I agree with the dwarf thing because in D&D dwarves at their tallest can be 5 foot 5 and Wolverine is supposed to be about five four to five six depending on who drew him
@@magiv4205 d&d dwarves and elves don't keep to the same height rules as with Tolkien, but the 5 ft dwarves are super tall. (elves are also fairly short)
you could swap the 18th level of fighter for 3rd level of barbarian and pick up totem warrior(bear, reflavored as wolverine) to take half damage from everything but psychic, to go with the unbreakable bones thing, but regen makes just as much sense. This is a fun video thank you for sharing it.
I love how the only weaknesses are: No magic damage (usually mitigated by DM) Weakish INT/CHR (not very common saves) And limited Rage (is that a weakness, or just a limitation?) Damn, Wolverine is do badass he basically has no weaknesses, lol!
In Volo's Guide to Monsters they mention that thralls of Mind Flayers are altered to have flanging claws that do 1d8 damage for medium creatures. that could go along with the flavor and backstory for a character like this.
@@jordanenyard9554 I'd totally let them make them magical via some means. Probably just have some Bald Wheelchair bound wizard enchant them before sending the group on a quest to kill something that they will need magical weapons to make dead.
Also, Wolverine's Muramasa was forged from his own soul. Capable of cutting through virtually anything and even killing other immortals. That sounds pretty magical if they can get him that sword
Hmm, the bonus to History from Hill Dwarf racial could still be in character; Logan is OLD. Hell, he might've even helped with some of that stonework (the construction or demolition).
@@Chivalry10 If you have a bonus to your death saves, say the 1d6, and you roll an 18 on the d20 and a 6 on the d6 for a total of 24, it counts as a Natural 20 by RAW. So on a natural 20 OR a total of over 20, you hop right back up to 1 HP.
@@David_Blake91 normally that'd be true, but the brute's class specifically calls out to treat it as a natural twenty, aka you get 1hp and get back up. Old comment, sorry to necro.
If your dm is cool with unconventional weaponry, you could ask for flenching claws (the ones described in Volo's guide, around magic items made by Illithids). Your DM probably knows you're making wolverine, so putting "My dwarf tore his way through the illithid stronghold with his new augmentations, his memory wiped by the illithids when they began to turn him into a thrall" just makes the resemblance closer
@@krystianmoralesify its for samurai advantage on atks and when you damage a creature you gain 5 temporary hp ( goes up to 15 hp) and its useable only three times (regains it after a rest)
Yup that was my initial thought as well, since I didnt even heard about the Brute before (which is gonna be removed from D&D Beyond soon, and I like to use that for at least initial character creation).
I like this version of Wolverine build. Recently I'm building a female Dwarf version for a friend. I chose 2 levels of Rogue instead of Barbarian and use medium armor instead of unarmored. I like the Rogue sneak atttack with Brute force, and the 2nd level bonus "cunning action" dodge action combo with Dwarven fortitude. I also made a homebrew weapon of Brass knuckles with Blades (based on Dagger to avoid a possible 'NO' from DM) not unlike your Bagh Nakh (though the images of Bagh Nakh are not what I was looking for). Mine has slightly less HP (d8 vs. d12 for 2 levels), but just as effective in my mind. I chose to emulate the Rage with role play instead of mechanics.... mostly focused on Brute force for extra damage dealing. either way is just fine....but like you the end goal is 18 Brute for the healing factor, with Dwarven fortitude until then.
@@tulokthebarbrarian2033 ha, you are right! I mingled stuff in my head...so with barbarian, if using dodge to heal with dwarven fortitude, wouldn't that end the rage?
Not if you take damage, so just stand in the middle of the fray. People will probably want to attack you with your stupid amount of bulk. Or the DM will ignore you due to your bulk, basically giving up, in which case, you dont have to worry about healing lol
To be fair, if you're going for a female Wolverine, or X-23, for her the Rogue levels are totally in character. She'd probably even get the third level because she was trained as an assassin.
@@logankrohn1472 www.dndbeyond.com/sources/basic-rules/combat#DeathSavingThrows "Rolling 1 or 20. When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point."
God I wish there was a way to pick up a 2nd level spell, that way you could take Alter Self and give yourself REAL claws. But for that'd you had to pretty much go at least 3 levels in sorcerer which (while imo kinda fits as Sorcerer's are born with their powers such as mutants) would be a pretty big waste considering Wolverine in character has no other spells.
@@tulokthebarbrarian2033 I would actually go Stone Sorcery. Proficiency in Simple and Martial wrapons, custom spell list with melee weapon attack spells, as an action you can make your ac 13 + con without armor, and +1 hp every level. I would then take Monk instead of fighter (Wolverine had a history with Martial arts and Japan) to fully go for the constant claw swinging playstyle. But then you realize you wouldn't be able to keep Alter Self up during a rage and Wolvie without rage don't feel right
You could always flavour it as a campaign where Sorcerors are mutants, and some manifest their magic in unpredictable ways. (I.e. A permanent sheathable alter-self spell and a healing factor to boot)
Episode 7 of the Fire Emblem stats: Logan. Wolverine's best weapons are in swords (specifically Japanese katanas), brawling (which is the closest thing Fire Emblem gets to his claws), and heavy armor (adamantium skeleton). He has a budding talent in authority because he tends to be thrusted into leadership positions on the fly and he's pretty good at it. He's bad at both types of magic because he's not a long-range combatant at all. His HP and defense are insane and his speed is pretty high but his luck, resistance, and charm are pretty lackluster.
If I were to build Wolverine I would probably use the same spread as in the video, but go Shifter: Beasthide, keep the Soldier background and for classes I would take 8 levels of Totem Warrior Barbarian (First Totem of the Bear and then Wolf) and 12 levels of Soul Knife Monk. Now you have claws that can deal 1d8 slashing, piercing, blunt or psychic damage, if you get your con to 20 and get the Tough feat that should be 261 HP, and though you can’t heal as well you can gain your level + Con mod + 1d6 as temporary HP with +1 to AC, and not to mention all your resistances and immunities. And that’s just some of it. (And your attacks will be magical, so no one escapes your claws)
Great job with the build. But I felt a tabaxi would Make more sense thematically Also: 3rd lvl Barbarian can get bear totem warrior which gives you resistance to ALL but psychic damage
I feel like this could have benefited from the Dual Wielding feat...little extra armor, and easy weapon access. But it's really good for a katana Logan
To the creator, thanks so much for this build. I can feel like you really wanted the information out there with minimal other filler time. Great concise video. Highly entertaining, the best video like this I've seen.
Closest I've come to a wolverine build is a Mountain Dwarf Bear Totem Barbarian/Monk multiclass with the Dwarven Fortitude and Durable Feats. Patient Defense from the Monk Class lets you take the Dodge action as a Bonus Action, which lets you use Dwarven Fortitude to spend hit dice to heal which with Durable will be a pretty good amount of hit points, which you won't need to do as often with the Bear Totem damage resistance. If you ever got your hands on a Periapt of Wound Closure you could hypothetically heal for up to 20 - 24 points whenever you dodged for the cost of a ki point and a bonus action. I do feel if you did something that gimmicky the DM would make a special point of killing you.
If you rolled your stats and rolled really well you could add/pair Durable with the Dwarven Fortitude feat! Once your con is 20 you are healing minimum 15hp a pop cause your always gonna get 10! Better dodgy healing!! With capstone that's minimum 25hp a round if being dodgy. When you use your 2nd wind, when you wanna heal and keep on laying the smackdown, you heal 1d10+ 28 that round!! SHEESH!! Only thing that makes this more awesome is have your caster put the haste spell on ya, then you can use your extra action to dodge + heal and still get all your attacks in! Beserker indeed!!
Idk why no magical weapon is a con here when it's totally feasible to happen along a magical magical longsword aka katana along your journey in a campaign.
My personal build for Wolverine post-Tasha's: Beast Barbarian 6/Samurai Fighter 14 Pros: Magical claws, more health from barb levels, temp HP to be even tankier, more Rages. Cons: Low INT/CHA, no auto-regeneration, limited range.
Plus it's consistent with his Muramasa blade in the comic books. Forged out of a piece of his soul, it can cut through anything and even negates healing factors. Effectively a cursed blade
Meat shield builds like this are bittersweet for me because I find them so awesome in concept... but in practice they get boring very fast. Still, something like this would be pretty fun for a high level 1-shot. Also I now see how the Brute is a really awesome platform to take levels in and multi-class to other things thanks to that damage bonus. For example, a Brute/Monk could be a lot of fun, grabbing that bonus damage and Flurry of Blows along with Action Surge - and you could dish out some massive burst damage while being super hard to kill with high durability and evasive abilities! And that's not including splashing ranger for Hunter's Mark! Which now that I think of it - is a 3-class build that might also make for a compelling 'Wolverine-style' build!
You could take up the revenant subrace from the Gothic Heroes UA. While you do end up permanently dying once you accomplish whatever your goal is, you literally cannot die. You regain 1 HP every round if you’re under half your max HP, you respawn in a day after you die, and even if your entire body is destroyed you’ll appear a mile from your death location 24 hours later.
I would use the Alert feat rather than GWMaster because while the Katana is true to his story, it isn't what he is known for. He isn't ambushed because he can smell you coming.
he didn't take Great weapon master feat. He took the Great weapon fighting, fighting style. it was a fighting style which was the best choice for him to take out of what he could take. seeing as wolverine isn't known for using a ranged weapons for archery to be useful. he isn't wearing armor for defense to matter. same with shield for protection. and he would more likely be two handing a katana or duel wielding to make the dueling fighting style of any use.
The one issue is his low str and you dont bump it up until way high level so his attack bonus is going to be real low but I guess with reckless attack not as bad
You should look into building the 7 Deadly Sins obviously from the 7 Deadly Sins. Melodious, Diane, Ban, King, Gowther, Merlin, and Escanor. I think they would make fun and interesting builds.
Oh man, I'm getting a lot of anime requests and haven't watched a lot... I guess if I have to watch more anime, it's something I'll do. You know, for the channel.
Expertise on Stone does make sense for Wolverine actually. In the Origins comic where they detailed his younger life he spent a majority of time in the Yukon as a miner. Not much of a stretch!
Interestingly enough, the bagh nakh were also called the grayclaws in Forgotten Realms 2e, and were renamed tiger claws in 3e. They're 1d4 damage and cost 3-5 gp depending on the edition. Nice idea to use those.
Always open to suggestion! You kind of peeked into the future with the Wolverine suggestion (he was already on the list) but it's really helpful for me to know what my viewers are into. :)
Hey man! Been really loving these videos. Discovered them about a week ago and I've been binging. Wanted to make a request: I know you've mostly moved away from superheroes in your recent builds, but I'd love it if you could do Cyclops from the X-Men. I think it'd be a really cool challenge! Anyway, keep up the great content!
I'm probable not the first one to suggest this and if I am good for me, but anyway here I go... theirs an easy way around your limited damage type dealing, in the comics Wolverine/Logan had a magic Katana called the Muramase forged from a piece of Logan's soul and it can weaken to outright neutralize regenerative healing factor like his own, so just make his Katana a magic Katana with neutralizing properties and that should take care of this builds limited damage types. My suggestion for a build I'd like to see; Uzumaki Naruto.
So now back after campaign is finished and OMG this thing can get so insanely overbuilt especially if you change out one of the ASI (I switched wise ability score to take this feat cause my paladin had my back for Wis) for the savage attacker feat this character became the most broken character it was so much fun and stupidly powerful
What about, order of the lycan and battlerager barbarian. Order of the lycan gives you lycan regeneration at 11th level, a bloodlust ability that activates (on a wis save) when your below half health to really enter beast mode, and battlerager is a barbarian class for dwarves, that use spiked armor and incorporate it into their attacks, similar to the claws. Or would battlerager be more Lady Deathstrike?
Bro I just came back from his video on cowboy beebop and it’s so much slower, you never really notice the transition till you make the comparison. This is still good though, never change: always adapt.
The only thing i have against this build is the the lack of speed/movement... Wolverine is very agile so 25ft falls a bit short of what we know wolverine is capable of... Squat Nimbleness is a MUST imo
I went with path of the beast Barbarian/Samurai fighter. Being Wolverine is a Samurai in his adventures in Japan, and Fighting Spirit gives you temps when you use a bonus action which could be a minor form of regen.
@Tulok the Barbrarian Actually Wolverine doesn't heal without thinking. It's the exact opposite. Wolverine needs to think about healing to be able to heal. It's been said that Wolverine is only as Immortal as he thinks he is. Which is why he's never really depicted as being 100% unkillable. At the end of the day, he believes he is mortal, like everyone else. Also, at the end of the day, the animal side of his mutation makes it incredibly hard for him to focus on anything, let alone healing (Berserker Rage anyone?). If he actually focused solely on his Healing Factor, he would, literally, be unkillable unless you somehow manage to stab him in the heart or the brain (he can't regenerate organs as he's not Deadpool).
@Christyan Carroll That must be a more recent evolution of his mutation that I wasn't aware of. I haven't actually followed comics in a long time, but the last I remember, Wolverine couldn't do that. That's what differentiated his mutation from Deadpool's. Sounds like they just decided eff it and made Wolverine's and Deadpool's mutations the exact same. Pity. I liked that differentiation.
@@EnderSpy007 Not really, a chair leg isn't much different than a club, and broken glass is similar to a knife. Any martial class should be able to use them as effectively. Even a normal human being can use them "without special training". An improvised weapon is something not listed in the Equipment page.
I agree with the dwarf thing because in D&D dwarves at their tallest can be 5 foot 5 and Wolverine is supposed to be about five four to five six depending on who drew him
Hold on, when the fuck did dwarves become so tall!?
@@magiv4205 d&d dwarves and elves don't keep to the same height rules as with Tolkien, but the 5 ft dwarves are super tall. (elves are also fairly short)
Wolverine is 5' 3"
Would Sabertooth be a bugbear? He's big, harry, and suprisingly stealthy.
@@beastwarsFTW Yes. That or Firbolg.
you could swap the 18th level of fighter for 3rd level of barbarian and pick up totem warrior(bear, reflavored as wolverine) to take half damage from everything but psychic, to go with the unbreakable bones thing, but regen makes just as much sense. This is a fun video thank you for sharing it.
Alternatively, pick up berserker, because wolverine literally has berserker rages lol
I 100% thought he was going to go bear totem, but this makes sense - wasn’t aware of Brute
For Wolverine to hit 20th level due to his fights in wars, he would have had to kill 3550 guys with the Soldier stat block
@@RiptidePen it’s not that difficult to not be an idiot
I love how the only weaknesses are:
No magic damage (usually mitigated by DM)
Weakish INT/CHR (not very common saves)
And limited Rage (is that a weakness, or just a limitation?)
Damn, Wolverine is do badass he basically has no weaknesses, lol!
Magneto: * laughs in metal manipulation *
@@dragonarchive7443 *DM: Laughs in 5e's rules.*
To be fair the +d6 to all saves makes the saves for int/chr not that bad, plus a cloak of protection would mitigate the weakness completely
@@Haeman89 Yeah, exactly!
No range is kind of a weakness? Being kited by airborne creatures at least.
Anyone care to mention how potentially you'll have more HP than a Black Dragon...
Seems legit, considering it's Wolverine
He’s the best at what he does, and what he does, isn’t very nice.
Which one ?
Wow!
If shifters were better, they'd make the perfect race for wolverine
Agreed, still, i would go with shifter, maybe not the best skillset but they look cool. Also, shifting + raging would make a totall badass scene!
I think shifter barbarian/fighter would be perfect for Sabretooth! Hey Tulock have you done Sabretooth?!
Well Shifters don't live as long, and they're not as bulky as dwarves
The only REALLY big bonus they get IMO is the Wildhunt’s Fantastic Tracking skills.
In Volo's Guide to Monsters they mention that thralls of Mind Flayers are altered to have flanging claws that do 1d8 damage for medium creatures. that could go along with the flavor and backstory for a character like this.
Because he was experimented on.
@@dayalasingh5853 Yeah. Though unless you play a monk or have a tolerant DM you won't be able to make them magical.
@@jordanenyard9554 I'd totally let them make them magical via some means. Probably just have some Bald Wheelchair bound wizard enchant them before sending the group on a quest to kill something that they will need magical weapons to make dead.
Also, Wolverine's Muramasa was forged from his own soul. Capable of cutting through virtually anything and even killing other immortals.
That sounds pretty magical if they can get him that sword
wouldn't happen to know the pages what you found this info on would ya?
Hmm, the bonus to History from Hill Dwarf racial could still be in character; Logan is OLD. Hell, he might've even helped with some of that stonework (the construction or demolition).
6:34 Actually what happens on a 20 roll you regain one hit point, thus you become conscious again.
Ooh, thanks for pointing that out! With all the stuff making him tanky, maybe I subconsciously tried to nerf him...
Is that on a total of 20 or a Nat 20? Thank you.
@@Chivalry10 If you have a bonus to your death saves, say the 1d6, and you roll an 18 on the d20 and a 6 on the d6 for a total of 24, it counts as a Natural 20 by RAW. So on a natural 20 OR a total of over 20, you hop right back up to 1 HP.
@@Chivalry10 Nat 20 only
@@David_Blake91 normally that'd be true, but the brute's class specifically calls out to treat it as a natural twenty, aka you get 1hp and get back up.
Old comment, sorry to necro.
If your dm is cool with unconventional weaponry, you could ask for flenching claws (the ones described in Volo's guide, around magic items made by Illithids). Your DM probably knows you're making wolverine, so putting "My dwarf tore his way through the illithid stronghold with his new augmentations, his memory wiped by the illithids when they began to turn him into a thrall" just makes the resemblance closer
I recommend the tekko kagi for claws instead of the bagh nakh, they look and function way closer to wolverine's claws.
Barbarian = Metal Bones. I love it. XD
As a war forged barbarian in the current campaign I'm in I can confirm we all have metal bones
Well the muramasa blade could be considered a magical weapon
I did the same with Samurai. He has been a samurai in the past and the temp hp is a perfect way to get more health and regenerate.
Oh nice! And technically Samurai is Adventure League legal I think, so that works out nice!
Phillip Bianan what do you mean
@@krystianmoralesify its for samurai advantage on atks and when you damage a creature you gain 5 temporary hp ( goes up to 15 hp) and its useable only three times (regains it after a rest)
Yup that was my initial thought as well, since I didnt even heard about the Brute before (which is gonna be removed from D&D Beyond soon, and I like to use that for at least initial character creation).
Awesome build! May have to use it!
Fair warning: if you do start using it, it's very hard to quit. I'd imagine having a tough time killing him as a DM
I wonder if doing Zealot Barbarian and Kensei Monk would flesh out some of his weaknesses without taking away his ungodly survivability.
I like this version of Wolverine build. Recently I'm building a female Dwarf version for a friend. I chose 2 levels of Rogue instead of Barbarian and use medium armor instead of unarmored. I like the Rogue sneak atttack with Brute force, and the 2nd level bonus "cunning action" dodge action combo with Dwarven fortitude.
I also made a homebrew weapon of Brass knuckles with Blades (based on Dagger to avoid a possible 'NO' from DM) not unlike your Bagh Nakh (though the images of Bagh Nakh are not what I was looking for).
Mine has slightly less HP (d8 vs. d12 for 2 levels), but just as effective in my mind. I chose to emulate the Rage with role play instead of mechanics.... mostly focused on Brute force for extra damage dealing. either way is just fine....but like you the end goal is 18 Brute for the healing factor, with Dwarven fortitude until then.
Dodge as a bonus action isn't part of a Cunning Action, sadly. Its Hide, Disengage or Dash. :/ monk would do it though, you'd only have 2 uses.
@@tulokthebarbrarian2033 ha, you are right! I mingled stuff in my head...so with barbarian, if using dodge to heal with dwarven fortitude, wouldn't that end the rage?
Not if you take damage, so just stand in the middle of the fray. People will probably want to attack you with your stupid amount of bulk. Or the DM will ignore you due to your bulk, basically giving up, in which case, you dont have to worry about healing lol
To be fair, if you're going for a female Wolverine, or X-23, for her the Rogue levels are totally in character. She'd probably even get the third level because she was trained as an assassin.
Incorrect rule: a natural 20 on a death saving throw is not two successes, it's makes you conscious at 1 HP.
A commonly misunderstood rule.
Did you not read the PHB?
@@logankrohn1472 www.dndbeyond.com/sources/basic-rules/combat#DeathSavingThrows
"Rolling 1 or 20. When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point."
Dwarf Battlerager is about all you need for wolverine.
God I wish there was a way to pick up a 2nd level spell, that way you could take Alter Self and give yourself REAL claws. But for that'd you had to pretty much go at least 3 levels in sorcerer which (while imo kinda fits as Sorcerer's are born with their powers such as mutants) would be a pretty big waste considering Wolverine in character has no other spells.
Everyone can use Jump and Longstrider, draconic ancestry would give him resistance to a type of damage permanently, it could work
@@tulokthebarbrarian2033 I would actually go Stone Sorcery. Proficiency in Simple and Martial wrapons, custom spell list with melee weapon attack spells, as an action you can make your ac 13 + con without armor, and +1 hp every level. I would then take Monk instead of fighter (Wolverine had a history with Martial arts and Japan) to fully go for the constant claw swinging playstyle.
But then you realize you wouldn't be able to keep Alter Self up during a rage and Wolvie without rage don't feel right
You could always flavour it as a campaign where Sorcerors are mutants, and some manifest their magic in unpredictable ways. (I.e. A permanent sheathable alter-self spell and a healing factor to boot)
@@tulokthebarbrarian2033 basically he needs the ability to jump high and gut you so I'd do it personally
Ring of spell storing would allow a caster to put 2 spells of alter-self there for the pc to use
If this were a 3.5e build I would recommend the Feral template. It grants Fast Healing and a claw attack.
The Durable feat pairs well with the Dwarven racial feat.
Episode 7 of the Fire Emblem stats: Logan.
Wolverine's best weapons are in swords (specifically Japanese katanas), brawling (which is the closest thing Fire Emblem gets to his claws), and heavy armor (adamantium skeleton). He has a budding talent in authority because he tends to be thrusted into leadership positions on the fly and he's pretty good at it. He's bad at both types of magic because he's not a long-range combatant at all.
His HP and defense are insane and his speed is pretty high but his luck, resistance, and charm are pretty lackluster.
If I were to build Wolverine I would probably use the same spread as in the video, but go Shifter: Beasthide, keep the Soldier background and for classes I would take 8 levels of Totem Warrior Barbarian (First Totem of the Bear and then Wolf) and 12 levels of Soul Knife Monk. Now you have claws that can deal 1d8 slashing, piercing, blunt or psychic damage, if you get your con to 20 and get the Tough feat that should be 261 HP, and though you can’t heal as well you can gain your level + Con mod + 1d6 as temporary HP with +1 to AC, and not to mention all your resistances and immunities. And that’s just some of it. (And your attacks will be magical, so no one escapes your claws)
I just rolled Wolverine with three levels in Barbarian to start. Used the new path of the beast for the claws. This new subclass was made for him.
Great job with the build. But I felt a tabaxi would Make more sense thematically
Also: 3rd lvl Barbarian can get bear totem warrior which gives you resistance to ALL but psychic damage
I agree I would take at least another barbarian level.
Tabaxi or Shifter for Sabretooth!!!
I feel like this could have benefited from the Dual Wielding feat...little extra armor, and easy weapon access. But it's really good for a katana Logan
"The best he is at what he does"...sort of. Really dig these videos, thanks!
To the creator, thanks so much for this build. I can feel like you really wanted the information out there with minimal other filler time. Great concise video. Highly entertaining, the best video like this I've seen.
Closest I've come to a wolverine build is a Mountain Dwarf Bear Totem Barbarian/Monk multiclass with the Dwarven Fortitude and Durable Feats. Patient Defense from the Monk Class lets you take the Dodge action as a Bonus Action, which lets you use Dwarven Fortitude to spend hit dice to heal which with Durable will be a pretty good amount of hit points, which you won't need to do as often with the Bear Totem damage resistance. If you ever got your hands on a Periapt of Wound Closure you could hypothetically heal for up to 20 - 24 points whenever you dodged for the cost of a ki point and a bonus action. I do feel if you did something that gimmicky the DM would make a special point of killing you.
If you rolled your stats and rolled really well you could add/pair Durable with the Dwarven Fortitude feat! Once your con is 20 you are healing minimum 15hp a pop cause your always gonna get 10! Better dodgy healing!! With capstone that's minimum 25hp a round if being dodgy. When you use your 2nd wind, when you wanna heal and keep on laying the smackdown, you heal 1d10+ 28 that round!! SHEESH!! Only thing that makes this more awesome is have your caster put the haste spell on ya, then you can use your extra action to dodge + heal and still get all your attacks in! Beserker indeed!!
Back to watch again after the shout-out in the Psylocke vid. All hail the algorithm.
Idk why no magical weapon is a con here when it's totally feasible to happen along a magical magical longsword aka katana along your journey in a campaign.
6:30 I have seen a lot of people get this wrong. A nat 1 on a death save IS two failures, but a nat 20 means you gain 1hp and wake up
My personal build for Wolverine post-Tasha's: Beast Barbarian 6/Samurai Fighter 14
Pros: Magical claws, more health from barb levels, temp HP to be even tankier, more Rages.
Cons: Low INT/CHA, no auto-regeneration, limited range.
Logan is a short king and Hill Dwarf makes perfect sense to me.
Why wouldn't / couldn't your katana you picked be magical? At the level he gets it in your build it could well be a +2
Plus it's consistent with his Muramasa blade in the comic books. Forged out of a piece of his soul, it can cut through anything and even negates healing factors. Effectively a cursed blade
Meat shield builds like this are bittersweet for me because I find them so awesome in concept... but in practice they get boring very fast.
Still, something like this would be pretty fun for a high level 1-shot.
Also I now see how the Brute is a really awesome platform to take levels in and multi-class to other things thanks to that damage bonus.
For example, a Brute/Monk could be a lot of fun, grabbing that bonus damage and Flurry of Blows along with Action Surge - and you could dish out some massive burst damage while being super hard to kill with high durability and evasive abilities!
And that's not including splashing ranger for Hunter's Mark! Which now that I think of it - is a 3-class build that might also make for a compelling 'Wolverine-style' build!
3:14 - you get second wind back on a short rest my dude
You could take up the revenant subrace from the Gothic Heroes UA. While you do end up permanently dying once you accomplish whatever your goal is, you literally cannot die. You regain 1 HP every round if you’re under half your max HP, you respawn in a day after you die, and even if your entire body is destroyed you’ll appear a mile from your death location 24 hours later.
I'm not too big a RWBY fan, but is a build for Qrow or Torchwick too much to ask for.
This might Be The Strongest Build i've Seen Yet Along Side Samurai Jack & Afro-Samurai.
Would love an updated Wolverine build with the Path of the Beast Barb
I would use the Alert feat rather than GWMaster because while the Katana is true to his story, it isn't what he is known for.
He isn't ambushed because he can smell you coming.
he didn't take Great weapon master feat. He took the Great weapon fighting, fighting style. it was a fighting style which was the best choice for him to take out of what he could take. seeing as wolverine isn't known for using a ranged weapons for archery to be useful. he isn't wearing armor for defense to matter. same with shield for protection. and he would more likely be two handing a katana or duel wielding to make the dueling fighting style of any use.
Right, I, for some reason, thought he said Feat... what I get for actually watching the entire video before making a comment!
The one issue is his low str and you dont bump it up until way high level so his attack bonus is going to be real low but I guess with reckless attack not as bad
"How to play half of Black Sails cast" Bi Bards Band: allow us to introduce ourselves...
You should look into building the 7 Deadly Sins obviously from the 7 Deadly Sins. Melodious, Diane, Ban, King, Gowther, Merlin, and Escanor. I think they would make fun and interesting builds.
Oh man, I'm getting a lot of anime requests and haven't watched a lot... I guess if I have to watch more anime, it's something I'll do. You know, for the channel.
Project Blue they be overpowered like Superman or saitama In possible to do
I would really be interested to see this build using a Dragonborn with the Dragon Hide feat.
Expertise on Stone does make sense for Wolverine actually. In the Origins comic where they detailed his younger life he spent a majority of time in the Yukon as a miner. Not much of a stretch!
Would've thought the 'Unarmed fighting' fighting style would be something Wolverine should take
Came back to this video because I realize I had never seen it. I always thought wolverine would be too hard but this is a great build
Interestingly enough, the bagh nakh were also called the grayclaws in Forgotten Realms 2e, and were renamed tiger claws in 3e. They're 1d4 damage and cost 3-5 gp depending on the edition. Nice idea to use those.
Best one I've seen so far and I've enjoyed every one.
If you have max con, the dwarven fortitude automatically gets the highest regain possible if you have the durable feat ( 15 hp everytime you dodge )
Another great one, man.
You up to taking suggestions?
P.s thanks for taking my advice😉
Always open to suggestion! You kind of peeked into the future with the Wolverine suggestion (he was already on the list) but it's really helpful for me to know what my viewers are into. :)
The new Path of the Beast Barbarian fits plus better claws
Hey man! Been really loving these videos. Discovered them about a week ago and I've been binging. Wanted to make a request: I know you've mostly moved away from superheroes in your recent builds, but I'd love it if you could do Cyclops from the X-Men. I think it'd be a really cool challenge! Anyway, keep up the great content!
This was the most recent video when I subscribed. It’s awesome how far the channel has come. #DecemberTulokRewatch
I'm probable not the first one to suggest this and if I am good for me, but anyway here I go... theirs an easy way around your limited damage type dealing, in the comics Wolverine/Logan had a magic Katana called the Muramase forged from a piece of Logan's soul and it can weaken to outright neutralize regenerative healing factor like his own, so just make his Katana a magic Katana with neutralizing properties and that should take care of this builds limited damage types.
My suggestion for a build I'd like to see; Uzumaki Naruto.
Currently doing this build but instead traded one level fighter for bearbarian level and this build is insanely fun to play
So now back after campaign is finished and OMG this thing can get so insanely overbuilt especially if you change out one of the ASI (I switched wise ability score to take this feat cause my paladin had my back for Wis) for the savage attacker feat this character became the most broken character it was so much fun and stupidly powerful
I would have gone Ranger(Hunter)18/Barbarian 2. I guess the spells are uncharacteristic though
What about, order of the lycan and battlerager barbarian. Order of the lycan gives you lycan regeneration at 11th level, a bloodlust ability that activates (on a wis save) when your below half health to really enter beast mode, and battlerager is a barbarian class for dwarves, that use spiked armor and incorporate it into their attacks, similar to the claws. Or would battlerager be more Lady Deathstrike?
Katana Wolverine isn't quite my spirit animal, but great vid!
Bro I just came back from his video on cowboy beebop and it’s so much slower, you never really notice the transition till you make the comparison. This is still good though, never change: always adapt.
OMG HE HAS SO MUCH HEALTH.
If anyone has a full level 20 character sheet of this I'd love to see it...
Yes, I'm too lazy to do it myself right now.
Please, Please, Please! River Tam from Firefly/Serenity!
Heck, ANYONE from Firefly/Serenity!
Love the build, really well set up. Curious what you'd do for Sabertooth (similar enough to Logan with some interesting differences)
Wolverine was also originally drawn as being very short.
Wouldn’t adding a monk level for wis save to ac make sense?
Since Brute is gone (which is fine cuz it was absolutely broken) can we get a redo on Wolvie?
Just call it a reboot or ‘Return to Weapon X’
The only thing i have against this build is the the lack of speed/movement... Wolverine is very agile so 25ft falls a bit short of what we know wolverine is capable of... Squat Nimbleness is a MUST imo
Actually if you make a death saving throw as a natural 20 you get one go back says so in the PHB pg 197 so this would be op he literally would not die
Champion can Regen health at it's highest level
What other race can can work with this ideas
Well, Dwarven Resilience is sadly just for dwarves. The Deadpool build is my attempt at making a healing factor without using Dwarven Resilience
Tulok the Barbrarian okay
What about taking one more level in barbarian to get totem warrior? Half all damage except psychic seems to fit his unkillable theme
Sadly, you can't add rage damage to weapon rolls made with dexterity, unless your dm allows it
Finesse weapons can use Strength or Dexterity, Player’s choice.
A path of the beast barbarian/champion fighter would work pretty well for wolverine as well
I went with path of the beast Barbarian/Samurai fighter. Being Wolverine is a Samurai in his adventures in Japan, and Fighting Spirit gives you temps when you use a bonus action which could be a minor form of regen.
@Tulok the Barbrarian Actually Wolverine doesn't heal without thinking. It's the exact opposite. Wolverine needs to think about healing to be able to heal. It's been said that Wolverine is only as Immortal as he thinks he is. Which is why he's never really depicted as being 100% unkillable. At the end of the day, he believes he is mortal, like everyone else. Also, at the end of the day, the animal side of his mutation makes it incredibly hard for him to focus on anything, let alone healing (Berserker Rage anyone?). If he actually focused solely on his Healing Factor, he would, literally, be unkillable unless you somehow manage to stab him in the heart or the brain (he can't regenerate organs as he's not Deadpool).
@Christyan Carroll That must be a more recent evolution of his mutation that I wasn't aware of. I haven't actually followed comics in a long time, but the last I remember, Wolverine couldn't do that. That's what differentiated his mutation from Deadpool's. Sounds like they just decided eff it and made Wolverine's and Deadpool's mutations the exact same. Pity. I liked that differentiation.
the problem with the level 4 being take take the feat dwarven resilience is as a dwaf you already have it before level 4
i believe he meant dwarven fortitude
Wolverine looks like a dwarf but is kind of more a bugbear cause he has a super sense of smell. Sabretooth would definitely be bugbear.
a good weapon for wolverine in 3.5 is a "flufed" cats glove
Problem: wouldn't the claws count as improve weapons? So we need to work tavern brawler into this build as well.
Not really, an improvised weapon is more like a chair leg, something you can't easily train with
@@EnderSpy007 Not really, a chair leg isn't much different than a club, and broken glass is similar to a knife. Any martial class should be able to use them as effectively. Even a normal human being can use them "without special training". An improvised weapon is something not listed in the Equipment page.
I'd swap con/wis for str/dex and if my dm won't use UA, I'd use Champ and Unarmed Fighting. But you do you bub
When you roll ridiculously high for this
Post-Sabertooth gang
Wow Tulok used to talk slower. Shame Brute never made it- it really seems perfect for Wolvie.
Hey could you do Leon Scott Kennedy from resident evil
Tulok used to have a bgm apparently
Too bad this is an older video. Beast Barbarian is perfect.
How would you play Wolverine as a vampire?
so this doesnt take into account that you can probably find a magical bagh nakh or get them silvered
What if we bring in the 2nd Level "Alter Self" spell into the equation?
Ring of spell storing would allow a caster to put 2 spells of alter-self there for the pc to use
Make a video with how to play with RAMBO
Going by past builds one of them is probably Starfire, but I can't think of another one, there are too many stars to count.
Wolverine's claws were in Oriental Adventures but WOtC doesn't like to remind people that one exists.
I just noticed the blue and yellow borders you used haha
You should create rogue of the X-Men.
Why not mixing Monk in it? Magical attack and healing.
Wow, watching this now it looks like Tulok is talking at x0'5 speed xD (I still like it tho)
I never think in a wolverine as a dwarf...
But probably Is the Best option
Constitución bonus
Poison resistence