🎨 Blender Tutorial: Texture Scaling for UVW Mapping... 🎨

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  • Опубликовано: 16 фев 2021
  • In this brief tutorial I'll show you how you can apply a checker pattern and then scale the checker pattern to be larger or smaller.
    I struggled a lot with this as the method of doing it is different in 3DS Max.

Комментарии • 114

  • @fireghost8858
    @fireghost8858 2 года назад +6

    Finally a video that doesn't have me scratching my head. Thank you so much!

  • @larrybates7241
    @larrybates7241 15 дней назад

    thanks man, you just saved me multiple hours of fails in PS

  • @nicktender
    @nicktender Год назад +1

    Just what I needed! Thanks!

  • @edwardrobison3684
    @edwardrobison3684 3 года назад +4

    Perfect, exactly what I needed to know, Thanks!!!

  • @czachar
    @czachar Год назад +3

    Great tutorial. Really helped getting me started with a project I'm working on. You're a total expert on this one!

  • @erichbrill9639
    @erichbrill9639 4 дня назад

    Guys, just select the area you wanna extend, go to options above the y,z&x axis and hit "correct face attributes". Now you can pull, and the uv mapping will continue automatically.

  • @jd2086
    @jd2086 3 года назад +6

    Finally I found exactly what I was looking for thanks mate

  • @nikkoXmercado
    @nikkoXmercado 2 года назад +2

    The little gem to save a life in a world of everything else. Big BIG help. Thank you.

  • @bardloz
    @bardloz Год назад +1

    Thank you, it was very useful to me.

  • @Praudas
    @Praudas 2 года назад

    this was very helpful

  • @absurd0000
    @absurd0000 4 месяца назад +1

    Thank you so much for this!

  • @javatyro1
    @javatyro1 11 месяцев назад

    Well done! Thank you!

  • @brice9139
    @brice9139 Год назад +1

    Thanks a lot! I loved the video and it got me out of trouble!

  • @Trickshootz
    @Trickshootz 3 года назад

    Thank you so much! have a good day

  • @ckiimyirhnski1056
    @ckiimyirhnski1056 Год назад

    Excellent, thank you man

  • @manuel.camelo
    @manuel.camelo 11 месяцев назад +1

    YOU SAVED MY LIFE ! :')

  • @thedude1666
    @thedude1666 2 года назад

    You RULE!!! Thank you!!!

  • @azotmx63
    @azotmx63 3 года назад +5

    How do you keep the same texture size 1 cm x1 cm on two different cubes cube A size 10x10 and cube B 30 x30 thanks for the help

  • @tm3595
    @tm3595 Год назад

    just on point. thank you! ~

  • @GrandmasterPantsSFM
    @GrandmasterPantsSFM 2 года назад +3

    You're a life saver. Thanks for the clear instructions.

    • @Sillybutts
      @Sillybutts Год назад +2

      I didn't expect to see you here!

  • @Gareth_Mayers
    @Gareth_Mayers 7 месяцев назад

    thanks just what i needed. watching a tut and the guy just started mapping without any note as to where he got this material

  • @carebearleigh7236
    @carebearleigh7236 10 месяцев назад

    Awesome! Thanks a ton!

  • @gionline9
    @gionline9 2 месяца назад

    great video

  • @kengabs9038
    @kengabs9038 2 года назад

    Thank you! Made my day!😊

    • @DarkAutumn3D
      @DarkAutumn3D  2 года назад

      My pleasure! 😊 Good luck and all the best on whatever you're working on!

  • @Zqgames77
    @Zqgames77 Год назад

    thanks bro you saved my hours of hard work

  • @h6zim869
    @h6zim869 2 года назад

    OMG THANK YOU SO MUCH DUDEE!!

  • @CyberpunkV2077
    @CyberpunkV2077 2 года назад +1

    Many thanks for this, really simple and helpful.

  • @cutepolla
    @cutepolla Год назад

    Thank you so much!

  • @lundell_agri4847
    @lundell_agri4847 Год назад

    Thanks so much!

  • @booclears
    @booclears 2 года назад +1

    Im a bit late but thanks mate.
    i really needed a tutorial like this!

  • @Houseofmay
    @Houseofmay Год назад

    Thank you!

  • @logstudios2612
    @logstudios2612 2 года назад

    Very cool

  • @littlemumyy7767
    @littlemumyy7767 11 месяцев назад

    thank you master

  • @jegaveirneynamasiado
    @jegaveirneynamasiado 2 года назад +1

    I incorrectly used the object output from the coordinant out of habit, since it works well for procedural textures.

  • @skape924
    @skape924 10 месяцев назад

    THANK YOU!

  • @JackAssetsBakin
    @JackAssetsBakin 8 месяцев назад

    Thanks!

  • @rufuscoppertop330
    @rufuscoppertop330 2 года назад

    Thanks Mate.

  • @gilvanrocha5487
    @gilvanrocha5487 2 года назад +2

    Perfeito, obrigado!

  • @JeanMichelAZie
    @JeanMichelAZie 2 года назад +3

    How to accurately apply a 2mx2m quixel texture to a model? I'm looking for a tips to do not using approximatively the mapping scale values but get real world map size. Any suggestion?

    • @theprojectmanager3016
      @theprojectmanager3016 2 года назад +1

      i have the same question ¿Do you have an answer?

    • @JeanMichelAZie
      @JeanMichelAZie 2 года назад +1

      @@theprojectmanager3016 For now I use to create a 2mx2m mesh plan (Shift A + Plan), Mesure his density then apply the same density to the other mesh where I wanna have my 2mx2m quixel texture

  • @davidv8715
    @davidv8715 8 месяцев назад

    legend

  • @fificolores2540
    @fificolores2540 2 года назад

    Cool!

  • @Geolas88
    @Geolas88 Месяц назад

    How do I export this if I want to use it in my OpenGL project?
    Changing the texture this way doesnt seem to do anything when exporting it as an .obj file, instead it ends up horribly stretched

  • @user-pe1gf3nh2d
    @user-pe1gf3nh2d 5 месяцев назад

    perfect

  • @renishadesra7336
    @renishadesra7336 2 года назад

    Thanks a lot

  • @naenjamal4827
    @naenjamal4827 Год назад

    i BLOODY agree with you, in MAX its lot easier.... i kept thinking all this years why the so call "BLENDER easy to use kinda attitude in RUclips" its so much pain in tha HEAD!!....i finally found YOU to confirm that to me.🤣

  • @t.sandwich
    @t.sandwich Год назад

    holy shit thank you lol
    :)

  • @daleanderson1727
    @daleanderson1727 2 года назад

    THis helped, thanks. I'm still having trouble wrapping / scaling a texture onto an orb.

    • @DarkAutumn3D
      @DarkAutumn3D  2 года назад

      Hmmm there are multiple ways to unwrap spheres/orbs but I do agree that it can be a bit tricky to get right. Is it a sphere that you're trying to unwrap?

    • @daleanderson1727
      @daleanderson1727 2 года назад

      @@DarkAutumn3D I would like to say that I resolved my issue through diligence and an exacting eye for detail. But that's just hogwash. I DID get the problem solved but to be honest I'm not entirely sure how I did it. I'm just going to score it up to good luck because I haven't had the problem since. Whew!

  • @jaanov6094
    @jaanov6094 2 года назад

    Thank you

  • @pixelroutine4609
    @pixelroutine4609 Год назад +4

    This does not work if you apply scaling to a texture then export the model to Unity as an FBX. The textures on the model has scaling that is way off as if you didn't apply the mapping and texture coordinates. Only scaling in UV editor works.

    • @DarkAutumn3D
      @DarkAutumn3D  Год назад +1

      Well yes but this is simply to help people see the checkered boxes more clearly. I personally like to work with medium sized boxes. This simply allows you to change the size. The rest is down to the person UV mapping their model.

  • @Clydewuf_
    @Clydewuf_ 2 года назад

    Thanks

  • @GimmeSomeChicken
    @GimmeSomeChicken 3 месяца назад

    Hi really helpful but somehow when I export my project as FBX file the size of the texture remains the same as before?

    • @DarkAutumn3D
      @DarkAutumn3D  3 месяца назад

      Could you elaborate so I can help you more? Have you UVW unwrapped it and looked at the UV in the UV editor?

  • @linksys30000
    @linksys30000 10 месяцев назад

    thank you

  • @muratbilgen4853
    @muratbilgen4853 2 года назад

    Thank you so much for this video. I want to ask, I am export with glb/gltf format and show the same texture scaling in RoadRunnder. But the scalign can not see in RoadRunner. Please help

    • @DarkAutumn3D
      @DarkAutumn3D  2 года назад

      What scale are you exporting the texture at?

    • @muratbilgen4853
      @muratbilgen4853 2 года назад

      @@DarkAutumn3D the scaling is 10. I can see The texture in RoadRunner. But the scale what I give in Blender, is not coming in RoadRunner.

    • @agdaltarek
      @agdaltarek 2 месяца назад

      @@muratbilgen4853 did you found the solution to this, i have the same issue when exporting to another tool.

  • @yashthakur3279
    @yashthakur3279 2 года назад

    have a query about it if we done mapping in nodes and take this mesh in substance does this texel desnity will work same ?

    • @DarkAutumn3D
      @DarkAutumn3D  2 года назад

      Obviously you'd need to UVW unwrap the model but I have personally used this method and the texel density doesn't change. This method is for people who don't want to work with giant squares when UVW unwrapping. The smaller the part of a model is in the UV space, the less texel density it has. I use this method as a guide so that I can make sure that as much of my model is evenly UVW unwrapped as possible/similar in size.

  • @MarkSinister
    @MarkSinister 3 года назад

    Thanks for this tutorial. I was wondering if there was a way to make images Tile?

    • @DarkAutumn3D
      @DarkAutumn3D  3 года назад

      Have you tried using a tileable texture? I'm not being sarcastic - it's a genuine question. What sort of thing did you have in mind?

    • @MarkSinister
      @MarkSinister 3 года назад

      @@DarkAutumn3D No didn't know that was an option. I figure if you had a texture you would have option to do things with that texture. I'm new to Blender so I can't fathom the thought of having to specifically looks for a tileable texture.
      I come in to the program thinking cool I applied the texture. Then I go look in the parameters for the option to make it tile, make it rotate, make it offset, etc, etc.... But it doesn't do anything when you move the dials. Go figure you have to use a Tileable Texture. 😕 By the way where do you even find that?

    • @skillzorskillsson8228
      @skillzorskillsson8228 2 года назад

      @@MarkSinister If you draw your own texture you can make it tileable. But otherwise you have to look for tileable textures online. Optionally you can use Photoshop or probably gimp works too i guess and there you can make textures tileable

    • @MarkSinister
      @MarkSinister 2 года назад

      @@skillzorskillsson8228 Well I'm not looking to make my own in photoshop. I was looking for the option to tile any image and offset any tiled image in blender. The program isn't really user friendly when it comes to materials to be honest.

  • @user-oj8tf8cj9j
    @user-oj8tf8cj9j 7 месяцев назад

    спасибо)))

  • @GaiaAS
    @GaiaAS 2 года назад

    I can’t get the z-scale to work. I’m working on mapping trees and I can’t get the bark texture to tile in the z axis. Any ideas?

    • @DarkAutumn3D
      @DarkAutumn3D  2 года назад

      I'd have to see the model or pictures of it to demonstrate what you mean. It all depends on what you've done so far.. Are you texturing it within Blender or using third party software? I know that wood textures can be a little tricky to tile due to their nature (no pun intended.) Feel free to email at DarkAutumn3D@Gmail.com and I'll try to help you further. Cheers!

  • @mipelirroja
    @mipelirroja 3 года назад

    Thank you)

  • @MUSTAFASAHIN-kq5rd
    @MUSTAFASAHIN-kq5rd Год назад

    Why it’s not work with kseditor for assetto corsa

  • @daniel4chizzy
    @daniel4chizzy Год назад

    Please, how did you zoom in the shader editor column 1:32 - 1:35?

    • @DarkAutumn3D
      @DarkAutumn3D  Год назад +1

      Just scroll on your middle mouse wheel like you would in the 3D window.

  • @bluefoosh
    @bluefoosh Год назад

    How do I make textures scale apon scaling the actual object? so its not stretching the texture

    • @bluefoosh
      @bluefoosh Год назад

      hearts the comment but doesn't answer 😭

  • @fyuumi_uncut8871
    @fyuumi_uncut8871 Год назад

    thx

  • @danieletognozzi7641
    @danieletognozzi7641 2 месяца назад

    Thanks for the tutorial, but given how essential uv scaling is, can it be that this is the only way to do that? it´s a hell of a lot of work for each single part... so frustrating

    • @DarkAutumn3D
      @DarkAutumn3D  2 месяца назад

      Hey and thanks for the comment. There has since been a free addon released that makes this much much easier and it literally takes less than 2 seconds to implement it.
      amanbairwal.gumroad.com/l/QUVCheckers
      He provides a brief tutorial on how to use it, towards the bottom of the page.

  • @dax_prime1053
    @dax_prime1053 2 года назад

    would it really be that hard to put a scale slider in the material properties??

    • @DarkAutumn3D
      @DarkAutumn3D  2 года назад

      I know right? I used 3DS Max for over a decade and it was so easy with that software. Lol.

  • @MuhammadMuzammil-sh9cs
    @MuhammadMuzammil-sh9cs Месяц назад

    how to bake them because when i bake the image is dosent baked scaled one

  • @RAWNOISEcorp
    @RAWNOISEcorp 2 года назад

    Please increase a little the scale of the blender interface , to make text more readable.I found hard to read the text.Thank you. Nice video.

    • @DarkAutumn3D
      @DarkAutumn3D  2 года назад

      Are you running at HD quality? Nobody else has had an issue with the quality of the font and I am running on a 1080p monitor. Sorry for the inconvenience.

  • @EXP256
    @EXP256 2 года назад

    I export it to obj and it doesnt show it scaled the way I did

    • @DarkAutumn3D
      @DarkAutumn3D  2 года назад

      Did you UVW unwrap your model? Models need to be UVW unwrapped.

  • @teatree6896
    @teatree6896 2 года назад

    merci

  • @patriciafremgen3966
    @patriciafremgen3966 2 года назад

    No this did not help me. I wanted to figure out how to do a tile pattern on repeat. I have some image squares that make seamless patterns but they all share the same UV I have 6 to an image to help save space. How can I get it to pick up a portion of the UV and Repeat that portion without adding extra seams?

    • @DarkAutumn3D
      @DarkAutumn3D  2 года назад

      If you elaborate more on what you mean then I can try to help you further. Do you mean that you have 6 images filling up the UV space? What sort of object is it that you're working with?

  • @blackoynx5
    @blackoynx5 2 года назад

    Dear Bro: I just had a question for you. I'm trying to do your tutorial. I'm using blender 3.0. Is the heading UV map the same as Mapping? I can't find the heading " Mapping" Please write back as soon as you can . Thanks again. I hope to hear from you soon.

    • @DarkAutumn3D
      @DarkAutumn3D  2 года назад

      I'm using 3.0 as well and just double checked.. Are you pressing SHIFT+A then clicking VECTOR then Mapping? 🤔

    • @blackoynx5
      @blackoynx5 2 года назад

      @@DarkAutumn3D I found my mistake bro, I overlooked vector Thanks again

    • @blackoynx5
      @blackoynx5 2 года назад

      @@DarkAutumn3D Dear Bro: Just one more question for you. Is there a way to recenter your nodes? As I move my mouse around my nodes seem to go with it. Great tutorial........ Thanku much

  • @ajax2309
    @ajax2309 Год назад

  • @EliasDaoud
    @EliasDaoud 2 года назад

    hi, the video quality is low. but I can follow u. thanks

  • @lenksailer9938
    @lenksailer9938 Год назад

    Your audio level is so low :(

    • @DarkAutumn3D
      @DarkAutumn3D  Год назад +1

      I'll look into it . Thanks for your feedback 😊😊

  • @user-wh4wm3mw7l
    @user-wh4wm3mw7l 7 месяцев назад

    It is useless, because it resizes only the texture object, not the UV texture.

    • @DarkAutumn3D
      @DarkAutumn3D  6 месяцев назад

      This is meant only as a guide to ensure that certain texture parts are the same pixel density/size.

  • @MrStylorock
    @MrStylorock 2 года назад

    waste of my time

    • @DarkAutumn3D
      @DarkAutumn3D  2 года назад +1

      Sorry you feel that way. You have an amazing day!

  • @dianabluman
    @dianabluman 2 года назад

    Thanks a lot