INTERLOPER 4: The Live Investigation | Source Engine Mystery
HTML-код
- Опубликовано: 2 июн 2024
- View the full uncut live stream here: ruclips.net/user/liveCqnNp8kw...
devText by Pumodi
@Pumodi
jeffbriceaudio.com/
the following video is a recap of what happened during our live investigation of interloper
NAVIGATE:
0:00 Intro
0:54 Explanation
8:05 HL2DM
16:20 TF2
20:10 L4D2
25:47 The Event
30:31 Portal 2
35:11 The Stream
37:38 What Happened
40:18 Credits
Discord: / discord
TRANSLATORS:
[Russian and Ukrainian subs By Whestlys]
/ @whestlys
Color-Coded english subs by GOLDTHEREALMC
/ @goldtherealmc905
[Portuguese Subs by AJButHesBack]
/ ajbuthesback - Игры
This has already become one of the most astounding source engine ARGs because it threads the line between believable and Paranormal
Honestly it was believable until the first CSS event
#neverforgetinterloperai
@@aynersolderingworks7009 I found this through Segan Hawkes's video, and then looked into it being real or not, had trouble finding a conclusive answer which again made it more believable. I never found ARG's interesting, but this one has done it for me
because it is real duh
These are real they arent fake if it was fake than tell me how did he stream the demos
In the L4D2 type 5, it feels almost as if the zombies were running away from something, something so bad that they even ignored the downed player.
When the T-posing zombies came and Ellis fell through the ground, I think this is when that invisible threat came.
normally id say that bile or a pipe bomb or a biled player/zombie attracted the zombies but pipe bombs make sound, bile would have made a sound and you would be able to hear zombies fighting, and no other survivors are heard or seen
could be the interloper
Did anyone else notice the red light changed position when it was a 5
they knew what was up
Its because they were running away from something. Whatever those tpose zombies were, they were most likely afflicted, but also it looks like something was lurking in the crowd with them
You know what strange? In l4d2 if you die in solo campaign you start again from safe house, but in demos player dies and still game goes on
which means these can't just be solo 🤔
Maybe he has advanced ai bots addon instaled
Could be because the demos are being played on a LAN network, can't say for sure though
does that mean the l4d2 generations all have 4 AIs?
Massive time lost for speed runners
This has become one of my favourite ARGs. The idea of something mysterious/haunted being hidden in a video game is a concept that has been done to death. But Interloper flips that concept on it's head and instead of it being the game that's haunted, it's the engine. And I really like that.
i also loove the idea if approaching it with a more technical/almost "scientific" approach
Hm so it’s like if the brain of the game was infected , not the body so to speak for this ARG
I feel like they should also try out HL2 E1 and HL2 E2 to see if there’s any Interloper influence there, if it hasn’t been done already.
@@kxnzingtonhe did in ep 2 or 3 it was the same as the base game
This is not an ARG.
One small thought: In the L4D2 type 5, the zombies just ran past Ellis. Normally they would crowd around a downed player and start attacking them. I don't think the subjects of type 5 demos are actually player characters. More like something possessing a ragdoll or something.
my question is why was Ellis straight up missing an arm, it looked like it was one of those amputations that had time to heal over
@@licensedvibechecker8096 it looked more broken though
Actually if you saw, the infected appear to be running away from the t posing ragdolls, which also appear to be infected models too
@@specsamhain_909 nah bro i didn't see any clipping issues or something, it looked like someone just modelled ellis with an amputated arm
@@licensedvibechecker8096 you can see ellis's hand floating on the void as he noclips through the world
If you're going with the "demos are machine learning to the point of sentient AI" narrative, the implication would be that said instances of AI believe that the games they are assigned to are just straight-up the "real world". In other words, these are conscious beings functioning in and accepting the reality of worlds overrun by alien overlords and virus-infected zombies. I feel the Type-5 demo in L4D2 seen in this episode really shows just how terrifying this must be, even without the sudden threat of some "Umbrella Man" coming to pull you into the void for falling out of line...
the real world stuff reminds me of war of the servers
Living ragdolls suck and are not present anywhere in this webseries.
Don't compare this to shitty generic GMod ARGs. It has nothing to do with them and is in no way like them.
@@southcarolinianentertainmentyou seem very passionate about this
@@southcarolinianentertainmentLiving ragdolls weren’t even brought up…
Are you okay?
once this series is done, i want to see a behind the scenes for it
Trust me he won’t do behind the scenes
@@benl4d2shortsanimswhy are you so certain?
Tbh I disagree
I think the magic behind the series should remain a secret
Mocap or Vr
This is the only arg imma keep track of
So, my biggest takeaway from all of this is the implication that every single Source game is connected to each other, somehow.
In the previous episode's demo, after flying for a few hours towards darkness, we saw another map that appeared out of nowhere, likely a HL2 Deathmatch map or from some other game. So what if every single Source game is connected to each other like that? What if it's all the same map?
What if the can play Maps from eachother?
@@arturoplaying7445 if that's the case, you'll have to find them by flying into the void
Actually it’s the half life 2 beta rust room or something
imagine the interloper invading the stanley parable
@@spaceacepl4636but then the narrator fights back and tries to help stanley!!!
Considering the already unstable nature of Half-Life: Source, I'd recommend trying to test interlope there, you never know what you may find!
you're right, he could also test it on mods or other non-valve created games that use source.
We need a type 5 hls demo
@@ironicivan4928 Like G String. I really want to see what happens.
Strangely, something like Vampire the Masquerade Bloodlines could work as well. That game was built using the Source Engine.
Look Gordon! An umbrella, we can use... HELP ME GORDON
20:33 Even if this is an ARG you can’t go wrong with a couple of cats to spice up your gameplay menu
Fun fact: When L4D2 crashes and he runs it again, the kittens are gone 😔
@@bazo.4539 when he stopped the demos for l4d2 to quit the kittens show back up because l4d2 takes a bit to run your mods so when he ran it a second time his mods were in the middle of loading and didn’t show the kitties until he quit the “secret menu” when they all would have loaded
@@trist10 oh, i get it now, thanks
It was a live stream how would it be a ARG
@@kingmonkeybug this whole thing has been an ARG my guy, from the very start at the end of the videos there’s always credits for certain programs used to make this possible. Plus if you don’t believe me someone else recently uploaded a YT video which spoke about it and confirmed it was an ARG lol
Ok. Here is a list of all the oddities in the RTX Portal window
1.Activity 13:21 - 13:24
2.Another one 25:46-26:05
3.And another(?) 26:45
4.And another one 34:24 - 34:40
5.The last one starts from there 36:11 and ends at 37:04
5.Change on something red 37:29
Thanks
i was there for the stream, and i can tell you for the first one, there continued to be activity throughout the demo. where it flys around and eventually back to where it began.
and there is one that couldnt be seen in the video, but in the stream, at 13:31 - 14:11 (it CAN be heard however! the slight woosh at the begining is from the rtx window!)
the second one continued through out the whole type 5, however at the end, during the stream, im 99% sure you could see ellis's ragdoll for a split second.
i dont think there is any oddities for the third one in the list?
nothing to note about the fourth one on the list as everything is in the video.
the fifth is also nothing of note, if people are confused, the thing that is the oddity is the scan lines that started to appear. until the movement of course.
i think the sixth one is just meant to be a compression error?
and of course the last thing to note! there was one missing during the "obs stream crash" screen, where it glitched out and showed the rtx screen again, if only for a few seconds, it WAS moving!
13:19 yellow console commands appear
Interesting.
Not gonna lie the left4dead 2 segment creeped me out the most out of this series so far. There's something about the fact that your allies are still on the map and occasionally take damage off-screen but we have no idea what's actually doing it to them (although it's probably just zombies, yes), while the focused character is slowly dying and calling for help. Also the player in type 5 seemed desperate and terrified unlike the somewhat curious but cautious type 5s in other games.
Well the other ones were capable of movement, the one in L4D is downed and missing part of their arm. I'd be desperate and terrified too lol.
@@Nuclearstomp actually, the player (Ellis) did move, the red light that is visible in the type 5 demo appears in - game when you go down, however it is only visible by the downed player, it is most visible when downed in dark areas Auch as the streets of the "No Mercy" campaign
In the first episode, the Introlopers were in the air when the player was knocked off at the Coast and basically watched.
And don't forget the zombies trying to run away in the Event.
Almost all of the Left4Dead segments featured the focus character being left for dead.
my theory is that the reason in left 4 dead all the demos are the player falling off a cliff, is because of the core mechanic of the "holding on for dear life mechanic"
basically, if you fall off a 12th story window or a ledge. your charcter will grab onto it and not allow you to die. since demos are mostly type 1 or type 2, the mechanic is most likely yanking them to the closest ledge there is and starting the animation
oh of course. That makes them less creepy, but makes a lot more sense. That type 5 on the other hand...
@@ulture well they do get stomped by dozens of zombies while their teammates do nothing. So that's disturbing too
@@pissedoffbucketguy9115 yeah but it's not anomalous compared to how Type 1 and 2s work in the other game, it's just how they interact with L4D's mechanics like you said. Looks creepy, would be horrific IRL, but explicable and thus much less scary than if demos generated in L4D2 just randomly gave you these nightmare scenarios for an unknown reason.
@@ulture oh that would be an intresting thought. Horror or more disturbing source games get messed up versions of type 1s n 2s. I mean left 4 dead can be scary with all the mutants you face
The implication that the Portal 2 AI thinks it's playing the regular Energy Pellet intro map in Portal 2 makes it look like the AI is reused from Portal 1, which also would explain why it doesn't know where lasers are.
The reason the AI knows what Light Bridges do is because of Portal: Still Alive using them, same thing would probably happen but with the laser fields in Wheatley's takeover, speaking of Wheatley's takeover once the conversion gel pipe falls and breaks the walls and floor the AI does not know about the conversion gel, implying it's not made to solve Portal 2 tests and could possibly be a leftover from Portal 1.
If you go frame by frame at 37:09 there's text showing "Source Sample Tool"
there's also a weird texture below it similar to the texture in the interloper picture from part 1, but maybe thats just random
ive made some maps in hammer editor and that texture looks like the empty readable space of texture value on the preview tab, seamingly there is no reason for it to happen, a bug, but that source sample tool thing? ive never seen that while building cubemaps
@@mahuba2553 could be that one of the official maps made by valve included a cubemap near a texture like that
theres actaully 4 of these, source sample tool, source vmt editor, source filmmaker and something called source actbusy tool?
@@iwilldoxuithink Actbusy is the method that people use to get scripted sequences in-game.
This has to be My favourite arg because it does not try to be terrifying but is naturally uncanny.
What I love about it is the technical effort and care for detail.
Someone commented that they want to see a Behind the Scenes, and I agree!
@@palecaptainwolfkayls8499(late reply ik) Anomidae said that after the ARG ended he planned to make a behind the scenes video
18:50 im pretty sure this demo is actually from a tutorial session from SFM, the soldier is doing the exact same movements
Now that is a deep cut reference if I've ever seen one...
holy shit youre right, i remember that from the days before sfm was a thing, and people pirated it due to the leak
I was about to comment about because I though it looked familiar.
i made a duplicate comment lol
Also weird shenanigans happen at the door to the left of the rocket impacts, it may be youtube compression however.
26:35 when ellis falls through the ground you can see a big ass hand where the t-posing zombies were
MASTER HAND IS POSSESSING SOURCE GAMES REAL?! HE'S TIRED OF SMASH!!?
Looks like scout’a hand
The true enemy in this series, mr big ass hand.
Maybe it's Ellis' missing hand?
the big ass hand took over interloper
I think I get it now. The demos we're seeing are of advanced AIs learning to play the games but getting killed because they aren't playing good enough. They eventually become too good resulting in the type 5 demos where they've become sentient. What if the umbrella man isn't killing them at this point, but is instead possessing them, resulting in the npcs we saw in spookycoast? At the end of Interloper 2, the server these AIs run on disconnects, giving control back to Anomi. The umbrella man thinks he's an AI and possesses his player character, turning them into another interloper and resulting in the red room. This red room is where the umbrella man observes the AIs and acts as an admin on the server they're running on.
Speaking of servers, it seems like Anomi's copy of Portal has now become a server for running the AI on. When they generate demos in Deathmatch, we see text pop up in Portal's window, which is the new interloper sensing that the AI is about to become sentient, so he's entering commands to get ready to do his thing. Notice how when the AIs die, you don't see the umbrella man. It's because he's killing them remotely from the red room. The possessed npcs will also sometimes possess characters for him during the type 5 demos.
Finally, the door. I think the new interloper caught the AI cheating in Portal 2 by using noclip and trapped them in a maze so he can possess them. The door we see in Portal 1's window is a door into Portal 2 that the interloper walks through to spawn into Portal 2 and capture the AI. This crashes everything due to his foreign packets attempting to leave Portal 1 and enter Portal 2.
but idk.
I think your definitely on the right mark on the 'AI's' being punished for cheating, I didnt make that association until you pointed it out
This is kinda what I was thinking too, but your idea of punishing the AIs is so much cooler. We shall see!
So does this mean that the Interloper now thinks Anom is a fellow admin?
Also random thought: HLVRAI is just one long type 5 demo.
@@qwolf2000 Headcanon accepted, imagine we see the Interloper and its fucking Benry hahahaha
At the end of the video, in the TF2 showing the dark room, you can see in the blur there is something at the 'edge' of the void 39:14-39:18
It appears to maybe be the doorway we saw in Portal RTX? It's definitely part of the map with the way it drags across the screen.
It is
how did you find this?? (also I think it is the door because you can see the glow too )
QUICK EDIT: I THINK THE BLACK BOX CAN'T BE THE DOOR THERE HAS TO BE A HOLE IN IT. THE BRIGHT GLOW IS THE DOOR.
It wasn’t pointed out in this video and he never mentioned it during the stream, but you can see it a few times, portal changes. When that werid half life death match demo happens with the room in the portal window text can be seen that says that the game is connecting to an “fsky server” and when it does the weird demo happens.
Also with the l4d2 demo happens the room moves a bit and light goes out, and with portal 2 a doorway appears and the player walks through it.
Wait, FSKY was the same text in the data.bsp TF2 map.
It seems like whatever FSKY is it's connected to INTERLOPER in some way.
ruclips.net/video/ZM76aS5l6CU/видео.html This is a video for a fsky server forum ad. Wonder if these are the same servers these demos are being hosted on?
@@fruitpummel FSKY might have something to do with renting servers on source games, maybe the servers are generating something related to the interloper?
he kinda pointed it out briefly
I knew that room was related to that fsky ad! I think fsky may have created the AI for sever hosting originally but then maybe later they are being used for a different purpose
this is fucking genius. the way you blend in source gimmicks and random knowledge of the engine with paranormal stuff is incredible
I've noticed every time he closes a game (HL2:DM and TF2 at least) the light in RTX dims, implying that if you play a game that's compatible with the system, the light will reflect as such.
i was there for the entire stream, and its sad to say that you missed a LOT, mainly in the RTX window! the time when the normal vectors were showing the rtx screen was moving until it moved back, the rtx window also moved during the type 5 in l4d2, and just before it ended, a ragdoll of ellis was there for a split second. and finally it was moving around a LOT during the portal maze demo.
Looking at the stream ending event, i noticed a few things:
1. the rapid flashing of images in portal 2 seems to retrace the steps the demo player took through the weird level, leaving a trail of glowing "orbs" behind, with varying levels of intensity of light. The game itself (portal 2) occasionally changes color, as if the skybox is changing, this seems to have little correlation with anything else.
2. leading up to the demo player "escaping", portal rtx drops the player into a new environment. as the demo player explores the maze, rtx player doesnt do much, but theres some weird artefacting on the screen. as the demo player falls, the rtx player approaches the funny door. the exact FRAME the rtx player enters the funny door, the "process" starts. from there, rtx doesnt do much, just frozen on a compressed frame until the "process" is done, after which it changes to (i think?) a compressed shot of the red room, after which the stream crashes.
3. obs crashes due to a network error specifically
I think that that rapid flash of images, the lag spike, and the network getting overloaded is some sort of "upload process", uploading data about the demo player's path through the altered portal level to "somewhere". This may in turn have unlocked some hidden section of code that activates some new mode, hence the continued weird behaviour. its like the computer was running through teh code for microsoft word, then hit a trigger that causes it to start thinking its actually excel running in that process. like theres a whole different program hiding in there that got accessed somehow.
Personally, I think this is some sort of genetic ai system left hidden in the files, for making smarter npcs. Sort of like builders accidentally leaving their tools behind in the walls of a finished house (something that DOES happen). Valve has a history of leaving weird shit in the files, after all. Petscop has similar elements, though i think theres more going on here than just leftover tools. what was driving the rtx player? why do some AIs, if thats what they are, move in a more human way? and why does umbrella man show up? what even is he?
the flashing images are just the cubemaps getting built
Fun fact: "Interloper" is the name of the penultimate chapter of Xen in Half Life 1, specifically the one before the Nihilanth bossfight. It's the chapter where Gordon enters Xen's (sort of) industrial area. Considering the meaning of the word interloper and what Gordon does in this area (and Xen overall), I think the name is appropriate. Don't know if that's relevant to this series as Half Life 1 isn't a Source game, but I thought it was interesting to point out.
i dont get why it's appropriate
ALSO
interlope's definition according to google:
become involved in a place or situation where one is not wanted or is considered not to belong.
I just finished watching the stream VOD and I gotta say, This is probably the Webseries/ARG, I enjoyed the most.
my favorite part was when he said "it's interlopeing time" and interloped all over those guys
I was actually thinking that during the Left 4 dead type 5 demo because i thought the funny interloper model would come to kill off ellis
I cried when he said "I am the interloper"
Loved the part where umbrella man started dancing to ekse
The Morbius movie and its Consequences have been a disaster for the internet
i loved the pastiche of Singing in the Rain he did, the musical number was fantastic
The moment at 24:50 looks really similar to the Spooky Coast demo. Somebody (about to) fall into water, with figures ominously floating, watching.
18:53 is literally the same map (Mountain Lab), same class (Solider), same team (Red) and same style of shooting (Towards the tunnel leading to the 1st control point, then turning to the other control point) as seen in the Source Filmmaker official tutorial, released by Valve. No wonder he says, "Why does this one look familiar?" He probably did those exact same movements when he first learned SFM!
It's a little bit easier to see the text on Portal RTX from 13:23 in the full VOD. After the game connects to some server, it asks for a "valid sourceBox serial key", authenticates the key, connects to "sourceBox", and launches "NULL", at which point the weird piano-music HL2DM demo is generated.
I tried to find a site for the server address it says, but that part seems to be a dead end.
At 24:43 there's a figure on the bridge holding their arm up in a weird way that I don't believe I've seen zombies do, nor does it look like it's leaning against the trailer. It's not one of the survivors as the other 3 are floating behind Coach. Might be something.
It's also missing when the camera pans quickly past that spot again, despite being stationary for the full time it was on screen the first time
It looks like how someone would hold up a Toolgun in Garry's Mod (Or any sort of one handed guns in source games)
It's just a common infected idle animation. They do this.
This is one of the most original and amazing ARGs. You should really get an award, this is just awesome and fits perfectly into the Source engine.
One thing I haven't seen anyone talk about is how in Volume 3 after the timer stops; After Anomi places down one of the 'hints', the DMNPC starts following it, this is *very* reminiscent of the DMEditor, and it's no doubt connected to it. If we can use this hint system to guide DMNPCs it could open a whole new world of possibilities.
Granted, it seems to have the risk of summoning the Interloper/Umbrella Man
The dark room at the l4d2 segment or especially at the end really reminded me of the Petscop.
Can't wait for the next chapter to come out!
There probably is some symbolism with Portal being some kind of gateway for interloping. A literal portal.
the fact he could do this LIVE? the fact he managed to get these demos REAL is amazing
Haven't you considered the fact that this is prerecorded and then voiceovered live
@@aspiradora56buzz kill
@@Axolotl720 bummer
@@aspiradora56 but its still cool to hink that he would have been actually live
it was pre-recorded, 100%
it actually took me a rewatch to understand that this is not an actual thing. Keep up the good work!
What do you mean "not an actual thing"? Am i just missing something?
@@thabluturretit an ARG
Br?
@@Axolotl720 yea i know some parts were an ARG, but i thought what it was covering was real?
@@thabluturret it’s entirely fictional, all created by the uploader.
Just a suggestion, I noticed that one of the demos pulled from the tf2 map CP_Cloak and it made me wonder that, if this is generated, does that mean if you remove maps from the games data files does that mean they won't be accessed by the interlope command? Also, if you add maps into the game files, can the interlope command add them? Maybe this is what Eida Machinima potentially did to select the map the game interloped, deleted all other maps from HL2, and left only a custom map in the files. Alternatively, what happens when you run interlope when the game has no map files to pull from?
❤
what if you deleted all the other mods like you said, created a hl2 styled map where you have to fight combine and stuff and then generate a type 4 demo. will it actually play through the level and beat it?
Considering the command’s ability to sometimes generate maps for itself, it’s possible that it will just generate a map 100% of the time without a preset map to default to.
What _that_ would bring, sounds curious…
I personally think it would be interesting if you tried out the following: "Portal Stories Mel, Black Mesa, Entropy Zero, Entropy Zero 2, HL2 VR Mod, JBMod, NMRIH, Rexaura and/or The Stanley Parable" Also, I don't think this would go anywhere, but perhaps you should change some keybinds for a couple demos. (Well I just saw the end of the video, but maybe if you get it working you can try those?)
Imagine Dystopia and Neo Tokyo would also get some attention, that'd be so awesome
edit: maybe Alien Swarm? or maybe it's fan version (Reactive Drop)? that'd be awesome.
anyywaays looking forward another video
Also Titanfall 1 and/or 2. They're also running on Source.
Changing the keybinds could be a fun lead to check out
Postal 3 also runs on the source engine
Dino DDay
After finishing this ARG, and more specifically, this video, I have been searching far and wide for another ARG similar. Nothing comes close to the amount of immersion, storytelling, and craft that has gone into this. This is a complete game changer (haha) to ARG's as an entertainment and art form, and that's not an easy achievement to get. Great job Anomidae!
this feels like some really well done promotional material from Valve, watch at the end of this series the interloper turns out to be G-Man and we get a Half Life 3 announcement
BRO IMGANINE
Sadly, if they wanted to do that, they'd do it with a more popular youtuber or maybe even the official valve account.
That's some very wishful thinking
lol cope
@@vreikezen8268I am valve himself I confirm this is what’s happening
18:50 This one seems to be a recreation of the of the soldier firing his rockets at scouts from the valve SFM tutorial Recording
18:50 I'm not sure if this has been pointed out, but that's trying to mimic the Soldier shooting at Scouts during Valve's official SFM tutorial. Very interesting.
This series is truly phenomenal. I love it so much, keep up the good work!
thank you so much!
@@Anomidae Of course! :D
Did you you that people think the NPCs are sentient and basically consider this a GMod ARG? Can you prove them wrong and tell them the NPCs in Interloper aren't sentient? It really pisses me off since everyone based their observations strictly on GMod ARGs and Thewhat show's video.@@Anomidae
what is that currency??
I absolutely love this whole thing, it just ticks all my boxes. What a treat getting another episode so soon *and* a vod to put on in the background today!
Holy shit i watched your sfm like 10 years ago
In the 34:25 oddity, as soon as the character stops in the air and start moving around, the Portal RTX character do the same movements
Ah yes, another interloper investigation! I've been waiting for this
hi
you sound like your pfp
yo hi fellow cheese enjoyer
>clueless
@@johnhuman. hell yeah, wassup man
This has got to be the most technically impressive work of unfiction I've ever seen, first the actual downloadable demos and now doing this LIVE? Absolutely incredible
Fun idea: So the network thing is interesting. Perhaps Anomi should have a packet sniffer/network analysis tool up and run one of the games(assuming they continue to cause the network hammering), then maybe we could see where/what the flood of data is coming from, and maybe even get an idea of what might be in those packets. If there's anything that isn't just garbage data and can actually be parsed into something understandable and relevant, that is.
If the TF2 demo of the soldier firing rockets looked familiar to anyone, thats because its
an SFM Valve created as part of an official youtube tutorial playlist for using SFM. Neat little reference.
The red room (especially how the game just loads immediately into it with no menu or anything) reminds me of Pokemon Lost Silver
Everyday i was checking your channel for another interlope investigation! Happy to see you finnaly posted.
What's interesting is how he actually pulls these things off. There *is* a feature in Source that lets you load a map as a title screen (think the portal menu with the map in the background). It's just not usually a picture background. Most likely he set up the map with the metadata for a title screen. Thats like super creative though! The knowledge of the engine this stuff takes is so impressive! Good on ya dude! I love this ARG
love the short pause during the tf2 segment to show us funny spy ragdoll
something that also might explain the weirdness with l4d2 is not only is it having to generate 4 demos at once for all 4 players possibly, but also a 5th one for the AI director, maybe even 9 if its also including the special infected as even when controlled by ai they're considered "players" by the game.
Every new video you outdo yourself with this ARG. This has been so fun to follow everytime I see a new video. Thanks for doing this, this has been top notch.
34:11 in the speed up if you slow it down, you can hear Ellis from L4D2 yelling help
These are so good. it’s incredibly impressive the effort you have put into building this arg.
seeing a-posing zombies and having my giggle be cut off by a "woah!" as the camera fell through the floor was one of the moments of all time
Alien swarm is a source game that seems very underrated, I'm curious if this process could work with it.
I thought that game was removed from steam
@@cobgobler8330 it was not.
just watched the vod and instantly after I was done you uploaded this. Great timing
18:50 This demo reminds me *very* strongly of Valve's official SFM tutorials, specifically episode 01 I think? The recording episode, where you record 2 scouts running and a soldier shooting at them. Very similar
Something I really like about this ARG is that it's all very technical, like there isn't some ghost (that we know of) controlling all this, it feels more like an insanely elaborate ARG that Valve made and is only now being discovered by the community. There isn't any moment where "something I tried previously didn't work when I wanted to show it to someone" or anything like that, it's all set to specific times and conditions that have to be met.
i have literally no idea what’s happening, but I’m so intrigued that I’d rather watch the entire video than find some summary. Wonderful work
18:53 "Why does this demo look familiar, that's a weird one"
I love you for that little nod right there holy shit
This has gotta be the weirdest Portal tutorial I've ever seen
The demo with the one soldier shooting rockets is from the official sfm tutorial where the guy makes two scouts run around while a soldier shoots rockets at them.
Im loving this series now after not being too keen on the first video. It reminds me a lot of the way Paul went about his investigation of Petscop. The mysterious connection between all of these Source games is a great subject for an ARG!!
im usually not into args but wow, this series impresses me every time
I loved when Anomidae said "it's time to interlope" and interlope'd everywhere.
my favorite part was when he said "it's interlopeing time" and interloped all over those guys
Ugh, I just finished the stream, and NOW you post the video when I actually have to get work done.
Jokes aside, I’ve never been so excited for a new episode!
This is easily my favorite Source related ARG/Project
This is an incredibly original ARG you've put together my friend. Very refreshing take on the haunted video game trope. Keep it up! 🎉
Sagan Hawkes has to be mad, he uploaded his video on this 3 days ago bro, but its why im here. Good content my guy
this is actually an arg im interested in , its not like every other source arg where its "ooh guys look at my scary gmod recording from 2010!!" but this one actually investigates themselves, asks the ghost, whatever it is questions , and other cool and creative stuff, i would love to see how this ends
I have a question, since you've said in one of your previous videos that the latest Steam release of GMod doesn't work with the interloper commands is it NOT effected by the weird glitch with the dark room or has it _somehow_ changed?
I've watched a bunch of ARG videos and this one takes the cake while rewriting the whole recipe.
Thank you for this content, I'll look forward to seeing more of this in the future.
This is freaking nuts dude! I look forward to the next one :)
36:13 This song genuinely feels like the prelude to a final boss.
I like how portal rtx randomly appears a door frame
id love to know what the piano music from the maze is from
THAT WAS AMAZING. great job, make more
I'm so fascinated by how all of this was pulled off on a technical level. I don't know much about the source engine but I know enough about software to have some idea of the amount of ingenuity this project took. It's really impressive.
These are so fun to watch! I wonder how any of this was done. I can only imagine that the interlope commands were done with the 'alias' command.
Funny how the protagonist named the entities in these demo's 'Interlopers' because of the command when, in fact, he is the Interloper
love the sfm tutorial reference at 18:51.
this became without a doubt one of the most amazing videogame mysteries in game history fr. keep investigating and documenting this
One thing I really like about this series is that it captures the vibe of source jank very well. Like the weird fucked up menus that fall back to hl2 or the cubemap generation or even just some missing textures every now and then. It does an incredible job and demonstrates a really impressive understanding of the source engine
This is amazing, even if everything is created it’s so BELIEVABLE. I love, it’s not too spooky, not too stupid. Even the stream actor, if it’s not the creator, is believable
For everyone who has yet to see the VOD: there's a lil something extra near the end that Anomidae didn't feature in this vid
could you link a timestamp instead of being vague?
@@dreamcast.0 no.
@@slabman6262 why? :(
@@dreamcast.0 approx 1:28:05 in the vod, malformed packets detected
@@gegethedog thank you for that :)
It was on these Interloper-samples (as in the case of 11:08 ), where there is an inclusion HL2DM, the demos' generation began to slightly and differently loaded and the first two seconds (as a result, the demo began to go beyond the early versions in two seconds period) you can even consider longer what is there and see more than just demo-flickering like before (Volume 1-3)
if you look closely at 37:15 the frame in which the cubemap generation stopped is similar to where the "umbrella man" was standing in the first type 5 portal 1 demo before it got corrupted, maybe it's a clue of some sort?
This seems like something that would be easy to implement in-game. I would really like someone to create a mod to play around with this kind of technology, even just making type 1 or 2 style demos would be quite fun to mess around with.
Have you tried out generating demos in sfm, the program being used for animations may allow you to access the demo files and get a deeper look into everything that is happening.
I love this so much I want this to be a 20 part series idc how repetitive it gets its so fucking interesting and I love it so much
Absolutely great series, one of the most fun arg/digital horrors series out now.
In Eida Mona's video, he is seen deleting "the mona" which is a ragdoll in a place not to dissimilar to portal RTX without the red light. Perhaps this is how he was able to generate those kinds of demos?
I want to point out that a lot of the time there will be some white dots flying in the Portal RTX footage.
pretty sure thats just an issue with RTX remix
@@LunaLilliePad _spooooookyyyyy_
glad you continued this series.
The reason why he said in one of the TF2 demos that "it looks familiar" is because that is from one of the sfm tutorials that valve put out
I would love once the ARG is over theirs a behind the scenes about how anomidae did all of this