The Secret to Realistic Custom Textures - Blender Tutorial

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  • Опубликовано: 27 янв 2025

Комментарии • 57

  • @BerkeAltay
    @BerkeAltay 3 месяца назад +18

    nice intermediate tutorial about texturing. we need more tutorials like this on youtube instead of the ones repeating each other over and over again.

    • @willurquhart3D
      @willurquhart3D  3 месяца назад +1

      Thanks! And I agree getting from the beginner “I know how texturing works” to actually knowing how to make it look good is something that I feel is glossed over a lot on RUclips

    • @MrMiyagi005
      @MrMiyagi005 2 месяца назад

      yeah. There are too many beginner level tutorial but aren't enough advanced level ones which actually make your artwork go from ok to great.

  • @jksjdjdj
    @jksjdjdj 3 месяца назад +24

    I feel like I just found a hidden gem. Great tutorial bud!

  • @samfisher146
    @samfisher146 3 месяца назад +8

    I already understand the concept of mixing textures, but never thought to use it like this
    thank you

  • @andyklyen6885
    @andyklyen6885 3 месяца назад +2

    Thank you as always. I've found that this works fine for simple image textures but not more complex procedural ones. I've actually asked one of the major texture addon texture creators to add a grunge / edgewear slider to his textures and he said he's working on it!

    • @willurquhart3D
      @willurquhart3D  3 месяца назад

      I actually have a procedural texture stacking pack that allows you to use sliders to add edge wear, dirt build up, wall leaks and a ton more procedural layers to objects and textures. willurquhart3d.gumroad.com/l/ugpno/13yyd7z it’s also on sale until the end of the day using this link if you’re interested!

  • @FirstKamPod
    @FirstKamPod 3 месяца назад +2

    Additional tip for this method. You may have to render the scene longer, or not have enough (v)ram at all.
    Then do the same thing in Photoshop and throw it into the blender. You can also bake textures

    • @276_rein
      @276_rein 3 месяца назад

      Baking the diffuse will also work ig
      Sorry I didn't read the second half 😅

  • @graphikeye
    @graphikeye 3 месяца назад

    This is great. For the bump part consider using the separate xyz color node to single out one of the channels. This will give you more control over the bump / normal

  • @dextergrimms5337
    @dextergrimms5337 3 месяца назад +1

    Extremely useful tutorial,thank you for this video

    • @willurquhart3D
      @willurquhart3D  3 месяца назад +1

      @@dextergrimms5337 thanks so much! Hoping some more artists see it because I believe it’s the single best way to improve texturing!

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 Месяц назад

    great tuto thank you

  • @BlenderDaily
    @BlenderDaily 3 месяца назад

    awesome demonstration!

  • @fergadelics
    @fergadelics 3 месяца назад +1

    Excellent. I just want to put down what I’m doing and find some stuff to texture now. You used it a bit but Blend modes are one of those things that gets overlooked and rarely explained.. Im not a mixmaster but it paid off the figure out what the categories are bor and which of those to use as a starting point. Sometimes the right blend takes care of all the heavy lifting and in a way you can’t brute force by stacking

    • @willurquhart3D
      @willurquhart3D  3 месяца назад

      Glad to have gotten you inspired! And yes blend modes are crazy powerful, I still don’t know what all of them really do but there’s definitely a couple of them I use all the time to make different shaders using just 3 or 4 of the same textures

  • @prozotyke947
    @prozotyke947 3 месяца назад

    very smartly done
    great technique way easy to create realism

  • @sweatygreasestudio
    @sweatygreasestudio 3 месяца назад

    Thank you so much for revealing this mystery

  • @cocamaster0
    @cocamaster0 3 месяца назад

    wow, very nice technique! thanks for sharing!

  • @jeremiahgallo1055
    @jeremiahgallo1055 3 месяца назад

    Seems similiar to Linear Interpolation in Unreal Engine 5. Good stuff!

  • @narensoni3705
    @narensoni3705 3 месяца назад +1

    Very Informative...thnx

  • @amrzakaria5290
    @amrzakaria5290 3 месяца назад +1

    Thanks a lot.

  • @flxmgrr
    @flxmgrr 3 месяца назад +1

    More please!

    • @willurquhart3D
      @willurquhart3D  3 месяца назад +1

      Check out the previous tutorial as well! It covers a different method for improving textures quickly!

  • @Vertexvoyager
    @Vertexvoyager 3 месяца назад

    Thanks 🎉

  • @SayceBuckleyFreak
    @SayceBuckleyFreak 3 месяца назад

    genius ! !!!

  • @outofrhythm9670
    @outofrhythm9670 3 месяца назад +1

    Although it seems great but it adds to render times doesn't it?
    But I like it overall. I did this in Unreal and it shoots performance but really good way to not always rely on bridging back and forth between programs

    • @willurquhart3D
      @willurquhart3D  3 месяца назад +1

      It might add a little bit to render time but I’ve never noticed something too significant in blender. In most cases as well I generally only use 2 images, and rarely use seamless textures if I can avoid them anyway so sometimes I only need one. Also you can always bake it down to 1 image texture to save render time and storage!

    • @outofrhythm9670
      @outofrhythm9670 3 месяца назад

      @@willurquhart3D Sweet! makes sense if you're using 2. That's quite a computation amount saved there.

  • @arrangemonk
    @arrangemonk 3 месяца назад

    i did the mix in random image edititng software

  • @jay.p3g
    @jay.p3g 3 месяца назад +1

    Great tutorial! This technique I’ve done before with great results tho the render times do suffer a bit. do you bake your textures afterwards for render times?

    • @willurquhart3D
      @willurquhart3D  3 месяца назад

      It really depends. I don’t tend to notice a significant increase from this method however. Usually I notice it more when I use procedural textures. But from time to time I do tend to bake my images. The render for the thumbnail took about 45 seconds to render, but removing by the clouds it takes about 15-20 seconds!

  • @TomLee-lv8ql
    @TomLee-lv8ql 3 месяца назад +6

    If you use textures even dirt out of scale and proportion the object start to look small. 99% of all texture artists doing this mistake. The dirt pattern is way to big in scale.

    • @willurquhart3D
      @willurquhart3D  3 месяца назад +2

      Yes that’s true, but this is just showing the process all how to do it. Everything else is up to artist regarding scaling and texture choice and anything in between.

    • @TomLee-lv8ql
      @TomLee-lv8ql 3 месяца назад

      @@willurquhart3D The process is amazing. Thank you for sharing!

  • @SimmySaiyuki
    @SimmySaiyuki 3 месяца назад

    that hdri looks great, is it from Polyhaven?

    • @willurquhart3D
      @willurquhart3D  3 месяца назад

      I believe it is if I remember correctly

  • @vfx.360
    @vfx.360 3 месяца назад

    Sub + active bell instantly after this banger.

  • @wookieecookies4529
    @wookieecookies4529 3 месяца назад

    where'd you get those arch and scene assets??

  • @matthieumatz4008
    @matthieumatz4008 3 месяца назад

    where do you find your textures ?

    • @willurquhart3D
      @willurquhart3D  3 месяца назад

      Anywhere and everywhere. Pinterest, textures.com (back when it was free) texturer.com, cg textures, google images

  • @abedabdelrahman6742
    @abedabdelrahman6742 3 месяца назад

    dont want to sound lazy but can you provide the scene for download please ,, thanks

  • @thiagovidal6137
    @thiagovidal6137 3 месяца назад

    "Procedure" and "control" basically contradict each other

    • @willurquhart3D
      @willurquhart3D  3 месяца назад +1

      It’s not procedural though? This is a technique you have complete control over when deciding how things mix. The only time I believe I mentioned procedural was regarding a different video on how to add extra controls too proceduralism.

    • @thiagovidal6137
      @thiagovidal6137 3 месяца назад

      @@willurquhart3D I'm talking about the very beginning of the video. It sounded a bit contradicting.

    • @willurquhart3D
      @willurquhart3D  3 месяца назад

      @@thiagovidal6137yes I’m talking about a different video on mixing procedural textures with painted textures and maps/ different ways to add control to procedural textures so you aren’t entirely at the mercy of procedural math and stuff

  • @Otakubro6
    @Otakubro6 Месяц назад

    I don't understand the obsession with pbr based workflows coff coff hyper realistic shaders why blur the lines of realty and digital? I miss the day of NPR based workflows where art style was king

    • @willurquhart3D
      @willurquhart3D  Месяц назад

      Well I wouldn’t say it’s an obsession. For the most part it’s just to integrate with real footage, in which case it needs to look photoreal. If you are making an animated movie, then you can stylize it. Same with games. Just depends on the genre, and they follow the same principles anyway.

    • @Otakubro6
      @Otakubro6 Месяц назад

      @willurquhart3D I am talking in general not anything specific

    • @willurquhart3D
      @willurquhart3D  Месяц назад +1

      @@Otakubro6 I personally love it cg. There’s just something cool about creating something that is genuinely indistinguishable from reality with shaders and modeling. I also love stylized art. I’m not sure there’s an obsession necessarily though. There’s lots of animated shows and movies and art. It’s just another genre.