How To Create Realistic Water in Blender

Поделиться
HTML-код
  • Опубликовано: 20 дек 2024

Комментарии • 87

  • @keymaster7323
    @keymaster7323 2 месяца назад +9

    Great tutorial! One additional tip: If you're intending to use this water for an ocean scene, you're better off using a cylinder rather than a cube because, as anyone who lives near the ocean can tell you (or the desert, or the plains for that matter), the horizon follows the curvature of the earth--it's a subtle arc, but noticeable.

  • @tanveernowajmajumder920
    @tanveernowajmajumder920 Год назад +46

    Let me add something here since this is so cool as Expected if anyone wants to generate a wave effect or a reaction to their object on touching the water just make the ocean cube a canvas and the object a brush stroke which i believe is in physics tab then the water will react to the object naturally almost like in real life. But as usual another master tutorial thnx man ur the best

    • @chuckcg
      @chuckcg  Год назад +3

      Thanks! nice tip, I have to try it

    • @melonmatv9112
      @melonmatv9112 Год назад +1

      how do you make the object itself a brush stroke?

  • @kostiplays
    @kostiplays Год назад +11

    Damn dude, you updated right when I was looking for a tutorial in the new version, thanks a lot, I really like the tutorials that you bring and the way you do the them, keep going!

  • @andrewbacon3583
    @andrewbacon3583 10 месяцев назад +6

    Beautiful results!

  • @AdamJensenReal
    @AdamJensenReal 3 месяца назад +1

    To add mix shader 1 tip. CTRL+SHIFT R-mouse hold and drag from 1st to 2nd and it will automatically add mix shader and connect the 2 inputs.

  • @tolisgamer
    @tolisgamer 4 месяца назад

    I think the best water I ever seen!😍

  • @megaminerdl
    @megaminerdl 4 месяца назад +2

    Thank you for the update

  • @anzaklaynimation
    @anzaklaynimation Год назад +4

    Very nice. You explain everything very well.

  • @InnzimM
    @InnzimM 9 месяцев назад

    Огромное спасибо тебе! Действительно полезное пособие. Удачи в развитии канала!
    Thank you very much! Really useful guide. Good luck in developing the channel!

  • @dongiovanni1993
    @dongiovanni1993 5 месяцев назад +1

    Nice tutorial, thank you. And I've noticed that you often add mixing or adding nodes with Shift+A. Note, that in Node Wrangler there are commands 'Lazy mix' (Ctrl+Shift+RMBdrag between nodes (in older versions Alt+RMBdrag)), and also a bunch of mixing commands, with an automatic one among them (select two nodes, then Ctrl+Numpad0). Those commands are much faster, they even reconnect the old output.

    • @chuckcg
      @chuckcg  5 месяцев назад

      Thanks, because these are tutorials I try to show everything, but you right I have to try it

  • @VudooArtz
    @VudooArtz 10 месяцев назад

    Just a Quick tip if you Hold CTRL and SHIFT then RightClick and Drag between two different Shaders, Textures, Etc.. it will Add a mix Node between them and hook it up into the existing out up. :)

    • @chuckcg
      @chuckcg  10 месяцев назад

      Thanks!

  • @squarepantsu5837
    @squarepantsu5837 7 месяцев назад

    Отличный туториал. Без воды, всё по делу :)

  • @andraline-studios
    @andraline-studios 10 месяцев назад

    Good morning,
    Thank you for taking the time to respond to my request.
    After some research I found the source of the problem. In my scene I created a channel and I used the Bolean function and to render it you must first uncheck the eye but especially the camera. The result is that everything is in order now. Thanks again for your help.

  • @AlbertoBusana
    @AlbertoBusana 6 месяцев назад

    Very nice result!

  • @abc4593
    @abc4593 2 месяца назад

    Thank you very much!

  • @evgeniykazantsev9705
    @evgeniykazantsev9705 7 месяцев назад

    Thank you for your work! Perfect stuff

  • @blendertricks6453
    @blendertricks6453 6 месяцев назад

    great tutorial thank you

  • @salem-qt1rt
    @salem-qt1rt 4 месяца назад +1

    estoy seguro de que hablas español, excelente tutorial hermano🤩

    • @chuckcg
      @chuckcg  4 месяца назад +2

      Si claro, este tutorial también está en mi canal en español

  • @andrewphoto4750
    @andrewphoto4750 Год назад +6

    lol i got the email about the 4.0 issue from you.lmao

  • @universalsoldier27
    @universalsoldier27 11 месяцев назад

    Awesome tutorial. I was creating a floating water orb for a spell effect. I like how you explained things here and the effect looks nice BUT it flipped everything upside down whereas using the metallic property on the principle bsdf does not. Definitely following for more tips.

  • @tommegg8486
    @tommegg8486 Год назад +1

    No wonder the water looks janky in blender 4.0 Thanks for the updated tips

    • @chuckcg
      @chuckcg  Год назад +1

      You're welcome, glad it was helpful!

  • @ratus69
    @ratus69 3 месяца назад

    Nice but if you want realistic water stick to white color in Glass BSDF Color, otherwise the water will be tinted as you can see in shallow waters or close to the walls of your structure

    • @chuckcg
      @chuckcg  3 месяца назад

      It makes sense, maybe I changed the color just to show it, but in my render I used a white color, Thanks for let us know.

  • @YinSol
    @YinSol Год назад

    Thank you so much!!

  • @minimonkey7773
    @minimonkey7773 8 месяцев назад +1

    Looks good but I can't see transparency at all. How do I make it more transparent?

    • @chuckcg
      @chuckcg  8 месяцев назад

      are you using cycles render? also check your normals, you can also play with IOR in the glass shader

    • @minimonkey7773
      @minimonkey7773 8 месяцев назад

      @@chuckcg yeah the face normals are blue on the outside, I am on cycles and my IOR on the glass BSDF is .750

    • @minimonkey7773
      @minimonkey7773 8 месяцев назад +1

      I figured it out! I didn't have blend alpha setting turned on haha

  • @vizdotlife
    @vizdotlife Год назад

    Thank you!

  • @guillermospada8980
    @guillermospada8980 Год назад

    muy bueno Carlos

    • @chuckcg
      @chuckcg  Год назад +1

      Gracias Guillermo, que bueno que te sirvio

  • @alfredb.4485
    @alfredb.4485 Год назад

    perfecto gracias!

  • @neige4644
    @neige4644 Год назад

    Hey I really love your videos and I hope you never stop making them!! Can we request videos? ❤️❤️

  • @brycecorden6118
    @brycecorden6118 11 месяцев назад

    Amazing tutorial, super simple to understand. If I wanted to animated this water, how would I go about doing that?

    • @stevenprashanth4328
      @stevenprashanth4328 8 месяцев назад

      One way to do that would be key framing the texture coordinates of the noise texture.

  • @-The_Architect-
    @-The_Architect- 6 месяцев назад

    is there any way you know of to animate this water or do i need to just mess with it until i find a way?

    • @chuckcg
      @chuckcg  6 месяцев назад +1

      animate the noise texture, change it to 4D and animate the W value

    • @-The_Architect-
      @-The_Architect- 6 месяцев назад

      @@chuckcg Ah that's way easier than i was thinking, thanks

  • @allenwong4391
    @allenwong4391 2 месяца назад

    Does anyone has the same problem where using on DOF in camera makes the light reflection on ocean looks very off? 😢

  • @andraline-studios
    @andraline-studios 10 месяцев назад

    Good morning,
    Thank you for this remarkably interesting video. I have a little problem when rendering because the water present in the 3D view disappears when rendering.
    I checked my settings, and they seem to be correct.
    Do you know this problem?
    Thank you in advance for your response.

    • @chuckcg
      @chuckcg  10 месяцев назад

      Did you check the normals? maybe they are flipped.

  • @rizvabahrum3779
    @rizvabahrum3779 Год назад +1

    why not just use ocean modifier?

    • @chuckcg
      @chuckcg  Год назад +4

      This tutorial is about the Water Material, the ocean modifier is a plane, we need something with depth to get the result, if you use a plane this won't work, but you are free to try it.

    • @rizvabahrum3779
      @rizvabahrum3779 Год назад +1

      ah i see,,thanks
      @@chuckcg

  • @theiasou6994
    @theiasou6994 8 месяцев назад

    I have still a problem.
    Whatever I try it still reflects the background
    No video has helped me to make it transparent. Any help?

    • @chuckcg
      @chuckcg  8 месяцев назад

      No transparency? make sure to use cycles and check your normals, if not try to use blender 3.6 to see if it works

  • @jacknight3690
    @jacknight3690 8 месяцев назад

    Perfecto!!!

  • @juanblanco7449
    @juanblanco7449 Год назад

    THANKS

  • @Noutelus
    @Noutelus 8 месяцев назад +1

    I had to play around with material settings to get any transparancy

    • @chuckcg
      @chuckcg  8 месяцев назад

      sometimes this happen to me, could be blender 4? try with 3.6, I think for this material blender 3.6 works better

  • @kotamorii
    @kotamorii 9 месяцев назад

    for me the connection line between both glass and mix and transparent and mix turn red and the material just turns pink...

    • @chuckcg
      @chuckcg  9 месяцев назад +2

      Red line?, make sure both shaders are connected with a Mix Shader and not mix color

    • @kotamorii
      @kotamorii 9 месяцев назад

      @@chuckcg oooh ty haha i put it in a regular mix...

  • @Jewllywood
    @Jewllywood 10 месяцев назад

    is there a way to make the water actually move?

  • @AdamJensenReal
    @AdamJensenReal 3 месяца назад

    Sadly I think lightpath not working for AMD card and specifically for 5700XT and maybe every card under 6000 series. If i use is CameraRay it totally switch to 2nd input means =1 for factor, If I use the is SHadowRay or is DiffuseRay its switch all to input 1 means its 0 for fac.. It doest not separate rays its not using raytracing at all. The render is Transparent or Glass not in between. Im with the newest drivers from September. Someone can confirm is this work for AMD and what cards are you using?
    EDIT in fact its the volume absorption and volume at all that is making something wrong. I cant achieve what you do in tutorial.

  • @basspig
    @basspig Год назад +1

    So many projects break with some blender updates. I have a folder full of blender demo files that don't work after blender 3.0. It seems to me that if blender wants to be an industry standard they need not to break their files with every update.

    • @chuckcg
      @chuckcg  Год назад +1

      This happened to me only with some geometry nodes projects, but now when I open any blend file saved with an older version, blender 4.0 breaks it

    • @basspig
      @basspig Год назад +1

      @@chuckcg The lack of backward compatibility really ruins the usefulness of Blender in a professional environment.
      It also screwed up my textures on mirrored and applied objects in one project. Newer versions have a repeating clapboard look to the wood panels. Ugh.

    • @tylerdobson7868
      @tylerdobson7868 10 месяцев назад +1

      Thats why they have LTS versions for studios so they dont need to update every few months :)

    • @vladartiomav2473
      @vladartiomav2473 10 месяцев назад +1

      Sure that's anoying. But always make your backups, this is the basic reflex.
      Also, you can have different executables of Blender on your computer. So you can open older projects in older version of Blender. Just use the portable version for this.

    • @basspig
      @basspig 10 месяцев назад

      @@vladartiomav2473 even the backups don't work on current versions of Blender. I don't like the fact that with each update, older projects are broken. I used to keep a few versions of Blender, but I found that each one takes up several GB of space in the users/documents and settings folders as all extensions are duplicated for each Blender environment. Too much overhead. Nowadays I just keep one version on my PC.

  • @brokeboy8869
    @brokeboy8869 6 месяцев назад

    Pls do this tutorial on blender 4.1 bcs the result is different

    • @chuckcg
      @chuckcg  6 месяцев назад +2

      This Is for Blender 4, 4.1, make sure to use cycles, maybe the diferencie Is the assets I used, the lighting etc, but the shader works in 4.1, I always use it.

  • @AuzerAuzerovich
    @AuzerAuzerovich 7 месяцев назад

    А теперь можно тоже самое, но в 40 тысяч раз медленнее😊

  • @tanveernowajmajumder920
    @tanveernowajmajumder920 Год назад

    ❤❤❤

  • @rafayrehman29
    @rafayrehman29 Год назад

    Omg

  • @2dquix
    @2dquix 10 месяцев назад +3

    i cant see through my water

    • @2dquix
      @2dquix 10 месяцев назад +10

      nvm its because i was using evee it sucks it doesnt work on evee :( im trying to make liminal spaces but i dont want it to take forever to render

    • @lilliblu4024
      @lilliblu4024 8 месяцев назад

      @@2dquix ruclips.net/video/VEdd9CynwQU/видео.html

    • @EinsteinInTraining938
      @EinsteinInTraining938 6 месяцев назад

      @@2dquix have you tried watching blender guru’s video about ways to make cycles render faster

    • @Neliciae
      @Neliciae 5 месяцев назад

      @@2dquixtry taking a look at render time hacks on here, I’ve seen a few videos mentioned taking a 30 min render to 2 mins.

  • @nepzel42069
    @nepzel42069 3 месяца назад

    The submerged part is not showing. I guess 4.1.1 couldn't pull it. Otherwise, the top portion looks beautiful.

  • @smilgu
    @smilgu Год назад

    Thank you!

    • @chuckcg
      @chuckcg  Год назад +1

      You're welcome!