Blender 4.0 Ultra Realistic Texture Tutorial! (Eevee & Cycles)
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- Опубликовано: 7 сен 2024
- Today I show you how to create ultra realistic textures with displacement maps and modifiers for cycles and eevee render!
TEXTURES:
Ambient: ambientcg.com/...
Quixel: quixel.com/meg...
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subbed! Good thing i found this very detailed and simple tutorial 🙌
Glad to heard thank you 🫶🏼
Just FYI the displace modifier is not required in the EEVEE renderer, you can use the same node setup as cycles and achieve the same results. All you need to do is SubD the plane in edit mode then go to Materials > Settings > Surface > Displacement > Bump and Displacement.
Still and good tutorial tho.
Yeah in the new version thats right earlier this didnt work :)
can you make a tutorial on how to make those big landscapes? It still gets me stuck on how to do it
Very helpful tutorial ❤
my material is not exported, so when I look in my 3d library, the color of my cube is white, but the textures are there but I can see it when rendered in blender, why is that? and How can I fix it
Perfect thanks
Thank you !
King
i dont even have a command button on my keyboard
just use control because he is on mac
Yea I realised that
in 2:56, did you use addon to add in water texture
The addon is called BlenderKit and you can simply search for textures and models and import it with one click :)