This was already VERY helpful! I can already imagine a number of ways of constraining dynamics, e.g. late game, player chooses the dungeon but each dungeon requires a specific party. Or having characters dip in and out of the main story for plot reasons (though that can present other challenges.)
A good overview. I have never considered the problems you brought up before, and I'm looking forward to your next videos on this topic. I do have a *minor* correction, and I know this is a nitpick, but in your example of taking two people from a six-character set, you get 15 combinations, not 30, unless it matters in which order you pick them. Again, minor nitpick, since writing 15 times as much stuff, or 1/15 of it, is still pretty bad.
Interesting. Looking forward to the next episodes
Can't wait for the next episode
This was already VERY helpful!
I can already imagine a number of ways of constraining dynamics, e.g. late game, player chooses the dungeon but each dungeon requires a specific party. Or having characters dip in and out of the main story for plot reasons (though that can present other challenges.)
A good overview. I have never considered the problems you brought up before, and I'm looking forward to your next videos on this topic.
I do have a *minor* correction, and I know this is a nitpick, but in your example of taking two people from a six-character set, you get 15 combinations, not 30, unless it matters in which order you pick them. Again, minor nitpick, since writing 15 times as much stuff, or 1/15 of it, is still pretty bad.
Yup, you're right!