MV ARTZ
MV ARTZ
  • Видео 98
  • Просмотров 512 721
Build the Ultimate Curves Tool in Geometry Nodes | Blender 4.0
I've been wanting to update my curves video for a while now. This time taking all the feedback from you guys with me and some personal touches.
The main thing is I really enjoy working with this, it's 90% of what I need for my curves work. And as we know the default curve tools aren't cutting it anymore.
It's a Blender 4.0 Geometry nodes Asset that lets the user:
1. Edit curve path (outside geometry nodes) 👍
2. SetCurve profile 👍
3. Set Curve Resolution👍
4. Trim curve, Start and End Mapping👍
5. Add Round corners👍
6. Cap this Custom profile 👍
7. Taper👍
⚡ mvartz.gumroad.com/l/CurvesTool
⚡ Find More Exclusive Content: mvartz.gumroad.com
✅ Social Media:
Instagram: mv.artz
Discord: disco...
Просмотров: 2 259

Видео

Never Have Unfinished Projects Again in Blender 4.0
Просмотров 4,4 тыс.11 месяцев назад
In this video, we explore a practical solution for 3D artists struggling with overwhelming projects - BlenderKit. Learn how time management and BlenderKit's library of over 21k assets can streamline your workflow. Whether you're into modeling, animation, texturing, or storytelling, discover how stock assets can save time and enhance your presentation. Use our affiliate link for a 10% discount. ...
I Explored 4 Face Rigging Techniques from Easy to Pro
Просмотров 55 тыс.11 месяцев назад
Rigging is a specialty we must appreciate. In this overview, we have explored the basics until all the goodies a professional rig features… This video isn't a complete tutorial, however, it aims to show every aspect of what (facial) rigging can entail. Showing what aspects are important and will be a part of rigs at every level. Then on the other hand exploring techniques that might have specif...
60 minutes of Christmas Presents Tower Growing | Festive Holiday Loop (with music)
Просмотров 117Год назад
🎄✨ Magical Christmas Gift Tower for Kids! 🎁🎅 I wanted to make this Christmas extra special for my nephew (6) and niece (2-ish), so I created something enchanting for them to enjoy on Christmas Eve. You know how much kids love music and vibrant visuals - it's like magic for them! I see them dancing in front of the TV to kids' song compilations all the time, so I thought let me give that a shot😊 ...
New 2D Facial Rig: A Game-Changer for Your Animation Process
Просмотров 19 тыс.Год назад
We have done this before, however this time we use Geometry Nodes! The 2D face rig we created years ago was unique and had great potential. This one is easier to use and will teach you some interesting Geometry Nodes techniques. I'm a fan of this character style and the design choices. I'm able to put my spin on it by pulling the 2D shapes out into this semi-3D look. And now, animating these fa...
How to make a Realistic Muppet in Blender 3.6
Просмотров 8 тыс.Год назад
In this tutorial, we'll explore the process of improving your 3D models, providing you with insightful tips while following the creation of a charming Red Panda Muppet in Blender 3.6. Our strategy here involves breaking down what we see into smaller, manageable shapes, a technique we'll delve into throughout the video. Throughout the tutorial, I'll share my insights into various modeling techni...
The Key to Realistic Fur & Hair in Blender 3.6
Просмотров 51 тыс.Год назад
Wondering how the pros make it look so convincing? Are you tired of attempting to create realistic fur or hair that falls short of your expectations? In this video, we're diving deep into the art of realistic grooming using Blender's powerful hair system. Whether you're working on hair or fur, we've got you covered. *No pun intended. Find the models on Gumroad for a small price: mvartz.gumroad....
How I Animated this Stylized Underwater Scene in Blender!
Просмотров 1,8 тыс.Год назад
This underwater scene was one of the funniest scenes to work on from this explainer animation project. Dressing our hero character up in different situations is always a blast, but this was one of my favorites. The challenge in this project was creating a convincing underwater scene fitting for the animation style. While keeping in mind the budget. (Time and Cost) So that asks the artist to be ...
Creating Look-At Target in Blender Geometry Nodes
Просмотров 1,3 тыс.Год назад
Creating Look-At Target in Blender Geometry Nodes
Selecting Every Other Point in Geometry Nodes
Просмотров 3 тыс.Год назад
Selecting Every Other Point in Geometry Nodes
Geometry Nodes: Create Seamless Looping Background Animations
Просмотров 1,4 тыс.Год назад
Geometry Nodes: Create Seamless Looping Background Animations
Enhancing Motion Capture: From Cleanup to Creative Customization
Просмотров 2,4 тыс.Год назад
Enhancing Motion Capture: From Cleanup to Creative Customization
The Simple Solution to Blender's Bezier Curve Problem
Просмотров 33 тыс.Год назад
The Simple Solution to Blender's Bezier Curve Problem
Creating Smooth Bone Animations in Blender Using Bezier Curves
Просмотров 17 тыс.Год назад
Creating Smooth Bone Animations in Blender Using Bezier Curves
I wrote a Original Christmas Story | The Tale of Mr. Flintbranch
Просмотров 3892 года назад
I wrote a Original Christmas Story | The Tale of Mr. Flintbranch
Creating Abstract 3D Art Inspired by Mondriaan with Blender Geometry Nodes | Digital Art Study
Просмотров 1,1 тыс.2 года назад
Creating Abstract 3D Art Inspired by Mondriaan with Blender Geometry Nodes | Digital Art Study
How to Easily Clean Up All Render Mistakes | Fix it in Post
Просмотров 1,7 тыс.2 года назад
How to Easily Clean Up All Render Mistakes | Fix it in Post
Improve Your Lip Sync Animation in Blender | Pose Library Workflow
Просмотров 21 тыс.2 года назад
Improve Your Lip Sync Animation in Blender | Pose Library Workflow
Animate Characters Like A Pro In Blender | Animation Layers Workflow
Просмотров 9 тыс.2 года назад
Animate Characters Like A Pro In Blender | Animation Layers Workflow
Is Midjourney The Next Step for Animators!?
Просмотров 1,6 тыс.2 года назад
Is Midjourney The Next Step for Animators!?
Unlocking the Power of Blender's Camera: Tips and Tricks for Perfect Renders
Просмотров 2,3 тыс.2 года назад
Unlocking the Power of Blender's Camera: Tips and Tricks for Perfect Renders
Use Link and Library Overrides to Import Character Rigs Into Blender 3.0
Просмотров 10 тыс.2 года назад
Use Link and Library Overrides to Import Character Rigs Into Blender 3.0
A 3D Artist's take on the Cuphead Character Rig | 3D Model Cuphead Blender
Просмотров 3,6 тыс.2 года назад
A 3D Artist's take on the Cuphead Character Rig | 3D Model Cuphead Blender
Creating Stylized Female Walk Cycle in Blender: A Step-by-Step Tutorial
Просмотров 3 тыс.2 года назад
Creating Stylized Female Walk Cycle in Blender: A Step-by-Step Tutorial
How to Create a Procedural Stylized Eye Shader - Blender 3.0 Tutorial
Просмотров 3,3 тыс.3 года назад
How to Create a Procedural Stylized Eye Shader - Blender 3.0 Tutorial
The 4 Most Underrated Features in Blender
Просмотров 1,7 тыс.3 года назад
The 4 Most Underrated Features in Blender
2D face Animation on 3D objects | Blender Tutorial
Просмотров 4,7 тыс.3 года назад
2D face Animation on 3D objects | Blender Tutorial
The 7 most common Blender Beginner mistakes
Просмотров 3,2 тыс.3 года назад
The 7 most common Blender Beginner mistakes
How to Simulate a Time-Lapse in Your Animation: Step-by-Step Guide
Просмотров 2,3 тыс.3 года назад
How to Simulate a Time-Lapse in Your Animation: Step-by-Step Guide
Behind the Scenes of the Channel's Mascot: How I Design Characters in this Style
Просмотров 7433 года назад
Behind the Scenes of the Channel's Mascot: How I Design Characters in this Style

Комментарии

  • @EdenHazard-o3e
    @EdenHazard-o3e 7 дней назад

    pls do a detailed explanation on bendy rigging with bendy bones

    • @MVARTZ
      @MVARTZ 4 дня назад

      Are there any parts you struggle with in particular. Things I should definetely include?

  • @riccardosantorsola5528
    @riccardosantorsola5528 8 дней назад

    Hi! Thank you for this valuable content. What if you want to reuse all the assets from the scene in another shot? Let’s say you’d like to create another shot in the same environment but with a different animation for your character rig. I’m struggling to find any content on this topic. How can you link the character between scenes you’ve previously created while using different animations?

    • @MVARTZ
      @MVARTZ 4 дня назад

      Hey! It's the same workflow, basically. the only thing is you don't need to override anything. Overrides are only neccessary if you want to change something locally. So create one file with your base environment. Here you do all your changes. Than link the environment in as many scenes as you want to use it.

    • @riccardosantorsola5528
      @riccardosantorsola5528 4 дня назад

      @MVARTZ thanks!

    • @MVARTZ
      @MVARTZ 4 дня назад

      No problemo! 😉

  • @WobblyPython
    @WobblyPython 24 дня назад

    Hey I've been stuck for a long time on some stuff but that bendybone oriented rigging thing you showed us looks like just the thing I needed to see.

    • @MVARTZ
      @MVARTZ 20 дней назад

      Always good to hear someone found use in this content mess of mine🤙🏻

  • @PrincAugust2
    @PrincAugust2 25 дней назад

    Awwww cuphead looks cute 🥰

  • @Evey-14
    @Evey-14 Месяц назад

    Respectfully those are skinny ahh arms

    • @MVARTZ
      @MVARTZ 20 дней назад

      I told him to hit the gym. 'He said right back at ya, mate' think he got me there.😅 oh well🤷‍♂️

  • @CodyscrazyYT
    @CodyscrazyYT Месяц назад

    The head is a bit long and the arms are.....long But its good

    • @MVARTZ
      @MVARTZ Месяц назад

      In the end that's all that matters

    • @CodyscrazyYT
      @CodyscrazyYT Месяц назад

      @MVARTZ yes, I love cuphead so it's still great non the less

  • @NoahStudios21
    @NoahStudios21 Месяц назад

    Detections not clear, I made bendy

  • @rnasute
    @rnasute Месяц назад

    It's solved but just at specific frame where I did

    • @MVARTZ
      @MVARTZ Месяц назад

      Did you find a solution?

    • @rnasute
      @rnasute Месяц назад

      @@MVARTZ Yes, Somehow update to Rokoko beta solved the problem. Thanks bro!

  • @Mai-kl6bk
    @Mai-kl6bk Месяц назад

    Wow

  • @benyafezstudio3603
    @benyafezstudio3603 Месяц назад

    hello! can i use your curve tool for commercial use? thanks

    • @MVARTZ
      @MVARTZ Месяц назад

      Hee! Yes you can absolutely use this for commercial use, personal stuff and educational purposes. It's 100% free! 🥳

    • @benyafezstudio3603
      @benyafezstudio3603 Месяц назад

      @@MVARTZ Thanks!

  • @OwenTuson02
    @OwenTuson02 Месяц назад

    So good!

    • @MVARTZ
      @MVARTZ Месяц назад

      Thank you 😄

  • @_unreel
    @_unreel 2 месяца назад

    Fun fact; you can quickly assign a mesh to a single bone without ever leaving Weight Paint mode. Click the green upside-down pyramid in the properties window, and click your bone. In Weight Paint mode, hit Ctrl + X to assign the bone whatever Weight you've specified with whatever mix settings you've specified. If you need to paint only a specific submesh (e.g the head instead of the head and eyeballs) Enable Face masking by hitting 1 on your keyboard Then hover your mouse over the portion of the mesh you want to paint, and hit L. Paint with Ctrl + X.

    • @MVARTZ
      @MVARTZ Месяц назад

      Thnx for sharing this tip with us! Always lovely to see how we all chime in

  • @semangatpagi3d
    @semangatpagi3d 2 месяца назад

    wow ... now i can create awesome things using curve ...thaanks💯

    • @MVARTZ
      @MVARTZ 2 месяца назад

      I hope you do! 😁 Feel free to share it with us if you do! For example on instagram or in the discord 🤷‍♂️

  • @OwenTuson02
    @OwenTuson02 2 месяца назад

    You make rigging less excruciating and boring! Thanks

    • @MVARTZ
      @MVARTZ 2 месяца назад

      Man, I appeciate you saying that. You don't even know how much that means to me 😁 thankyouu!

  • @alejandrovargas1171
    @alejandrovargas1171 2 месяца назад

    Holly shhh... for simple rounded spline you need a magister in geometry nodes. 😮‍💨

    • @MVARTZ
      @MVARTZ 2 месяца назад

      Have you seen the updated video on curves? Still with geometry nodes, sorry, but you can download the tool for free of gumroad. And than it's just some values en sliders in de modifiers panel. ruclips.net/video/4f2bVsv8GPg/видео.html

  • @randomsimpson
    @randomsimpson 2 месяца назад

    WHAT?! I CAN'T HEAR YOU OVER THE MUSIC!

    • @MVARTZ
      @MVARTZ 2 месяца назад

      Yea sorry bout that buddy😊

  • @Liecenat
    @Liecenat 2 месяца назад

    Nice 👍🏾

    • @MVARTZ
      @MVARTZ 2 месяца назад

      Thanks 💯

    • @Liecenat
      @Liecenat 2 месяца назад

      @MVARTZ You're welcome

  • @tharindunuwan2039
    @tharindunuwan2039 2 месяца назад

    ❤oops how to do it

    • @MVARTZ
      @MVARTZ 2 месяца назад

      I don't think I can answer that in 1 YT comment😉

  • @patrykjerzak1122
    @patrykjerzak1122 2 месяца назад

    video was ok, for me audio was off. Will you be changing your microphone in the near future? Or maybe it just need to be adjusted so that the background music doesn't interfere with your voice.

    • @MVARTZ
      @MVARTZ 2 месяца назад

      I don't think it's a mic issue. Maybe I should have spend more time on audio ducking, but I too only have so much time. So far no one had complaints, anyway thnks for the feedback😉

  • @Stuckathomemom
    @Stuckathomemom 3 месяца назад

    But how do you animate with it? I press K. I get the popup, but regardless of what I click, the smile doesn't hold. It just makes that selection the selection for the entire animation.

    • @MVARTZ
      @MVARTZ 2 месяца назад

      Why are you pressing K? Just keyframe the shape selection.

    • @Stuckathomemom
      @Stuckathomemom 2 месяца назад

      @@MVARTZ Because presing K is how you keyframe. Blender 4.2

  • @LewdStar1503
    @LewdStar1503 3 месяца назад

    pretty cool video

    • @MVARTZ
      @MVARTZ 3 месяца назад

      Thnx🤩

  • @RomboutVersluijs
    @RomboutVersluijs 3 месяца назад

    Is there an issue with current bone constraint follow oath. Because in okder versions it seemed tow rok different. Nothing changed in terms of settings, but the iutxome is different. Ia that why you use that plane as a guide mesh?

    • @MVARTZ
      @MVARTZ 3 месяца назад

      As far as i know, using the follow path constraint works for a single bone. I haven't found a way to use it on a bone chain. The issue is that when using follow curve, the endpoint of bone 1 is offset, messing with the alignment and orientatie of bone 2. if you use follow path and follow curve ✅ on the second bone, the orientation won't align properly. Maybe there is a way to fix that, but at the time of recording this was the best solution. In my opinion of course 🤷🏻

    • @RomboutVersluijs
      @RomboutVersluijs 3 месяца назад

      @@MVARTZ yeah getting the orientation also to work is another thing. Perhaps 8 should try some other method

  • @BR00T_CH
    @BR00T_CH 3 месяца назад

    This was incredibly informational and inspirational, I might get back into 3d

    • @MVARTZ
      @MVARTZ 3 месяца назад

      That is so awesome to hear, hope you enjoy the getting back into 3d. It's so much fun and ultimately freeing to be able to bring your ideas in to life😄

  • @nguyenphucnguyen6072
    @nguyenphucnguyen6072 3 месяца назад

    Very good explained. I love yourr video. Thank you.

    • @MVARTZ
      @MVARTZ 3 месяца назад

      Thnx that means more than you think🙌

  • @LoganWallace-f1p
    @LoganWallace-f1p 4 месяца назад

    that model is so ugly its hard to watch lol

    • @MVARTZ
      @MVARTZ 4 месяца назад

      Then don't, ciao👌

  • @TravieTravis
    @TravieTravis 4 месяца назад

    Thank YOU! Finally someone that explains why I got so frustrated with using NurbsPath. They are limited constraints, wasted so much time yesterday trying to make it work with my animation. This is extremely easy to follow! Thank you for your knowledge.

  • @DrunkenUFOPilot
    @DrunkenUFOPilot 4 месяца назад

    The silhouette characters at 1:09 - I recognize all but the bottom row right end, and the middle row third from the right. Is the bottom right one Micky Mouse after a very bad day in the woodworking shop? Keep those big round ears safe under a cap and away from spinning blades, okay? And the second from right, bottom row - they're my write-in candidates for the upcoming presidential election!

  • @KyngWilliams-cq7vw
    @KyngWilliams-cq7vw 4 месяца назад

    How did you make the mouth?

    • @MVARTZ
      @MVARTZ 4 месяца назад

      A used two half spheres and stuck them together. Then retopologized the whole model in the end. You can see the full process here: mvartz.gumroad.com/l/MuppetUnedited

  • @natalievazquez6348
    @natalievazquez6348 4 месяца назад

    You suck as an instructor!

  • @natalievazquez6348
    @natalievazquez6348 4 месяца назад

    The way you explain things suck!

  • @littletoadstool
    @littletoadstool 4 месяца назад

    Hi ^ . ^ Would you consider please redo this tutorial for the novice like mee . 3 . and explain the small details further? It helps so much! on 3:10 - 3:33 - I'm so confused on how it went from collection info to object info and what steps were in between % . % I tried to follow along but I don't achieve the same results ^_^ because I struggle with this tutorial because many steps are just skipped forward without communication and I'm not sure on what to press, or how to get there, or why we get there? ! I really love the editing and everything else is so easy to follow but when steps are skipped over I struggle on following the tutorial further-- . - . thank you so much for your consideration!!

  • @GaDawg84
    @GaDawg84 4 месяца назад

    Where did you get this rig?

    • @MVARTZ
      @MVARTZ 4 месяца назад

      The short answer is a rigify. the model was made by me. Then in Blender you can enable the rigify addon, if not already. It comes with Blender by default. Add an armature > Human (Meta Rig) > place bones > generate rig. Generating the rig can be done in armature data panel, that running stick figure icon on one of the tabs on the properties panel. Then unfold the sub heading Rigify > update face rig (if it prompts that) > then generate Rig Hope that helps

  • @chadyonfire7878
    @chadyonfire7878 4 месяца назад

    whoah crazy informative

    • @MVARTZ
      @MVARTZ 4 месяца назад

      Glad you think so! 👍🏻

  • @Arlock-m9f
    @Arlock-m9f 4 месяца назад

    Bro, you enlightened me, u got my like and subs.

    • @MVARTZ
      @MVARTZ 4 месяца назад

      You're too kind🤗 Thnx for the like and follow😁

  • @alannalesha5439
    @alannalesha5439 4 месяца назад

    Did you make the Jaw a separate ? At 2:09 you talked about parenting the tongue to the jaw, do all the facial objects need to be separate but parented? (The mesh not the rig)

    • @MVARTZ
      @MVARTZ 4 месяца назад

      9 times out of 10, the character consists of 1 mesh. Except for the eyes, teeth, and tongue. (these can be joined in the same object, but not connected as one mesh. Or can be separate objects) All parts of clothing and props are individual objects. Each separate object gets assigned an armature modifier. The armature modifier binds the meshes to the rig. The weights tell the mesh what part moves with which bone. So generally objects don't have to be parented to each other, they will all be bound to the same rig. Of course, exceptions are always there. Hope that clears it up, lemme know🤷🏻

  • @marjavanroon3655
    @marjavanroon3655 5 месяцев назад

    Thanks

  • @seriouslycoolful
    @seriouslycoolful 5 месяцев назад

    How do you add multiple lengths of hair to the same part of the model with geo nodes?

    • @MVARTZ
      @MVARTZ 5 месяцев назад

      Easiest is to break it up in multiple systems. Like I 've done at the end👌

  • @cosmicrick
    @cosmicrick 5 месяцев назад

    Thank you so much for sharing! Do you still plan on doing a video to demonstrate the Retopology add on?

    • @MVARTZ
      @MVARTZ 5 месяцев назад

      I will for sure! I use is more and more lately👌 Life is a bit hectic tho so, I'm not promising any release date😜

    • @cosmicrick
      @cosmicrick 5 месяцев назад

      @@MVARTZ It's all good! Thanks for the time you give to make these videos regardless. 👍

  • @collegeboyexperiments5780
    @collegeboyexperiments5780 5 месяцев назад

    You can mention the video directly in your short

    • @MVARTZ
      @MVARTZ 5 месяцев назад

      PerfectA I'll add it later 👌

  • @orangepeeltang
    @orangepeeltang 5 месяцев назад

    It’s good but you messed up the rim a little bit in my opinion but it’s fine

    • @MVARTZ
      @MVARTZ 5 месяцев назад

      I did that with 3d printing in mind. If it got stuck on the print bed at least I wouldn't mess up the eyes with scratchew etc

    • @orangepeeltang
      @orangepeeltang 5 месяцев назад

      @@MVARTZ Oohhhh i get it now

  • @oan5394
    @oan5394 5 месяцев назад

    Great tutorial, quick question. How would you go about making one continuous conveyor belt which curves around. I've tried a few times and cant seem to get this to work. Thanks

    • @MVARTZ
      @MVARTZ 5 месяцев назад

      I'll see if I can update this video. And maybe throw that in there. I can't promise much, since im in a bit of a busy time myself. Just started a new job etc. Lot of things happening lately. Of the top of my head. I would use a curve to deform another, belt like curve.

  • @DaCoolNathan
    @DaCoolNathan 6 месяцев назад

    Ill rather model it for the game

    • @MVARTZ
      @MVARTZ 6 месяцев назад

      You should absolutely do that, of that's what you want! Good luck🤙🏻

  • @DaCoolNathan
    @DaCoolNathan 6 месяцев назад

    What program is this?

    • @MVARTZ
      @MVARTZ 6 месяцев назад

      This. Is. Blender. 🤫

    • @DaCoolNathan
      @DaCoolNathan 6 месяцев назад

      I knew it!​@@MVARTZ

  • @phlipclip5097
    @phlipclip5097 6 месяцев назад

    You started your video with lots of examples that you never get into. Please come back to those examples (I am pretty sure those examples were not yours though). Point me where you got those animations.

    • @MVARTZ
      @MVARTZ 6 месяцев назад

      You're right! those were b-roll just to illustrate how complex face rigs can be. And I find them appealing. You can search for them.. use google's reverse image search perhaps. I'm sure you can figure something out

  • @antonlytvynenko
    @antonlytvynenko 7 месяцев назад

    A crazy good video my man Appreciate it, thank you All the best to you

    • @MVARTZ
      @MVARTZ 7 месяцев назад

      Much appreciated! 😁😁

  • @DIDSOMEBODYSAYPIE
    @DIDSOMEBODYSAYPIE 7 месяцев назад

    THE GLOVES ARE RED AAAAAAAGH

    • @MVARTZ
      @MVARTZ 7 месяцев назад

      The things you can worry about, I tell you🤭

  • @Destractoid
    @Destractoid 7 месяцев назад

    Do you know how much of the grooming should be done ib blender if the end goal is to export the character to unreal?

    • @MVARTZ
      @MVARTZ 7 месяцев назад

      I'm not familiar enough with unreals grooming system. However, I do know something you should consider. Blender uses hair curves, which means alot of verteces. Usually game engines don't like that. More often that not hair cards will be used. How the hair cards are made is up to artist or dictates by de studio's workflow. I'm planning to create a tutorial on converting a hair system into something game ready. There have been more folks asking about it. Lemme know of you want that too😁

  • @OminousArtist
    @OminousArtist 7 месяцев назад

    Face rigging with bendy bones is anew one.

    • @MVARTZ
      @MVARTZ 7 месяцев назад

      It works like a charm🤙🏻

  • @DanielWolfgangStrobel
    @DanielWolfgangStrobel 7 месяцев назад

    Can you bake this Animation to the Rig? (Great tut btw)

    • @MVARTZ
      @MVARTZ 7 месяцев назад

      I think you should be able to 'bake to action' or whatever its called these days. And check all 'visual changes' or whatever that is saying. That will make sure it takes the constraints into account. Fiddle around with it, should be doable

    • @danielstrobel8369
      @danielstrobel8369 7 месяцев назад

      ​@@MVARTZTanks, i will try

  • @3dtweettv
    @3dtweettv 7 месяцев назад

    2D mouth only works in front view. How to make it work for all views.??

    • @MVARTZ
      @MVARTZ 7 месяцев назад

      You mean they don't work as in they're not reading as mouth from other angles? Or is the rig not working for you, say not displaying all mouth shapes?

    • @3dtweettv
      @3dtweettv 7 месяцев назад

      @@MVARTZ I mean for side view this mouth shape will not work. Have to make side facing mouth shape again for side view.

    • @MVARTZ
      @MVARTZ 7 месяцев назад

      @@3dtweettv yea that's inherent to this style I suppose