Great tutorial, quick question. How would you go about making one continuous conveyor belt which curves around. I've tried a few times and cant seem to get this to work. Thanks
I'll see if I can update this video. And maybe throw that in there. I can't promise much, since im in a bit of a busy time myself. Just started a new job etc. Lot of things happening lately. Of the top of my head. I would use a curve to deform another, belt like curve.
@@MVARTZ It's true that I can't do water skiing, but 2 days ago I learned and knew how to do it, hope you still make videos to share :3 because I really like your work and so does everyone. Uhmm :D In fact, I watched you fast-forward in the video and figured out how to do it Thanks :3
This is such a great tutorial, THANK YOU for sharing your knowledge ❤🔥 I have an answer: I followed every step without problems, till minute 5. You say that "I'm gonna fill out this conveyor belt" but i don't understand what you exactly did. I wrap the conveyor to the first belt without problems, but I can't fill the rest; I'm trying to do this: move cursor to next belt > duplicate original conveyor > change the curve modifier target to second belt > selection to cursor. After that, my conveyor just brokes and starts doing weird things, everything but wraping correctly to the second belt. Do you have any ideas about what i'm doing wrong? Thank you in advice and sorry for the large message!
Thank you I appreciate your kind words. Your not the first, this part goes pretty fast in the tutorial that's my bad 🙃 I'll recorded a short video for someone else with similar issues, so I'll edit that quickly and upload it. In the hopes that it will help you to
@@MVARTZ IT WORKED!!! the problem was that i wasn't editing the belt in edit mode, and never applied the scale. I still have to animate it, but it's starting to work. i just followed you on instagram, when it's finished i will upload it and send it to you, so you can check it! again, thank you for the tutorial and the patience, you are the best!
this is a great tutorial, thanks for all! One question, is it possible to make it work with rigid body? like dropping stuff from one level to another? Thanks mate
This exact setup probably doesn't work with rigid body and other dynamic sims. Because the instances are constraint to points on a mesh. However it is perfectly possible to create a factory with rigid body simulations.. What I will say is, you could make a path for the instances and drop a level. The way I set it up. Of course the timing and spacing would be hard to manage. Hope you figure something out, it's very difficult to give you a satisfying solution, without knowing the project Thnx for the support mate!
@@MVARTZ thank you for reply! I think using your method, then applying the animation, and figure out somthing with physics there... from my nood level :D Thank you very much again
Can be serveral things, which I can't judge without seeing the problem. Have you tried switching between the operators 'difference' 'interect' etc? Did u give the right object the boolean modifier? You can send me your blend file via IG @mv.artz. I take a look at it asap.
@@MVARTZ Thank you, i succeed but i think it was a bug because i have to add a boolean union on the geo node in addition to the boolean modifier substraction :)
@@louisbernard7030 happy to know it worked out in the end. This video was done before the big geo nodes update for Blender 3.0. So there might be some slight changes like that! Nice feeling when you solve a problem, I love it!
In my case I create multiple short belts (with array modifier) and used the curve modifier to distribute and deform these along the larger path/curve of the whole track. This scene file is available on patreon if you're interested.
Amazing work mate! I do have one question though, how do you "hide" the objects when they've entered the last machine and then go outside to "loop"? You made a tunnel and put it into wireframe mode only but.. I'm struggling big time to get stuff "hidden" so it doesn't show in render :c cheers mate!
Yea so that 'tunnel' is a mesh which I use as a boolean for the object that contains the instances. Hope that helps. I just use wireframe as viewport display so that the boolean mesh isn't covering the stuff underneath.
@@MVARTZ Cheers for the reply mate! I pretty much went through your video frame by frame to try and figure out how to use the tunnel as a boolean against the (candies) object that were an array on a path, but couldn't figure it out (and view layers arent my strong suit lol) What I did instead was using a material: BSDF + Transparet, mixshader fac to ramp set to constant. Ramp fac to math node Add, mathnote to separate XYZ -> connected to a object info location (or in other cases mapping node), did the "hiding trick". Best of luck with your channel and blender artwork mate, it looks awesome! :)
@@BenAbode Nice work around! There usually is a dosen ways to achieve something similar, probably what makes it so interesting to learn Cheers and goodluck with your projects too 😁
Liked and subbed in first few seconds. Need more of this kindly make videos which involves vanishing and appearing of objects using modifiers, and also a lot of transformation nodes in blender plz plz... thats a need. .. :)
I recommend using the curve modifier. Check which axis is deforming and move de mesh along that axis. Use linear interpolation for the smoother results. That should do it
Thank you so much ! I learned a lot.
I have always wanted to know how to made this kind of motion graphics animation !
Thank you for watching. These are really fun animations to do. 😁
Let me know if you make something. Instagram: #mvartz
I have found a new underrated channel
Thank u! 🤩 spread the word! So we can grow together ✊
Great tutorial, quick question. How would you go about making one continuous conveyor belt which curves around. I've tried a few times and cant seem to get this to work. Thanks
I'll see if I can update this video. And maybe throw that in there.
I can't promise much, since im in a bit of a busy time myself. Just started a new job etc. Lot of things happening lately.
Of the top of my head. I would use a curve to deform another, belt like curve.
You've got one more subscribers, you've just made my life easier haha. Thanks!
That's awesome! Welcome and thnk u😁
Content absolutely underrated. Learning a lot in only 10 min ! So much respect, thx 🎈
Happy to hear you liked it! I'm curious to see what everyone will create! 🤩
Well done! Really impressive result!
Thanks Ian! 😁
Can you make a tutorial on how to bend the slider like in the video? please.
I try and make something.. asap😁 Could be a video here or a short/IG reel.
@@MVARTZ Thank you, thank you very much :3
Just to clear up, you mean the waterslide thingy right?😳 I'll start working on a video asap
@@MVARTZ It's true that I can't do water skiing, but 2 days ago I learned and knew how to do it, hope you still make videos to share :3 because I really like your work and so does everyone.
Uhmm :D In fact, I watched you fast-forward in the video and figured out how to do it
Thanks :3
This is such a great tutorial, THANK YOU for sharing your knowledge ❤🔥
I have an answer: I followed every step without problems, till minute 5.
You say that "I'm gonna fill out this conveyor belt" but i don't understand what you exactly did.
I wrap the conveyor to the first belt without problems, but I can't fill the rest; I'm trying to do this: move cursor to next belt > duplicate original conveyor > change the curve modifier target to second belt > selection to cursor.
After that, my conveyor just brokes and starts doing weird things, everything but wraping correctly to the second belt.
Do you have any ideas about what i'm doing wrong?
Thank you in advice and sorry for the large message!
Thank you I appreciate your kind words.
Your not the first, this part goes pretty fast in the tutorial that's my bad 🙃
I'll recorded a short video for someone else with similar issues, so I'll edit that quickly and upload it. In the hopes that it will help you to
this might be your fix too: ruclips.net/user/shortsbGiolLPYRKc
Let me know if it worked😁
@@MVARTZ IT WORKED!!!
the problem was that i wasn't editing the belt in edit mode, and never applied the scale. I still have to animate it, but it's starting to work.
i just followed you on instagram, when it's finished i will upload it and send it to you, so you can check it!
again, thank you for the tutorial and the patience, you are the best!
@@pstuarts Awesome!! I love to see it!
This is really wonderful mate! love it!!!
Appreciate that! 🙂
i also love your intro logo mate!
I got a video on how it was animated somewhere on the channel.
that's great mate, i am gonna watch it!!!
can't find it mate , can you send me a link!
Brilliant stuff.
Thnk U😊I run into an issue while doing something similar for a client. Then after a while geonodes came out and this seemed like a good fix
gr8.. very clearly explained.. thanks
That;s great to hear! 😁
Nice clear and concise! Definitely earned a subscriber :)
Well thank u 😄
this is a great tutorial, thanks for all!
One question, is it possible to make it work with rigid body? like dropping stuff from one level to another?
Thanks mate
This exact setup probably doesn't work with rigid body and other dynamic sims. Because the instances are constraint to points on a mesh.
However it is perfectly possible to create a factory with rigid body simulations..
What I will say is, you could make a path for the instances and drop a level. The way I set it up. Of course the timing and spacing would be hard to manage.
Hope you figure something out, it's very difficult to give you a satisfying solution, without knowing the project
Thnx for the support mate!
@@MVARTZ thank you for reply! I think using your method, then applying the animation, and figure out somthing with physics there... from my nood level :D
Thank you very much again
@@AnouarBrissel love to see hoelw it works out. Share the endresult with me if you like.. Tag me on IG if you're on there @mv.artz 😁
@@MVARTZ i will of course :D
Really useful !
Thanks 😊 'm happy to hear that 😁
Thank you!
Thank you for watching
Can someone can explain me why the boolean operation doesn't work ? Thks
Can be serveral things, which I can't judge without seeing the problem. Have you tried switching between the operators 'difference' 'interect' etc?
Did u give the right object the boolean modifier?
You can send me your blend file via IG @mv.artz. I take a look at it asap.
@@MVARTZ Thank you, i succeed but i think it was a bug because i have to add a boolean union on the geo node in addition to the boolean modifier substraction :)
@@louisbernard7030 happy to know it worked out in the end.
This video was done before the big geo nodes update for Blender 3.0. So there might be some slight changes like that! Nice feeling when you solve a problem, I love it!
@@MVARTZ yes i understand
Ahah me too, i hope it will be help other people with the same isssue 😉
@@louisbernard7030 i have some trouble about boolean, how do you add boolean to geonodes?
How do we curve the belt around the track?
In my case I create multiple short belts (with array modifier) and used the curve modifier to distribute and deform these along the larger path/curve of the whole track.
This scene file is available on patreon if you're interested.
Amazing work mate! I do have one question though, how do you "hide" the objects when they've entered the last machine and then go outside to "loop"? You made a tunnel and put it into wireframe mode only but.. I'm struggling big time to get stuff "hidden" so it doesn't show in render :c cheers mate!
Yea so that 'tunnel' is a mesh which I use as a boolean for the object that contains the instances. Hope that helps.
I just use wireframe as viewport display so that the boolean mesh isn't covering the stuff underneath.
@@MVARTZ Cheers for the reply mate! I pretty much went through your video frame by frame to try and figure out how to use the tunnel as a boolean against the (candies) object that were an array on a path, but couldn't figure it out (and view layers arent my strong suit lol)
What I did instead was using a material: BSDF + Transparet, mixshader fac to ramp set to constant. Ramp fac to math node Add, mathnote to separate XYZ -> connected to a object info location (or in other cases mapping node), did the "hiding trick".
Best of luck with your channel and blender artwork mate, it looks awesome! :)
@@BenAbode Nice work around! There usually is a dosen ways to achieve something similar, probably what makes it so interesting to learn
Cheers and goodluck with your projects too 😁
Liked and subbed in first few seconds. Need more of this kindly make videos which involves vanishing and appearing of objects using modifiers, and also a lot of transformation nodes in blender plz plz... thats a need. .. :)
I'll be back with a few fresh ideas 😁
how do you move the convayor belt
I recommend using the curve modifier. Check which axis is deforming and move de mesh along that axis. Use linear interpolation for the smoother results. That should do it
nice render
Thank you! 😊
All the converting made me dizzy. Nice content over all.
Hahaha! 🤣 Sorry bout that 🙃
Thank you!
Cheers😁