getting +3 stats on items is definitely going to help players make the jump from their regular bloodied build to the new playable ghoul which (presumably) won't be able to easily use a bloodied build for that unyielding effect. Can't wait for this to hit live!
Do you think they should buff other legendary effects like juggernaut, furious or aristocrat's so that way bloodied doesn't have to be the go-to for damage output?
Beth should nerf the most popular effects and improve unpopular ones. They are about to nerf the railwy Rifle, wich I use a lot but for balancing this seems to make sense.
@@slippingsnakeberserkers should be the most powerful whatever number that would be considering it puts you at more risk than bloodied. I would love to see the meta change from stealth commando, rifleman buff is LOOONG overdue.
Idk juggernaut and bloodied is health = damage. I think what would need to really change is the SPECIAL stats that are given with UY armor. I could really care less for the damage buff since damage is minscule when comparing the stats. So somehow you would have to work a system to balance the SPECIAL stats given with the armor.
@@The_Terrornator yeah I tried junkies for a while but it's kind of a pain to keep have to stay on chems. And if you choose to just deal with the withdrawals they can be annoying when they all pile up. But then again I was a very low level at the time
I feel like those arent even too common anymore, i rarely find bags at events and even then its usually just 1-2 items. Back before scrip was a thing they would be everywhere especially after a nuked whitesprings
Apparently Quad can be placed on crossbows again and Explosive on energy weapons again…at least plasma rifles so far, I’ve seen proof of it on Mr Wiggle’s channel.
@GhostCodeClan-ro6zu is the damage still broken like before? I would love if they figured out a way to make them allowable in game again…I and many I would assume would grind the shit out of the system for them.
Do a video about the explosive energy weapons! I covered it but not a deep dive. I’d like to see you do a deep dive on what’s possible and maybe talk a bit about how it works.
Explosive energy weapons where removed way back. Maybe they will have some "glitch" to do it again idk. Would be cool to experiment with it if they did.
In my video I show a few screenshots from the devs, it seems they have every intention of putting explosive on energy weapons, and plan on making the damage type match the explosion.
This may have already been answered but I have not seen it. What happens to all the legendary cores that we already have when this new crafting system drops ?
I would assume they’re going into the void or will be converted into the legendary dust. Knowing Bethesda though they might not do anything with them and it will just be a useless item in your inventory for months.
I have sooooo many cores, especially since I use almost all my modules to craft secret service armor, 1 module, 0 cores, and after well over a thousand tries I’ve got cores coming out my ears. At least they’re weightless.
everyone may want to mule all legendary guns and armor to a mule character to scrap after the new system that way you have a ton of items to get the new particles, and mods from
Maybe im just old school but half the fun was getting a decent but not God Roll weapon outside of your comfort zone and learning to live with it. Got some amazing gear that i would never have bothered rolling for and learnt a lot from using them. Im looking forward to the changes but i'll miss the unexpected surprises along the way.
@@Rorschach1998or buying a service where a player solo the expo and tells you to join at the end. It costs mostly 1k caps or 10 LL3, but you can play between so if you have too much caps or LL3 it's a good way to get scrip items and legendary module
Only issue that I have with this new leg system is the fact that buying modules is way to expensive. It was 50 script on the live server per module and now on the pts you have to pay 100 script for 1 module. It’s insane how expensive they made it.
While i agree the prices to craft have gone in the right direction they still feel rather expensive, unless they are going to bump how we get modules up or make it easier in some way to farm legendary gear to balance the cost a lil.
Everything is fun and games until a gang of serumed up freaks wearing glowing paper mache masks blows through your camp. They've got fifteen foot vertical jumps, they're shooting weapons meant for power armor users and they're drinking canned coffee by the gallon.
Everyone you may want to mule all your legendary guns and armor to a second character so when the new legendary mod crafting begins you can have a stash full of legendaries ready to scrap for the new mods blueprints
One thing is this will fix the scrip limit. People will barely scrip legendaries at all, rather legendaries will be almost always be scrapped for mods / plans. With a cost of 15 modules for a random 3 star people won’t be rolling for god rolls. But have you checked out the Proprietor? This is going to make his random legendaries far more valuable.
wonder how itll effect the economy in the short term. people wont be selling legendaries so they can scrap them instead. all stars. until some time has passed and people have unlocked most of them and start trying to sell or scrip them again.
Well at least they are moving in the right direction. Still one out of one hundred is a lot for the part time gamer. But for someone that puts the hours/work in, it's a lot better. Thanks for the Video Angry Turtle.
True, but the angry turtles of the world will learn the mods for us and sell em to us:) Shouldn’t be long before a quick post on reddit with 100 particles + a caps tip gets you what you want.
I partially hope they add the option to have +3 to stats (specifically Strength) on Power Armour pieces, simply so it feels like less of a kick in the teeth when you lose the carry weight bonus of the backpack. I'd love yo be able to change up my build a little and use another PA set than my Excavator (Or Union when I get enough stamps for it).
While i dont know how critical hits eill be impacted by these changes, for a full health charcter with 5 piexes of armor that have +2 luck each, that really helps to reach the magical 33 luck # for every other.shot to register as a critical
The last round effect should be that the last 20% of bullets in a mag should be guaranteed 100% damage,with lmgs having a slight decrease in bullet percentages.This way,it is actually somewhat useful,without being extremely overpowered.People might complain about that for missile launchers,as well as grenade launchers,but instigating already exists,and grenade launchers(not nuka launchers)deserve a little love.
I'm so happy to hear that the legendary mods drop rate is being improved, I saw your other video when it first started and to get nothing from around 300 weapons scrapped wasn't a good sign
I absolutely can't wait! I've been grinding for a month to try and get a decent bloodied Fixer. Even a passable vampire fixer. I HAVE made a really neat juggernaut explosive one though, so I can still grind.
When scrapping legendaries for mods, are the effects limited to the specific type of item they are? Example being a bloodied melee vs ranged weapon or armor vs power armor?
big fan of these changes, they said legendary crafting will take some adjustments before releasing, but they are moving fast! the endurance perks imo got even better, only the AP got a hit, probably deserved tbh. natural resistances with 25+Endurance gives you enough poison res to ignore it on armor and the legendary perk becomes basically worthless, 50 fire res + fireproof will also be great, no more asbestos chest mod, vaccinated is great not sure if i will need rejuvenated anymore and the damage resist is nice.
Ngl icing on the cake would be the ability to add/change perks on some special weapons like fancy pump action shotgun/single action revolver or perfect storm smg. It would actually make these weapons more viable and cool to use.
I think I'd rather go endurance than more intelligence on my 2 stars. Getting 30 end from 12 base, 10 from armor, and 8 with carnivore pemmican means dropping funky duds for something else finally. Plus the extra hp/resistance will be much comfier on my bloodied no power armor build.
Like the changes. Especially the drop chance for box mods. Still does seem a little grindy, but I think there still needs to be some work on our part as it would certainly be too easy if the chance is raised. Wonder if RNG might play into drop chances like it does for everything else. One thing that I was wondering. Many players must have thousands of legendary cores. Now that it appears they are going to be removed. It almost seems like a change might have to be done for event rewards no? If an event only has a chance to drop one legendary regardless of stars. That chance might have to be increased to allow players the opportunity to keep getting legendaries. As I cannot see rewards for cores replaced with particles as might take away from the grind. Having said that, Expeditions parties/participating will most certainly go up once these changes go live. Eviction Notice will be even more of a nightmare with everyone and their Cremator's dog piling around the same spawn point. Loving the changes and cannot wait to see how it continues to evolve.
Can you still potentially learn/earn legendary effects from scapping 1 and 2 star items? Everyone addresses scrapping 3 stars, but there are a lot of 1 and 2 star items I currently have, that have great affects... but if you don't learn anything from scaping them, I'd rather scrip them off now during scrip surplus before the new system goes live on the 3rd of September. Thanks!!!
Sooo, how do we prepare for this, do we save all our Legendary items to scrap/learn or just certain legendary effects? Do we stop scripping/buying legendary modules?
Obviously a bit too early to say, but I'm curious if Power Armor legendary mods will be interchangeable with those for normal armor. I.e. if I scrap a piece of power armor and get an Aristocrat mod, it may or may not apply to Secret Service armor 🤔
Is there any information how Vaccinated and the bonus of fully fed (with or without Rejuvenated) work together? For me, the new Perk Cards are a great trade-of because I'm currently using Iron Clad on my bloodied build. Now I can get rid of it, put in all four new cards and in addition lvl 1 Rejuvenated.
The changes for getting mods and mod plans are good, however the rerolling of weapons is horrible spending 15 modules for creating a 3 star legendary instead of the 4 modules we use now is still absurd to me specially when you consider that legendary modules cost 100 scrip in the pts instead of 50, this means that in the pts you can create/roll a 3 star legendary once every 3 days, so either they have to add meaningful ways to get legendary modules or return the 4 legendary modules for rolling a weapon
As far as swapping out Legendary effects, can we swap out effects on already existing weapons and armor, or does it have to start on a fresh weapon that we craft? I have a ton of weapons and armor that are 1 Star away from God Roll and it would suck if I couldn’t upgrade those first.
The new legendary crafting looks good it's what people were asking for just days after legendary crafting was introduced years back but still better late than never. Legendary crafting being random made zero sense to me, who in this world crafts and makes anything and not know what its going to be ? We need the ability to craft all three star to what we want not random BS.
I really want to make Thorn Armor and play as a Melee build. With the new system is it possible to reroll effects on Thorn or change them after crafting or are they still incredibly difficult and expensive to get?
i wonder what will happen to named stuff like the holy fire and elder's mark...With the new system, these weapons can only be traded with their default rolls. that really sucks.
I just started playing Once Human, but i think when this update drops, I'll be going back to FO76 (been about a year maybe). Being able to craft legendary weapons is huge. I really hope to make a fun The Dragon build being able to tweak the legendaries.
Can the mod boxes earned while scraping legendaries be scraped themselves? I’m wondering what we do with mod boxes for traits no one will ever want like Stalker or Mutant’s or one of the several enemy specific mods no one uses.
wonder if there gonna bring legacies back in a way. They made it so Bows,crossbows, and for some reason PLASMA RIFLES able to have explosive. So I wonder if there finally fixing energy explosives because that would be fun.
Did they convert our legendary cores to anything useable by chance. Like give us some modules or particles in exchange for cores no longer being required?
This update is incredible. ive been grinding (not everyday mind you) for so many years to perfect my armor set and weapons. now i dont have to grind so much anymore.
This is good. Considering we will still get God rolls in the loot pool and can grind your own personal one. I hope they rebalance the legendary effects to optimize other type of builds but bloody and vats.
I'll take any grind in any direction to create custom legendary 1, 2 and 3rd perks. It's going to make camp vendor mains very happy to sell custom 3 star rolls. We're finally able to provide high-grade service to players without relying on RNG to restock our wares and that's beautiful
You can’t sell customized items, but you can sell the mods. So going to make camp vendors much more active, and the price on 3rd star modules is likely going to be insane!
Well, at least you can't craft everything you want in a week, which is very good. I'm sure some zero attention span kiddos will cry but it'll teach them a valuable lesson in life, you need to put in the work.
Angry Turtle you said you got 2 plans for legendary mods after scraping 200 legendaries? So once you learn a legendary effect from scrapping enough legendaries you can apply that legendary effect to any gun and/or armor? So learn it once and you can now put it on everything? Or did you learn that legendary effect to now only be able to apply it once?
from 1 to 3 stat(2 on armor), it was good! also, we can put explo on energy weapons btw can we change the legendary effect on the other weapons like the ticket to Revenge? or still fix
@@exonymousprime go cry about it you baby and you must not know Bethesda they are really good at screwing something up I bet you are only like lvl 30 on the game
So long as legendary box mods drop plentifully from scrapping, it will make no difference at all even if Bethesda doesn't allow us to learn a single legendary crafting plan. Once you have what you want, its over until they nerf something.
I still haven't heard anyone talk about adjustments to module drops??????? If events don't drop legendary cores anymore, do they drop modules now?????? If so how much????
Yeah, I think 5% / 1% seems to be a decent number. 20 legendaries is a moderate number for a standard session. So that would translate to 1 mod a day and 1 plan every five days. Seems legit. But gonna make Eviction Notice lit! No scrap limit and 25+ legendaries an event!? That’s all anybody’s going to want to play.
Still way too expensive rolling random Legendary mods. It doesn't help newer players by having them jump through more hoops to make a serviceable weapon /armor set.
getting +3 stats on items is definitely going to help players make the jump from their regular bloodied build to the new playable ghoul which (presumably) won't be able to easily use a bloodied build for that unyielding effect. Can't wait for this to hit live!
Ahhh I get it now
is Ghoul an effect or can you turn into a Ghoul now? haha
@@hoofhearted4 becoming a ghoul is something that will be added in a few months
Do you think they should buff other legendary effects like juggernaut, furious or aristocrat's so that way bloodied doesn't have to be the go-to for damage output?
Beth should nerf the most popular effects and improve unpopular ones.
They are about to nerf the railwy Rifle, wich I use a lot but for balancing this seems to make sense.
@@slippingsnakeberserkers should be the most powerful whatever number that would be considering it puts you at more risk than bloodied. I would love to see the meta change from stealth commando, rifleman buff is LOOONG overdue.
Idk juggernaut and bloodied is health = damage. I think what would need to really change is the SPECIAL stats that are given with UY armor. I could really care less for the damage buff since damage is minscule when comparing the stats. So somehow you would have to work a system to balance the SPECIAL stats given with the armor.
Junkies is almost on par with bloodied, it's 50% max but it makes up for it with health
@@The_Terrornator yeah I tried junkies for a while but it's kind of a pain to keep have to stay on chems. And if you choose to just deal with the withdrawals they can be annoying when they all pile up. But then again I was a very low level at the time
Gone will be the days of the random bag with 20 1 and 2 star items.
I feel like those arent even too common anymore, i rarely find bags at events and even then its usually just 1-2 items. Back before scrip was a thing they would be everywhere especially after a nuked whitesprings
@@masinary1261I find them all the time, 1 and 2 stars are useless for high level players, but not anymore!
@@masinary1261 yea thats true. I remember that too
Apparently Quad can be placed on crossbows again and Explosive on energy weapons again…at least plasma rifles so far, I’ve seen proof of it on Mr Wiggle’s channel.
Same. I’m thinking it will be allowed on laser/plasma rifle but not Gatlings or very least not compatible with flamethrower mods.
@GhostCodeClan-ro6zu is the damage still broken like before? I would love if they figured out a way to make them allowable in game again…I and many I would assume would grind the shit out of the system for them.
@GhostCodeClan-ro6zuthis would fix a part of my life that died a while back 🤞
But the real question is can you put exploding on melee? Ie chainsaw
@@mattlewis8889 yo lol I seriously doubt it. All those explosions in your face, plus all the damage you would take
Do a video about the explosive energy weapons! I covered it but not a deep dive. I’d like to see you do a deep dive on what’s possible and maybe talk a bit about how it works.
So they are brining back explosive energy weapons?
Explosive energy weapons where removed way back. Maybe they will have some "glitch" to do it again idk. Would be cool to experiment with it if they did.
I want to hear something from devs first, so far I have no idea what's intended what's the plan
In my video I show a few screenshots from the devs, it seems they have every intention of putting explosive on energy weapons, and plan on making the damage type match the explosion.
I would be so excited to see explosive energy weapons return! (After being fixed/rebalanced).
This may have already been answered but I have not seen it. What happens to all the legendary cores that we already have when this new crafting system drops ?
we don't know yet
I would assume they’re going into the void or will be converted into the legendary dust. Knowing Bethesda though they might not do anything with them and it will just be a useless item in your inventory for months.
I have sooooo many cores, especially since I use almost all my modules to craft secret service armor, 1 module, 0 cores, and after well over a thousand tries I’ve got cores coming out my ears. At least they’re weightless.
everyone may want to mule all legendary guns and armor to a mule character to scrap after the new system that way you have a ton of items to get the new particles, and mods from
@@RossMalagariesadly i cant mule, but im keeping as many low weight weapon and armor with the specific effect i want to learn !!
Maybe im just old school but half the fun was getting a decent but not God Roll weapon outside of your comfort zone and learning to live with it. Got some amazing gear that i would never have bothered rolling for and learnt a lot from using them. Im looking forward to the changes but i'll miss the unexpected surprises along the way.
I respect the hell outta this comment.
They need to adjust the Scrip Limit per day. For someone who doesn't play the whole day this is frustrating.
You can Speedrun expeditions if you have a good build.
@@Rorschach1998or buying a service where a player solo the expo and tells you to join at the end. It costs mostly 1k caps or 10 LL3, but you can play between so if you have too much caps or LL3 it's a good way to get scrip items and legendary module
@@Harperino Heck I'll do it for free. When I'm available, blackbalde34 on PC.
Only issue that I have with this new leg system is the fact that buying modules is way to expensive. It was 50 script on the live server per module and now on the pts you have to pay 100 script for 1 module. It’s insane how expensive they made it.
While i agree the prices to craft have gone in the right direction they still feel rather expensive, unless they are going to bump how we get modules up or make it easier in some way to farm legendary gear to balance the cost a lil.
Could you imagine how someone from West Virginia would look like to the Fallout Show? We would look like gods of the wasteland.
Everything is fun and games until a gang of serumed up freaks wearing glowing paper mache masks blows through your camp. They've got fifteen foot vertical jumps, they're shooting weapons meant for power armor users and they're drinking canned coffee by the gallon.
@@ricebrown1 don't forget invisible as well
@@ricebrown1 hell yeah!
@@LeeBuddyI feel like peeps from Virginia are considered supervillains since we all are enclave
@@ricebrown1literally me 😂
Anyone else want a loot filter?
Like, you go to pickup all items from a mob pile, but it automagically drops things you don’t want.
So what will happen to the legendary cores we have saved up?? Do we need to use them before these changes are made?
I too would like to know.
Same, someone give us an answer plz
I hope they'll convert them into legendary particles or something.
@DonVisric that would be amazing
Everyone you may want to mule all your legendary guns and armor to a second character so when the new legendary mod crafting begins you can have a stash full of legendaries ready to scrap for the new mods blueprints
5% drop chance for boxes and a 1% for plans 😭 I'm glad I've stock piled 99% of the blooied wepons I've found on my mule lol
I scrapped perhaps 200 - 300 legendary items and learned roughly 10 plans. Much better than previously.
Plans or mods? 3-5% for plans is quite a bit higher than the 1% Turtle showed here, but about right if a bit low for mods.
One thing is this will fix the scrip limit. People will barely scrip legendaries at all, rather legendaries will be almost always be scrapped for mods / plans. With a cost of 15 modules for a random 3 star people won’t be rolling for god rolls.
But have you checked out the Proprietor? This is going to make his random legendaries far more valuable.
wonder how itll effect the economy in the short term. people wont be selling legendaries so they can scrap them instead. all stars. until some time has passed and people have unlocked most of them and start trying to sell or scrip them again.
@@hoofhearted4 I imagine trash legendaries are going to be non-existent in vendors. But the value of good, tradable legendaries will increase.
I'd love a "Guaranteed plan after x amount of scraps" system _🤔🤔_
Angry Turtle is a legend. This guy just puts me in a good mood.
Mr westek will love the intelligence buff on the armour and guns. he is an XP addict
Mr.Westek likes to block people (and censors comments) that disagree with him and gets triggered when he gets called out. Turtle does not do that.
Simp
@@MrHathaway1337 haha true
@@MrHathaway1337never liked his videos idk feels like he doesn’t do anything in them just makes video to make them if that makes sense
@@hector-tp3pv I get it.
This is nice and all, but I still can't have both a nodding donkey and firewood pile down at the same time....
I feel this comment. I too was quite heartbroken over that. Pile of wood ..love wood. Or nodding donkey .....that name.
Well at least they are moving in the right direction. Still one out of one hundred is a lot for the part time gamer. But for someone that puts the hours/work in, it's a lot better. Thanks for the Video Angry Turtle.
True, but the angry turtles of the world will learn the mods for us and sell em to us:) Shouldn’t be long before a quick post on reddit with 100 particles + a caps tip gets you what you want.
@@SullayeeThe market will become so saturated within weeks. People who don’t want to grind are the ones Bethesda is listening to
i thought adding a legendary effect made the item untradeable
I hope a employee sees this we need a item to item trading system it will remove 99% of scamming from trading
I partially hope they add the option to have +3 to stats (specifically Strength) on Power Armour pieces, simply so it feels like less of a kick in the teeth when you lose the carry weight bonus of the backpack. I'd love yo be able to change up my build a little and use another PA set than my Excavator (Or Union when I get enough stamps for it).
While i dont know how critical hits eill be impacted by these changes, for a full health charcter with 5 piexes of armor that have +2 luck each, that really helps to reach the magical 33 luck # for every other.shot to register as a critical
The last round effect should be that the last 20% of bullets in a mag should be guaranteed 100% damage,with lmgs having a slight decrease in bullet percentages.This way,it is actually somewhat useful,without being extremely overpowered.People might complain about that for missile launchers,as well as grenade launchers,but instigating already exists,and grenade launchers(not nuka launchers)deserve a little love.
Has the -40% damage taken while power attacking been fixed on chainsaw and autoaxe?
I'm so happy to hear that the legendary mods drop rate is being improved, I saw your other video when it first started and to get nothing from around 300 weapons scrapped wasn't a good sign
I absolutely can't wait! I've been grinding for a month to try and get a decent bloodied Fixer. Even a passable vampire fixer. I HAVE made a really neat juggernaut explosive one though, so I can still grind.
That +3 int on our holding weapon when trowing nuka grenade will be great
When scrapping legendaries for mods, are the effects limited to the specific type of item they are? Example being a bloodied melee vs ranged weapon or armor vs power armor?
Can we reroll weapons like the Elder’s Mark or Holy Fire? First video they were locked/removed and could not be rolled. Has that changed?
5% for a box and 1% for plans? But random god rolls have been made way more rare with the price of random rolls.
big fan of these changes, they said legendary crafting will take some adjustments before releasing, but they are moving fast!
the endurance perks imo got even better, only the AP got a hit, probably deserved tbh.
natural resistances with 25+Endurance gives you enough poison res to ignore it on armor and the legendary perk becomes basically worthless, 50 fire res + fireproof will also be great, no more asbestos chest mod, vaccinated is great not sure if i will need rejuvenated anymore and the damage resist is nice.
Ngl icing on the cake would be the ability to add/change perks on some special weapons like fancy pump action shotgun/single action revolver or perfect storm smg. It would actually make these weapons more viable and cool to use.
I think I'd rather go endurance than more intelligence on my 2 stars. Getting 30 end from 12 base, 10 from armor, and 8 with carnivore pemmican means dropping funky duds for something else finally. Plus the extra hp/resistance will be much comfier on my bloodied no power armor build.
Like the changes. Especially the drop chance for box mods.
Still does seem a little grindy, but I think there still needs to be some work on our part as it would certainly be too easy if the chance is raised.
Wonder if RNG might play into drop chances like it does for everything else.
One thing that I was wondering.
Many players must have thousands of legendary cores. Now that it appears they are going to be removed. It almost seems like a change might have to be done for event rewards no?
If an event only has a chance to drop one legendary regardless of stars. That chance might have to be increased to allow players the opportunity to keep getting legendaries.
As I cannot see rewards for cores replaced with particles as might take away from the grind.
Having said that, Expeditions parties/participating will most certainly go up once these changes go live.
Eviction Notice will be even more of a nightmare with everyone and their Cremator's dog piling around the same spawn point.
Loving the changes and cannot wait to see how it continues to evolve.
Can you still potentially learn/earn legendary effects from scapping 1 and 2 star items? Everyone addresses scrapping 3 stars, but there are a lot of 1 and 2 star items I currently have, that have great affects... but if you don't learn anything from scaping them, I'd rather scrip them off now during scrip surplus before the new system goes live on the 3rd of September. Thanks!!!
Sooo, how do we prepare for this, do we save all our Legendary items to scrap/learn or just certain legendary effects? Do we stop scripping/buying legendary modules?
Id say similar to both. say you would like to get explosive first save all explosive or whatever and scripped the rest or just save them all either or
Obviously a bit too early to say, but I'm curious if Power Armor legendary mods will be interchangeable with those for normal armor. I.e. if I scrap a piece of power armor and get an Aristocrat mod, it may or may not apply to Secret Service armor 🤔
Is there any information how Vaccinated and the bonus of fully fed (with or without Rejuvenated) work together? For me, the new Perk Cards are a great trade-of because I'm currently using Iron Clad on my bloodied build. Now I can get rid of it, put in all four new cards and in addition lvl 1 Rejuvenated.
The changes for getting mods and mod plans are good, however the rerolling of weapons is horrible spending 15 modules for creating a 3 star legendary instead of the 4 modules we use now is still absurd to me specially when you consider that legendary modules cost 100 scrip in the pts instead of 50, this means that in the pts you can create/roll a 3 star legendary once every 3 days, so either they have to add meaningful ways to get legendary modules or return the 4 legendary modules for rolling a weapon
I think it needs to work on Solar and Thorn. That's literally all I'm thinking right now.
As far as swapping out Legendary effects, can we swap out effects on already existing weapons and armor, or does it have to start on a fresh weapon that we craft?
I have a ton of weapons and armor that are 1 Star away from God Roll and it would suck if I couldn’t upgrade those first.
I'd love to see the extra radiation resistance buffed up so a set with that effect meets or exceeds a hazmat or Chinese stealth suit.
So with the endurance perks they indirectly buffed unyielding a little bit lol
i think the legendary boxs should cost Cores with partials that way they still have a use
Has anyone checked out the thorn armor and solar armor to see if they have changed at all?
+ endurance on everything to go with the new perks that increase resistances based on endurance :)
So technically, if legendary crafting prices are increased, it's worth to roll for gear now rather than wait for the update right?
The new legendary crafting looks good it's what people were asking for just days after legendary crafting was introduced years back but still better late than never. Legendary crafting being random made zero sense to me, who in this world crafts and makes anything and not know what its going to be ? We need the ability to craft all three star to what we want not random BS.
I really want to make Thorn Armor and play as a Melee build. With the new system is it possible to reroll effects on Thorn or change them after crafting or are they still incredibly difficult and expensive to get?
They should add the unyielding effect to power armor
Power Armor is usually for tanking purposes not glass cannon builds.
No, you are invincible as a low health in power armor. Unyielding is the only reason to step out of power armor and go glass cannon low health
i wonder what will happen to named stuff like the holy fire and elder's mark...With the new system, these weapons can only be traded with their default rolls. that really sucks.
We need to be able to put plasma cores in our ammo box that's literally all I want rn
Hey Turtle!, Hey Turtle chat!
I was wondering if it was possible to use superduper or ammo smith whilst crafting mods?
I would really like action boy to be bufffed
I just started playing Once Human, but i think when this update drops, I'll be going back to FO76 (been about a year maybe). Being able to craft legendary weapons is huge. I really hope to make a fun The Dragon build being able to tweak the legendaries.
Nothing can possibly make The Dragon "fun". Where have you been for the past 5 years?🤣
Hell I'd be happier if it was still a little harder to get them, but this seems to be a good place.
I have so many guns that have 2/3 perfect stars. I loooooove being able to just change 1 of the 3 stars!
Just got myself the perfect fixer for crits,50% extra damage and 15% crit charge…but 50% damage to bugs 😕
Can the mod boxes earned while scraping legendaries be scraped themselves? I’m wondering what we do with mod boxes for traits no one will ever want like Stalker or Mutant’s or one of the several enemy specific mods no one uses.
Looks good. How long will it approximately take for them to add this feature to the game if they choose to go with this?
wonder if there gonna bring legacies back in a way. They made it so Bows,crossbows, and for some reason PLASMA RIFLES able to have explosive. So I wonder if there finally fixing energy explosives because that would be fun.
It would be nice if I could do expeditions, all I get for the last 3 days is the option to travel to district.
you need to be a team leader
@@AngryTurtle Thanks for the reminder. I think that's where I messed up.
What is the Weightless 1 * mods they are talking about in the notes? Is it different from the -90% reduced weight?
Did they convert our legendary cores to anything useable by chance. Like give us some modules or particles in exchange for cores no longer being required?
This update is incredible. ive been grinding (not everyday mind you) for so many years to perfect my armor set and weapons. now i dont have to grind so much anymore.
This is good. Considering we will still get God rolls in the loot pool and can grind your own personal one. I hope they rebalance the legendary effects to optimize other type of builds but bloody and vats.
Cool video, thanks! Do you think i should keep all my legendaries to sell after the update or sell them before?
Have you seen any changes to how you get the regular legendary modules. If we are scraping instead of using scrip machine and no cores.
I'll take any grind in any direction to create custom legendary 1, 2 and 3rd perks. It's going to make camp vendor mains very happy to sell custom 3 star rolls. We're finally able to provide high-grade service to players without relying on RNG to restock our wares and that's beautiful
You can’t sell customized items, but you can sell the mods. So going to make camp vendors much more active, and the price on 3rd star modules is likely going to be insane!
They become untradeable filth when you do this garbage.
Are you able to change the legendary effects of unique weapon drops from quest and stuff?
Real question is combat. How will the new perks translate into increased damage so as to balance the increased health of end game bosses?
Well, at least you can't craft everything you want in a week, which is very good. I'm sure some zero attention span kiddos will cry but it'll teach them a valuable lesson in life, you need to put in the work.
I am so happy that we're finally getting this!
Did the devs buff the Hitman's effect? It now says: "+25% dmg +25% dmg when aiming". What does that mean?
That looks like a typo to me. +25% damage, the first part, is way too strong to be a second star.
Sounds to me like expeditions are gonna be the way to get these plans the fastest
Angry Turtle you said you got 2 plans for legendary mods after scraping 200 legendaries? So once you learn a legendary effect from scrapping enough legendaries you can apply that legendary effect to any gun and/or armor? So learn it once and you can now put it on everything? Or did you learn that legendary effect to now only be able to apply it once?
you can craft legendary box mods
What happens to cores?
yeah there needs to be a grind, I agree but a light at the end of the tunnel is always nice.
What are they going to do with all the Legendary Cores we have? Looks like you don't need cores anymore along with the modules.
Help! Bethesda Hire Turtle as an advisor! Help!
from 1 to 3 stat(2 on armor), it was good! also, we can put explo on energy weapons
btw can we change the legendary effect on the other weapons like the ticket to Revenge? or still fix
If you break down/scrap a legendary item, but don't unlock a mod, do you get anything else? Scrip or basic materials?
can you customize the legendaries on armor sets, such as thorn armor?
This is looking better hopefully, they keep making it better and better
It's Bethesda they will find a way to mess something up they always do
@@warb3ast945 No need to be so negative and why chose my comment to reply to like this smh
@@exonymousprime It's a random RUclipsr commenter, they will find a way to make something positive look like something negative.
@thebestofenergy I know, but I thought I'd ask them and see what they'd say if anything.
@@exonymousprime go cry about it you baby and you must not know Bethesda they are really good at screwing something up I bet you are only like lvl 30 on the game
I have been hoarding legendary modules like a madman getting ready for this new crafting system
It's a grind, but a good grind!
We can finally, craft out our weapons and armor, YAY!!!
My SPECIAL cards are all messed up too, LOL!
Does this make everyone have god roll armors and weapons
So long as legendary box mods drop plentifully from scrapping, it will make no difference at all even if Bethesda doesn't allow us to learn a single legendary crafting plan. Once you have what you want, its over until they nerf something.
I still haven't heard anyone talk about adjustments to module drops??????? If events don't drop legendary cores anymore, do they drop modules now?????? If so how much????
Is there a site that list all plans and their rarities. All I can find is old sites
Glad they increased odds for mod plans, would have been a nightmare if they kept the original.
Yeah, I think 5% / 1% seems to be a decent number. 20 legendaries is a moderate number for a standard session. So that would translate to 1 mod a day and 1 plan every five days. Seems legit. But gonna make Eviction Notice lit! No scrap limit and 25+ legendaries an event!? That’s all anybody’s going to want to play.
So the real question is. Do we scrap now for modules or do hold our 3 star gear on mules now and scrap once this is live
Still way too expensive rolling random Legendary mods. It doesn't help newer players by having them jump through more hoops to make a serviceable weapon /armor set.
Legendary particles need to be totally weightless just like cores are. It's just another benefit for 1st players this way.
So instead of getting the 4 and 5th star they just added Perks. Interesting. This is neat and I'm hoping this break the GameFlip market.
Extra legendary perk card slot please
With the proposed nerf to vampiric shotguns, will vampiric 50cals and miniguns be a thing now?