Awesome channel you have going! Subbed! - I am going to try to do more of these. I feel like Z brush has so many little hidden gems and ways to stack features in a cool way for really ridiculous workflows. Going to shove all of these in a playlist and try to get a bit more organized. Thanks again man!
It's when you see stuff like that you know Zbrush is extremely powerful and guided by professionals. What's weird is I'm just learning, but alot of people who do "tutorials" seem to be purposefully miseducating people like they are future competition. If you flashed a bunch of cool features like this instead of needing to learn step by step, the learner realizes freedom when they know where to look for tools. The interface is so complex you don't know how to get lost in it and discover things. That's why I hated Photoshop. If I'd known about automasking by Polygroup, there would have been so much less frustration sculpting. You can spend hours trying to not get a mesh to collapse and all they had to do is emphasize masking like you emphasize undo or saving your document.
I’m unsure if you are saying that I am purposefully miseducating people, or if you are saying other people are. Either way, I certainly am not trying to do that. Regardless, the UI is very jam packed with stuff that is very old. I’ve watched tutorials for years and I still don’t know everything. What I try to do is showcase some things that are maybe unintended, but still useful, or maybe even they are intended but just not used a lot. I hope that this helps you either way, though! I am curious what you mean by having the mesh collapse in on itself though. If you are talking about when you are sculpting on a thin part of a mesh and it’s pulling it inside out, what you need is backface masking. It is a per - brush setting that I highly recommend you bring out of the brush menu and save somewhere on your UI up front because I use it all the time to prevent meshes from collapsing. It is a common problem for people new to the program but it’s very easy to fix and once you know about it, you know! If that isn’t what you were talking about then you will have to explain better and I can try to help!
I do understand it feeling super overwhelming at first especially. I’d highly recommend watching some of Michael Pavlovich’s tutorials for beginners that take you through literally everything step by step. (Including how to set up a custom UI and assign a hotkey to it). I kind of want to do something like that, but it felt like maybe there were already a lot of tutorials out there like that, but maybe I should show some real basic things before this in the playlist so people don’t get confused? Also, if you don’t know where backface masking is, it’s in the brush menu at the top --> auto masking --> back-face masking (if I recall correctly) - the same area that I show in this video for where mask by poly groups is.
@@ryankelly9657 It's great to see somebody discovering something they wish they knew at first. I've attempted several courses that don't even mention masking while doing stuff like sculpting a head, but they mention customizing the interface. They just make it look like you're supposed to get it instead of showing practical ways to do it. I started figuring some stuff out by myself and if RUclips or a search engine will give me an answer to my question, I just kind of intuitively pick things up.
@@Krypto_Dogg Yeah, I get what you’re saying. Same here dude. I have a ton of tips and little tutorials I want to post on z brush. Hopefully will upgrade to 2024 soon. Stay tuned if you like this kind of stuff! Take care and thanks for the comments!
I just realized that I said you hold ctrl with z modeler to polygroup single polygons, that was my mistake, I meant alt, haha -- sorry guys!
yea that is a cool few tricks! nice vid dude
ty! Hope it helps! :-)
Awesome channel you have going! Subbed! - I am going to try to do more of these. I feel like Z brush has so many little hidden gems and ways to stack features in a cool way for really ridiculous workflows.
Going to shove all of these in a playlist and try to get a bit more organized. Thanks again man!
@@ryankelly9657 you got it bro, me too. Look forward to seeing them. Stay in touch!
@@animarch3D for sure! Take care!
Nice work Ryan!
Thank you! :-)
H polish brush works really nice with this to get a nice hard surface looking model
You know you sh*t Ryan! Thanks for the tutorial!
I gotta sleep it's too late but i subscribe your channel and save the video the gem videos always on the new channel ❣️
Thank you! - More incoming soon! Just been away for the holidays (Thanksgiving here last thursday, so lots of family around this weekend).
Cool
yes dope tutorial subsribed
Wow, nice
Hope you find it useful! :-)
cool, nice little tip
Thank you! :-) hope it helps!
thats cool, thanks for sharing!
absolutely! :-) I hope you find it useful!
Goated!
It's when you see stuff like that you know Zbrush is extremely powerful and guided by professionals. What's weird is I'm just learning, but alot of people who do "tutorials" seem to be purposefully miseducating people like they are future competition. If you flashed a bunch of cool features like this instead of needing to learn step by step, the learner realizes freedom when they know where to look for tools. The interface is so complex you don't know how to get lost in it and discover things. That's why I hated Photoshop.
If I'd known about automasking by Polygroup, there would have been so much less frustration sculpting. You can spend hours trying to not get a mesh to collapse and all they had to do is emphasize masking like you emphasize undo or saving your document.
I’m unsure if you are saying that I am purposefully miseducating people, or if you are saying other people are. Either way, I certainly am not trying to do that.
Regardless, the UI is very jam packed with stuff that is very old. I’ve watched tutorials for years and I still don’t know everything. What I try to do is showcase some things that are maybe unintended, but still useful, or maybe even they are intended but just not used a lot.
I hope that this helps you either way, though!
I am curious what you mean by having the mesh collapse in on itself though. If you are talking about when you are sculpting on a thin part of a mesh and it’s pulling it inside out, what you need is backface masking. It is a per - brush setting that I highly recommend you bring out of the brush menu and save somewhere on your UI up front because I use it all the time to prevent meshes from collapsing.
It is a common problem for people new to the program but it’s very easy to fix and once you know about it, you know!
If that isn’t what you were talking about then you will have to explain better and I can try to help!
I do understand it feeling super overwhelming at first especially. I’d highly recommend watching some of Michael Pavlovich’s tutorials for beginners that take you through literally everything step by step. (Including how to set up a custom UI and assign a hotkey to it).
I kind of want to do something like that, but it felt like maybe there were already a lot of tutorials out there like that, but maybe I should show some real basic things before this in the playlist so people don’t get confused?
Also, if you don’t know where backface masking is, it’s in the brush menu at the top --> auto masking --> back-face masking (if I recall correctly) - the same area that I show in this video for where mask by poly groups is.
@@ryankelly9657 It's great to see somebody discovering something they wish they knew at first. I've attempted several courses that don't even mention masking while doing stuff like sculpting a head, but they mention customizing the interface. They just make it look like you're supposed to get it instead of showing practical ways to do it. I started figuring some stuff out by myself and if RUclips or a search engine will give me an answer to my question, I just kind of intuitively pick things up.
@@Krypto_Dogg Yeah, I get what you’re saying. Same here dude. I have a ton of tips and little tutorials I want to post on z brush. Hopefully will upgrade to 2024 soon. Stay tuned if you like this kind of stuff! Take care and thanks for the comments!
1:20
I should’ve time stamped this as the mask by polygroups location. I’ll do that soon. Ty!