Signed, but bad idea. There was a project called “PvZ3 What could have been” that got instantly shut down before the game was even made. We need to keep this piece of gold under the radar if we want this to continue without risking legal action.
I would like to add some general advice for the plans of this. Firstly for the art style, realistic graphics are nice, but make sure to sprinkle in some cartoony elements to it to make sure the overall PvZ vibe is still there. Secondly, the character designs of the plant heroes vastly differ from their potted counterparts, so I’d say to keep that in mind when making the new plant classes, and when you redesign guacodile. Third, for the metal variants specifically, add a bit more spice to their design, like Metal Petal being a robotic sunflower, and Armor Chomper being a knight, instead of them being metal plated. Lastly, make sure to keep general balance in mind, as new characters and variants are cool, but no one wants to see the same OP characters and annoying strategies every game so make sure to tweak characters and abilities so that they’re not an instant win, but also that they aren’t useless. I’d suggest getting someone else in on the project who’s more experienced with balancing of games if you can.With that out of the way, I wish you the best of luck with this. Godspeed you beautiful bastard.
Actually about the plant desing, the 4 og where pretty similar to it potted counter part, where just the 3 new plant that where different, but as we see in bfn with snapdragon you don't to change to much about the character desing to make into the game. Also personal opinion: I never like the Citron and kernel corn desing for being to different to the og desing but that's just me
Please dont over rush yourself, as someone who ahs worked on coding passion projects dont overwork youzelf and give yourself time to relax. Everyone in the comments must remember this is super ambitious, and to have naturally low expectations (not in a bad way), good luck on this awesome project that has lots of potential if done right.
Electric Blueberry: Can’t move normally, but using your primary or m1 (hopefully that’s what it’s called in GW) to teleport short distances. Maybe this could be an ammo system where you could chain multiple teleports at a time, but have to wait to get your teleports back. The teleport could also deal a bit of chip damage. Recharging your teleports could also be faster if you stop moving at all. Abilities: Storm cloud: deal good damage AoE around you, probably make is so that it has a startup that slows you down and have you vulnerable for a while after the ability Zap: Shoot a quick moving, piercing projectile, leaving a bit of electricity where it lands. That bit of electricity will wait for ~2.5s before launching a bolt of lightning if a zombie is nearby (nearby could mean REALLY close or be more lenient) Uproot: Makes you do a big jump and let’s you move freely (move with wasd and jump like normal) and quickly for some time. Does disable other abilities, so use it again to cancel Role: can do some chip and burst damage while being hard to catch, though the burst damage options may leave you vulnerable and it can be hard to hit. Note: For zap, to try get the most value out of it, you’ll have to hit the enemy, while also aiming where they’ll probably go to. Or just use it to force them to move somewhere else… maybe just use it as a normal attack and have that 2nd zap as a bonus idk. Also are you planning to add extra gimmicks to this game to set it apart from the other Garden Warfare games? That would probably help with making suggestions. Probably best to name it something to differentiate from GW to minimize the chance of getting EA’d PvZ2 and some mods def have some cool skins to give to Guacodile For the flower pot plants, the manual plants could only attack if a plant player is attacking it. Those being banana launcher, missle toe, holly barrier, jack o lantern, strawburst, coconut cannon and escape roo- wait nvm.
hey man, i just wanted to let you know that i love that you’re doing here. i can relate to having an abundance of fond memories relating to garden warfare 2 and the series all together. i don’t have any ideas to give you currently, but expect me to come back in the next devlog video. this is a great thing you’re doing
You’re actually the coolest guy, and wish u luck with ur passion project. I’d imagine the unused iceberg lettuce hero for BfN would be a cool addition. For me tho an aquatic themed tangle kelp class would be rlly cool. It would kinda look humanoid similar to corn and maybe taking some inspiration from the unused hero in PvZ heroes (navy aesthetic). It’s m1 would could be like stretchy punches from its seaweed arms sort of like from the game Arms. It would have two ammo. With a very short 1-2 second cooldown. Each hit would do like 30-40 dmg. Abilities: Tangle: the Kelp would stretch both its arm and will be able to snare and kidnap an enemy. It would be mid ranged and canceled if the kelp is stunned or knock backed. Enemies would be stunned while being dragged. They won’t be stunned after the animation is finished. Recruits: the Kelp will create a small pond with 2 cattails and 3 sea-shrooms. This would sort of act like a turret. It would deal more dmg the closer enemies get, because the cattails have mid-long while seashrooms have short range. These would do around 15 dps long and 30 dps short, effectively doubling the kelps dmg helping him secure kills. Giant Lillie’s: this ability is similar to the platform gun from Deep Rock Galatic. This allows the kelp to shoot 2 giant Lilly Pads to provide better Positioning for him and his team. The Lillie’s would be permanent or respawn after 20 seconds to allow enemies to get to his position aswell. Overall the Kelp would be a short-mid range unit that fits into the “muffler” class. It excels at positioning but lacks in overall Dps.
Very promising demo! My idea for the Guacodile class is for him to be a ranged and melee hybrid. I'll list my ideas for his kit below: Primary: Shoot slow firing seed shots with moderate gravity and medium damage. *Maybe projectile size could increase from each shot fired, and reset at reload. First Ability: Swap primaries for a slow bite attack. The bite attack's damage and speed starts out at less than Chomper's, but increases the longer it is used, but eventually overheats. The speed and damage buff will rapidly diminish when you let go of the trigger. Ability has a short cooldown. *Note that this would probably work better as a secondary primary and maybe the tangle kelp ability could take its place. Second Ability: Release a speedy, seeking 25 HP baby Guacodile drone that controls itself and latches onto the nearest enemy, dealing 50 damage on contact. Ability can stack up to 3 times, and has a 15 second cooldown. Can release all saved stacks all at once, or use it one at a time. Third Ability: Gain a 3x speed boost for 7 seconds, but disable all other abilities. On contact with an enemy during the speed boost duration, bite them for 75 damage and end the speed boost. 35 second cooldown. Third Alternate Ability: Lock on the enemy at a medium range to hastily throw a homing 50 HP tangle kelp at them. Once the tangle kelp is latched on the enemy, it tangles the enemy's primary and secondary weapon, making it unusable for a short period. The tangle kelp on the enemy can be destroyed to remove the tangled effect from the victim.
You should probably start developing multiplayer as soon as possible. Nearly every dev log I’ve ever seen has had problems switching games from single player to multiplayer.
Very nice video, I can't wait to see what you will add next! For the next plant, I think having wall-nut be playable and act a bit like Wrecking Ball from Overwatch with rolling around and stuff would be really cool. Another idea could be Dusk Lobber from PVZ2, it's pretty unique and might work well.
@@senorratgamesyo me and my brother will help you make this game if there is any way we could help like we could be developers and help you make the game up to you but I think adding as guacodiles middle ability should be like his plant food and makes 3 little guacodiles and goes to people and explodes keep up the good work.
@@senorratgamesthen maybe the right ability could be like he charges up a big shot and its a homing shot that slows. That one might be to broken but its still a idea
The Guacadile could be like a support character and have an ability where they call in a airstrike or maybe shoot one big seed that deals damage. (Btw the Guacadile could have a mimic style and I'd like to say I'm really thankful that you're doing this and I hope you succeed in this idea)
Yoo! This is so cool! I have a suggestion: if you have chomper, you could make a Snapea varient and he can have splash damage chomps and he could have a new ability that is a strong projectile that you can gain more charges from koing zombies!
Hey. i just want to say am a OG here. and when you become a popular youtuber. i'll still be here cheering you on. loved this vid, and i'm on all your other vids. you have a very good channel, and you will be very popular soon. i know it
Dont stop bro, this looks sick ❤ And also. Maybe add a plant that only uses a sword, he doesnt shoot any wepon but his speed and jump boost makes up for it, he can deflect some projectiles.
This is AMAZING!!! If you actually plan on doing ALL this you could try finding other talented people to help you with this amazing project :0 Or artists to draw concept art that’d be cool
Maybe Alchemist zombie? I think that one of the shrooms from teh first game like Fume shroom or hypno shroom could be really cool. You could a true sniper class with aspearagus. (again, just throwing out ideas) Red stinger could be great and you could incorperate phase changes into it's moveset. Grimrose or dusk lobber could be a stealth character. Those are all the ideas i could think of (i dont want you to think you have to have all of these) so these are just some (hopefully) helpful concepts. PS: Love the Devlog!
I absolutely love the guacodile idea! Heres 3 abilitys I think would be cool: 1. dash burrow: it goes underground and moves quickly in a straight line (basically moe's super from brawl stars, look it up) 2. Baby Guacodile: release a grounded drone out of its mouth that you can control, its fast, small, and has a quick bite of however much damage you think is balanced. also a self destruct like any other drone. 3. A melee bite with a short cooldown allowing it to shoot and bite. sorry if these arent original enough but I think this would be cool
OMG I LOVE GUACODILE ur doing gods work bringing back this series Also you should add the pvz battle for neighbourvill charactrs theyre pretty cool (dragon rahhh)
Those project is absolutely phenomenal and I can only hope that the game making process goes great and well I got a few plant ideas you could consider which are Chili bean, magic-shroom, and snap pea
Found your channnel at 100 subs, and it has been blowing up ever since, hope you the best for this project and lets hope EA doesnt take it down because looking at your channel, youre pretty talented :D
Dang it, I’m learning engineering to be able to make gw3, but ya beat me to it. Great work, I’m rooting for you! I would love to see this game revitalized. When I’m skilled enough, I’ll put my eggs into this basket. Good luck man!! Edit: how about a fisherman zombie concept? One of he’s abilities could be to reel in a plant from far away, picking them off one by one, or taking out a critical part of their team like a sunflower, filling the role of a chopper as a zombie, since super brainz is more of a dps character to me more than anything. He can have a harpoon gun for a primary, except it shoots out something random like shells or fish or so,etching to fit in with the crazy vibe of gw in general, and for mobility, why not make him use the dolphin from the first game, with water appearing in his vicinity for effects, kinda like the shrimp imp’s mech? Might need some fine tuning but I would think it’s something to consider at least. Again, good luck man!
I would love to play as a cattail, this idea has been in my mind for a long time. I imagine him move if it was surfing in some kind of wave, like hovergoat, or maybe even see her paws moving like a dinomech. And for the classes we have already four of them (not incluiding the normal class): Ice cattail and fire cattail: You know, the fire and ice variants, you can see the models of pvz fusion for inspiration. Laser cattail: The laser one from the design of the pvz heroes laser cattail. I was thinking like the charge type plant, but that type would be like future cactus, I would like to hear any other ideas. Dogtail: The dog version of this plant, I don't know what kind of attack would do, but it would be a nice variant in my opinion. I would love to hear ideas. For the primary weapons and abilities I still dont have ideas, But Come on! don't tell me cattail wouldn't be a nice character! Ideas are welcome!
I think it would be a great idea to make a discord server for this, with a suggestion channel, which would be way easier to read than youtube comments. that being said im looking forward to this project's development and wish you the best of luck!
I wish you luck on your creation of GW3 man! In terms of ideas, I think you should make the Chomper Class how it is in GW2 but give them ranged projectiles like in BFN. Making each of them unique would be best. I also think that Guacadile should have a Fire, Toxic, and Armored Variant. I have more ideas but I don't wanna overwhelm you. 😅
Hahza! Finally, someone is making it! Okay, so I do got some suggestions for yeahs. 1. being the Grocadile, I believe their main source of attack should be a dash similar to SP. Because of their dash in PVZ 2, and similar to chomper in BFN, that thay can aim to shoot pits. I also think they can be a swim type character like Wildflower. That over time one of there abilities allows for make a copy of themselves, doubling health, damage, and shots. Which would make em a pretty risky ally or a great threat if left alone long enough. 2. Dust Devil, A tough lanky zombie who specializes in Explosives! Having a slow fire rate. There bullets explode on impact on a plant, but if your shot misses, it sticks to the surface it hits and has a delayed and weak explosion. His abilities, - High Noon - Triples his speed while dropping bombs for a few seconds, can't shoot or use other abilities while in this state. - Twister - Summons a small twister to push back plants and speed up zombies that got caught in it. Also stunning plants. - El Bomba- Throws a Mega bomb that explodes after a while and deals HUGE damage 3. Acolyte A Plant Mushroom that specializes in buffing their team, small as night cap. Thay use a book to give Stat boosts, similar to sunflower healing, but doesn't give health. Her main is a poison shot that doesn't deal much damage, but by poisoning the zombies, the damage thay take by other plants greatly increase, Her abilities - Floral Rage - Grants a 3x damage multiplier to a plant for 10 seconds, however it makes them extremely weak and slow after for a few seconds - Cell Wall - Summons a big ring around her, if any plants are in that ring, there Defense greatly increases, - Life Trade - She can connect her health with a nearby plant, if the connected plant takes damage, she takes the damage instead. Well I'm going stop it there before I make the more longer then it is. Best the luck to you on this project
Looks amazing! Have you considered posting your progress on GameJolt? You could meet people that may want to collaborate in the project. I really hope you can finish this!
lol this is perfect, I think a good move for the guacodile could be similar to its plant food where it summons mini guacodiles (that do smth, they could be a projectile that does damage over time or mini entities that chase after enemies). I always thought it would be rly cool to see heros (from PvZ hero’s) in a GW game, my suggestion for new characters would be to utilize old characters and turn them into zombies/plants with abilities, I think one of the major drawbacks of neighborvile was that it had this newer cast of characters that didn’t really fit well (but ofc there was still like snapdragon and that astronaut who were from old games, but I feel like they butchered them especially the astronaut). However if you want to add your own OCs I would recommend giving them some kind of charm like the GW2 cast. I don’t expect anything I said here to actually make it cause it’s quite a lot lol but you keep doing what you’re doing and you will make a product of beauty.
Hi! Recently I also asked myself the question: “What could I add to my own part of GW” and here are a couple of ideas that I came up with: 1) Firstly, I came up with a new Zombie character whose name is "Chicken Wrangler Zombie" (the same name as in PvZ 2), he has 2 revolvers, his main attack is a double shot and the closer the enemy, the more damage he does applied. Regarding his abilities, I’ve come up with 2 so far: 1.1) "It's chicken time" creates several chickens next to itself (with dynamite on their back) and they run towards the nearest enemy, exploding on contact or when they are vanquished. 1.2) “Potion of chikeness”, the hero picks up a special potion and throws it at the enemy, when hit, the enemy turns into a chicken (the ability is similar to Rose’s ability) the chicken is faster than the goat, but its main attack is quickly pecking enemies with little damage. That's all for now, let me know if this idea didn't seem stupid to you or something like that, sorry for the mistakes in the comment, English is not my native language and at the end let me know if you want to hear more ideas from me :)
You should a Pea pod as a character that upgrades every time you get a kill, like buffing damage or movement speed or even buffing his abilitys of changing then completely while active. Make the max like a 5 kill streak or you could even make it into a ledgendary bar. Goodluck with this project much love ❤.
Hey, it’s great that people are continuing the legacy of this series. I think an executioner zombie who works like a less annoying chomper would be cool
I think Melon would be an interesting character who specialises in long range heavy damage (another plant tank) I'd imagine he'd lob over long distances a large, high damage projectile, but can only fire three or four before needing to reload. Abilities I think would fit are a player launch ability, where he launches himself (or potentially other plants) forward a long way, A.K.E.E, an explosive projectile that instead of exploding launches six mid-damage projectiles in a hexagon pattern, and a melon storm, which has melon pult shoot several melons into the sky thay fall down around the area they were launched. Variants would be Winter melon (ice variant), Pepper pult (fire variant), toxic melon (toxic variant), Cabbage pult (lower damage but more shots before needing to fire), pirate melon (has something that makes it easier to fire long range), and cut melon (who gains splash damage).
Guacadile ability:big pit:a big rolling pit that slowly rolls forward that you can control. When hits a zombie does 100 damage. If ran out of pit to roll you go back to your original form. Works in water.
For a recreation of the gw design made from scratch this is good! I hope this project gets better in the future! For my idea, I think the banana sundae from pvz heroes would be a funny character. Maybe he can have ice cream based attacks. As for zombies, maybe there can be one that uses a shotgun type weapon. Though I'm not sure what they would be based on.
you are so cool, this is so cool also if you are gonna add the gargs (when are you gonna add the zombies and stuff) can you add the Wizard Gargantuar. you are still so cool
If you want ideas I can have my brother spitball a few with all the junk that comes out of his mouth. One I heard earlier was a Plantern. He thought of it looking much the like one in the first game, but shaped more like a small tree and used tree roots to walk and smaller branches on the sides as arms. I asked him to elaborate on how that would work in a GW setting and he said “It shoots laser beans, duh.” Then I asked him why does it need arms? He walked away.
Hey man, you are doing a favor to the world and if anyone dares laugh at you remember that you are the only one that had the guts to do it, I hope this video finds every GW2 player and you have tons of support because you deserve it. As long as ideas, I think a cool idea for a zombie class with potential for variants would be a Chef or Cook class, maybe a more supporty class that can have ablities like this: Brainy delight: Leaves a delicious brain on a plate in the floor that after a short time of charging, once a zombie passes above it, it heals them for X amount, can be destroyed if shot at. Rush hour: Gives a movement and slight attack speed boost to yourself and near allyes for X duration. Condiment barrage: shots several shots of varying sauces that in essence are the same as goop, but multiple goops, if that makes sense. His primary could also be like a potato cannon or something, i think this class has a lot of potential because of the huge variety there is in stiles of cooking for class variants, such a spicy cook being a fire variant, or sushi maybe being toxic, also there is a huge assortment of machines that can be used as weapons, so theres that. Good luck!!
Dude this is awesome, when its come out its gonna be good, and i guess you need to add the old charachters from gw 2 like peashooter and his friends and foot soldier and his friends, thats all good luck :)
Random abilities that i thought of: Guacamole; last 15s, 5s cooldown - Guacodile throws up guacamole on the ground which makes opponents slip & slide. Guacodile will be alerted of any enemy standing on it. (they get highlighted) Gator roll; 22s cooldown or 3s if you hit nothing - Bites whatever is infront. Biting an enemy lets you slowly drag them around. Clicking the ability again makes you roll similar to crocodiles death roll, dealing massive damage. Optionally, you can just let go to launch enemies which triggers a 6s cooldown. Chomp slide; 15s cooldown - basically the same thing in pvz2 where it goes down the lane and deals basic damage. However, if triggered while standing on Guacamole, the speed of the Chomp slide is increased by 25%. You can also slide cancel it.
If you need plant ideas, than count me in. Moonflower (Plays a lil bit like sunflower) can sumon shadow plants and has a weaker sun beam, some skins include the eclipse flower (She can blur zombies vision a little bit. Also has a soumoner build, kinda like how I thought rose would play in gw2. For zombies I have The Rockstar, he uses his guitar to hit plants up close, also can somoun loudspeakers that stun and damage plants, some skins are Pelvis Esly, and Brainz Bop, and I have The Nerd, one of his varients is The cosplayer, he tricks the plant ai into thinking hes a plant, but not the zombies. Another guacodile varient is salagator, he can shoot out salsa that does splash damage.
Oh wow this is so cool. If you need ideas for characters, 80s Action Hero for the zombies will be cool, and Scorpoison Grass from PvZ Beautiful Town mod would be lit.
Map idea: Rooftop rush Modes it can be played on: team vanquish, ops, all other modes except turf takeover. The map is a city taken over by the zombies, players will spawn on top of random rooftops and will have to jump to other rooftops. All characters will get a very small speed buff and jump buff. Portals will randomly spawn on the map teleporting you to different rooftops. The main part of the map is a large zombie skyscraper with a spiral staircase around it, helping you get on top of the undead building.
On of guacadiles abilities could be a big close range bite that could be like a single shot from a more powerful version of chemists primary. For zombie ideas, a jester zombie could be cool.
ooo this is amazing!!! also idea for character: spectater. basically imitater if was more tf2 spy-ish. to shoot a projectile, it disguises its head or face as a peashooter ot shoot at zombies. as for 3 main abilitys: one. disguise as a nearby zombie. could be both players and the npc ones. two.backstab. yeah.... didnt lie when i said tf2. three. spin fast enough till you spawn a mini tornado to damage zombies a bit. thoughts?
maybe when you'll get to the enemies (ai zombies) part, you could add zombies that weren't in the original gw and gw2, I always imagined zombies like the balloon zombie or even the miner zombie as 3d enemies, they can have a cool gimmick, I know it's not that big of an idea but I always liked the small stuff in this franchise
I have a great idea for a support plant: shrinking violet. So heres the idea, shrinking violet main idea is to make zombie weaker so her first abilty can make all zombies on a small radius to have lower health and lower attack power and appear a bit smaller Her seconed ability can be to make all plants around her(olso herself) to have more health and attack and appear a bit bigger. And her last ability she can make herself 10X bigger with a ton of more health and damage(basically like the imp's mech) and when shes in thes form both her abilitys have a much lurger hit radius but the affects are the same Her primary weapon can be small energy balls with small splash damage but when shes larger they have a lot more splash damage. Ps.i really hope you will succeed because your work so far looks great, good luck
Considering you will likely add old classes back at one point, here’s some ideas for some new variants Bounty Imp: Inspired off of bounty hunters, specifically Boba Fett from the Star Wars franchise, he would look very similar to Boba Fett. He has a default mask called “Bounty Helm” that covers his whole face, thus not letting you customize him until you take it off. As for how he works, he’s a charge up variant, with his first charge dealing 30 damage for his first blaster and 25 for the second (55 in total) for a regular hit, and 35 and 30 (65 in total) for a critical hit. His second charge deals 35 and 40 for a regular hit (75 in total) and 38 and 44 for a critical hit (82 in total) I wont go into specifics about drop off for now, so we move onto the mech. The mech has 350 HP like most mechs. The primary, called “Bounty Bombs” he can fire at will without repercussion, having infinite ammo with no overheat. The bombs fire at roughly half the speed of Missile Madness and will stay on the ground briefly before exploding. If it hits a plant, it will immediately explode. It deals 20 damage for a direct hit, 14 for when it explodes right below them, and 3-6 when they explode farther and farther. The mechs abilities start with “Big Bomb” where the mech fires out a huge Bounty Bomb that deals 200 for a direct hit, 81 when they are right under it, and 12-20 when they are far away. His second ability is called “Homing Missiles”, each one locking on to a plant from at max, high end medium range. Each rocket travels at about the speed of a peashooter in hyper. It fires 4 missiles. That took WAY too long to type so I’ll give you more later
I think it would be epic if variants like the snap pea (you decide if it’s a peashooter or chomper variant) or a primal sunflower variant were in pvzgw3. Also blast spinner, fume shroom and that jester zombie in pvz2 dark ages would be cool as playable characters.
(I actually need to give you my ideas in a huge paragraph) I have an entire google doc of variants and 3 new classes (only for plants rn) Also, for guacodile, you can add tail whip, and maybe a chomper bite
I know others have done this but having like a Kamikaze Dash for Guacodile kinda like Self Destruct for Z-Mech would be nice. Not sure how itd work tho Also would you be adding Elemental Variants or just the Variants you have planned for Guacodile? Anyways uh..more Melee Zombies would be nice. Got no ideas on what just that more Melee Zombies would be nice. Anywho for plants..maybe Iceberg Lettuce and Stallia? Just more Support Plants that deal with Buffing(Attack, Defense, Speed, etc) and Debuffing(Slow, Stun, Burn, etc) instead of mainly Healing. Afterall you dont need to Heal to Support
It’s very rough around the edges but it’s intriguing. If I had a plant class I always wanted in the game, it would be Bonk Choy. He feels like the perfect parallel to super brainz, but I know we already have chomper as the melee plant so maybe he could be diversified with abilities. His main attack would obviously be a punching combo style attack, with a base health of at least 200, maybe 225? (I'm not good with balancing). His speed would be slightly faster than most base classes, making him something the zombies should be afraid of when he charges at them. As for ability concepts... Scyther: For a alternative fire (right click), since bonk Choy feels very martial arts themed, perhaps he could perform a “scyther” kind of move that sucks an enemy at a short range towards him? It would have a pretty major cooldown but I feel like it helps with one of the biggest problems melee classes have, which is getting close in the first place. It could have a small charge up animation to give the enemy a chance to move out of the way possibly? Flora Frenzy: I feel like the most obvious ability would be giving him his rapid punch from his plantfood, as kind of a similar ability to super brainz’s tornado. Maybe instead of being purely melee though, it could reflect projectiles back at zombies? (Like jester, or tf2 pyros airblast). It should also be dangerous to be in range of, instead of super brainz's tornado where he tickles you. Uppercut: For this ability, Bonk Choy would charge towards an enemy at a medium speed, spinning his fist, before uppercutting them, sending himself and the enemy he hits flying upwards in the air. The enemy ragdolls (similar to All star's tackle causing characters to ragdoll) while Bonk is free to move or punch the target. This could work as both a movement option for BC, but also be risky as it he is left defenseless from ranged classes until he's back on the ground. Unnamed Solar Tomato Ability: When used, Bonk choy will toss a solar tomato where you aim, creating a small AOE. Any zombie caught in the AOE will start creating suns when they're damaged, helping bonk choy stay in a fight for longer. You could also have a variant of this bomb that gives a large healing boost only when an enemy is killed instead. Hope this helps give some kind of ideas, maybe I'll try to uh... "brainstorm" more ideas soon. Good luck with the project ^^
I see a world where Rustbolt is in Garden Warfare, and I've always wanted Red Stinger where he shoots bursts of 2 or 3 to have more a role in these games.
Here have 7 suggestions 1. Give guacidle an ability that has a giant bowl of guacamole fall right in front of him that you hop inside and lob giant piles of guacamole 2. Add a miner variant to the engineer (if it’s not already in gw2) 3. Bring back Chester chomper 4.shadow pea 5. Add a non night-cap mushroom class 6. Make a sunflower variant that has a gun 7. New zombie: disco, fires music notes(the variants are based off of different music genres)
Origami Variant Ideas: It acts similar to the heavy classes in GW2 but instead of having more HP than speed is instead the opposite, the origami variants will have more speed than HP (EXAMPLE: Peashooters HP would be 100, Sunflowers would be 95, Chompers would be 150 and Cactus would be 75)
Some ideas since PvZ is one of my favourite game franchises and I wish gw2 was still receiving updates: 1-an imp with the mech being a gargantuar. I know this isn’t a new idea but I feel there is something you could to with this, the skin of the variant would look more the the original imp from the first game. 2-A variant of peashooter designed after maple trees and shoot sap like projectiles that deal minimal damage but have good splash, and the effect would be that it prevents using attacks, to balance it out I thought the peashooter should have a slower fire rate. 3- a new damage variant called piercing; we have fire electric, toxic and ice so why not add more. Basically characters in this cater gory would shoot a projectile that is extremely direct, but it can pierce thought multiple enemies and increases damage the more enemies it pierces. 4- more cactus and deadbeard drones like rotobaga and the pelican from pvz2 Those are just my I ideas, and I wish you the best of luck with this!
I hope this game becomes a reality. This guy is doing god's work.
Amen brother
Yoo,it's jack from Wolfy playz.
Spitting facts.
@@WI99TUGY7EI agree, amen to this legend
yo jack
The guacadile could shoot out three smaller homing guacadiles as its ability. Like its plant food
That could be the middle ability
alt from scp 682 weaker but 2x more hp take 50% lass damage and better regain
As it is in pvz 2 I’m sure this is obvious but one of his abilities should be a high damaging dash
This may seem like a stretch, but one of the abilities would be summoning smaller guacodiles like in pvz 2.
@@lennygebbs8009 if that happens, then they should have the hp of a garlic drone and the ai of a normal gauc
You know that a company is cooked when the fans are putting more effort in. Good luck with this project
Found you big boy
Petition to get the entire pvz community to know about this man and his amazing goals 🙏
Signed.
Signed.
Signed
Signed.
Signed, but bad idea. There was a project called “PvZ3 What could have been” that got instantly shut down before the game was even made. We need to keep this piece of gold under the radar if we want this to continue without risking legal action.
I would like to add some general advice for the plans of this. Firstly for the art style, realistic graphics are nice, but make sure to sprinkle in some cartoony elements to it to make sure the overall PvZ vibe is still there. Secondly, the character designs of the plant heroes vastly differ from their potted counterparts, so I’d say to keep that in mind when making the new plant classes, and when you redesign guacodile. Third, for the metal variants specifically, add a bit more spice to their design, like Metal Petal being a robotic sunflower, and Armor Chomper being a knight, instead of them being metal plated. Lastly, make sure to keep general balance in mind, as new characters and variants are cool, but no one wants to see the same OP characters and annoying strategies every game so make sure to tweak characters and abilities so that they’re not an instant win, but also that they aren’t useless. I’d suggest getting someone else in on the project who’s more experienced with balancing of games if you can.With that out of the way, I wish you the best of luck with this. Godspeed you beautiful bastard.
Actually about the plant desing, the 4 og where pretty similar to it potted counter part, where just the 3 new plant that where different, but as we see in bfn with snapdragon you don't to change to much about the character desing to make into the game. Also personal opinion: I never like the Citron and kernel corn desing for being to different to the og desing but that's just me
@@riber2233that's because it's the heroes citron and the corn is also from PvZ heroes, but a card
@MaskedColorzzzz pvz heroes was released on october 2016 meanwhile pvzgw2 was on February 2016
I would say the metal petal you can rename in to cyborg petal
Please dont over rush yourself, as someone who ahs worked on coding passion projects dont overwork youzelf and give yourself time to relax. Everyone in the comments must remember this is super ambitious, and to have naturally low expectations (not in a bad way), good luck on this awesome project that has lots of potential if done right.
Electric Blueberry:
Can’t move normally, but using your primary or m1 (hopefully that’s what it’s called in GW) to teleport short distances. Maybe this could be an ammo system where you could chain multiple teleports at a time, but have to wait to get your teleports back. The teleport could also deal a bit of chip damage. Recharging your teleports could also be faster if you stop moving at all.
Abilities:
Storm cloud: deal good damage AoE around you, probably make is so that it has a startup that slows you down and have you vulnerable for a while after the ability
Zap: Shoot a quick moving, piercing projectile, leaving a bit of electricity where it lands. That bit of electricity will wait for ~2.5s before launching a bolt of lightning if a zombie is nearby (nearby could mean REALLY close or be more lenient)
Uproot: Makes you do a big jump and let’s you move freely (move with wasd and jump like normal) and quickly for some time. Does disable other abilities, so use it again to cancel
Role: can do some chip and burst damage while being hard to catch, though the burst damage options may leave you vulnerable and it can be hard to hit.
Note: For zap, to try get the most value out of it, you’ll have to hit the enemy, while also aiming where they’ll probably go to. Or just use it to force them to move somewhere else… maybe just use it as a normal attack and have that 2nd zap as a bonus idk.
Also are you planning to add extra gimmicks to this game to set it apart from the other Garden Warfare games? That would probably help with making suggestions.
Probably best to name it something to differentiate from GW to minimize the chance of getting EA’d
PvZ2 and some mods def have some cool skins to give to Guacodile
For the flower pot plants, the manual plants could only attack if a plant player is attacking it. Those being banana launcher, missle toe, holly barrier, jack o lantern, strawburst, coconut cannon and escape roo- wait nvm.
Maybe add a bonk choy class similar to the super brainz class
Aw hell yeah
Actually peak
Yeah it's cool but what about his legs how will he move around?
@Gmeror just make her use her fist's as legs
@Gmeror Roots, roots so small they look like hair
hey man, i just wanted to let you know that i love that you’re doing here. i can relate to having an abundance of fond memories relating to garden warfare 2 and the series all together. i don’t have any ideas to give you currently, but expect me to come back in the next devlog video. this is a great thing you’re doing
Popcap needs to hire this man! Also If this game ever comes out I hope to make a video on it. Good luck man 👍
Hey Gavin :^)
I would donate money to help lift up this project, but I can’t afford to. I wish you the best for this project
You’re actually the coolest guy, and wish u luck with ur passion project.
I’d imagine the unused iceberg lettuce hero for BfN would be a cool addition.
For me tho an aquatic themed tangle kelp class would be rlly cool.
It would kinda look humanoid similar to corn and maybe taking some inspiration from the unused hero in PvZ heroes (navy aesthetic).
It’s m1 would could be like stretchy punches from its seaweed arms sort of like from the game Arms. It would have two ammo. With a very short 1-2 second cooldown. Each hit would do like 30-40 dmg.
Abilities:
Tangle: the Kelp would stretch both its arm and will be able to snare and kidnap an enemy. It would be mid ranged and canceled if the kelp is stunned or knock backed. Enemies would be stunned while being dragged. They won’t be stunned after the animation is finished.
Recruits: the Kelp will create a small pond with 2 cattails and 3 sea-shrooms. This would sort of act like a turret. It would deal more dmg the closer enemies get, because the cattails have mid-long while seashrooms have short range. These would do around 15 dps long and 30 dps short, effectively doubling the kelps dmg helping him secure kills.
Giant Lillie’s: this ability is similar to the platform gun from Deep Rock Galatic. This allows the kelp to shoot 2 giant Lilly Pads to provide better Positioning for him and his team. The Lillie’s would be permanent or respawn after 20 seconds to allow enemies to get to his position aswell.
Overall the Kelp would be a short-mid range unit that fits into the “muffler” class. It excels at positioning but lacks in overall Dps.
This guy is the person who isn’t scared to take action. I hope this GW3 of yours is a success!!! 🙏🏻
You just got a new sub!
This is INSANE you have to continue this fr 🔥🔥🔥
edit: WOW movement tech
Very promising demo!
My idea for the Guacodile class is for him to be a ranged and melee hybrid. I'll list my ideas for his kit below:
Primary: Shoot slow firing seed shots with moderate gravity and medium damage.
*Maybe projectile size could increase from each shot fired, and reset at reload.
First Ability: Swap primaries for a slow bite attack. The bite attack's damage and speed starts out at less than Chomper's, but increases the longer it is used, but eventually overheats. The speed and damage buff will rapidly diminish when you let go of the trigger. Ability has a short cooldown.
*Note that this would probably work better as a secondary primary and maybe the tangle kelp ability could take its place.
Second Ability: Release a speedy, seeking 25 HP baby Guacodile drone that controls itself and latches onto the nearest enemy, dealing 50 damage on contact. Ability can stack up to 3 times, and has a 15 second cooldown. Can release all saved stacks all at once, or use it one at a time.
Third Ability: Gain a 3x speed boost for 7 seconds, but disable all other abilities. On contact with an enemy during the speed boost duration, bite them for 75 damage and end the speed boost. 35 second cooldown.
Third Alternate Ability: Lock on the enemy at a medium range to hastily throw a homing 50 HP tangle kelp at them. Once the tangle kelp is latched on the enemy, it tangles the enemy's primary and secondary weapon, making it unusable for a short period. The tangle kelp on the enemy can be destroyed to remove the tangled effect from the victim.
You should probably start developing multiplayer as soon as possible. Nearly every dev log I’ve ever seen has had problems switching games from single player to multiplayer.
maybe Crazy Dave could be a shopkeeper who you can buy upgrades/power-ups and new plants from like in PvZ 1?
Instead of wood peashooter have cave pea shooter
Very nice video, I can't wait to see what you will add next! For the next plant, I think having wall-nut be playable and act a bit like Wrecking Ball from Overwatch with rolling around and stuff would be really cool. Another idea could be Dusk Lobber from PVZ2, it's pretty unique and might work well.
Cool ideas! I will definitely add these in the future
@@senorratgamesyo me and my brother will help you make this game if there is any way we could help like we could be developers and help you make the game up to you but I think adding as guacodiles middle ability should be like his plant food and makes 3 little guacodiles and goes to people and explodes keep up the good work.
@@senorratgames and then left abilità should be a ability where he swing his tail in a circle and damages and nocks back quite a bit
@@senorratgamesthen maybe the right ability could be like he charges up a big shot and its a homing shot that slows. That one might be to broken but its still a idea
The Guacadile could be like a support character and have an ability where they call in a airstrike or maybe shoot one big seed that deals damage. (Btw the Guacadile could have a mimic style and I'd like to say I'm really thankful that you're doing this and I hope you succeed in this idea)
Yoo! This is so cool! I have a suggestion: if you have chomper, you could make a Snapea varient and he can have splash damage chomps and he could have a new ability that is a strong projectile that you can gain more charges from koing zombies!
I would love to see rotobaga as a playable character in the game
I am looking forward to seeing this come to fruition. I wish you luck on this project; you're doing the Lord's work.
We need people like this
Hey. i just want to say am a OG here. and when you become a popular youtuber. i'll still be here cheering you on. loved this vid, and i'm on all your other vids. you have a very good channel, and you will be very popular soon. i know it
Dont stop bro, this looks sick ❤
And also.
Maybe add a plant that only uses a sword, he doesnt shoot any wepon but his speed and jump boost makes up for it, he can deflect some projectiles.
This is AMAZING!!! If you actually plan on doing ALL this you could try finding other talented people to help you with this amazing project :0
Or artists to draw concept art that’d be cool
Maybe Alchemist zombie? I think that one of the shrooms from teh first game like Fume shroom or hypno shroom could be really cool. You could a true sniper class with aspearagus. (again, just throwing out ideas) Red stinger could be great and you could incorperate phase changes into it's moveset. Grimrose or dusk lobber could be a stealth character. Those are all the ideas i could think of (i dont want you to think you have to have all of these) so these are just some (hopefully) helpful concepts. PS: Love the Devlog!
I absolutely love the guacodile idea! Heres 3 abilitys I think would be cool:
1. dash burrow: it goes underground and moves quickly in a straight line (basically moe's super from brawl stars, look it up)
2. Baby Guacodile: release a grounded drone out of its mouth that you can control, its fast, small, and has a quick bite of however much damage you think is balanced. also a self destruct like any other drone.
3. A melee bite with a short cooldown allowing it to shoot and bite.
sorry if these arent original enough but I think this would be cool
If you add snap pea MY SOUL IS YOURS
SAME I SWEAR TO GOD I NEED THIS VARIANT
Same
Snap pea should be obtained through a secret quest line due to it being 2 characters in one
@@Awesomeness-5z Yeah that's a great idea
@@PvzPeaZlyagreed
Interesting! :0
yo dry commented :DDD
It's the dude who made tpigg crash out
sup dry
OMG I LOVE GUACODILE ur doing gods work bringing back this series
Also you should add the pvz battle for neighbourvill charactrs theyre pretty cool (dragon rahhh)
God bless your SOUL and gl with this project dude. You have our praises and blessing
A chili who leaves a trail of flammable chili oil???
Maybe add a tail spin ability on the guac, similar to what Super Brainz has
Call it the ‘Guacamelee’
Those project is absolutely phenomenal and I can only hope that the game making process goes great and well I got a few plant ideas you could consider which are Chili bean, magic-shroom, and snap pea
Found your channnel at 100 subs, and it has been blowing up ever since, hope you the best for this project and lets hope EA doesnt take it down because looking at your channel, youre pretty talented :D
Cattail as a character would be sick
Dang it, I’m learning engineering to be able to make gw3, but ya beat me to it.
Great work, I’m rooting for you! I would love to see this game revitalized.
When I’m skilled enough, I’ll put my eggs into this basket.
Good luck man!!
Edit: how about a fisherman zombie concept? One of he’s abilities could be to reel in a plant from far away, picking them off one by one, or taking out a critical part of their team like a sunflower, filling the role of a chopper as a zombie, since super brainz is more of a dps character to me more than anything.
He can have a harpoon gun for a primary, except it shoots out something random like shells or fish or so,etching to fit in with the crazy vibe of gw in general, and for mobility, why not make him use the dolphin from the first game, with water appearing in his vicinity for effects, kinda like the shrimp imp’s mech?
Might need some fine tuning but I would think it’s something to consider at least.
Again, good luck man!
We NEED cattail as a playable character
I have no words... Dude, this is great!
I would love to play as a cattail,
this idea has been in my mind for a long time.
I imagine him move if it was surfing in some kind of wave, like hovergoat,
or maybe even see her paws moving like a dinomech.
And for the classes we have already four of them (not incluiding the normal class):
Ice cattail and fire cattail: You know, the fire and ice variants, you can see the models of pvz fusion for inspiration.
Laser cattail: The laser one from the design of the pvz heroes laser cattail. I was thinking like the charge type plant, but that type would be like future cactus, I would like to hear any other ideas.
Dogtail: The dog version of this plant, I don't know what kind of attack would do, but it would be a nice variant in my opinion. I would love to hear ideas.
For the primary weapons and abilities I still dont have ideas,
But Come on! don't tell me cattail wouldn't be a nice character!
Ideas are welcome!
I think it would be a great idea to make a discord server for this, with a suggestion channel, which would be way easier to read than youtube comments. that being said im looking forward to this project's development and wish you the best of luck!
I wish you luck on your creation of GW3 man! In terms of ideas, I think you should make the Chomper Class how it is in GW2 but give them ranged projectiles like in BFN. Making each of them unique would be best. I also think that Guacadile should have a Fire, Toxic, and Armored Variant. I have more ideas but I don't wanna overwhelm you. 😅
Hahza!
Finally, someone is making it!
Okay, so I do got some suggestions for yeahs.
1. being the Grocadile,
I believe their main source of attack should be a dash similar to SP. Because of their dash in PVZ 2, and similar to chomper in BFN, that thay can aim to shoot pits.
I also think they can be a swim type character like Wildflower.
That over time one of there abilities allows for make a copy of themselves, doubling health, damage, and shots.
Which would make em a pretty risky ally or a great threat if left alone long enough.
2. Dust Devil,
A tough lanky zombie who specializes in Explosives!
Having a slow fire rate.
There bullets explode on impact on a plant, but if your shot misses, it sticks to the surface it hits and has a delayed and weak explosion.
His abilities,
- High Noon -
Triples his speed while dropping bombs for a few seconds, can't shoot or use other abilities while in this state.
- Twister -
Summons a small twister to push back plants and speed up zombies that got caught in it. Also stunning plants.
- El Bomba-
Throws a Mega bomb that explodes after a while and deals HUGE damage
3. Acolyte
A Plant Mushroom that specializes in buffing their team, small as night cap.
Thay use a book to give Stat boosts, similar to sunflower healing, but doesn't give health.
Her main is a poison shot that doesn't deal much damage, but by poisoning the zombies, the damage thay take by other plants greatly increase,
Her abilities
- Floral Rage -
Grants a 3x damage multiplier to a plant for 10 seconds, however it makes them extremely weak and slow after for a few seconds
- Cell Wall -
Summons a big ring around her, if any plants are in that ring, there Defense greatly increases,
- Life Trade -
She can connect her health with a nearby plant, if the connected plant takes damage, she takes the damage instead.
Well I'm going stop it there before I make the more longer then it is.
Best the luck to you on this project
Looks amazing! Have you considered posting your progress on GameJolt? You could meet people that may want to collaborate in the project. I really hope you can finish this!
lol this is perfect, I think a good move for the guacodile could be similar to its plant food where it summons mini guacodiles (that do smth, they could be a projectile that does damage over time or mini entities that chase after enemies). I always thought it would be rly cool to see heros (from PvZ hero’s) in a GW game, my suggestion for new characters would be to utilize old characters and turn them into zombies/plants with abilities, I think one of the major drawbacks of neighborvile was that it had this newer cast of characters that didn’t really fit well (but ofc there was still like snapdragon and that astronaut who were from old games, but I feel like they butchered them especially the astronaut). However if you want to add your own OCs I would recommend giving them some kind of charm like the GW2 cast. I don’t expect anything I said here to actually make it cause it’s quite a lot lol but you keep doing what you’re doing and you will make a product of beauty.
I may have never played the garden warfare games (I am broke af), But I know a lot of fans of the Gw series. Wishing you the best of luck man!
Hi! Recently I also asked myself the question: “What could I add to my own part of GW” and here are a couple of ideas that I came up with: 1) Firstly, I came up with a new Zombie character whose name is "Chicken Wrangler Zombie" (the same name as in PvZ 2), he has 2 revolvers, his main attack is a double shot and the closer the enemy, the more damage he does applied. Regarding his abilities, I’ve come up with 2 so far:
1.1) "It's chicken time" creates several chickens next to itself (with dynamite on their back) and they run towards the nearest enemy, exploding on contact or when they are vanquished.
1.2) “Potion of chikeness”, the hero picks up a special potion and throws it at the enemy, when hit, the enemy turns into a chicken (the ability is similar to Rose’s ability) the chicken is faster than the goat, but its main attack is quickly pecking enemies with little damage. That's all for now, let me know if this idea didn't seem stupid to you or something like that, sorry for the mistakes in the comment, English is not my native language and at the end let me know if you want to hear more ideas from me :)
When you add the original plants and zombies PLEASE keep the original gw2 designs!
This looks cool. I had thought about making a Garden Warfare inspired shooter in the future. Keep up the good work.
EA is about to suddenly care about this IP...
Now this is cool, nice work man! :D
Wonder if you could work plantern as a support character, or at least a potted plant that shoots light beams
Ooooh, interesting! I think a Wall-Nut class could be pretty cool!
Technically, Wall-Nut already exists with a few of The Cactus' abilities
@@WolfofFrost Yeah, I've played all the shooters, and I know that, but I think it'd still be cool regardless!
@@KinbageCabbage It'd still be interesting to see! In BFN, Snapdragon got upgraded to playable character, so it's not impossible
I’d like to see wall-knight from pvz heroes as a class
You should a Pea pod as a character that upgrades every time you get a kill, like buffing damage or movement speed or even buffing his abilitys of changing then completely while active. Make the max like a 5 kill streak or you could even make it into a ledgendary bar. Goodluck with this project much love ❤.
Hey, it’s great that people are continuing the legacy of this series. I think an executioner zombie who works like a less annoying chomper would be cool
Ngl the imitater as a support character that lowers ally cooldowns could be incredible since it mimicks what the imitater is actually used for in game
What i liked to see is all the characters, new variants for each class, new maps, and new gamemodes, and new customizable
I think Melon would be an interesting character who specialises in long range heavy damage (another plant tank)
I'd imagine he'd lob over long distances a large, high damage projectile, but can only fire three or four before needing to reload.
Abilities I think would fit are a player launch ability, where he launches himself (or potentially other plants) forward a long way, A.K.E.E, an explosive projectile that instead of exploding launches six mid-damage projectiles in a hexagon pattern, and a melon storm, which has melon pult shoot several melons into the sky thay fall down around the area they were launched.
Variants would be Winter melon (ice variant), Pepper pult (fire variant), toxic melon (toxic variant), Cabbage pult (lower damage but more shots before needing to fire), pirate melon (has something that makes it easier to fire long range), and cut melon (who gains splash damage).
Add a party guacodile that is actually guacamole with chips and pico de gallo with sour cream
(Sorry this might be hard to make in blender)
Guacadile ability:big pit:a big rolling pit that slowly rolls forward that you can control. When hits a zombie does 100 damage. If ran out of pit to roll you go back to your original form. Works in water.
Wallnut has to become a character maybe the attacks can reference the bowling mini game or heck even the endurian
For a recreation of the gw design made from scratch this is good! I hope this project gets better in the future!
For my idea, I think the banana sundae from pvz heroes would be a funny character. Maybe he can have ice cream based attacks.
As for zombies, maybe there can be one that uses a shotgun type weapon. Though I'm not sure what they would be based on.
To be fair, we already have 2 shotgun characters in GW, Pirate and Scientist, so a third would probably be redundant.
you are so cool, this is so cool
also if you are gonna add the gargs (when are you gonna add the zombies and stuff) can you add the Wizard Gargantuar.
you are still so cool
This is actually amazing ive loved the franchise for over 10 years and im happy so many people still care for it
THIS MAN.... HE IS THE BEST IS AN UNDERSTATEMENT
I think in the secret area you should make secret characters and those should be dave and the brains dude (i forgot his name)
Can’t tell if this is a passion project or a funny shit post but I love it anyways. Love to see what happens next and, add soul patch from PVZ heros
If you want ideas I can have my brother spitball a few with all the junk that comes out of his mouth. One I heard earlier was a Plantern. He thought of it looking much the like one in the first game, but shaped more like a small tree and used tree roots to walk and smaller branches on the sides as arms. I asked him to elaborate on how that would work in a GW setting and he said “It shoots laser beans, duh.” Then I asked him why does it need arms? He walked away.
Hey man, you are doing a favor to the world and if anyone dares laugh at you remember that you are the only one that had the guts to do it, I hope this video finds every GW2 player and you have tons of support because you deserve it. As long as ideas, I think a cool idea for a zombie class with potential for variants would be a Chef or Cook class, maybe a more supporty class that can have ablities like this:
Brainy delight: Leaves a delicious brain on a plate in the floor that after a short time of charging, once a zombie passes above it, it heals them for X amount, can be destroyed if shot at.
Rush hour: Gives a movement and slight attack speed boost to yourself and near allyes for X duration.
Condiment barrage: shots several shots of varying sauces that in essence are the same as goop, but multiple goops, if that makes sense.
His primary could also be like a potato cannon or something, i think this class has a lot of potential because of the huge variety there is in stiles of cooking for class variants, such a spicy cook being a fire variant, or sushi maybe being toxic, also there is a huge assortment of machines that can be used as weapons, so theres that. Good luck!!
Dude this is awesome, when its come out its gonna be good, and i guess you need to add the old charachters from gw 2 like peashooter and his friends and foot soldier and his friends, thats all good luck :)
seems promising, I will gladly help you with backend and multiplayer stuff if you want.
Some sort of Pumpkin class would be really cool
Random abilities that i thought of:
Guacamole; last 15s, 5s cooldown - Guacodile throws up guacamole on the ground which makes opponents slip & slide. Guacodile will be alerted of any enemy standing on it. (they get highlighted)
Gator roll; 22s cooldown or 3s if you hit nothing - Bites whatever is infront. Biting an enemy lets you slowly drag them around. Clicking the ability again makes you roll similar to crocodiles death roll, dealing massive damage. Optionally, you can just let go to launch enemies which triggers a 6s cooldown.
Chomp slide; 15s cooldown - basically the same thing in pvz2 where it goes down the lane and deals basic damage. However, if triggered while standing on Guacamole, the speed of the Chomp slide is increased by 25%. You can also slide cancel it.
If you need plant ideas, than count me in. Moonflower (Plays a lil bit like sunflower) can sumon shadow plants and has a weaker sun beam, some skins include the eclipse flower (She can blur zombies vision a little bit. Also has a soumoner build, kinda like how I thought rose would play in gw2. For zombies I have The Rockstar, he uses his guitar to hit plants up close, also can somoun loudspeakers that stun and damage plants, some skins are Pelvis Esly, and Brainz Bop, and I have The Nerd, one of his varients is The cosplayer, he tricks the plant ai into thinking hes a plant, but not the zombies. Another guacodile varient is salagator, he can shoot out salsa that does splash damage.
Oh wow this is so cool. If you need ideas for characters, 80s Action Hero for the zombies will be cool, and Scorpoison Grass from PvZ Beautiful Town mod would be lit.
Map idea:
Rooftop rush
Modes it can be played on: team vanquish, ops, all other modes except turf takeover.
The map is a city taken over by the zombies, players will spawn on top of random rooftops and will have to jump to other rooftops. All characters will get a very small speed buff and jump buff. Portals will randomly spawn on the map teleporting you to different rooftops.
The main part of the map is a large zombie skyscraper with a spiral staircase around it, helping you get on top of the undead building.
On of guacadiles abilities could be a big close range bite that could be like a single shot from a more powerful version of chemists primary.
For zombie ideas, a jester zombie could be cool.
ooo this is amazing!!!
also idea for character: spectater.
basically imitater if was more tf2 spy-ish.
to shoot a projectile, it disguises its head or face as a peashooter ot shoot at zombies. as for 3 main abilitys:
one. disguise as a nearby zombie. could be both players and the npc ones.
two.backstab. yeah.... didnt lie when i said tf2.
three. spin fast enough till you spawn a mini tornado to damage zombies a bit. thoughts?
maybe when you'll get to the enemies (ai zombies) part, you could add zombies that weren't in the original gw and gw2, I always imagined zombies like the balloon zombie or even the miner zombie as 3d enemies, they can have a cool gimmick, I know it's not that big of an idea but I always liked the small stuff in this franchise
Extremely interesting, ill give ideas when i get some. But ill sub and keep up with your posts
I have a great idea for a support plant: shrinking violet.
So heres the idea, shrinking violet main idea is to make zombie weaker so her first abilty can make all zombies on a small radius to have lower health and lower attack power and appear a bit smaller
Her seconed ability can be to make all plants around her(olso herself) to have more health and attack and appear a bit bigger.
And her last ability she can make herself 10X bigger with a ton of more health and damage(basically like the imp's mech) and when shes in thes form both her abilitys have a much lurger hit radius but the affects are the same
Her primary weapon can be small energy balls with small splash damage but when shes larger they have a lot more splash damage.
Ps.i really hope you will succeed because your work so far looks great, good luck
Considering you will likely add old classes back at one point, here’s some ideas for some new variants
Bounty Imp: Inspired off of bounty hunters, specifically Boba Fett from the Star Wars franchise, he would look very similar to Boba Fett. He has a default mask called “Bounty Helm” that covers his whole face, thus not letting you customize him until you take it off. As for how he works, he’s a charge up variant, with his first charge dealing 30 damage for his first blaster and 25 for the second (55 in total) for a regular hit, and 35 and 30 (65 in total) for a critical hit. His second charge deals 35 and 40 for a regular hit (75 in total) and 38 and 44 for a critical hit (82 in total) I wont go into specifics about drop off for now, so we move onto the mech. The mech has 350 HP like most mechs. The primary, called “Bounty Bombs” he can fire at will without repercussion, having infinite ammo with no overheat. The bombs fire at roughly half the speed of Missile Madness and will stay on the ground briefly before exploding. If it hits a plant, it will immediately explode. It deals 20 damage for a direct hit, 14 for when it explodes right below them, and 3-6 when they explode farther and farther. The mechs abilities start with “Big Bomb” where the mech fires out a huge Bounty Bomb that deals 200 for a direct hit, 81 when they are right under it, and 12-20 when they are far away. His second ability is called “Homing Missiles”, each one locking on to a plant from at max, high end medium range. Each rocket travels at about the speed of a peashooter in hyper. It fires 4 missiles.
That took WAY too long to type so I’ll give you more later
I think it would be epic if variants like the snap pea (you decide if it’s a peashooter or chomper variant) or a primal sunflower variant were in pvzgw3. Also blast spinner, fume shroom and that jester zombie in pvz2 dark ages would be cool as playable characters.
How to deal with pop cap or EA: honestly I'd research laws around parodys which Is a legal way to recreate someone's work
add a cherry bomb class, they like throw cherries that explode (you can detonate them by pressing again kinda like Ppea or Cap'n Cannon)
(I actually need to give you my ideas in a huge paragraph) I have an entire google doc of variants and 3 new classes (only for plants rn)
Also, for guacodile, you can add tail whip, and maybe a chomper bite
Me must hide this man from ea
The goo peashooter. (The purple one from pvz 2)
I know others have done this but having like a Kamikaze Dash for Guacodile kinda like Self Destruct for Z-Mech would be nice. Not sure how itd work tho
Also would you be adding Elemental Variants or just the Variants you have planned for Guacodile?
Anyways uh..more Melee Zombies would be nice. Got no ideas on what just that more Melee Zombies would be nice.
Anywho for plants..maybe Iceberg Lettuce and Stallia? Just more Support Plants that deal with Buffing(Attack, Defense, Speed, etc) and Debuffing(Slow, Stun, Burn, etc) instead of mainly Healing. Afterall you dont need to Heal to Support
Oh man! You don't know how excited I am. I really hope EA doesn't shut this down.
It’s very rough around the edges but it’s intriguing. If I had a plant class I always wanted in the game, it would be Bonk Choy. He feels like the perfect parallel to super brainz, but I know we already have chomper as the melee plant so maybe he could be diversified with abilities. His main attack would obviously be a punching combo style attack, with a base health of at least 200, maybe 225? (I'm not good with balancing). His speed would be slightly faster than most base classes, making him something the zombies should be afraid of when he charges at them. As for ability concepts...
Scyther:
For a alternative fire (right click), since bonk Choy feels very martial arts themed, perhaps he could perform a “scyther” kind of move that sucks an enemy at a short range towards him? It would have a pretty major cooldown but I feel like it helps with one of the biggest problems melee classes have, which is getting close in the first place. It could have a small charge up animation to give the enemy a chance to move out of the way possibly?
Flora Frenzy:
I feel like the most obvious ability would be giving him his rapid punch from his plantfood, as kind of a similar ability to super brainz’s tornado. Maybe instead of being purely melee though, it could reflect projectiles back at zombies? (Like jester, or tf2 pyros airblast). It should also be dangerous to be in range of, instead of super brainz's tornado where he tickles you.
Uppercut:
For this ability, Bonk Choy would charge towards an enemy at a medium speed, spinning his fist, before uppercutting them, sending himself and the enemy he hits flying upwards in the air. The enemy ragdolls (similar to All star's tackle causing characters to ragdoll) while Bonk is free to move or punch the target. This could work as both a movement option for BC, but also be risky as it he is left defenseless from ranged classes until he's back on the ground.
Unnamed Solar Tomato Ability:
When used, Bonk choy will toss a solar tomato where you aim, creating a small AOE. Any zombie caught in the AOE will start creating suns when they're damaged, helping bonk choy stay in a fight for longer. You could also have a variant of this bomb that gives a large healing boost only when an enemy is killed instead.
Hope this helps give some kind of ideas, maybe I'll try to uh... "brainstorm" more ideas soon. Good luck with the project ^^
I see a world where Rustbolt is in Garden Warfare, and I've always wanted Red Stinger where he shoots bursts of 2 or 3 to have more a role in these games.
Bless YT for getting this into my homepage.
I think we need more support characters in PvZ garden warfare I feel moonflower might be cool has an aura around her that boosts plants
Here have 7 suggestions
1. Give guacidle an ability that has a giant bowl of guacamole fall right in front of him that you hop inside and lob giant piles of guacamole
2. Add a miner variant to the engineer (if it’s not already in gw2)
3. Bring back Chester chomper
4.shadow pea
5. Add a non night-cap mushroom class
6. Make a sunflower variant that has a gun
7. New zombie: disco, fires music notes(the variants are based off of different music genres)
Origami Variant Ideas:
It acts similar to the heavy classes in GW2 but instead of having more HP than speed is instead the opposite, the origami variants will have more speed than HP
(EXAMPLE: Peashooters HP would be 100, Sunflowers would be 95, Chompers would be 150 and Cactus would be 75)
Some ideas since PvZ is one of my favourite game franchises and I wish gw2 was still receiving updates:
1-an imp with the mech being a gargantuar. I know this isn’t a new idea but I feel there is something you could to with this, the skin of the variant would look more the the original imp from the first game.
2-A variant of peashooter designed after maple trees and shoot sap like projectiles that deal minimal damage but have good splash, and the effect would be that it prevents using attacks, to balance it out I thought the peashooter should have a slower fire rate.
3- a new damage variant called piercing; we have fire electric, toxic and ice so why not add more. Basically characters in this cater gory would shoot a projectile that is extremely direct, but it can pierce thought multiple enemies and increases damage the more enemies it pierces.
4- more cactus and deadbeard drones like rotobaga and the pelican from pvz2
Those are just my I ideas, and I wish you the best of luck with this!
If this project goes through and isn't canceled I wish you all of luck
I hope ea makes a gw 3
battle for neighborville