I love this encoded module for the sorter, as it's much more reliable than any of the other sorters I've tested in my world. Especially in 1.20, now that the lighting engine was reworked, it performs even better.
Thanks, in many ways this sorter was my first and last build. It was the first build I started working on that got me making videos in the first place, and its the last build that was bugging me in terms of "This should be possible" that I managed to get working. Which isn't to say that I won't make another video, there is something I'm calling "Project Cooper" I'm sitting on, but that may have to wait until next year.
I am currently modifying this design a little bit for my storage and i have another question: Is the first module just an ordinary non stackable item filter or does it do something else? I can't really figure out what it does :D
Non stackable (and 16 stackable) items need to be filtered out, otherwise they can interfere with sorting out everything else. The first module is for filtering out anything that does not stack to 64, although there are two ways of setting it up so it is possible to filter out non stackable separately from 16 stackable.
I built this in my survival world, but it seems like whenever I add too many items at once, the filler items move through the hoppers. I'm using 20/21 paper per hopper depending on stackable/unstackable, but the first two hoppers don't seem to consistently hold the 20 items. As soon as the 20 paper moves through, the whole sorting breaks. Any ideas what might cause this?
The first two slices (unstackables) also should have a different repeater setting for the lower repeater. It also would not deal well if built over a chunk boundary and was half loaded at any point. If all the repeater settings are right and it isn't a chunk loading issue then it must be something I haven't thought of. Worse case scenario is that there is something changing the in block update, update order between the to dropper and encoding hopper, the both fire in the same tick but the dropper needs to update first. If you work it out let me know please. Full transparency, I'm not using this in my survival world at the moment, and if I wanted an encoded multi item sorter would now look at cart based multi item sorters.
I also don't believe I tested all orientations and rotations for this build, I didn't think it would make a difference at the time, but it's a possibility I'll have to check. Can't this weekend as busy with away from computers but will check that next week.
@@elhedran Thanks so much for taking the time to look at it! Based on your previous reply, I just built a chunk loader and it seems to be working now! I had extended the storage to be 30 slices thus crossing multiple chunks - one chunk was just outside the spawn chunks. It hasn't broken since the chunk loader has been running!
I'm not sure if im building this wrong or not, but its not working for me. The 21 items for the hoppers just leave and go into the hopper for the item hopper you're sorting for.
Make sure you have an item on each of the barrels as well as (when is not running) the droppers watched by the bottom comparators. The litematic schematics are missing those items at the moment.
I've updated the litematic file and validated it works in 1.20.4: elhedran-minecraft-public.s3.ap-southeast-2.amazonaws.com/hopper+encoded+sorter.litematic - it may be a little more compact.
built the schematic in the description, and the redstone on top is not active so the filter hoppers do not lock to set the items. The schematics look nothing like the tutorial.
did you put items in the barrels? The redstone that locks the hoppers do so via the comparitors (sideways ones) acting as not-gates. If the redstone along the top isn't on, either some dust is missing, a solid block is transparent, or there is no input signal at the back of the not-gate comparitors. Which parts of the schematics are not matching the tutorial for you? I'm a bit lazy and generally either use the schematics for the tutorials or capture the schematics from the tutorials - it would be difficult for me to upload one that looked nothing like the tutorial. That said, mods change, minecraft changes, and even my own designs get updated occaisionally, so it isn't impossible there are some differences.
ah I see, this is the early one where I didn't know litematic well, and outsourced the creation of the litematic files. I'll load them again in my world and check them again. Although if memory serves they did match at the time I uploaded them.
I suppose while I'm talking about container contents, it is also important to ensure that the bottom hoppers are locked (while the system is idle) the same way via a single item in each of the droppers from the lowest set of comparitors.
Well thats annoying... yes, the schematics are (at least when loaded into 1.20.4) missing all the items from the barrels and the droppers acting as sources for the bottom hopper locks. I don't have time to fix this now (got to head to work soon) but I will update the schematics attached to this video either today or in the next couple of days. Thank you for letting me know. Until I get that done, for now, it will just be required to watch the tutorial to see what containers in the schematics should be loaded and how.
Thank you for the replies. I downloaded the world from the original video and created a litematica version from them and finished the build with all the items in the droppers and barrels. It works better, but I'm on paper and some items get stuck in the first slice filter hopper and then in the next two hopper filters. It's like it's locking before empty. I imagine it may be the hopper speed thing. I know the server I'm on changes the hopper speed. What might I adjust?@@elhedran PS. I can send you the litematica file if you like.
Is there somehow a way, to get rid of the dropper clicking sounds? I know if u point hopper into another hopper, it will put that item in there silently... but I can't really find a way to do it with this design.
No way I know of to get rid of the dropper clicking entirely with this design. The clock running the droppers to push items up clicks once more after the dropper is empty. And I can't work out a better clock circuit there... I've tried.
Well, I've made a litematic file - elhedran-minecraft-public.s3.ap-southeast-2.amazonaws.com/Sorting+Machine.litematic - but I think someone more familiar with the mod could do better with the litematic file, keeping the selection to just what is important. I've asked Number 2 coc (also commented) if he could post his litematic file, but in the mean time I'm going to try and do just the 2 wide slices instead.
and as slices. elhedran-minecraft-public.s3.ap-southeast-2.amazonaws.com/nonstackable+sort+slice.litematic and elhedran-minecraft-public.s3.ap-southeast-2.amazonaws.com/sort+slice.litematic
I haven't tested that, but I see no reason it would fail as there are no entities like minecarts or items in water streams, just blocks and block updates, and these on the border of a chunk will keep the chunk across that border loaded when changed. But it's a good question and I'll try to find time to run a test.
having a problem with the sorter, it seems like hopper speed is too fast and it lets items slip past and I can't seem to resolve this, maybe you have had this problem and already fixed it?
No, I have not seen this problem. What version of Minecraft are you using? Java edition? Paper or fabric? Bedrock? I've tested under vanilla Java edition but not others. The only way (in Java) that I can think items would skip past is if there are more than one item in the droppers being used to hold the hopper line into the storage chests closed. I'm also happy to look at a world download if you can make one available.
Not at the moment. Per slice though it should be something like 5 hoppers, 4 droppers, 5 comparators, 2 repeaters, 8 observers, 2 note blocks and a torch. Then a bunch of dust, blocks, as well as extra hoppers, droppers and such to move items to chests and into the sorter.
I love this encoded module for the sorter, as it's much more reliable than any of the other sorters I've tested in my world. Especially in 1.20, now that the lighting engine was reworked, it performs even better.
This seems insanely early-mid game freindly for an item sorter, im definitely gonna have to build it!
I will probably never build this but love seeing peoples diffrent takes on storage, thanks for sharing :)
The litematic has been updated to the current design I use, but may not exactly match the one in the video. Tested with 1.20.4
Really impressive system you have here! Keep it up, you have a great future ahead of you!
Thanks, in many ways this sorter was my first and last build. It was the first build I started working on that got me making videos in the first place, and its the last build that was bugging me in terms of "This should be possible" that I managed to get working.
Which isn't to say that I won't make another video, there is something I'm calling "Project Cooper" I'm sitting on, but that may have to wait until next year.
Ayoo, i am your 100 subscriber!! very useful video thanks
i like this!
An hi from Brazil
I am currently modifying this design a little bit for my storage and i have another question: Is the first module just an ordinary non stackable item filter or does it do something else? I can't really figure out what it does :D
Non stackable (and 16 stackable) items need to be filtered out, otherwise they can interfere with sorting out everything else. The first module is for filtering out anything that does not stack to 64, although there are two ways of setting it up so it is possible to filter out non stackable separately from 16 stackable.
I built this in my survival world, but it seems like whenever I add too many items at once, the filler items move through the hoppers. I'm using 20/21 paper per hopper depending on stackable/unstackable, but the first two hoppers don't seem to consistently hold the 20 items. As soon as the 20 paper moves through, the whole sorting breaks. Any ideas what might cause this?
The first two slices (unstackables) also should have a different repeater setting for the lower repeater. It also would not deal well if built over a chunk boundary and was half loaded at any point.
If all the repeater settings are right and it isn't a chunk loading issue then it must be something I haven't thought of.
Worse case scenario is that there is something changing the in block update, update order between the to dropper and encoding hopper, the both fire in the same tick but the dropper needs to update first.
If you work it out let me know please.
Full transparency, I'm not using this in my survival world at the moment, and if I wanted an encoded multi item sorter would now look at cart based multi item sorters.
I also don't believe I tested all orientations and rotations for this build, I didn't think it would make a difference at the time, but it's a possibility I'll have to check. Can't this weekend as busy with away from computers but will check that next week.
ok, definitely works in all orientations and mirrors so that won't be it. Again, let me know if you work it out.
@@elhedran Thanks so much for taking the time to look at it! Based on your previous reply, I just built a chunk loader and it seems to be working now! I had extended the storage to be 30 slices thus crossing multiple chunks - one chunk was just outside the spawn chunks. It hasn't broken since the chunk loader has been running!
I'm not sure if im building this wrong or not, but its not working for me. The 21 items for the hoppers just leave and go into the hopper for the item hopper you're sorting for.
Make sure you have an item on each of the barrels as well as (when is not running) the droppers watched by the bottom comparators. The litematic schematics are missing those items at the moment.
I've updated the litematic file and validated it works in 1.20.4: elhedran-minecraft-public.s3.ap-southeast-2.amazonaws.com/hopper+encoded+sorter.litematic - it may be a little more compact.
Do you know if this design works on a paper server? I built a multi item server on a paper server once and it broke, paper redstone is insanely weird
I didn't know when you asked, but just now I downloaded the paper 1.19.3 server and gave it a try, worked perfectly.
@@elhedran Thank you :D I am probably gonna build this now
built the schematic in the description, and the redstone on top is not active so the filter hoppers do not lock to set the items. The schematics look nothing like the tutorial.
did you put items in the barrels? The redstone that locks the hoppers do so via the comparitors (sideways ones) acting as not-gates. If the redstone along the top isn't on, either some dust is missing, a solid block is transparent, or there is no input signal at the back of the not-gate comparitors.
Which parts of the schematics are not matching the tutorial for you? I'm a bit lazy and generally either use the schematics for the tutorials or capture the schematics from the tutorials - it would be difficult for me to upload one that looked nothing like the tutorial. That said, mods change, minecraft changes, and even my own designs get updated occaisionally, so it isn't impossible there are some differences.
ah I see, this is the early one where I didn't know litematic well, and outsourced the creation of the litematic files. I'll load them again in my world and check them again. Although if memory serves they did match at the time I uploaded them.
I suppose while I'm talking about container contents, it is also important to ensure that the bottom hoppers are locked (while the system is idle) the same way via a single item in each of the droppers from the lowest set of comparitors.
Well thats annoying... yes, the schematics are (at least when loaded into 1.20.4) missing all the items from the barrels and the droppers acting as sources for the bottom hopper locks.
I don't have time to fix this now (got to head to work soon) but I will update the schematics attached to this video either today or in the next couple of days.
Thank you for letting me know. Until I get that done, for now, it will just be required to watch the tutorial to see what containers in the schematics should be loaded and how.
Thank you for the replies. I downloaded the world from the original video and created a litematica version from them and finished the build with all the items in the droppers and barrels. It works better, but I'm on paper and some items get stuck in the first slice filter hopper and then in the next two hopper filters. It's like it's locking before empty. I imagine it may be the hopper speed thing. I know the server I'm on changes the hopper speed. What might I adjust?@@elhedran PS. I can send you the litematica file if you like.
Who's got the link for the showcase video?
Is there somehow a way, to get rid of the dropper clicking sounds? I know if u point hopper into another hopper, it will put that item in there silently... but I can't really find a way to do it with this design.
No way I know of to get rid of the dropper clicking entirely with this design. The clock running the droppers to push items up clicks once more after the dropper is empty. And I can't work out a better clock circuit there... I've tried.
there is a quieter dropper resource pack in the vanilla tweaks, it really helps.
any chance you could provide a litematic for the build?
I'm not familiar with litematica, but not against it. I'll see what I can do next time I have some spare time.
Well, I've made a litematic file - elhedran-minecraft-public.s3.ap-southeast-2.amazonaws.com/Sorting+Machine.litematic - but I think someone more familiar with the mod could do better with the litematic file, keeping the selection to just what is important.
I've asked Number 2 coc (also commented) if he could post his litematic file, but in the mean time I'm going to try and do just the 2 wide slices instead.
and as slices. elhedran-minecraft-public.s3.ap-southeast-2.amazonaws.com/nonstackable+sort+slice.litematic and elhedran-minecraft-public.s3.ap-southeast-2.amazonaws.com/sort+slice.litematic
@Number 2 coc how does the orientation work? is it necessary
just dont want to tear it down
Will this break if unloaded?
I haven't tested that, but I see no reason it would fail as there are no entities like minecarts or items in water streams, just blocks and block updates, and these on the border of a chunk will keep the chunk across that border loaded when changed.
But it's a good question and I'll try to find time to run a test.
THANKS
having a problem with the sorter, it seems like hopper speed is too fast and it lets items slip past and I can't seem to resolve this, maybe you have had this problem and already fixed it?
No, I have not seen this problem. What version of Minecraft are you using? Java edition? Paper or fabric? Bedrock? I've tested under vanilla Java edition but not others.
The only way (in Java) that I can think items would skip past is if there are more than one item in the droppers being used to hold the hopper line into the storage chests closed.
I'm also happy to look at a world download if you can make one available.
I've now personally tested this in Paper and it works there as well.
is there a list of items needed?
Not at the moment. Per slice though it should be something like 5 hoppers, 4 droppers, 5 comparators, 2 repeaters, 8 observers, 2 note blocks and a torch. Then a bunch of dust, blocks, as well as extra hoppers, droppers and such to move items to chests and into the sorter.
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