Star Citizen Week in Review - Star Citizen Server Meshing and Jump Points are Working!
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- Опубликовано: 4 июл 2024
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Grats bro! Manscaped is one of the better sponsors in my opinion.
Thanks, i really needed a set of new blades and just waited for a promo code :3
You look handsome with the fresh cut mate 🤘 glad you got a sponser well deserved
Please move your sponsor vid to the end of the show. "Before we continue, a quick word from our sponsor, [sponsor's name]. We'll tell you more about them at the end of the show."
@@MatthiasLowry depends on the details of the sponsorship if he can do that or not
"Star Citizen backers hate Gameplay" had me in stitches.
💀💀
sometimes the customer is just wrong. it takes a level headed developer to know when this is right and when this is wrong.
laser weapons aren't laser weapons they're pulse energy weapons. when we have beam weapons then imho the community can be mad about recoil but pulse energy weapons would and should have kickback. it makes literal physical logical sense.
Of course they do, Millions of Backers and always the same guys in Arena Commander matches ;-)
Barely any of the backers play the game, most are just dreaming of the game. And get upset when their dreams are not CR's dreams.
Recoil for lazer weapons... is still stupid 😆
Re: "Laser Weapons having recoil is unrealistic"
Lets talk about the real elephant in the room about realism. This is perhaps the most offensive one of all. And that is, WHY ARE THERE NO SUN VISORS IN SHIPS. Were these ship interiors designed before 1924?! The sun is bright! My eyes cannot take anymore! I would have beat Avenger__One if the sun weren't in my eyes. (please do not confirm with Avenger__One on our fight, just trust me on this, I am totally not just making stuff up, I had him on the ropes. 👀)
How could you know if it’s unrealistic or not when we don’t have laser guns in real life so we don’t know if they would have recoil or not
@@restwellcloud-ix8ee I think it actually makes sense for them to have recoil. Every action has an equal and opposite reaction, so shooting something out the front should push the gun back.
@@restwellcloud-ix8eePhysics.
E = mc² and" For every action, there is an equal and opposite reaction".
You can use lasers as means of propellant, you can even create a blackhole just from enough lasers firing at each other and the same point in spacetime.
Lasers that have significant force behind them in extreme dense packages, should have significant recoil.
But it's a kinda mood point as our "lasers" are not lasers but some form of plasma weapons just like Star Wars Blasters/Lasers.
@@Traumglanz is completely right. To translate what he said into normal human, irl light bulbs also have recoil and laser weaponry is a big flashlight.
The Sunday test was a lot more stable than the Saturday one. I believe CIG said in chat that there were around 367 players on the shard between Pyro and Stanton side.
350 player servers is a big increase!!!
@9:51 sorry, the AI can't come help you b/c they are stuck on the table or merged with 5 other AI entities
Night Vision would be awesome!!
reShade is the way
They have good lighting tech. It should only glint if light truly reflects of it.
Second that, it shouldnt become COD
super appreciate these monday updates. thanks dude
Salty Mike "Clouds look pretty solid" ... love this.
As a Tarkov uncitizen.. yeah, the ammo management is not there yet, but it’s a work in progress and I love that they are working on it
Either Snipers have a glint or you take away the possibility for a 1 shot kill.
this is not CoD
Agreed, but it is a game and there will be problems with a game where there is perma-death and the danger of some guy just sniping you and not being able to do anything about it.
With the current model they add the glint AND take away the 1 shot kill :D
@@derjadebaum9159 And they should add it back now.
21:41 In my opinion, to maintain a level of realism, the glare of the sniper scope should vary depending on the light source behind the enemy player you're aiming at. For example, in dark places like Jumptown at night, if there's a person outside guarding the gates with a light source, and you aim the sniper, the lens glare should be noticeable due to how the scope works. However, if they're far from the light source, the glare should be barely noticeable or practically nonexistent. During the day, there will obviously be light sources everywhere, making it much easier to see. This could add another level of strategic planning.
jumped in to say exactly this
i hope thay add in game extra scopes features, mitigate glint or glare, techniques such as lens covers, lens coatings, anti-reflective coatings. To helps reduce lens glint and improve stealthiness in the field, particularly in bright sunlight or when viewed from certain angles. Implementing these features in the game would add extra depth for players who enjoy using snipers, making in-game purchases more meaningful, that way will have more use for money that means nothing in game at the moment.
Always look forward to these on Monday. Thanks for keeping us all in the loop!
It's great to see progress on this tech. I'm really happy. Although SM will not be in 3.23 I still can't wait for other QoL updates that will make SC look like a game(finally).
I just think its great we are here looking and talking about gameplay features in detail, not just theory-crafting.
More gameplay would be nice
Given how server meshing is the last massive technical hurdle needed to get this game setup the way they want that's what needs to work. Once it works, they can finally start breaking servers up into little parts so that everyone's performance will skyrocket. This will allow even the old gameplay to actually work properly and they can add more shit without worrying about the server melting. It's looking up
Nice video. Been coming to appreciate your take on the SC "experience". Thanks for the channel!
Re-pooling is a good start, but it's too quick based on the footage they showed. Field stripping and re-pooling is a feature that not enough games touch on. I haven't seen anyone really lean into this since the original Rainbow Six and I'm glad we have a game taking another look at it without having to be some sort of hardcore milsim.
Scope glint makes sense but in terms of being by in StarCitizen. Its current implementation is extremely arcade game style like. I’d prefer it to have some logic. Like if the sun is in front of you then players in front of you should see your glint. This gives us a mechanic to go opposite of the sun to minimize that glint.
My personal take- if random dude has their flashlight on, their helmet is constantly scanning for possible reflections, and will alert you if it picks up a tiny, anti-glare reflection from your own flashlight on one of the known scopes in the UEE.
I'd say keep the shining scope if its against the sun, makes no sense otherwise
Hey Mike, I just wanted to say I very much appreciate your take on everything new, old, and upcoming. You have become part of my daily ritual as I get ready to go to work.
Honestly, I think scope glint is a huge win. Fun/Balance>Realism for sure. Don't like scope glint? You could just use a lower magnification sight, it's a trade off. Allows them to make Snipers not nerf guns while providing a little bit of a way to counter/avoid them.
Glare is fine but it should be related to light. Rewarding positioning, time of day planning.
They can add tools to create light, spotlights, ship lights, flares, ect to trigger glares and you can plan around time of days to minimize dark spots.
Always glare is a bandaid fix for far more interesting ways it could be handled. It also makes flash suppressors useless.
There are honey comb looking filters you can put on scopes to hide this. It should be an add on, we have them currently so in 1000 years we will still have that at minimum
here is the thing though. In every game where they have scope glint, players turn the sniper into i mid range combat rifle with acog type scope., as its a way more effective role then the actual sniper role, thos mking the role obsolete
Honestly scope glint is garbage and a huge L
Snipers aren't even gonna be that prevalent in star citizens so nerfing them makes no sense.
Right... 900 years into the future we can have a dynamic crosshair on the visor, but the visor has no night vision. The ship HUD can have pips, but no night vision either.
wait even more
Faster than light travel, but no system for indicating where the damn spaceport is.
@@RN1441Even more, no fucking guaranteed hangar marker when you try to land.
i swear CIG's priorities have been messed up from the beginning of times
I love how all of you fail to realise it's an alpha
Love to see a lazer pointer, it seems to me that the crosshair is going to lag, right where you want to shoot.
Loved the video! love the format! super informative, i am satisfied! and informed
Missing link in top right of video at like 4 or 5 mins in for the other video on meshing. Didnt bother me just tryn help
same recoil when you hold straight and lean to the sides?
@16:40 Yes, Same here.
sniper glint based on sun direction would be interesting. in a fight you could negate most of the land you need to check for a sniper and as a sniper you need to account for the sun and your positioning.
So glad for automated cargo. Thank you CIG!!!
I love the scope glint. That's gonna make the combat waaaaay better. I've been playing fps games for 20 years. All types of fps from casual to serious ones. I LOVE CIG's decission on this.
havent been able to play sc since about patch 3.17, but i gotta say, its been a real pleasure being subscribed to you and the official sc YT. I still feel all the hype and excitement from all these cool updates as we get closer to 4.0. Thanks mike o7.
At this point almost everything they've shown the these updates I'm totally ok with. I just want to play with all these changes before I can make a good opinion about it. I think we will start to see more sacrifices to make the game more functional and easier to make with the shift to the PU.
The funny part is that no one really had any issue with the laser recoil - they just made it up to make a joke. But people had problem with the logic they've used here because they basically say that everything should be the same or its not "fun". And people immediately gave them lots of options how to make lasers distinct and still "fun". CIG really shot themselves into the leg here by touching that subject
Thank you SaltEMike for the news, nice video :)
If I could have gameplay, I would be so happy.
More so if it was bug free
Nice episode! Thanks!
Normal players don't even see the scopes light. Maybe it would be better if it reflects depending on the angle of the sun.
I like the part where you take some extra time to refill your magazines up and discard the ones that you don't use! Maybe it should take a little bit longer but overall I think its a great feature! Many great things coming up!
Maybe my personal favorite is the quantum boost... Finally we will be able to travel in space anywhere we want as we should! I don't see too many people talking about quantum boosting and I can't understand why... This feature will CHANGE the game when it is implemented!
And finally I really want to see each ship getting its own unique UI design... With the new MFDs and everyhing... Many great things to look for in 2024!
Not sure if they ever mention the reloading a weapons being a choice. does it only reload out of the backpack after the normal mags are used or can we choose to reload from the backpack during a fight. Difference between a tactical reload ect. give us 2 options so when we are safe or have spare time we can just reload out of the backpack and conserve our quick mags.
I'm a sniper and I'm a fan of scope glint. Countersniping gameplay is FUN.
I appreciate your selection of mastermodes clip.
So if we consider the fact that they probably have multiple servers per region already with a player cap of around 100, we consider that 30k recovery has been successfully demonstrated several times with the new tech, and we now see servers being tested with between 200 to 400 players... I think CIG will have the spare servers, virtual or otherwise, to be able to start swapping out a slow instance that is still running with a fresh one as necessary.
I think modularity tech may not be coming in .23, but I think it's around the corner. We know they are focusing hard on RSI ships this year, and you've got that Galaxy looming large with its different bays.
All that matters is that it worked. It might be rough all over the place, but it worked.
I am fine with sniper glint if it is working relative to light sources and not just an arbitrary glint for "balancing."
On Saturday test, it hit well over 300 players on my shard, but it struggled when it got close to 400 (across meshed servers)
I think the dynamic cross hair can replace the laser sights because it does exactly the same thing. The difference is, it doesn't shine a laser so no one will know where you are until you start shooting. I don't know if I will like it or not (have to test it for myself before making any judgment) but I am glad it can be disabled if unwanted.
17:16 scopes: I like the "removing black border", but now it just looks like the scope itself is useless. the outside looks exactly like the inside of the scope view. outside the scope should be blurry with different zoom factor
Hey SM, Warthog here. Great News!!! Finaly happening.
you can have recoil and ammo for lasers. if they are detination lasers that is they detonate something to generate the energy for the laser then it would have recoil. boom done and its based on a real laser type
Mike, thanks for the balanced review. All the best.
9:09 i think the reputation and hostility is for now just related to the distribution center security guards.
Heck of a moment. This continues to expand on the proof of concept that is Star Citizen. Love to see it.
Thank you for wearing a different color shirt before and after the sponsor. I know exactly where to click to skip.
any news on squadron release yet?
Crosshair is something we develop for 900 years, though weapons are not? consistency maybe? The scope flair is good for now, though I think regular patrols in areas that are supposed to be safe, Satellite observations and drones is better if they get AI to work to intercept and outmaneuver players.
does coop work yet? e.g co-pilot?
Love your videos man! Scope flashing could be justified with sun reflections and would make total sense to me, but only if there’s a sun and you’re in the open. Otherwise is like attaching a flashlight to the weapon and making light signals before shooting saying “I m g o n n a k i l l u l o l z” 😂
If it’s to fix the gameplay now until the fps scanning is in, ok, but I feel like that will be solved once the fps ping is implemented.
I'd like the glint to be more dynamic. (I know everything in this game is dynamic, but hear me out) If the sun hits your scope just right, it should leave a glint. In real life, snipers have to account for that kind of thing. Being in a shaded area and having a glint on your scope is stupid, in my opinion. You should be rewarded for being a smart sniper.
Different coloured weapons seems to be the only way to know which gun has your attachments on without actually equipping it.
I wish they'd copy Helldivers 2 in how they do the dynamic cross hair.
Well if they actually got their tech working that's good I guess.
I still wonder how long the line at Kiosks will be when selling stuff, when the player count goes from 100'ish to unlimited. Universe seems small sometimes even with 100 players on.
mike, I love the high-quality feel of these episodes! And better still, the info and opinions provided are also well-researched and aim to make this game genuinely playable! sad I can't like twice... :)
Cant really judge master modes without engineering and the ship damage. Ultimately that will determine how well ot plays.
Understandable not everyone like the dynamic crosshairs. Personality, I like dynamic crosshairs, I use it in CS2 and it helps me learn the recoil patterns, spread, and it's just really nice to have as a tool and one less thing to remember. There of course is an option to turn it off for individuals that don't want it.
just glad to see them seemingly change their priorities back to gameplay elements. also yeah, they are doing skins such a disservice.
I can understand them wanting most if not all combat guns to have recoil. The game needs to have balance. The one spot I am having an issue is that the arrowhead has bullet drop. It's less powerful than the p6, even fully charged. You have to charge it up. Every shot is a tracer. I know this is changing but the default scope is a bright yellow TV. And it has bullet drop? Where are the positives of using this thing? Used to be my favorite gun.
there are laser things for detecting snipers in the real world so it's not out there in 2,000 years you could fit one to a helmet
I like that ammo condensing thing, I think it should actually take some time though, like actually have some animation should you taking ammo from one mag to another, something you should,'t be doing on the fly basically..
its called cutting corners in development an we ALL know they are gonna leave it at that. so the whole make the game work in short term is also gonna be the longterm solution.
W content mike, favorite vids of the week
Appricate the updates and news on star citizen 👍🏼is anything happening with the RSI Apollo yet? I think a Black/Carbon skin would look so bad ass 💯
We think there was a sneak peek of it about a month ago, outside that crickets.
@@SaltEMike 🤣🤣🤞🏼🤞🏼
Just change the lore so that they are plasma blasters and not laser guns. Then it is still flinging something with mass and that would cause recoil. The laser guns could also be changed to have no recoil but they are low damage. Perhaps more like damage over time meaning you have to hold it on a specific point to puncture armor at all.
I get the balancing. But sniper glint is what made me stop playing snipers in battlefield and eventually moved to Arma. So snipers will be out for me if they go that route. To each their own I guess
the sniper glint has to be very subtle and only when in direct sunlight imo
They already showed it off in a huge shadow and at night. It's like having a flashlight tight to your scope
It won't scale with only 2 servers, as the entity count will be the same. Unless they separate each planetary ring on a seperate server in each solar system.
Testing the replication layer and 1 server - and then 2 servers are the prerequisites for scaling it up to more. They cant jump straight to 8 servers or dynamic server meshing before first testing and tuning starting with One.
Totally buying that tankard. Neener neener
Magazine repacking should take so long that it's completely unpractical during a firefight. This is only for the incessant reloaders who reload their gun after every ten shots. Currently, that punishes you by giving you a whole bunch of half empty clips, as it should! In comes the magic button and in seconds it's all repacked. Almost as bad as the crosshair, but at least you can turn that one off
Sub par flight experience? Seems ok to me. Problem is server lag and bad AI.
I love the ammo repooling, I don’t understand why this is an issue when it can just be changed if need be. It brings me joy to see salty Mike not like this mechanic when CIG actually brings in good content to the game.
All of the Saint Patrick's Day exclusives anywhere are primarily green versions of things that already existed. I'm not saying it's smart, but I'm also saying they are not alone in this.
regards to MM people ned to watch space tomato too with Yogi and AV 1 a very good pod cast / youtube chat on Master modes this will help people out and give peace of mind
Good shit as usual!
As long as there is no glint at night.... 😂
My personal take on Sniper Glint- Tie it to an active flashlight. If random dude has their flashlight on, their helmet is constantly scanning for possible reflections, and will alert them if it picks up a tiny, anti-glare reflection on one of the known scopes in the UEE. As a sniper, you can see flashlights without ADS, but if you try to make a long range shot with ADS, anyone who is illuminating their position gets long range detection. Anyone with their flashlight OFF is playing cat and mouse, potentially ready to countersnipe you. (your own flashlight is off as a sniper, right?)
it would be nice to give lights more purpose, but would probably need much larger light sources than a flashlight for long ranges. i would say players scanning or lighting an area could locate someone close but you might need a ships lights or scanners to secure a much larger area. Then you could have some ships or ground vehicles having much more powerful lights or sensors to help pick up ground snipers.
Will server meshing solve the desync issues? Pvp fps is almost unplayable as is.
They should make a laser/plasma weapon with no recoil that sucks :P
If someone in Evo was shooting you on purpose, that's a HUGE No-No and could get them banned! I'm wondering if they were just testing if their guns worked and you happened to get in the way?
Kill Markers should be for AC only!
I have to say, I HATE the dynamic crosshair thing. It removes any level of skill from non-ADS firing and is completely unnecessary considering they've already given us laser attachments for our weapons that do the exact same job as the dynamic crosshair but in a more realistic and grounded way and while forcing a good trade off of higher visibility to enemies in return for that easier non-ADS aiming.
Also I'm a bit done with CIG devs saying "don't worry about this ridiculously OP feature we've added, because you can turn it off" like they've forgotten they're creating a PVP game, which means you're forced to use every OP feature to have any chance of surviving.
Just to be clear, I really like the sound of most of the fps changes and I appreciate the work the devs have put into them, I just find it very annoying sometimes when CIG are so engrossed in going "You know what, I just had a great idea for a cool game feature" that they never stop to consider if that cool feature is actually great for this particular game.
The Radar change I really hope means that Mining laser Operators will also share scan results finally
Lets be realistic, when they did actually delivered a feature 100%?
@@shippy1001 Never. =)
I think a laser-gun would have a recoil. Pretty sure it would be less recoil than a normal gun but still noticalble recoil.
I’ve no issue with them putting recoil on energy weapons. Obviously a laser has no recoil, but who knows what sci fi they want to put in. It’s really easy to add an explanation about gas discharge during fire coil energisation or some such justification. I agree with you. Easy to add an explanation if that’s what they want. :)
We can't have ammo be precious if we need to hit half a P4 mag to kill someone.
Scope glint is there to fix the shortcomings of other areas of the game. Like horrible location design with way too less cover and elevations all around the poi.
I feel like the fps team takes it upon themselves to fix the fuckups of everyone else.
Congratulations, they invented instancing.
Really great video. I don't think I care for the crosshairs... If they made it look more like something your helmet is projecting, that could be cool, but this could have been done better with a laser you attach to the weapon. The crosshair makes it so much more "arcadey", and takes away from the depth of the environment, and general feel of the game.
Like spring time flowers. lol
I need a jetpack!
Good job! I always enjoy, Thank You!
Hell yeah Mike, hell yeah.