🎨 Blender Tutorial: Texture Scaling for UVW Mapping... 🎨
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- Опубликовано: 16 фев 2021
- In this brief tutorial I'll show you how you can apply a checker pattern and then scale the checker pattern to be larger or smaller.
I struggled a lot with this as the method of doing it is different in 3DS Max.
Finally a video that doesn't have me scratching my head. Thank you so much!
thanks man, you just saved me multiple hours of fails in PS
Just what I needed! Thanks!
Perfect, exactly what I needed to know, Thanks!!!
No problem 😊
Great tutorial. Really helped getting me started with a project I'm working on. You're a total expert on this one!
Guys, just select the area you wanna extend, go to options above the y,z&x axis and hit "correct face attributes". Now you can pull, and the uv mapping will continue automatically.
Finally I found exactly what I was looking for thanks mate
The little gem to save a life in a world of everything else. Big BIG help. Thank you.
Thank you, it was very useful to me.
this was very helpful
Thank you so much for this!
Well done! Thank you!
Thanks a lot! I loved the video and it got me out of trouble!
I'm glad that it helped you 😊
Thank you so much! have a good day
Excellent, thank you man
YOU SAVED MY LIFE ! :')
You RULE!!! Thank you!!!
How do you keep the same texture size 1 cm x1 cm on two different cubes cube A size 10x10 and cube B 30 x30 thanks for the help
just on point. thank you! ~
You're a life saver. Thanks for the clear instructions.
I didn't expect to see you here!
thanks just what i needed. watching a tut and the guy just started mapping without any note as to where he got this material
Awesome! Thanks a ton!
great video
Thank you! Made my day!😊
My pleasure! 😊 Good luck and all the best on whatever you're working on!
thanks bro you saved my hours of hard work
My pleasure! 😊😊
OMG THANK YOU SO MUCH DUDEE!!
Many thanks for this, really simple and helpful.
Thank you so much!
Thanks so much!
Im a bit late but thanks mate.
i really needed a tutorial like this!
No problem 😊
Thank you!
Very cool
thank you master
I incorrectly used the object output from the coordinant out of habit, since it works well for procedural textures.
THANK YOU!
Thanks!
Thanks Mate.
Perfeito, obrigado!
How to accurately apply a 2mx2m quixel texture to a model? I'm looking for a tips to do not using approximatively the mapping scale values but get real world map size. Any suggestion?
i have the same question ¿Do you have an answer?
@@theprojectmanager3016 For now I use to create a 2mx2m mesh plan (Shift A + Plan), Mesure his density then apply the same density to the other mesh where I wanna have my 2mx2m quixel texture
legend
Cool!
How do I export this if I want to use it in my OpenGL project?
Changing the texture this way doesnt seem to do anything when exporting it as an .obj file, instead it ends up horribly stretched
perfect
Thanks a lot
i BLOODY agree with you, in MAX its lot easier.... i kept thinking all this years why the so call "BLENDER easy to use kinda attitude in RUclips" its so much pain in tha HEAD!!....i finally found YOU to confirm that to me.🤣
holy shit thank you lol
:)
THis helped, thanks. I'm still having trouble wrapping / scaling a texture onto an orb.
Hmmm there are multiple ways to unwrap spheres/orbs but I do agree that it can be a bit tricky to get right. Is it a sphere that you're trying to unwrap?
@@DarkAutumn3D I would like to say that I resolved my issue through diligence and an exacting eye for detail. But that's just hogwash. I DID get the problem solved but to be honest I'm not entirely sure how I did it. I'm just going to score it up to good luck because I haven't had the problem since. Whew!
Thank you
This does not work if you apply scaling to a texture then export the model to Unity as an FBX. The textures on the model has scaling that is way off as if you didn't apply the mapping and texture coordinates. Only scaling in UV editor works.
Well yes but this is simply to help people see the checkered boxes more clearly. I personally like to work with medium sized boxes. This simply allows you to change the size. The rest is down to the person UV mapping their model.
Thanks
Hi really helpful but somehow when I export my project as FBX file the size of the texture remains the same as before?
Could you elaborate so I can help you more? Have you UVW unwrapped it and looked at the UV in the UV editor?
thank you
No problem at all.
Thank you so much for this video. I want to ask, I am export with glb/gltf format and show the same texture scaling in RoadRunnder. But the scalign can not see in RoadRunner. Please help
What scale are you exporting the texture at?
@@DarkAutumn3D the scaling is 10. I can see The texture in RoadRunner. But the scale what I give in Blender, is not coming in RoadRunner.
@@muratbilgen4853 did you found the solution to this, i have the same issue when exporting to another tool.
have a query about it if we done mapping in nodes and take this mesh in substance does this texel desnity will work same ?
Obviously you'd need to UVW unwrap the model but I have personally used this method and the texel density doesn't change. This method is for people who don't want to work with giant squares when UVW unwrapping. The smaller the part of a model is in the UV space, the less texel density it has. I use this method as a guide so that I can make sure that as much of my model is evenly UVW unwrapped as possible/similar in size.
Thanks for this tutorial. I was wondering if there was a way to make images Tile?
Have you tried using a tileable texture? I'm not being sarcastic - it's a genuine question. What sort of thing did you have in mind?
@@DarkAutumn3D No didn't know that was an option. I figure if you had a texture you would have option to do things with that texture. I'm new to Blender so I can't fathom the thought of having to specifically looks for a tileable texture.
I come in to the program thinking cool I applied the texture. Then I go look in the parameters for the option to make it tile, make it rotate, make it offset, etc, etc.... But it doesn't do anything when you move the dials. Go figure you have to use a Tileable Texture. 😕 By the way where do you even find that?
@@MarkSinister If you draw your own texture you can make it tileable. But otherwise you have to look for tileable textures online. Optionally you can use Photoshop or probably gimp works too i guess and there you can make textures tileable
@@skillzorskillsson8228 Well I'm not looking to make my own in photoshop. I was looking for the option to tile any image and offset any tiled image in blender. The program isn't really user friendly when it comes to materials to be honest.
спасибо)))
I can’t get the z-scale to work. I’m working on mapping trees and I can’t get the bark texture to tile in the z axis. Any ideas?
I'd have to see the model or pictures of it to demonstrate what you mean. It all depends on what you've done so far.. Are you texturing it within Blender or using third party software? I know that wood textures can be a little tricky to tile due to their nature (no pun intended.) Feel free to email at DarkAutumn3D@Gmail.com and I'll try to help you further. Cheers!
Thank you)
No problem 😊
Why it’s not work with kseditor for assetto corsa
Please, how did you zoom in the shader editor column 1:32 - 1:35?
Just scroll on your middle mouse wheel like you would in the 3D window.
How do I make textures scale apon scaling the actual object? so its not stretching the texture
hearts the comment but doesn't answer 😭
thx
Thanks for the tutorial, but given how essential uv scaling is, can it be that this is the only way to do that? it´s a hell of a lot of work for each single part... so frustrating
Hey and thanks for the comment. There has since been a free addon released that makes this much much easier and it literally takes less than 2 seconds to implement it.
amanbairwal.gumroad.com/l/QUVCheckers
He provides a brief tutorial on how to use it, towards the bottom of the page.
would it really be that hard to put a scale slider in the material properties??
I know right? I used 3DS Max for over a decade and it was so easy with that software. Lol.
how to bake them because when i bake the image is dosent baked scaled one
Are you actually UV-unwrapping it?
@@DarkAutumn3D its baked now
Please increase a little the scale of the blender interface , to make text more readable.I found hard to read the text.Thank you. Nice video.
Are you running at HD quality? Nobody else has had an issue with the quality of the font and I am running on a 1080p monitor. Sorry for the inconvenience.
I export it to obj and it doesnt show it scaled the way I did
Did you UVW unwrap your model? Models need to be UVW unwrapped.
merci
No this did not help me. I wanted to figure out how to do a tile pattern on repeat. I have some image squares that make seamless patterns but they all share the same UV I have 6 to an image to help save space. How can I get it to pick up a portion of the UV and Repeat that portion without adding extra seams?
If you elaborate more on what you mean then I can try to help you further. Do you mean that you have 6 images filling up the UV space? What sort of object is it that you're working with?
Dear Bro: I just had a question for you. I'm trying to do your tutorial. I'm using blender 3.0. Is the heading UV map the same as Mapping? I can't find the heading " Mapping" Please write back as soon as you can . Thanks again. I hope to hear from you soon.
I'm using 3.0 as well and just double checked.. Are you pressing SHIFT+A then clicking VECTOR then Mapping? 🤔
@@DarkAutumn3D I found my mistake bro, I overlooked vector Thanks again
@@DarkAutumn3D Dear Bro: Just one more question for you. Is there a way to recenter your nodes? As I move my mouse around my nodes seem to go with it. Great tutorial........ Thanku much
hi, the video quality is low. but I can follow u. thanks
Your audio level is so low :(
I'll look into it . Thanks for your feedback 😊😊
It is useless, because it resizes only the texture object, not the UV texture.
This is meant only as a guide to ensure that certain texture parts are the same pixel density/size.
waste of my time
Sorry you feel that way. You have an amazing day!
Thanks a lot