I like the fact that Skyghost kept looking at Anomidae after they stop dancing. They no longer care if the player suspects anything, they are clearly embarrassed that the player saw them dancing.
I theorize that the "ghost" trapped inside lucy wasnt just playing that music because it wanted to, it was probably the default sound that it could play to scream for help
Also another theory i have is that this might be the original "Mona" Eida trapped because at some point it escaped (from a theory i saw) so eida captured other, this might be the original one, thr original "mona"
Pretty sure the animation lucy did at 35:14 was the "on fire" animation, that means they've been burning from the ent_fire command he assumed did nothing and drowning for a very long time, if we're dealing with actual sentience here, that is some pretty brutal stuff. Also the heavy smiling at Anomidae on the way there is some actual blink and you miss it stuff, love it. That being said, I hope Anomidae's lack of auditory spatial awareness becomes a running gag in the series, because holy crap for someone with an intimate knowledge of the source engine, bro has NOT played much Counter Strike if he couldn't instantly triangulate the exact XYZ coordinates on the map where radio1 was playing from. That game will train your ears to hear a pin drop and know exactly how far it fell and where it fell to.
i get the 'where is that coming from?' complaints but I mostly read that as 'ok which of these things is making the noise' followed by 'there's no fucking way the thing I made is making the noise/ getting too nervous that it was making the noise.' Also, isnt ent_fire command just the command for lighting in general?
i thought ent_fire was for "firing" or triggering a routine/script/event edit- oh he DID use ent_fire to set it on fire lol, internet was crapping out and watched it at like 240p
What's interesting is the text being generated by the FSKY server in maps is likely due to Eida creating similar text in his maps to communicate with 'ghosts' and then using the send command to upload the map into FSKY's dataset for the map generation algorithm. Eida unknowingly was sending unwanted training data to the server and the FSKY admins had no idea where it was coming from
unironically tho why is there a correlation between type-5's dancing like its happened twice now (3 times if you count the fsky ad) seriously whats going on
so i took a closer look at the presenter in the water and here's what i found: - You can see an outline of flashing color, especially on her hair. So there's probably a flashing light (I'll call it a buglight, since this flashing color is a bug in sfm) behind her. - Contrary to what many others believe, no it is not dancing. And no, it's not an on fire animation, at least that i can find. I've gone into sfm and looked at all the built-in hl2 animations for the zombie, normal combine soldier, prison combine soldier, and alyx. The closest i ever got was the combine's bugbait animation, but it still doesn't look quite right. Instead I think this is a sort of type5 scenario where the 'npc' can move freely, or a very simple animation (like one that might be made in the sfm demos) - The presenter's legs are using IK. The feet are locked in one position and don't move, the legs just seem to interpolate to where they should be The animation: To me, there's a few possibilities. 1. It's a type5 scenario, and the presenter can move freely. There's not a whole lot of evidence for this, but the model does seem to move realistically (until snapping to the A pose while staring at the player) 2. It's a super simple animation, possibly made in an sfm demo type scenario. This is possible, the key poses do look a little strange, though not as strange as the sfm demos shown earlier. Looking closer, the animation seems to have 2 main key poses, that it linearly moves between. The model using IK would also explain the somewhat realistic movement. Theories on the presenter: - The radio01 (or whatever the sound file was) could be a cry for help. - The presenter could be trying to stop herself from drowning - The presenter is some sort of higher intelligent type5 npc. I saw someone else theorize this, but skyghost/presenter could be smart enough to know to avoid something like a flying viewpoint. It could be seen as an umbrella man. Hell, maybe anomidae is using umbrella man for the player model, though it's probably more likely that it's the default hl2 player model. However the hl2 player model does have a similar-ish feel to the umbrella man. Another skyghost?: - Just before anomidae finds the presenter in the water, he flies by a heavy, who on the last frame looks straight at him with a large smile on his face. This is likely to be the ERROR we see earlier on. Perhaps there's more than one skyghost? the presenter does not have any face controls, from what i can tell, so we haven't seen a skyghost change the face of a model. Someone else noted that anomidae spawned ONE of each model in source. But later, we see 2 heavies next to the presenter. (31:57) I propose that one of those heavies is another skyghost. A friend to the first skyghost? A stranger? The same skyghost could also be controlling both, however that leaves the massive hole of the presenter reacting to being drowned (and possibly on fire invisibly). - It's difficult to see, and entirely possible that it's just lighting, but the heavy on the right (which is in the same place as the smiling heavy) seems to be making a sadder face than the default. - I will call the presenter skyghost Skyghost1, and the heavy skyghost Skyghost2 Cryptic ending: After "13. Thanks for watching!", you may have noticed some glitches. These, of course, contain some secrets. 1. For a single frame, "14. hi" appears. This is probably just a joke lmao. (hi anomidae) 2. After that, we can see a scene made in SFM. There is a heavy who has no textures, and a floating character in a chair, and another heavy with no textures to the side. Heavy1 clips through a door in the background. He has his left leg slightly lifted and his arm outstretched. The character falls to the floor, looking at the camera. It's difficult to figure out what model this might be. The model has long pants, long sleeve shirt (with something at the ends), and shoes that have physical laces on them. It's possible that this is a day of defeat soldier model with full black textures. Heavy2 just vibrates all over, using the motion blur to make the scene a little messier. There's also a "made with source filmmaker" facing away from us in the background. It's difficult to figure out what exactly this means, but perhaps the sfm demos are creating videos now, more complex with more than a single model. Maybe, **they're growing.** Strange behavior: Thewhat proposed that we may not be able to entirely trust Anomidae or the Project Skybox team, or maybe even both. When the presenter is dropped into the water, we get absolutely zero dialogue the entire time. Checking the captions doesn't give us anything, like it did when the portal crash was recorded. There's a few possible reasons that this could be: 1. Someone else did it? Well this is fairly unlikely, as Anomidae is not surprised that the model is gone. 2. Anomidae did it secretly? Still doesn't really explain the lack of dialogue, since this is his own home, most likely. 3. Anomidae is in the wrong state of mind, trying to replicate eidamona, and/or feels guilt over what he is doing? This is the most likely scenario. Up until now, eidamona and Anomidae have had vastly different ways of investigating this mystery. Eidamona has been known to torture the npcs to try and get them to be more active. Now Anomidae is trying to do a similar thing. He talks about how damaging the npcs gets them to be more active. He mentions that there aren't really ways to damage something since they don't have weapons. So, perhaps he tried to drown Skyghost1 in order to get it to do something. In fact, Anomidae's "oh shit" doesn't sound so scared, but rather like he's suddenly caught or discovered something, or perhaps something he tried *succeded.* It's also worth pointing out that although Skyghost2 seems to smile when Skyghost1 is about to be drowned, this could just be Skyghost2 moving the face controls very high in surprise/shock, without having a full grasp of what exactly they do or look like. So uh ig i accidentally made over a page of talking about the ending. oops. maybe i'll try to make a video at some point lmao.
Just so you know, the cryptic scene after the "Thanks for watching!" appears is just the original teaser for SKY//BOX from his older video "Source Filmmaker 10th Anniversary Into." I don't think it has much meaning.
i think it makes more sense to say that the type-5 npcs are scared of the interloper. in all type-5's, the pov entities are helpless and powerless while the interloper has all the control.
@@avalancherelapse I agree, also the way the terrorist kept raising and lowering his gun when looking at the umbrella seemed like he was really unsure what to even do in that situation And in some cases the POV / DMNPC straight up runs away from the anomalies
If the Umbrella Man and the demos are connected, wouldn’t it be more accurate to say that the Type 5s might instead recognize em? Remember that these aren’t generated, probably, but “demos” that someone had to record, possibly stored on the server Anomiidae lost connection to.
A few things I found of note. When Lucy explained to us how runtime worked, she was drawn. They possibly didn’t want to use the “Presenter” model because it was possibly haunted? When the “Presenter” model was playing Distorted Trumpets, it was doing the exact same dance animation as the FSKY commercial.
I think it is linked to the beach type 5 demo as that demo might be when the Mona obsessed guy captured either a dmnpc or an umbrella man and forced it into a female model ... due note that "mona" is called olive but Mona simp chose to ignore them spelling olive and unintentionally set it loose so he caught a second on which Is most likely now what redness the lights as the dm editor might just be sfm
One thing I noticed that when Lucy is playing the trumpet song and hitting the nae nae is that she's specifically looping the part where Judith is saying "Gordon, can you hear me?"
35:15 going frame by frame, you can see that while the presenter is moving, the outline of her hair is shimmering, like that light in helmetcreek and the model doesn't normally do that from what i've seen, so something's probably up
@@KlazGuy but it's strange that it only happened at that exact moment and the flashing light did intentionally appear before (flashnuke, helmetcreek), so we can't automatically assume that it was just a bug
That last part was genuinely the most unnerved/creeped out I've felt since umbrella man sent you to the void way back in the first portal video, very well done!
With Type 6 demos, you can actually observe their ending behavior in a few clips and they match other types when there is nothing to do and the camera are spasm in place. This could mean Type 6 isn't actually a new type, rather we've only ever seen the end of them which tells us a lot. Remember we normally have finite time to generate demos, in context this can be inferred to mean that once all Type 6 reach their end state then the time window closes. This also means if we figure out "why" they are doing this we might be able to force it. This entire process seems to be like clearing a cache or cleaning up to prevent memory leaks, as observed by how they are deleting objects and especially their behavior with things which have "living" actors. This also means we can potentially force Interloper to start, if we can insert enough of this data as any cleaning system likely has an emergency start up trigger. We just have to figure out what this data is exactly and we can force spawn enough. Since it got stuck in a new open map, we can further infer that it interacts with closed maps which fits the above theme of cleaning up. It needs something to become inactive. So assets and closed maps with intensely filled maps taking longer. We can use these observations, if correct, to possibly extend the window of Interloper or force Interloper to run on our terms should we lose Skyghost for whatever reason.
Spite lol waits for him to upload just so he can update and make thewhats info obsolete. Dudes re-uploaded and added so many chapters to the same video at this point
one thing i actually kind of like in this series that i don't like in others are its jumpscares the build up is so obvious and you know it's going to hit you but it still sends chills down my spine and makes me jump after it and afterwards kinda just sitting there like "that's a dumb thing to get scared by"
Who wants to bet Anomi is an Umbrella Man to the Presenter? Edit: Like, the Presenter has some sort of relation to the Type-5 POV entities, is smart enough to hide from Umbrella Men, and thinks Anomi is an Umbrella Man.
on 31:57 it gives off a very uncomfortable vibe its like something instead of someone is controlling the character and putting the anomaly in the water
What I think is interesting is that its very similiar to one of the lost type 5 recordings if I remember correctly, only this time its from a different perspective
@@Bammesgecko absolutely reads like a type5. the watching of the viewport-perspective character leading to the t5 npc being drowned, i wouldn't be surprised if all t5 npcs ended up being long-term runtime experiments that ended with that.
This video was primarily reconfirming everything we already found out from the Interloper 8 investigation, and suspicions on FSKY and what not but it was still a nice little hype moment to have that happen and see so many shout outs. Despite that I feel the investigation is going to be far more morally questionable from here on out. Anomi is going to see Eidas treatment of Mona and start to "Damage Trigger" his own DNPC to get a response out of it. This is going to really blur the moral lines from now on. Unless of course it starts being more cooperative like it might be by the end of the video. Also disappointed he didn't bring up the 2021 map from his old archive channel that one is a pretty important plot point.
Well, there's so many fucking parallels between EIDAMONA and ANOMIDAE channels (these 2 words are also an anagrams to each other) I start thinking it's just a channel of an older Jan (EIDA's real name)
he didn't bring up a lot of things like the hidden messages in SFM, Type 6 going to other maps in void, shoe jump scare in one of the demos, Eida interloper POV and a lot more maybe in the next video?
My theory as to why there are so many types 6 showing up is because fsky is aware of the sudden gain in interest into the interloper mystery and are in fullblown panic mode trying to delete as much evidence as possible into their "experiment"
Well, from what we saw in the Eidamona entity capture video, these things aren't really confined to anything unless you force them to be (and even then, they can apparently still "escape", including taking over control of the player inputs in other running source games). So it could be the same entity controlling multiple objects/character models, OR there could even be multiple entities there. Remember, the interrupted demo (which is where the entity likely came from, since we see in that eidamona video that interrupting a demo is a critical part of the process) did include two distinct entities: The malformed heavy, and the POV character that started acting like a type 6. In any case, this whole sequence of events confirms that the entities can see beyond the projectskybox process (at least into other source games/demos being played, if not beyond), and it definitely makes it look like whatever is inside Projectskybox is intelligent enough to intentionally mess with Anomidae.
im guessing he didnt put her in the water, right? all the other times he talked EXEPT when he drowned it. Plus he acted surprised when he heard the radio clearly coming from where he whould have put her. Im guessing that its probebly someone else that put her there without telling him.
But wouldn’t he have been concerned if the model he was supposed to keep an eye on just vanished? The model was put in the water on the 4th of March and Anomidae noticed the radio was on the 15th of May. Thats a-lot of time for him to notice that the model disappeared. I believe that the surprise came from the model fully moving before going back into a A pose.
what do you mean "someone else," that doesn't even make sense. he was surprised because it takes a long time to see any changes and probably simply got bored and forgot.
@@lightningkitten March 4th doesn't have any commentary. It's pretty reasonable to assume it's a different person, or Anomi is developing early memory problems
@@ghoust592 that's the thing, it doesn't have commentary. if this happened without his input he would absolutely have commentary on it because that would be insane. there's nothing to suggest another person did this; the author's intent here was not to suggest another's input but to create suspense by taking so long.
30:29 im sure that error was left by an interloper, remember back in the cs source type 5 when you loaded up the demo map. The places where the interlopers where there was an error sign, Skyghost might not have moved at all so as to not alert the interloper that was snooping around in projectskybox
Shit was intense and scary and then lucy started hitting that yoinky sploinky HARD! Loved it so much. I hope in the end this is all some silent hill dog type scenario.
an interesting thought but i believe these are meant to be very old demo files, i don't think they would have been considering countermeasures like this at the time with virtually no public knowledge of their existence.
It's unlikely to be intentional, since the original comment on that demo expresses confusion as to what it even is. It's still possible that the entites have some attachment to this soundbite in particular, but I think it's more likely that this whole sequence of events was just meant to strongly illustrate that the entity inside projectskybox can see/interact with what's happening in other source processes/demos on the same computer - Kind of like how demos in one process could be seen by/influence the "source void" in the Portal RTX anomaly. Remember, we see a very similar situation at the end of Eidamona episode 8 - Where their confined entity starts messing with a separate HL2EP1 game.
Jesus Christ, the tf2 vc demo feels like one of those dynamic sentient npc things feels like it found a way to communicate, like a radio or something and was banging on a door, trapped
Ok, so I can theorize that the entity trapped in the scientist model is Umbrella man, as when trapped, the command stopped working and only projectskybox appears to have abnormal activities. The Umbrella man can be the “Source” to all anomalies there.
@@lightningkitten I mean, when you look at Interloper ep 8/8 of Eida, (apparently) the one entity being trapped inside that female citizen model is Umbrella man, and they also display no similar behavior to its original form anyway. And the ERROR entity, we actually have no idea about it. Only thing we can theorize is that the entity trapped inside the model spawned it, in this case, the Umbrella man.
@@zanertheslayer2407so earlier, Anomi mentioned Eida’s method of inflicting dmg on the “body” to make the entity inside interacting, but he also noted that no command or weapon in the projectskybox mod available. So the only way he could come up with is drowning it.
About that skyghost is most likely a dmnpc aidamona trapped which might be an umbrella man As the dmnpc uses the name olive And the umbrella man model file name is called olive
He loads one of each Source model, and then later we see Skyghost near TWO heavies, and then a Heavy smiles at him near the end of the video. The Error, whatever it was, definitely loaded in was a heavy once the models were in the mod
Seems the skyghost used the zombie burning animation.... also the same audio part repeating... tho its an iconic music part everyone remembers. Like the others said, maybe a cry for help because yeah, you might have not any direct hit dmg, but you forgot the drowning system. So we can figure out 2 things by that. 1 skyghost uses a song from hl2 ik repeat on that specific noteset, could be investigated if there was an audio file created while you hotplugged the other source files into the mod 2. Damages still exists from the game, but not entity wise dmg, one thing that proved it is the drowning system... iirc it uses the trigger_hurt type of dmg, which is mostly used when props hurts you, or killbarriers when those are created... Last bit, even if you have no weapons, entities can creates damages, magnusson device, combine bomb, red barrel, and even the rotating blade from the traps still have a point of dmg on those if thrown fast enough (think the sawblades too when you gravshot them) Since adding npc's or weapons should require a restart, assets that have those properties shouldn't. You might go look into it ;) Have fun speculating people ! :D Edit : fixed some small mistakes + spaced out the points so it hurts less to read it lmao
well skyghost was underwater for a bit over two months so even if the hurt trigger wasnt there if it was me id prolly call for help after being underwater that long
@@Ice_Slayer88-lq6il true, true, but maybe like Mona, it took time again to try and find something and make it work out to interract, the Mona was able to put letters and stuff like that after giving this ability, but movement and sound is something to be done too. So maybe by the runtime and the fact they were trapped this long, skyghost was doing like Mona did, instancing an animation and a sound since everything else didnt seemed to work ? This could be another point to check, when that happened, we havent seen the console being up to see what events occured before, when it happened and after, maybe like the dmx files, there is maybe an hidden message along that. Something i thought about too : When trying to spawn a half done model or a non existing one, it gives this error, but in console it also gives WHAT the model was supposed to spawn... could be interesting to check too if it happens again 👀
@@SnoWDooM_Fraone problem there was two the Mona's One escaped and the other was deleted The first ones real name is olive who was an umbrella man before the torture
As one commenter said, it's playing the part where a character says "can you hear me, Gordon?". It's probably a cry for help. Notice how it stopped the second Anomi found it.
yeah wasn't there a server that's been running for years or smth (or a year i don't remember) that had that problem of the game being screwed up im pretty sure there's a video about this
ANOMI BECOMES THE EIDA............ Full circle, following his every step, Anomi came to torturing dmnpcs too... Even though it might seem justifiable because it's an INVESTIGATION and we want answers... Well, Eida wanted answers too! He used all the same methods Anomi used but was brushed off as a lunatic who "tortured his tulps girlfriend for fun", HYPOCRISY ISN'T IT??? I'M SOOO CURIOUS WHAT'S GONNA HAPPEN NEXT... Please don't totrure her I swear to god
@@blockyround2160 It's kind of an open question how much distinction there is. They might both be similar constructs, just operating with different guidelines, so to speak.
Hi, as Machine Learning Engineer, I see what in messages they’re talking about machine learning terms like “overfitting” and “it’s learning how to type”. Looks like they have some custom made neural network to generate maps, now it’s starts to get more interesting for me😅 UPD: Now I have crazy theory, maybe interloper anomalies created by some neural network which randomly makes some events during the game, but again it’s just a theory, need to think more about it, also this theory can explain why anomalies are not in files
I saw the presenter watching, but it was so obvious I thought she just had head tracking enabled Also I hope there's some in-game significance to Eida and Mona being an anagram of Anomidae, but they showed up so early in the series it may not have been that far thought out yet
Part of it is likely to show that the two are reflections of each other Both are unreliable narrators, one being biased towards making a tulpa girlfriend and the other clearly hiding something They each are tackling this with opposite mindsets. One supernatural and one purely scientific And they both have managed to capture and are now torturing a DMPC in their own custom worlds to try and get reactions
I feel like the anagram thing is just signaling how similar both of them are. Anomi is performing the same actions as Eida, with harming the DM NPC and cutting out parts of the dialogue/video
This is also not the first time the 'Head tracking player' npc was noted. Eather in the manifest or somewhere else I remember that in one map there was a Scout from tf2 embedded in the wall and if you clip into it you can see how its head is just following the player. After some time it just 'zoops' off into who knows where.
Skyghost facinates me for several reasons. Those being: A: I am assuming it was using the mic feature in TF2 to play the distorted trumpet sound. How did it get that sound, and how did it find out how to use the tf2 mic? B: how and why was there a banging noise when the mic being used? C: why does it dislike the water? is it "drowning'? Does this imply that the skyghost has the ability to actually feel pain unlike your standard npc? Also, my theory for why skyghost exists is that when projectskybox was loaded with that model, the accidentally captured whatever skyghost is inside of the model. It's as if projectskybox acted as the right conditions, and the model they placed acted as the trap/host for the skyghost. Also, what if they set up ten's of projectskybox-like rooms to try to capture more skyghosts? Absolutely fascinating.
DMNPCs are able to fully interact to the world and enviornments around them, IE they can feel pain from not just in ingame things like gunshots but also drowning and other sources of harm as well. It's possible that it was trying to communicate with Anomidae with the mic telling him that it's trapped and it wants to be free.
Omg the interloper does act dance while the creepy trumpet music plays. Still though, this is such a cool arg series. I love all the in-engine shinenigans
@@TheWardenEngineer No, the what show addressed this because the voice line means for missing audio file. The line in misty also was the dmnpc calling for help, but there wasn't audio file for it. Same with umbrella man appearing. It also makes a sound but missing so the dr kleiner's voice line is heard.
@@hmm4774 where does it get used for the umbrella man spawn sound? in misty it could've just been the dynamic npc trying to speak 3 times while the umbrella men simply have no spawn sounds (unless the spawn sound is also the sound they use when they get aggressive). So unless i lost something i don't think it's confirmed.
i wonder if the skyghost possibly attempts to "possess" every model or prop or what not in the map, and maybe if it runs out, thats when it creates those errors.
I recently binged this series, and my favorite part of it is that it doesn't feel like a lot of internet horror, there's no real creepypasta element apart from the Type 5 demos. It reminds me, more than any ARG or horror series on the internet, of deconstructive parody works like Discworld, just played for horror instead of comedy. The essential thesis of the series is "there's this secret console command that plays weird demos" and the ENTIRE series is about an alternate reality where this is a real thing and the modern, real internet is working on ways to solve it. Many people's first thought would be to brute force demos to get more info, so they develop a macro program that launches ten Source games at once and spams the command. Another person's thought would be to test it out in a completely hand-crafted Source game, so they create their own branch and do experiments with it. When a new concept is introduced like the void clones inside of Portal RTX, they don't solve it by doing some kind of spooky mystery. Someone has the very smart idea of using the tools already present in the Source engine, that being Garry's Mod's cameras, to do 100x the work with only a tiny amount of effort. It's a ridiculously smart series, and it feels ridiculously real. It's authentic. Stuff goes wrong, not for spooky "my ghost is in the computer" reasons, but just because they're humans. Anomi accidentally loads a GoldSrc game instead of a Source game, they try experiments that don't work. Eida, meanwhile, feels like the perfect foil to this. Eida, while being very Source savvy, is extremely superstitious and gullible. They feel almost like a parody of your usual ARG protagonist, the main group feel like scientists whereas Eida feels like the Blair Witch kids. It's frustrating just how close they got, but were limited by their belief of ghosts in the machine. But you can't even be that mad, because if I uncovered this stuff all by myself in the late 2000s? Yeah, I'd believe ghosts were real and one is in my computer! It's easy to side with them because A.I is NOT this advanced in real life, but at the same time it's very easy to take that as a suspense of disbelief. Bottom line, it's a masterpiece.
its weird how there were banging noises within the tf2 voice chat which could be something is trapped and trying to get out. what's also weird is that distorted trumpets was playing in both terminals of tf2 and projectskybox, maybe it's a certain code
what if instead of interloper it was freakyloper, and instead of the umbrella man chasing down type 5s he got freaky with them and instead of demos we were seeing videos of their freaky actions together
we can see that in some demos "hi" and "goodbye" appear in chat. Definitely correlated, but why is that also appearing on the editing side? i'm so damn curious too
@@DiggeiMikemaX It might be the entity reaching out, if Anomi edited this video on the same PC where Projectskybox is running. As the ending demonstrates, it can see (and likely mess with) what's happening inside other source processes, at least. So maybe it can interfere with non-source stuff too.
@@BackwardsPancake oh yeah you're right. plus intros and outros are getting more "fucked" the more he's investigating... Also in the outro the thing that is "annoying" me the most since ep1, is the "frame#" thingie.... there's space for 8, yet 7 are there, one is missing.... WHY IS IT MISSING?! WHAT DOES THAT MEAN?! (probably nothing and i'm wasting my time)
to me, when the error model showed up it looked like the skyghost was trying to act like a normal npc. she quickly turned her head back when the player showed up. she probably is trying to hide the fact that she's a dmnpc
The presentation of this series has consistently improved with every update, and incorporating elements of the presentation itself into the work is genuine artistry. Wonderful work.
Right at 35:54 just after "13. thanks for watching", for one frame (You probably need to be on a computer to skim through the frames using the , and . keys) theres a "14. hi" idk what this is but i just thought i should say cause nobody else seems to have seen it yet!
This video came into my recommendations and im very confused about it, is it part of a series? I thought this was a documentary or something but it probably isnt idk.
@@OWO_EDITS Welcome to the series this is part 9, I recommend you start with interloper 1, the whole mystery will make more sense and be more enjoyable
My theory: drawing from thewhat's theory, i think the heavy from the tf2 server cutoff demo split into two entities, a dmpc and a crasher, and i think both of them made their way into project skybox somehow. I think the rogue dmpc inhabited lucy's body, creating skyghost, while the crasher made their way into the map along with them, hence why there is an entity other than skyghost that reacts to the player 34:37, the heavy that smiles at anomidae. This heavy model must be the crasher, as why would anomidae spawn two heavy models 31:58, when he only spawned one of every other source model. instead, what i believe happened is that after anomidae spawned all the models, the tf2 crasher was given its heavy model back, rather than remaining an error sign, which it was on february 16th. finally, during the march 4th segment at 31:55, and this feels like a little more of a stretch, but i think potentially, the crasher leaves the heavy model and controls the player model, taking skyghost and placing them in the water to hurt them as its been shown that crashers can no longer delete entities once fsky servers are offline. this part of the theory kinda lends to why anomidae would be confused at skyghost's absence and why he would take a while to find them in the water, it was not him who placed them there, plus, it seems crashers/umbrella men have a history of trying to kill dmpc's by drowning
holy moly and or macaroni this is the best theory for the skyghost drowning ive seen yet! this explains why anomi is silent on march 4!🤯 BECAUSE HE WASNT THERE!!!😱🤯🤯🤯
At 30:26, you can see the error spawn in as skyghost raises her left arm in its direction Her arm is lowered again only after a few frames (go frame by frame using , and . on your keyboard)
So what we learned in this episode: Anomi drowned a ghost and made it hit the griddy
What the sigma
Erm?? What the sigma?
🤯
lmao
666 likes
I like the fact that Skyghost kept looking at Anomidae after they stop dancing.
They no longer care if the player suspects anything, they are clearly embarrassed that the player saw them dancing.
so true
"Uuuh... uh... you-yooou saw nothing!"
or when the player looked at them after the error sign they immediately looked away
@@Typocat "Ohhhhh shit I left my [REDACTED] out what am I go-" * Scared A-pose Moment*
@@Typocat the skyghost is such a cute dork.
I theorize that the "ghost" trapped inside lucy wasnt just playing that music because it wanted to, it was probably the default sound that it could play to scream for help
You can hear the banging from the tf2 VC
Also another theory i have is that this might be the original "Mona" Eida trapped because at some point it escaped (from a theory i saw) so eida captured other, this might be the original one, thr original "mona"
@@Joseph-kp8iz The banging in that demo happened way before.
lucy??? GHOST??? INTERLOPER IS GORILLA TAG CONFIRMED?????
@@Arbolez The thing is Eida didn't trap Mona, he trapped the Umbrella Man
Type 6 demos are Gmod RP admins
GOLDEN
Type 7 demos are Gmod RPers
Ć̶͚į̶̡̏̀t̴̊͜i̸̡͇͝z̶̙͚̆͋ȇ̵̡͔n̵̰͊͋ș̷́͐ ̶̫͝a̸͈̚r̶̫̈́e̴̠̗͑̾ṋ̵̀̀ͅ'̴͔̌̈́ṱ̵̨̀ ̴̨̤̀s̵̹̤̉͠ǔ̷̹p̵͈̽̕p̴̙̳̌̈o̶̬̍̀s̸̖̜͆e̶͇̥͠d̸͙̓ ̸̳̩̌t̵̠̭͘͝o̶͚̱͊̔ ̷͇͆́ḩ̴̗̽ą̵̇ṽ̶̢͚̌ȩ̵̕͠ ̸̡͉̐͌g̴̮͊u̵̗̲͘ṇ̴̡͌s̴͔̣̽͑
@@RighteousBryan you dont even know whats a Type 7 Demo.
lmfao fr
When Lucy started to get quirky at night at the end everyone started interloping
i interloped gallons
Whoah whoah whoah
interloped for 3 days
She interloping on my SKYBOX til i BYE BYE
I have done nothing but interlope for 3 days
Pretty sure the animation lucy did at 35:14 was the "on fire" animation, that means they've been burning from the ent_fire command he assumed did nothing and drowning for a very long time, if we're dealing with actual sentience here, that is some pretty brutal stuff. Also the heavy smiling at Anomidae on the way there is some actual blink and you miss it stuff, love it.
That being said, I hope Anomidae's lack of auditory spatial awareness becomes a running gag in the series, because holy crap for someone with an intimate knowledge of the source engine, bro has NOT played much Counter Strike if he couldn't instantly triangulate the exact XYZ coordinates on the map where radio1 was playing from. That game will train your ears to hear a pin drop and know exactly how far it fell and where it fell to.
i get the 'where is that coming from?' complaints but I mostly read that as 'ok which of these things is making the noise' followed by 'there's no fucking way the thing I made is making the noise/ getting too nervous that it was making the noise.' Also, isnt ent_fire command just the command for lighting in general?
i thought ent_fire was for "firing" or triggering a routine/script/event
edit- oh he DID use ent_fire to set it on fire lol, internet was crapping out and watched it at like 240p
nah thats the fsky ad dance
@@mastermaguku7818 i think so but i'm too lazy to check
Nah, Lucy was hitting a brutal epic fire metal guitar solo with more pyrotechnics than Rammstein
34:37 As Anomi goes past the heavy, you can see him smile. How sweet. :)
spooky
Oh shit I didn't see that
It may be turning in to a safehaven. Type 5s could possibly be possessing the models, since we're disconnected from the interloper command
"Shit's haunted bro, lol".
The friendly smiler :D
What's interesting is the text being generated by the FSKY server in maps is likely due to Eida creating similar text in his maps to communicate with 'ghosts' and then using the send command to upload the map into FSKY's dataset for the map generation algorithm. Eida unknowingly was sending unwanted training data to the server and the FSKY admins had no idea where it was coming from
This seems likely to be what's actually happening.
bro actually taught a PC the alphabet
@@circleinforthecube5170 yes and he did a very good job
that's a really smart catch, actually
dude was teaching the ai how to make disturbing shit lmao
17:05 i really love that in canon crashers are distracted by pretty birds
misread that as angry birds god I'm tired
@@squasherdown by any chance, is it 4 am for you?
@@sirdur-i2t no
@@squasherdowna rare people playground player!
they're trying, man
cut them some slack
35:13 Cant Believe Skyghost really pulled out the Whip and Nae Nae on him, and that's just the biggest break in the mystery yet.
Personally, I see it as her kneeling and having her hands together to pray.
@@darkestccino5405That is the gmod dance emote. Skyghost was absolutely hitting the griddy on broham
THE WEEZER IS REAL!!@!!1!!!!!
higuy and lucy oiled up who winning the twerk off
unironically tho why is there a correlation between type-5's dancing like its happened twice now (3 times if you count the fsky ad) seriously whats going on
OFFICEHEAD IS REAL
Thewhatshow you know your duty we are all waiting. Jokes aside I love your videos
WE GETTING THAT OFFICE HEAD!
congrats
DUN* can we get type 5? (tyyyype 5555) oh oh oh
time to upload your 40th interloper analysis video, cant wait!
This series has truly reached its darkest, scariest depth yet: investigating Postal 3.
disliked
sigma balls
THE TRUE WORST GAME EVER MADE
FACTS
i am NOT liking your comment 😡😡😡😡😡😡
19:30 Probably the most recognition Postal 3 has gotten since it came out. Completely forgot that game was made in Source.
who knows maybe postal 3 will be our next door to the demo void
@@DeadlinePhil
Postal 3 IS the demo void
Umbrella man doesn't even want to go in there. It generated 1 type 6 scan and said NOPE
Also, Dystopia.
im sos sad the worse postal game was made in source
The entire chat was straight up simping for Lucy lol
Edit: Man you guys in the replies are so down bad lmao
Bulruh
I wonder whats the person that voiced Lucy reaction lol
Yeah so was I
SHE'S CUTE
She is hot
Man's got no concept of 3 dimensional audio
Like, he stands in one spot for minutes while I f*cking sweating my balls out cause something is hitting the griddy behind him under water
i love this series but god damn his acting is so bad sometimes
that was the first time i lost my immersion
I get he did it to build suspense but come ON man nobody is that bad at locating an audio source
@@quartz930 except people with no stereo speakers
I love the general energy of being like "yeah we want to see the skybox thing move again" and just being very concerned whenever it moves
It's like asking a ghost not to be creepy.
Skyghost just dancing to distorted trumpets like there ain't no one watching... cause there weren't!
Well, it doesn't seem dancing, it's like some kind of random battle anims (at least for me)
@@TheWardenEngineerit's the gmod dance animation
@@kijete
Doesn't seem to be...
@@TheWardenEngineer trust me i'm the world's leading gmod dance expert
@@TheWardenEngineer kinda looks like she was just air guitaring the music in the background
Interloper is a micspammer now 😭😭😭
the interloper gets quirky at night
GET BEHIND ME DOCTOR
@@SaintRedFoxjawohl
@@mochiidabrochii CHARGE ME
@@IodizedNaCL ja!
so i took a closer look at the presenter in the water and here's what i found:
- You can see an outline of flashing color, especially on her hair. So there's probably a flashing light (I'll call it a buglight, since this flashing color is a bug in sfm) behind her.
- Contrary to what many others believe, no it is not dancing. And no, it's not an on fire animation, at least that i can find. I've gone into sfm and looked at all the built-in hl2 animations for the zombie, normal combine soldier, prison combine soldier, and alyx. The closest i ever got was the combine's bugbait animation, but it still doesn't look quite right. Instead I think this is a sort of type5 scenario where the 'npc' can move freely, or a very simple animation (like one that might be made in the sfm demos)
- The presenter's legs are using IK. The feet are locked in one position and don't move, the legs just seem to interpolate to where they should be
The animation:
To me, there's a few possibilities.
1. It's a type5 scenario, and the presenter can move freely. There's not a whole lot of evidence for this, but the model does seem to move realistically (until snapping to the A pose while staring at the player)
2. It's a super simple animation, possibly made in an sfm demo type scenario. This is possible, the key poses do look a little strange, though not as strange as the sfm demos shown earlier. Looking closer, the animation seems to have 2 main key poses, that it linearly moves between. The model using IK would also explain the somewhat realistic movement.
Theories on the presenter:
- The radio01 (or whatever the sound file was) could be a cry for help.
- The presenter could be trying to stop herself from drowning
- The presenter is some sort of higher intelligent type5 npc. I saw someone else theorize this, but skyghost/presenter could be smart enough to know to avoid something like a flying viewpoint. It could be seen as an umbrella man. Hell, maybe anomidae is using umbrella man for the player model, though it's probably more likely that it's the default hl2 player model. However the hl2 player model does have a similar-ish feel to the umbrella man.
Another skyghost?:
- Just before anomidae finds the presenter in the water, he flies by a heavy, who on the last frame looks straight at him with a large smile on his face. This is likely to be the ERROR we see earlier on. Perhaps there's more than one skyghost? the presenter does not have any face controls, from what i can tell, so we haven't seen a skyghost change the face of a model. Someone else noted that anomidae spawned ONE of each model in source. But later, we see 2 heavies next to the presenter. (31:57) I propose that one of those heavies is another skyghost. A friend to the first skyghost? A stranger? The same skyghost could also be controlling both, however that leaves the massive hole of the presenter reacting to being drowned (and possibly on fire invisibly).
- It's difficult to see, and entirely possible that it's just lighting, but the heavy on the right (which is in the same place as the smiling heavy) seems to be making a sadder face than the default.
- I will call the presenter skyghost Skyghost1, and the heavy skyghost Skyghost2
Cryptic ending:
After "13. Thanks for watching!", you may have noticed some glitches. These, of course, contain some secrets.
1. For a single frame, "14. hi" appears. This is probably just a joke lmao. (hi anomidae)
2. After that, we can see a scene made in SFM. There is a heavy who has no textures, and a floating character in a chair, and another heavy with no textures to the side. Heavy1 clips through a door in the background. He has his left leg slightly lifted and his arm outstretched. The character falls to the floor, looking at the camera. It's difficult to figure out what model this might be. The model has long pants, long sleeve shirt (with something at the ends), and shoes that have physical laces on them. It's possible that this is a day of defeat soldier model with full black textures. Heavy2 just vibrates all over, using the motion blur to make the scene a little messier. There's also a "made with source filmmaker" facing away from us in the background.
It's difficult to figure out what exactly this means, but perhaps the sfm demos are creating videos now, more complex with more than a single model. Maybe, **they're growing.**
Strange behavior:
Thewhat proposed that we may not be able to entirely trust Anomidae or the Project Skybox team, or maybe even both. When the presenter is dropped into the water, we get absolutely zero dialogue the entire time. Checking the captions doesn't give us anything, like it did when the portal crash was recorded. There's a few possible reasons that this could be:
1. Someone else did it? Well this is fairly unlikely, as Anomidae is not surprised that the model is gone.
2. Anomidae did it secretly? Still doesn't really explain the lack of dialogue, since this is his own home, most likely.
3. Anomidae is in the wrong state of mind, trying to replicate eidamona, and/or feels guilt over what he is doing? This is the most likely scenario. Up until now, eidamona and Anomidae have had vastly different ways of investigating this mystery. Eidamona has been known to torture the npcs to try and get them to be more active. Now Anomidae is trying to do a similar thing. He talks about how damaging the npcs gets them to be more active. He mentions that there aren't really ways to damage something since they don't have weapons. So, perhaps he tried to drown Skyghost1 in order to get it to do something. In fact, Anomidae's "oh shit" doesn't sound so scared, but rather like he's suddenly caught or discovered something, or perhaps something he tried *succeded.*
It's also worth pointing out that although Skyghost2 seems to smile when Skyghost1 is about to be drowned, this could just be Skyghost2 moving the face controls very high in surprise/shock, without having a full grasp of what exactly they do or look like.
So uh ig i accidentally made over a page of talking about the ending. oops. maybe i'll try to make a video at some point lmao.
Too long, ain't reading, take my like.
Good breakdown, I'm going to like and comment so this rises up the chain
Just so you know, the cryptic scene after the "Thanks for watching!" appears is just the original teaser for SKY//BOX from his older video "Source Filmmaker 10th Anniversary Into." I don't think it has much meaning.
To me the animation seemed very close to the dancing "mannequins" from the fsky teaser...
It look like the gmod saxophone animation to me
It almost seems like the NPCs recognize the Interloper isn't supposed to be there, the terrorist from dust fired at it, then got angry at it
i think it makes more sense to say that the type-5 npcs are scared of the interloper. in all type-5's, the pov entities are helpless and powerless while the interloper has all the control.
@@avalancherelapse I agree, also the way the terrorist kept raising and lowering his gun when looking at the umbrella seemed like he was really unsure what to even do in that situation
And in some cases the POV / DMNPC straight up runs away from the anomalies
If the Umbrella Man and the demos are connected, wouldn’t it be more accurate to say that the Type 5s might instead recognize em? Remember that these aren’t generated, probably, but “demos” that someone had to record, possibly stored on the server Anomiidae lost connection to.
A few things I found of note. When Lucy explained to us how runtime worked, she was drawn. They possibly didn’t want to use the “Presenter” model because it was possibly haunted?
When the “Presenter” model was playing Distorted Trumpets, it was doing the exact same dance animation as the FSKY commercial.
I think it is linked to the beach type 5 demo as that demo might be when the Mona obsessed guy captured either a dmnpc or an umbrella man and forced it into a female model ... due note that "mona" is called olive but Mona simp chose to ignore them spelling olive and unintentionally set it loose so he caught a second on which Is most likely now what redness the lights as the dm editor might just be sfm
One thing I noticed that when Lucy is playing the trumpet song and hitting the nae nae is that she's specifically looping the part where Judith is saying "Gordon, can you hear me?"
Oh shit, how did you figure that out? That’s actually a crazy detail
@@minifyesnumberonehater played Half Life 2 too many times
I dont get it
@@creeomantis4458Played the song backwards*
@@creeomantis4458what Valve games does to a human being:
35:15
going frame by frame, you can see that while the presenter is moving, the outline of her hair is shimmering, like that light in helmetcreek
and the model doesn't normally do that from what i've seen, so something's probably up
It's, from what i know, an SFM bug.
@@KlazGuy but it's strange that it only happened at that exact moment
and the flashing light did intentionally appear before (flashnuke, helmetcreek), so we can't automatically assume that it was just a bug
14:52 There I am Gary,there i am!
sup bro
very kind man!!!
That last part was genuinely the most unnerved/creeped out I've felt since umbrella man sent you to the void way back in the first portal video, very well done!
For jokers funny, for investigators weird and interesting
This series pulls off its scares really well, props to anomidae
34:34 not only do we have Skyghost haunting Lucy but we have whatever is haunting the A posing heavy
Its the spirits of the dead hoovies within us, that we left to rot once friendlies were out of fashion
by god youre right
Are they the two things from the fortress demo way back when?
34:36 - the most creepy moments so far. This heavy who started to watching the player and smiling (or just opening his mouth?). God i got chills
It was indeed a smile :D
Heaby :)
hehe smile
@@spaceacepl4636 the main question is... Was it the FIRST one?
@@engeerror8161 the first character caught smiling on camera or did you mean something else?
Please get here out of the water! She doesn't want to be there!
Just like how zombies hate water…
naw keep that sick mf locked up
I've never been so hyped for a internet project like this before
This is truly the inter to my loper
Seriously, im boutta skip finals studying to watch this
@@bravo98b Please don’t, you really don’t want to have “skipped finals to watch a half life web series” haunting you for the rest of your days
@4dimensionalcat atleast its a good series
@@bravo98b This video will still be here after your finals are over. Study now.
@@4dimensionalcat Nah I already finished todays finals a week ago so im chillin
Rip Anomie’s Electricity Bill, must be through the roof from keeping his computer on for 3 months straight.
Don't worry. He is making money from making us confused in positive way 😁
SFM lifers do this with no ghosts on their PC, it's really that bad
Just the usual SFM user
idk i keep mine on most the time and its fine
@@davisdf3064LMFAO
With Type 6 demos, you can actually observe their ending behavior in a few clips and they match other types when there is nothing to do and the camera are spasm in place.
This could mean Type 6 isn't actually a new type, rather we've only ever seen the end of them which tells us a lot.
Remember we normally have finite time to generate demos, in context this can be inferred to mean that once all Type 6 reach their end state then the time window closes. This also means if we figure out "why" they are doing this we might be able to force it.
This entire process seems to be like clearing a cache or cleaning up to prevent memory leaks, as observed by how they are deleting objects and especially their behavior with things which have "living" actors. This also means we can potentially force Interloper to start, if we can insert enough of this data as any cleaning system likely has an emergency start up trigger. We just have to figure out what this data is exactly and we can force spawn enough.
Since it got stuck in a new open map, we can further infer that it interacts with closed maps which fits the above theme of cleaning up. It needs something to become inactive. So assets and closed maps with intensely filled maps taking longer.
We can use these observations, if correct, to possibly extend the window of Interloper or force Interloper to run on our terms should we lose Skyghost for whatever reason.
oh god this is a good theory, i can see how it could actually really work
bump
i feel like as soon as thewhat makes a video about this, anomi IMMEDIATELY makes a new episode out of pity
hm... hmmmm...
HMMMMMMMMMMMMMM
...
Yea they're definitely frie-
@@TheWardenEngineer it's been rigged from the start
Spite lol waits for him to upload just so he can update and make thewhats info obsolete. Dudes re-uploaded and added so many chapters to the same video at this point
@@goodguyguan3412 i agree; the fact that anomi made SO MUCH of what thewhat said super obsolete is hilarious
thewhat's gonna have to start making an investigation video for every interloper video that comes out lmao
one thing i actually kind of like in this series that i don't like in others are its jumpscares
the build up is so obvious and you know it's going to hit you but it still sends chills down my spine and makes me jump after it
and afterwards kinda just sitting there like "that's a dumb thing to get scared by"
Who wants to bet Anomi is an Umbrella Man to the Presenter?
Edit: Like, the Presenter has some sort of relation to the Type-5 POV entities, is smart enough to hide from Umbrella Men, and thinks Anomi is an Umbrella Man.
or that half life 2 player model thing
lol I got so anxious when anomi started talking about damaging the skyghost
@@bigoistin9125it’s a vicious cycle, eida, FSKY, and now anomi.
Like a scared animal afraid of humans due to past experiences.
@@timothyherrmann We started seeing the umbrela men drowning Type-5s and now so is Anomi
on 31:57 it gives off a very uncomfortable vibe its like something instead of someone is controlling the character and putting the anomaly in the water
What I think is interesting is that its very similiar to one of the lost type 5 recordings if I remember correctly, only this time its from a different perspective
@@Bammesgecko absolutely reads like a type5. the watching of the viewport-perspective character leading to the t5 npc being drowned, i wouldn't be surprised if all t5 npcs ended up being long-term runtime experiments that ended with that.
This video was primarily reconfirming everything we already found out from the Interloper 8 investigation, and suspicions on FSKY and what not but it was still a nice little hype moment to have that happen and see so many shout outs.
Despite that I feel the investigation is going to be far more morally questionable from here on out. Anomi is going to see Eidas treatment of Mona and start to "Damage Trigger" his own DNPC to get a response out of it. This is going to really blur the moral lines from now on. Unless of course it starts being more cooperative like it might be by the end of the video.
Also disappointed he didn't bring up the 2021 map from his old archive channel that one is a pretty important plot point.
Well, there's so many fucking parallels between EIDAMONA and ANOMIDAE channels (these 2 words are also an anagrams to each other) I start thinking it's just a channel of an older Jan (EIDA's real name)
Anomidae may be hiding something from us deliberately, like how he cuts out his dialogs
@@ViolentValentine
Eida did the thing too, in the part when he saw name Mona out of letters while experimenting with the "ghost"
he didn't bring up a lot of things like the hidden messages in SFM, Type 6 going to other maps in void, shoe jump scare in one of the demos, Eida interloper POV and a lot more
maybe in the next video?
@@eliescobis9922They did say that there was too much in the files to cover, and linked to other users who have already published their findings.
5:28 OFFICE HEAD IS REAL!
THEWHAT INFLUENCED THE STORY
FINNALY SOMEONE ELSE MENTIONS IT!!
Ah, yes, we have entered the "Anomi, please don't torture a ghost that is using a woman as its model" phase of the investigation.
Another channel did that years ago.... I wonder what channel it is, can't seem to remember 🤔
@Romit12 are you talking about eida machinima?
@@suhairiibrahim6692 Yeah haha
@@suhairiibrahim6692 iant that the joke?
My theory as to why there are so many types 6 showing up is because fsky is aware of the sudden gain in interest into the interloper mystery and are in fullblown panic mode trying to delete as much evidence as possible into their "experiment"
Do they not know of the Streisand effect?
Why is heavy smiling at 34:38 when anomidae goes past him right before he gets out of frames ?
And why heavy certainly? A Data86 reference?
Well, from what we saw in the Eidamona entity capture video, these things aren't really confined to anything unless you force them to be (and even then, they can apparently still "escape", including taking over control of the player inputs in other running source games). So it could be the same entity controlling multiple objects/character models, OR there could even be multiple entities there.
Remember, the interrupted demo (which is where the entity likely came from, since we see in that eidamona video that interrupting a demo is a critical part of the process) did include two distinct entities: The malformed heavy, and the POV character that started acting like a type 6.
In any case, this whole sequence of events confirms that the entities can see beyond the projectskybox process (at least into other source games/demos being played, if not beyond), and it definitely makes it look like whatever is inside Projectskybox is intelligent enough to intentionally mess with Anomidae.
happy to see him :)
He is happy! :]
Happy happy haaapy !
As Anomidae said himself;
"Holy shit."
im guessing he didnt put her in the water, right? all the other times he talked EXEPT when he drowned it. Plus he acted surprised when he heard the radio clearly coming from where he whould have put her. Im guessing that its probebly someone else that put her there without telling him.
But wouldn’t he have been concerned if the model he was supposed to keep an eye on just vanished? The model was put in the water on the 4th of March and Anomidae noticed the radio was on the 15th of May. Thats a-lot of time for him to notice that the model disappeared. I believe that the surprise came from the model fully moving before going back into a A pose.
what do you mean "someone else," that doesn't even make sense. he was surprised because it takes a long time to see any changes and probably simply got bored and forgot.
@@lightningkitten yeah, the guy thats been running this research for 3 years totally forgot
@@lightningkitten March 4th doesn't have any commentary. It's pretty reasonable to assume it's a different person, or Anomi is developing early memory problems
@@ghoust592 that's the thing, it doesn't have commentary. if this happened without his input he would absolutely have commentary on it because that would be insane. there's nothing to suggest another person did this; the author's intent here was not to suggest another's input but to create suspense by taking so long.
30:29 im sure that error was left by an interloper, remember back in the cs source type 5 when you loaded up the demo map. The places where the interlopers where there was an error sign, Skyghost might not have moved at all so as to not alert the interloper that was snooping around in projectskybox
Shit was intense and scary and then lucy started hitting that yoinky sploinky HARD!
Loved it so much. I hope in the end this is all some silent hill dog type scenario.
please don't say it like that
@@dominikrni quirky griddy
I love when Anomidea said it’s “interloper 9 time” and interloper 9’d all over the place
at 9pm :) (Pacific time)
ITS 7 AM I JUST WOKE UP
This is getting out of hand lmao 😂
Im eepy
i interloper 9’d all over the screen as soon as lucy went on
THIS VIDEO IS SO FUCKING *SCARY* IT MAKES ME WANT TO MERGE WITHOUT LOOKING
Ass!
DUDE THIS VIDEO IS SO FUCKING SCARY IT MAKES ME WANT TO MAKE A DEMO WITHOUT LOOKINH
"Dude this mod kicks ass and i can watch Skyghost while i'm playing"
"What kinda music do you like, Skyghost?"
"*distorted half life 2 sounds*"
Where did my reply go? RUclips deleted it again.
@@TimSlee1 i ated it
ending confirms that girls just wanna have fun
Lmao
i hope to see Anomidae confess his lack of auditory spatial awareness
You know it could be that someone from FSKY included that HL2 trumpet radio demo to sort of "activate" the skyghost as a trap
an interesting thought but i believe these are meant to be very old demo files, i don't think they would have been considering countermeasures like this at the time with virtually no public knowledge of their existence.
It's unlikely to be intentional, since the original comment on that demo expresses confusion as to what it even is.
It's still possible that the entites have some attachment to this soundbite in particular, but I think it's more likely that this whole sequence of events was just meant to strongly illustrate that the entity inside projectskybox can see/interact with what's happening in other source processes/demos on the same computer - Kind of like how demos in one process could be seen by/influence the "source void" in the Portal RTX anomaly.
Remember, we see a very similar situation at the end of Eidamona episode 8 - Where their confined entity starts messing with a separate HL2EP1 game.
@@BackwardsPancake all good points thanks for adding
Jesus Christ, the tf2 vc demo feels like one of those dynamic sentient npc things feels like it found a way to communicate, like a radio or something and was banging on a door, trapped
Maybe we could have been hearing it trying to escape the umbrella man
Ok, so I can theorize that the entity trapped in the scientist model is Umbrella man, as when trapped, the command stopped working and only projectskybox appears to have abnormal activities.
The Umbrella man can be the “Source” to all anomalies there.
But what’s with the Error and why does Anomidae try to drown it?
@@zanertheslayer2407 Maybe it isn't Anomidae controlling it? It's the only clip of Skyghost where there's no commentary.
i disagree, it displays different behavior to what we observe of the umbrella men.
@@lightningkitten I mean, when you look at Interloper ep 8/8 of Eida, (apparently) the one entity being trapped inside that female citizen model is Umbrella man, and they also display no similar behavior to its original form anyway.
And the ERROR entity, we actually have no idea about it. Only thing we can theorize is that the entity trapped inside the model spawned it, in this case, the Umbrella man.
@@zanertheslayer2407so earlier, Anomi mentioned Eida’s method of inflicting dmg on the “body” to make the entity inside interacting, but he also noted that no command or weapon in the projectskybox mod available. So the only way he could come up with is drowning it.
holy shit, realizing i didn't see the presenter's head move the first time i saw that clip gave me the coldest chills.
Lucy gets kinda quirky at night
holy shit five interlopes at Anomidea's?!
i wish lucy would get kinda quirky at night with me 🤤🤤🤤
Free my skyghost homie, she did nothing wrong
Lmao
Or did she...
@@hmm4774 *Vsauce theme plays*
About that skyghost is most likely a dmnpc aidamona trapped which might be an umbrella man
As the dmnpc uses the name olive
And the umbrella man model file name is called olive
He loads one of each Source model, and then later we see Skyghost near TWO heavies, and then a Heavy smiles at him near the end of the video. The Error, whatever it was, definitely loaded in was a heavy once the models were in the mod
"Hello."
*starts square dancing really fast*
Seems the skyghost used the zombie burning animation.... also the same audio part repeating... tho its an iconic music part everyone remembers.
Like the others said, maybe a cry for help because yeah, you might have not any direct hit dmg, but you forgot the drowning system.
So we can figure out 2 things by that.
1 skyghost uses a song from hl2 ik repeat on that specific noteset, could be investigated if there was an audio file created while you hotplugged the other source files into the mod
2. Damages still exists from the game, but not entity wise dmg, one thing that proved it is the drowning system... iirc it uses the trigger_hurt type of dmg, which is mostly used when props hurts you, or killbarriers when those are created...
Last bit, even if you have no weapons, entities can creates damages, magnusson device, combine bomb, red barrel, and even the rotating blade from the traps still have a point of dmg on those if thrown fast enough (think the sawblades too when you gravshot them)
Since adding npc's or weapons should require a restart, assets that have those properties shouldn't.
You might go look into it ;)
Have fun speculating people ! :D
Edit : fixed some small mistakes + spaced out the points so it hurts less to read it lmao
well skyghost was underwater for a bit over two months so even if the hurt trigger wasnt there if it was me id prolly call for help after being underwater that long
@@Ice_Slayer88-lq6il true, true, but maybe like Mona, it took time again to try and find something and make it work out to interract, the Mona was able to put letters and stuff like that after giving this ability, but movement and sound is something to be done too.
So maybe by the runtime and the fact they were trapped this long, skyghost was doing like Mona did, instancing an animation and a sound since everything else didnt seemed to work ?
This could be another point to check, when that happened, we havent seen the console being up to see what events occured before, when it happened and after, maybe like the dmx files, there is maybe an hidden message along that.
Something i thought about too :
When trying to spawn a half done model or a non existing one, it gives this error, but in console it also gives WHAT the model was supposed to spawn... could be interesting to check too if it happens again 👀
@@SnoWDooM_Fraone problem there was two the Mona's
One escaped and the other was deleted
The first ones real name is olive who was an umbrella man before the torture
Time to ruin my sleep schedule for this.
reporting to you at exactly 3:44am
Same
same
Don't do this.
okay. so.
Skyghost likes the trumpets. Maybe you should try playing the distorted trumpet song for these things more...?
As one commenter said, it's playing the part where a character says "can you hear me, Gordon?". It's probably a cry for help. Notice how it stopped the second Anomi found it.
But she made the sound
Well, you only have about six months to investigate the entity. Source starts to fucking die after that amount of time.
yeah wasn't there a server that's been running for years or smth (or a year i don't remember) that had that problem of the game being screwed up
im pretty sure there's a video about this
@@D9fjg yeah, look up shounic, he has a good video about it
How lucky people in the future will be when they wont have to wait for another interloper video
I hold hope out that this series of events is not over yet
ANOMI BECOMES THE EIDA............
Full circle, following his every step, Anomi came to torturing dmnpcs too...
Even though it might seem justifiable because it's an INVESTIGATION and we want answers... Well, Eida wanted answers too! He used all the same methods Anomi used but was brushed off as a lunatic who "tortured his tulps girlfriend for fun", HYPOCRISY ISN'T IT???
I'M SOOO CURIOUS WHAT'S GONNA HAPPEN NEXT... Please don't totrure her I swear to god
I'm pretty sure this isn't a DMnpc I think it might be an umbrella man, (Can't remember their proper filename atm)
@@blockyround2160
Olive
@@blockyround2160 It's kind of an open question how much distinction there is. They might both be similar constructs, just operating with different guidelines, so to speak.
tulpa girlfriend is wild 😭
@@TheWardenEngineer Thank you!
Hi, as Machine Learning Engineer, I see what in messages they’re talking about machine learning terms like “overfitting” and “it’s learning how to type”. Looks like they have some custom made neural network to generate maps, now it’s starts to get more interesting for me😅
UPD: Now I have crazy theory, maybe interloper anomalies created by some neural network which randomly makes some events during the game, but again it’s just a theory, need to think more about it, also this theory can explain why anomalies are not in files
good theory, also gl with Machine Learning, its cool
@@Gerg0Vagyok Thanks, already 4 years of commercial experience🫡
How does this guy manage to make a Powerpoint slideshow the creepiest thing I've seen all week?
I saw the presenter watching, but it was so obvious I thought she just had head tracking enabled
Also I hope there's some in-game significance to Eida and Mona being an anagram of Anomidae, but they showed up so early in the series it may not have been that far thought out yet
Part of it is likely to show that the two are reflections of each other
Both are unreliable narrators, one being biased towards making a tulpa girlfriend and the other clearly hiding something
They each are tackling this with opposite mindsets. One supernatural and one purely scientific
And they both have managed to capture and are now torturing a DMPC in their own custom worlds to try and get reactions
I feel like the anagram thing is just signaling how similar both of them are. Anomi is performing the same actions as Eida, with harming the DM NPC and cutting out parts of the dialogue/video
This is also not the first time the 'Head tracking player' npc was noted. Eather in the manifest or somewhere else I remember that in one map there was a Scout from tf2 embedded in the wall and if you clip into it you can see how its head is just following the player. After some time it just 'zoops' off into who knows where.
@@ghoust592 and anomi went from approaching this scientifically to more supernaturally like eida did, with the tuesday *manifest* and sky *ghost*
Skyghost facinates me for several reasons. Those being:
A: I am assuming it was using the mic feature in TF2 to play the distorted trumpet sound. How did it get that sound, and how did it find out how to use the tf2 mic?
B: how and why was there a banging noise when the mic being used?
C: why does it dislike the water? is it "drowning'? Does this imply that the skyghost has the ability to actually feel pain unlike your standard npc?
Also, my theory for why skyghost exists is that when projectskybox was loaded with that model, the accidentally captured whatever skyghost is inside of the model. It's as if projectskybox acted as the right conditions, and the model they placed acted as the trap/host for the skyghost. Also, what if they set up ten's of projectskybox-like rooms to try to capture more skyghosts?
Absolutely fascinating.
DMNPCs are able to fully interact to the world and enviornments around them, IE they can feel pain from not just in ingame things like gunshots but also drowning and other sources of harm as well. It's possible that it was trying to communicate with Anomidae with the mic telling him that it's trapped and it wants to be free.
@@apurpledragon ah. that makes a lot of sense. thank you!
Omg the interloper does act dance while the creepy trumpet music plays.
Still though, this is such a cool arg series. I love all the in-engine shinenigans
14:54 this is an incredible honer and im so happy right now holy crap
congratulations :D
congratulation sir
that was the fsky dance! 35:15
also at 34:36 when anomidae goes you can see the heavy smiling ]
Okay so def a clue that we need to go "fix" the corrupt files
So what are we waiting for ? :)
@@TheWardenEngineer apparently people have been doing that for a while but nothing important has ever come of it
@@mopishlynx2323
Makes sense
Err. "Ohh fiddle sticks
Time code or it's just a joke?
Oh fiddle sticks means that umbrella man has appeared
@@hmm4774
Ikr, I mean was that moment in vid? I'm not rly heard good
@@TheWardenEngineer No, the what show addressed this because the voice line means for missing audio file. The line in misty also was the dmnpc calling for help, but there wasn't audio file for it. Same with umbrella man appearing. It also makes a sound but missing so the dr kleiner's voice line is heard.
@@hmm4774 where does it get used for the umbrella man spawn sound? in misty it could've just been the dynamic npc trying to speak 3 times while the umbrella men simply have no spawn sounds (unless the spawn sound is also the sound they use when they get aggressive). So unless i lost something i don't think it's confirmed.
I’m genuinely at the edge of my seat wondering what the heck is gonna happen next. I genuinely can’t think of what any of this could be leading up to
i wonder if the skyghost possibly attempts to "possess" every model or prop or what not in the map, and maybe if it runs out, thats when it creates those errors.
Dude went from discouraging the anomaly being called ghosts in earlier episodes to just straight up calling them ghosts himself.
I recently binged this series, and my favorite part of it is that it doesn't feel like a lot of internet horror, there's no real creepypasta element apart from the Type 5 demos. It reminds me, more than any ARG or horror series on the internet, of deconstructive parody works like Discworld, just played for horror instead of comedy. The essential thesis of the series is "there's this secret console command that plays weird demos" and the ENTIRE series is about an alternate reality where this is a real thing and the modern, real internet is working on ways to solve it. Many people's first thought would be to brute force demos to get more info, so they develop a macro program that launches ten Source games at once and spams the command. Another person's thought would be to test it out in a completely hand-crafted Source game, so they create their own branch and do experiments with it. When a new concept is introduced like the void clones inside of Portal RTX, they don't solve it by doing some kind of spooky mystery. Someone has the very smart idea of using the tools already present in the Source engine, that being Garry's Mod's cameras, to do 100x the work with only a tiny amount of effort. It's a ridiculously smart series, and it feels ridiculously real. It's authentic. Stuff goes wrong, not for spooky "my ghost is in the computer" reasons, but just because they're humans. Anomi accidentally loads a GoldSrc game instead of a Source game, they try experiments that don't work. Eida, meanwhile, feels like the perfect foil to this. Eida, while being very Source savvy, is extremely superstitious and gullible. They feel almost like a parody of your usual ARG protagonist, the main group feel like scientists whereas Eida feels like the Blair Witch kids. It's frustrating just how close they got, but were limited by their belief of ghosts in the machine. But you can't even be that mad, because if I uncovered this stuff all by myself in the late 2000s? Yeah, I'd believe ghosts were real and one is in my computer! It's easy to side with them because A.I is NOT this advanced in real life, but at the same time it's very easy to take that as a suspense of disbelief. Bottom line, it's a masterpiece.
I think the ai that possessed the lucy model is olive.
Just like in EIDA's videos...
Ok it's now getting kinda obvious
If its alive then drowning it is crazy
@@DinIsSoCool12 Согласен. Её нужно пригвоздить к стене и швырять в неё арбузы пока она всё не расскажет.
two skyghosts lets go make them kiss and see what they do
(the heavy at 34:37 smiles at anomi as he gets out of frame confirming another skyghost)
EVERY. TIME. I get a notif for these episodes, i literally start tweakin bruh. I love this how intricate and complex it is arhggggg
skyghost : IM BREAKIN IT DOWN, BREAKIN IT DOW... oh shit
yous saw nothing aight ?
anomidae : holy shit
the way my heart stopped when i hit the "the end" part, i was SO happy this wasnt the end-
on today's episode: anomidae performs mafia torture on a ghost
its weird how there were banging noises within the tf2 voice chat which could be something is trapped and trying to get out. what's also weird is that distorted trumpets was playing in both terminals of tf2 and projectskybox, maybe it's a certain code
what if instead of interloper it was freakyloper, and instead of the umbrella man chasing down type 5s he got freaky with them and instead of demos we were seeing videos of their freaky actions together
someday you will pay for your actions
and god may not be so
....what?
@@globglobglabmeme
what if instead of the umbrella man it was the umbrella freak and instead of attacking type 5s he sucked their toes
12:37 HOLY SHIT I GOT THE CHILLS
also the radio being a stand in for the screams and helps of the skyghost is horrifying
The heavy was smiling when you walked passed him in the end. Holy shit send chills down mi spine.
34:36 anomidae should learn on how to look at corners while doing stuff
Perhaps there is more than one skyghost now
yes. yes there is.
Nothing is more terrifying than Source Filmmaker
waiting patiently to understand the significance of the single frame of "14. hi" at the end. Saying hi back. Hi! :3
we can see that in some demos "hi" and "goodbye" appear in chat. Definitely correlated, but why is that also appearing on the editing side? i'm so damn curious too
@@DiggeiMikemaX It might be the entity reaching out, if Anomi edited this video on the same PC where Projectskybox is running.
As the ending demonstrates, it can see (and likely mess with) what's happening inside other source processes, at least. So maybe it can interfere with non-source stuff too.
@@BackwardsPancake oh yeah you're right. plus intros and outros are getting more "fucked" the more he's investigating...
Also in the outro the thing that is "annoying" me the most since ep1, is the "frame#" thingie.... there's space for 8, yet 7 are there, one is missing....
WHY IS IT MISSING?! WHAT DOES THAT MEAN?!
(probably nothing and i'm wasting my time)
I can't find it, where exactly is it?
@@panickinglynx 35:54
to me, when the error model showed up it looked like the skyghost was trying to act like a normal npc. she quickly turned her head back when the player showed up. she probably is trying to hide the fact that she's a dmnpc
The presentation of this series has consistently improved with every update, and incorporating elements of the presentation itself into the work is genuine artistry. Wonderful work.
This is definitly. The most large and complex source tutorial ever
Right at 35:54 just after "13. thanks for watching", for one frame (You probably need to be on a computer to skim through the frames using the , and . keys) theres a "14. hi" idk what this is but i just thought i should say cause nobody else seems to have seen it yet!
Every episode is better than the last. You deserve a pot of support
This video came into my recommendations and im very confused about it, is it part of a series? I thought this was a documentary or something but it probably isnt idk.
@@OWO_EDITS Welcome to the series this is part 9, I recommend you start with interloper 1, the whole mystery will make more sense and be more enjoyable
@@Ledplous thank you
14:54 HOLY SHIT ITS MEEEEEE OMG OMG OMG OMG NO WAYYYY ITS MEEEEEEEE!!! NO WAYYYYYY
You have now canonically interlopped
time to get you out of the skybox irl now you know too much
You are now part of the interloper cannon!
My theory: drawing from thewhat's theory, i think the heavy from the tf2 server cutoff demo split into two entities, a dmpc and a crasher, and i think both of them made their way into project skybox somehow. I think the rogue dmpc inhabited lucy's body, creating skyghost, while the crasher made their way into the map along with them, hence why there is an entity other than skyghost that reacts to the player 34:37, the heavy that smiles at anomidae. This heavy model must be the crasher, as why would anomidae spawn two heavy models 31:58, when he only spawned one of every other source model. instead, what i believe happened is that after anomidae spawned all the models, the tf2 crasher was given its heavy model back, rather than remaining an error sign, which it was on february 16th. finally, during the march 4th segment at 31:55, and this feels like a little more of a stretch, but i think potentially, the crasher leaves the heavy model and controls the player model, taking skyghost and placing them in the water to hurt them as its been shown that crashers can no longer delete entities once fsky servers are offline. this part of the theory kinda lends to why anomidae would be confused at skyghost's absence and why he would take a while to find them in the water, it was not him who placed them there, plus, it seems crashers/umbrella men have a history of trying to kill dmpc's by drowning
This theory is my thinking exactly
He Burned that stove , Who let him cook this mutch
holy moly and or macaroni this is the best theory for the skyghost drowning ive seen yet! this explains why anomi is silent on march 4!🤯 BECAUSE HE WASNT THERE!!!😱🤯🤯🤯
Great theory here, more should read this.
Oh yeah, like in spookycoast! This is a good theory
Bro skyghost was doing a saxophone pose SHE WAS LITERALLY USING A TRUMPET TO PLAY DISTORTED TRUMPETS
5:13 looks like a typical SFM shitpost lol
By the way, I really appreciate how much effort you put into the captions!
At 30:26, you can see the error spawn in as skyghost raises her left arm in its direction
Her arm is lowered again only after a few frames
(go frame by frame using , and . on your keyboard)
Nice find, I haven't seen any other comment point this out.
you, sir, you're a legend, i missed that
Try giving Skyghost/Presenter voice lines like “Help!” Or “Hi!” to see if it communicates like how it did with the distorted trumpets!
this is a hl2 mod, it’s singleplayer, there’s no voice chat
stop thinking of gmod
@@snarfing-m6i well jeez, seems like someone what in your damn cereal this morning. Like seriously, the fuck is your problem man?
@@snarfing-m6ixd
@@snarfing-m6i citizen voicelines exist in source, little guy!
@@snarfing-m6i damn its like npcs dont have voicelines