Is it just me who thinks that the chamber is kind of wrong? I would rather nerf his slows from 10 seconds -> 7 or 6 seconds and make the trap audio a lot louder too instead of removing one of his trademarks. Prove me wrong.
Honestly this is fine for me since I don't play chamber but it is messed up, having 2 means if someone takes one out the other still has a chance to mess people up, while 1 means you have a higher chance of those being proven useless. It sucks
Maybe nerf the zone his ult leaves after a kill, as it can hard slow a push and allow for easy chain kills. But yeah the nerf on his trademark is quite weird.
@@a.i.m.f8567 without the zone to slow enemies, it would just be an op with 5 bullets which shoots faster. He is a sentinel after all and has to lockdown sites.
Man just reducing the slow AOE and even the duration of it would be enough. Cutting it to one only really doesn't make him a sentinel anymore that much.
removing the trademark makes him less of a sentinel now he mainly just has offensive power. They should've increased his tp cooldown and changed the trademark price only
Chamber nerf is really damn bad lmao but heres MINE Nerfs and Buffs Head Hunter - Reduced ammo from 8 to 6 (its a gaurdian in disguise too) +5% ADS Speed Lower down the firing speed of it Trademark - Have 2 trademarks -5% Increase in slowing speed (since sentinels are suppose to keep the enemy out of the site) Redenvous (idk how to spell it) Increased TP range (you can now put tp even more far away) +10% Increased TP sound Faster After TP (after you tp theres a slight delay, this time its faster) Tour D' Force just slow down the firing speed lmao Also have an option to either put down the Slow by Pressing F, helpfull for pushes
what a joke, nerfing his sentinel part to make him more of a duelist now lmao i swear these devs dont play the game, chamber problem never been his trademark but the broken operater and the 10 mins slow
Here’s a little info of why riot made chambers traps reduced from 2 to 1 As quoted from riot: “This means Chamber will have to make a choice based on if he wants to play selfishly around his Trademark, or place it to help his teammates instead.”
Dude i just completed Chamber contract and they nerf him? I think agent that should be nerf is fade because her ability is so annoying specialy her haunt. Because it's very hard to dodge
I love how changing one ability s cost and lowering its charges from 2 to 1 makes the agent a "duelist" Champer's traps were really op if you knew how to use them, I think the nerf it's well deserved tbh, he was just too strong and taking a site back that was protected by a champer with 2 traps and an ult it s actually a true nightmare. He will still be a viable agent, but I guess people just like complaining like they did with Jett.
Bro the broken part about his kit was his ult that 1 shot kills and slows. the trips were a little broken but all you had to do was nerf the slow time or the range there was no need to reduce the power of his sentinel kit
I really really hate this chamber nerf, now it's just a duelist hiding behind a sentiel badge at this point
You're that another guy who thinks that sentinels = trips. No, sentinels are those who can stop pushes of the site that what's chamber does
with his one trap that can be destroyed
@@Lol-jp1ju but as its charges are reduced so his sentinel character is decreased....as now he could only at one way not from two ways
@@sm00069 yeah that can be really painful in maps like fracture or haven. Where there are 2 ways
@@Lol-jp1ju
Nerfing the trips make Chamber look less like a sentinel.
Is it just me who thinks that the chamber is kind of wrong? I would rather nerf his slows from 10 seconds -> 7 or 6 seconds and make the trap audio a lot louder too instead of removing one of his trademarks. Prove me wrong.
Fr, I would prefer a radius nerf though
Honestly this is fine for me since I don't play chamber but it is messed up, having 2 means if someone takes one out the other still has a chance to mess people up, while 1 means you have a higher chance of those being proven useless. It sucks
I would prefer decreasing the trap range and time. Not so sure about the sound. I think its fine.
Maybe nerf the zone his ult leaves after a kill, as it can hard slow a push and allow for easy chain kills. But yeah the nerf on his trademark is quite weird.
@@a.i.m.f8567 without the zone to slow enemies, it would just be an op with 5 bullets which shoots faster.
He is a sentinel after all and has to lockdown sites.
Man just reducing the slow AOE and even the duration of it would be enough. Cutting it to one only really doesn't make him a sentinel anymore that much.
what the F making it 200 then only one use really that a terrible nerf
chamber is now the only agent with all abilitys at one charge (looking from bottom)
Technically, headhunter has 8 charges.
@@reaper7238 but if you use all bullets its only a one time use until the next round
man I'm a chamber main... just sad they reduce the trademark..
U now main a duelist
@@justinmoon5047 yup 😐
The chamber nerf is ridiculous
Ikr
Imagine leaving my boi with one small 1hp bot, a revolver, slightly better op and tp :
@@foxy4111 brot thats op as shi
I dont know what riot is trying to do to this game.
removing the trademark makes him less of a sentinel now he mainly just has offensive power. They should've increased his tp cooldown and changed the trademark price only
Chamber nerf is really damn bad lmao
but heres MINE Nerfs and Buffs
Head Hunter - Reduced ammo from 8 to 6 (its a gaurdian in disguise too)
+5% ADS Speed
Lower down the firing speed of it
Trademark - Have 2 trademarks
-5% Increase in slowing speed (since sentinels are suppose to keep the enemy out of the site)
Redenvous (idk how to spell it)
Increased TP range (you can now put tp even more far away)
+10% Increased TP sound
Faster After TP (after you tp theres a slight delay, this time its faster)
Tour D' Force
just slow down the firing speed lmao
Also have an option to either put down the Slow by Pressing F, helpfull for pushes
what a joke, nerfing his sentinel part to make him more of a duelist now lmao i swear these devs dont play the game, chamber problem never been his trademark but the broken operater and the 10 mins slow
The chamber nerf is bullshit. Hes a sentinal. for fuck sake just make him a duelist now...
They also nerfed and changed the Chamber Fake TP, could have been the game changer for chamber and balanced to be honest
Here’s a little info of why riot made chambers traps reduced from 2 to 1
As quoted from riot:
“This means Chamber will have to make a choice based on if he wants to play selfishly around his Trademark, or place it to help his teammates instead.”
I don’t think they fixed the bug with fades ult where it doesn’t trail :(
True
just make chamber a duelist at this point
Teleport chamber is good than dash jett ,neft that not this trademarks
Dude i just completed Chamber contract and they nerf him? I think agent that should be nerf is fade because her ability is so annoying specialy her haunt. Because it's very hard to dodge
I dont understand why riot nerf chamber.
Super nerf on chamber
I'm going back to Neon now.
Well congratulations, we have a new duelist guys....
Nah just duelist on defence and a bad sentinal on offence
RIP chamber used to be my main
Raze has nerfed but its secret nerf
Welcome to Riot Games' balance team
me when kayo
They need to make a map where it has entry to entry no shot chamber is gonna know if someone mid or cave, arcade or main, main or drop.
day by day this game going to hell. now its not good to play
You’re probably bronze
@@SnoopyKhan n u in radiant player right .
I love how changing one ability s cost and lowering its charges from 2 to 1 makes the agent a "duelist"
Champer's traps were really op if you knew how to use them, I think the nerf it's well deserved tbh, he was just too strong and taking a site back that was protected by a champer with 2 traps and an ult it s actually a true nightmare.
He will still be a viable agent, but I guess people just like complaining like they did with Jett.
chamber's trap could be easily smoked and boom no flanker detected. besides if the team were to rotate, chamber would need another one
If chamber can pick it up sure the one trip sounds nice
@@manchester250 yea, would still be bad but at least slightly better
Bro the broken part about his kit was his ult that 1 shot kills and slows. the trips were a little broken but all you had to do was nerf the slow time or the range there was no need to reduce the power of his sentinel kit
First!
man this is sad at least make chamber claim the trap again or do a timer of when the trap gets destroyed you can use another one
I'm not playing this stupid game anymore!!
There's more reason to peek mid...
valorant should remove chamber
Did the patch 4.09 address that bug where seize ability can get enemies through the roofs binding them or is it a feature now
Idk
Does anyone notice that fade picture looks like 144p
They took the only thing that made chamber a sentinel from him