@@ReMi-Animation I ended up with different shape (collection on sphere) this exact thing u can do by using same curve constraint for different objects i guess u can find a lot of useful info here ruclips.net/p/PLYKnBP50d35LRJwuTZJXG4xVLhiGjdnDb
The issue I’m facing is with a complex GLTF model I imported. It has a complicated hierarchy and multiple links, which makes it tricky to work with. Even after trying to simplify it, applying the array modifier doesn’t work as expected-rotating the empty doesn’t generate any new instances.
my fps is coming very low....how to fix this issue...ive already selected playback to frame dropping and have enabled the simplify in render settings...please help
Yeah normally it should work with the settings you have selected and also watch it in wireframe mode this can also help. Other than that it could just mean that your pc cant handle all the information. What are the specs of your pc?
Appreciate this one, so smooth
Hey, bro Thanks for the tutorial❤
Bro, can you please make a video about this spin animation with multiple/different color of products🙏
hey! how can i do the same thing but with different textured models? like the same product in dif colors
bro try applying the array modifier after the animation and then in edit you should separate each product and assign different colors for it.
@@Themotivationalmatrix8297 thanks man
@@Themotivationalmatrix8297 but it removes animation after applying array :(
ended up learning geo nodes and using collection instancing :)
@@smnesvoi I'm trying to do the same thing, did you find a tutorial that explains how to do it using Geo Nodes? Would really help :)
@@ReMi-Animation I ended up with different shape (collection on sphere)
this exact thing u can do by using same curve constraint for different objects
i guess u can find a lot of useful info here ruclips.net/p/PLYKnBP50d35LRJwuTZJXG4xVLhiGjdnDb
Thank you so much
Nice
i love you for this tutorial
Thank you! :)
How can I make each product a different colour?
you can use vector as reference to range in colorramp
ruclips.net/video/glAZ_fSkNig/видео.html
make sure you dont have individual origins enabled as pivot point when rotating in edit mode
how can i place the object like one at back ,2nd at little front,3rd at more front , just like your game phone
Just rotate it until you have the right position :)
@ I tried multiple times, but all objects stays in the same line it just can be flip angle not position of each
thanks
The issue I’m facing is with a complex GLTF model I imported. It has a complicated hierarchy and multiple links, which makes it tricky to work with. Even after trying to simplify it, applying the array modifier doesn’t work as expected-rotating the empty doesn’t generate any new instances.
same problem
The array elements appear to be distorted :( what i do wrong?
Do you have a modifier on the main object? If so apply them first
Not working some objects become big some are small
try to not scale the empty and see if it worked. Otherwise apply scale
👍👏
my fps is coming very low....how to fix this issue...ive already selected playback to frame dropping and have enabled the simplify in render settings...please help
Yeah normally it should work with the settings you have selected and also watch it in wireframe mode this can also help. Other than that it could just mean that your pc cant handle all the information. What are the specs of your pc?
not working
Try again it should work 😘