INTERLOPER 4: The Live Investigation | Source Engine Mystery

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  • Опубликовано: 2 июн 2024
  • View the full uncut live stream here: ruclips.net/user/liveCqnNp8kw...
    devText by Pumodi
    @Pumodi
    jeffbriceaudio.com/
    the following video is a recap of what happened during our live investigation of interloper
    NAVIGATE:
    0:00 Intro
    0:54 Explanation
    8:05 HL2DM
    16:20 TF2
    20:10 L4D2
    25:47 The Event
    30:31 Portal 2
    35:11 The Stream
    37:38 What Happened
    40:18 Credits
    Discord: / discord
    TRANSLATORS:
    [Russian and Ukrainian subs By Whestlys]
    / @whestlys
    Color-Coded english subs by GOLDTHEREALMC
    / @goldtherealmc905
    [Portuguese Subs by AJButHesBack]
    / ajbuthesback
  • ИгрыИгры

Комментарии • 1,2 тыс.

  • @Medicalguy
    @Medicalguy Год назад +2156

    This has already become one of the most astounding source engine ARGs because it threads the line between believable and Paranormal

    • @aynersolderingworks7009
      @aynersolderingworks7009 Год назад +86

      Honestly it was believable until the first CSS event

    • @Rieberbrkrhrejdnd
      @Rieberbrkrhrejdnd Год назад +8

      #neverforgetinterloperai

    • @lewis4654
      @lewis4654 Год назад +59

      @@aynersolderingworks7009 I found this through Segan Hawkes's video, and then looked into it being real or not, had trouble finding a conclusive answer which again made it more believable. I never found ARG's interesting, but this one has done it for me

    • @vampledample
      @vampledample Год назад +8

      because it is real duh

    • @oblozs10
      @oblozs10 Год назад +4

      These are real they arent fake if it was fake than tell me how did he stream the demos

  • @mruys
    @mruys Год назад +929

    In the L4D2 type 5, it feels almost as if the zombies were running away from something, something so bad that they even ignored the downed player.
    When the T-posing zombies came and Ellis fell through the ground, I think this is when that invisible threat came.

    • @chiefhydropolis
      @chiefhydropolis Год назад +58

      normally id say that bile or a pipe bomb or a biled player/zombie attracted the zombies but pipe bombs make sound, bile would have made a sound and you would be able to hear zombies fighting, and no other survivors are heard or seen

    • @ironicivan4928
      @ironicivan4928 Год назад +27

      could be the interloper

    • @bigkabooomedbam
      @bigkabooomedbam Год назад +39

      Did anyone else notice the red light changed position when it was a 5

    • @cletusmandeletusman2328
      @cletusmandeletusman2328 Год назад +17

      they knew what was up

    • @AnUnstableHybrid
      @AnUnstableHybrid Год назад +26

      Its because they were running away from something. Whatever those tpose zombies were, they were most likely afflicted, but also it looks like something was lurking in the crowd with them

  • @Astmadeus
    @Astmadeus Год назад +1050

    You know what strange? In l4d2 if you die in solo campaign you start again from safe house, but in demos player dies and still game goes on

    • @ChandlerMakesVidya
      @ChandlerMakesVidya Год назад +95

      which means these can't just be solo 🤔

    • @esqueletomatadordeotakus4119
      @esqueletomatadordeotakus4119 Год назад +18

      Maybe he has advanced ai bots addon instaled

    • @ryanlenwing3009
      @ryanlenwing3009 Год назад +61

      Could be because the demos are being played on a LAN network, can't say for sure though

    • @nolaz010
      @nolaz010 Год назад +19

      does that mean the l4d2 generations all have 4 AIs?

    • @wheel4155
      @wheel4155 Год назад +36

      Massive time lost for speed runners

  • @NorthEevee
    @NorthEevee Год назад +905

    This has become one of my favourite ARGs. The idea of something mysterious/haunted being hidden in a video game is a concept that has been done to death. But Interloper flips that concept on it's head and instead of it being the game that's haunted, it's the engine. And I really like that.

    • @sean_r
      @sean_r Год назад +69

      i also loove the idea if approaching it with a more technical/almost "scientific" approach

    • @Mr_Nobody2512
      @Mr_Nobody2512 Год назад +8

      Hm so it’s like if the brain of the game was infected , not the body so to speak for this ARG

    • @kxnzington
      @kxnzington Год назад +2

      I feel like they should also try out HL2 E1 and HL2 E2 to see if there’s any Interloper influence there, if it hasn’t been done already.

    • @cobgobler8330
      @cobgobler8330 10 месяцев назад

      @@kxnzingtonhe did in ep 2 or 3 it was the same as the base game

    • @southcarolinianentertainment
      @southcarolinianentertainment 10 месяцев назад +2

      This is not an ARG.

  • @4dimensionalcat
    @4dimensionalcat Год назад +943

    One small thought: In the L4D2 type 5, the zombies just ran past Ellis. Normally they would crowd around a downed player and start attacking them. I don't think the subjects of type 5 demos are actually player characters. More like something possessing a ragdoll or something.

    • @licensedvibechecker8096
      @licensedvibechecker8096 Год назад +122

      my question is why was Ellis straight up missing an arm, it looked like it was one of those amputations that had time to heal over

    • @specsamhain_909
      @specsamhain_909 Год назад +15

      ​@@licensedvibechecker8096 it looked more broken though

    • @specsamhain_909
      @specsamhain_909 Год назад +71

      Actually if you saw, the infected appear to be running away from the t posing ragdolls, which also appear to be infected models too

    • @licensedvibechecker8096
      @licensedvibechecker8096 Год назад +12

      @@specsamhain_909 nah bro i didn't see any clipping issues or something, it looked like someone just modelled ellis with an amputated arm

    • @BadaBing.UCF30
      @BadaBing.UCF30 Год назад +16

      @@licensedvibechecker8096 you can see ellis's hand floating on the void as he noclips through the world

  • @1everysecond511
    @1everysecond511 Год назад +453

    If you're going with the "demos are machine learning to the point of sentient AI" narrative, the implication would be that said instances of AI believe that the games they are assigned to are just straight-up the "real world". In other words, these are conscious beings functioning in and accepting the reality of worlds overrun by alien overlords and virus-infected zombies. I feel the Type-5 demo in L4D2 seen in this episode really shows just how terrifying this must be, even without the sudden threat of some "Umbrella Man" coming to pull you into the void for falling out of line...

    • @signpost_fanatic
      @signpost_fanatic Год назад +20

      the real world stuff reminds me of war of the servers

    • @southcarolinianentertainment
      @southcarolinianentertainment 10 месяцев назад +5

      Living ragdolls suck and are not present anywhere in this webseries.

    • @southcarolinianentertainment
      @southcarolinianentertainment 10 месяцев назад +1

      Don't compare this to shitty generic GMod ARGs. It has nothing to do with them and is in no way like them.

    • @inspectorjavert9868
      @inspectorjavert9868 10 месяцев назад +29

      ​@@southcarolinianentertainmentyou seem very passionate about this

    • @eliptical7033
      @eliptical7033 10 месяцев назад +24

      @@southcarolinianentertainmentLiving ragdolls weren’t even brought up…
      Are you okay?

  • @TrauntTheGuy
    @TrauntTheGuy Год назад +680

    once this series is done, i want to see a behind the scenes for it

    • @benl4d2shortsanims
      @benl4d2shortsanims Год назад +12

      Trust me he won’t do behind the scenes

    • @aradiati0n
      @aradiati0n Год назад +46

      ​@@benl4d2shortsanimswhy are you so certain?

    • @VivianMHallow
      @VivianMHallow Год назад +39

      Tbh I disagree
      I think the magic behind the series should remain a secret

    • @Anonymous-73
      @Anonymous-73 10 месяцев назад +1

      Mocap or Vr

    • @farttime4228
      @farttime4228 10 месяцев назад +3

      This is the only arg imma keep track of

  • @thesucc990
    @thesucc990 Год назад +312

    So, my biggest takeaway from all of this is the implication that every single Source game is connected to each other, somehow.
    In the previous episode's demo, after flying for a few hours towards darkness, we saw another map that appeared out of nowhere, likely a HL2 Deathmatch map or from some other game. So what if every single Source game is connected to each other like that? What if it's all the same map?

    • @arturoplaying7445
      @arturoplaying7445 Год назад +8

      What if the can play Maps from eachother?

    • @thesucc990
      @thesucc990 Год назад +17

      @@arturoplaying7445 if that's the case, you'll have to find them by flying into the void

    • @Pr0blemzend2132
      @Pr0blemzend2132 Год назад +3

      Actually it’s the half life 2 beta rust room or something

    • @spaceacepl4636
      @spaceacepl4636 Год назад +10

      imagine the interloper invading the stanley parable

    • @Okarabouzouklis
      @Okarabouzouklis 9 месяцев назад +1

      ​@@spaceacepl4636but then the narrator fights back and tries to help stanley!!!

  • @TwiDestiny
    @TwiDestiny Год назад +313

    Considering the already unstable nature of Half-Life: Source, I'd recommend trying to test interlope there, you never know what you may find!

    • @ironicivan4928
      @ironicivan4928 Год назад +32

      you're right, he could also test it on mods or other non-valve created games that use source.

    • @CesarBendy1
      @CesarBendy1 Год назад +14

      We need a type 5 hls demo

    • @simondeebee
      @simondeebee Год назад +5

      @@ironicivan4928 Like G String. I really want to see what happens.

    • @schism_9893
      @schism_9893 Год назад +12

      Strangely, something like Vampire the Masquerade Bloodlines could work as well. That game was built using the Source Engine.

    • @KrankuSama
      @KrankuSama Год назад +7

      Look Gordon! An umbrella, we can use... HELP ME GORDON

  • @DeezNuts-dr6eb
    @DeezNuts-dr6eb Год назад +605

    20:33 Even if this is an ARG you can’t go wrong with a couple of cats to spice up your gameplay menu

    • @bazo.4539
      @bazo.4539 Год назад +44

      Fun fact: When L4D2 crashes and he runs it again, the kittens are gone 😔

    • @trist10
      @trist10 Год назад +30

      @@bazo.4539 when he stopped the demos for l4d2 to quit the kittens show back up because l4d2 takes a bit to run your mods so when he ran it a second time his mods were in the middle of loading and didn’t show the kitties until he quit the “secret menu” when they all would have loaded

    • @bazo.4539
      @bazo.4539 Год назад +2

      @@trist10 oh, i get it now, thanks

    • @kingmonkeybug
      @kingmonkeybug Год назад +1

      It was a live stream how would it be a ARG

    • @DeezNuts-dr6eb
      @DeezNuts-dr6eb Год назад +26

      @@kingmonkeybug this whole thing has been an ARG my guy, from the very start at the end of the videos there’s always credits for certain programs used to make this possible. Plus if you don’t believe me someone else recently uploaded a YT video which spoke about it and confirmed it was an ARG lol

  • @mikicoffeesquad3181
    @mikicoffeesquad3181 Год назад +521

    Ok. Here is a list of all the oddities in the RTX Portal window
    1.Activity 13:21 - 13:24
    2.Another one 25:46-26:05
    3.And another(?) 26:45
    4.And another one 34:24 - 34:40
    5.The last one starts from there 36:11 and ends at 37:04
    5.Change on something red 37:29

    • @yosil1718
      @yosil1718 Год назад +6

      Thanks

    • @dr.keinmann2996
      @dr.keinmann2996 Год назад +49

      i was there for the stream, and i can tell you for the first one, there continued to be activity throughout the demo. where it flys around and eventually back to where it began.
      and there is one that couldnt be seen in the video, but in the stream, at 13:31 - 14:11 (it CAN be heard however! the slight woosh at the begining is from the rtx window!)
      the second one continued through out the whole type 5, however at the end, during the stream, im 99% sure you could see ellis's ragdoll for a split second.
      i dont think there is any oddities for the third one in the list?
      nothing to note about the fourth one on the list as everything is in the video.
      the fifth is also nothing of note, if people are confused, the thing that is the oddity is the scan lines that started to appear. until the movement of course.
      i think the sixth one is just meant to be a compression error?
      and of course the last thing to note! there was one missing during the "obs stream crash" screen, where it glitched out and showed the rtx screen again, if only for a few seconds, it WAS moving!

    • @owengibson8303
      @owengibson8303 Год назад +22

      13:19 yellow console commands appear

    • @tonypeppermint5329
      @tonypeppermint5329 9 месяцев назад

      Interesting.

  • @raskr8137
    @raskr8137 Год назад +281

    Not gonna lie the left4dead 2 segment creeped me out the most out of this series so far. There's something about the fact that your allies are still on the map and occasionally take damage off-screen but we have no idea what's actually doing it to them (although it's probably just zombies, yes), while the focused character is slowly dying and calling for help. Also the player in type 5 seemed desperate and terrified unlike the somewhat curious but cautious type 5s in other games.

    • @Nuclearstomp
      @Nuclearstomp Год назад +25

      Well the other ones were capable of movement, the one in L4D is downed and missing part of their arm. I'd be desperate and terrified too lol.

    • @Joaopfalk
      @Joaopfalk Год назад +5

      ​​@@Nuclearstomp actually, the player (Ellis) did move, the red light that is visible in the type 5 demo appears in - game when you go down, however it is only visible by the downed player, it is most visible when downed in dark areas Auch as the streets of the "No Mercy" campaign

    • @tonypeppermint5329
      @tonypeppermint5329 9 месяцев назад

      In the first episode, the Introlopers were in the air when the player was knocked off at the Coast and basically watched.

    • @tonypeppermint5329
      @tonypeppermint5329 9 месяцев назад +1

      And don't forget the zombies trying to run away in the Event.

    • @EastPort10
      @EastPort10 4 месяца назад +1

      Almost all of the Left4Dead segments featured the focus character being left for dead.

  • @pissedoffbucketguy9115
    @pissedoffbucketguy9115 Год назад +91

    my theory is that the reason in left 4 dead all the demos are the player falling off a cliff, is because of the core mechanic of the "holding on for dear life mechanic"
    basically, if you fall off a 12th story window or a ledge. your charcter will grab onto it and not allow you to die. since demos are mostly type 1 or type 2, the mechanic is most likely yanking them to the closest ledge there is and starting the animation

    • @ulture
      @ulture Месяц назад

      oh of course. That makes them less creepy, but makes a lot more sense. That type 5 on the other hand...

    • @pissedoffbucketguy9115
      @pissedoffbucketguy9115 Месяц назад

      @@ulture well they do get stomped by dozens of zombies while their teammates do nothing. So that's disturbing too

    • @ulture
      @ulture Месяц назад +1

      @@pissedoffbucketguy9115 yeah but it's not anomalous compared to how Type 1 and 2s work in the other game, it's just how they interact with L4D's mechanics like you said. Looks creepy, would be horrific IRL, but explicable and thus much less scary than if demos generated in L4D2 just randomly gave you these nightmare scenarios for an unknown reason.

    • @pissedoffbucketguy9115
      @pissedoffbucketguy9115 Месяц назад

      @@ulture oh that would be an intresting thought. Horror or more disturbing source games get messed up versions of type 1s n 2s. I mean left 4 dead can be scary with all the mutants you face

  • @Scottc82
    @Scottc82 Год назад +52

    The implication that the Portal 2 AI thinks it's playing the regular Energy Pellet intro map in Portal 2 makes it look like the AI is reused from Portal 1, which also would explain why it doesn't know where lasers are.
    The reason the AI knows what Light Bridges do is because of Portal: Still Alive using them, same thing would probably happen but with the laser fields in Wheatley's takeover, speaking of Wheatley's takeover once the conversion gel pipe falls and breaks the walls and floor the AI does not know about the conversion gel, implying it's not made to solve Portal 2 tests and could possibly be a leftover from Portal 1.

  • @astraelys
    @astraelys Год назад +264

    If you go frame by frame at 37:09 there's text showing "Source Sample Tool"
    there's also a weird texture below it similar to the texture in the interloper picture from part 1, but maybe thats just random

    • @mahuba2553
      @mahuba2553 Год назад +20

      ive made some maps in hammer editor and that texture looks like the empty readable space of texture value on the preview tab, seamingly there is no reason for it to happen, a bug, but that source sample tool thing? ive never seen that while building cubemaps

    • @0Blueaura
      @0Blueaura Год назад +2

      @@mahuba2553 could be that one of the official maps made by valve included a cubemap near a texture like that

    • @iwilldoxuithink
      @iwilldoxuithink 10 месяцев назад +1

      theres actaully 4 of these, source sample tool, source vmt editor, source filmmaker and something called source actbusy tool?

    • @genericobjectshow3440
      @genericobjectshow3440 6 месяцев назад

      @@iwilldoxuithink Actbusy is the method that people use to get scripted sequences in-game.

  • @aspiradora56
    @aspiradora56 Год назад +164

    This has to be My favourite arg because it does not try to be terrifying but is naturally uncanny.

    • @palecaptainwolfkayls8499
      @palecaptainwolfkayls8499 Год назад +25

      What I love about it is the technical effort and care for detail.
      Someone commented that they want to see a Behind the Scenes, and I agree!

    • @aspiradora56
      @aspiradora56 9 месяцев назад +4

      ​@@palecaptainwolfkayls8499(late reply ik) Anomidae said that after the ARG ended he planned to make a behind the scenes video

  • @user-jn1xw2mc7j
    @user-jn1xw2mc7j Год назад +182

    18:50 im pretty sure this demo is actually from a tutorial session from SFM, the soldier is doing the exact same movements

    • @grafikz
      @grafikz Год назад +27

      Now that is a deep cut reference if I've ever seen one...

    • @0Blueaura
      @0Blueaura Год назад +16

      holy shit youre right, i remember that from the days before sfm was a thing, and people pirated it due to the leak

    • @smurf1961
      @smurf1961 Год назад +2

      I was about to comment about because I though it looked familiar.

    • @fed402_1
      @fed402_1 Год назад +2

      i made a duplicate comment lol

    • @Vars-
      @Vars- Год назад +1

      Also weird shenanigans happen at the door to the left of the rocket impacts, it may be youtube compression however.

  • @0x2480
    @0x2480 Год назад +117

    26:35 when ellis falls through the ground you can see a big ass hand where the t-posing zombies were

    • @DeliriousPersona
      @DeliriousPersona Год назад +50

      MASTER HAND IS POSSESSING SOURCE GAMES REAL?! HE'S TIRED OF SMASH!!?

    • @Spaced_essence
      @Spaced_essence Год назад +5

      Looks like scout’a hand

    • @bamboozler8000
      @bamboozler8000 Год назад +11

      The true enemy in this series, mr big ass hand.

    • @Filthma
      @Filthma Год назад +15

      Maybe it's Ellis' missing hand?

    • @ironicivan4928
      @ironicivan4928 Год назад

      the big ass hand took over interloper

  • @qwolf2000
    @qwolf2000 Год назад +321

    I think I get it now. The demos we're seeing are of advanced AIs learning to play the games but getting killed because they aren't playing good enough. They eventually become too good resulting in the type 5 demos where they've become sentient. What if the umbrella man isn't killing them at this point, but is instead possessing them, resulting in the npcs we saw in spookycoast? At the end of Interloper 2, the server these AIs run on disconnects, giving control back to Anomi. The umbrella man thinks he's an AI and possesses his player character, turning them into another interloper and resulting in the red room. This red room is where the umbrella man observes the AIs and acts as an admin on the server they're running on.
    Speaking of servers, it seems like Anomi's copy of Portal has now become a server for running the AI on. When they generate demos in Deathmatch, we see text pop up in Portal's window, which is the new interloper sensing that the AI is about to become sentient, so he's entering commands to get ready to do his thing. Notice how when the AIs die, you don't see the umbrella man. It's because he's killing them remotely from the red room. The possessed npcs will also sometimes possess characters for him during the type 5 demos.
    Finally, the door. I think the new interloper caught the AI cheating in Portal 2 by using noclip and trapped them in a maze so he can possess them. The door we see in Portal 1's window is a door into Portal 2 that the interloper walks through to spawn into Portal 2 and capture the AI. This crashes everything due to his foreign packets attempting to leave Portal 1 and enter Portal 2.
    but idk.

    • @theshaggy617
      @theshaggy617 Год назад +46

      I think your definitely on the right mark on the 'AI's' being punished for cheating, I didnt make that association until you pointed it out

    • @vortessence8607
      @vortessence8607 Год назад +31

      This is kinda what I was thinking too, but your idea of punishing the AIs is so much cooler. We shall see!

    • @adammezza5362
      @adammezza5362 Год назад +11

      So does this mean that the Interloper now thinks Anom is a fellow admin?

    • @qwolf2000
      @qwolf2000 Год назад +18

      Also random thought: HLVRAI is just one long type 5 demo.

    • @theshaggy617
      @theshaggy617 Год назад +15

      @@qwolf2000 Headcanon accepted, imagine we see the Interloper and its fucking Benry hahahaha

  • @mattomanx77
    @mattomanx77 Год назад +168

    At the end of the video, in the TF2 showing the dark room, you can see in the blur there is something at the 'edge' of the void 39:14-39:18
    It appears to maybe be the doorway we saw in Portal RTX? It's definitely part of the map with the way it drags across the screen.

    • @benl4d2shortsanims
      @benl4d2shortsanims Год назад +1

      It is

    • @some2-1_idk
      @some2-1_idk 5 месяцев назад

      how did you find this?? (also I think it is the door because you can see the glow too )
      QUICK EDIT: I THINK THE BLACK BOX CAN'T BE THE DOOR THERE HAS TO BE A HOLE IN IT. THE BRIGHT GLOW IS THE DOOR.

  • @georgieboat
    @georgieboat Год назад +236

    It wasn’t pointed out in this video and he never mentioned it during the stream, but you can see it a few times, portal changes. When that werid half life death match demo happens with the room in the portal window text can be seen that says that the game is connecting to an “fsky server” and when it does the weird demo happens.
    Also with the l4d2 demo happens the room moves a bit and light goes out, and with portal 2 a doorway appears and the player walks through it.

    • @fruitpummel
      @fruitpummel Год назад +15

      Wait, FSKY was the same text in the data.bsp TF2 map.
      It seems like whatever FSKY is it's connected to INTERLOPER in some way.

    • @itsAlbie_
      @itsAlbie_ Год назад

      ruclips.net/video/ZM76aS5l6CU/видео.html This is a video for a fsky server forum ad. Wonder if these are the same servers these demos are being hosted on?

    • @ironicivan4928
      @ironicivan4928 Год назад +2

      @@fruitpummel FSKY might have something to do with renting servers on source games, maybe the servers are generating something related to the interloper?

    • @alexthebro9289
      @alexthebro9289 Год назад

      he kinda pointed it out briefly

    • @BillyBob_1177
      @BillyBob_1177 Год назад

      I knew that room was related to that fsky ad! I think fsky may have created the AI for sever hosting originally but then maybe later they are being used for a different purpose

  • @cosmicmvvv
    @cosmicmvvv Год назад +103

    this is fucking genius. the way you blend in source gimmicks and random knowledge of the engine with paranormal stuff is incredible

  • @alexrva433
    @alexrva433 Год назад +31

    I've noticed every time he closes a game (HL2:DM and TF2 at least) the light in RTX dims, implying that if you play a game that's compatible with the system, the light will reflect as such.

  • @dr.keinmann2996
    @dr.keinmann2996 Год назад +85

    i was there for the entire stream, and its sad to say that you missed a LOT, mainly in the RTX window! the time when the normal vectors were showing the rtx screen was moving until it moved back, the rtx window also moved during the type 5 in l4d2, and just before it ended, a ragdoll of ellis was there for a split second. and finally it was moving around a LOT during the portal maze demo.

  • @theishiopian68
    @theishiopian68 Год назад +40

    Looking at the stream ending event, i noticed a few things:
    1. the rapid flashing of images in portal 2 seems to retrace the steps the demo player took through the weird level, leaving a trail of glowing "orbs" behind, with varying levels of intensity of light. The game itself (portal 2) occasionally changes color, as if the skybox is changing, this seems to have little correlation with anything else.
    2. leading up to the demo player "escaping", portal rtx drops the player into a new environment. as the demo player explores the maze, rtx player doesnt do much, but theres some weird artefacting on the screen. as the demo player falls, the rtx player approaches the funny door. the exact FRAME the rtx player enters the funny door, the "process" starts. from there, rtx doesnt do much, just frozen on a compressed frame until the "process" is done, after which it changes to (i think?) a compressed shot of the red room, after which the stream crashes.
    3. obs crashes due to a network error specifically
    I think that that rapid flash of images, the lag spike, and the network getting overloaded is some sort of "upload process", uploading data about the demo player's path through the altered portal level to "somewhere". This may in turn have unlocked some hidden section of code that activates some new mode, hence the continued weird behaviour. its like the computer was running through teh code for microsoft word, then hit a trigger that causes it to start thinking its actually excel running in that process. like theres a whole different program hiding in there that got accessed somehow.
    Personally, I think this is some sort of genetic ai system left hidden in the files, for making smarter npcs. Sort of like builders accidentally leaving their tools behind in the walls of a finished house (something that DOES happen). Valve has a history of leaving weird shit in the files, after all. Petscop has similar elements, though i think theres more going on here than just leftover tools. what was driving the rtx player? why do some AIs, if thats what they are, move in a more human way? and why does umbrella man show up? what even is he?

    • @Mate_Antal_Zoltan
      @Mate_Antal_Zoltan 10 месяцев назад +2

      the flashing images are just the cubemaps getting built

  • @phantombre1408
    @phantombre1408 11 месяцев назад +34

    Fun fact: "Interloper" is the name of the penultimate chapter of Xen in Half Life 1, specifically the one before the Nihilanth bossfight. It's the chapter where Gordon enters Xen's (sort of) industrial area. Considering the meaning of the word interloper and what Gordon does in this area (and Xen overall), I think the name is appropriate. Don't know if that's relevant to this series as Half Life 1 isn't a Source game, but I thought it was interesting to point out.

    • @guyonyt999
      @guyonyt999 4 месяца назад

      i dont get why it's appropriate

    • @creatorglitch
      @creatorglitch 19 дней назад

      ALSO
      interlope's definition according to google:
      become involved in a place or situation where one is not wanted or is considered not to belong.

  • @MidnightWanderer00
    @MidnightWanderer00 Год назад +120

    I just finished watching the stream VOD and I gotta say, This is probably the Webseries/ARG, I enjoyed the most.

  • @musicbyshadofox
    @musicbyshadofox Год назад +363

    my favorite part was when he said "it's interlopeing time" and interloped all over those guys

    • @HallOfMall
      @HallOfMall Год назад +3

      I was actually thinking that during the Left 4 dead type 5 demo because i thought the funny interloper model would come to kill off ellis

    • @CesarBendy1
      @CesarBendy1 Год назад +5

      I cried when he said "I am the interloper"

    • @grinchyskellington
      @grinchyskellington Год назад +4

      Loved the part where umbrella man started dancing to ekse

    • @spartanking9807
      @spartanking9807 Год назад +7

      The Morbius movie and its Consequences have been a disaster for the internet

    • @dontsubfortheloveofgod
      @dontsubfortheloveofgod 11 месяцев назад +1

      i loved the pastiche of Singing in the Rain he did, the musical number was fantastic

  • @Stefanutsu
    @Stefanutsu Год назад +35

    The moment at 24:50 looks really similar to the Spooky Coast demo. Somebody (about to) fall into water, with figures ominously floating, watching.

  • @johncarnett2668
    @johncarnett2668 9 месяцев назад +7

    18:53 is literally the same map (Mountain Lab), same class (Solider), same team (Red) and same style of shooting (Towards the tunnel leading to the 1st control point, then turning to the other control point) as seen in the Source Filmmaker official tutorial, released by Valve. No wonder he says, "Why does this one look familiar?" He probably did those exact same movements when he first learned SFM!

  • @evelynlumihame7814
    @evelynlumihame7814 Год назад +24

    It's a little bit easier to see the text on Portal RTX from 13:23 in the full VOD. After the game connects to some server, it asks for a "valid sourceBox serial key", authenticates the key, connects to "sourceBox", and launches "NULL", at which point the weird piano-music HL2DM demo is generated.
    I tried to find a site for the server address it says, but that part seems to be a dead end.

  • @Falleax69
    @Falleax69 Год назад +87

    At 24:43 there's a figure on the bridge holding their arm up in a weird way that I don't believe I've seen zombies do, nor does it look like it's leaning against the trailer. It's not one of the survivors as the other 3 are floating behind Coach. Might be something.

    • @felineesquire3092
      @felineesquire3092 Год назад +21

      It's also missing when the camera pans quickly past that spot again, despite being stationary for the full time it was on screen the first time

    • @Naidru
      @Naidru Год назад +7

      It looks like how someone would hold up a Toolgun in Garry's Mod (Or any sort of one handed guns in source games)

    • @omicromn2212
      @omicromn2212 Год назад +8

      It's just a common infected idle animation. They do this.

  • @lambdaspecialist_source
    @lambdaspecialist_source Год назад +62

    This is one of the most original and amazing ARGs. You should really get an award, this is just awesome and fits perfectly into the Source engine.

  • @adriartilol
    @adriartilol Год назад +21

    One thing I haven't seen anyone talk about is how in Volume 3 after the timer stops; After Anomi places down one of the 'hints', the DMNPC starts following it, this is *very* reminiscent of the DMEditor, and it's no doubt connected to it. If we can use this hint system to guide DMNPCs it could open a whole new world of possibilities.
    Granted, it seems to have the risk of summoning the Interloper/Umbrella Man

  • @gachimuchiboi3087
    @gachimuchiboi3087 Год назад +43

    The dark room at the l4d2 segment or especially at the end really reminded me of the Petscop.
    Can't wait for the next chapter to come out!

  • @TTEENNOO
    @TTEENNOO Год назад +14

    There probably is some symbolism with Portal being some kind of gateway for interloping. A literal portal.

  • @TBgamer4
    @TBgamer4 Год назад +216

    the fact he could do this LIVE? the fact he managed to get these demos REAL is amazing

    • @aspiradora56
      @aspiradora56 Год назад +83

      Haven't you considered the fact that this is prerecorded and then voiceovered live

    • @Axolotl720
      @Axolotl720 Год назад +77

      @@aspiradora56buzz kill

    • @controlzy5247
      @controlzy5247 Год назад +8

      @@Axolotl720 bummer

    • @actualfork
      @actualfork Год назад +37

      @@aspiradora56 but its still cool to hink that he would have been actually live

    • @100dead
      @100dead Год назад +6

      it was pre-recorded, 100%

  • @actualfork
    @actualfork Год назад +63

    it actually took me a rewatch to understand that this is not an actual thing. Keep up the good work!

    • @thabluturret
      @thabluturret Год назад +4

      What do you mean "not an actual thing"? Am i just missing something?

    • @Axolotl720
      @Axolotl720 Год назад +13

      @@thabluturretit an ARG

    • @NiB-Productions
      @NiB-Productions Год назад +1

      Br?

    • @thabluturret
      @thabluturret Год назад +1

      @@Axolotl720 yea i know some parts were an ARG, but i thought what it was covering was real?

    • @fazstudios
      @fazstudios Год назад +26

      @@thabluturret it’s entirely fictional, all created by the uploader.

  • @alaeawinters7628
    @alaeawinters7628 Год назад +71

    Just a suggestion, I noticed that one of the demos pulled from the tf2 map CP_Cloak and it made me wonder that, if this is generated, does that mean if you remove maps from the games data files does that mean they won't be accessed by the interlope command? Also, if you add maps into the game files, can the interlope command add them? Maybe this is what Eida Machinima potentially did to select the map the game interloped, deleted all other maps from HL2, and left only a custom map in the files. Alternatively, what happens when you run interlope when the game has no map files to pull from?

    • @madbruv
      @madbruv Год назад +1

    • @ironicivan4928
      @ironicivan4928 Год назад +5

      what if you deleted all the other mods like you said, created a hl2 styled map where you have to fight combine and stuff and then generate a type 4 demo. will it actually play through the level and beat it?

    • @palecaptainwolfkayls8499
      @palecaptainwolfkayls8499 Год назад +3

      Considering the command’s ability to sometimes generate maps for itself, it’s possible that it will just generate a map 100% of the time without a preset map to default to.
      What _that_ would bring, sounds curious…

  • @flammablegoodness1168
    @flammablegoodness1168 Год назад +95

    I personally think it would be interesting if you tried out the following: "Portal Stories Mel, Black Mesa, Entropy Zero, Entropy Zero 2, HL2 VR Mod, JBMod, NMRIH, Rexaura and/or The Stanley Parable" Also, I don't think this would go anywhere, but perhaps you should change some keybinds for a couple demos. (Well I just saw the end of the video, but maybe if you get it working you can try those?)

    • @thatguy7546
      @thatguy7546 Год назад +7

      Imagine Dystopia and Neo Tokyo would also get some attention, that'd be so awesome
      edit: maybe Alien Swarm? or maybe it's fan version (Reactive Drop)? that'd be awesome.
      anyywaays looking forward another video

    • @K0MMyHuCT
      @K0MMyHuCT Год назад +16

      Also Titanfall 1 and/or 2. They're also running on Source.

    • @hornyclown
      @hornyclown Год назад +2

      Changing the keybinds could be a fun lead to check out

    • @azzlackguhnter5635
      @azzlackguhnter5635 Год назад +9

      Postal 3 also runs on the source engine

    • @FieldMarshalMeltus
      @FieldMarshalMeltus Год назад +2

      Dino DDay

  • @lerkscore
    @lerkscore Год назад +9

    After finishing this ARG, and more specifically, this video, I have been searching far and wide for another ARG similar. Nothing comes close to the amount of immersion, storytelling, and craft that has gone into this. This is a complete game changer (haha) to ARG's as an entertainment and art form, and that's not an easy achievement to get. Great job Anomidae!

  • @RealHumanBeing276
    @RealHumanBeing276 Год назад +90

    this feels like some really well done promotional material from Valve, watch at the end of this series the interloper turns out to be G-Man and we get a Half Life 3 announcement

    • @DC25_MALLETS
      @DC25_MALLETS Год назад +13

      BRO IMGANINE

    • @vreikezen8268
      @vreikezen8268 Год назад +1

      Sadly, if they wanted to do that, they'd do it with a more popular youtuber or maybe even the official valve account.

    • @spoiledmilk2587
      @spoiledmilk2587 Год назад +1

      That's some very wishful thinking

    • @ExValeFor
      @ExValeFor Год назад +2

      lol cope

    • @Axolotl720
      @Axolotl720 Год назад +7

      @@vreikezen8268I am valve himself I confirm this is what’s happening

  • @Otto_Von_Beansmarck
    @Otto_Von_Beansmarck Год назад +18

    18:50 This one seems to be a recreation of the of the soldier firing his rockets at scouts from the valve SFM tutorial Recording

  • @ANormalCommentor
    @ANormalCommentor 6 месяцев назад +3

    18:50 I'm not sure if this has been pointed out, but that's trying to mimic the Soldier shooting at Scouts during Valve's official SFM tutorial. Very interesting.

  • @BastAbst
    @BastAbst Год назад +54

    This series is truly phenomenal. I love it so much, keep up the good work!

    • @Anomidae
      @Anomidae  Год назад +20

      thank you so much!

    • @BastAbst
      @BastAbst Год назад +5

      ​@@Anomidae Of course! :D

    • @southcarolinianentertainment
      @southcarolinianentertainment 9 месяцев назад

      Did you you that people think the NPCs are sentient and basically consider this a GMod ARG? Can you prove them wrong and tell them the NPCs in Interloper aren't sentient? It really pisses me off since everyone based their observations strictly on GMod ARGs and Thewhat show's video.@@Anomidae

    • @guyonyt999
      @guyonyt999 4 месяца назад

      what is that currency??

  • @Filthma
    @Filthma Год назад +11

    I absolutely love this whole thing, it just ticks all my boxes. What a treat getting another episode so soon *and* a vod to put on in the background today!

    • @siltdoctor3478
      @siltdoctor3478 Год назад +2

      Holy shit i watched your sfm like 10 years ago

  • @vulcaniel9348
    @vulcaniel9348 Год назад +7

    In the 34:25 oddity, as soon as the character stops in the air and start moving around, the Portal RTX character do the same movements

  • @cheeseborman803
    @cheeseborman803 Год назад +62

    Ah yes, another interloper investigation! I've been waiting for this

  • @NotOnLand
    @NotOnLand Год назад +9

    This has got to be the most technically impressive work of unfiction I've ever seen, first the actual downloadable demos and now doing this LIVE? Absolutely incredible

  • @flamingdog9207
    @flamingdog9207 Год назад +17

    Fun idea: So the network thing is interesting. Perhaps Anomi should have a packet sniffer/network analysis tool up and run one of the games(assuming they continue to cause the network hammering), then maybe we could see where/what the flood of data is coming from, and maybe even get an idea of what might be in those packets. If there's anything that isn't just garbage data and can actually be parsed into something understandable and relevant, that is.

  • @PhoebeAlwaysWins
    @PhoebeAlwaysWins Год назад +7

    If the TF2 demo of the soldier firing rockets looked familiar to anyone, thats because its
    an SFM Valve created as part of an official youtube tutorial playlist for using SFM. Neat little reference.

  • @milesium-487
    @milesium-487 Год назад +12

    The red room (especially how the game just loads immediately into it with no menu or anything) reminds me of Pokemon Lost Silver

  • @DoctorVersic
    @DoctorVersic Год назад +10

    Everyday i was checking your channel for another interlope investigation! Happy to see you finnaly posted.

  • @mopishlynx2323
    @mopishlynx2323 10 месяцев назад +3

    What's interesting is how he actually pulls these things off. There *is* a feature in Source that lets you load a map as a title screen (think the portal menu with the map in the background). It's just not usually a picture background. Most likely he set up the map with the metadata for a title screen. Thats like super creative though! The knowledge of the engine this stuff takes is so impressive! Good on ya dude! I love this ARG

  • @R1PCH41N_FR3NZY
    @R1PCH41N_FR3NZY 10 месяцев назад +2

    love the short pause during the tf2 segment to show us funny spy ragdoll

  • @xAzuraWindx
    @xAzuraWindx Год назад +8

    something that also might explain the weirdness with l4d2 is not only is it having to generate 4 demos at once for all 4 players possibly, but also a 5th one for the AI director, maybe even 9 if its also including the special infected as even when controlled by ai they're considered "players" by the game.

  • @SyphistPrime
    @SyphistPrime Год назад +5

    Every new video you outdo yourself with this ARG. This has been so fun to follow everytime I see a new video. Thanks for doing this, this has been top notch.

  • @Evanski
    @Evanski Год назад +2

    34:11 in the speed up if you slow it down, you can hear Ellis from L4D2 yelling help

  • @zo0ot404
    @zo0ot404 Год назад +1

    These are so good. it’s incredibly impressive the effort you have put into building this arg.

  • @hansonkerman7286
    @hansonkerman7286 Год назад +5

    seeing a-posing zombies and having my giggle be cut off by a "woah!" as the camera fell through the floor was one of the moments of all time

  • @Alabud1
    @Alabud1 Год назад +15

    Alien swarm is a source game that seems very underrated, I'm curious if this process could work with it.

    • @cobgobler8330
      @cobgobler8330 10 месяцев назад

      I thought that game was removed from steam

    • @Alabud1
      @Alabud1 10 месяцев назад

      @@cobgobler8330 it was not.

  • @Guy-jb9qf
    @Guy-jb9qf Год назад +1

    just watched the vod and instantly after I was done you uploaded this. Great timing

  • @QueenOTheSea
    @QueenOTheSea Год назад +7

    18:50 This demo reminds me *very* strongly of Valve's official SFM tutorials, specifically episode 01 I think? The recording episode, where you record 2 scouts running and a soldier shooting at them. Very similar

  • @DKlett1
    @DKlett1 10 месяцев назад +3

    Something I really like about this ARG is that it's all very technical, like there isn't some ghost (that we know of) controlling all this, it feels more like an insanely elaborate ARG that Valve made and is only now being discovered by the community. There isn't any moment where "something I tried previously didn't work when I wanted to show it to someone" or anything like that, it's all set to specific times and conditions that have to be met.

  • @victoriouswinner7745
    @victoriouswinner7745 Год назад +8

    i have literally no idea what’s happening, but I’m so intrigued that I’d rather watch the entire video than find some summary. Wonderful work

  • @ethylvanny9011
    @ethylvanny9011 10 месяцев назад +1

    18:53 "Why does this demo look familiar, that's a weird one"
    I love you for that little nod right there holy shit

  • @hakichoi
    @hakichoi Год назад +5

    This has gotta be the weirdest Portal tutorial I've ever seen

  • @smallfork72
    @smallfork72 10 месяцев назад +3

    The demo with the one soldier shooting rockets is from the official sfm tutorial where the guy makes two scouts run around while a soldier shoots rockets at them.

  • @vortessence8607
    @vortessence8607 Год назад +3

    Im loving this series now after not being too keen on the first video. It reminds me a lot of the way Paul went about his investigation of Petscop. The mysterious connection between all of these Source games is a great subject for an ARG!!

  • @bigbugjpeg
    @bigbugjpeg Год назад +5

    im usually not into args but wow, this series impresses me every time

  • @Dillon4599
    @Dillon4599 Год назад +6

    I loved when Anomidae said "it's time to interlope" and interlope'd everywhere.

    • @Yakhx
      @Yakhx 5 дней назад

      my favorite part was when he said "it's interlopeing time" and interloped all over those guys

  • @anomalocarislover7254
    @anomalocarislover7254 Год назад +3

    Ugh, I just finished the stream, and NOW you post the video when I actually have to get work done.
    Jokes aside, I’ve never been so excited for a new episode!

  • @Owlbyte
    @Owlbyte Год назад +6

    This is easily my favorite Source related ARG/Project

  • @cjckdbdhx
    @cjckdbdhx Год назад

    This is an incredibly original ARG you've put together my friend. Very refreshing take on the haunted video game trope. Keep it up! 🎉

  • @doncheetos1024
    @doncheetos1024 Год назад +3

    Sagan Hawkes has to be mad, he uploaded his video on this 3 days ago bro, but its why im here. Good content my guy

  • @site.the-gamer
    @site.the-gamer Год назад +3

    this is actually an arg im interested in , its not like every other source arg where its "ooh guys look at my scary gmod recording from 2010!!" but this one actually investigates themselves, asks the ghost, whatever it is questions , and other cool and creative stuff, i would love to see how this ends

  • @Xhepyxopila
    @Xhepyxopila Год назад +10

    I have a question, since you've said in one of your previous videos that the latest Steam release of GMod doesn't work with the interloper commands is it NOT effected by the weird glitch with the dark room or has it _somehow_ changed?

  • @Scapemass
    @Scapemass 10 месяцев назад +1

    I've watched a bunch of ARG videos and this one takes the cake while rewriting the whole recipe.
    Thank you for this content, I'll look forward to seeing more of this in the future.

  • @cobragaming1777
    @cobragaming1777 Год назад +1

    This is freaking nuts dude! I look forward to the next one :)

  • @milessoup9246
    @milessoup9246 Год назад +4

    36:13 This song genuinely feels like the prelude to a final boss.

    • @CesarBendy1
      @CesarBendy1 Год назад +2

      I like how portal rtx randomly appears a door frame

    • @LocDat
      @LocDat Год назад +3

      id love to know what the piano music from the maze is from

  • @SO_SIC
    @SO_SIC Год назад +3

    THAT WAS AMAZING. great job, make more

  • @klnmn3722
    @klnmn3722 2 дня назад

    I'm so fascinated by how all of this was pulled off on a technical level. I don't know much about the source engine but I know enough about software to have some idea of the amount of ingenuity this project took. It's really impressive.

  • @ItsYee64
    @ItsYee64 Год назад +1

    These are so fun to watch! I wonder how any of this was done. I can only imagine that the interlope commands were done with the 'alias' command.

  • @aleksandertroszczynski5865
    @aleksandertroszczynski5865 10 месяцев назад +3

    Funny how the protagonist named the entities in these demo's 'Interlopers' because of the command when, in fact, he is the Interloper

  • @nathanwatson01
    @nathanwatson01 Год назад +3

    love the sfm tutorial reference at 18:51.

  • @sma7295
    @sma7295 Год назад +1

    this became without a doubt one of the most amazing videogame mysteries in game history fr. keep investigating and documenting this

  • @lowellrindler9454
    @lowellrindler9454 10 месяцев назад +2

    One thing I really like about this series is that it captures the vibe of source jank very well. Like the weird fucked up menus that fall back to hl2 or the cubemap generation or even just some missing textures every now and then. It does an incredible job and demonstrates a really impressive understanding of the source engine

  • @PablarEscabo
    @PablarEscabo Год назад +3

    This is amazing, even if everything is created it’s so BELIEVABLE. I love, it’s not too spooky, not too stupid. Even the stream actor, if it’s not the creator, is believable

  • @Krezzing
    @Krezzing Год назад +12

    For everyone who has yet to see the VOD: there's a lil something extra near the end that Anomidae didn't feature in this vid

    • @dreamcast.0
      @dreamcast.0 Год назад

      could you link a timestamp instead of being vague?

    • @slabman6262
      @slabman6262 Год назад

      @@dreamcast.0 no.

    • @dreamcast.0
      @dreamcast.0 Год назад +1

      @@slabman6262 why? :(

    • @gegethedog
      @gegethedog Год назад +1

      @@dreamcast.0 approx 1:28:05 in the vod, malformed packets detected

    • @dreamcast.0
      @dreamcast.0 Год назад +1

      @@gegethedog thank you for that :)

  • @Sicilium87
    @Sicilium87 Год назад +1

    It was on these Interloper-samples (as in the case of 11:08 ), where there is an inclusion HL2DM, the demos' generation began to slightly and differently loaded and the first two seconds (as a result, the demo began to go beyond the early versions in two seconds period) you can even consider longer what is there and see more than just demo-flickering like before (Volume 1-3)

  • @rtr.s
    @rtr.s 10 месяцев назад +2

    if you look closely at 37:15 the frame in which the cubemap generation stopped is similar to where the "umbrella man" was standing in the first type 5 portal 1 demo before it got corrupted, maybe it's a clue of some sort?

  • @tpd1864blake
    @tpd1864blake Год назад +3

    This seems like something that would be easy to implement in-game. I would really like someone to create a mod to play around with this kind of technology, even just making type 1 or 2 style demos would be quite fun to mess around with.

  • @cremator-2fort
    @cremator-2fort Год назад +4

    Have you tried out generating demos in sfm, the program being used for animations may allow you to access the demo files and get a deeper look into everything that is happening.

  • @nuleumannemmletenet823
    @nuleumannemmletenet823 Год назад +2

    I love this so much I want this to be a 20 part series idc how repetitive it gets its so fucking interesting and I love it so much

  • @cakeylies8186
    @cakeylies8186 Год назад

    Absolutely great series, one of the most fun arg/digital horrors series out now.

  • @charlodynatimberheart4860
    @charlodynatimberheart4860 Год назад +3

    In Eida Mona's video, he is seen deleting "the mona" which is a ragdoll in a place not to dissimilar to portal RTX without the red light. Perhaps this is how he was able to generate those kinds of demos?

  • @lambdaspecialist_source
    @lambdaspecialist_source Год назад +3

    I want to point out that a lot of the time there will be some white dots flying in the Portal RTX footage.

  • @Matt-md5yt
    @Matt-md5yt Год назад

    glad you continued this series.

  • @Chillyidot
    @Chillyidot 9 дней назад +1

    The reason why he said in one of the TF2 demos that "it looks familiar" is because that is from one of the sfm tutorials that valve put out

  • @Evanski
    @Evanski Год назад +3

    I would love once the ARG is over theirs a behind the scenes about how anomidae did all of this