Just FYI the displace modifier is not required in the EEVEE renderer, you can use the same node setup as cycles and achieve the same results. All you need to do is SubD the plane in edit mode then go to Materials > Settings > Surface > Displacement > Bump and Displacement. Still and good tutorial tho.
I have genius trick in mind as I have Quad remesher I can subdivided the plane as tiny as I want and then use quad remesher to remesh with 5000 or so face count and on top of that normal map will add details over that.
my material is not exported, so when I look in my 3d library, the color of my cube is white, but the textures are there but I can see it when rendered in blender, why is that? and How can I fix it
Is that normal that my render time increased drastically after I applied these settings to my plane? Like it's expected that it will take my PC 3 hours to render 50 samples image
No one on the internet has explained properly how to do it with "eevee". Thank you veryyyyyyy much
this is a game changer for me. Thank you so much
can you make a tutorial on how to make those big landscapes? It still gets me stuck on how to do it
subbed! Good thing i found this very detailed and simple tutorial 🙌
Glad to heard thank you 🫶🏼
King
Just FYI the displace modifier is not required in the EEVEE renderer, you can use the same node setup as cycles and achieve the same results. All you need to do is SubD the plane in edit mode then go to Materials > Settings > Surface > Displacement > Bump and Displacement.
Still and good tutorial tho.
Yeah in the new version thats right earlier this didnt work :)
Very helpful tutorial ❤
Super❤❤❤❤❤🎉🎉🎉🎉
Nice😮
how to export it then in jpg/png after all the process? plsss
Perfect thanks
Thank you !
I have genius trick in mind as I have Quad remesher I can subdivided the plane as tiny as I want and then use quad remesher to remesh with 5000 or so face count and on top of that normal map will add details over that.
my material is not exported, so when I look in my 3d library, the color of my cube is white, but the textures are there but I can see it when rendered in blender, why is that? and How can I fix it
Is that normal that my render time increased drastically after I applied these settings to my plane? Like it's expected that it will take my PC 3 hours to render 50 samples image
In cycles
i dont even have a command button on my keyboard
just use control because he is on mac
Yea I realised that
in 2:56, did you use addon to add in water texture
The addon is called BlenderKit and you can simply search for textures and models and import it with one click :)
@@faebetutorialsthank you so much
@@faebetutorialsim sorry but how can it add it?, i go to add on then search blenderkit but there was not anything 😢