv Месяц назад

    how can i make it loop, i got 25fps and 500 frames ?

    • @willurquhart3D
      @willurquhart3D  Месяц назад

      I’d have to look into that. Looping procedural textures is difficult because they’re somewhat randomly generated. But if you baked out a still frame of a procedural texture such as the wave texture then made it seamless and used that instead to drive the waves, it would be easier to loop. Otherwise you’re relying on differing variables out of your control

  • @sxbxe
    @sxbxe Месяц назад

    How to make it so it reflects anything not the base scene?

    • @willurquhart3D
      @willurquhart3D  Месяц назад

      What do you mean?

    • @sxbxe
      @sxbxe Месяц назад

      @@willurquhart3D sorry for being unclear, I’m making a scene with a Japanese building overlooking a lake, and was wondering if there is a way to make objects (in my case the building) reflect in the water naturally?

  • @nurb2kea
    @nurb2kea 22 дня назад

    That's what's missing on your gumroad...

    • @willurquhart3D
      @willurquhart3D  21 день назад

      What is?

    • @nurb2kea
      @nurb2kea 21 день назад

      @@willurquhart3D This node setup on gumroad! 🙂 Because to follow is hard and no final image of all nodes. So would be nice to have those setups too.
      But I managed to do it on my own. But good tutorial with nice tricks.

  • @1754DhairyRokad
    @1754DhairyRokad 23 дня назад

    Does not work in Cycles

    • @willurquhart3D
      @willurquhart3D  22 дня назад

      It should, the water was rendered in cycles in the render at the beginning of the video. Which part doesn't work in cycles?

  • @GriffithDMeruem-fy6bh
    @GriffithDMeruem-fy6bh 2 месяца назад

    ruclips.net/video/Hc9U3XcL8DM/видео.html que video tan similar

  • @ff4598w
    @ff4598w 2 месяца назад +2

    that looks ugly, cheers!