Busting Myths In Baldur's Gate 3

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  • Опубликовано: 28 июн 2024
  • Baldur's Gate 3 has a lot of confusion amongst the information available in the game. So it's time to actually put some of these things to the test. Do you get more EXP From Dialogues? DO you lose loot from destroying chests?
    It's time to find out.
    Timestamps:
    0:00 Introduction
    0:12 Myth 1 - Breaking Chests = Less Loot?
    1:38 Myth 2 - Mage Hands Can't Pick up Items?
    2:42 Myth 3 - Is the Everburn Blade OP And Needed?
    4:06 Myth 4 - More EXP from Dialogue and Killing
    6:06 Myth 5 - You can hit invisible targets without AoE?
    6:56 - Outro
    As always if you enjoyed the video and want to see more Baldur's Gate 3 Content then subscribe! If you have any questions leave a comment I always read everything. Thanks for watching!
  • ИгрыИгры

Комментарии • 2,4 тыс.

  • @ProxyGateTactician
    @ProxyGateTactician  9 месяцев назад +798

    Patch 3 Updates:
    - Knocked Out enemies will no longer award double XP after save/load.

    • @escaper59
      @escaper59 9 месяцев назад +82

      can i say that i love your dedication to accuracy that you will pin a comment on a month old video, after a bug got fixed

    • @dazzlemasseur
      @dazzlemasseur 9 месяцев назад +6

      I just learn of this today lol. I don't really like exploiting games like this but a few k exp would've been nice.

    • @CreativeUsernameEh
      @CreativeUsernameEh 9 месяцев назад +4

      Here I am playing on the release version of the game, steam offline mode, I will NEVER relinquish my bugs lol

    • @ACE117GS1
      @ACE117GS1 9 месяцев назад +2

      Damn I found out too late

    • @taknayu
      @taknayu 9 месяцев назад

      ​@@CreativeUsernameEhwho gives a fuck

  • @willv3462
    @willv3462 10 месяцев назад +6472

    As far as myth 1 goes, people believe smashing chests destroys items because it is common in many other cRPGs to incentivize lockpicking.

    • @CiaphasKirby
      @CiaphasKirby 10 месяцев назад +913

      I'm pretty happy they didn't do it, to be honest. I'm pretty sick of lockpicking being a mandatory skill in video games. I'm all in on unga bunga lock breaking.

    • @screamingopossum7809
      @screamingopossum7809 10 месяцев назад +177

      I think there's only a few chests in the game that actually require you to lock pick it. Which by that point in the game the spell Knock actually has value, since you're not really going to be using second level spells.

    • @viktoriyaserebryakov2755
      @viktoriyaserebryakov2755 10 месяцев назад +62

      I put a rotten tomato inside of a basket then destroyed the basket. The tomato did not appear on the ground. Not sure why this happened but good to know that I really can just solve all my problems with brute force.

    • @warzone822
      @warzone822 10 месяцев назад +115

      Thank fully they replaced that with the toughness modifier on chest, to ask "Can you even break this open?"

    • @Ennosuke90
      @Ennosuke90 10 месяцев назад +125

      Also DOS and DOS2 had this mechanic as far as I remember. So people who played those games may think it's the same for BG3

  • @dear-AaA
    @dear-AaA 10 месяцев назад +1808

    The commitment to not only pick up a hundred chests, but then graph the loot in each chest and count all of it after breaking them is insane! Awesome video, and glad to know I didn’t miss out on anything after going full barbarian on a chest 😂

    • @ProxyGateTactician
      @ProxyGateTactician  10 месяцев назад +219

      Even more shocking was a few of the lockpicked chests were empty to begin with.... what a troll game

    • @nyarparablepsis872
      @nyarparablepsis872 10 месяцев назад +63

      @@ProxyGateTactician Fuck yeah, finally someone says it. The amount of times I've been lured in by a locked chest to find it empty... And the rotten fruit everywhere. Feels almost like Larian intentionally trying to un-train that pavlovian reaction we developed in D:OS 1 & 2. I am no longer doing the open container - space bar routine all the time, and have even begun to not click on every named NPC I come across.
      But yeah, that excel work is true commitment!

    • @kroanosm617
      @kroanosm617 10 месяцев назад +2

      And then doing it again.

    • @chickenbob562
      @chickenbob562 10 месяцев назад +28

      the rotten stuff is mostly to give you hints as to if the area is still populated by actual people or not, i feel like
      and it teaches us to not pick up every bullshit item we find hahaha
      in act 1 i picked up EVERYTHING
      by act 2 i left most gray items on the ground
      by act 3 sometimes i dont even check all the containers anymore
      (but only where its "obvious" bullshit inside)
      i like it actually
      hard to resist the urge to pick everything up sometimes but it makes sense

    • @b1ackgamma
      @b1ackgamma 10 месяцев назад

      Yeah and then doing a flawed test because you didn't use explosives. Shit test was dogshit

  • @clarkb5895
    @clarkb5895 10 месяцев назад +1846

    The REAL reason smashing chests would destroy loot is a myth is because it DID destroy loot in early versions of the Alpha.

    • @gazzy9136
      @gazzy9136 10 месяцев назад +141

      Or maybe it’s just kinda common sense and a common game mechanic in many other games

    • @ketsi3079
      @ketsi3079 10 месяцев назад +11

      Maybe its a bug and the items should be destroyed

    • @GomulDart
      @GomulDart 10 месяцев назад +72

      ​@@ketsi3079it's not, it's a choice. Explosions can still destroy loot. But crushing the chest with a weapon doesn't.

    • @-zushen
      @-zushen 10 месяцев назад +36

      I just thought it was the case because that's how it worked in Larian's other game, OS2

    • @nihilism8062
      @nihilism8062 10 месяцев назад +11

      True I remember in EA there was a case were we destroyed a chest in the nautiloid and didn't get all the loot, which didn't give us the illithid rune to free shadowheart (nautiloid was different back then)

  • @BunnyWitchcraft
    @BunnyWitchcraft 10 месяцев назад +811

    I do like the reassurance that not going full murder hobo usually yields the same xp.
    These were pretty fun and interesting!

    • @tomaatje6356
      @tomaatje6356 10 месяцев назад +61

      This was heavily requested by players during EA, Sven talked about it in one of those videos if i remember correctly.

    • @N0ES
      @N0ES 10 месяцев назад +30

      Wrong, you're missing out on their loot, so you should always murderhobo.

    • @BunnyWitchcraft
      @BunnyWitchcraft 10 месяцев назад +55

      @@N0ES idc i literally drown in gold lmao

    • @hobbyist518
      @hobbyist518 10 месяцев назад +33

      Sorry, you seem to misunderstand what the test proved.
      What he proved is that going PSYCHOPATH BETRAYER murder hobo (who passes speech checks, is allowed to pass peacefully, then kills everybody anyway) isn't supposed to yield any MORE experience than going NORMAL murder hobo who outright attacks his enemies and straight-up kills them.
      He did NOT prove that going non-murder-hobo yields about the same XP as murder-hobo. There are plenty of encounters that don't give any XP for the pacifist option, but obviously DO give XP for the murder-hobo option.
      All he proved is that, for the encounters that give XP for either option, you're not really supposed to be able to stack both options to get the benefits of both.

    • @BunnyWitchcraft
      @BunnyWitchcraft 10 месяцев назад +10

      @@hobbyist518 that's coz of an exploit

  • @enigma2297
    @enigma2297 10 месяцев назад +581

    The chest myth also comes from Larian's other games. In Divinity original sin 2 if you broke chest instead of unlocking them you busted up the stuff inside of them

    • @condimentking3395
      @condimentking3395 10 месяцев назад +9

      Sometimes. It depended on the specific chest and what you used to damage it. I assumed it was the same, but didn't worry about it 😅

    • @Dyanosis
      @Dyanosis 10 месяцев назад +2

      True, but this is D&D based where breaking a chest is sometimes the best way to open it (especially when you're lacking a rogue/dex-based char). D&D is the reality of opening a chest where Divinity is more video style (the wood exploding damages the goods, which isn't always true for all things).

    • @DibbzTheLoner
      @DibbzTheLoner 10 месяцев назад +21

      @@Dyanosis When I'm running a D&D game if a chest is damaged in a way that could reasonably damage the contents, those items will be damaged. It's really not unreasonable to expect that you'll lose the fragile items inside if you decide to open it with brute force.

    • @couldntthinkofacoolname9608
      @couldntthinkofacoolname9608 10 месяцев назад

      And your weapon

    • @enider
      @enider 10 месяцев назад +12

      @@DyanosisI mean, try opening the next package you get by attacking it with an axe and see how well the contents survive lol

  • @TinyshotWrites
    @TinyshotWrites 10 месяцев назад +462

    I had surprised myself on my Urge playthrough when Ethel went invisible after trying to bargain, and spawned her clones. My character shot an arrow at the clone and ended up 360 no scoping the real Ethel who was sitting invisible between me and that clone 😂

    • @ap_trial666
      @ap_trial666 9 месяцев назад +57

      Now that's just sheer stupidity on ethel's side.
      Like what's the point of summoning a magical clone if you just gonna stand between it & your enemy?

    • @baydiac
      @baydiac 9 месяцев назад +24

      @@ap_trial666To be fair to Ethel, BG3's AI is terrible.
      I was sneaking up on knolls and sent Wyll around the back to pincer them before entering turn-based mode-and the silly nugget RAN THROUGH THE CROWD OF GNOLLS to get to his destination, starting combat before any of us were ready!
      We won regardless, but lesson learned: you have to agonizingly click a few steps at a time to make sure the companions follow your instructions as intended. Maybe it was the Blade of the Frontiers in him that made him unable to resist running headfirst into combat 😂

    • @anna-flora999
      @anna-flora999 9 месяцев назад +50

      ​@@baydiacso you tell him to get to a specific point as quickly as possible, and he did just that. Yes. Totally the fault of the ai.

    • @The_Ragequit_Cannon
      @The_Ragequit_Cannon 8 месяцев назад +32

      ​@@baydiacThe AI sets a path based on the terrain. If you didn't want Wyll to trigger combat before you were ready, you should've been more careful about where you told him to go

    • @Albatross0913
      @Albatross0913 8 месяцев назад +30

      ​@@baydiacfunny story but definitely not the game's fault, you should know by now that characters travel in a straight line

  • @bayroot7385
    @bayroot7385 10 месяцев назад +1099

    I totaly did not expect such delicate and serious approach to bust that myth about chests. That's what i call quality content, cheers to you sir!

    • @FRICANRICANGAMING
      @FRICANRICANGAMING 8 месяцев назад +5

      Literally what I was thinking

    • @James-qq3sm
      @James-qq3sm 5 месяцев назад +1

      You sir had earnt your 769th like good comment though lol

    • @GodlsAFK
      @GodlsAFK 5 месяцев назад

      He could of done it with a single chest and a save file xD but heyyy he went the extra mile for our entertainment

    • @sharpasacueball
      @sharpasacueball 3 месяца назад

      ​@GodlsAFK Yeah, but what if it's a % chance for items to get destroyed?

    • @GodlsAFK
      @GodlsAFK 3 месяца назад

      @@sharpasacueball thats why tav tosses and turns at night restless over that 1 crate and a small % chance of epic loot

  • @emirwattabor6991
    @emirwattabor6991 10 месяцев назад +794

    You can also detect where precisely invisible targets are by trying to path around them. The little line which shows where your character will go won't pass through creatures, even invisible ones, so you can search for a curve in your projected movement path to detect invisible enemies and more or less ignore invisibility entirely

    • @ceno10101
      @ceno10101 10 месяцев назад +2

      I do that all the time for party members that fail to detect invisible people.

    • @punishedbung4902
      @punishedbung4902 10 месяцев назад +103

      Or you can let Volo gouge your eye out.

    • @vince4503
      @vince4503 10 месяцев назад +7

      well? you can just ping them and it would show their current location, why bother using aoe to check

    • @Manie230
      @Manie230 10 месяцев назад +7

      @@punishedbung4902but that doesn’t always work. When they save they are still invisible.

    • @PapaBear1923
      @PapaBear1923 10 месяцев назад +13

      Ooooor.. this one‘s wild folks. You just Play the Game and enjoy the challenge. *mic drop*

  • @westernmist2808
    @westernmist2808 10 месяцев назад +190

    I think the real reason people focus on the everburn blade is that it really was one of the best weapons in early access. AND it looks cool.

    • @harveydangerfield
      @harveydangerfield 8 месяцев назад +70

      it's also just a massive flex from a roleplay perspective. like yeah me and my level 1 party sure did manage to kill a level 8 demon for this sword

    • @henningg.1687
      @henningg.1687 7 месяцев назад +32

      @@harveydangerfield more like yeah me and my level 1 party have had a lucky roll on the command spell! :D

    • @Sebboebbo
      @Sebboebbo 6 месяцев назад +23

      Spells are for nerds my entire party surrounded that guy and curbstomped him into next week and bolted as soon as the mind flayer circle turned red again

    • @3st3van_48
      @3st3van_48 6 месяцев назад +12

      @@Sebboebboill do yall one better i used the spell and got the weapon and STILL jumped em just for the xp😎

    • @greenchilistudioz4537
      @greenchilistudioz4537 5 месяцев назад +1

      I got it on my everburn sword on my fire melee warlock, hit good and fits the theme, sadly now people crap on me for talking about it lol

  • @FrapsDirector
    @FrapsDirector 10 месяцев назад +238

    With a ranged weapon equipped, you can right click on a portrait in the combat turn counter and then click Ranged Attack. You will hit your target even if they are invisible, and you dont need to find out where they are, your character will know.

    • @CrimsonXenoProduct
      @CrimsonXenoProduct 9 месяцев назад +66

      working as intended from dnd5e rules as written actually, being invisible just gives disadvantage on being hit and does not actually make you untargetable only unseeable

    • @mayap_66
      @mayap_66 9 месяцев назад +6

      I tried doing this and it didn’t work unfortunately, it may have been patched out?

    • @FrapsDirector
      @FrapsDirector 9 месяцев назад +3

      @@mayap_66 make sure you have your ranged weapon equipped. If still not happening, might have been patched out. I beat and deleted the game so I can't test it myself at the moment :(

    • @nahuelmat
      @nahuelmat 9 месяцев назад +5

      ​@@CrimsonXenoProductis that really how it's meant to be interpreted? How would you target what you can't see? Especially with ranged attacks? I get attacking in melee, a wide sword swing would hit an invisible eneny in front of you, but an arrow from a distance?

    • @ferrelagrios8199
      @ferrelagrios8199 9 месяцев назад +6

      ​​@@nahuelmatwell yeah true. You can't target what you can't see IF didn't see the target turned invisible initially
      The idea is if you know where the target turned invisible why wouldn't you try to hit that spot? It's disadvantage because you don't know how the target will dodge
      Additionally for range attacks. The attack more so hit the invisble enemy in the trajectory rather than flat out Targetting the enemy. You can even see it in the video how it interacts.
      Also I accidentally hit an invisible enemy when I target way way off from his location because it just happened to be in the trajectory of the spell
      Now speaking of trajectory in this game. You can actually hit an ally with a range attack even if you target the enemy, granted your ally is in the trajectory of the attack and well lined up as well

  • @santosic
    @santosic 9 месяцев назад +54

    The melee swing not hitting an invisible target seems like a bug considering how everything else works. Plus, it would make sense for a sword to slice through someone who's invisible since they're not intangible.
    Magic Missile hitting an invisible target is a nice surprise. Keeping that one in my back pocket. The other forms of damage I knew of since that is how I defeated Yurgir in the end.

    • @almondsai7214
      @almondsai7214 12 дней назад

      The reason is because unlike all of the other attacks that are a projectile, moving from you to the space targeted, and can be interrupted by terrain and other people, melee attacks are not. You click on a target, and it's hit, no projectile physics at all.

  • @stagehog81
    @stagehog81 10 месяцев назад +625

    In the original Baldur's Gate series if you broke a chest instead of picking the lock some of the loot would change to be a worthless destroyed item. That is likely where the assumption that destroying a chest in Baldur's Gate 3 would destroy some of the loot comes from.

    • @rogadip
      @rogadip 10 месяцев назад +44

      I would say it comes from the early EA where items coukd get destroyed.

    • @furairesu2380
      @furairesu2380 10 месяцев назад +31

      also in pathfinder: wotr

    • @Lukashoffmann94
      @Lukashoffmann94 10 месяцев назад +37

      And from Original Sin 2.

    • @evenmoor
      @evenmoor 10 месяцев назад +23

      Also from Neverwinter Nights 2 (though not the original NWN).

    • @ZahhibbDev
      @ZahhibbDev 10 месяцев назад +24

      There's a lot of games that has had this "feature" where destroying 'containers' also destroys the items inside.

  • @__SVAROG__
    @__SVAROG__ 10 месяцев назад +316

    There is one more feature with invisible enemies. If you will prepare attack and bring a cursor on invisible enemy's portrait, then character will turn to him. It can make much easier to aim with AOE attacks

    • @ProxyGateTactician
      @ProxyGateTactician  10 месяцев назад +94

      Rofl that is an amazing tip dude

    • @magnuscarlsson9969
      @magnuscarlsson9969 10 месяцев назад +43

      Well unless they go invisible then move away, since the cursor will target the last known location. It's the same when it comes to visibility, if a archer on a ledge run into the fog of war you will end up at the edge he disappeared at.

    • @firedirewolf
      @firedirewolf 10 месяцев назад +12

      ​@@magnuscarlsson9969that actually makes sense when you have a rogue use the hide action and move, there is a hollow version of the person signifying where the enemy thinks they are... That also means that the AI is entirely able to see through solid objects and walls, even if their visual range says otherwise, because of the effect occuring on the other side of a building...
      Also, found out the hard way that movable objects don't block line of sight when moved... Which you might not be able to stand where an object is, but you can pass through them and it reminds me that you can't block a ladder with a person as the climber can pass through three bodies as long as they have enough movement

    • @magnuscarlsson9969
      @magnuscarlsson9969 10 месяцев назад +1

      @@firedirewolf The ladder thing depends on distance thou, if you are able to reach the ladder you will just phase trough however if the unit blocks your reach you can't. I learnt that the hard way in the Iron throne when i accidentally left my mage hand too close to the ladder so no NPC could properly interact with it...
      Which kinda sucked considering it's a timed scenario and all those grouped up NPC's who move at the same time ended up not knowing what to do... In a way it was kinda hilarious seeing the NPC's scream 'Run!!" while standing still passing their turns until it was too late.

    • @firedirewolf
      @firedirewolf 10 месяцев назад

      @magnuscarlsson9969 buddy nif had 3 people blocking the ladder and one guarding a stairway and they just had the durigar walk right through three bodies and thunder wave and send one off then shoved another off as well... He had to restart because they suffered 3d6, prone and then firebombed in a very rapid turn of events.
      I personally found out that objects that are moved don't block line of sight...

  • @vmgNarra
    @vmgNarra 10 месяцев назад +5

    I really appreciate you taking the time to collect and then loot and destroy 100 chests TWICE for a 1 minute segment in your video. Good job and thanks for the info.

  • @notusingmyname4791
    @notusingmyname4791 5 месяцев назад +11

    the mythbusters caricature characters at the end killed me... take my like you magnificent bastard!

  • @BigBoneBusiness
    @BigBoneBusiness 10 месяцев назад +89

    In several older RPGs, forcing/breaking the lock usually had a chance to damage or destroy an item, since it's the "easy" way in.

  • @aleksandrpirogov6339
    @aleksandrpirogov6339 10 месяцев назад +113

    More Exp from the encounter near windmill probably goes from the fact that Fizzark (goblin mini-boss) is tied to at least one another quest also giving some exp. Thus, if you kill him here, the game (again, probably) reward you with this extra that you will not get in future

    • @NYCFenrir
      @NYCFenrir 10 месяцев назад +14

      It's xp from all the other mobs. If you convince him you only get his xp. You lose out from all the other goblins.

    • @bukojoetheslapsoils8273
      @bukojoetheslapsoils8273 10 месяцев назад +4

      Exactly. Seems like our myth buster here isn't very comprehensive on that part.

  • @Isometrix116
    @Isometrix116 10 месяцев назад +3

    I usually don’t like videos from random creators I don’t follow, but my god, collecting then charting 100 chests just to figure it out _deserves_ respect

  • @fearlessmoon
    @fearlessmoon 10 месяцев назад +36

    1 min in when you showed the lengths and effort to seriously test the things you were testing I knew you deserved support. Amazing work, the effort you put in is above and beyond.

  • @ProxyGateTactician
    @ProxyGateTactician  10 месяцев назад +240

    Bonus Exploit for people who read comments:
    If you cast "Command Weapon Drop" on Raphael in Act 1 when he shows up to you. Then he will disappear and re-appear a few seconds later. You can kill him with non-lethal damage for 1400 XP. Which is like a full level when you're that low level. He will then show up later at the end of act 1 to do the cinematic again. He won't fight back when you fight him, and it takes a while but i'ts a pretty funny exploit I found. (To cast command weapon drop you have to go to character select -> grab shadowheart -> cast the spell. Even if it misses it's okay.)

    • @jimmystrudel
      @jimmystrudel 10 месяцев назад +9

      How? Raphael just shows up and instantly goes into cutscene mode.

    • @ProxyGateTactician
      @ProxyGateTactician  10 месяцев назад +52

      @@jimmystrudel in the bottom left use the Select character option -> select shadowheart (she doesn't normally get pulled into the cutscene) then cast it with her.

    • @iKennectz
      @iKennectz 10 месяцев назад +16

      Do the same or disarm the dragon rider from the first Githyanki patrol (without Laezel in party) before he gets on his mount and leaves. Legendary soul breaker greatsword for Gith

    • @chickenbob562
      @chickenbob562 10 месяцев назад +9

      you can have lae'zel in party without her leaving
      i did this on a new run where i instantly went to voss with shadowheart, astarion and lae'zel after the nautiloid
      i was level 3 and you just have to let laezel run there and let the cutscene get to the point where he "insults" and "disrespects" lae'zel
      if you then start the fight by using command: drop weapon, she will fight WITH you and stay with you afterwards
      i was kinda surprised it actually worked, and i only found out because i fucked up my first try where lae'zel was hostile and then killed my char that picked up the sword mid fight, so i had to reload to try again and found this out by accident

    • @jimmystrudel
      @jimmystrudel 10 месяцев назад +1

      awesome, thanks! i always forget about that function.@@ProxyGateTactician

  • @HaberdashingRogue
    @HaberdashingRogue 10 месяцев назад +83

    For those who don't know, that one hammer that causes a little thunder damage stomp whenever you jump is also able to hit invisible targets. I put that hammer on Karlach and it saved my ass against both the Gith and Ethel since there's no save associated with it at all, making it an easy bonus actionable way of dispelling invisibility.

    • @godlygamer911
      @godlygamer911 10 месяцев назад +1

      YOU'RE KIDDING!!! You're telling me that AoE damage can hit people!?!?!

    • @HaberdashingRogue
      @HaberdashingRogue 10 месяцев назад +9

      @@godlygamer911 It absolutely can! I'm glad I was able to help you. You really seem like the kind of person who is in desperate need of help to do anything.

    • @godlygamer911
      @godlygamer911 10 месяцев назад

      @@HaberdashingRogue Says the guy who definitely makes comments blown away by the fact that water makes things wet.

    • @HugoMouret
      @HugoMouret 9 месяцев назад +10

      @@godlygamer911 You woke up and chose bitterness.

    • @Crazy_Diamond_75
      @Crazy_Diamond_75 9 месяцев назад

      ​@@godlygamer911 why are you just randomly being an asshole? There is literally no cause for this--you're just making everybody's day worse.

  • @Sotanaht01
    @Sotanaht01 9 месяцев назад +4

    Smashing chests CAN destroy loot, and not just breakables like potions/bombs. I believe it may have to do with NOT moving the chest from its original position, and may not even be an intentional behavior at all. It's possible the loot simply clips through the ground and vanishes in certain developer-placed positions. May also have something to do with traps as well. In either case I think this is more of a bug than an intended feature.
    I've personally encountered this with the chest on the crashed boat outside of baldur's gate. I broke it with my monk and got NO loot at all. Then I came back through the area after reloading a save and picked the lock and received, among other things, a Necklace of Elemental Augmentation.

  • @Blakobness
    @Blakobness 9 месяцев назад +16

    6:40 You can also use the Charger attacks to hit invisible targets. Very handy to know for some of the Underdark fights where you know a character went invisible but aren't sure exactly where they are in a general area and your fighter is about to end their turn looking like an idiot. Just guess, and if the enemy is generally in the vicinity of the line of that charge, they're taking an attack roll at them. I've done this twice on Duergar.

  • @crazy-tommy
    @crazy-tommy 10 месяцев назад +69

    Regarding lost loot: I experienced this with traps going off on chests which left me with less loot, so I thought thats always the case. It's good to know that smashing them is fine, so for some chests that can't be lockpicked instead of dragging them to camp to have a mage cast Knock on them I now can just smash them.

    • @ProxyGateTactician
      @ProxyGateTactician  10 месяцев назад +33

      Right! It actually happened during my testing and i was like wait holy shit they disappear! But I watched it back in slow motion and it wasn't the trapped chest, but the explosive next to the chest. So I re-tested destroying just trapped chests like 30 times and it never happened again unless I put an explosive next to it.

    • @chakornc3770
      @chakornc3770 10 месяцев назад +4

      Some item is flamable like scrolls if you bomb the chest or there any fire on the ground it will destroy the item.

    • @crazy-tommy
      @crazy-tommy 10 месяцев назад +1

      @@ProxyGateTactician Mhh one situation where I noticed this was on a ship wreck in Rivington. By triggering the trap there I lost the loot (which is a another Necklace of Elemental Augmentation) and I'm pretty sure there was no explosive near it. Maybe there is a difference between trying to loot a chest and triggerering a trap and trying to destroy a chest and triggering the trap, so on looting it you might lose items while by destroying you don't.

    • @seokkyunhong8812
      @seokkyunhong8812 10 месяцев назад +5

      I'm just glad that I'm not chained to Asterion 24/7 because of this

    • @Albatorwow
      @Albatorwow 10 месяцев назад +5

      ​@@seokkyunhong8812I use Lazel exclusively for unlocking purposes, her Gith thing where she buffs a skill based on an attribute made her unlock anything I came up on ( adding guidance ofc ) act 2 I just gave her the 18 dex gloves, boom shakalaka

  • @cjnf11
    @cjnf11 10 месяцев назад +168

    Everburn blade isn't a must have OP item, but it just sucks to skip a unique item, especially in a starting location, and also it saves you the hassle of dipping the weapon each time too.
    However the fun thing is that I'm playing as a rogue who deals with most things by ranged sneak attacks, so the Everburn is just a pretty accessory on Lae'zel most of the time.

    • @justinwhite2725
      @justinwhite2725 10 месяцев назад +11

      Given that I don't even know how to dip an item it's pretty good.
      I mean I see the action exists but I don't know how to use it. Tried dipping something in acid that was on the ground once and it did nothing but waste the action.

    • @InvadeNormandy
      @InvadeNormandy 10 месяцев назад +8

      @@justinwhite2725
      See that threw me too, acid in this game doesn't always do damage- But lowers AC. SO it won't "dip" right. As it's fire, poisons, and (not confirmed yet) Holy water maybe that are solely dippable.

    • @cjnf11
      @cjnf11 10 месяцев назад +3

      @@justinwhite2725 Well you can't dip in just any "effect" and I personally don't know the exact list, but at least you can dip in fire. And it seems you can dip in ANY fire, so you can carry a candle with you, then place it before combat anywhere, click on it to light it up (if it isn't lit, because you can carry lit candles in your inventory just fine as well, classic Larian thing), and then dip a weapon in it with the action. Works for both melee and ranged weapons. Better do it before combat start in an optimal place and then start the combat yourself, preferably by turning on the turn-based mode. Maybe it is annoying to do for the whole party, but I'm still doing lots of kills by just my rogue assassin with a long bow. I'm still running around not too far from Emerald Grove, so most enemies don't have much HP. And if they do I do hit'n'run (and sneak of course).

    • @Lucifaar
      @Lucifaar 10 месяцев назад +6

      One thing to note however, is that you cannot sheathe the everburn blade. I've had it happen a couple times where the blade touched an npc and started combat.

    • @john_titor1
      @john_titor1 10 месяцев назад +13

      You can also throw a simple or wyvern toxin on the ground in your camp (in a safe spot) it will never disappear. You can dip with all of your weapons at the start of every long rest, and it lasts until the next long rest. 1d4 extra damage on simple toxin, 1d8 on wyvern. The only downside is the damage can be ignored by enemies with high constitutions, and it only procs at the end of enemy turn, but every hit/application still stacks, so on most enemies, you still far outdamage the everburn's 1d4, especially with a +1 weapon.

  • @Da_bul215
    @Da_bul215 9 месяцев назад +5

    You “sir” are what RUclips was created for great vid. I’m 46yrs and this video is like the first game vids I ever saw just better graphics 😂😂😂

  • @NicholasOnken
    @NicholasOnken 9 месяцев назад +2

    Just came here to applaud you on the amount of time and effort you put into researching these. Assuming I didn’t fail my insight check, this is some awesome info you confirmed for us! Thanks!!

  • @tentardigrades968
    @tentardigrades968 10 месяцев назад +53

    The everburn blade is good but it also depends on your class. It’s currently in my storage because the sword of justice gives you that 2 extra AC which means my battle master is riposting like crazy.

    • @john_titor1
      @john_titor1 10 месяцев назад +1

      Exactly, plus, you can find +1 weapons very easily, and then dip them in fire/toxin/etc, and they both do more damage and have more accuracy. If you are not of fan of predipping every combat, you can also just dip into toxin on the ground. Throw a simple toxin, then dip. The poison lasts until long rest, and the pool will stay there forever. If you use the wyvern toxin, it's even a 1d8 instead of 1d4.

    • @Max_Pendragon
      @Max_Pendragon 10 месяцев назад +14

      Also not being gith means the gith weapons don’t work that well, so if one of your melee fighters isn’t gith, you probably won’t replace it that early.

    • @john_titor1
      @john_titor1 10 месяцев назад +5

      @@Max_Pendragonbut you will probably replace it with any of the abundant +1 weapons you can find early on, as they are almost always strictly better.

    • @rubiksfaq9214
      @rubiksfaq9214 10 месяцев назад +2

      @@Max_Pendragon FYI hopefully still works but using the Shapeshifting mask to turn gith should yield the extra bonus, even when you take the mask off afterwards (at least from what I read)

    • @modisp
      @modisp 10 месяцев назад +2

      @@john_titor1 yeah that real problem. Everburn has +0 AC. And hitting things is usually more important than bit of damage.

  • @Yiolet.J
    @Yiolet.J 10 месяцев назад +12

    Truly appreciate the lengths you've gone to thoroughly investigate each myth and even find niche scenarios where the myth proves otherwise.

  • @cameronmoore136
    @cameronmoore136 10 месяцев назад +17

    Your dedication to proving this is admirable and the time you put into this does not go unnoticed.

  • @ProxyGateTactician
    @ProxyGateTactician  9 месяцев назад +17

    Mythbusting Episode 2 Is out: ruclips.net/video/kGbLSKtMkLk/видео.htmlsi=nQc3HLWg50uYY73l
    Be Sure to Check this out if you enjoyed this one. Thanks for enjoying my channel!

    • @jllemin4
      @jllemin4 9 месяцев назад

      I think the extra dialog from being a drow at the goblin camp isn't even that. I have a human with purple skin and I got that dialog, I think it literally goes off if your character LOOKS like a drow

  • @th0_
    @th0_ 10 месяцев назад +7

    Your thoroughness for the chests alone deserves a thumbs up. Great work!

  • @affrokilla
    @affrokilla 10 месяцев назад +42

    Eldritch blast is amazing to hit invisible targets, especially when you get multi shots

  • @hexagull3169
    @hexagull3169 10 месяцев назад +2

    This is some insane commitment to testing and extremely valuable well done!

  • @TheMilkMensch
    @TheMilkMensch 9 месяцев назад +4

    The only soundtrack that's allowed when breaking down mechanics over an excel sheet: starcraft soundtrack. Well done, sir.

  • @maikonfernandesdeoliveira8681
    @maikonfernandesdeoliveira8681 10 месяцев назад +3

    Please keep up with this series, I really enjoyed watching it. You earned a sub

  • @DreJr
    @DreJr 10 месяцев назад +4

    The work done on this deserves more reward than a like could provide, but here you go. Amazing work. 👍🏾

  • @spiritwolf963
    @spiritwolf963 10 месяцев назад +4

    I apreciate how indepth and how much effort you went through to get everything confirmed, good job

  • @mattmcgary2404
    @mattmcgary2404 9 месяцев назад +2

    You really went through a lot of effort to make this video. I learned a lot from it too! Thanks for the quality content! First video of yours for me but im subbed!

  • @jamboink8293
    @jamboink8293 10 месяцев назад +3

    Big props to you for the effort put into this video 👌 hoping it pays off enough so we get a series! 😁

  • @TheTrueFelight
    @TheTrueFelight 9 месяцев назад +4

    Great work. I know the pain of testing and just how much time it takes, not to meantion you having to make a video and edit that. I salute you.

  • @skulldish5956
    @skulldish5956 10 месяцев назад

    Can't wait for this channel to blow up. Great job, these guides are really high quality.

  • @ricedaddy88
    @ricedaddy88 9 месяцев назад +3

    The addition of PC Jamie and Adam was the chef's kiss.

  • @phantomsplit3491
    @phantomsplit3491 10 месяцев назад +51

    Awesome video! The experience exploit seems pretty busted. One myth I would love to see tested is the folks saying you can trigger the Ritual of Thorns in the Druid Grove by long resting too much.

    • @ProxyGateTactician
      @ProxyGateTactician  10 месяцев назад +32

      That's a good idea! I actually did like 20 long rests in a row once and never saw it, but i'll write this one down. Thank you!

    • @zuralani1
      @zuralani1 10 месяцев назад +19

      The only way I have unintentionally triggered that was by going to the mountain pass early (i wanted the mace and some vendor gear, which you can get with no combat past the initial grove gate attack). When I came back the Rite was done and all of the tieflings were dead on the bridge between the grove and the blighted village.

    • @unishamaani
      @unishamaani 10 месяцев назад +2

      It happened to me, although it could just be that I went to the gith creche early and didn't interact with the grove for a long time after that

    • @ProxyGateTactician
      @ProxyGateTactician  10 месяцев назад +6

      @@unishamaani Yeah if you go to the mountain pass it immediately triggers that event

    • @draketurtle4169
      @draketurtle4169 10 месяцев назад +2

      That’s not a myth, if you are hostile with the druids and long rest then it ends all those quests for some reason.

  • @ixekun
    @ixekun 10 месяцев назад +52

    The "loot gets destroyed" thing is from old 2.5e and 3.5e, where destroying chests or containers would ruin the loot inside as a penalty (and in the PC games like Neverwinter Nights 1&2), this is emulated in the Pathfinder PC games too.

    • @JackPhoenixCz
      @JackPhoenixCz 10 месяцев назад +8

      No, it's not. It shows in video games, but there's no tabletop rule concerning breaking chests and the loot inside.

    • @ThanatosZero
      @ThanatosZero 10 месяцев назад

      2.5e? Do you mean the normal ADnD 2e or the suppliment material found in the 3 Player's Option books? The latter offers freedom in regards to customise your base classes further.

    • @Ezullof
      @Ezullof 10 месяцев назад +1

      @@JackPhoenixCz you're right and I'd add that there are more myths in the comments than in the actual video.

    • @Xenitag0
      @Xenitag0 10 месяцев назад +1

      Nwn 1 didn't destroy anything from broken chests tho. Nwn2 did but not the first game.

    • @Tinil0
      @Tinil0 10 месяцев назад +1

      @@JackPhoenixCz For some reason these people are also the type to believe in critical failures on skill checks was a part of 3.5 too. For whatever reason, there is this asinine nostalgia for 3.5 that is specifically associated with being more "hardcore" that causes crazy misattribution.

  • @gingeraleman7723
    @gingeraleman7723 10 месяцев назад

    Adam & Jamie at the end 😂 an amazing detail, great video as well though, we appreciate your time dedication to the testing!!

  • @bobowontons2254
    @bobowontons2254 9 месяцев назад +1

    This is an amazing video. Plus the Starcraft music in the beginning? I'm charmed!

  • @inasatok
    @inasatok 10 месяцев назад +11

    For the 4th one, I think the more exp part is more of about the inspiration you could get from talking, like from the deception or performance etc.

  • @Enzevil
    @Enzevil 10 месяцев назад +4

    Great video, would love to see a part 2!

  • @Clayton0301
    @Clayton0301 9 месяцев назад

    Great video! I was about 10 hours in, but hates my OC so I decided to start again and I couldn’t be happier. Really enjoying the game and community! Great video!!

  • @Katubug
    @Katubug 9 месяцев назад

    Loved the end slate! You put a ton of effort into this video and it shows! A+

  • @punctcom
    @punctcom 10 месяцев назад +4

    Really good quality videos. Even more impressive seeing that it's a new channel.

    • @ProxyGateTactician
      @ProxyGateTactician  10 месяцев назад +1

      Thanks! Ive just been doing it for a month so I'm trying to keep improving, but I appreciate the comment punctcom

  • @skiffee1134
    @skiffee1134 10 месяцев назад +4

    6:00 THAT was the fight where I tested the myth myself and found that you got more XP for killing than talking, so I was confused how everything you tested came up equal lol
    Good to know I just happened to choose the one outlier. That's why you always gotta get multiple points of data kids.

  • @Reissmond
    @Reissmond 10 месяцев назад

    I'm commenting before finishing the video, the chest part left me baffled, the sheer amount of dedication, patience and organization put into this is unbelievable, I had to like and sub right away lol, how is that even humanly possible?

  • @stubbyninja_
    @stubbyninja_ 10 месяцев назад

    Thank you so much for taking the time to test all of that. I can't imagine the time it took, but you're so real for that

  • @MUNMOMUU
    @MUNMOMUU 10 месяцев назад +3

    Super interesting info! And really well made video, especially loved the ending as a Mythbusters fan :)

    • @ProxyGateTactician
      @ProxyGateTactician  10 месяцев назад +2

      haha I tried to make them look similiar, but honestly they didn't look right at all. So I was like I've never seen Jamie without that hat... I need it.

    • @justinmitchell7206
      @justinmitchell7206 10 месяцев назад +2

      @@ProxyGateTacticianThey looked similar enough to trigger recognition, nicely done!

  • @thomasengelthaler462
    @thomasengelthaler462 10 месяцев назад +3

    Loved the Adam and Jamie side by side at the end

  • @inMadness88
    @inMadness88 9 месяцев назад +1

    Fun video. Definitely trying out the xp spam before they patch it out. Favorite part was Adam and Jamie at the end. Amazing lol

  • @Weenaru
    @Weenaru 10 месяцев назад

    I like how thorough you were with testing these myths and got straight to the point. Have a like.

  • @dumbsteeze9629
    @dumbsteeze9629 10 месяцев назад +7

    The more EXP from dialogue and killing is genius! Thumbs up! :D

    • @LeiRaion
      @LeiRaion 10 месяцев назад +1

      Super unnecessary though.
      If you do most of the content in each act you'll probably be level 11 before you are even in act 3.
      And then, act 3 itself has enough experience that you could probably get to level 12 even if you were lvl 1 when you arrive
      I know this because I did pretty much everything in a1/a2 and spent nearly all of a3 already at max level xD

    • @ARTEMISXIX
      @ARTEMISXIX 10 месяцев назад

      ​@LeiRaion Still worth knowing for challenge runs. Will make solo Tactician playthroughs more manageable

    • @TheNemkris
      @TheNemkris 10 месяцев назад

      @@LeiRaion yeah, feels bad being max level for multiple hours of gameplay

    • @chickenbob562
      @chickenbob562 10 месяцев назад +6

      i think its good you are max long before its over
      nothing more annoying than reaching max level, having everything unlocked you wanted to have and only get to play another hour of story

  • @AirLancer
    @AirLancer 10 месяцев назад +7

    1:15 In early access destroying chests DID destroy any non-magical items.

  • @chaseluing2449
    @chaseluing2449 3 месяца назад

    Solid info fr. Cant imagine how much testing went into this. Good work

  • @matilyn_rf
    @matilyn_rf 10 месяцев назад

    Adam and Jamie looking fly.
    Youre such a great channel. Thanks for making this stuff!!

  • @somethingormaybesomethinge495
    @somethingormaybesomethinge495 6 месяцев назад +5

    Well this is kinda late but the myth for getting extra xp from dialogue and them combat probably comes from larian's last game, divinity original sin 2. In that game there wasn't a strict level cap (or at least one that was physically unreachable without cheating) and your level was mostly limited by the amount of xp you got. And you almost always got xp for killing people, so the meta strategy there was to basically go muder hobo and kill every non important character at the end of each chapter.

  • @crazy-tommy
    @crazy-tommy 10 месяцев назад +10

    Regarding the dialog XP I also noticed this being quite inconsistent. At the Dank Crypt in Act 1 I tested it and got more XP for killing than for dialog, so I tested a third time and did the dialog first, then entered combat mode and killed the bandits for even more XP. But for most fights you get the same XP for both, which is especially good in Act 2 as you can solve all these mini boss fights with the Thorm family members via dialog.

    • @ProxyGateTactician
      @ProxyGateTactician  10 месяцев назад +6

      Yeah most you do, but I had people on reddit always telling me I was wrong when I told them most are the same lol
      So I was really curious why people claimed goblin camp was double XP from killing them. So I finally found out the answer and they are using an exploit by accident

    • @Wolfarior
      @Wolfarior 10 месяцев назад +1

      It was a thing in early access. That exp for dialogue solution was like 50, while fighting would yield 350. That led me to choose fight over dialogue in most situations, where I didn't care about the npcs. Good to know it's mostly not a case anymore.

  • @jackwbrazier
    @jackwbrazier 9 месяцев назад +1

    Props to the exhaustive testing you did!

  • @mr.bigmangames
    @mr.bigmangames 10 месяцев назад

    Nice! Thank you for the video!

  • @math925
    @math925 9 месяцев назад +3

    Fantastic video. I don't have much to share, I just want to boost your engagement metrics.
    Very well done.

  • @dbartholemewfox
    @dbartholemewfox 10 месяцев назад +7

    I've heard a bunch of conflicting information about Karmic Dice, but I think it'd be much harder to test than the myth about chests.
    I've heard people say Karmic Dice only prevent you (and enemies) from rolling too many natural 1s and natural 20s consecutively. I've heard other people say that they reduce the variance on your rolls (and the enemies' rolls) generally. I've heard other people say that they instead prevent you (and enemies) from failing too many rolls consecutively.
    The last one (bizarrely) implies that high AC builds are nerfed when playing with Karmic Dice because enemies would not be allowed to fail too many consecutive attack rolls against you. I suspect that the last version is misinformation, because it seems implausible that Larian would overlook that interaction.
    Anyway, I dunno how you could check this myth. Maybe by letting a low level enemy attack your high AC character over and over, first with Karmic Dice off, then with Karmic Dice on, etc.
    I love your videos by the way :)

    • @louiesatterwhite3885
      @louiesatterwhite3885 10 месяцев назад +3

      The last version, where enemies weren't allowed to miss too many times in a row, was a thing in early access and was specifically patched. Basically, the system was forcing enemies to land crit after crit in order to hit high ac players

    • @graysaltine6035
      @graysaltine6035 8 месяцев назад

      @@louiesatterwhite3885 It was "claimed" to be patched in a reddit post by Larian staff. They also refused to elaborate on how it worked, what was patched etc..
      Some of Larian's changes are decent (removing your action when downed), some are total bullshit (Thief giving a full extra BA.... wtf were they thinking...) and some are just shady and - arguably - completely unnecessary. Karmic Dice falls into the third category. Dice rolls will even themselves out over time - they do not need "help" from deliberately obscure roll fudges dictated by an algorithm. It's a crime that this blatant affront to the spirit of DnD is turned "On" by default, but Larian are too scared that normies will drop the game after 20 minutes because everything misses and fights take too long.
      Messing with dice rolls is indefensible, and you are no longer playing DnD at that point.
      EDIT: I have seen from reputable testers that reloading probably resets the karmic dice counter, so a save-scumming player who keeps failing a roll will never see the "benefit" of karmic dice anyway. Just a pointless and bad-faith mechanic that trivializes a player's knowledge of the game and should never have been implemented...

    • @louiesatterwhite3885
      @louiesatterwhite3885 8 месяцев назад

      @@graysaltine6035 so the point of karmic dice actually comes down to human cognition. Humans are *really* bad at perceiving probability and as such we expect more than what odds would entail. Karmic dice fudge numbers a little bit to play to this for a more enjoyable (to some people) experience. I wouldn't call it shady. What would be shady is if it was impossible to turn it off.

    • @graysaltine6035
      @graysaltine6035 8 месяцев назад

      @@louiesatterwhite3885 The fact that they are deliberately evasive about how it works makes it shady to me. They refuse to just give us the math - It's one of those "just trust me bro" things that is insulting to a player's intelligence. Ultimately any mechanic aimed at normalizing roll results is going to help a badly-optimized character but hurt a well-optimized one, so as a crutch it should really default to "off" when playing on Tactician.

    • @louiesatterwhite3885
      @louiesatterwhite3885 8 месяцев назад

      @@graysaltine6035 I will agree that the fact Larian has given zero details on how karmic dice works mathematically (even the menu option has zero details, just the words Karmic Dice) is bothersome.

  • @SandraStar66
    @SandraStar66 10 месяцев назад

    Damn I gotta respect the effort you put into testing all this. Thank you dude

  • @kaliek5281
    @kaliek5281 10 месяцев назад +3

    Being able to hit invisible things with melee or ranged attacks makes sense. In actual 5e D&D you CAN take attacks at invisible enemies, but its at disadvantage. So if you know where they are, it makes sense that you can hit em.

  • @KeeperOfTheSevenKeys.
    @KeeperOfTheSevenKeys. 10 месяцев назад +3

    Another example for #4 is in Act 2 you can talk a certain devil into killing himself but this grants considerably less xp than killing him and his subordinates.

  • @Magoverso
    @Magoverso 10 месяцев назад

    Amazing dedication to making this video. Awesome, subscribed

  • @Dodovacer
    @Dodovacer 10 месяцев назад

    Man, fun channel. I like the name and the effort and in particular the Adam and Jamie characters. Good job.

  • @fender8467
    @fender8467 10 месяцев назад +4

    Solid work!

  • @plastikrappavevo4786
    @plastikrappavevo4786 25 дней назад +2

    I think the breaking chests thing may have come from Dark Souls, as in DS2 they introduced the destruction of chests also destroying the contents to create a risk reward system with the mimic chests

  • @AramilsMusic
    @AramilsMusic 9 месяцев назад +1

    Thank you for your service!
    This was all very helpful

  • @DJVil777
    @DJVil777 10 месяцев назад

    Thanks for the video! Good luck with the channel!

  • @simpanlimpan8063
    @simpanlimpan8063 10 месяцев назад +3

    As for myth 4, another possible reason why people say you get more exp by first first talking and then killing is because that's how it works in Divinity original sin 2.
    The "meta strategy" is to first do all quest before massacring EVERYONE before leaving for the next acts.

    • @SunlessSage
      @SunlessSage 10 месяцев назад

      It might be meta in DOS2, but the game certainly doesn't expect you to. It's technically possible to beat act 1 (Fort joy & surrounding area) and reach level 9, but that requires you to do almost everything from a "max exp gain" pov.
      Unless you want to be as powerful as you can possibly be no matter the cost, it's not a good way to play.

  • @hellsice2421
    @hellsice2421 10 месяцев назад +3

    Regarding invisible targets, i'm pretty sure somewhere in the game its said that you should use AoE attacks to target invisible creatures

  • @dethswurl117
    @dethswurl117 10 месяцев назад

    Another top tier video with a clear amount of dedication. Your channel is a gem!!

  • @maximus574
    @maximus574 10 месяцев назад

    Great video. Nice character creation for the Mythbusters as well.

  • @Cojaximus
    @Cojaximus 10 месяцев назад +6

    The worst part about the arrow one, is if you select an enemy portrait that's invisible- you'll be set up to shoot in their general direction.

    • @malcovich_games
      @malcovich_games 10 месяцев назад +1

      The caveat is you will aim at their last known location. If they move later, time to use something else like pathing.

    • @mrTannu666
      @mrTannu666 10 месяцев назад +1

      ​@@malcovich_gamesOh that makes sense that you know their last location. If they use invisibility and then don't move it's totally on them.

  • @SneakingMOUSE
    @SneakingMOUSE 10 месяцев назад +4

    For myth 1, I always assumed something bad happened because Pf: Wotr punishes you so hard for breaking chests. 99% of the time EVERYTHING breaks inside of a chest you open through brute force. I just never experimented with it in BG3 cause I always have someone good with locks. Astarion

  • @nidgithm
    @nidgithm 9 месяцев назад

    it's nice to finally have an answer to myth 1 and 5, i was wondering about that myself. i did find out about the arrows by accident (though only after like 60 hours) but i didn't know what else can hit.

  • @chiefnewo
    @chiefnewo 10 месяцев назад

    Gave you a like as soon as I saw you go to the trouble of lockpicking 100 chests. I don't have that kind of patience these days!

  • @twistedelegance_
    @twistedelegance_ Месяц назад +2

    Idk about chests but you definitely can burn books you need in quests by accident during battle.

  • @giantgasdragoose
    @giantgasdragoose 9 месяцев назад +3

    I believe if an invisible enemy that also has sanctuary on them cannot be indirectly hit with a ranged or thrown attack but still can be affected with Aoe effects.

    • @ReikoFrostwolf
      @ReikoFrostwolf 9 месяцев назад

      Can confirm. Used so much Call Lightning in my game.

  • @danieljohnson270
    @danieljohnson270 10 месяцев назад

    Fantastic video. Loved the fact that you actually made the Mythbusters guys in the game. :)

  • @Murasame
    @Murasame 10 месяцев назад

    Holy shit the amount of work just for your first experiment is awesome. I'm glad people like you exist lol.

  • @irontemplar6222
    @irontemplar6222 10 месяцев назад +2

    As far as the replacment for the Everburn blade. It should be noted that the Githyanki weapon you listed as a replacement only works for a gith character.

    • @ProxyGateTactician
      @ProxyGateTactician  10 месяцев назад

      Not entirely. They give +1 damage for all and +5% hit chance (Or the legendary is +3 and +15%) which I value the 15% hit chance a LOT more than a 1D4 fire dmg attack that I can get anyways if I just use dip

    • @irontemplar6222
      @irontemplar6222 10 месяцев назад +1

      @ProxyGateTactician huh. They must have patched it. Last time I played it couldn't even be picked up by a non gith, or used for that matter.

  • @MRthe50caldude1
    @MRthe50caldude1 10 месяцев назад +11

    Another amazing video.
    Props for using scientific methodology, you are an inteligent man, and a bit insane.
    Love the videos, how long did the editing take?

    • @ProxyGateTactician
      @ProxyGateTactician  10 месяцев назад +9

      This one... maybe around 40 hours of editing? 11 hours of gameplay/recording. Then voice another 2 hours since I can't read a script to save my life LOL
      Thanks! I hope I get better at this as time goes on.

  • @Baraz_Red
    @Baraz_Red 9 месяцев назад +1

    Awesome. I updated my Steam guide for the items never being destroyed by breaking open chests. That was quite an extensive experiment! (I can't imagine how long that takes!) The said myth comes from past games : in DOS2, the loot table is said to be different if you do not use a key.

  • @yacmoth770
    @yacmoth770 9 месяцев назад +1

    The effort in this is insane, I have to leave a like and comment

  • @julienthijs1271
    @julienthijs1271 10 месяцев назад +8

    Amazingly useful ! Thanks for this. I would ABSOLUTLY watch more 😊
    Now i have an OP sword that i need to take care of ...

    • @ProxyGateTactician
      @ProxyGateTactician  10 месяцев назад +2

      hahaha enjoy it. It's so broken

    • @JondarKorric
      @JondarKorric 10 месяцев назад +2

      @@ProxyGateTactician it's really only overpowered on a Gith character. on a non Gith, non of the features except for the +3 Enhancement Bonus function.

    • @Ryo39
      @Ryo39 10 месяцев назад +1

      @@JondarKorric you can disguise self as a gith and the features will all work. might have to remove it from inventory and pick it back up again before it registers

    • @luzhang2982
      @luzhang2982 10 месяцев назад

      you can also use ranged disarm from fighter subclass battlemaster / feats choosing the same. command works, but at a lower % than disarm imo.

  • @crazy-tommy
    @crazy-tommy 10 месяцев назад +6

    Ah interesting, didn't knew you can get the legendary silver sword in Act 1. I got it in Act 3 by lying to the Gith holding it that I took Raphaels offer.

    • @ProxyGateTactician
      @ProxyGateTactician  10 месяцев назад +4

      It's insanely broken getting it that early to be fair lol
      Fun fact you can actually also kill Raphael in act 1 if you cast command weapon drop on him while he shows up to do his dialogue. He gives you 1400 XP and he never hits back when you attack him lol

    • @JondarKorric
      @JondarKorric 10 месяцев назад

      @@ProxyGateTactician only broken if you're a Gith, or use Lae'zel.

    • @Dslayer2000
      @Dslayer2000 10 месяцев назад

      ​@@JondarKorriceven as a nongith, it's still at least a +3 Greatsword

    • @mattimeikalainen6963
      @mattimeikalainen6963 10 месяцев назад

      ​@@JondarKorricdisguise self works for the gith only stuff

    • @ProxyGateTactician
      @ProxyGateTactician  10 месяцев назад

      @@JondarKorric With mask of shapshifter if you go gyth then equip it. The item "snapshots" to whatever race equipped the item. So even if ur gyth form drops later the sword still gets those bonuses (probably a bug but it's good to know)

  • @Leondragon06
    @Leondragon06 9 месяцев назад +1

    Interesting! Neat to learn that dialogue is worth same as combat in most situations.

  • @arthurmiranda8896
    @arthurmiranda8896 10 месяцев назад

    Hey thanks for the mithbusting, been wondering about few of these, but had no time to test it myself.

  • @warthoggoulags1679
    @warthoggoulags1679 10 месяцев назад +4

    in act 2 you gain less xp by getting the boss to suicide or pushing balthazar into the void, this is because you don't get xp for killing all the minions wich is actually most of the xp you get in the fight

    • @ProxyGateTactician
      @ProxyGateTactician  10 месяцев назад

      Yeah it's not 100% consistent for sure, but I had so many people telling me on reddit I was wrong and it's always double XP for passing dialogues that I wanted to know how they are thinking that. Turns out they were using an exploit by mistake lol I found out now

    • @warthoggoulags1679
      @warthoggoulags1679 10 месяцев назад

      @@ProxyGateTactician but in act 2 you can't get the xp twice since when the boss is killed you can't kill him again, i'm not realy sure if you realy get more xp by killing the 3 cursed bosses instead of manipulating them to suicide (only got around 300 for each boss wich seams realy low) but what I know is killing balthazar instantly will not give you all the xp of killing his minions