PLACEMAKING: CONNECTING PEOPLE AND PLACE | Elena Madison | TEDxSpringfield

Поделиться
HTML-код
  • Опубликовано: 20 май 2024
  • Elena directs Heart of the Community, a Placemaking grants and technical assistance program, now entering its sixth year with close to 20 implemented projects around the United States, including the“Beach” at Detroit’s Campus Martius Park, the revitalization of Travis Park in downtown San Antonio, improvements to Philadelphia’s City Hall Courtyard, and new amenities in downtown Atlanta’s Woodruff Park. She is currently working on concept designs for Oklahoma City’s Kerr Park, and on a public space plan for a new neighborhood park in downtown Houston. Placemaking focuses on a community's assets and engages local institutions. Elena Madison is an urban planner with rich experience in the planning and design of parks, plazas, campuses, and the outdoor spaces of civic and cultural institutions. A Vice President at Project for Public Spaces, Elena is a veteran of Place making and loves working with people in communities to create great public spaces. She is a dedicated practitioner of collaboration in all aspects of her work from visioning and concept development, to programming, implementation and management. This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at www.ted.com/tedx

Комментарии • 4

  • @user-ne6kn1km3w
    @user-ne6kn1km3w 3 месяца назад

    Way forward

  • @saranbhatia8809
    @saranbhatia8809 Год назад

    Way forward 👍

  • @u216
    @u216 Год назад

    Many people are barefoot walking in downtown SF, or wait, there is a homeless crisis. 😂 5:10

  • @nv7287
    @nv7287 Год назад

    Is a place purely physical? Why are game worlds ignored, they are the logical next step in the digital age.? They are social - some have large populations (Eve online has 9 million) they have their own economies in the billions, heroes, myths, depending on the game fractions, politics, and intrigue - most importantly they are places to bond with people, friends, achieve goals, and hold memories - some are also beautiful, a place you wish to return. - by denying game worlds as places you deny them the laws to protect themselves.