How to Easily Clean Up All Render Mistakes | Fix it in Post

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  • Опубликовано: 3 янв 2025

Комментарии • 5

  • @HarryClipz
    @HarryClipz Год назад

    You forgot to add collision, and you could had sculpted keyframes all in Blender. That would had been less of a pain to do

    • @MVARTZ
      @MVARTZ  Год назад +3

      Morning Harry, thnx for your feedback
      I totally agree that it’s better to prevent things while in the production phase. However, what I’m trying to illustrate with this video is that sometimes in production mistakes are made, and there is not enough time or budget to go back and fix things the proper way. Sometimes it’s faster and because of that often cheaper to ‘ fix it in post’ as much as we dislike that phrase.
      As for your suggestion to add a collision, I’m not quite sure what you mean here. Maybe you could explain this a bit further to me
      If this was simulated in Blender, I could have sculpted shape keys to keyframe my fixes for the mesh, that’s a solid solution IMO. However, this simulation was imported using Allembic from Marvelous Designer. The Allembic is using the cache modifier which overrides the shape keys, to my knowledge.
      If you, or anyone, knows a solution for that, I’m would be over the moon.

    • @HarryClipz
      @HarryClipz Год назад +1

      @@MVARTZ Ohhh ok i gotcha! Yeah i know about production in studios especially the smaller ones that have a set budget cost, and deadline for production so i get it that it it may come a time to have to fix small flaws outside of said software. Collision as far as in Blender. I have simulated clothes that wasn't made in blender and i used collision modifier and it worked no poke throughs or anything. Try it in Blender instead of MD

    • @MVARTZ
      @MVARTZ  Год назад +1

      @@HarryClipz Yea I have simulated in Blender before, just a while ago. So i stuck to my guns. In the mean time it must be way better

    • @HarryClipz
      @HarryClipz Год назад

      @@MVARTZ To me yeah since i am working inside Blender