Are you using Blender 3.6? In that case you'll have to open up a new UI panel with the Asset Browser. There it reads View, Select, Catalog, Asset. Click Asset and from the dropdown, create pose asset. (With your pose bones selected)
Fascinating. I wonder if the workflow could be streamlined a bit. If there was an interface that allowed the user to lay out the phonetic animations on a timeline, then the AI matched that with the audio peaks, it might save a little bit of time overall. Thank you for this tutorial! This was amazing to learn from.
Yea this workflow allows me to easily animate and focus on the fun and creative stuff. Laying out the phonemes is based on peaks in waveform is a fun idea. You would need an AI to listen to the voicetrack and determine what phonemes to use from a preset library. I'm glad you learned something out of this. Hope to see you around
Yea I know, are you using Blender 3.6? In that case you'll have to open up a new panel with the Asset Browser. There it reads View, Select, Catalog, Asset. Click asset and from the dropdown, create pose asset. (With your pose bones selected)
great tutorial. I am still getting comfortable with the pose library. This definitely helped :) Btw. I can really recommend the free addon 'sound waveform display' by pullusb for animating to sound.
I don't want to claim that I know the right and the perfect way for rigging faces. I'm not an expert either, I could however share how my process is. Show what works for me, and how I work around issues that come up. Is that something that interests you
There were no physic sims involved. It's a bezier curve with 3 control points, hooked to empties. Then the empties were parented to the microphone and the other end to the karaoke machine. The middle hook/empty was animated by hand.. Hope that clears it up
You don't need animation layers at all. It is a workflow preference of many animators I know and myself included. 😇 It is less of an destructive workflow and allows the animator to break their animation in sections even more. Off course if you don't like working like this, that is totally fine too. Nothing is set in stone. Focussing on crafting a good animation with story and all animation principles in mind is by far the best thing to do. So once again, how you get there, is totally up to you, the animator. I will say though, each shot can be different and in my experience I switch workflow according to the challenges ahead. So it's good to try some new workflows every now and then, just to see what you like and what works for you, just as much as finding the things that won't work as good. Both things can be valuable of course😁 Anyway, this all to say, you are the animator so in the end you decided how you can get to the best result in the fastest time possible.
Are you using Blender 3.6?
In that case you'll have to open up a new UI panel with the Asset Browser. There it reads View, Select, Catalog, Asset.
Click Asset and from the dropdown, create pose asset. (With your pose bones selected)
So glad they added this, i used to make a bunch of shape keys with some poses, thanks for explaining this so well
Yup that was a hassle.. This makes it a lot easier. What are you working on right now?😄
You are the only guy who teaches this, it's a privilege to follow your channel. Thank you very much.
It's totaly my privilige to be doing this, thanks for your kind words. It's awesome to hear you found value in this channel. Thnx Puolo
impressive work❤
Thnx! Fun project to work on too😄
Fascinating. I wonder if the workflow could be streamlined a bit. If there was an interface that allowed the user to lay out the phonetic animations on a timeline, then the AI matched that with the audio peaks, it might save a little bit of time overall.
Thank you for this tutorial! This was amazing to learn from.
Yea this workflow allows me to easily animate and focus on the fun and creative stuff. Laying out the phonemes is based on peaks in waveform is a fun idea. You would need an AI to listen to the voicetrack and determine what phonemes to use from a preset library.
I'm glad you learned something out of this. Hope to see you around
Cool, thx!
😁👌
it doesnt have the create pose for me
Yea I know, are you using Blender 3.6?
In that case you'll have to open up a new panel with the Asset Browser. There it reads View, Select, Catalog, Asset.
Click asset and from the dropdown, create pose asset. (With your pose bones selected)
great tutorial. I am still getting comfortable with the pose library. This definitely helped :) Btw. I can really recommend the free addon 'sound waveform display' by pullusb for animating to sound.
Thnx! And I'll check the addon soon😁
Can you please make a face rigging tutorial and how to fix any weight painting mistakes!
I don't want to claim that I know the right and the perfect way for rigging faces. I'm not an expert either, I could however share how my process is. Show what works for me, and how I work around issues that come up. Is that something that interests you
@@MVARTZ yes please 🙌
I am working on several other videos first, so I'll add it to the list. Soon soon 🤗
using same technic here with pose library
Awesome! 🙌
Hi! How did You Made the Microphone cord physics?
There were no physic sims involved.
It's a bezier curve with 3 control points, hooked to empties. Then the empties were parented to the microphone and the other end to the karaoke machine. The middle hook/empty was animated by hand.. Hope that clears it up
Can this be done with animations?
I never tried it, but I think is could work. Check out this video from CEB studios: ruclips.net/video/H8hZ54yt6FY/видео.html
@@MVARTZ Thanx! this will work.
I don't understand why I need animation layers...
You don't need animation layers at all. It is a workflow preference of many animators I know and myself included. 😇
It is less of an destructive workflow and allows the animator to break their animation in sections even more.
Off course if you don't like working like this, that is totally fine too. Nothing is set in stone. Focussing on crafting a good animation with story and all animation principles in mind is by far the best thing to do. So once again, how you get there, is totally up to you, the animator.
I will say though, each shot can be different and in my experience I switch workflow according to the challenges ahead. So it's good to try some new workflows every now and then, just to see what you like and what works for you, just as much as finding the things that won't work as good. Both things can be valuable of course😁
Anyway, this all to say, you are the animator so in the end you decided how you can get to the best result in the fastest time possible.
thank you@@MVARTZ
No problem 🤙
that model is so ugly its hard to watch lol
Then don't, ciao👌