Overpowered to Unplayable: The Fall of Chamber

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  • Опубликовано: 18 июн 2024
  • Valorant: Overpowered to Unplayable: The Fall of Chamber
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    The Brutal Rise & Fall of Chamber
    The Brutal Rise & Fall of Chamber in VALORANT
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Комментарии • 685

  • @ScourgeBliss
    @ScourgeBliss Год назад +802

    The thing I think people forget about chamber is aside from his TP’s you need to aim to actually be effective with him. I dont think his head hunter bullets should be as expensive as they are and honesty his trip range is so shit now that it often feels like you have to put yourself in awkward positions to get anything done.

    • @Oblivion102
      @Oblivion102 Год назад +54

      yes without aim there is no point in using him, the thing is chamber as an agent cant be said to be OP the player using him makes the agent

    • @indrasyafei2304
      @indrasyafei2304 Год назад +25

      Yeup, the player who makes the agent broken, not the agent himself that is broken. It is quite almost the same with Jett's Blade storm, it is overpowered when the player's aim is so damn good, but the thing is jett's nerfed is not as bad as chamber

    • @pineappleproduction795
      @pineappleproduction795 Год назад +9

      @@indrasyafei2304 anyone over gold would be a gold with chamber and that’s bc aiming isn’t that hard his kit with 2 tp was definitely op

    • @jrmiles54
      @jrmiles54 Год назад +6

      Disagree on head hunter. The bullets before were cheaper than buying an actual sheriff(600 vs 800). Now it comparable (900 vs 800). For 6 bullets (what the sheriff holds). Plus the scope I think it’s fair to be more expensive than a sheriff

    • @yuhhh951
      @yuhhh951 Год назад +11

      ⁠@@jrmiles54the sherif also has like 4 extra mags

  • @forbidden_yk
    @forbidden_yk Год назад +786

    The perfect video for OG chamber mainssss ☠️☠️☠️

    • @Dittozkul
      @Dittozkul  Год назад +51

      bringing back the nightmares

    • @ImpulseFPSyt
      @ImpulseFPSyt Год назад +4

      Brooooo we have the same profile pic XD

    • @forbidden_yk
      @forbidden_yk Год назад +1

      @@ImpulseFPSyt lolllllll ☠️☠️☠️😅😅😅

    • @aaronyin8894
      @aaronyin8894 Год назад +1

      @@forbidden_yk i drew that in visual arts💀

    • @JoshuaSF6
      @JoshuaSF6 Год назад +1

      Leave us alone😢

  • @AcidXD
    @AcidXD Год назад +742

    If chamber was released like this today no one would think he's bad. The only reason everyone think he's bad is because everyone keeps comparing him to his unnerfed version. He still has a trip, he still has his headhunters which are a good secondary, he still has an instant getaway, and he still have his free operator

    • @wotebo3097
      @wotebo3097 Год назад +38

      Toattly agree. The problem people have is that most player still refuse to play him as a sentinel - mostly stationary character that relies on his set up. If you do that, his trap is still very strong, and pushing camping Chamber, sitting on his ancor with a headhunter, is a nightmare. The worst thing Rito could do is buff him. Most players played during his dominante era and would get annoyed so fast if he stepped up again. It even opened up possibility to play other sentinels, and even tho, Kj kinda replaced him and began her own era, especially in pro play, she is far less toxic of character and people just go with it.

    • @forbidden_yk
      @forbidden_yk Год назад +2

      I strongly agree @AcidXD 👍👍👍👍😅😅😅

    • @sommerkleid
      @sommerkleid Год назад +1

      Nope. If ur anything above asc u know hes ass.
      his trip covers fuck all and forces chamber to stay behind his team and makes the execution on site harder for his teammates. even if he go with the team his utils have 0 contribution to a site execute unlike other sentinels. for example kj can molly annoying camping angles, and cypher can get info with his cam and makes the entry to the site easier with his smokes.
      on defensive side the nerf on his tp range really crippled him. he only has few angles per map where he can peek and return safely with enemy team’s jett dash and raze satchel which makes his playstyle predictable and easy to punish. not to mention that slow ass animation which is basically like phoenix ult now.
      his ult is now wayy too underwhelming for an 8 point ult while the competition in that range of ult points are all basically free site clear ults like kj kayo breach and fade.
      only thing thats going on in his kit is his deagle which requires skill to use(lol). if u wanna aim diff ur opponents there are wayy better agents for u to choose now
      sorry if i ranted a bit much. i just had a chamber on my team who went 2-20. but yeah if he released now with his current state he would get harbor on release treatment lmao.

    • @tmoe_ow2523
      @tmoe_ow2523 Год назад +21

      Nah bro he’s genuinely one of the worst agents only agents worse than him is Reyna because chamber TP>Reyna blind and he gets a free op

    • @forbidden_yk
      @forbidden_yk Год назад +1

      @@tmoe_ow2523 Bro literally just ruined the entire gameeeee😂😂😂
      Bro understand, Reyna is the bestttttttt 🔥🔥🔥
      Duelist gang !!!

  • @idiomasentusiasticos7954
    @idiomasentusiasticos7954 Год назад +371

    What I think should be changed:
    > When TP gets destroyed, the cooldown should be 40 seconds, not completely gone.
    > Lower the noise of his trip and increase the range
    > Give him back two trips
    These 3 changes would make him an actual sentinel.

    • @roelofsonneveld1049
      @roelofsonneveld1049 Год назад +7

      I find it an interesting suggestion, but that would probably leave people to not set up teamplay for chamber, which I think is kind of healthy for the game? Like we used to have solo chamber holds, i’m not sure if that would change with these changes. Maybe instead of 2 trips, a universal trip?

    • @lasersnow118
      @lasersnow118 Год назад +3

      ​@@roelofsonneveld1049 They nerfed KJ's universal range for a reason

    • @vizard7548
      @vizard7548 Год назад +31

      1. Pretty good change
      2. Also good change
      3. No, just no

    • @aryanxh
      @aryanxh Год назад +2

      2 trips would be insane

    • @Nistaa
      @Nistaa Год назад +3

      2 trips was too strong, it allowed Chamber to hold a whole site without needing to hold any lines almost.
      What Riot wants to do i think, is to make chamber use his guns (headhunter and Tour de Force) as a replacements for his trips, he holds lines of sight;

  • @kanpurstaanigamer4077
    @kanpurstaanigamer4077 Год назад +245

    Proud that I WAS a chamber main, IS a chamber main and WILL always be a chamber main.
    No nerfs can defeat this agent, you just need to adjust with the new structure and believe me it still hold that power!

    • @jrmiles54
      @jrmiles54 Год назад +9

      How I’m feeling with viper getting the “death by 1000 cuts” treatment

    • @danieltsimbler343
      @danieltsimbler343 10 месяцев назад +2

      I agree.i main chamber too and have basically (alongside brimstone) since he was released. I at least hope his tp goes back to normal tho

    • @jagason7494
      @jagason7494 10 месяцев назад

      nah some maps if u play it ur throwing

    • @dmd0260
      @dmd0260 10 месяцев назад +2

      @@jagason7494 It is that way with any agent though, specially sentinels. You won't lock killjoy on a map like bind either

    • @NiazMorshed
      @NiazMorshed 9 месяцев назад

      Totally agreed. His trip range does not even cover an entire site in big maps let alone moving around in a map without worrying about the backstab.@@jagason7494

  • @nightmarixowo
    @nightmarixowo Год назад +374

    when an agent is dominant in valorant, it is almost hard to have fun. reminds me of the time where astra was SO dominant then she dropped from an S to D tier agent and the same happened to chamber. Love these informative vids though! keep up the great work!!

    • @mattt1334
      @mattt1334 Год назад +17

      Tbh, astra needs a small buff rn, maybe something to buff the time it takes to regain a recalled star or less time use stars at the start of the round. I was an immortal astra main so maybe I’m bias but I think omen is just better on most maps rn. Also harbour viper is a thing

    • @rogermiranda3897
      @rogermiranda3897 Год назад +5

      Atleast she is picked in pro play…

    • @uncl3l4k3
      @uncl3l4k3 Год назад +25

      Astra got nerfed but chamber got destroyed😂😂

    • @mattt1334
      @mattt1334 Год назад +1

      She does get picked in pro play but it’s still less then omens pick rate. And pro play is where astra thrives

    • @anxivty
      @anxivty Год назад

      @@mattt1334 i agree never played her in her prime but i picked her up recently and i feel a small buff wouldnt hurt

  • @chopstiksman7211
    @chopstiksman7211 Год назад +68

    Originally, I was a chamber main as an newbie because I wasn't a fan of the abilities like flashes, smokes, and movements, so I picked a charcter that was essentially in my eyes, a gunman. In addition, it was one of my first FPS games, so I was shit, and needed a playstyle that would suit me, flank, silently kill, retreat, and that kinda worked with me. When the nerf hit, I was devestaed by the teleport one especially since my rotation speed, and exit length was cut down by miles. Anyways, shit actually made have to get good at the game

  • @lorenzobaravelli6637
    @lorenzobaravelli6637 Год назад +237

    I would add back his second tripwire and maybe a little adjustment to the ult time recover between shoots

    • @kusolp544
      @kusolp544 Год назад +14

      I would want a second tradmark or his unlimited range of his one

    • @kusolp544
      @kusolp544 Год назад

      The ult is still better than an op so... good

    • @lorenzobaravelli6637
      @lorenzobaravelli6637 Год назад +4

      @@kusolp544 I'm not sure because they reduced the damage so it doesn't one shoot on legs and the time between shoot feels slower than an op, but maybe you refer to the slow down that leaves on the ground after a kill, anyway if they don't touch the ult I think they can reduce the cost of his ability gun's bullets back to 100 for bullet

    • @kusolp544
      @kusolp544 Год назад +3

      @@lorenzobaravelli6637 that for sure, they made the gun more inaccurate so 100seems better, but the ult is still and faster + free + with slowdoen

    • @leosimvuiseng2926
      @leosimvuiseng2926 Год назад

      Ult is little slower than the op

  • @AquaficMC
    @AquaficMC Год назад +92

    i think chamber is an alright pick, the only thing i dont like is that his trip seems extremely underpowered, the short range often means that when placing your chamber trip on flank, you have to stay fairly close to it and cant get far enough to execute site with your team without opening up a pretty big window for flankers to progress, it also has the obvious side effect of chamber having to play off site on most rounds or face the consequences of there always being a possible flank, which is somethjing you shouldnt have to worry about on a sentinel. every other part of his kit is malleable but balanced. so i think a small buff to the trip where the range allows you to play on site with your teammates without having to worry about flank would be good. however they shouldnt overdo it in a way that allows you to lurk wherever you want on the map while still covering flank. this change could also shift him into a bit more team play because he wouldnt be able to lurk every round.

    • @sqoo5
      @sqoo5 Год назад +13

      The short distance on trip is the only problem I have with him currently

    • @potateh1639
      @potateh1639 Год назад

      ​@@sqoo5 same

    • @salmanazam9444
      @salmanazam9444 Год назад

      ​@@sqoo5 agreed completely.

    • @memebender5626
      @memebender5626 Год назад +4

      I think it's fine for chamber to lurk, unlike other popular lurking agents, he doesn't really has much to offer for his team. He has no flash, no smoke, no entry. On attack he's better off holding flanks with an awp or lurking.

  • @zaaidfalik6996
    @zaaidfalik6996 Год назад +27

    As an original chamber main (i started maining him AFTER the nerf and got to play him ONCE before the nerf), I can prominently say that the nerf had indeed hit him like a truck and there are only a handful of people who really REALLY main him after it. Overall, he needs a buff, maybe a second tripwire or greater distance for the rendevous would be a good idea.
    Amazing video too, Thank you for speaking of such a grieving tale in a fun and intellectual manner.

  • @dragos0902
    @dragos0902 Год назад +12

    2:35 here I would agree that Astra was really dominant in pro play for 1 year before her huge nerf

  • @HighRiseReyz
    @HighRiseReyz Год назад +5

    I used to main chamber aswell, and i still play him after all the nerfs. i think either giving him two trademarks (slows) again and increasing the range that u can be in for them would be a very welcome buff otherwise keeping the one trademark and having unlimited range on it seems fair imo.
    The ult... i dont know whenever i use it now i feel like its even slower than a regular op this might just be a placebo effect but its how i feel. perhaps making it so that the slow doesnt slow down chamber himself might be a nice addition to counter all the nerfs he's gotten.
    Right now i only play chamber on 1 map fracture, sometimes ill use him on Icebox aswell other than that i think there are much better sentinels for any of the other maps and using him "effectively" is a tall order in Comp since "teamwork" is barely a thing there even in my immortal games the amount of times people dont want to work together and just have the biggest ego "im the best imma do my own thing" mentality is insane

  • @WDWiktor
    @WDWiktor Год назад +7

    When chamber came out i didnt think anythink of it than thinking with these abilities you need sova to reveal his position to not get killed by suprise. But if you dont use any abilites against him its just a win for him, now its a bit easier to fight him but still the one tap from his headhunter is still dangerous.

  • @epxiliongaming
    @epxiliongaming Год назад +87

    I am a Chamber main since the day he was released. I've been pre and post nerf, and I think that Chamber is still a pretty viable agent. In fact, I usually win most of my Chamber matches top fragging. I think that he's pretty good right where he is now, but the problem is that people can't stop comparing him with his past self. That's good, it'll never change, people will keep doing that. But imo, doing that comparison is the reason why most people think he is unplayable right now. I'm tired of seeing video titles saying that he was destroyed and that he's useless now, because that's not the case. If you have the skill and practice with him as you'd do with any other agent, you can get the most out of him and he's still pretty good and can stomp the server. Yes, there are some maps where I can use some other agents because Chamber is not as overpowered as before, but that's actually not a bad thing, as it is healthy for the game. Yes, I had to re-learn how to play with him and new TP spots and strategies because he's not the same as before, but that wasn't a big deal, people just have to adapt instead of crying over the idea that he was destroyed, which is actually not the case.

    • @il3arn260
      @il3arn260 Год назад +15

      he needs his second trip back

    • @Almaeeni0
      @Almaeeni0 Год назад +4

      @@il3arn260 I AGREEEE
      one concept i had is he has two trips, FIRE for his regular trademark,and ALTFIRE for a secondary trip that you put on vertical surfaces, this trip could stun you instead of slowing

    • @emircs2442
      @emircs2442 Год назад +1

      But the problem is that, when you want to play chamber in competitive, people always keep talking shit to you and blame you for picking unplayable agent. That's why I want his second tp anchor

    • @pixush
      @pixush Год назад +9

      ​​@@emircs2442 bro who tf cares about those NPCs, play whatever u want

    • @emircs2442
      @emircs2442 Год назад +1

      @@pixush you are right but, it does effect to my game bro. Most of the times they are gonna be throwing my game or talk shit and do not focus on game

  • @jakubmiecznikowski8180
    @jakubmiecznikowski8180 Год назад +13

    As a chamber main who has been playing him since march of 2022 i feel like this guy is still playable. I mean, you still can play agressive, but you have to be smart with it. The ult is basically a free op which you cant pick up, so why would you complain. Trip is fine, similar to the kj's one. And headhunter of course, still powerful in my opinion, feels amazing hitting a headshot and using a tp immidiatelly. The one thing that I would definitelly change is the time of the trip to arm from 4 seconds to 3 or maybe even 2,5 (kj's trip arms almost immidiatelly after putting it down, right?) and I would like them to make the time lower when you want to use the trip again. Killjoy has to wait like what, 20 seconds? (Chamber waits 30). Other than that chamber feels completely fine, i love him the way he is, true chamber mains remained after his nerf overall LMAO

    • @justtrying5905
      @justtrying5905 Год назад

      Headhunter = hh
      Even yay choose a ghost over hh bullets so when would u use the hh besind eco kinda expensive (in my opinion) and even if then u only use it with a op if u missed the shoot and can’t tp out (hh u also gotta hit the head in most cases and even if ur appropriately not going to consistently hit it) or ur dead
      Maybe if u run out of ammo but why don’t reload in the first place
      All in all u only get to use the hh in like what 2-4 Rounds

    • @jakubmiecznikowski8180
      @jakubmiecznikowski8180 Год назад +1

      @@justtrying5905 cool, but i use hh during pistol and often during normal round and works just fine for me so it depends on person i guess

    • @justtrying5905
      @justtrying5905 Год назад +1

      @@jakubmiecznikowski8180 that is fine
      but I think hh is overrated by most players since it's (practicality) a Guardian but (I think) any weapon above 2000 is good enough so that the hh becomes useless in those rounds

    • @twitch_ufailed5388
      @twitch_ufailed5388 Год назад

      HH still is insane. Way better than ghost for a simple reason. If u die u have you bullets in second round and u can often win it or do good damage. also u have it for long range and classic righclick close. Also if u spam and miss u can switch and shoot last bullet with hh. If u have good Aim the HH is insane ngl.

  • @wonderhealer9665
    @wonderhealer9665 Год назад +3

    i really like chambers design but i think a few changes need to be made before he can be viable again, my thoughts are
    once he picks up his trip it should be immediately available, if he picks up his rendezvous instead it's a 5 or 10 second cooldown instead of 30
    if chamber is killed he should be able to keep his trip if he hadn't placed it down prior (similar to cypher)
    he should get his second trip back but i'm fine if this doesn't happen
    finally he should always spawn with at least one bullet for his headhunter (because of the saying "one in the chamber")

  • @rafaeldurano2.066
    @rafaeldurano2.066 9 месяцев назад

    I played little to no other agent but Chamber before the nerfs. I guess the good thing about the nerfs was that it pushed me to master other agents and diversify my playstyle but no other agent since has helped me climb higher and faster in ranked than pre-nerf Chamber.

  • @generalfo1135
    @generalfo1135 11 месяцев назад +2

    I think as a buff that makes him more sentinel like, the headhunter could have reduced bullets but revealed on hit with reduced damage. His traps range should be larger, his op is fine and his tp should have trap capabilities in case it's being camped

  • @panmichauu9430
    @panmichauu9430 Год назад +7

    Chamber can still be good if you know how to use it. You can make a site locked by yourself. An example is B Pearl. You can trip mid, play tube and put your tp in tube/site/screen and then peek again. Chamber is a better AWP'er than jett because you can put your tp's in diffirent places and be unpredictable. And then you just need at least decent to use all his util properly

    • @crimzxnn2976
      @crimzxnn2976 Год назад +6

      Jett is 100% the better operator agent currently

    • @guim3017
      @guim3017 Год назад +1

      You can't trip mid and play screens or backsite even, his trip range is just so bad now. If you want to keep your trip you'll have to play with a tp on default and peek from there, you can't even play behind pillar otherwise his trip deactivates.

    • @bnikolab
      @bnikolab Год назад

      You can put the trip in B link and go to B hall, but that trip doesn't guard the connector, so someone can sneak through it to A or spawn. The range is honestly bad for the most part.

  • @mistplayz3306
    @mistplayz3306 Год назад +1

    If it was a dulist then the trip nerfs and slight adjustments to his guns and tp but as a setinal the trip nerfs were not necessarily needed

  • @mahalahirandika9367
    @mahalahirandika9367 Год назад +3

    As chamber main, the nerf hit like a truck. I was asc when chamb was meta, rn im stuck at plat lol

  • @thatsaweirdone
    @thatsaweirdone Год назад

    The most enjoyable time I had with Chamber wasn't the sick shots with the weapons he had, but with his Rendezvous ability. I always loved playing around and fooling enemies with that ability. I still remember the time when I was diffusing the Spike in Bind B and the Spike was in the tube. I diffused half, and waited for the auditory cue of the enemy dropping from Hookah. I quickly tp back to Hookah (my E ability was already set there) and killed the enemy from behind, from Hookah, right after they dropped down from Hookah.
    That being said, I have NEVER touched Chamber after his nerfs ever again. Reveling in the power he offered, it's borderline unthinkable of me to play as Chamber after his nerfs

  • @onion2530
    @onion2530 Год назад +7

    I enjoy playing chamber.
    I'm new in valorant and didn't get to play pre nerf chamber. Maybe that is the reason but I find chamber impactful

    • @TanoggnTV
      @TanoggnTV Год назад +5

      Startet playing a month before the nerfs. Trust me my guy, Chamber pre nerf was the most fun ive had in a video game ever💀

    • @totuankietpham4718
      @totuankietpham4718 Год назад

      @@TanoggnTV yeah he was a beast back then

  • @anuraagsrinivasan3292
    @anuraagsrinivasan3292 Год назад +20

    I started playing when he got released, he was my main, Valorant has never been as fun ever again 😭😭

    • @LT-Oji
      @LT-Oji Год назад

      real

    • @Almaeeni0
      @Almaeeni0 Год назад +3

      trust me no one was having fun when a chamber was in a match(which we all know he was in every match)

    • @OfficialKman5625
      @OfficialKman5625 Год назад +5

      game actually feels fresher without him. The only people that were sad were the Chamber mains. Everyone else was happy

  • @ExplosiveKeg666
    @ExplosiveKeg666 Год назад

    i'm watching this vid as i started to main him a few days ago lol

  • @Nut-ey9ii
    @Nut-ey9ii Год назад

    Just get rid of the cooldown on trip. There were many occasions where i need to reposition closer to site but i cant as i would need to manually watch flank until trip is up. The cooldown timer on trip makes him look like a site anchor agent when he isn't

  • @AbhishekSingh-uz8eo
    @AbhishekSingh-uz8eo Год назад

    Bro just reminded my traumatizing past of chamber nerf, man i was a noob but this agent had really changed a ton for me but now nvm😭

  • @MuhilanRamanathan
    @MuhilanRamanathan 5 месяцев назад

    I recently transitioned into a chamber main. He is very fun to play and his strength is prolly offangles but u have to be confident and go in risky to get picks

  • @Shospa
    @Shospa Год назад +5

    These are the changes that I think would make chamber work better, but not overpowered like before. This would cater to a possible rework of his abilities.
    The trip: I would keep the singular trip, but increase the hp of it to 55 and increase the range that it stays active by 30%. The range right now only leaves availability for being on 1 site and only that site.
    Headhunter: change the amount of bullets to 6 or 7, reduce the cost of each bullet to 125 (if possible, I know that the game is in 50 point increments), make the equip time 6% slower, but return the accuracy that the headhunter had before. The op/headhunter combo is something that they don't want to have return in full swing. Having an ever so slight speed change in the equips might prevent that from happening while also making his kit stronger.
    The TP: Keep the 1 TP anchor, increase the range by 1.5m, reduce inactive time by 4-5 seconds from current after each use, and lastly (to increase the role of sentinel) have the TP pop a slow field when destroyed. The slow field TP can increase the role of sentinel on his kit and force some more aggressive plays. Also, with the slow field TP, chambers will have to be mindful of their teammates since it can screw over pushes or retreats. Double edge sword type thing.
    Finally the OP: Make the movement penalty on his op the same as a marshal. I feel that the op is in a good spot. It rewards accuracy and can work very well with his abilities. But it does not feel like an ult. An ult should feel pretty unique and powerful especially one that is meant for killing. The slow field is great, but it just needs a little more. My solution is changing the movement penalty. No overpowered possibilities if the fire rate stays the same.

  • @_Yo_ru_
    @_Yo_ru_ Год назад

    This video just forced me to be a Chamber main and learn how to use OP and headhunters. Thanks

  • @Demonsnookens
    @Demonsnookens 11 месяцев назад

    Back then you had to play chamber as a defence so you can have your tps set up and can tp after you get a pick before the round starts. What I do now is play his kit more aggressively with his 1 tp cus I don’t have to worry about placing the second tp down.

  • @riko_is_life5647
    @riko_is_life5647 5 месяцев назад

    i started playing him after his "rework" and kept playing him until today. hes still my fav agent in the game

  • @emilianomolinagonzalez2665
    @emilianomolinagonzalez2665 Год назад

    The ability to reposition in a fps it's pretty overpowered, even if its just a couple meters away

  • @chutknee
    @chutknee 9 месяцев назад

    I will never leave my man like that.He helped me climb the ranks lol

  • @Captainraphix
    @Captainraphix 10 месяцев назад

    Personaly, I think he needs a little buff for the headhunter and maybe the trapp, but I like him like this, I’m a good Chamber main and I love when I don’t have to instalock for playing the agent I like play.

  • @ActuallyEugene
    @ActuallyEugene Год назад

    Lol Tenz said what a broken ass character got me cracking up

  • @AdanaliEmir
    @AdanaliEmir Месяц назад +1

    hes playable again finally (watching this video 11 months after 💀💀)

  • @Firebringer121
    @Firebringer121 Год назад

    I think my problem with chamber has always been his designation as a sentinel. He, like almost all characters, has a mix of sentinel and another role in his case duelist. The problem as I see it is that he either takes up the sentinel slot on you're team without any real abilities to hold down a sight, except to win fights, a thing in theory anyone could do. Or even worse he takes up your duelist slot, and he has no ability to take space for you're team, again ither than just getting a bunch of kills.
    In short Chambers core kit, especially his nerfed kit, pulls him in two polar opposite directions (sen/duel) and makes him a liability to most teams.

  • @hydraone6770
    @hydraone6770 Год назад

    5:26 Chamber: “i’m too far”

  • @anurags3363
    @anurags3363 Год назад

    Ahhhhhh nostalgic

  • @vector3641
    @vector3641 11 месяцев назад

    4:12 here is the baddest part comes in for me,as you go higher in ranks this nerf bites your heart the most. 😢

  • @williamfencer
    @williamfencer Год назад

    I personally still think he's a good agent for eco, simply because the headhunter doesn't need to be bought, and when you eco or use a weapon that combos with it ( a sniper or shotgun), it tends to perform well and can be saved to another round. This means if you rifle, it will only take you 4100 to full buy a vandal or phantom, 3450 if you are guardian player, and 3250 if you uses a bulldog

  • @JonFraykS
    @JonFraykS Год назад

    trip range limit has to be removed and the tp needs to get a bit better agian imo. Maybe give back the 2 tp's or lower the cooldown when picked up

  • @Motyy
    @Motyy 9 месяцев назад +1

    I would buff him so he got 2 traps, and make his ult faster. Like something between pre and after nerf. Additonally I would let him get his teleport back after destruction in 45secs, after recall you should get the teleport back in 25secs

  • @MohammedMahdi8005
    @MohammedMahdi8005 Год назад +1

    I think he's fine other than his 2 tps, I wish the 2 tps were back, or at least increase the range to his anchor

  • @walkingtree2486
    @walkingtree2486 Год назад

    0:08 that went so hard

  • @Oblivion102
    @Oblivion102 Год назад +1

    he needs atleast 2 infinite range trips for him to be an actual sentinal like look at cypher and kj they have 2 pieces of util giving them info while chamber only has 1 limited range trip, he was a duelist sentinal and riot wanted to take away the duelist aspect but they took away both now he is neither a sentinal nor duelists, he is just an empty shell of his previous self

  • @rizzfarmer11
    @rizzfarmer11 Год назад +3

    the nerfs with the trip make him obsolete. riot have made another phoenix and sent jett right back into the meta on every single map

    • @Dermi_Sky
      @Dermi_Sky 2 месяца назад

      jett same shit broken agent just looks better when she kills entire team with hier knifes. thats why chamber was not allowed to be busted.
      but chamber was never "dead". in the right hands chamber is since release one of the strongest agents in the game. its not unusually that a good chamber is 1th or 2nd on scoreboard

    • @rizzfarmer11
      @rizzfarmer11 2 месяца назад

      I made this comment before any buffs bro look at the date. Obv this is outdated and untrue now

  • @Serenezaki
    @Serenezaki Год назад

    Ive played lots of chamber in mid elo of high plat before, when he was op, and honestly looking at him now the nerfs are really reasonable, however i dont agree with trip nerfs, they nerfed all of his "duelist" kind of potential, so i would like to see him get the trip changes reverted back to their release state, they would fit him as a sentinel that he is supposed to be

  • @XtremeJinx
    @XtremeJinx 9 месяцев назад +1

    What i think is, this game relies on abilities NOT just aim. This is not CSGO. If a player has an insane aim especially with operator that doesn't mean chamber does not need buff. He definitely does. His ultimate now technically means +4750$ to chamber and in many cases the wallbang is not even doing 150 anymore. His pistol gun is fine and doesn't need buff. The teleport needs slightly range increase as it is important in some maps. The trap definitely needs buff. It should explode and make a slowing circle if someone shoot it. If enemies just shoot it and rush site instantly then what's the point of it? Remember, chamber has only 1 trap not like cypher or others. And it is quite visible for enemies to destroy.

  • @durjoymaitra3840
    @durjoymaitra3840 Год назад

    I'd argue they should keep him at 1 trip, but unnerf the ult and make the headhunter shots 100 creds again. Maybe they should even increase the range of the tp a bit. The only nerf he really needed was the proximity on trip, and changing it from 2 anchors to 1.

  • @Darkroner
    @Darkroner 6 месяцев назад +1

    i am a chamber main but i really struggle with his tps as its just too short AND GIVE back two trips lower this ultimate point

  • @_InKon
    @_InKon Год назад

    I think they need to either buff his head hunters or trip. His trip currently feels useless and the area of play feels very small. I think they either remove the range or they add another to his kit so if he rotates he has at least one trip active. If they would do this they would increase the price of the trademark so you'd have to invest more to always have 2 trips active. The head hunter buff would either be a reduction in price or a buff to the accuracy

  • @Myst1c_OW
    @Myst1c_OW Год назад +1

    bring back 2 trips with no range restriction, and make it so destroying tp still has like 30 second cooldown and hes balanced and still viable

  • @krishay993
    @krishay993 Год назад

    Man I remember getting these nasty 4ks and 1v5s with the og chamber. Then I left val for a year and when I hopped back they ruined him lmao

  • @gamefinite
    @gamefinite Год назад

    I used to play chamber , but damn.. that nerf hit me hard

  • @somadak9820
    @somadak9820 10 месяцев назад +1

    i regret a lot not playing CHAMBER in his glory days

  • @devesharya7274
    @devesharya7274 Год назад

    I remain jett's ult right click was so op

  • @bruhgula3421
    @bruhgula3421 6 месяцев назад +1

    Buff Required:
    Rendezvous Anchors>>1 (40sec cooldown when broken)
    Trademark >> 1 (Infinite Range and Cooldown on breaking)
    Tour De Force Fire Rate >>>> Increase by 35% and reduce ult points
    Global Ranging

  • @sebaschan-uwu
    @sebaschan-uwu 11 месяцев назад +1

    They definitely went too far with the nerfs. Also I think trying to make characters fit into certain roles just gets in the way of good character design. Pre nerf chamber was a good all around character. He worked well as a sentinel or a duelist. I don't think his kit will ever be strictly one or the other. It just needs to be balanced

  • @animeoeshonikako730
    @animeoeshonikako730 Год назад +1

    One thing that really annoys me about Chamber's nerf is not onlu how he has one trip like everyone says, but his "free" ability, aka his tp cannot be reused once destroyed. Like the tp is already weak because of the lack of range, but you can't use it once destroyed? Do you know how easily that trip is gone thanks to all the abilities like nades, shock darts, etc? Why do all the other sentinels have reusable free abilities then? Sage gets her heal back, cypher gets his camera back, and killjoy gets her turret back with a cooldown, why cant we have the same thing for Chamber then?

  • @Loner_Kun
    @Loner_Kun Год назад

    Glad to see all the og chamber mains come here before we finally come out of the basement with the upcoming buff

  • @jc8153
    @jc8153 Год назад

    Tbh the only change I would make for him is his trip. He either has to have 2 or have 1 with infinite range

  • @69Bloodstreaks
    @69Bloodstreaks Год назад +17

    Given that he was so oppressive for over a year, I think it more than justifies the way he is now. I actually think he is fine as is. Its good that a sentinel role can't just aggressively push and needs to coordinate with his team to coordinate with him. When the Chamber nerfs first hit, Hiko put it best "All these Chamber mains are going to have to actually learn to play the game now so many of them will derank while learning to play" Chamber was so strong pre nerf that you really didn't have to learn to play the game, all you had to do was learn how to aim and you were good. get a shot and nobody could contest it.

    • @bonmivi
      @bonmivi Год назад +1

      and yet i still lock chamber and still a higher rank than u is crazy 😭

    • @69Bloodstreaks
      @69Bloodstreaks Год назад +1

      @Bonmivi good job king, you're better than me at a video game. Well done. I never said there aren't good Chamber players. There are always exceptions to the rule. Anyone with a brain and common sense knows that 🤣🤣🤣🤣

    • @bonmivi
      @bonmivi Год назад

      @@69Bloodstreaks LMAOOO U GOT MAD ABOUT A AGENT IN THE GAME 😭😱 ,

    • @69Bloodstreaks
      @69Bloodstreaks Год назад +2

      @@bonmivi I didn't know I was mad, thanks for letting me know. I thought I was just pointing out facts about agent before he was nerfed that EVERYONE knew

    • @darkworldgaming5580
      @darkworldgaming5580 Год назад

      😂😂😂

  • @yannickbks8801
    @yannickbks8801 Год назад

    They just need to give him a bit more like extend the range on how fare you can place the tp away from him and maybie a second tm or extend the range of it and also lower the set up time

  • @aravindhbalaji4560
    @aravindhbalaji4560 Год назад +1

    i mean at least his signature ability the tp could go back to what it was before they can do him that much at least
    buff him soo that he has 2 anchor points but the range between them can be less and if its broken let it not regenerate thats completely fine but we need 2 anchor points fosho

  • @pixush
    @pixush Год назад

    The range removal of his trip and reduced cost of headhunter bullets will be a sufficient buff to him. I have no issues with any of the other nerfs tbh, but the trip nerf is extremely annoying. He's still playable tho

  • @Captain_Rex14
    @Captain_Rex14 10 месяцев назад

    Chamber was the one who taught me how to actually be decent with guns. Chamber was high skill. If you had bad aim, his kit did nothing for you, similar to Reyna. Picking him now is not even worth it. People buy the sheriff instead of using the chamber gun, and I can get an OP far sooner than his Ult, which isn’t that strong anymore. It’s sad to me to see him gone, because I always wanted to be that that Chamber Main who could win the round for his team. Like you said, you can’t use him by yourself anymore, and I solo que 90% of the time. Having someone too strong is bad, but knocking them to the bottom of the list next to damn Astra is just sad.
    “Even if you’re not doing well, keep trying. We must keep up appearances.” I miss you Coach Chamber. 😢

  • @gynn1
    @gynn1 Год назад

    All we need is giving him infinite range trap or 2 traps and he'll become playable again at least in some maps. KJ got turret and invisible alarmbot while cypher got 2 tripwire with infinite range. It's unfair.

  • @joaomonsanto
    @joaomonsanto Год назад

    I would buff the trip with more range and speed to apply the slow but dont let him have global trip like cypher that is cyphers unique thing atm, headhunter i woul buff dmg acc on 1st shot lower acc spamming and reduce to either 4 or 5 bullets, would nerf tp as to force him to stay longer time on his anchor after tp but keep his fast get away just equip time and anchoring will make it harder to reposition for second pick for free, honestly his
    Tour de force should be high skill celling and broken 7 or 8 orbs, you gotta land those shots so it makes sense for the gun to be strong i would nake it 8 orbs for 3 or 4 ammo and revert his OP so it was broken again

  • @carlocastillo6437
    @carlocastillo6437 Год назад

    Would still be a chamber main despite the overhaul nerfs, the fact that I can have 1-2 eco rounds with an op severely helps in solo queue, but I agree that I can't play him with certain line ups

  • @foolishnessdante
    @foolishnessdante Год назад

    If I was to buff him, either add both his TPs or buff the current range to his one TP. Make the Ultimate miliseconds faster, and his trip having a bigger range, but still having the 4 seconds startup nerf.

  • @tsvh383
    @tsvh383 Год назад

    i actually still think hes good personally. a free op and a really fast swap to a sidearm as a backup i think is really nice. a trip and a tp still lets him play sites well, still can cover flanks on attack. i just dont think hes op anymore. whenever i still play him sometimes i still do really well on him. he just was way too stupid strong.
    if you ignore his double trip time he still had a trip that would watch a spot for an entire round from anywhere. shuts down a flank much better than anyone else could. could take the most bs off angles on defense without being able to punish him for it. it was a free fight punished even less than jetts dash that he could hold until he decided to move off it. he could play angles even jett couldnt. his op was stupid fast as an ult not only giving you a free operator but it being even more dominant than the normal operator. it felt like i could never push anything off a missed shot from him because hed be ready right after. when he does get a kill he would swap to his pistol insanely fast (and he can still do this) which i think is one of the strongest parts of his kit. when he did use ult i would see high ranked players often pairing it with a judge to cover for a lot of scenarios which only he can do. he would just be rewarded for aim so the people maining him would become just aim demons playing a character that just felt really unfun to play against. he was almost in every single game and he almost always played op, especially as a more casual player i just really didnt like him. im happy he got the nerfs he got, i still dont think hes bad

  • @Revilo183
    @Revilo183 Год назад +2

    I think they should do a gamemode in which are all pre-nertf agents, pre-nerft jett whit her insta dash and Astra with her 5 starts and so on

    • @rifarira9160
      @rifarira9160 Год назад

      They should atleast make this an option for Custom Game, would make a good content for the content creator.

    • @tpmilan6048
      @tpmilan6048 Год назад

      and chamber would still dominate, dont forget, chamber pre nerf is the MOST broken agent ever even compared to pre nerfed jett.

  • @cube3156
    @cube3156 Год назад

    Make him more sentinel-y?
    Add another trip and maybe take away range restrictions, possibly lower headhunter price as well?

  • @YourFavoriteAntagonistYT
    @YourFavoriteAntagonistYT Год назад

    DADDY CHAMBER IS BACK

  • @aagkabawander422
    @aagkabawander422 Год назад +1

    he just got buffed!!!

  • @natoy
    @natoy Год назад +1

    Hated chamber when I was stuck silver/bronze. Now that im dia 2 I realise that I should have used him allot more then I did before the nerf

  • @rohansachdeva8459
    @rohansachdeva8459 Год назад

    i am a yoru main but i feels like that what is the purpose of ult if it show slower than regular op i mean it is just good for eco round

  • @RajaSingha-cb9fv
    @RajaSingha-cb9fv Год назад +6

    Changes Chamber needs- 1. Give back the two tps but decrease the range 2. 1 trap is enough but give it unlimited range and 3. Increase the speed of his ult a bit, not like pre nerf but atleast more than now

    • @Therealvanessa
      @Therealvanessa 10 месяцев назад

      1. Good
      2. Absolute fine but unlimited is a litlle bit too much
      3. HELL NAHH mate

  • @nerdlo-fi1058
    @nerdlo-fi1058 11 месяцев назад

    The reason he's awesome still with this unplayable nerf is just the reason I love chamber ❤. hes not just an agent in a game, he's ultimate character in this whole gaming world.

  • @solarx4166
    @solarx4166 Год назад +1

    it’s crazy how changing one ability killed an entire agent

  • @Cowzzer
    @Cowzzer Год назад

    I think chambers spot is like other agents, good but not the best. His power level is on the lower side. I don’t analyze Val but Ik he has no reason to be changed since other agents like yoru have a much greater problem to the game. If I were to change him I would increase trip mark range and rework his tp to go back to 2 anchors but have a 2 kill recharge and be unchargeable when broken.

  • @ES-zh8uz
    @ES-zh8uz Год назад

    RAHH 1 MINUTE (love you dittoz your vids are awesome :D)

  • @delphinaboncompagniludovis1385

    My friend was a platinum 2 chamber main and ever since the nerfs he’s been hardstuck silver 2 😂

  • @notfazetommy2446
    @notfazetommy2446 Год назад

    I would add back 2 tp back but shorten the range of it can be afar and make his trip range longer and shorten the realode of the ultimate and then he'd be back and have a 49 - 55 picrate and would be not to op

  • @lordnike3141
    @lordnike3141 Год назад

    In my opinion if they would bring back the old tp in a weaker way like making it more expensive or lower the range and remove the range restriction of the trapwire he would be perfect

  • @nathanemmanuel7916
    @nathanemmanuel7916 Год назад

    Dude I Miss him so much

  • @zaidalmasrar1264
    @zaidalmasrar1264 Год назад

    I think they should consider buffing chamber a little bit..
    I mean it douldnt hurt to give him a second trap.. since the trapp now have a desactivation distance. And for the ult it should be buffed as well as the teleporter penalty time of usage..

    • @MistSGM
      @MistSGM Год назад

      Lucky for you he's getting a buff next patch

  • @WOOOme
    @WOOOme Год назад

    Tbh i think the only 2 buffs chamber needs are his ult shooting faster and the tp having the old range

  • @lordinferno2719
    @lordinferno2719 Год назад

    Just make thee trip as it used to be, just one is enough , that much would've been enough

  • @GummyBear0O432
    @GummyBear0O432 Год назад +1

    Riot should make a game mode (or atleast a beta version to test out) which is just like an unrated or swiftplay game, but all agents have their util at their prime. For ex: Chamber doubletrips and faster shooting, Jett instant dash, vipers has more gas in her smokes, breach with 3 flashes and so on. I personally would think that this could be a very popular gamemode, a ton of fun with no limits. Now of course, this should be looked at very carefully with bugs, however i also think old players can experience the earlier days of valorant again, and new players also get a chance to experience how busted agents were at their best. Maybe the powerlevels are really hard to balance? Who knows. However, this could be an amazing concept.

    • @spiffycat
      @spiffycat Год назад

      Then there is Yoru and Harbour with no changes LMAO

    • @GummyBear0O432
      @GummyBear0O432 Год назад

      @@spiffycat I already have thought about this, and Yoru actually did have a time where his abilities were stronger, however, with Harbor i would say that the whole thing should be playtested first, no matter what

    • @spiffycat
      @spiffycat Год назад

      @@GummyBear0O432 Yoru's only gotten buffs since after the footsteps rework. Before that his whole kit was pretty ass like he only had 1 gatecrash, 1 footstep (they added another in for a bit), his flash wasn't as strong, his ult was shorter and in even earlier versions he wasn't even invisible in his ult. If you check all his changes on fandom you'll see he is literally at his prime right now. Also cypher cam with a gun, prime chamber, infinite range kj, insta dash jett are all pretty overpowered compared to agents like brimstone or sova.

  • @ChiliSainz
    @ChiliSainz Год назад

    Even Tarik said it himself, Riot did too much in nerfing Chamber that he’s basically decoration.

  • @siixel
    @siixel Год назад +1

    yes

  • @syafiqrauf
    @syafiqrauf Год назад +1

    As chamber main since day 1. It carry me to diamond

  • @zeez9502
    @zeez9502 Год назад

    riot is gonna respond to this video with a chamber nurf

  • @DevL01
    @DevL01 Год назад

    random guy: farts
    riot: another reason to nerf chamber

  • @ser4yu
    @ser4yu Год назад +3

    im an og chamber main, i really used to enjoy playing him. i enjoyed using his abilities. i didnt like the rendezvous nerf because i feel like the tp range became so much more smaller after the nerf. before the nerf, i remember being able to rotate faster using his rendezvous. i really wish they could bring back the two teleports and buff his ult

  • @nightmarefoxy4829
    @nightmarefoxy4829 10 месяцев назад

    Thinking about his nerf had it comming but his trademark need to remove his range restriction.tbh he not really a sentinel sentinel

  • @huzaifaarsalan
    @huzaifaarsalan Год назад

    yeah I mained chamber the day I unlocked him up until the very huge nerf. And mostly cuz I used to carry my team with chamber being solo q. Now that I have a team and my team don't have to rely on me top fragging I went to being an initiator/Controller.