Strength & Honour, An Introduction, Part Four

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  • Опубликовано: 23 ноя 2024

Комментарии • 26

  • @housecaldwell
    @housecaldwell 2 года назад +2

    Rewatching this after first read-through of the rules -- this is a good tutorial. Can't wait to play my first game.

  • @housecaldwell
    @housecaldwell 2 года назад +1

    That deployment system is certainly unique. And it's a game unto itself, like the Patrol phase in CoC. I like it.

    • @markbackhouse3372
      @markbackhouse3372 2 года назад

      I hope it’s something they’ll make you think a bit without being too slow.

  • @przemekbozek
    @przemekbozek 2 года назад +2

    Looking forward to the actual gameplay, thanks!

    • @markbackhouse3372
      @markbackhouse3372 2 года назад +1

      The battle starts properly in the next video! Sorry, but the deployment is an important part of the battle. It makes a big difference as redeployment is very tricky once the battle gets going.

    • @przemekbozek
      @przemekbozek 2 года назад

      @@markbackhouse3372 Indeed, I've seen it in the other parts already posted :)

  • @gavinpearson74
    @gavinpearson74 2 года назад +1

    Interesting deployment system. Can see history influencing the rules nicely.

    • @markbackhouse3372
      @markbackhouse3372 2 года назад

      I’m pleased to see that Gavin. I’m hoping it encourages a reasonably historical set up.

  • @mj846
    @mj846 2 года назад +1

    Top notch, Lard TV is cracking!

  • @MrFlyXwire
    @MrFlyXwire 2 года назад +2

    You rascals! Here we were, ready to see the battle unfold (and to test those deployment strategies), but wait, there's more - join us for episode 5.

    • @toofatlardies
      @toofatlardies  2 года назад +4

      The next one is a big one. Half an hour of playing through and with rules described. This pre-battle stuff really only takes five minutes or so, but we wanted to show it clearly so it serves as a learning tool as well as pure entertainment.

    • @MrFlyXwire
      @MrFlyXwire 2 года назад +2

      @@toofatlardies It's all well done - as good info, but as fun entertainment too (I think we're enjoying the S&H roll-out very much here)!

    • @toofatlardies
      @toofatlardies  2 года назад +1

      @@MrFlyXwire that’s good to know. Balancing Information and entertainment is not always easy

    • @steveholmes11
      @steveholmes11 2 года назад +1

      We all love a good cliffhanger.

    • @markbackhouse3372
      @markbackhouse3372 2 года назад

      A couple more twists yet!

  • @klausfritsch4350
    @klausfritsch4350 2 года назад +1

    Nice!

  • @marcstorch1195
    @marcstorch1195 2 года назад +1

    Another great video! Is there a way to play if we don’t have hexes on our table? Most of my mats and terrain features get used on multiple other games so drawing hexes would be a concern. Thanks for any thoughts!!

    • @sirrathersplendid4825
      @sirrathersplendid4825 2 года назад +2

      The grid is a complete turn off for me.

    • @chrisrobinson196
      @chrisrobinson196 2 года назад +4

      I believe it's a square grid, not hexes. You can use small scenic bits to mark the corners - small rocks (boulders at 2mm), or some round bases with shrubs, rocks, etc. on them.

    • @markbackhouse3372
      @markbackhouse3372 2 года назад +2

      Yes the grid can be very unobtrusive. In fact at demo games most people don’t see it until it’s pointed out! If it doesn’t float your boat, that’s a pity, but it’s not changing!😂

    • @swaminic
      @swaminic Год назад

      @@markbackhouse3372I like the grid. It stops all a lot of the hassle of measuring and geometry problems you encounter in free movement systems.

  • @johnmumby5823
    @johnmumby5823 2 года назад +1

    Come on Divico!!

    • @markbackhouse3372
      @markbackhouse3372 2 года назад

      These Gallic fans are very noisy on the sidelines! 😉😂😂😂

  • @DrakesHobbiesAndGames
    @DrakesHobbiesAndGames 2 года назад

    Who was the second JC referred to in this episode?