Blender 4.0 Ultra Realistic Texture Tutorial! (Eevee & Cycles)

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  • Опубликовано: 1 янв 2025

Комментарии • 25

  • @hasan.hbozuk
    @hasan.hbozuk 3 дня назад +1

    No one on the internet has explained properly how to do it with "eevee". Thank you veryyyyyyy much

  • @spartanvstudios
    @spartanvstudios 13 дней назад +2

    this is a game changer for me. Thank you so much

  • @Finalclips207
    @Finalclips207 7 месяцев назад +6

    can you make a tutorial on how to make those big landscapes? It still gets me stuck on how to do it

  • @siegfried-TV
    @siegfried-TV 3 месяца назад +2

    subbed! Good thing i found this very detailed and simple tutorial 🙌

  • @emrekulcu7215
    @emrekulcu7215 9 месяцев назад +2

    King

  • @GoliathPlayz
    @GoliathPlayz 4 месяца назад +2

    Just FYI the displace modifier is not required in the EEVEE renderer, you can use the same node setup as cycles and achieve the same results. All you need to do is SubD the plane in edit mode then go to Materials > Settings > Surface > Displacement > Bump and Displacement.
    Still and good tutorial tho.

    • @faebetutorials
      @faebetutorials  4 месяца назад +1

      Yeah in the new version thats right earlier this didnt work :)

  • @curiousity271
    @curiousity271 8 месяцев назад +1

    Very helpful tutorial ❤

  • @ravikaragar
    @ravikaragar Месяц назад +2

    Super❤❤❤❤❤🎉🎉🎉🎉

  • @3laps2p1simracing9
    @3laps2p1simracing9 Месяц назад +1

    Nice😮

  • @Ruggeroify
    @Ruggeroify 26 дней назад

    how to export it then in jpg/png after all the process? plsss

  • @TEO_LOL1
    @TEO_LOL1 5 месяцев назад +1

    Perfect thanks

  • @YcineMet
    @YcineMet 4 месяца назад

    Thank you !

  • @rajendrameena150
    @rajendrameena150 2 месяца назад +1

    I have genius trick in mind as I have Quad remesher I can subdivided the plane as tiny as I want and then use quad remesher to remesh with 5000 or so face count and on top of that normal map will add details over that.

  • @tayaka1639
    @tayaka1639 4 месяца назад

    my material is not exported, so when I look in my 3d library, the color of my cube is white, but the textures are there but I can see it when rendered in blender, why is that? and How can I fix it

  • @iskksoos499
    @iskksoos499 21 день назад

    Is that normal that my render time increased drastically after I applied these settings to my plane? Like it's expected that it will take my PC 3 hours to render 50 samples image

  • @Smiley21254
    @Smiley21254 8 месяцев назад +7

    i dont even have a command button on my keyboard

    • @ShadowAnimatez
      @ShadowAnimatez 6 месяцев назад +1

      just use control because he is on mac

    • @Smiley21254
      @Smiley21254 6 месяцев назад

      Yea I realised that

  • @CalmRelaxing.
    @CalmRelaxing. 9 месяцев назад +1

    in 2:56, did you use addon to add in water texture

    • @faebetutorials
      @faebetutorials  9 месяцев назад +1

      The addon is called BlenderKit and you can simply search for textures and models and import it with one click :)

    • @AnhThu-fr8px
      @AnhThu-fr8px 3 месяца назад

      @@faebetutorialsthank you so much

    • @AnhThu-fr8px
      @AnhThu-fr8px 3 месяца назад

      @@faebetutorialsim sorry but how can it add it?, i go to add on then search blenderkit but there was not anything 😢