It's an interesting commentary to say that you have got buildings being built, before you actually have any residents. I suppose those must be construction crews that are contracted at someone else's cost to build the initial buildings. A walking path is definitely needed from the passenger depot to the residential area, it can always be removed later if necessary.
without a outside road connection no one will have cars and industry will have no way to move the cargo to harbor and you can create outside connections by connecting road to edge of your owned tile
Would be cool if over time the coastal road bulks up and becomes a ring road for the island. Also would love to see what kind of outlandish roads you would come up with the Road builder mod
I’m still watching as I’m commenting. Very nice so far. Few thought. If you anarchy your resources I don’t think that they will work. This is what I’ve heard. The original oil field you placed was fine. You simply had no workers and also no demand. Check your demand in your production area. You can use your services area to lower your costs especially at the beginning. The costs of things like internet service doesn’t include the cost of employees and their payroll. This will cost way more for everything you buy. Good luck! 👍
You should have a path to the cargo terminal that makes the walking distance as short as possible. This way you can get workers there to bring the cars in.
I am assuming you are using mods because if not eventually you will have the same issue the USA has which is how do you transition from an oil economy as it will run out.
I have not played isolated personally, but what I have heard is that cars only spawn at connections, there are no “pocket cars” like in cs1. So on an isolated map with no mods, traffic will never spawn, only service vehicles.
Did you even had regular industries in OilTown CS1? To my knowledge it was PURELY oil, and that was the only industry. This is now nothing else but a normal town, with normal commercial, normal industries and a lot of oil. Which is incorrect, because you supposed to earn only through oil, and not through whatever the other industries are making. You should DELETE the Industrial area and focus only on the oil itself and let the export pay for everything. That is the goal right?
You will grow very slowly if you only use low density, as there is also demand for medium and high density due to having unlock all.
I love listening to your fucking voice.. who needs a radio while working when Seniac is on the block
Build the "oil zone" within the Circle of the oil refinery (not square). There is a circle arount the building.
It's an interesting commentary to say that you have got buildings being built, before you actually have any residents. I suppose those must be construction crews that are contracted at someone else's cost to build the initial buildings. A walking path is definitely needed from the passenger depot to the residential area, it can always be removed later if necessary.
Dream come true! Oil Town is what brought me to this channel! Also, please bring back the comments in the intros from the old Oil Town days.
Best series you’ve ever done is the original oil town. Excited for this one
Seniac listened to me :)
3:24
AMERICA: Looks like Oil Town needs some Democracy
You can add taxi depot and add call centre to it for easy travel
Can't believe it! Oil Town version 2 in City skylines 2. I was waiting for this to come
I saw OilTown. Nice to see OilTown 2.
Think you need a single bus route between the Res - Harbour - Ind. help them move easier + makes you some money.
without a outside road connection no one will have cars and industry will have no way to move the cargo to harbor and you can create outside connections by connecting road to edge of your owned tile
I remember the first OilTown it kept me busy during the pandemic
Would be cool if over time the coastal road bulks up and becomes a ring road for the island. Also would love to see what kind of outlandish roads you would come up with the Road builder mod
I'm excited to watch this series play out without pocket cars. Hoping the sims can actually purchase cars eventually.
I’m still watching as I’m commenting. Very nice so far.
Few thought. If you anarchy your resources I don’t think that they will work. This is what I’ve heard. The original oil field you placed was fine. You simply had no workers and also no demand. Check your demand in your production area.
You can use your services area to lower your costs especially at the beginning.
The costs of things like internet service doesn’t include the cost of employees and their payroll. This will cost way more for everything you buy.
Good luck! 👍
9:53 I would suggest having the passenger harbor facing the ocean and not the bay.
A walking path from the harbor to the house district would help them get there faster as there is no public transport for now
Interesting!
You should have a path to the cargo terminal that makes the walking distance as short as possible. This way you can get workers there to bring the cars in.
Idea: build oil fields in the ocean and have cargo boats selling it outside the region
Great to see the sequel of the well loved OilTown
Love this series, please continue!!
Welcome back to C:S Seniac!
Really enjoyed the original Oiltown, looking forward to the new series 👍
YESS
i love this concept!
Pumped for the series
You should add another passenger route from a different direction to bring in more people.
Workers at the dealership are like they are not walking all the way to the harbor to collect cars😂
They lazy
Waiting for this series. Different from other content
Maybe make a busroute between passenger harbor, residential area and industrial area
I think I will watch all episodes of Oil Town 1 before I watch the next episode of Oil Town 2
I'm excited for this lets play
Missed these videos!!!
keep it up fool!
OIL TOWN RETURNSSSS????!?!?!!!
OIL TOWN IS BACK!!!
I hope it's been improved enough Fer yer return!
Might have missed it but the wind direction?? have you taken that into consideration? 🙂
Part 2 lets slide out🎉🎉🎉
Best video ever❤❤❤
Seniac, you just put your industry up wind of your residential. All that air pollution is going to blow hard over your houses.
Please release the next video of this series
I am assuming you are using mods because if not eventually you will have the same issue the USA has which is how do you transition from an oil economy as it will run out.
what pc specs you running?
Get some taxis in
😅 No offshore rigs in this game
Welcome to Oiltown: Population: 51
Which map is this please
😢 yay
Seniac, to add road connections use tunnels to go to the edge of the map, you won’t be able to see it as it’s underground.
Defeats the purpose of the series being isolated
The game might glitch out, I believe cs2 still needs one road connection for economy to work properly
I have not played isolated personally, but what I have heard is that cars only spawn at connections, there are no “pocket cars” like in cs1. So on an isolated map with no mods, traffic will never spawn, only service vehicles.
This guy talks at 1.5x speed
🇺🇸🦅 : ..........
Not first
Did you even had regular industries in OilTown CS1? To my knowledge it was PURELY oil, and that was the only industry. This is now nothing else but a normal town, with normal commercial, normal industries and a lot of oil. Which is incorrect, because you supposed to earn only through oil, and not through whatever the other industries are making. You should DELETE the Industrial area and focus only on the oil itself and let the export pay for everything. That is the goal right?
first
He is Back Boys & Girls !!!!!!!!!!!!!!!!!!!!