Busting More Myths in Baldur's Gate 3

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  • Опубликовано: 13 янв 2025

Комментарии • 2,4 тыс.

  • @ProxyGateTactician
    @ProxyGateTactician  Год назад +483

    Patch 3 Updates:
    Fixes According to Patch that I didn't test:
    "If an NPC calls for guards and you then shapeshift or disguise yourself without any witnesses, the guards will interrogate you rather than directly arrest you afterwards."
    Also they fixed the tooltip on the trap disarm kits and thieves tools. So now it's more clear.

    • @grantkeller4634
      @grantkeller4634 Год назад +11

      Nice, thanks for the update

    • @Gilthwixt1
      @Gilthwixt1 Год назад +13

      Can you test how long it takes Zevlor to transform into a mindflayer in Act 2? It's not very well documented anywhere (not on reddit or the wiki), but when I finally got around to "freeing" him he was already a Mindflayer. Googling the issue, multiple people reported him "missing" from the correct area but I think I ended up taking too long to get to him. Backtracking to the Monastery and Grimforge before dealing with him might have had something to do with it.

    • @ProxyGateTactician
      @ProxyGateTactician  Год назад +28

      @@Gilthwixt1 I never even knew that can happen. The first time I went there he wasn't there and the 2,3, and 4th time I went there he was. Ur saying he actually turns into a mindflayer? that's interesting

    • @grantkeller4634
      @grantkeller4634 Год назад +19

      @@Gilthwixt1 You might have hit the wrong button on the tanks

    • @mirbeaugaming
      @mirbeaugaming Год назад +1

      Yep that's how I found it in act 3 where I got stuck in a loop of guards coming for me, did seeming on party and got interrogated, passed the check and carried on. When I went back to normal appearance no issues.

  • @snorelachs9340
    @snorelachs9340 Год назад +3350

    Oh boy, I feel so stupid. Played as a thief for over 200h and didn't realize that I wasn't consuming thief tools stocked up 50 of them xD

    • @ProxyGateTactician
      @ProxyGateTactician  Год назад +328

      I did too and realized I had 19 in act 1 during this play through lol

    • @IAteYourSandwich
      @IAteYourSandwich Год назад +538

      They do when you fail.

    • @sweetnightmare3006
      @sweetnightmare3006 Год назад +291

      You only consume those if you fail and choose the option with the tools to try again.
      Sadly it took me way to long to realise this aswell 😂

    • @rhysbyt
      @rhysbyt Год назад +98

      If you have tooltips on it gives you a tooltip when you first encounter a disarmable trap. The tooltip says that disarming the trap requires a kit, and that the kit will be consumed if you fail (it doesn't say it won't be consumed if you succeed, but I think that's implied).

    • @MrHighRaw
      @MrHighRaw Год назад +38

      Me too! I'm a little over 90 hours in and I somehow hadn't noticed either! I'd even worried about running out and have bought more at every merchant 😂

  • @Konamiix
    @Konamiix Год назад +376

    I have 250 hours in this game and every time I lockpick/disarm a trap I always tell myself "damn I should have checked how many tools I had so I know if it consumes them" AND EVERY TIME I FORGET AND I NEVER MANAGED TO GET AN ANSWER
    you saved me a great descent into madness thank you so much

    • @bakuzan16
      @bakuzan16 19 дней назад +1

      Great descent into madness sounds like a lvl 7 enchantment spell

  • @sufifi
    @sufifi Год назад +1109

    The fun thing is, I found about the Underdark shortcut completely by accident cuz I was raven morphed as a druid with everyone else dead and no hope of winning the fight, so I flew into the chasm, reached the bottom unharmed but didn't get the cutscene. Myth Busted by Wild Shape too !

    • @Greenvd
      @Greenvd Год назад +106

      well.. u you used Flight so I suppose it gives the same result as wizard's flight, no?

    • @sufifi
      @sufifi Год назад +100

      @@Greenvd Yup, just wanted to share another way of reaching the same results :)

    • @Geese_boi777
      @Geese_boi777 Год назад +38

      That’s such a cool and memorable way of finding this!

    • @jameshill2450
      @jameshill2450 Год назад +9

      @@Greenvd But without casting a spell (technically).

    • @Draknalor186
      @Draknalor186 Год назад +7

      I was just wayy too low level when i found the spider boss, so i just got out of there. My way to the underdark was through the bandit hideout elevator

  • @Fortune.06
    @Fortune.06 Год назад +391

    During the trials of Shar one of the mirror images actually disarmed me, picked up the Blood of Lathander, and despawned on death without dropping it. It's not only possible but it can lead to some very weird situations.

    • @ProxyGateTactician
      @ProxyGateTactician  Год назад +152

      rofl I bet it was an attempt to fix people exploiting disarming those mobs to duplicate weapons. That's an awful side effet

    • @edwardprice6601
      @edwardprice6601 Год назад +17

      our annoying one was raphael summoning a debter, who picked up the blood of lathander so we rushed it terrified of the impending sun beam

    • @Reids0me
      @Reids0me Месяц назад

      Sorry but that is so funny

  • @combatrobot1443
    @combatrobot1443 Год назад +279

    Kind of a bummer that Disguise Self is so limited in its uses. From this it seems like all it’s good for is fitting into small openings, speaking with dead that you’ve killed, and walking out of jail like you mentioned.

    • @IliumGaming
      @IliumGaming Год назад +71

      it can trivialize certain social encounters. entering the goblin camp as a Drow will make it so you don’t need to pass any checks to get in, they just assume you’re one of them and tell you to go to Minthara

    • @SSL_2004
      @SSL_2004 Год назад +84

      It's honestly completely backwards. Disguise Self is an ILLUSION. It's meant to make you LOOK different than you normally would, But the spell itself even specifies that it is FAKE. If you make yourself look bigger or smaller, the physical space your actual body takes up is still there and can be interacted with regardless of the illusion.
      Baldur's Gate 3 made it the complete opposite. It quite literally changes you into what you select, even items identifying you as the race in question, and physically altering your size, while everyone implicitly still knows that you're the same person.

    • @themudpit621
      @themudpit621 Год назад +27

      @@SSL_2004 I don't care, I like making my followers tiny little halflings and crawling through holes, so I'm fine with it!! We're just tricking the hole too lol.

    • @bombomos
      @bombomos Год назад +9

      For real. Why can't you disguise yourself as someone you've seen before?

    • @Kyuubi117
      @Kyuubi117 Год назад +1

      He’s wrong don’t turn back before being caught and don’t have party nearby

  • @astrixic
    @astrixic Год назад +504

    Since it seems a good amount of people didnt know about the lockpick and thieves tools, Ill throw in another tip people might not know. For the buried chests hidden throughout the game you don’t actually have to pass the checks on any of your characters to get said chest. Just use a shovel from your inventory and dig around the area where the dirt mound would be if you had passed those survival checks. Furthermore, there’s actually a few chests throughout the game that dont have any checks and can only be found by simply knowing they exist and using a shovel from your inventory. One such chest in act 1 is located under the bridge leading up to the toll house where the paladins of tyr are.

    • @Favmir
      @Favmir Год назад

      Those are probably mrant to be found using
      ((SPOILER))
      your trusty dog.

    • @wolfbrother9025
      @wolfbrother9025 Год назад +52

      I got a check for that one and if there r ones that r just there I'm sure scratches will tell u where to look with his ability he even points out stuff you've already dug up

    • @GiveMeTheRice
      @GiveMeTheRice Год назад +21

      That one is a check, I just got it earlier today

    • @Trollgernautt
      @Trollgernautt Год назад +10

      Got the check for that one too.

    • @karlc5719
      @karlc5719 Год назад +27

      If you have the dog summoned he ll bark and lead you to them too

  • @radry100
    @radry100 Год назад +398

    If you fail a lockpicking roll there is an option to reroll while consuming a thieves tool. So you definitly need more than one in your inventory.

    • @ProxyGateTactician
      @ProxyGateTactician  Год назад +136

      Yeah but I had always thought it consumes on a successful roll too because the tooltip says “single uses on the trap disarm kits

    • @DwWarWolf
      @DwWarWolf Год назад +26

      ​@@ProxyGateTacticianit feels like something they forgot to take out of the tooltips as it used too but they decided against it but this makes multiple Trap Disarm kits worthless as you either pass or fail disarming traps outside of inspiration rerolls.

    • @Isnogood12
      @Isnogood12 Год назад

      So why not just exit the window and try again instead of using the tools? Would that let you keep them?

    • @Zombo187
      @Zombo187 Год назад +5

      ​@@Isnogood12no. Consumes lock pick tools

    • @MrSuvvri
      @MrSuvvri Год назад +2

      but the video is about not consuming the tools on success..

  • @bigcheezyboss
    @bigcheezyboss Год назад +273

    Don’t know if you’ll read this but you can tell that you put an incredible amount of effort into this video. Great work. This is the level of obsession I love to see in creative work. Also those texts from Jessica felt too real lol.

    • @ProxyGateTactician
      @ProxyGateTactician  Год назад +27

      Thanks so much! I'm happy to see someone noticed those lol. Always nice to see someone notice those small details. I do read all the comments!

    • @bunnerkins
      @bunnerkins Год назад +2

      I'm glad you mentioned the texts. I also had that thought, put didn't feel it was my place ya know. lol

  • @doomsdayng
    @doomsdayng Год назад +57

    When I fought Anders in the tollhouse, I thought I was super-clever by Commanding him to drop his sword. But he immediately picked it up again. So I am not sure why you did not have the same experience, but it DEFINITELY happened to me because he killed my Bard MC twice with that damn sword. I was on Tactician, and it did take him an entire turn to pick up and re-equip the sword.

    • @BRIN1783
      @BRIN1783 Год назад +5

      The hobogoblin, goblin camp chief did the same, I wonder if bosses are faster to do it

    • @jackhazardous4008
      @jackhazardous4008 Год назад +5

      I'm almost 100% sure enemies just cheat with their action economy

    • @madeleine61509
      @madeleine61509 Год назад +10

      I played on Balanced and have seen enemies re-equip so many times, I waz honestly shocked that this is considered a myth. I played as a Ranger with a bear companion. Because the main attack and Honey Paws did the same damage, I always used the latter due to its ability to make an enemy drop their weapon or knock unarmed enemies prone. I would estimate that 50-70% (huge window, but I wasn't exactly recording any data) of the enemies I disarmed just re-armed themself on their next turn. I also know for a fact that what he said about "they will only pick it up if they have no available actions" is untrue. There would be times where my character was stood directly in front of the enemy and they would still re-equip.

    • @chainsawboy2388
      @chainsawboy2388 9 месяцев назад

      I’ve only seen an enemy re-equip something once and it was a zealot of the absolute in moonrise yesterday during my raid on moonrise. Lae’zel disarmed him with her superiority die and on his next turn her required the axe and then passed his turn so it was near not having be freaking triple smited by another zealot since he died before his second turn.

    • @BlooBoi23
      @BlooBoi23 5 месяцев назад

      I’m gonna blame it on the game still being new at the time. But then again I got this game on release day and i still saw it happen on balanced mode. It happened inside the githyanki creche right after you go inside the “weapon” they were after. The first myth was false too tho. Whenever I fail pickpocketing I just take the fall and go to jail. Then walk out in a different disguise. They will say nothing

  • @MrRickles2pointO
    @MrRickles2pointO Год назад +57

    How do you play this game for hundreds of hours and not notice the ever-growing pile of Thieves Tools in your inventory? 😂

    • @mewmew34
      @mewmew34 7 месяцев назад +8

      Same way you don't notice the ever growing stash of shovels. XD My first run, I assumed shovels were one use. Maybe they break easily or whatever. So, I was grabbing every shovel I could find. Had quite a stockpile before I found out they were multi-use and I could just get rid of all the others.

    • @Funkopedia
      @Funkopedia 5 месяцев назад +1

      @@mewmew34 Not only multi-use, but they don't even have to be in that character's inventory

  • @Stinkehund
    @Stinkehund Год назад +312

    Much easier way to not get caught stealing is sending the character who did the deed to camp immediately afterwards. The victim will still try and call your other characters out, but they can just honestly say they didn't do it and the NPC will drop it.

    • @johnyshadow
      @johnyshadow Год назад +111

      It was really funny when I stole some Tadpole Jars, and then got accused. But my character has already consumed them... They found no evidence. Perfect crime.

    • @Julzaa
      @Julzaa Год назад +1

      I think sendind the item to camp also works but I'm not sure?

    • @MAarshall
      @MAarshall Год назад +1

      There's plenty of time to simply walk away from the crime scene.

    • @Happyfoam-lw3yt
      @Happyfoam-lw3yt Год назад +7

      That's not true. I've had several instances of an NPC accusing the wrong character and not giving the option of anything outside combat or jail.

    • @TheNinjafication
      @TheNinjafication Год назад +2

      I do this constantly and have never had an NPC confront anyone other than the person who stole from them. Fool proof method for sure

  • @ProxyGateTactician
    @ProxyGateTactician  Год назад +692

    This video took me close to 70 hours to complete which I didn't really expect when I started it. So I hope people enjoy it as much as I did creating it. I also tried adding it in 4k, not sure if people will use that though. I can't tell the difference on my screen but if you can let me know it adds about 3 hours to the process, and I had to spend some extra money to unlock that but if I find people prefer that I'll continue to do it!

    • @Mike_BEASTon
      @Mike_BEASTon Год назад +16

      I don't really care about resolution (I care about the good content!), but fwiw I'm viewing on 1440p, and the 1440 res makes a noticeable difference over 1080. And even on my monitor the 4k is a slight improvement over 1440 because of the high res supersampling/low res compression.

    • @DennyDormant
      @DennyDormant Год назад +5

      Lol I'm watching this from my phone near my workplace. Ain't no way I'm using my data for 4K.

    • @mralumina3566
      @mralumina3566 Год назад +4

      Most people won't watch in 4k 😅

    • @ProxyGateTactician
      @ProxyGateTactician  Год назад +7

      @@Mike_BEASTon good to know. My crappy PC I can't notice any difference haha

    • @Asturien1337
      @Asturien1337 Год назад +3

      ​@@Mike_BEASTonI'm in the exact same position. I rarely find the increase from 1440 to 4k that impactful. However 1080 to 1440 is a massive Improvement for me, I'm not sure if this is because I'm in ultra wide though.

  • @desto13c
    @desto13c Год назад +358

    Quality video. No bullshit, no sponsor ads, just pure CONTENT!

    • @ProxyGateTactician
      @ProxyGateTactician  Год назад +47

      Thanks! Comments like this make it much easier to keep going lol after staring at this stuff for hours and hours I start to question if it's even enjoyable

    • @okuta.c
      @okuta.c Год назад +15

      @@ProxyGateTactician sure, mate
      keep it up
      and if someday you will get a sponsorship, i don't think that will be a problem
      you deserve more reward for ur work :)

    • @ProxyGateTactician
      @ProxyGateTactician  Год назад +16

      @@okuta.c I've already had like 20 offers already haha but I think it's just not a great idea at this point and I'm happy with the way my channels going.

    • @jackwriter1908
      @jackwriter1908 Год назад +1

      I mean this channel is pretty new, I wouldn't be surprised if there was some kind of rule to not pay new youtubers for adds, when they don't know if you will stay or not...
      That and the BG3 content could be probably considered as a free add on it's own for Larian.

    • @FucileFTW
      @FucileFTW Год назад +1

      @@ProxyGateTacticianplease keep going. This stuff is super cool and appreciated by all of us

  • @Kingfatmon
    @Kingfatmon Год назад +50

    I got BG3 a few days ago and was looking like a mad man for actual good, expert content (love your tips and tricks vids). You're awesome for how much effort you put into these! Really shows in the quality

    • @ProxyGateTactician
      @ProxyGateTactician  Год назад +4

      Glad I could help!

    • @themudpit621
      @themudpit621 Год назад +1

      I hope you didn't spoil your game. So much of what makes this game good is the surprise and adventure.

  • @robin_silas
    @robin_silas Год назад +204

    Thank you for busting the first myth. There were a lot of people saying that if you took too long to complete the grove quest, the tieflings would leave and the ritual would be complete. I couldn't find the exact number of days anywhere, so I completed the whole quest and a few parts of act 1 without long resting at all.

    • @Mewobiba
      @Mewobiba Год назад +21

      Yeah just the general concept of long rests advancing the timeline made me fear ever long resting, had my first long rest at level 5, and after that maybe once per level or so. Not having that timer means I should be able to actually progress some companion relations.

    • @Surr3alD3sign
      @Surr3alD3sign Год назад

      Yeah dont trust 90-95% of the shit you about BG3 online bc 90-95% of the community has no fucking idea what they are talking about and are just either making shit up or they are parroting shit that someone else made up

    • @michaelmaguire4147
      @michaelmaguire4147 Год назад +22

      @@Mewobiba from what I read, there are only a few instances where a long rest will progress a quest, and the quest-giver will say something along the lines of "in the morning " or other similar phrases

    • @wolfbrother9025
      @wolfbrother9025 Год назад +13

      Even now knowning that long rests aren't as restrictive as I thought I still barely use them it would just make the game to easy plus i cant see a real DM letting u long rest after every single fight and im konda treating that bit like it's a real DM saying we can long rest now which is usually after a couple quests and at least one boss

    • @unthoughtwords
      @unthoughtwords Год назад +7

      There definitely are some things with a background timer tied to long rests which I experienced in my playthrough. I was surprised this one about the Grove wasn't true because it would've been consistent with some other things.
      I like it as a feature though - I still long rested plenty without feeling like the game was running away from me, but having that soft reminder that the plot goes on without you and that you can't just mess around indefinitely was such a simple but significant narrative improvement over most of these kind of games where something can be SO URGENT but will wait forever for you to do sidequests.

  • @aoiuemura
    @aoiuemura Год назад +69

    IDK whether if the re-equip is based on enemy INT or any other thing, but in my battle with Githyankis, they were always re-equip their wep asap.

    • @fdsfgs9456
      @fdsfgs9456 Год назад +8

      Yeah same, when i got to Voss i started reloading the save to see how good was his weapon on act 1, was disarming on 3 people at the same time, when the spell finally worked on Voss it worked on everybody too so the gyth girl went straight to get Voss weapon and equipping then started crushing me with it hahahaha

    • @sgbsteve
      @sgbsteve Год назад +9

      I've also had the cambions on the nautiloid re-equip their weapons if I didn't grab them.

    • @florac1995
      @florac1995 Год назад +10

      It might also be a factor of damage. Like possibly comparing unarmed damage with weapon damage and making a choice based on that. Goblin weapons tend to be shit so don't pick them up again,. Gith weapons are good, hence they do pick them up

    • @santosic
      @santosic Год назад +7

      ​@@florac1995gotta be more than that because the tutorial commander boss has never once picked up his weapon when I have Shadowheart make him drop it. Of course, his attention is entirely on the Mind Flayer, so perhaps the AI thinks it's best to keep attacking and not waste a turn equipping the weapon, idk.

    • @florac1995
      @florac1995 Год назад +5

      @@santosic yeah, I wouldn't take the tutorial boss as any indication since he has unique targeting programming

  • @rojo40
    @rojo40 Год назад +21

    Anders, the guy posing as paladin of Tyr who has the Sword of Justice, consistently picks-up his sword after being disarmed even if he has other actions available.

    • @nathanieljefferies5491
      @nathanieljefferies5491 5 месяцев назад

      Just use command outside combat(do not get him hostile with dialogue or attacks) on turn based mode then steal it quickly then run away…works everytime

  • @DisdunDroid
    @DisdunDroid Год назад +11

    busting that first myth is actually amazing for a lot of players' peace of mind, thanks a lot for your time!

  • @andrew2677
    @andrew2677 Год назад +47

    It's a great QOL change to not consume trap disarm kits. In Divinity Original Sin 2, those got used up so you had to be very sparing with them.

    • @BahamutEx
      @BahamutEx Год назад +1

      Playing as a skeleton 🖤

    • @Besieged1927
      @Besieged1927 Год назад

      @@BahamutEx Just send in the expendable dwarf

    • @BahamutEx
      @BahamutEx Год назад

      @@Besieged1927 how does that help with the thieves tools?

    • @damienrobertson4356
      @damienrobertson4356 Год назад +1

      @@BahamutEx In divinity original sin 2, if you played as an undead, you could use your bony finger to pick locks, and thus never need lockpicks for the whole game

    • @BahamutEx
      @BahamutEx Год назад +1

      @@damienrobertson4356 I know, that's why I said "playing as a skeleton" 👀

  • @anagittigana
    @anagittigana Год назад +65

    The first one happened to me, which really sucked and I didn't understand why. Someone said it was 10 long rests, but I thought I'd rested longer than that. Thank you for clearing this up for me!

    • @ProxyGateTactician
      @ProxyGateTactician  Год назад +50

      Yeah the amount of misinformation floating around about that one was insane. I seriously had watched maybe 10 other videos of people explaining it, and none of them actually were correct

    • @SirCrusher
      @SirCrusher Год назад +8

      ​@@ProxyGateTacticianI think this could be a product of constant patches... Maybe at one point it used to work like that but they patched it out

    • @Bashfluff
      @Bashfluff Год назад

      Yeah, this happened to me. I can upload an image as proof if need be. I didn’t go into the Underdark or the Mountain Pass

    • @yunsha9986
      @yunsha9986 Год назад

      Yeah it's 10 long rest, this cksuck in the video doesn't know that that because he only played the latest patch. On first official release, an X amount of rest would insta lock the grove.

    • @carthago57
      @carthago57 Год назад +5

      I had no idea the grove could actually be closed. I have 120 hours on the game and 3 playthroughs

  • @ningyounk5978
    @ningyounk5978 Год назад +111

    I am in shock about the Thieve's Tools one. I never realised it only consumed it if you failed--It makes sense though 😅

    • @bernpaulson
      @bernpaulson Год назад +4

      I feel like i remember the game saying it when I got my first set tbh, but i could be wrong

    • @GrammerPancreas
      @GrammerPancreas Год назад +7

      @@bernpaulson I feel like half of these myths wouldn't have spread if people just actually bothered to read lmao

    • @Bahamuttone
      @Bahamuttone Год назад +1

      Well I find that lockpicks are the single heaviest slot in my inventory ^^;;;

    • @daethe
      @daethe Год назад +2

      was pretty obvious if you used Astarion who basically can't fail most rolls. You'd accumulate a fairly large amount in a short period of time.

  • @LordXavius
    @LordXavius Год назад +19

    Man I LOVE your videos. Straight forward to the point, no BS, and the myth busting is *chefs kiss*

  • @ГригорийАнуфриев-ю1й

    After the theft, merchants begin to suspect the theft of the first companion or player they see nearby, but if the question about the theft is asked to someone other than the person who committed the theft, they can say that you didn’t do it and they easily let you go. But if the character who is asked the question stole it, they won’t believe you. Disguise probably works in such a way that after asking about the theft, they will believe you even if you stole it.

  • @KuroroSama42
    @KuroroSama42 Год назад +18

    The disguise self thing makes sense logically. If you stole something, then they don't know you're the one who did it. They don't know that you looked like a gnome when you did it. They catch you because they find the item on you.
    On the other hand, when you're a fugitive they know what you look like. They know your character is the fugitive, so they wouldn't bat an eye at the random gnome.
    The "friends" thing is the weird thing here. They "became friends" with the gnome, not your character, so how do they know it's your characters? I guess you could chalk it up to "it's magic" and they have some kind of lingering feeling that you're the one they were friends with... since they would have been friends with you regardless of your appearance while under the effect.

    • @evilstarglisten
      @evilstarglisten 11 месяцев назад

      friends works like charmed in a sense. no matter if you’re disguised or not youre still making them be friendly with you with a spell. they dont “know” its you any more than they know they are being forced to be friendly because it doesnt matter if they know. on tactician you can get accused of using the spell but thats about it

  • @chadbrochill19
    @chadbrochill19 Год назад +20

    I love that you are doing Myth Busters for BG3. Thanks Proxy.

  • @Jacksontruman92
    @Jacksontruman92 Год назад +76

    Man, it’s good to know about the grove part, I rush to saved the Druid leader and miss many parts in act 1… including two party members. Now I know I can take my time to explore all of act 1 areas before triggering the event flag

    • @jeffbs2pid
      @jeffbs2pid Год назад +13

      If you investigate kagha and confront her with the evidence, you can stop the right of thorns pretty early on.

    • @PatheticApathetic
      @PatheticApathetic Год назад +1

      Almost all of it. Entering the Mountain Pass area will automatically resolve the Druid Grove quest line

    • @jigglery123
      @jigglery123 Год назад +2

      yeah forreal. I wanted to make sure the grove didn't close, and ended up missing the shadow druid questline and getting musical instrument proficiency from alfira. next time I won't be in such a rush!

  • @lifeisasimulation1671
    @lifeisasimulation1671 Год назад +12

    I think the biggest myth that needs busting is the Workshop Bench myth.
    Lots of conflicting opinions from websites (probably AI generated) and forums claiming you should not sell Gold/Silver/Bronze ingots, because in Act III there's a workbench in your camp.
    Love the editing and no-BS content you're providing. It's a hard subscribe from me, good sir!

    • @ProxyGateTactician
      @ProxyGateTactician  Год назад +1

      lol is there seriously websites claiming that??? I never even saw those. Yeah I'm 99% sure they're useless in the current version of the game, but I bet in definitive edition they'll add something for them.

    • @skeletonwar4445
      @skeletonwar4445 Год назад +1

      You're telling me I've been slogging these bars with me for no reason the whole time? 💀

  • @FriendlyNeighborhoodDM
    @FriendlyNeighborhoodDM Год назад +8

    Thank you for this video, especially debunking the grove myth! This would have made things so much easier for me had I known this so hope it helps someone else. I was worried on my first run through that I'd activate the grove lockdown by taking a long rest and didn't want to risk it (playing as a druid myself, felt important to the RP side of things)... so I handled the entire goblin camp, missions, and taking out of the whole interior on just the two short rests given (granted, I only fought those inside the temple, handled the outside after completing the grove quest and getting a long rest in). It did make every choice though feel important and had to play things slow and steady. Talked my way in with bluffs and persuasions, scouted the area and accomplished all side missions I could, and when I finally initiated combat, battled from the bottom on up of the temple employing a lot of subterfuge, baiting, and tactical combat. Fun, but stressful, lol.

  • @rebeccajohnson11
    @rebeccajohnson11 6 месяцев назад +3

    My first playthrough, I read into the "investigate Kahga" mission as if I was supposed to eliminate her. Not understanding that initiating combat on your own usually skips a bunch of important cutscenes and essential conversations, I got locked out of the grove. No cutscene showing the tieflings rebelling against the druids- nothing. Just long rested, and the grove was locked. It wasn't until my second playthrough did I actually see the end of that plotline and how dramatically it changes act 2 for you haha. This was in Nov 2023, so maybe a patch came out to make it harder to get it locked down?

  • @g4man41
    @g4man41 Год назад +11

    If You disguise Yourself as a masculine tiefling while floating through Avernus on the Nautiloid, the boars and imps won’t attack You. I dunno about the demons but I was able to run right pass the regular enemies without them reacting to my presence.

  • @donateloh6894
    @donateloh6894 Год назад +22

    We need more videos like this that squashes all rumors that many people or influencers (mistakenly) spread to be true. Good job!

    • @Chromedbustop
      @Chromedbustop Год назад

      I don't think you're going to find many people willing to spend 70 hours making a sub-10 minute video. Just isn't very practical.

  • @lodlodlon3631
    @lodlodlon3631 Год назад +47

    Good to know about the grove, I definitely minimised long rests in Act 1, what a waste of time lol
    I've also seen other people be confused about the trap disarm kits and lockpicks not being consumed, it's not just you

    • @ProxyGateTactician
      @ProxyGateTactician  Год назад +15

      Probably because it says "Single Use" right on the tooltip for the Trap Disarm and it says it will be consumed haha I realized that as I was finishing this video's editing

    • @Anna_A__
      @Anna_A__ Год назад +9

      @@ProxyGateTactician in EA trap disarm tools were consumed on use (not only on fail). Maybe people didn't realize it was changed?

    • @TalesOfSurvival
      @TalesOfSurvival Год назад +2

      it is a good idea to long rest as little as possible in act 1 if gale is in your party as his need to absorb magic is triggered by resting.

    • @IAteYourSandwich
      @IAteYourSandwich Год назад +12

      @@TalesOfSurvivalyou only lose 3 crap items to him, while if you don’t long rest you lose many other triggers instead.

    • @DwWarWolf
      @DwWarWolf Год назад +1

      Trap Disarm kits never seem to be consumed on fail as well. Maybe it's a bug because failing means only an inspiration can't stop the upcoming explosion. But that makes since so I *think* they are meant to be consumed but consciencely decided against it therefore making multiple Trap Disarm kits worthless.

  • @BracesForImpact
    @BracesForImpact Год назад +5

    Dude, I had to add a thumbs up just for the sheer amount of effort you put into the testing. Well done.

  • @macros3001
    @macros3001 Год назад +8

    your dedication is unbelievable, you're my favorite BG3 channel by far!!!

  • @rythmiccoma2809
    @rythmiccoma2809 Год назад +64

    The weapon dropping is really weird. Some NPCs can and cant from what ive seen. Commander Zhalk seems to be the only one who won't no matter what. It feels random, I've had enemies pick it up immediately, some run at me to punch me in the throat, and some stand around confused, dash, then stand still for a few seconds before ending their turn. The AI seems really unsure how to respond.

    • @ProxyGateTactician
      @ProxyGateTactician  Год назад +18

      Yeah most of the time they won’t do it so I originally thought it never happens. Was happily surprised to be wrong about it

    • @DartAleks
      @DartAleks Год назад +13

      I remember in fight with Zhalk, he never picked his weapon up, but cambions after Command: Drop picked it up immediately.

    • @MrNoot39449
      @MrNoot39449 Год назад +31

      ​@@DartAleksHe knows everyone wants his sword so he is just being a bro about it

    • @kalemuteki
      @kalemuteki Год назад +15

      Zhalk makes sense. He's programmed to only attack the mindflayer. It's why he doesn't just straight up kill your party if you engage him.
      The flaming fist and githyanki are quick to pick up their weapons too. I've tried disarm on both and they start combat by picking up their weapons. I think this might be due to their races having scripted events in places where they start unarmed? I don't know about the gith, but the flaming fists in act3 when you barge into one of their bunks, they all race for the nearest weapon.

    • @LyrialEra
      @LyrialEra Год назад +4

      Another enemy that seems to never pick up their weapon is the steel watchers. Disarming them really makes them much simpler to deal with

  • @GrouchyRaccoon
    @GrouchyRaccoon Год назад +24

    I've noticed enemies will re-equip weapons frequently later in the game. I often use honeyed paws on my ranger bear to lock enemies into a loop, they either waste an action re-equipping or just try to punch a bear, but usually only resort to punches if I steal the weapon.

    • @3212009a
      @3212009a Год назад +1

      In act 3 I've had it happen with the fake clown, and with the steel watcher. I really wanted the stupid hammer and giant (useless) sword.

  • @ChucktheDnDFella
    @ChucktheDnDFella Год назад +27

    I really am surprised that the blood of lathander ability works on the underdark pit but death ward does not. In normal 5e, if you take damage equal to current hp + max hp it straight up insta-kills you. You don't make saving throws, you just die. This effect is negated by death ward, but not by an effect that would trigger when you enter the dying state. Great video, been loving the mythbusting you are doing.

    • @ProxyGateTactician
      @ProxyGateTactician  Год назад +12

      Yeah that one I found by accident when I jumped in with the wrong character and I’m like wait why did shadow heart just live

    • @primarchxvi9492
      @primarchxvi9492 Год назад +10

      It inspired me to test it with a half orc, to see if their relentless endurance passive would work as well. Can confirm that it does not, so I guess they just overlooked the Blood of Lathander or it works a slightly different way.

    • @Surr3alD3sign
      @Surr3alD3sign Год назад

      ​@@primarchxvi9492i think it might be a bug in the way that when you jump the game first counts you as incapacitated during the cutscene and then dead at the bottom but BoL revives you from incapacitated during the cutscene and before the insta kill trigger

  • @rasengdori13
    @rasengdori13 Год назад +2

    The internet really embodies the meme of “my source is that I made it up”.

  • @Elliott13
    @Elliott13 Год назад +5

    10/10. This game desperately needed Mythbusters. Thank you for your time and efforts.

  • @Charles-ps1eo
    @Charles-ps1eo Год назад +16

    The Enhance Ability spell says that it reduces fall damage when you hover over the spell icon next to the player's avatar

  • @crazyman2188
    @crazyman2188 Год назад +5

    As a noob to the franchise this channel is a treat! Im always surprised to see new discoveries and strategies coming out to tell my friends about. Excellent job as always i hope this channel grows to the size it should be. Keep up the good work man!

  • @Junker-sq6pu
    @Junker-sq6pu Год назад +4

    Respect for the thoroughness of testing.

  • @gurentgc3546
    @gurentgc3546 Год назад +2

    I can't thank you enough.
    I was scared of resting. Not anymore.
    You just gain a subscriber.

  • @keishii2648
    @keishii2648 Год назад +1

    While stealing that Legendary Gith sword, I had an invis Shadowheart upcast 2nd lvl Command drop and save scummed until I got the Gith Dragon Rider and the next best drop their swords at once. After a failed check and a fight, the second Gith picked up the legendary sword and immediately oneshot crit Shadowheart into the shadow realm... lol
    In the end I was able to get both swords without a fight, but I reverted to an older save and did the event normally. I plan to use the Legendary sword in my Dark Urge playthrough though.

  • @LostScarf
    @LostScarf 10 месяцев назад +3

    It really does feel like disguise self should work in those instances. Too bad they dont

  • @unhingedmanchild
    @unhingedmanchild Год назад +3

    7:20 does thief passive for resistance to fall damage help him survive a fall? Try with massive hp thief in explorer mode while jumping into underdark?

  • @LamiiBunny
    @LamiiBunny Год назад +6

    All thieves tools are good for to stack is that they act as inspiration and lets you retry the lock. Helped a lot when I was busting open some AC 30 vaults

    • @tarri16
      @tarri16 Год назад

      or if you want to open the DC 99 door to the vaults

    • @HaloNeInTheDark27
      @HaloNeInTheDark27 Год назад

      All thieves tools act as thieves tools.

  • @HIMMURF
    @HIMMURF 20 дней назад +1

    Can you get into the locked down grove via the underground way or the cliffs by the absolutists near the dying true soul? 2:43

  • @mj8756
    @mj8756 11 месяцев назад +1

    Deadpool in the underdark: "look hes gonna do the superhero landing."
    5:05
    I was totally expecting a hidden bada$$ landing

  • @Halorym
    @Halorym Год назад +2

    You get *really* thorough with these. Really give the myth the benefit of the doubt. Bravo.

  • @imdefinitelynotjesus
    @imdefinitelynotjesus Год назад +16

    Disguise self can help you when speaking with the dead if you killed the npc and still wanna talk with them.
    Simply cast a disguise before casting speak with the dead and the dead npc will talk with you instead of just refusing to speak.

    • @Surr3alD3sign
      @Surr3alD3sign Год назад

      K but have YOU yourself tested this or did you just hear this from someone else and took it as fact? Bc far too many of yall just repeat shit you hear without testing it and it makes taking tips from ppl very hard bc 90% of the are flat out wrong

    • @imdefinitelynotjesus
      @imdefinitelynotjesus Год назад

      @@Surr3alD3sign I’ve 100% tested it and it works, I still use this method as of now with no issues.

    • @vynegar_
      @vynegar_ Год назад

      @@Surr3alD3sign I have tested this, it works

  • @danjennings6482
    @danjennings6482 Год назад +6

    Great vid, something I found out recently is that you can speak with dead even if you're the one who killed the NPC. Oftentimes, a narration of "The corpse is willing to speak but not to it's murderer" comes up when you try, but if you disguise self first the corpse doesn't recognise you and so is willing to have a chat which I thought was neat.

    • @ProxyGateTactician
      @ProxyGateTactician  Год назад

      Yep it's a great trick to use to find those extra dialogues you normally miss. I love that they added stuff like that

  • @bunnerkins
    @bunnerkins Год назад +2

    I need approx 1 million more of these videos. Specifically, I would like you to map every single trigger condition in the game for all things. thank you in advance.

  • @fvlse_
    @fvlse_ 10 месяцев назад

    I restarted twice. Once halfway in act 2. Once halfway into act 1 when I realized I missed out on the flaming sword lol. I have been so stressed about long resting.. you’re a godsend.

  • @m3divh
    @m3divh Год назад +20

    The Disguise self myth was not known to me, what I do know can be done with it are things like this:
    When you get arested and escape the prison you get a debuff for two minutes prompting guards to arrest you again on sight, this can be circumvented with with disguise self.
    When you obtain a weapon with Race requirements like a Gith sword you can Disguise self to use bonuses it awards to specific races.
    It allows the player to change character size allowing you to squeeze through holes to small for you...
    If a certain race gives aditional speach options they can be promted with disguise self.
    These above mentioned are tested and work.

    • @nightmarethrenody8232
      @nightmarethrenody8232 Год назад +1

      Also, NPC Attitude is tracked separately for each appearance. This can be seen if you give gifts to a vendor to raise their Attitude while disguised. Theoretically, this would mean that if you receive negative Attitude from being caught committing a crime, you can avoid any consequences from that by changing your appearance.

    • @vynegar_
      @vynegar_ Год назад +5

      Also, if you kill someone and try to use Speak with Dead on them, they will refuse to speak to their killer. Using Disguise Self will allow you to speak to them still.

    • @skeletonwar4445
      @skeletonwar4445 Год назад +4

      Another fun fact about Disguise Self is that it disables reactions... but not all of them.
      I kept my Warlock permanently disguised to make use of the Shapeshifter's Boon Ring (+4 to all checks while Disguised/Shapeshifted) and turned into a Gith to activate the racial bonuses on the Githyanki Sword.
      My Warlock could still use Attacks of Opportunity, but their Counterspell and Hellish Rebuke were permanently disabled while disguised...

    • @fidelramen5202
      @fidelramen5202 Год назад

      It's funny that in the test he disguised himself, hid, pickpocketed, undisguised himself, then unhid. What was the disguise self for if you're just going to hide?

    • @ssjsyriene6350
      @ssjsyriene6350 Год назад

      I can say that I went to the goblin camp, I failed my intimidation check and they became hostile towards me and killed me. Upon reviving I ran from the village and disguised myself in hopes of making them non-hostile. They still immediately entered combat upon seeing me.

  • @chengvang2126
    @chengvang2126 Год назад +3

    Goblins may not be a great test subject.
    I was testing how to get the moon lantern from Karniss without killing their Harper. If you kill Karniss and pick up the moon lantern, the Harper takes it. If you disarm him and equip it, the harpers ask for you to give it to them in a cut scene.
    But if you disarm him and then pick up the moon lantern, and then send the moon lantern to camp while in battle, you can ally with the harpers and keep the moon lantern.
    In the process of testing this, I find that Karniss does pick up his weapon but not the moon lantern. Also, I recall that in tactician the Githyanki patrol also pick up their weapon when disarmed (while having other actions to do such as attacking someone in range).

    • @LE_Arasaka
      @LE_Arasaka Год назад

      Yep, I have same experience with disarming the Githyanki.

  • @TreeLobsterGuy
    @TreeLobsterGuy 11 месяцев назад +1

    The lock picks and trap disarm tool kits ARE consumed, but only if you fail the check.

  • @skeletonwar4445
    @skeletonwar4445 Год назад +1

    I wish I knew about the lack of punishment on rests earlier.
    I pretty much ruined my first playthrough because I went for as little rests as possible in order to not miss anything.
    It was pretty boring not being able to use any skills or spells for 90% of encounters and I probably missed a fuckton of camp cutscenes.
    Hell, I only unlocked illithid powers at the 2nd forced long rest in act 2...

  • @fred-lol
    @fred-lol Год назад +4

    I would really love to see a redo of your summon video or similar challenge videos! It was so fun! Perhaps a different challenge?

    • @ProxyGateTactician
      @ProxyGateTactician  Год назад +2

      I do plan on doing stuff like that in the future for sure. I’d like to do a challenge run for the whole game. I’ve got some clever ideas for it too. I might do a stream in a couple weeks if I do some tests here and my internet isn’t terrible

    • @immortal-ghoul
      @immortal-ghoul Год назад

      It'd be interesting to test what summons you are able to have concurrently without any being dismissed,
      then trying to put it to the limit and see some of the result

  • @jojoschauman6055
    @jojoschauman6055 9 месяцев назад +3

    i didnt even know the grove could close

  • @Hrrrrrrrrr11
    @Hrrrrrrrrr11 Год назад +5

    Love your commitment to testing facts before putting out guides/videos, was getting sick of people just riding the wave and posting nonsense for views. As always love your videos!

    • @Hrrrrrrrrr11
      @Hrrrrrrrrr11 Год назад

      Also I think the thieve’s tool myth may have come from memories of DOS2 where lockpicks are consumed once you use them, no matter the outcome. I didn’t realise thieve’s tool works differently until your video!

  • @custardpup6385
    @custardpup6385 Год назад +1

    omg, stuffing Gale's dead body inside a box and then continually shifting that box toward and away from an NPC so that they slowly die from Gale's necrotic body is the most Baldur's Gate 3 thing I've ever seen. Amazing. This game has so so much meme potential

  • @tarukaja8
    @tarukaja8 5 месяцев назад

    Thank you so much. I was very scared I would ruin the grove quest because I'm long resting a bit too much since I'm thourough in my exploration of the world. You alleviated my fear. Very comprehensive and useful video !

  • @alanborges4392
    @alanborges4392 Год назад +4

    I have experience with enemies re-equipping their weapons during combat, but it seems to be the more advanced/tougher foes and so far, only non-ranged. This is also a bit of a rare occurrence. Edit: Only seen it during tactician mode.

    • @venus818
      @venus818 Год назад +1

      I saw it on Balanced mode when fighting The Paladins of Tyr. I disarmed Anders on my first turn and thought that I was safe...
      But he just picked it up on his next turn and proceeded to beat me up 💀

    • @ElysetheEevee
      @ElysetheEevee Год назад

      I could've sworn I saw the Devil in the Nautiloid do this when I was new to the game and managed to disarm him. I played on Explorer then, though. It was the only instance of that happening that I could really think of possibly going on with when I've played the game. I can't be 100% sure, though.

    • @Godoflegos
      @Godoflegos Год назад +1

      In Baldur's Gate proper, I disarmed an automaton and a flaming fist in the same round, the flaming fist then proceeded to pick up the automaton's great sword which sorta blew by mind and looked very silly

  • @TheLastRasputin
    @TheLastRasputin Год назад +5

    The first myth I had a similar experience in my first playthrough at the grymforge. Went there, tried to unalive the traders, failed miserably due to being there a bit too early, traveled back to the first area and defeated the hag and a handful of other quests including recruiting karlach and wyll, then finally returned to the rubble being cleared and the trapped nere being dead and all of the npcs to being gone.

  • @raymondalcantara
    @raymondalcantara Год назад +4

    If you fail the lock pick or disarm check it consumes it

    • @ProxyGateTactician
      @ProxyGateTactician  Год назад

      Right. I had also thought it did it on success though. Probably because the tooltip says "single use" and if you mouseover it says consumed on use.

  • @nanotheron
    @nanotheron Год назад +1

    Thanks for taking time to test this stuff out, people like you add a lot to the community!

  • @DividesByZer0
    @DividesByZer0 5 месяцев назад

    The long rest thing was something during beta I think. But it wasn't about the Grove locking it was about the worm in your head. You used to get psionic powers from long resting alot. They changed it on release

  • @andreistoian3152
    @andreistoian3152 Год назад +10

    great stuff like always, but I suspect its rather hard to find myths like this to test. As another topic would not mind seeing more content ideas like niche item combinations for builds, there are plenty of hard to use situational magic items for spell damage types/conditions that I can't quite piece together.

    • @ProxyGateTactician
      @ProxyGateTactician  Год назад +5

      Yeah it's not super easy and I kind of have to be a bit creative with it. Like it's not really a "myth" that featherfall doesn't work, but the fact that 99% of the people write that you must use featherfall kind of made it into one.
      I probably won't be able to do another mythbusting video for a month or so until I get more solid ideas. So I'll work on some other types of content for sure. Build guides are a great idea, but Im worried they are going to patch the game

    • @vince77-z27
      @vince77-z27 Год назад +1

      ​@@ProxyGateTacticianhello there, been watching your content for a while. Can you test Ogre horn range? Like whats the limit of the Ogre coverage area etc
      Also the Morning Lord Radiance from Monastery still there if you remove and rejoin companion, even though they said it's been fixed.
      There's also another one, what would be printed on the paper if you do certain things in Act 3 the next day

  • @christopherokamoto1931
    @christopherokamoto1931 Год назад +6

    That's not what the Mountain Pass pop-up said when the game released, which is why it was insanely confusing. The only warning we got was that there were like higher level enemies/it would be more dangerous or something. Which is why we were very confused when we went through it to just checking the area out and then came back to finish off the goblin camp before realizing something was very messed up.

  • @MrEpic86
    @MrEpic86 Год назад +5

    The disguise self trick does appear to work. Its just both times you did it there is only you and the merchant anywhere near by so using their powers of deduction the thief has to be you as there is simply no-one else around. You should use the spell, pickpocket and move well away from the person you pickpocketed while they notice the theft. Then you change out of your disguise (while still out of lines of sight of anyone) and walk back to the person and they won't accost you for the crime.

    • @ProxyGateTactician
      @ProxyGateTactician  Год назад +8

      But if you walk away when you did it even without the disguise it works that way in my testing it didn't make a difference.

  • @Haetheii
    @Haetheii Год назад +2

    The Disguise spell failing to fool NPCs when you commit crimes makes sense. They don't know what you looked like when you took the items, because they literally didn't see you do it. They just accuse you (no matter your appearance) for being "the new guy in town" since you were nearby at the time. Although the crime mechanics can be unforgiving, I think they did a good job making it logical and realistic. Fun to figure out how to be a criminal correctly in this game

  • @TheGamedMind
    @TheGamedMind Год назад +2

    Yeeeeah, I had disarmed the Commander in the tutorial, expecting him to ignore it and not pick it up again. Well, he DID re-equip it in combat. Was quite the shocker for me :D

  • @FKyoutubeSERIOUSLY
    @FKyoutubeSERIOUSLY Год назад +3

    That last one is mostly due to a confusing description of toolkits. But, it's not hard to figure out. The biggest thing for me is Hex. The debuff is super confusing if you're not familair with DnD rules.

    • @KaedysKor
      @KaedysKor Год назад +1

      Ya, this one really threw me when I found out about it. Hex debuffs _ability checks,_ not _saving throws._ If you debuff Wisdom, all those Wisdom-save spells are still entirely unaffected. So basically the only one that matters is Strength, since Shove is one of only a small number of combat mechanics that are actually _ability checks,_ rather than saving throws.

  • @JustinThe5exyl3east
    @JustinThe5exyl3east Год назад +8

    7:22 There's an item in act 3 that makes you immune to fall damage, Nyrulna. I don't think there's any way to get it in act 1 without mods or something, but that could be interesting to test.

    • @Surr3alD3sign
      @Surr3alD3sign Год назад

      Nope, 100% unobtainable pre act 3 and once you enter act 3 you are permemantly locked out of the act 1 area completely so there is no way to test this

  • @fred-lol
    @fred-lol Год назад +4

    Here are a few Myths, although i know the answer to some of them I still think they can help you with your content:
    Do DCs for ability checks get higher on tactician?
    Does Otiluke's Resilient Sphere really block every damage except fall damage? (since fall damage does seem to still go through)
    Do Npc's have every item they have in there pocket/ Can you really pickpocket every item a Npc has?
    Do Foes pick up other weapons when disarmed or only their own?
    Does the Feather Fall or the ability of the Monk to reduce fall damage work with spells like Telekinesis?

    • @ProxyGateTactician
      @ProxyGateTactician  Год назад +5

      Just for you i'll answer what I know for now.
      DC rolls not 100% sure but I think they don't get higher. It should just be enemy rolls (not confident in that though)
      NPC's do have everything in their pockets except for equipped items so if it's an equipped item you can't steal it unless they are dead.
      Enemies CAN Pick up other weapons when disarmed. I had it happen in my testing I had disarmed 2 enemies and it picked up someone else's weapon that was on the ground.
      Featherfall does prevent fall damage from shove and spells, but not 100% sure if the monk's one does

    • @fred-lol
      @fred-lol Год назад +3

      @@ProxyGateTactician Thank you very much!

  • @Psyko_Monk3y
    @Psyko_Monk3y 2 месяца назад

    5:47
    Teleporting to the bottom just to immediately die for no apparent reason is so hilarious to me lmao.

  • @Its_Shio
    @Its_Shio Год назад +2

    Huh! That last one is interesting. I'd noticed that I wasn't consuming trap disarm kits, because I had fewer of those, but I always figured I was passively consuming thieves' tools. In my head, I figured "Well, trap disarm kits tend to be rarer, and disarming traps is often more useful than lockpicking something..." so I just assumed those weren't used up while thieves' tools were, lol.

  • @KrzyszCh
    @KrzyszCh Год назад

    Thieves tools/disarming thingy are consumed on failed attemtps. Also about disguise self. Maybe it will work if you won't dispell your illusion so close to the npc? Just the trought that crossed my mind while watching your video. Great job mate! Had fun watching it :)

  • @arieskyz
    @arieskyz Год назад

    Appreciate the time you took to test these myths/assumptions. I didn't realize my thief's tools weren't being consumed because I rarely failed.

  • @zooziz5724
    @zooziz5724 Год назад

    Thank you. I hope you enjoy making these since I want more :D

  • @iainkilcar7463
    @iainkilcar7463 3 дня назад +1

    Disarming strike is actually really useful for fighting steel watchers in act 3. You can't pick up their swords as they're too heavy but it severely limits their moveset.

  • @MacLachlan
    @MacLachlan Год назад +1

    I've probably reconfirmed the tool one to myself 3 times already "Did I have this right last time I checked?" LOL

  • @alexanderball9080
    @alexanderball9080 9 месяцев назад

    The one npc that reequipped their weapon in combat that was an oh shit moment for me was fighting the Paladin of tyr guy. Dude hits like a fucking truck with that sword.

  • @evelyne1307
    @evelyne1307 6 месяцев назад +1

    I been trying to figure out if I could ling rest without the grove being locked off by looking online and was getting contradictory results, so this helps a lot

  • @VoidHybrid
    @VoidHybrid Год назад +1

    While I was still learning the game and testing things, I used Command to make the bugbear in the grove drop its weapon and it immediately picked it back up on its next turn.

  • @heroman2372
    @heroman2372 Год назад

    "You're on a death timer to get these tadpoles out"
    //sleeps the better part of a year away

  • @Pathoslogical
    @Pathoslogical Год назад

    Thanks for your service man, I’m sure these videos take a lot of time but you’re the absolute best bg3 youtuber! Keep it up bro!

  • @thesfnb.5786
    @thesfnb.5786 Год назад +1

    9:12 One of my very first memories with these tools is when I was told that htey only break if you are unsuccessful. I thought everyone knew this, the message was very clear

    • @ProxyGateTactician
      @ProxyGateTactician  Год назад +1

      It had an incorrect tooltip until last week it said “single use consumed on use”. I have the screenshot in the video on the thieves tools but they fixed it now finally

    • @thesfnb.5786
      @thesfnb.5786 Год назад

      @@ProxyGateTactician
      Oh yeah, that's not what I really meant though. I remember it said "single use", but at some point I remember explicitly reading "not consumed upon successful (something)". It was too earlt in the game for me to remember when I read this, but I feel like it was when I first got one

    • @ProxyGateTactician
      @ProxyGateTactician  Год назад +1

      @@thesfnb.5786 people told me that the tutorial mentions that. But I honestly skipped the tutorials because I had spent 300 hours in early access by the time it came out. So it’s my own fault 😂

    • @thesfnb.5786
      @thesfnb.5786 Год назад

      @@ProxyGateTactician
      lol 😂

  • @000claw
    @000claw Год назад +1

    Honestly the most surprising thing to me in this video is that you can freely Command spell Neutral/friendly characters and not have them get angry with you. Am I understanding this right?

    • @ProxyGateTactician
      @ProxyGateTactician  Год назад

      It's inconsistent, but it worked on all the goblins and people in the grove. It didn't work on neutral gyths though. I was surprised it worked at all to be honest.

  • @lunaofc7306
    @lunaofc7306 Год назад +1

    honestly baffled about how so many people didn't realise their lockpicks aren't running out lmao, I knew that after like 3 hours into the game

  • @garthmarenghi9040
    @garthmarenghi9040 Год назад

    You're the best. I was always curious about what causes the grove to lock down but couldn't wade through all the misinformation.

  • @thecupcakemedjay3314
    @thecupcakemedjay3314 Год назад +1

    The funny thing about the last one, i realised that trap disarms only got consumed on a failure, but still thought theives tools got consumed anyway. So close, yet so far to the truth

    • @ProxyGateTactician
      @ProxyGateTactician  Год назад

      They fixed the tooltip on the traps like last week is probably why. The tooltip said "Single use consumed on use" on the trap kit so it messed us all up

  • @Gamer3427
    @Gamer3427 Год назад +1

    What's interesting is that if you loot an enemy corpse and then that corpse is revived as a zombie by other enemies, the zombie will sometimes go pick up a weapon to fight again. I had this happen when deciding to fight Sovereign Glut immediately after killing the enemies nearby, only for him to revive their leader who I had looted. He then proceeded to go grab a pickaxe out of a nearby box a couple of turns later, and try to attack with that.

  • @larkenhorsley6561
    @larkenhorsley6561 Год назад +2

    I save scummed my way through the game with disarm/lockpicking and have been using a single lockpick/disarm set each since the beginning of the game. The rest get directly sent to camp to save on weight.

  • @jasminmartin2742
    @jasminmartin2742 Год назад +1

    I played as an half-orc, and the passive that lets you survive once with 1hp worked to get me into the underdark alive, but at 1hp

  • @ResaAcerfin
    @ResaAcerfin 10 месяцев назад +2

    9:12 i’ve always thought the same thing 😂

  • @hasanforaty1536
    @hasanforaty1536 Год назад +1

    for last one , you are not alone , it is first time i noticed that too

  • @lucaxtshotting2378
    @lucaxtshotting2378 Год назад +1

    I think the disarming and lockpicking tools behaviour is quite intuitive