Honestly as someone who codes (not game engines), the argument against the creation engine is absurd. Really shows how everybody online are just armchair programmers/parroting whatever somebody says. The only reason why BGS games are infinitely moddable is because of the creation engine and it being an inhouse engine (meaning the devs can tweak the engine to suit their needs). Whereas changing the game engine, (lets say unreal engine 5 since that's the one people keep parroting), it would be horrible. The engine cannot be tweaked at all to suit the game since its owned by Epic, and don't even get me started on mods. That engine is literally unmoddable, say goodbye to everything to love about BGS. Everytime I see this argument online again and again, its so amusing because switching an engine is not as simple as snapping their fingers. Their whole company is trained on that engine, and switching engine will require learning an entire new codebase and language, which you know, extends development time (not like BGS development is long right???) Not to mention you don't see this argument with lets say Valve, which also has an old ass engine. Sure its less janky but its as old as CE yes? Plus we already seen what happened when a company switches game engine. Look at Payday 3, it listened to the fan complaints and switch to Unreal Engine, and that didn't do shit.
THANK YOU. The fastest way to identify an ignorant comment is to read “archaic engine” or whatever. I’d like to see Unity or Unreal handle any of this. CE2 is the magic making SF possible.
I don't think they need to use engines other devs are using but why are they using a 13 year old engine made for Skyrim. They could have made a new one by now.
@@gurjindersingh3843 This comments make sense if they are using the EXACT same engine it was in Skyrim. Unfortunately, they aren't "exactly". Software, in general, have multiple iterations and versions, being updated and remade over time. The creation engine used in Starfield is NOT the exact same as the one used in Skyrim, with bugs and problems being ironed out and the engine being more streamlined. Its the same with Valve. Their Source 2 engine is not a new engine, its still being the same with Source 1, just with more upgrades. This also applies to Windows believe it or not. Windows 11 still have the same architecture as Windows Vista, and with some tweaking you can actually bring out old settings from Windows XP in like Windows 10. Heck, the creation engine has been around since the first elder scrolls game. Youre telling me the engine hasn't been upgrade and updated since then? Youre telling me that the very same engine which needed a train head man in fallout 3 to simulate a moving vehicle to ACTUALLY having a moving vehicle in Starfield hasn't gone through any upgrades? TLDR: No, Bethseda is not using the same 13 year old engine. It IS the same engine, but rebuilt, upgrade and updated, slowly improved over time.
This was SUCH a breath of fresh air to listen to someone clearly articulate the things that make this game good. You weren't embellishing anything, or twisting your experience to support your opinion, just giving an open and honest account of your experience. You also effortlessly used many other titles as comparisons in specific ways to support your experiences so that you weren't just giving your viewers your opinion with nothing to back it up. Very well done. Thank you. Liked and subbed!
You've described the Bethesda formula with unusual clarity. It's not that Bethesda really masters one thing but that they weave together so many good-enough gameplay elements in ways that feel natural and part of a cohesive world. I've been making and using Skyrim mods for years and keep thinking up new things; but why? Because Skyrim has such a broad foundation, that virtually any vision could be realized. How would you mod Baldur's Gate 3 or dedicated space sims? It probably doesn't occur to you, not because those games are perfect, but because they are so focused on mastering one thing: there's no point adding to something so meticulously crafted or building new systems from the ground up in a game that wasn't built for them. Just like Skyrim, the breadth of systems and mechanics in Starfield cover so many foundations and while doing many things well still leave plenty of room for improvement that we'll likely see some astounding mods coming to the game and from a wide variety of visions.
@@mariomario-dy1kc Whether a game "needs" mods is subjective, but I was thinking more along the lines of the Moonpath, Legacy, and Vigilant mods to Skyrim that add whole new world maps, characters, questlines, items, mechanics and so forth. It's an endless modders playground because of its breadth and technical modularity. Most games including BG3 get plenty of tweak, cheat, and cosmetic mods but general mod-ability is limited.
@@broark88 i played skyrim SE modded on ps4. Added so much new stuff even with that platform's limitations. Mainly locations & facelifts to existing ones. Switched to pc for starfield. Mods will be insane....
@@broark88 Oh.. So basically taking the fact bg3 is a game based on dnd 5e and making a custom campaign in 5e? I mean, i don't see a point BECAUSE 5e already exists and there already are online tools to make campaigns, but I don't see why modders wouldn't be able to do that in bg3.
Its literally impossible to dislike Bethesada games. The same game engine from 2003 never needed to go because its actually perfect. Anyone that disagrees is mentally ill, fact /s
Or objectively, it is a bad game and the worse Bethesda RPG. Its ok to like bad games but at least acknowledge why it is objectively bad. You can understand why and still like it. Being ignorant to reality is unhealthy.
@@panzer00 But the point is, Starfield is objectively a good game, its not a masterpiece but it's not a trash too, its an honest and legit 75, if you see in Starfield only bad thing probably its you not really objective.
THANK YOU! WTF is it with all the whiny your men who post a 2 hour long video about how they didn’t enjoy the 200 hours they spent playing Starfield?!? You spent 200 hours voluntarily doing something you didn’t like and then another 2 hours explaining why?!? I LOVE Starfield - but if I didn’t, I would CERTAINLY not have spent even 2 hours playing it! Ah, youth truly is wasted on the young….
People want games that can't yet exist. Starfield is amazing. An unheard of feat in game development. And because people are so vocal about disliking it Bethesda will probably abandon the franchise, which would be heartbreaking because it's the only game like it ever.
Lol I said the same thing, I’m incredibly addicted to this game. It’s literally all I look forward to after clocking out from work. I’ll admit I haven’t gone out with friends for almost 2 weeks now, just working and playing this game. It’s honestly refreshing, I’m hardly ever home usually and spending time at the house after work while playing this game has been some of the most fun I’ve had in a while👍
@@MaticTheProtoit’s procedural generation, meaning it’s generating maps on planets randomly from dungeons all the way to fauna and Flora. The issue is they didn’t make what the generator had to go with that vast, so it’s generates 1 of like 6 outposts that could spawn. So we constantly see the same outposts and such. I’m sure Bethesda will add more stuff that can generate like new outposts eventually, but if they had added like 15 types of outposts; it would’ve been a more broad variety of outposts and stuff that we get on planets. I hope you know what I’m saying it’s hard to explain over texting, I’m much better at speaking in person😂
Starfield is the only Bethesda game i actually love. Found the rest of their catalogue boring as hell. granted im nit a huge fan of Medieval fantasy games or post apocalyptic wastelands like fallout, find it incredibly dull. Although i do like post apocalyptic games with Zombies etc like days gone or The last of us, which are not wastelands.
I feel like we’re going to remember Starfield’s early reception similarly to the prequels. People liked it, then were told not to like it, and eventually people are going to like it again (that’s already happened for me)
I personally like the game, but allot of the critism is 100% fair and valid imo. When I finished with Starfield I hopped back into some of BGS' older games and it reminded me of everything Starfield was missing
I can't help but notice you couldn't explain what it is they do better, almost as if you're choosing an opinion to align with the zeitgeist instead of reflecting on your experience and critically examining the media you digest.
@@ssgoko88Starfield is bloated. It’s too many things all at once, while not particularly excelling at anything. The ship dogfights, for example, are a reason I will never play the game again. Halo: Reach is the only FPS to do space fights right, and even then I think the game would be better without it. I dread using my ship at all in Starfield. That, and the whole ship creation is something that is just not needed and turns off players like me. My first character in Starfield, I really wanted to roleplay a “reporter” character, who used Melee weapons. Starfield said: “You have to reach level 60 to do the journalist questline. Oh and by the way, there are essentially no melee weapons. So you have to use our Bethesda guns that feel like an indie developer’s first try at making guns.” The whole atmosphere of Starfield is sterile 90% of the time. Normal looking environments and forgettable music. Nothing compared to Fallout 3 + New Vegas, Skyrim, Oblivion, Morrowind. Idk. I have never had a Starfield song “stuck in my head.” Starfield is clearly not as good as any of those games. It has no soul. Btw your comment makes you sound like you have a really low IQ, thinking you have a high IQ. “I can’t help but notice.” Ick. Using words like zeitgeist.
It's a space sim game with good story and interesting characters. Alot of people who complain are sore about previous Bethesda games or people who have never wanted to stare at the void of space on a planet with no one else around. I'm in love with starfeild. It's exactly what I needed after elite dangerous cut content and space legs away from consoles.
Many negative Starfield reviews on RUclips seem to center around clout-chasing on "new AAA game is bad/soulless/uncreative" and not listing anything good about them (it can be locations, quests or combat). More geniue critiques I actually accept include core story, exploration, skill trees and UI design. The presence of loading screens means Bethesda can avoid opening a performance/bugs can of worms and avoiding being the next Cyberpunk or Jedi Survivor on launch.
@@InvestmentBankr Which company does an open world first person RPG better than Bethesda? Who does a better open world RPG better than Bethesda at all? Which games so I can play them. CDPR? Bioware with Dragon Age Inquisition? Aside from UI, what standards are you talking about? I've spent double to triple the time in Starfield before getting bored than in those games. Maybe people need to stop attempting to find meaning in their lives through video games. A majority of the criticisms I'ver seen of this game don't address the actual issues with it.
@@sizzlebuzz sorry I cant respond through all your strawmen and adhominums, and that delightful no true scotsman at the end - how about you learn how to critically argue or refute an idea before blathering into the void again, Ill respond when you make a real point
@@InvestmentBankr So you can't answer a question because you don't have an answer. Best of luck with your journey of finding a video game to change your life. Personally I would suggest a family but I understand that's not an option for everyone. "Learn how to critically argue with a vague statement". No thanks. Why would I critically argue or refute anything in RUclips comments. You could, and probably do, have autism. You could be a schizo. You could be a random troll with nothing better to do. I asked you a genuine question and you couldn't even answer. Why comment then? Your reply was the most cringe thing I have read in a long time. It reads like you're attempting to look intelligent without actually saying anything meaningful. It was completely pointless. This isn't a debate, we're not politicians who are paid to lie, this is a RUclips comments section. Get well soon.
@@sizzlebuzz KC Deliverance for example, vastly better open world RPG: better storytelling, better characters, better NPC routines, and it even looks better 5 years later. With only a fraction of Bethesda money! And even Fallout 4 for example is a better game than Starfield, even technically. Watch one of those video comparing FO4 and SF and SF is literally downgraded. Defending SF is sheer masochism.
Does the game have issues? Yes. Is it bad game? No. Is it better than Skyrim WITHOUT mods? Yes easily. Is it a 8.5-10/10? No. It’s like a 7.3-7.8.All Bethesda rpgs are decent with a lot of potential from mods. What overhyped the games is the insanely good lore. Starfield has GREAT lore. People shit on this game way too much.
People seem to misremember what Bethesda games are, and after recently going back arena i can safely say their games have always been a special kind of rpg
@@Calbeck its funny how with enough time passing, creators of a thing end up being derided by fans of the stuff that wouldn't exist without that initial step along the way.
@@Kelticfury They're not actual fans, they're people who are addicted to internet outrage, and see Bethesda as a lolcow ever since 76, which tbf was awful. That said, Starfield is fucking incredible.
@@Kelticfury that's false cuz the dark souls series is one of the best ever. And it exploded with elden ring while strongly catering to its core audience
I felt like reading reviews of this game made me give up my first playthrough by letting others influence me it wasn't fun or a bad game. I'm playing a second time and it is so awesome. It is a straight up Bethesda game and I'm convinced the fans are trying harder to hate them instead of enjoying their games.
Appreciate the nuanced review. I love Starfield, but do feel it has plenty of room for improvement. I’ve always valued well-thought out criticism, but it feels increasingly impossible to find that on RUclips. There’s so much algorithm chasing, over-sensationalized garbage that regurgitate the same tired talking points.
This is how you can understand the reason behind this. From the outset, all the negativity surrounding Starfield has centered around critic "SCORES". Now it's ironic that IGN gave the game 7 out of 10, and all these retards latched onto it like it was the "writing on the wall". Well, it's ironic because these same people will tell you IGN is not real game journalism, or that they are part of the mainstream media, out of touch. How fun. It's so weird how everyone is trying to bash the creation engine, really makes it seem like some kind of corporate sabotage. Like someone is trying to take down Bethesda, take em out of the competition. They must know that if Bethesda gave up Creation Engine, it would be like McDonald's giving up their "secret sauce". In short, it would make Bethesda just another generic studio making generic games on unreal engine 5 lol. Again, how ironic.
Agreed it has room for improvement... We also have time. Its a brand new world. No mans sky didn't start off perfect. Apparently its a good game now. Personally I still dont like it...not for me but u know
@rcash3625 It won't ever be able to seamlessly transition the way that game does. However, No Man's Sky looks like a goofy cartoon to me. I take the look and art design of Starfield any day over that crap.
Most of the channels that complain about a game are channels based on doing nothing but complaining about games. Just this morning I got tricked for a few minutes by a video about the DLC and how it was going to be all this stuff, Mechs, House Varuun, mounts! and the dude didn't even know that you can enter the Varuun embassy in New Atlantis. This new breed of youtubers that do nothing but regurgitate the same wrong info from whatever dumbass managed to throw up a video first is getting really tiresome.
Everyone's entitled to their opinion, but since I love the game it's genuinely been a bit of a bummer how hard it is to find fan content of it when it seems like everywhere you look for it 85% of the content is made up of talking about how much it sucks :(
You want some real complaints man I gotchu. I have 100+ hours, have finished main, all side quests, and have done a ton of crafting and outpost building, (love the game but it has many flaws) Story is very weak and often progresses due to player covienience rather than logical or well written progression(quick example is Barret givng us a whole ship literally after we met him the firs time, I can give you plenty more examples of this if you need) , also has a ton of exposition(including side quest as well). Exploration is the worst out of any betheseda game yet and I'm not just talking space exploration, just pure land exploration feels completely lifeless due to the poor precedural generation, I would way rather have 20 fully realized handcrafted planets rather than the insane amount we currently have that just feel lifeless (which is a huge flaw when they marketed the exploration and its literally a game where the main story is about space expoloration😂, starfield feels like a lake of content spread over an ocean) AI feel very lifeless and often break immersion rather than add to it and I don't just mean because of how they look its also how they talk, the AI in starfield even in their just passing by conversations is always directed to you, even if we are the main character every conversation should not evolve around our player simply to add more exposition, the AI always talk to the player rather than have realistic dialogue(look at how the citizens in cyberpunk talk to you for example, not every conversation is to the player and gives the AI more a realistic feel and offers a more immersive world, this one's hard to give examples for but I can link some youtube videos that give a good comparison if you want), their facial animations and overall AI intelligence is just the icing on top. Performance as well is brutal at times currently playing on series X, have had multiple hard crashes, have had multiple game breaking glitches where I had to completely revert save(this was before I started outpost building) I really started to love outpost resource farms but they caused my game to lag, stutter and crash way more often so I just stopped all the farms completely. I do agree with you partly on weapon variety, however I've modded (In game) and obtained every weapon and personally would prefer to see more, but I admit that's just a personal preference. Combat is alright, the AI is so stupid it makes combat really easy, played on very hard the whole playthrough and only really had to focus up hard in combat maybe like 2 times the entire playthrough, the AI is just very predictable and once you obtain enough meds combat loses its tension pretty quickly IMO. Still enjoyed the combat personally but I'd be hard pressed to say its difficult and very engaging. Also yes there is a ton of just negative reviews online, however there are also a ton of actual real problems with the game that after many hours I found hard to ignore
But did you have fun? You played 100+ hours so I presume you had a good time... or you would stop, right? Your points all make sense. But im still having a wonderful time in the game.
@@RandomWandrer I had some very fun moments and some very frusturating moments with the game as well. Definitely would not argue against it being a fun game but also fun isn't a very high standard for a game imo, a lot of mobile games are "fun" still doesen't make it a great game.
@@Lakrushma Actually if a game is fun is what exactly the standard should be for a video game. Its simple as that. Now ofcourse, there are games that are betters than others for sure depending on what you are looking for. As the video very correctly states, a bgs game is a combination of various different mechanics and genres. And as you would expect, it can not be perfect on any of those. But it can be perfect on combining them. That's exactly what I expected from Starfield, and thats exactly what it delivered.
@@giorgoskatselis9515 Starfield was not perfect at combining even bgs aspects man, I gave specific examples you gave generalizations, please state specifically other than ship building where starfield excells?? And yes video games of course always should be fun otherwise no one would ever play them. But "fun" as a RATING standard is a very low and a completely subjective standard, hell man look at Anthem I had fun moments in the game, didn't stop it being the dumpster fire it was. If fun is your only standard for video games thats great for you personally, you'll probably be able to enjoy a lot of video games other people wouldn't be able to. But as a consumer I want something more than a realtive subjective idea of "fun" to be the market standard, should always be a concept developers should try to be adding to their game but as proof whether a game is good or bad its a non-concrete standard because everyone's idea of fun is completely subjective.
@@Lakrushma I am not a game journalist and I am not going to write every single thing that I like in the game. Its a fun game for me and therefore is perfect. Simple as that. Everyone nowdays became experts :) Well... I am not. I am just a gamer who wants to have fun
Love Starfield. It doesn’t need to be for everyone, but it certainly is for me. BGS games immerse me and allow me to stretch my legs in my own way like nothing else can. If you buy into the fantasy and allow yourself to enjoy it I think you’ll find an incredible, unique experience that truly is the sum of its parts as an RPG and simulation as well as the amount of yourself you put into it. It’s its own game with its own goals and merit.
In the same comment thread i saw one guy say that his series x caught on fire trying to run it, (obvious lie) and another who said it should've been a last gen title. The smooth brain hate spamming is getting ridiculous. Im guessing with pretty good reasoning that its almost exclusively salty playstation fanboys that are infuriated that xbox got an exclusive title.
If someone's Series X caught fire, it wasn't the game that did it that's for sure. But after seeing some real life "gaming settups" I'm not surprised to hear that someone console caught fire. "Hey, here is a giant box designed as a cooling tower that is engineered to efficiently expell the massive amount of heat it generates. I should put it on its side, and cram it into an entertainment stand blocking its vents, also I should never dust it and allow debris and trash to build up around anywhere it could possibly gasp air from."
I thought Bethesda was done when I saw the mess of the Fallout 76 launch, but at least for me, Starfield proves they still know how to make the kind of games I'll be playing years from now, just like Skyrim and Fallout 4, probably with lots of mods installed.
I love this game. I am a truck driver because I love to find all of the beautiful quiet spots in the world. I used to make space ship parts as a machinist. I left a high salary career to drive trucks all day because I saw the grand canyon once. I realized I wanted to see all those things. My wife came in when I was absorbed in this battle with these amored space crickets with teeth and said ohhhhhh space trucker. I laughed and said yeah. I say this honestly, but this is my favorite game since I played Halo the first time.
Exactly. One of the best vacations I ever had was driving around the southwest just looking at breathtaking landscape. Better than any activity based vacations where every moment is in an itinerary. I also love starfield. And as an engineer I see the work Bethesda put in, and the passion. This game is anything but lazy! I appreciate it
@RandomWandrer For sure. I got the new atlantis bug recently. Where a huge skin that comprises the base of the mast and surrounding buildings was behind me in space. Hilarious. The other day vasco was patroling around my ship and I jet packed over him into the cargo hold and he just left the map. He slung around some point at his foot through the ground and then down forever. Probably. Hilarious. I hope they do a little tweaking to the game. I would love to save and scrap parts from cool ships I steal and make a frankenship when I have the requisite parts. Like a chop shop on the key. I loved wacky wasteland in the fallout games. Something like that you can toggle on or off in universe six or whatever would be neat I think. I think the mods will be nuts when they come to xbox.
Oh. And have you played with the camera function in your hand scanner menu? You can save 39 pictures that randomly pop into your load screens. I have taken to telling my daughters tales of my exploits on different worlds. I take pictures of creatures that are super strange or beautiful landscapes and tell them an embellished version of what the game provided. This space cockraoch was as high as a tree and had a whip tail and when I shot him in self defense he let out a screech and all his compatriots came. It has been a blast.
As i have been saying for a few years now, the biggest problem with games in the last 8 or so years is gamers. Their personal expectations and the hypocrisy in their reasoning for why they don't like a game is almost comical. It must be a nightmare for developers now days to find that goldilocks senario.... This problem also actually exists in music, and I blame the consumer.
I understand where you're coming from. It's on each individual to investigate where their beliefs & opinions come from. I used to be terribly elitist about music because i'd decided that blues based 70's rock was the pinnacle. Thank god i grew up (& also my tastes broadened a bit). I feel like a lot of the people (kids & teens mainly i assume, like i was in my blues rock phase) will experience a similar mellowing in time. Just play/listen to what you enjoy!
@@ivanwm2513 Same here. I've been getting up early each morning at around 5:30am just so I can grab a few hours at it before I have to go to work, that's how hooked I am!
This might be the most well thought out and written, NUANCED, discussion of why Starfield is a good game, and exactly what Bethessda set out to create and why. It's a prime example of the casual player getting far, far more out of it than pro gamer, million-sub, content bruhs looking to make a quick buck on a fad during a game launch and now they're scrambling to recant and call it garbage instead of genius because negativity sells. If it's actually that bad, no one would be talking about it anymore. The vast majority of players are not making content, they're playing games. They're playing Starfield and enjoying their time with it. The silent majority, as usual. Keep fighting the good fight, both in and outside the Starfield.
I'll give to you. You reminding me how bgs games work kinda change my opinion on it. Its not hard to believe the sheer amount of work it would take to make the world seemless with all the systems needed to work for every area
Skyrim pulled in the wrong people. Skyrim is the only game most people have played. To me it’s not even the best Bethesda game or even close. People just generally want more Skyrim sadly. Bethesda is so ingrained in the culture now that people expect them to release something for the everyone and Bethesda games have never been intended for everyone. I play this game on Xbox only and it’s not bad at all.
I want a positive review, but not one that claims the mod system is super deep or won't acknowledge objective flaws like how dumb it is for is to run the same room with the floating rings over and over and over and over...
Yep Starfield is actually good. Most of the haters are just rage baiters. Following trends. Other critics just don't like space combat trading games in general (of which Starfield fits squarely in this genre). Many people wanted Bethesdas take on Mass Effect and KOTOR and instead they got Bethesdas take on Freelancer. Thankfully, I like Freelancer, so ultimately I love Starfield as a result. Starfield is basically a love letter to those games.
Finally a positive video on Starfield. I honestly love the game. It's just like when I first played Skyrim, you get lost in wondering around and before you know it, ten hours have passed lol
Ugh, don't even get me started on that boring ass "Skyrim in space" rehash. Wandering around for 10 hours finding nothing but repetitive garbage quests and copy-pasted assets is NOT good game design. Just because slop like this keeps brainless drones "entertained" (if you can even call grinding fetch quests entertainment) doesn't excuse its utter lack of quality, polish or coherent vision. And I swear to god if one more Bethesda stan compares this to Skyrim, I might puke. At least Skyrim had SOME glimmer of originality and ambition behind its systems.
Most people would say their opinion on sf is unbiased and objective. They always bring up skyrim as a comparison but they're relating a supposedly objective opinion to a subjective opinion they have of skyrim or fallout. It's apples and oranges but in the world of bandwagon youtube clickbait thumbnails there is no objective or subjective. It either is or isn't bad. RUclips does not understand this dichotomy, it will put the negative reviews first because they're popular and because negativity will always be more dramatic than positivity. No matter which way you spin it, it's missing features def, but there's alot people aren't giving it credit for. Next time u make a video, if you're going to pick a stance, stay with it. I'd pick the high road.
Im so glad to finally find someome who is positive toward starfield. The discourse has made me feel crazy cause i feel like i'm the only person who likes starfield.
"Starfield will never bore you or piss you off to the point that you just stop playing." I personally stopped playing because I found it boring. But also, as watching this video, Skyrim and Fallout 4 both had 3 times the current players than Starfield. The fact that the Fallout 76 is possibly the only BGS game that lost interest and players faster than Starfield, if evident that it's not a "tiny insignificant" amount of players who dislike that game. The players who ENJOY the game, are the minority players. BGS is known for amazing handcrafted worlds, Starfield have about a handful handcrafted levels and tons of boring, empty generated planets with almost nothing on them. Which is the reason I personally got bored of the game. Running around all these places I was excited to explore, only to find a mostly empty planet. I'm glad that you don't get bored of the game, but saying the game won't bore people is just a wrong statement. Especially if you look at how many people actually got bored with it.
Pretty much every starfield criticism boils down to them saying "theres nothing to do in the game" And if you tell them it has just as much content if not more than a usual bethesda game, like skyrim, people will say "the handcrafted stuff in this game is boring so it doesn't count" Saying something is "boring" is such a broad take on something, and just shows that the person doesn't even really understand why they dont like something
Broad but also specific. Aesthetically boring(less futuristic than fallout which is based on a retro style), narratively boring, boring systems(ship building or scanning planets or resource requirements) and boring exploration with boring quests for boring rewards. Like how else do you describe doing something beign for no real reason? It’s not like it’s a new criticism against Bethesda that their world/quest design feels unconnected to the narrative or themes, which is perfectly summed up in a single word: boring. And boring doesn’t mean “nothing to do” it means “why would I do this over anything else?” And Starfield can’t answer that question in a satisfying way.
I think the thing that hit me the most about your review was the bit about each system being a 7/10 (or less) when put against the best game in each class - but none of those other games have as many systems. And when summed up - Starfield is way more than the sum of it's parts/systems. I'm level 81 - many, many hours of play and guess what - I still have not visited The Eye nor done Sam Coe's quest yet. The faction quests, side missions and a bit of grinding (bullying loads of Varuun in Serpentis 😜) to unlock cash and all ship parts so I can build a fleet of my favorite sci-fi ships has kept me busy and engaged. I've even dabbled in building a base, on the shores of a lovely beach - just as a place to hang out with my crew. I will eventually complete the story and find a NG+ I want to be my home universe - then we'll see. But that may be hundreds more hours of play from where I am at. Anything that can keep me engaged like this is a good game in my book - maybe not one that lives in my head rent-free forever - but still something I'll always remember that took me out of the day-to-day and that I enjoyed.
" each system being a 7/10 (or less) when put against the best game in each class - but none of those other games have as many systems" I'd agree with that. But I'm not sure I would agree with the next bit - that Starfield is way more than the sum of its systems. After all, how do those systems interact with each other? That's the ONLY way a game can be more than the sum of its parts - if its component systems interact in meaningful ways. But do they really interact meaningfully in Starfield? How, for instance, does ship combat interact with other systems? It's basically a self-contained mini-game. Same idea with ship customization. Spaceships are over here - main quest is over here - faction quests are here, here, here and here - outpost building here - exploration and resource gathering here... that's how Starfield is structured. It's like all these separate workstations and you rotate from one to the other. Do all these systems come together to form a single, integrated super-system out of their interactions? No, not really. What happens at one workstation has little effect on what happens at another.
@@johndeighan2495 Reasoned and polite arguments on YT? Who would have thunk it? 🙂 I see what you mean - but I will say that for me, ship building and ship combat are linked as you can see the ship that you created performing. That set of quad cannons slung under your cockpit chewing away at shields, the rockets streaking away from mounts on side nacelles etc? Or when going into combat in first person view - seeing your crew at stations beside you. Plus the quiet times just wandering the ship and seeing your crew hanging out, making lunch, sweeping etc. That stuff floats my boat. If you get deep into it enough (and I haven't) base building, exploration, resource gathering, manufacturing is all linked and you can live your dream in that. Now - the two above don't link well and the main quests don't link - but do have some overlap - but for me, why it works is that I can do things that suit my mood or the time I have to play. I'm not forced into a grind to get a snippet of story advanced (Destiny refugee). The weapon and suit crafting on top of the looter shooter aspect I also like. White loot that has levels - but can be modded up (once unlocked). The less common loot can be tweaked - but less danger of OP due to less mod slots than white and there is still the chase for gold loot. So compromise? A few systems, when summed, are better than alone - if not a totally seamless game overall?
What I love about Starfield is that they didn’t try to make some brand new experience. Starfield is just a good old fashioned Bethesda game, and I love it that way. One thing I really like is there not being any local maps. I’m actually having to walk around and find wherever it is that I’m supposed to go. And I like ingredients being in different shops. I honestly feel like I’m playing Morrowind again, and I mean that as a compliment. For me Starfield has that Morrowind feel, for lack of a better term.
@@mariomario-dy1kcif you feel that way you don’t have to like it. I on the other hand enjoyed it way more than morrowind and oblivion. For me it is on par with Skyrim. In some areas Skyrim is better and in others starfield is better. What matters is that I’d you like Bethesda rpgs you are gonna love starfield unless you are a fanboy of a plastic box and you need to feel good for your choice of console. I mean ffs,there are people who wished that starfield failed just so they don’t feel bad they don’t own an Xbox. I personally have all three consoles(ps5,series s,switch) but I can’t stand sony ponies mentality. You can see that Spider-Man was not review bombed as starfield,you know why?cause most Xbox players don’t care. They are just still enjoying starfield.of course there are some x bots,but the majority of the community is not like that. On the other hand ponies only care if spider man is better than starfield. And boy I have to say it’s at least two leagues down.
You know I am currently playing this game and I am in love with it but if I look it up in the internet its mostly negative reviews and complaints and I am like "Dude am I the only one feeling the opposite of what the reviews are saying?" Then I come across this video and dude I am convinced that I was right. But I feel that Bethesda really secured their future with Starfield. I mean if they want they can put a new city with tons of more quests in any of the 1000 planets in a single DLC or expansion. I mean the foundation have been layed and an infinite level of more content could be produced just like that.
100% this, and people comparing it to a game like Skyrim that has been worked on for a decade and then some through updates, DLC, mods, etc. So far Starfield has been amazing. I’m enjoying it more than I remember enjoying Fallout 4 when it first came out and it’s giving me the feelings I had when I played my first Bethesda game. I’m really excited for the future and hope they continue to build on what they have.
Everyone just posts hate videos to get views so I can’t tell what criticism is genuine anymore, personally I really like the game, I understand its flaws I just accept them tho
@@jaydenlobbe7911 It can still take inspiration and learn from it while being its own game. Being a Bethesda game doesn't change the fact that the writing is trash and it could learn a lot from BG3.
@@yotonking2831 It could, but it doesn’t need to, yeah the writing is dogshit but that simply isn’t what I play Bethesda Games for, and it certainly isn’t what Bethesda makes their games for Like Pliny said in the video, Bethesda Games are weird RPG-Immersive Sim-Action Game hybrids, Starfield doesn’t have a good story simply because *Bethesda isn’t trying to tell a good story,* they’re trying to make a fun game, those two goals aren’t mutually exclusive but Bethesda is only focusing on the latter goal
@@yotonking2831 Think about it like this, the intended experience of Bethesda Games is to just dick around and have fun with the games various systems, you don’t need a good story for that Only Bethesda let’s you customise Spaceships and Weapons, build Mining Colonies, decorate your house, engage in Piracy and Smuggling, commit Genocide against Alien wildlife, be a Space Cowboy or Space Ninja, hoard thousands of Potatoes inside your Ship, and get addicted to drugs all in one game
10 months later and gamers still complain saying I just couldn't get into it or I played the game 2 hours and quit or I did not feel a reason to continue,I just dont get or understand gamers anymore and know matter what Bethesda does it just is not enough for them!!!!
I will forever be grateful to Starfield for: 1) Revealing to me which youtubers I was watching who are bandwagoners and cave to hate mobs. 2) Showing me smaller channels with folks who are less at the whim of a giant subscriber base, who were honest about the game and what it has to offer. 3) And showing us that no matter how clearly you lay out what your game is and what it will entail, dumbasses will put false expectations on it just so they can dunk on it when it doesn't meet said made up expectations.
The sad part is most people didn't give it a chance due to the hate train youtubers cashed in on. I can think of plenty of games that I got tricked out of enjoying after already buying into the hype and pre ordering. Borderlands 3, Cyberpunk, and Fallout 4. I played starfield on release with no influence and had 0 complaints. Most things people complained about I organically found solutions to. I couldn't even find a video like this on release everything I saw was hate.
Damn everyone here still coping? It's fine to like games. It's okay to love bad ones. But for the love of God, taking a game whose storyline is patently absurd, with the blandest take on space, the worst guns, 50 loading screens per loading screen, and claiming nobody has actual criticisms? Like, come on.
its funny how the same ppl who criticise Starfield and call it not an RPG will turn around and claim that Cyberprank 2077 is. Whilst SF isnt my fave RPG but it does have actual RPG aspects to it which Cyberprank 2077 doesnt. How CDPR go from Witcher 3; an actual RPG to an interactive Keanu Reeves action game is beyond me. Talk about a massive drop in quality
I don’t really think The Witcher 3 is actually an RPG tho. It has choices and consequences as well as stats but it doesn’t really let players play a different “role”. He’s always Geralt.
@@juantsu2000 "It has choices and consequences as well as stats " thats already way more than anything CP 2077 has. Choices and consequences are what ppl want in an RPG not "oh noe, you've gone 5 minutes without talking to Keanu Reeves, HERE HE IS AGAIN!" *shoehorns Johnny in your fact for the 100th time*
However whether you consider CB 2077 to be a RPG or not fundamentally it is a better game than starfield, anyone with a brain can see that. Better narrative, better characters, better gameplay, better visuals. Starfield fanboys know this deep down which is why they get so butthurt whenever their precious game is compared to good games 😂😂😂
@@lawrencehaynes6408 it really isnt tho, the plot is literally just an interactive Keanu Reeves movie. An overpriced Keanu Reeves movie. CDPR lied abut it being a 'next-gen RPG' and if CP 2077 is what they call a 'next-gen RPG' then maybe they should stick to current-gen and leave next-gen RPG's to the professionals. If anything CDPR shouldve taken a note out of Kingdom Come Deliverance's book and had the gameplay in 1st person and plenty of 3rd person cutscenes, I didnt care in the slightest when i did the suicide ending as V was just a disembodied voice or better yet they shouldve made the game they lied about it being
This game has plenty of room for improvement, but I still play it endlessly. The exploration element is just too much fun. The trove of bad reviews are because a lot of these reviewers jumped on the “bad news sells better” bandwagon.
Yeah it's got a ton of issues that can be improved. But it's not significantly different from any of the other games post Morriwind. And i think it's better than Fallout 4 for sure.
I finally finished the game and frankly I think it's great. There's some stuff I hope they add like the ability to call your ship, atmospheric flight, more stuff to do in space, and ground vehicles/pilot-able mechs....
Isn't that true of every game though ? The more invested you are, the more you get out of it ? Because I'm sorry, but I put quite a lot of passion and care into playing both Starfield and Baldur's Gate 3, and I feel like the latter gave me back WAAAAAAAAAAAAYY more in a single location than Starfield's entire runtime
@@arenkai Did you try a evil playthrough of BG3? I love that game too, but if you try and go the evil route Act II has a 1/4 the content that it does if you are a good guy. I put a ton into BG3, great game, but Starfield is OBJECTIVELY more FINISHED at launch than that game was. BG3 is good, so is Starfield, but neither is perfect. You can enjoy both.
Not sure mate, sounds like copium. I gave this game a lot. Everything I give other BGS titles, but it rewards me less and less by the hour. I even actively role play with a defined backstory similar to the guys at Fudgemuppet. You'll find more peace if you can accept, for many players, Starfield's flaws and BGS' stagnant and/or regressing game design overshadow their steps forward.
Alot of the criticism for this game seems to mainly be innovation in the wrong direction. @ 21:11 you list different systems the starfield has, but these things aren’t what make an RPG fun or interesting. The design philosophy that adding more systems like weapon modding and settlement is better while neglecting criticisms about their writing and quest design that have existed since Fallout 3. How would better, more intricate quests hurt Starfield as a game? New Vegas added weapon modding and improved gunplay and still had a good story because Obsidian built on what Fallout 3 did. Instead of expanding up Bethesda expands sideways to their own detriment.
Ah, I see you are in my age group, you probably were as excited as I was as kid when Dad brought home that very first console game; Pong. :) And talking about crappy graphics that we were fine with, my jam was and still is TEMPEST by Atari. Totes agree with ya on this, funny how mad people are that Bethesda did Bethesda…but like better.
Me too. My first system was a Pong as well and I have had most systems through the years and played many of the classics. I could be wrong but it seems many of the older gamers really enjoyed Starfield, at least the ones I have talked to about it.
People out here calling Starfield overhyped are the same people who forgot the direction Bethesda's design philosophy has been going in since Skyrim. They all came into it thinking it was going to be "Space Daggerfall" or "Space Oblivion" the moment they heard about procedural generation and traits.
My pet peeve is when people say, “Its a poor rpg because of the lack of choices and consequences. They still haven’t figured out that Bethesda has been doing their own thing for 20+ years.lol
@@asirithwelzorn5907 Now, there are plenty of people that will say that choices and consequences are essential to an rpg, but there are different ways to approach rpgs.
Great review. Most Starfield reviews are like: I can´t fly myself for millions of kilometers through empty space -> I have to walk 500m to each objective -> I can´t walk all around the planet -> stipid game.
I think Starfield is not a space simulator, but is an amazing and incredible RPG with space elements. I'm enjoying this game so far, all I think every day is to play more and more, the work Bethesda did is absolutelly fantastic, even if they struggled in the launch with some bugs or some important stuff they launched after in patches. As if Skyrim didn't have problems on it's launch and everybody loves today. This game is bigger, is the most epic work from Bethesda, I asure you that.
@@deangregoric4735 Competing and comparing is apart of alot of issues in todays age. It skews perspective if not done appropriately. For example when you said its literally worse than their previous games. In some aspects sure, but it surpasses them in others. Only mentioning that its literally worse implies that you see zero improvements or changes, which is a skewed perspective.
@@sagearmaggedon7307 when you market something as the next-gen only to see the game become the biggest meme on the internet even for Bethesda standards then something is wrong Am still searching at what aspects is it good at, in my logic games are supposed to improve not downgrade over time, Todd says they are using a new engine but this one looks the same same old bugs and glitches and still can't support and big open areas so the game need to be boxed in chunks to work properly, basically like everyone is saying it, the game would be good if it released in 2012
@@deangregoric4735they act like every negative review is somebody trying to be negative. Game is bleeding players like a hog and there's a reason why.
wtf is good about this game? They ruined exploration..Its so god damn boring to play and you still sit here like " hurr durr the game is so fun and good"... How is it even possible jesus.
i dont think the negative response is about any off this..i think its about that bethesda are not evolving and therefor lagging behined...there isnt much difference between this and skyrim
There is a ton of difference holy shit, also did you keep that same energy with larian and BG3? They've been using the same engine all this time, something they were praised for one month before Starfield was ridiculed for the EXACT SAME THING. YOU PEOPLE ARE SHEEP, YOU HAVE NO ORIGINAL THOUGHTS. YOU ARE INCAPABLE OF REASON.
@@spacedaniel492 So what happened to the old NPC schedule? What happened to water physics that worked great in Fallout 4? Even Fallout 4, for me, has a better perk tree than Starfield, where perks lock some game mechanics like jetpack, sneak, pickpocket, slide, crafting, scanning planets without 2/3 loadings, building a ship, driving a ship, or just doing something X% better. edit: Skyrim guards' reaction to using shouts or casting magic near them. Can I use a vehicle or some perk to mount an alien creature? No?
As someone who has played Morrowind and Skyrim like all my life (I know it's an exaggeration), I do not want Starfield to be just perfect in the face of BGS games. Just something where seratonin and melatonin matters more to me than dopamine, which hormone I reserve largely for multiplayer games. I don't expect everyone to like it and I am fine with it. I just think that the constant tribalism and hate-gaming is such a common thing in RUclips now that it ruins the community more than the ways we define games.
Thank You. I have been trying to find a review that is actually reviewing the game instead of shitting all over it. I have put alot of hours in the game, and aplaud the amount of love that has been put into this game. Unlike many other recent games, this game launched without countless gamebreaking bugs. This game has polish. Comparing it to narrative driven studios is ludicrous. Admittedly narrative heavy games are my favorite, so this will never be my favorite, however at face value this game exceeds my expectations of a Bethesda game.
@@sagearmaggedon7307 no you see thats were you are wrong, alot of the "hate" and "shitting" is coming from long time fans of BGS titles like myself. The game is a major regression in almost every area. My love for BGS's older titles makes me want to think that its Microsofts fault since they have forced BGS to limit the game massively in order for it to work on their consoles instead of being primarily focused on PC, and so far the amount of stuff the data miners and modders have found in the game indicates strongly that the game has been nerfed to such a degree that we are only seeing a shadow of what it was supposed to be. Heck even Todd decided that realism features were not needed anymore after one of the most important selling points for him was realism, like wtf.
@@ashamahee That literally does not make sense. Almost every area, really? You have to use selective vision to come to that conclusion. And understand this, I am also an ancient BGS fan. My favorite game from them is probably still Morrowind. I have poured untold hundreds of hours into each one of their titles, so I am very very familiar with their previous titles.
I put 16 days of playtime in this game, I didn’t love everything about it but I kept playing and I was able to find the fun in it. I give it 7/10 end of the day. I would like more hardcore gameplay with fuel running out, food needing to be eaten, but I’m sure that’s stuff will come eventually with dlc or mods
Anyone complaining that you can't just wander around and find stuff to do has not tried very hard. If you talk to every npc with a name, alot of them need help, and often these lead to really exciting locations and sometimes legendary items. Not all of them. But alot.
You speak for me as well. I think the word "boring" is telling. Not, "I am finding the game boring" but "the game is boring". Well, that just isn't true for everybody. The game is not boring me and it doesn't sound like it is boring you and there are plenty of people in the comments who are also not being bored.
Sure but, to my mind, if you’re in game design and a large section of your customer base thinks your game is boring, that’s worth thinking about. “Skyrim is boring” isn’t really a meme. So there’s something in the complaint, even if you don’t relate to it.
@@johndeighan2495this is not really how Game Devs think :) we see the positive feedback, we look at sales and playtime, we usually don't care about reviews if this isn't conflicting with sales. If there is a high enough playerbase and sales are great (and starfield sales are still top notch making it one of the best selling games in 2023) there is no reason to rethink design choices. I'm pretty sure who thinks BGS Games are boring in general will be disappointed by TES6 as well since I expect a lot of the same Formular here as well, no I even hope so !
@@kewa_design Really? I don't think you speak for game devs at all, mate. I know plenty of devs who take well-considered reviews & critical feedback seriously. Why? Because they're creative people who care about their craft, not businessmen who only care about sales figures and the bottom line.
sorry but gamedevs are not the ones who can decide xD its the publisher, the bosses of the studios, businessmen :D and actually u can make a game thats fun for an audience but u are not forced to make this the next game more suitable for all. Once bethesda would go away from their formula, a lot of customers would leave, probably more than new customers come @@johndeighan2495
Honestly all the hate is from people that either aren't casual Bethesda gamers or have only ever played small amounts of modern Bethesda games. Most of the hate feels like it's not genuine and is just made by people because some influential person hated it
I’ve been playing BGS games since Oblivion and I despise StarField. Not all people who dislike SF are casual Bethesda players, some have been playing for ages and are just disappointed about how it turned out.
@@Fiercedeity02i got into them with oblivion as well & after the first few hours of being a bit disappointed with the loading screens, i started to really love it. I'm so glad they shook things up a bit for starfield.
Been playing since launch with no intentions of stopping. The more people hate on it the more I want to play. The hate comments have been unrealistic & absurd
I was not excited of this game before it launched because I never was interested in space related games. I dont like flying simulators and weird alien or scifi stuff. But I was positively suprised about Starfield, thank god it was not what I feared. I like that characters, even enemies (except animals) are all humans and at least I can relate to them. There is falls in this game like in any other but over all I have put over 70 hours to this game and feel like I have another 300 hours to go and Im not bored with it at all. So much to do and to see and I like the stories... many stories inside one game.
I enjoyed the game, but the 30fps lock on consoles kept me from coming back. Now the May 15th update is supposed to add 60fps support on the Series X among other awesome new features. Can't wait to jump back in!
lol looking at the comments, I guess BGS is the Nickelback of Gaming studies. They make really good games, even though its really popular to hate on them.
As an avid space game player, Starfield is incredible. Don't let morons comparing it to SC or NMS fool you. SC sucks, and NMS is a completely different experience (good but different).
Listen to spacedaniel! Don't compare video games to video games. Just consume product then get excited for next product. On that note, careful @spacedaniel492 saying you play other space games is adjacent to comparing one video game to another.
21:08 This guy sounds like those devs that said that BG3 shouldn't set a new standard. It most certainly should! Bethesda, just like all other game companies, should keep pushing the boundaries of their games! Sure, this game may be bigger than their previous ones, but in some ways it being larger just makes it worse than what came before. Sure, there's way more locations to fly to and explore, but it's just procedurally generated flat terrain and endlessly copy-pasted 'points of interest' that get repetitive after the 3rd time you find the exact same one. I know that real planets would be even more barren than Starfield's ones, but I would take just one solar system with a dozen or so plants that are full of hand-crafted locations and varied landscapes over a whole galaxy with a bunch of procedurally generated empty boring planets any day. And don't even get me started on the choices that you supposedly have, or the writing (And Starfield and BG3 should absolutely be compared here). In Starfield, pretty much the only named NPCs that you can kill are ones that you need to as part of an objective. There are also very few real bad options, since a lot of the quests give the illusion of choice, but a lot of the time an NPC actually stops you from doing what you thought you would when choosing that dialogue option, or the dialogue is just identical no matter what option you choose. Most diologue choices in games at least give you some unique dialogue, if not actually changing the outcome. Saying that BG3 is a story-focused game and nothing else, while Starfield is a systems focused game with a narrative is also just plain wrong. A lot of Starfield's systems are broken or just plain bad. Some of BG3's 'systems' are actually better than Starfield's. Also, listing FPS combat as something that the Starfield devs put many hours into is also wrong since Starfield's combat is YEARS behind the competition, with guns and especially with melee. A lot of the guns don't make any sense if you at all try to figure out how they would work. The melee weapons are all just the same weapon but re-skinned. None of them have any weight to them. There's also how unreactive the world is. You can point guns at police or civilians and they don't react in the slightest. Saying that movement is fun in this game is also dumb. It's just a boost pack. Maybe it could have been if they had land vehicles, or if you could fly your ship across a planet, but just a simple boost pack does not make traversal during exploration fun. Crafting and settlement building are mostly pointless, boring, and tedious, unless you specifically like games where you craft or build stuff, which most people don't enjoy wasting more than a few hours on. And they don't even let you change around the rooms inside your ship, which is far more important than any settlement. It's your main base of operations, the place you spend countless hours in travelling through empty space. And there's a lot more I could go into, like the handholding in certain quests that make the game even more boring, where they lead you directly to what you're supposedly searching for step by step and then congratulate you for it. Starfield is definitely lacking when it comes to creativity. They made a super basic and sanitized sci-fi setting with a lot of stuff that just doesn't make sense, and hyped it up as their first new IP in 2 and a half decades. The only thing that could make me buy this game are the huge game-overhauling mods that will eventually come out, but according to Juicehead's new video about Starfield modding, they even messed that up and made modders lives harder.
Cyberpunk 2077 was an awful experience on release but a great game now. The problem with Starfield is that it's not even broken really. They released something that they clearly intended. And that's the disappointing thing. I actually had a pretty good time between 5-40 hours. But after that the choices in UI, menus and a myriad of other things just makes it not fun to play. And only then did Bethesda's characters and stories get interminable. I'm not too disappointed though. I loved RDR2 and never finished it. And I thought the Witcher 3 was very good but felt no drive to get past Skelige. And they were pretty well designed games.
Most of the negative comments are about the bugs in the game and rightly so. Ships that vanish from your fleet. Chests that lose all of there items. Enemies ignoring being shot at. Quests that don't trigger. The stupid amount of levels one has to do to get all perk points. Stupid things like not being able to fast travel while docked on some stations but works on others for no reason. No proper Maps for big towns. Spaceship weapons will often not fire during fights. Getting a bounty for taking out pirates. Having said all of that it can be fun when things work as they should. Far too often they fail and break the immersion.
Ive played elite dangerous and star citizen and i really am not disappointed in the slightest that BGS didnt do the full flight sim stupid shit those games do. Its super expensive for the developers, its not the fun part of the game, and everyone fast travels in every Bethesda game anyway. The only reason people complain about loading screens is that they are too stubborn to admit that SSDs are required to play the game
Nice production, and I agree with you on many of Starfield's merits. The part I disagree with most is on exploration. Bethesda's exploration formula is essentially: long journey from A to B, with plenty to of distractions along the way like points of interest, loot, and random encounters. Starfield's formula is menu, pick a destination, loading screen, then scan a few objects and end up at point B. It's not hard to imagine a better implementation of that formula, at least from a player's perspective.
Oh, and Starfield has plenty of friction points, mostly around inventory management and crafting. It's basically Fallout 4's systems, but worse. Resources linked to workbenches? Nope. Transfer a mod from one weapon to another? Nope. Scrap junk weapons and armor? Nope. Reach your ship's inventory from the Lodge (a problem Fallout 4 solved with supply lines)? Nope. That stuff causes immense friction in the experience, especially in the early to mid game.
So my take from this video is: * You value quantity over quality * starfield doesn't have a good story, meaningful choices, good combat or good exploration But it is good at wasting your time with a lot of side stuff (bad content) so that magically makes it a good game * videogame companies shouldn't try to change and improve their games and the way they create them. They should always do the same thing over and over again. Making a better enemy AI? Screw that, let's just add 1000 empty planets You seem to have VERY low standards for what makes a game good, or maybe you are just blinded by nostalgia
I don't know man at the time when Fallout 3, Oblivion, and skyrim came out they did have fantastic stories considered the best in the industry. Storytelling in games has since improved but Bethesda has not kept up. We shouldn't expect good competent narratives in a Bethesda game? A game advertised as a narrative experience. Look, you don't care about story, but to make a credible review you can't just disregard the idea.
What are you talking about I love Fallout 3 and I did all quest but it had a horrible story , the ending was so underwhelming that they did a dlc just to have a proper ending.
The main stories in almost all the games range from meh to suck. I've often found the side content and side quests to often have far better stories and writing.
@brianmaste exactly, Fallout 3's vanilla ending was ridiculous. I had a mutant with me who could go into the chamber. Thankfully Broken Stell (is that the DLC name?) Fixed that.
@@brionymaste9481 At the time it was in line with "good" stories in games. It certainly wasn't awesome, but Bethesda has not kept up at all. I will say, I think this is the best writing they've done since skyrim. Fallout 4 and 76 are unbearable to me.
What even more absurd is most wouldn't have even played the game for like 2 hours but will complain this is the worst game ever made and also like how No mans sky is 100 times better lol. They particularly will search for video Starfield is bad and start to comment sh*t about the game without even trying just because it's the trend
You hear this alot. "I like bg3 better but ive played starfield way more" Doesnt make sense to me. Its almost like you cant measure games by pure fun anymore 😢
@lawrencehaynes6408 them why are they playing it more than a game they are having fun in? I don't think u understood my comment or I don't understand yours
To be fair, not all critics are about "you have to like this game and you're not allowed to like that game". In fact, plenty boil down to "look at how these games have improved on those aspects, why can't we get improvements here too?"
@@mariomario-dy1kc The critics who think that way are looking at things face value. I am pretty sure Bethesda can get a game to have presentation that rivals the likes of cyberpunk and baldurs gate 3, however, that would cost them something in their vision. Maybe the ship builder loses its depth, or maybe they have to cut back on the chaotic factor that their games tend to have. A worthy critique would be “why is the stealth gameplay worse than your previous games” instead of “why do your facial animations and character models look worse than Baldurs Gate 3.”
I couldn't agree more with your review points. Everybody criticizes the creation engine, but I wouldn't be surprised if people are conspiring for Bethesda to use the unreal engine. Perhaps they're even getting paid. Starfield is an amazing game and it will be an amazing modding platform for players to build their own unique worlds within it. Cannot wait to see what the mods and DLCs will bring. Thank you for the review and you've got a subscriber in me as I see that you are grounded and reasonable person.
It’s wild because the new creation is really good. The only problem is that the animations aren’t good. But the physics are honestly better than most of the industry.
i agree. this is my favourite type of game. i love open world games and specifically the way bethesda does them. are they perfect? no, but they are the perfect kind of game for me. bg3 will probably earn game of the year and it probably deserves it. it looks cool and i look forward to checking it out, but i would much rather play something like starfield myself. different people like different types of things. thats ok, and thankfully different studios make different types of games, or sometimes even the same studios do. to be fair, i didnt wait 8 years for this game or however long its been worked on, i was only vaguely interested in it when i heard about it more recently. but i knew i would probably enjoy it at least somewhat because i like the style of game. after playing it for close to 200 hours i can say that even after the first hour or two i liked it much more than i expected and have taken a break from my other favourite games to play it all the time lately. im pretty sure im not the only one.
@@GtheMVP If you like RPG's, BG3 has elevated the genre. I never experienced any D&D or CRPG's before, and BG3 absolutely blew me away. Gonna try another playthrough with a sibling of mine using mods. Kobold playthrough with a Minotaur to throw me in is going to be ridiculous.
The amount of "Starfield sucks" videos on RUclips with hundreds of thousands of views blows my mind. If I had never played this game and just searched "Starfield" on here, I'd expect it to be a broken and boring pile of shit...and it's just not! If you love Bethesda games, then there's a very high probability that you will also love this one. It's my favorite one so far and I've sunk thousands of hours into all of their titles.
People who compare it to BG3 forget a huge part of what makes BG3 such an awesome game. It’s a dungeons and dragons game. Of course it’s going to be extremely open ended. That’s what dungeons and dragons is so that’s why it has that much choice involved. It needs choice.
Yeah this review sums up my thoughts on it. The reason I think it’s getting the hate is because of a couple of factors imo that combine to take the studio outside of its intended audience. Expectations starfield was going to be a slightly different game that really I can only pin down to some Todd e3 style pitches for starfield, because outside of this no one ever framed what the game would be, we were always going to have to play it to find out. I get that BGS always was played by a massive global audience, but it’s slightly different this time. Number one: the bathesda Microsoft merger. This put BGS as poster child for the system seller of an entire console. In a generation where halo got bungled and they haven’t had a single system seller or really any first party games. It’s been months since the deal and now those fanboys and gamers have to wait for TES6 for anything of note because starfield didn’t satisfy them. With the gamepass comes proportionally more normies, used to shooters and online stuff and they get starfield with whole systems “locked” behind perks that they expect to use instantly. The other group is that this is a space game. With ships included and procedural planet generation. It immediately catapults out of the rpg crowd into the bunfight that is the space game market. There’s your star citizen vs elite dangerous crowd, your procedurally generated exploration/ crafting crowd, you economy sim aficionados. None of these idiots seem to get that each space game can only pick a slice of the ideal imagined space game experience and deliver that. Else your freaking game takes over a decade to deliver. Then at the end of the day there are the crowd as you pointed out never liked BGS games and the same criticisms reared their head when Skyrim was about and we all just said cool story bro and went back to playing.
I think most of the hate comes from the bad writing, bad exploration, twenty thousand loading screens, outdated tech, and terrible roleplaying. It's a bad roleplaying game, just straight up. _That_ is what most of the complaints are. And if you don't think so then you have had your eyes closed and ears covered.
@@levisorenson7873 I disagree. Morrowind and Daggerfall have great in-depth roleplaying options and (mostly) good writing. Oblivion and F03 also has some really well written and memorable questlines. But Skyrim was the biggest step back in terms of that, since then it's been downhill.
@@ayeyuh6920except that’s not the case. If it was, there would be no 10/10 reviews and people calling it a masterpiece, which I believe it’s close to being, although not perfect. The thing is, for what the game is meant to be, which is a space themed sim with spaceship aspects, it totally succeeds. It’s just not what people wanted it to be. I played assassins creed 3 remaster, hoping that I could run around and kill rapidly, and was disappointed when I realized I had to use stealth most the game. It wasn’t what I wanted, therefore I could easily give it a 4.5/10, because it’s not the game I wanted, instead of it being a bad game, which it isn’t. If people realized they’re doing the same thing with starfield, I think we could agree more on what the game really is
@@chrismichaelis7259 Yeah, I call those people dumb. Straight up lol. You're never going to convince me that Starfield has good writing, ever. Or that the roleplaying is good, because it's not. And it wasn't advertised as a sim, it's advertised as an RPG, even Todd mad comparisons to Oblivion. I knew exactly what I was expecting when I went into it, I'm not looking at it wrong, the game is just boring and a bad RPG. If you like it, excellent, I have no idea how you don't suffer any dissonance from the nonsensical writing.
Ok, I will post my opinion about your review: 1:59 - "BGS focuses on scale and complex systems." Yeah, and a lot of that is lost here in Starfield. For example: NPC schedules, which were part of Oblivion's marketing, looting bodies, water physics (even Morrowind from 2002 had diving). You might question, 'But this game is about space, that's why they didn't add water physics.' My answer: no. In these older games, water mechanics weren't used extensively, but at least there were water physics. The lack of water content is probably because they didn't put in the minimum effort. Neon's water planet had a lot of wasted potential. Diving is the least of the problems - no water splash, no first-person animation when swinging (this is strange; the swinging and walking speeds are almost the same). You can jump while in the water... Tree physics: you can jump from tree leaves. 2:45 - Object physics. It's more inherent to Havok than Bethesda's fault, and Bethesda doesn't take advantage of this. 'Hey, look at these 10k objects falling.' Okay, I saw that in Oblivion from 2006 (32-bit). It wasn't an innovation. That's the key to almost every critique, and you don't approach it. Like I mentioned before, NPC schedules were a great innovation in Oblivion. What is the great innovation in Starfield compared to the older games? Vertical ladder? There's a mod for this in Skyrim and Fallout 4, and it was launched before. New Game+? Seriously? I'll talk about it below. Weapon mods? Fallout 4 already has them. Ship building? Okay, that's one, but I'll talk about this below." 4:20 - For me, there are a lot of empty tasks to do, but this is my personal opinion. 15:10 - Great that you mentioned the boost pack. Okay, I'll take the opportunity to talk about the perk tree (and discuss more later). But the boost pack you mentioned is locked behind a perk. Haha, very funny, BGS. Lockpicking? Perk. Sneak? Perk. Crafting? Perk (in Fallout 4, there are 3 perks for crafting, here it's a lot more). Scan a planet without 2/3 loading screens? Perk. Build a ship? Perk. And that makes no sense; you go to an NPC to BUY the upgrade and need a perk. Outpost? Perk. Drive a better ship? Perk. (I know, you can use your companion to get the perk; we'll talk about this later). Slide? Perk. Throw grenade arc? Perk (I know, the same perk from Fallout 4). Ship vats? Perk. And for the rest of the perks, it's just doing something X% better. Not fun. For me, it's the same as Fallout 4 but worse. Fallout 4 at least has cool perks like 'pain train,' 'mysterious stranger,' 'bloody mess.' In Skyrim, you have 'slow time' for a shield build, your illusion spells become stronger (unfortunately, there's a monster level cap), alteration allows you to absorb spells and get better armor when not using armor. 6:20 - Combat, yeah, unfortunately, melee doesn't get the same attention... 17:10 - Oh, the perk tree. Well, this perk tree design is very strange. I don't know what Bethesda is doing here. For me, I think they're going for this: 'you invest one perk, and the rest will automatically upgrade when you do the perk task,' and the companion perk will have more influence, instead of just ship driving and outpost (your companion has 4 perks from different perk trees, but the real impact is only ship driving and outpost). For the current stage of the game, this perk task is a pain. How funny is it to go to a vanguard simulator to kill ships to get the perk task completed? Very fun indeed (being ironic). 17:40 - "we lost stats" yeah, every game they simplifies something, as mention before, the game lacks innovation... The spell crafting from oblivion to skyrim. 18:50 - I really don't hate the Creation Engine, and for me, this engine is fine. But the criticism about the Creation Engine for Starfield is reasonable (I will mention this later in loading and ship flight topics). 21:13 - Well, they put in 0 effort for FPS combat because it's a medieval game, but I see your point. You cannot craft a spell or a 3D physics object. And you're right, but they are good at the game's purpose, to be a CRPG (role play). And about Starfield? Trying to shoot everywhere and missing. Even the basic mechanics from the previous games are missing (mentioned before) 21:34 - Quests like BG3. Well, I never played Morrowind, but from what I heard, you have a complex quest system and some factions close to one another. So yeah, it's possible. All you have to do is put in effort (remember? No innovations... and you partially mentioned this later) 22:30 - Loading screens and ship travel (the next topic you will mention). This is probably the Creation Engine's fault, and that's OK, really. Your engine needs to fit the game design. You don't make a SimCity / Cities Skylines with the Rockstar engine. The Rockstar engine is good for making Rockstar games, the same for the Creation Engine. But this game (Starfield) does not fit very well with the Creation Engine. You cannot leave a planet or have seamless loading screens, which for this game's purpose/design is something you miss. Your ship is basically a loading hub. What is the purpose of the ship if I can't use it? Make it a cargo ship because of the small inventory size? And when they mention they are updating the Creation Engine to CE2, I think they will fix the issues that modern games don't suffer. You mentioned Cyberpunk. When I play Cyberpunk, there's one loading screen to enter the game and nothing more, and short loading screens on an SSD. And the game is huge. Even The Witcher 3 doesn't have the amount of loading screens that Starfield has. Skyrim, my favorite game, has loading screens, but you don't notice them too much because you are in the main world, then a loading screen to enter a city, then the main world. See? One world, that's it. In Starfield, you have tons of worlds and tons of loading screens. Even in interior areas, you have loading screens to enter another shop. And Skyrim, from 2011, has better design than Starfield from 2023. And I mention probably engine fault because you have mods like Open Cities, but it's a little buggy and has incompatibility with other mods. But is Bethesda trying to fix this? The upgrades from CE1 to CE2 include global illumination, and it's cool. But for the Starfield game, it's not the most important (for me). I'd change the global illumination upgrade to seamless loading, ship flight, vehicles, and then download an ENB mod.. 24:57 - Best BGS game. Well, it is your opinion, but as I mentioned from the first section, it lacks a lot of mechanics from the old Bethesda games. So yeah, Starfield is, for me, the worst BGS game (not considering FO76), and from Steam reviews... yeah, it's the worst too (69% as of 17/10/23). 25:10 - I'd change all of this "huge map" and thousands of planets to something small but handcrafted... And something you didn't mention, and again, probably a game design fault. You have 1k planets, and for each planet, you generate a huge box with a point of interest for the player. So what is the solution to fill the point of interest? Yeah, procedural generation. That's the catch. One solution is to use permutations. Imagine your dungeon consists of: entrance, center, left area, and right area. If you have only 5 of each, you have 625 combinations. From what I've heard, that is the way Daggerfall does things. The problem? Well, the most modern BGS games like Oblivion, FO3, Skyrim, and FO4 have handcrafted dungeons with a story, and it's impossible to do this using permutations. And you have 1k planets to fill (Starfield uses a small amount of fixed, not randomized like Daggerfall, dungeons, caves)... So, it's cool the first cryo lab you enter, but the more you play, the more you see the same cryo lab with the same item locations (items that are not in chests), with the same enemy locations... And again, that's poor game design. If you want the HUGE map, the most logical approach is Daggerfall, or you can reduce the game's scope to be more handcrafted... And the NG+ is another issue for me. You lose everything: your ship that you spent time building, the outpost, the weapons, and armor... FO4 has a blueprint mod. Bethesda can't do the same? 25:32 - Yeah, you don't even have a map for handcrafted locations, cities, interior dungeons, caves... The old Bethesda games had a map... even a simple map. This game is a step backward. 26:06 - Well, I can run the game fine, but I play Cyberpunk on ultra + RT medium (RTX 3060), and for Starfield, I run the game on medium with FSR... And for me, this is the lowest criticism point. There are others more serious, as I mentioned. 26:47 - Yep, you are right. There are other games that know their purpose and do it better. 27:30 - Well, from SteamDB, the lowest current players are 24k, and Skyrim at its peak was ~26k. And we're comparing the newest game to a game that's 12 years old... And yeah, summarizing my comment, this game lacks innovation and has some downgrades compared to the old ones. I really want to enjoy the game, but my first disappointment was when I got the 'dream home' trait, and that home has no windows... the same limitation from Oblivion. My house is a bunker with no windows. And the house design you see is supposed to have windows. From what I see, the penthouse from Atlantis has windows because the house is on the same map as the city, but why can't the dream home be the same? From what I've heard, in the penthouse, you can lose your items because the city is reset by a quest, and why can't the dream home, which is isolated, be the same... even Oblivion has a mod called 'Immersive Interiors' to have windows. The outpost from Fallout 4, for me, is better than here too. Bethesda is not evolving, man. You can see evolution and regression in the other games, but here? It's only regression for me.
Honestly as someone who codes (not game engines), the argument against the creation engine is absurd. Really shows how everybody online are just armchair programmers/parroting whatever somebody says. The only reason why BGS games are infinitely moddable is because of the creation engine and it being an inhouse engine (meaning the devs can tweak the engine to suit their needs). Whereas changing the game engine, (lets say unreal engine 5 since that's the one people keep parroting), it would be horrible. The engine cannot be tweaked at all to suit the game since its owned by Epic, and don't even get me started on mods. That engine is literally unmoddable, say goodbye to everything to love about BGS.
Everytime I see this argument online again and again, its so amusing because switching an engine is not as simple as snapping their fingers. Their whole company is trained on that engine, and switching engine will require learning an entire new codebase and language, which you know, extends development time (not like BGS development is long right???)
Not to mention you don't see this argument with lets say Valve, which also has an old ass engine. Sure its less janky but its as old as CE yes? Plus we already seen what happened when a company switches game engine. Look at Payday 3, it listened to the fan complaints and switch to Unreal Engine, and that didn't do shit.
THANK YOU. The fastest way to identify an ignorant comment is to read “archaic engine” or whatever. I’d like to see Unity or Unreal handle any of this. CE2 is the magic making SF possible.
I don't think they need to use engines other devs are using but why are they using a 13 year old engine made for Skyrim. They could have made a new one by now.
@@gurjindersingh3843 This comments make sense if they are using the EXACT same engine it was in Skyrim. Unfortunately, they aren't "exactly". Software, in general, have multiple iterations and versions, being updated and remade over time. The creation engine used in Starfield is NOT the exact same as the one used in Skyrim, with bugs and problems being ironed out and the engine being more streamlined. Its the same with Valve. Their Source 2 engine is not a new engine, its still being the same with Source 1, just with more upgrades. This also applies to Windows believe it or not. Windows 11 still have the same architecture as Windows Vista, and with some tweaking you can actually bring out old settings from Windows XP in like Windows 10. Heck, the creation engine has been around since the first elder scrolls game. Youre telling me the engine hasn't been upgrade and updated since then? Youre telling me that the very same engine which needed a train head man in fallout 3 to simulate a moving vehicle to ACTUALLY having a moving vehicle in Starfield hasn't gone through any upgrades?
TLDR: No, Bethseda is not using the same 13 year old engine. It IS the same engine, but rebuilt, upgrade and updated, slowly improved over time.
This was SUCH a breath of fresh air to listen to someone clearly articulate the things that make this game good. You weren't embellishing anything, or twisting your experience to support your opinion, just giving an open and honest account of your experience. You also effortlessly used many other titles as comparisons in specific ways to support your experiences so that you weren't just giving your viewers your opinion with nothing to back it up. Very well done. Thank you.
Liked and subbed!
Hello, I'm subbed to you lol. Immediately recognized your name
starfield haters go baah baah
lol the game sucks and literally everyone agrees
You've described the Bethesda formula with unusual clarity. It's not that Bethesda really masters one thing but that they weave together so many good-enough gameplay elements in ways that feel natural and part of a cohesive world. I've been making and using Skyrim mods for years and keep thinking up new things; but why? Because Skyrim has such a broad foundation, that virtually any vision could be realized. How would you mod Baldur's Gate 3 or dedicated space sims? It probably doesn't occur to you, not because those games are perfect, but because they are so focused on mastering one thing: there's no point adding to something so meticulously crafted or building new systems from the ground up in a game that wasn't built for them. Just like Skyrim, the breadth of systems and mechanics in Starfield cover so many foundations and while doing many things well still leave plenty of room for improvement that we'll likely see some astounding mods coming to the game and from a wide variety of visions.
Exciting to see what Starfield will become.
Uuuh, there are plenty of mods for BG3, the main difference is, it doesn't need them
@@mariomario-dy1kc Whether a game "needs" mods is subjective, but I was thinking more along the lines of the Moonpath, Legacy, and Vigilant mods to Skyrim that add whole new world maps, characters, questlines, items, mechanics and so forth. It's an endless modders playground because of its breadth and technical modularity. Most games including BG3 get plenty of tweak, cheat, and cosmetic mods but general mod-ability is limited.
@@broark88 i played skyrim SE modded on ps4. Added so much new stuff even with that platform's limitations. Mainly locations & facelifts to existing ones.
Switched to pc for starfield. Mods will be insane....
@@broark88 Oh.. So basically taking the fact bg3 is a game based on dnd 5e and making a custom campaign in 5e?
I mean, i don't see a point BECAUSE 5e already exists and there already are online tools to make campaigns, but I don't see why modders wouldn't be able to do that in bg3.
i feel like people make negative views about starfield for attention and alot of views
Bingo
5:55
Its literally impossible to dislike Bethesada games. The same game engine from 2003 never needed to go because its actually perfect. Anyone that disagrees is mentally ill, fact
/s
Or objectively, it is a bad game and the worse Bethesda RPG.
Its ok to like bad games but at least acknowledge why it is objectively bad. You can understand why and still like it. Being ignorant to reality is unhealthy.
@@panzer00 But the point is, Starfield is objectively a good game, its not a masterpiece but it's not a trash too, its an honest and legit 75, if you see in Starfield only bad thing probably its you not really objective.
THANK YOU! WTF is it with all the whiny your men who post a 2 hour long video about how they didn’t enjoy the 200 hours they spent playing Starfield?!? You spent 200 hours voluntarily doing something you didn’t like and then another 2 hours explaining why?!? I LOVE Starfield - but if I didn’t, I would CERTAINLY not have spent even 2 hours playing it! Ah, youth truly is wasted on the young….
People want games that can't yet exist. Starfield is amazing. An unheard of feat in game development. And because people are so vocal about disliking it Bethesda will probably abandon the franchise, which would be heartbreaking because it's the only game like it ever.
I’m addicted to SF. I see people saying the most absurd things about the game that seem like copy and paste comments.
Just to be clear what did they say?
@@OnIoN4UrTrUbLeS"there's nothing to do" is a good one.
Sem like copy paste? Or maybe the game just has some huge issues?
Lol I said the same thing, I’m incredibly addicted to this game. It’s literally all I look forward to after clocking out from work. I’ll admit I haven’t gone out with friends for almost 2 weeks now, just working and playing this game. It’s honestly refreshing, I’m hardly ever home usually and spending time at the house after work while playing this game has been some of the most fun I’ve had in a while👍
@@MaticTheProtoit’s procedural generation, meaning it’s generating maps on planets randomly from dungeons all the way to fauna and Flora. The issue is they didn’t make what the generator had to go with that vast, so it’s generates 1 of like 6 outposts that could spawn. So we constantly see the same outposts and such. I’m sure Bethesda will add more stuff that can generate like new outposts eventually, but if they had added like 15 types of outposts; it would’ve been a more broad variety of outposts and stuff that we get on planets. I hope you know what I’m saying it’s hard to explain over texting, I’m much better at speaking in person😂
Starfield is the first Bethesda game i actually got to the ending since fallout 3.
Starfield is the only Bethesda game i actually love. Found the rest of their catalogue boring as hell. granted im nit a huge fan of Medieval fantasy games or post apocalyptic wastelands like fallout, find it incredibly dull. Although i do like post apocalyptic games with Zombies etc like days gone or The last of us, which are not wastelands.
I feel like we’re going to remember Starfield’s early reception similarly to the prequels. People liked it, then were told not to like it, and eventually people are going to like it again (that’s already happened for me)
That is definitely the case for Fallout 4
It's crazy how much hate the game has gotten and continues to get. People despise this game and it is not deserved. The DLC is gonna be great
I personally like the game, but allot of the critism is 100% fair and valid imo.
When I finished with Starfield I hopped back into some of BGS' older games and it reminded me of everything Starfield was missing
I can't help but notice you couldn't explain what it is they do better, almost as if you're choosing an opinion to align with the zeitgeist instead of reflecting on your experience and critically examining the media you digest.
@@ssgoko88Starfield is bloated. It’s too many things all at once, while not particularly excelling at anything. The ship dogfights, for example, are a reason I will never play the game again. Halo: Reach is the only FPS to do space fights right, and even then I think the game would be better without it. I dread using my ship at all in Starfield. That, and the whole ship creation is something that is just not needed and turns off players like me.
My first character in Starfield, I really wanted to roleplay a “reporter” character, who used Melee weapons. Starfield said: “You have to reach level 60 to do the journalist questline. Oh and by the way, there are essentially no melee weapons. So you have to use our Bethesda guns that feel like an indie developer’s first try at making guns.”
The whole atmosphere of Starfield is sterile 90% of the time. Normal looking environments and forgettable music. Nothing compared to Fallout 3 + New Vegas, Skyrim, Oblivion, Morrowind. Idk. I have never had a Starfield song “stuck in my head.”
Starfield is clearly not as good as any of those games. It has no soul.
Btw your comment makes you sound like you have a really low IQ, thinking you have a high IQ. “I can’t help but notice.” Ick. Using words like zeitgeist.
@@rectoplasmic4630nice copypaste
It's a space sim game with good story and interesting characters. Alot of people who complain are sore about previous Bethesda games or people who have never wanted to stare at the void of space on a planet with no one else around. I'm in love with starfeild. It's exactly what I needed after elite dangerous cut content and space legs away from consoles.
Many negative Starfield reviews on RUclips seem to center around clout-chasing on "new AAA game is bad/soulless/uncreative" and not listing anything good about them (it can be locations, quests or combat). More geniue critiques I actually accept include core story, exploration, skill trees and UI design.
The presence of loading screens means Bethesda can avoid opening a performance/bugs can of worms and avoiding being the next Cyberpunk or Jedi Survivor on launch.
Or maybe our standards have increased in the last 20 years 🙄
@@InvestmentBankr Which company does an open world first person RPG better than Bethesda? Who does a better open world RPG better than Bethesda at all? Which games so I can play them. CDPR? Bioware with Dragon Age Inquisition? Aside from UI, what standards are you talking about? I've spent double to triple the time in Starfield before getting bored than in those games. Maybe people need to stop attempting to find meaning in their lives through video games. A majority of the criticisms I'ver seen of this game don't address the actual issues with it.
@@sizzlebuzz sorry I cant respond through all your strawmen and adhominums, and that delightful no true scotsman at the end - how about you learn how to critically argue or refute an idea before blathering into the void again, Ill respond when you make a real point
@@InvestmentBankr So you can't answer a question because you don't have an answer. Best of luck with your journey of finding a video game to change your life. Personally I would suggest a family but I understand that's not an option for everyone.
"Learn how to critically argue with a vague statement". No thanks. Why would I critically argue or refute anything in RUclips comments. You could, and probably do, have autism. You could be a schizo. You could be a random troll with nothing better to do. I asked you a genuine question and you couldn't even answer. Why comment then? Your reply was the most cringe thing I have read in a long time. It reads like you're attempting to look intelligent without actually saying anything meaningful. It was completely pointless. This isn't a debate, we're not politicians who are paid to lie, this is a RUclips comments section. Get well soon.
@@sizzlebuzz KC Deliverance for example, vastly better open world RPG: better storytelling, better characters, better NPC routines, and it even looks better 5 years later. With only a fraction of Bethesda money! And even Fallout 4 for example is a better game than Starfield, even technically. Watch one of those video comparing FO4 and SF and SF is literally downgraded. Defending SF is sheer masochism.
Does the game have issues? Yes. Is it bad game? No. Is it better than Skyrim WITHOUT mods? Yes easily. Is it a 8.5-10/10? No. It’s like a 7.3-7.8.All Bethesda rpgs are decent with a lot of potential from mods. What overhyped the games is the insanely good lore. Starfield has GREAT lore. People shit on this game way too much.
"I played Pitfall as a game, dude, this looks AMAZING." PREACH!!!! :D
People seem to misremember what Bethesda games are, and after recently going back arena i can safely say their games have always been a special kind of rpg
VERY "special"
@@Calbeck its funny how with enough time passing, creators of a thing end up being derided by fans of the stuff that wouldn't exist without that initial step along the way.
@@Kelticfury They're not actual fans, they're people who are addicted to internet outrage, and see Bethesda as a lolcow ever since 76, which tbf was awful. That said, Starfield is fucking incredible.
@@Kelticfury that's false cuz the dark souls series is one of the best ever.
And it exploded with elden ring while strongly catering to its core audience
@@daizenmarcurio When it has been around for 20 years and the fans start bitching about the company who made it then your argument might hold water.
The negative reviews are a little insane. I won't finish my first playthru for at least another year.
I felt like reading reviews of this game made me give up my first playthrough by letting others influence me it wasn't fun or a bad game. I'm playing a second time and it is so awesome. It is a straight up Bethesda game and I'm convinced the fans are trying harder to hate them instead of enjoying their games.
Appreciate the nuanced review. I love Starfield, but do feel it has plenty of room for improvement. I’ve always valued well-thought out criticism, but it feels increasingly impossible to find that on RUclips. There’s so much algorithm chasing, over-sensationalized garbage that regurgitate the same tired talking points.
This is how you can understand the reason behind this. From the outset, all the negativity surrounding Starfield has centered around critic "SCORES". Now it's ironic that IGN gave the game 7 out of 10, and all these retards latched onto it like it was the "writing on the wall". Well, it's ironic because these same people will tell you IGN is not real game journalism, or that they are part of the mainstream media, out of touch. How fun. It's so weird how everyone is trying to bash the creation engine, really makes it seem like some kind of corporate sabotage. Like someone is trying to take down Bethesda, take em out of the competition. They must know that if Bethesda gave up Creation Engine, it would be like McDonald's giving up their "secret sauce". In short, it would make Bethesda just another generic studio making generic games on unreal engine 5 lol. Again, how ironic.
This.
Agreed it has room for improvement... We also have time. Its a brand new world. No mans sky didn't start off perfect. Apparently its a good game now. Personally I still dont like it...not for me but u know
@rcash3625 It won't ever be able to seamlessly transition the way that game does. However, No Man's Sky looks like a goofy cartoon to me. I take the look and art design of Starfield any day over that crap.
Most of the channels that complain about a game are channels based on doing nothing but complaining about games. Just this morning I got tricked for a few minutes by a video about the DLC and how it was going to be all this stuff, Mechs, House Varuun, mounts! and the dude didn't even know that you can enter the Varuun embassy in New Atlantis. This new breed of youtubers that do nothing but regurgitate the same wrong info from whatever dumbass managed to throw up a video first is getting really tiresome.
All about the clicks innit.
You are spot on. Seen several people try to Jumpstart RUclips careers just hating on games, mainly starfield
It's pretty evident this game wasn't received well collectively. RUclipsrs aside.
Everyone's entitled to their opinion, but since I love the game it's genuinely been a bit of a bummer how hard it is to find fan content of it when it seems like everywhere you look for it 85% of the content is made up of talking about how much it sucks :(
Some people have bad opinions though. They trash Starfield like its “Gollum” or that King Kong game.
I hear ya. I honestly like it.
Play BG 3.
It’ll reveal how much money was wasted in star-field . Stuart me.
Leave star field in the past, where is belongs.
@@marcoglara2012 I do play BG3! I love it, too. It's objectively a much better game, I just find Starfield fun too, haha.
@@Dicearoo I wouldnt say its objectively better. But objectively, people think its better.
You want some real complaints man I gotchu. I have 100+ hours, have finished main, all side quests, and have done a ton of crafting and outpost building, (love the game but it has many flaws) Story is very weak and often progresses due to player covienience rather than logical or well written progression(quick example is Barret givng us a whole ship literally after we met him the firs time, I can give you plenty more examples of this if you need) , also has a ton of exposition(including side quest as well). Exploration is the worst out of any betheseda game yet and I'm not just talking space exploration, just pure land exploration feels completely lifeless due to the poor precedural generation, I would way rather have 20 fully realized handcrafted planets rather than the insane amount we currently have that just feel lifeless (which is a huge flaw when they marketed the exploration and its literally a game where the main story is about space expoloration😂, starfield feels like a lake of content spread over an ocean) AI feel very lifeless and often break immersion rather than add to it and I don't just mean because of how they look its also how they talk, the AI in starfield even in their just passing by conversations is always directed to you, even if we are the main character every conversation should not evolve around our player simply to add more exposition, the AI always talk to the player rather than have realistic dialogue(look at how the citizens in cyberpunk talk to you for example, not every conversation is to the player and gives the AI more a realistic feel and offers a more immersive world, this one's hard to give examples for but I can link some youtube videos that give a good comparison if you want), their facial animations and overall AI intelligence is just the icing on top.
Performance as well is brutal at times currently playing on series X, have had multiple hard crashes, have had multiple game breaking glitches where I had to completely revert save(this was before I started outpost building) I really started to love outpost resource farms but they caused my game to lag, stutter and crash way more often so I just stopped all the farms completely. I do agree with you partly on weapon variety, however I've modded (In game) and obtained every weapon and personally would prefer to see more, but I admit that's just a personal preference. Combat is alright, the AI is so stupid it makes combat really easy, played on very hard the whole playthrough and only really had to focus up hard in combat maybe like 2 times the entire playthrough, the AI is just very predictable and once you obtain enough meds combat loses its tension pretty quickly IMO. Still enjoyed the combat personally but I'd be hard pressed to say its difficult and very engaging. Also yes there is a ton of just negative reviews online, however there are also a ton of actual real problems with the game that after many hours I found hard to ignore
But did you have fun? You played 100+ hours so I presume you had a good time... or you would stop, right?
Your points all make sense. But im still having a wonderful time in the game.
@@RandomWandrer I had some very fun moments and some very frusturating moments with the game as well. Definitely would not argue against it being a fun game but also fun isn't a very high standard for a game imo, a lot of mobile games are "fun" still doesen't make it a great game.
@@Lakrushma Actually if a game is fun is what exactly the standard should be for a video game. Its simple as that. Now ofcourse, there are games that are betters than others for sure depending on what you are looking for. As the video very correctly states, a bgs game is a combination of various different mechanics and genres. And as you would expect, it can not be perfect on any of those. But it can be perfect on combining them. That's exactly what I expected from Starfield, and thats exactly what it delivered.
@@giorgoskatselis9515 Starfield was not perfect at combining even bgs aspects man, I gave specific examples you gave generalizations, please state specifically other than ship building where starfield excells?? And yes video games of course always should be fun otherwise no one would ever play them. But "fun" as a RATING standard is a very low and a completely subjective standard, hell man look at Anthem I had fun moments in the game, didn't stop it being the dumpster fire it was. If fun is your only standard for video games thats great for you personally, you'll probably be able to enjoy a lot of video games other people wouldn't be able to. But as a consumer I want something more than a realtive subjective idea of "fun" to be the market standard, should always be a concept developers should try to be adding to their game but as proof whether a game is good or bad its a non-concrete standard because everyone's idea of fun is completely subjective.
@@Lakrushma I am not a game journalist and I am not going to write every single thing that I like in the game. Its a fun game for me and therefore is perfect. Simple as that. Everyone nowdays became experts :) Well... I am not. I am just a gamer who wants to have fun
Love Starfield. It doesn’t need to be for everyone, but it certainly is for me. BGS games immerse me and allow me to stretch my legs in my own way like nothing else can. If you buy into the fantasy and allow yourself to enjoy it I think you’ll find an incredible, unique experience that truly is the sum of its parts as an RPG and simulation as well as the amount of yourself you put into it. It’s its own game with its own goals and merit.
In the same comment thread i saw one guy say that his series x caught on fire trying to run it, (obvious lie) and another who said it should've been a last gen title. The smooth brain hate spamming is getting ridiculous. Im guessing with pretty good reasoning that its almost exclusively salty playstation fanboys that are infuriated that xbox got an exclusive title.
If someone's Series X caught fire, it wasn't the game that did it that's for sure.
But after seeing some real life "gaming settups" I'm not surprised to hear that someone console caught fire.
"Hey, here is a giant box designed as a cooling tower that is engineered to efficiently expell the massive amount of heat it generates. I should put it on its side, and cram it into an entertainment stand blocking its vents, also I should never dust it and allow debris and trash to build up around anywhere it could possibly gasp air from."
I thought Bethesda was done when I saw the mess of the Fallout 76 launch, but at least for me, Starfield proves they still know how to make the kind of games I'll be playing years from now, just like Skyrim and Fallout 4, probably with lots of mods installed.
I love this game. I am a truck driver because I love to find all of the beautiful quiet spots in the world. I used to make space ship parts as a machinist. I left a high salary career to drive trucks all day because I saw the grand canyon once. I realized I wanted to see all those things. My wife came in when I was absorbed in this battle with these amored space crickets with teeth and said ohhhhhh space trucker. I laughed and said yeah. I say this honestly, but this is my favorite game since I played Halo the first time.
Exactly. One of the best vacations I ever had was driving around the southwest just looking at breathtaking landscape. Better than any activity based vacations where every moment is in an itinerary. I also love starfield. And as an engineer I see the work Bethesda put in, and the passion. This game is anything but lazy! I appreciate it
You should try outer wilds . It's a phenomenal game specially for people like you who love discovery
@iammac5813 I loved it and was bummed when it ended. It was on game pass and I consumed it quickly. So quickly.
@RandomWandrer For sure. I got the new atlantis bug recently. Where a huge skin that comprises the base of the mast and surrounding buildings was behind me in space. Hilarious. The other day vasco was patroling around my ship and I jet packed over him into the cargo hold and he just left the map. He slung around some point at his foot through the ground and then down forever. Probably. Hilarious. I hope they do a little tweaking to the game. I would love to save and scrap parts from cool ships I steal and make a frankenship when I have the requisite parts. Like a chop shop on the key. I loved wacky wasteland in the fallout games. Something like that you can toggle on or off in universe six or whatever would be neat I think. I think the mods will be nuts when they come to xbox.
Oh. And have you played with the camera function in your hand scanner menu? You can save 39 pictures that randomly pop into your load screens. I have taken to telling my daughters tales of my exploits on different worlds. I take pictures of creatures that are super strange or beautiful landscapes and tell them an embellished version of what the game provided. This space cockraoch was as high as a tree and had a whip tail and when I shot him in self defense he let out a screech and all his compatriots came. It has been a blast.
As i have been saying for a few years now, the biggest problem with games in the last 8 or so years is gamers. Their personal expectations and the hypocrisy in their reasoning for why they don't like a game is almost comical. It must be a nightmare for developers now days to find that goldilocks senario.... This problem also actually exists in music, and I blame the consumer.
I understand where you're coming from. It's on each individual to investigate where their beliefs & opinions come from.
I used to be terribly elitist about music because i'd decided that blues based 70's rock was the pinnacle. Thank god i grew up (& also my tastes broadened a bit).
I feel like a lot of the people (kids & teens mainly i assume, like i was in my blues rock phase) will experience a similar mellowing in time. Just play/listen to what you enjoy!
I’m so addicted to this game. It’s all I’ve been doing after work.
As Dolfan, I never thought I would agree with a Pats fan j/k 😂, but yep, this game is amazing.
@@ivanwm2513 Same here. I've been getting up early each morning at around 5:30am just so I can grab a few hours at it before I have to go to work, that's how hooked I am!
@@lordsnot9540real bro I do the same (but maybe not AS early lol)
Same. So much fun!! 🎉🎉
I can't get enough I love it
This might be the most well thought out and written, NUANCED, discussion of why Starfield is a good game, and exactly what Bethessda set out to create and why. It's a prime example of the casual player getting far, far more out of it than pro gamer, million-sub, content bruhs looking to make a quick buck on a fad during a game launch and now they're scrambling to recant and call it garbage instead of genius because negativity sells. If it's actually that bad, no one would be talking about it anymore. The vast majority of players are not making content, they're playing games. They're playing Starfield and enjoying their time with it. The silent majority, as usual. Keep fighting the good fight, both in and outside the Starfield.
I'll give to you. You reminding me how bgs games work kinda change my opinion on it. Its not hard to believe the sheer amount of work it would take to make the world seemless with all the systems needed to work for every area
Most reviews are not positive anymore, lol - the negative have remained constant while the positive have fallen far off
Skyrim pulled in the wrong people. Skyrim is the only game most people have played. To me it’s not even the best Bethesda game or even close. People just generally want more Skyrim sadly. Bethesda is so ingrained in the culture now that people expect them to release something for the everyone and Bethesda games have never been intended for everyone. I play this game on Xbox only and it’s not bad at all.
I want a positive review, but not one that claims the mod system is super deep or won't acknowledge objective flaws like how dumb it is for is to run the same room with the floating rings over and over and over and over...
Great analysis👍🏼 im sure its gonna age like wine, just like fallout 4 did.
Yep Starfield is actually good. Most of the haters are just rage baiters. Following trends. Other critics just don't like space combat trading games in general (of which Starfield fits squarely in this genre). Many people wanted Bethesdas take on Mass Effect and KOTOR and instead they got Bethesdas take on Freelancer. Thankfully, I like Freelancer, so ultimately I love Starfield as a result. Starfield is basically a love letter to those games.
FYI loading times on series x are short as too, barely an inconvenience.
Do you use photo mode? Most load screens over 3 or 4 secs will start to feature pictures you've taken.
Fact
Finally a positive video on Starfield. I honestly love the game. It's just like when I first played Skyrim, you get lost in wondering around and before you know it, ten hours have passed lol
I feel the same 100%
Ugh, don't even get me started on that boring ass "Skyrim in space" rehash. Wandering around for 10 hours finding nothing but repetitive garbage quests and copy-pasted assets is NOT good game design.
Just because slop like this keeps brainless drones "entertained" (if you can even call grinding fetch quests entertainment) doesn't excuse its utter lack of quality, polish or coherent vision. And I swear to god if one more Bethesda stan compares this to Skyrim, I might puke. At least Skyrim had SOME glimmer of originality and ambition behind its systems.
Most people would say their opinion on sf is unbiased and objective. They always bring up skyrim as a comparison but they're relating a supposedly objective opinion to a subjective opinion they have of skyrim or fallout. It's apples and oranges but in the world of bandwagon youtube clickbait thumbnails there is no objective or subjective. It either is or isn't bad. RUclips does not understand this dichotomy, it will put the negative reviews first because they're popular and because negativity will always be more dramatic than positivity. No matter which way you spin it, it's missing features def, but there's alot people aren't giving it credit for. Next time u make a video, if you're going to pick a stance, stay with it. I'd pick the high road.
Im so glad to finally find someome who is positive toward starfield. The discourse has made me feel crazy cause i feel like i'm the only person who likes starfield.
"Starfield will never bore you or piss you off to the point that you just stop playing." I personally stopped playing because I found it boring. But also, as watching this video, Skyrim and Fallout 4 both had 3 times the current players than Starfield. The fact that the Fallout 76 is possibly the only BGS game that lost interest and players faster than Starfield, if evident that it's not a "tiny insignificant" amount of players who dislike that game. The players who ENJOY the game, are the minority players.
BGS is known for amazing handcrafted worlds, Starfield have about a handful handcrafted levels and tons of boring, empty generated planets with almost nothing on them. Which is the reason I personally got bored of the game. Running around all these places I was excited to explore, only to find a mostly empty planet. I'm glad that you don't get bored of the game, but saying the game won't bore people is just a wrong statement. Especially if you look at how many people actually got bored with it.
Pretty much every starfield criticism boils down to them saying "theres nothing to do in the game"
And if you tell them it has just as much content if not more than a usual bethesda game, like skyrim, people will say "the handcrafted stuff in this game is boring so it doesn't count"
Saying something is "boring" is such a broad take on something, and just shows that the person doesn't even really understand why they dont like something
Broad but also specific. Aesthetically boring(less futuristic than fallout which is based on a retro style), narratively boring, boring systems(ship building or scanning planets or resource requirements) and boring exploration with boring quests for boring rewards. Like how else do you describe doing something beign for no real reason? It’s not like it’s a new criticism against Bethesda that their world/quest design feels unconnected to the narrative or themes, which is perfectly summed up in a single word: boring.
And boring doesn’t mean “nothing to do” it means “why would I do this over anything else?” And Starfield can’t answer that question in a satisfying way.
I think the thing that hit me the most about your review was the bit about each system being a 7/10 (or less) when put against the best game in each class - but none of those other games have as many systems. And when summed up - Starfield is way more than the sum of it's parts/systems.
I'm level 81 - many, many hours of play and guess what - I still have not visited The Eye nor done Sam Coe's quest yet.
The faction quests, side missions and a bit of grinding (bullying loads of Varuun in Serpentis 😜) to unlock cash and all ship parts so I can build a fleet of my favorite sci-fi ships has kept me busy and engaged.
I've even dabbled in building a base, on the shores of a lovely beach - just as a place to hang out with my crew.
I will eventually complete the story and find a NG+ I want to be my home universe - then we'll see.
But that may be hundreds more hours of play from where I am at.
Anything that can keep me engaged like this is a good game in my book - maybe not one that lives in my head rent-free forever - but still something I'll always remember that took me out of the day-to-day and that I enjoyed.
" each system being a 7/10 (or less) when put against the best game in each class - but none of those other games have as many systems"
I'd agree with that. But I'm not sure I would agree with the next bit - that Starfield is way more than the sum of its systems. After all, how do those systems interact with each other? That's the ONLY way a game can be more than the sum of its parts - if its component systems interact in meaningful ways. But do they really interact meaningfully in Starfield? How, for instance, does ship combat interact with other systems? It's basically a self-contained mini-game. Same idea with ship customization. Spaceships are over here - main quest is over here - faction quests are here, here, here and here - outpost building here - exploration and resource gathering here... that's how Starfield is structured. It's like all these separate workstations and you rotate from one to the other. Do all these systems come together to form a single, integrated super-system out of their interactions? No, not really. What happens at one workstation has little effect on what happens at another.
@@johndeighan2495 Reasoned and polite arguments on YT? Who would have thunk it? 🙂
I see what you mean - but I will say that for me, ship building and ship combat are linked as you can see the ship that you created performing. That set of quad cannons slung under your cockpit chewing away at shields, the rockets streaking away from mounts on side nacelles etc? Or when going into combat in first person view - seeing your crew at stations beside you. Plus the quiet times just wandering the ship and seeing your crew hanging out, making lunch, sweeping etc. That stuff floats my boat.
If you get deep into it enough (and I haven't) base building, exploration, resource gathering, manufacturing is all linked and you can live your dream in that.
Now - the two above don't link well and the main quests don't link - but do have some overlap - but for me, why it works is that I can do things that suit my mood or the time I have to play. I'm not forced into a grind to get a snippet of story advanced (Destiny refugee).
The weapon and suit crafting on top of the looter shooter aspect I also like. White loot that has levels - but can be modded up (once unlocked). The less common loot can be tweaked - but less danger of OP due to less mod slots than white and there is still the chase for gold loot.
So compromise? A few systems, when summed, are better than alone - if not a totally seamless game overall?
Sounds like you play like I do
Im prolly like 7 hours into this game, but i know i haven't even scratched the surface yet. Also its just so meme-ably Bethesda
What I love about Starfield is that they didn’t try to make some brand new experience. Starfield is just a good old fashioned Bethesda game, and I love it that way.
One thing I really like is there not being any local maps. I’m actually having to walk around and find wherever it is that I’m supposed to go.
And I like ingredients being in different shops. I honestly feel like I’m playing Morrowind again, and I mean that as a compliment.
For me Starfield has that Morrowind feel, for lack of a better term.
No, it’s literally worse
@@MaticTheProtook,pony,if you say so,now go play bugman 2
@@chrisyiotis936 you have less than no taste
@@chrisyiotis936 He isn't wrong though. Morrowind had more effort put into its world, quests and mechanics than Starfield.
@@mariomario-dy1kcif you feel that way you don’t have to like it. I on the other hand enjoyed it way more than morrowind and oblivion. For me it is on par with Skyrim. In some areas Skyrim is better and in others starfield is better. What matters is that I’d you like Bethesda rpgs you are gonna love starfield unless you are a fanboy of a plastic box and you need to feel good for your choice of console. I mean ffs,there are people who wished that starfield failed just so they don’t feel bad they don’t own an Xbox. I personally have all three consoles(ps5,series s,switch) but I can’t stand sony ponies mentality. You can see that Spider-Man was not review bombed as starfield,you know why?cause most Xbox players don’t care. They are just still enjoying starfield.of course there are some x bots,but the majority of the community is not like that. On the other hand ponies only care if spider man is better than starfield. And boy I have to say it’s at least two leagues down.
You know I am currently playing this game and I am in love with it but if I look it up in the internet its mostly negative reviews and complaints and I am like "Dude am I the only one feeling the opposite of what the reviews are saying?"
Then I come across this video and dude I am convinced that I was right.
But I feel that Bethesda really secured their future with Starfield. I mean if they want they can put a new city with tons of more quests in any of the 1000 planets in a single DLC or expansion. I mean the foundation have been layed and an infinite level of more content could be produced just like that.
Yk, what people thought Starfield should be partially is their seeming nostlagic misremeberance of older games from Bethesda as well.
100% this, and people comparing it to a game like Skyrim that has been worked on for a decade and then some through updates, DLC, mods, etc.
So far Starfield has been amazing. I’m enjoying it more than I remember enjoying Fallout 4 when it first came out and it’s giving me the feelings I had when I played my first Bethesda game. I’m really excited for the future and hope they continue to build on what they have.
@@dereklap1159Vanilla Starfield is at least higher quality than Skyrim
Everyone just posts hate videos to get views so I can’t tell what criticism is genuine anymore, personally I really like the game, I understand its flaws I just accept them tho
Why can't I compare it with BG 3?
Because that would be valid criticism fanboys don't want to hear
Because Starfield isn't trying to be BG3, for Bethesda Games the story comes second to the Gameplay
@@jaydenlobbe7911 It can still take inspiration and learn from it while being its own game. Being a Bethesda game doesn't change the fact that the writing is trash and it could learn a lot from BG3.
@@yotonking2831 It could, but it doesn’t need to, yeah the writing is dogshit but that simply isn’t what I play Bethesda Games for, and it certainly isn’t what Bethesda makes their games for
Like Pliny said in the video, Bethesda Games are weird RPG-Immersive Sim-Action Game hybrids, Starfield doesn’t have a good story simply because *Bethesda isn’t trying to tell a good story,* they’re trying to make a fun game, those two goals aren’t mutually exclusive but Bethesda is only focusing on the latter goal
@@yotonking2831 Think about it like this, the intended experience of Bethesda Games is to just dick around and have fun with the games various systems, you don’t need a good story for that
Only Bethesda let’s you customise Spaceships and Weapons, build Mining Colonies, decorate your house, engage in Piracy and Smuggling, commit Genocide against Alien wildlife, be a Space Cowboy or Space Ninja, hoard thousands of Potatoes inside your Ship, and get addicted to drugs all in one game
You understand.
10 months later and gamers still complain saying I just couldn't get into it or I played the game 2 hours and quit or I did not feel a reason to continue,I just dont get or understand gamers anymore and know matter what Bethesda does it just is not enough for them!!!!
I will forever be grateful to Starfield for:
1) Revealing to me which youtubers I was watching who are bandwagoners and cave to hate mobs.
2) Showing me smaller channels with folks who are less at the whim of a giant subscriber base, who were honest about the game and what it has to offer.
3) And showing us that no matter how clearly you lay out what your game is and what it will entail, dumbasses will put false expectations on it just so they can dunk on it when it doesn't meet said made up expectations.
I purged 90% of the gaming channels I was following when Starfield came out. Turns out most of them were frauds.
This guy is way worse than anyone you are whining about. Look at this channel. He is an intentional contrarian. He basically baited all your people
The sad part is most people didn't give it a chance due to the hate train youtubers cashed in on. I can think of plenty of games that I got tricked out of enjoying after already buying into the hype and pre ordering. Borderlands 3, Cyberpunk, and Fallout 4. I played starfield on release with no influence and had 0 complaints. Most things people complained about I organically found solutions to. I couldn't even find a video like this on release everything I saw was hate.
Damn everyone here still coping?
It's fine to like games. It's okay to love bad ones.
But for the love of God, taking a game whose storyline is patently absurd, with the blandest take on space, the worst guns, 50 loading screens per loading screen, and claiming nobody has actual criticisms?
Like, come on.
its funny how the same ppl who criticise Starfield and call it not an RPG will turn around and claim that Cyberprank 2077 is. Whilst SF isnt my fave RPG but it does have actual RPG aspects to it which Cyberprank 2077 doesnt. How CDPR go from Witcher 3; an actual RPG to an interactive Keanu Reeves action game is beyond me. Talk about a massive drop in quality
I don’t really think The Witcher 3 is actually an RPG tho. It has choices and consequences as well as stats but it doesn’t really let players play a different “role”. He’s always Geralt.
@@juantsu2000 "It has choices and consequences as well as stats " thats already way more than anything CP 2077 has. Choices and consequences are what ppl want in an RPG not "oh noe, you've gone 5 minutes without talking to Keanu Reeves, HERE HE IS AGAIN!" *shoehorns Johnny in your fact for the 100th time*
However whether you consider CB 2077 to be a RPG or not fundamentally it is a better game than starfield, anyone with a brain can see that. Better narrative, better characters, better gameplay, better visuals. Starfield fanboys know this deep down which is why they get so butthurt whenever their precious game is compared to good games 😂😂😂
@@lawrencehaynes6408 it really isnt tho, the plot is literally just an interactive Keanu Reeves movie. An overpriced Keanu Reeves movie. CDPR lied abut it being a 'next-gen RPG' and if CP 2077 is what they call a 'next-gen RPG' then maybe they should stick to current-gen and leave next-gen RPG's to the professionals. If anything CDPR shouldve taken a note out of Kingdom Come Deliverance's book and had the gameplay in 1st person and plenty of 3rd person cutscenes, I didnt care in the slightest when i did the suicide ending as V was just a disembodied voice or better yet they shouldve made the game they lied about it being
This game has plenty of room for improvement, but I still play it endlessly. The exploration element is just too much fun. The trove of bad reviews are because a lot of these reviewers jumped on the “bad news sells better” bandwagon.
Yeah it's got a ton of issues that can be improved. But it's not significantly different from any of the other games post Morriwind. And i think it's better than Fallout 4 for sure.
Another observation in the same vein: it's easier to get hung up on something's flaws than to appreciate it's potential.
I finally finished the game and frankly I think it's great. There's some stuff I hope they add like the ability to call your ship, atmospheric flight, more stuff to do in space, and ground vehicles/pilot-able mechs....
This game is a rorschach test.
You get out of it what you put into it.
Easily, on every level, Bethesda's best game yet.
Insane
@@jhallo1851 ...lemon.
Isn't that true of every game though ?
The more invested you are, the more you get out of it ?
Because I'm sorry, but I put quite a lot of passion and care into playing both Starfield and Baldur's Gate 3, and I feel like the latter gave me back WAAAAAAAAAAAAYY more in a single location than Starfield's entire runtime
@@arenkai Did you try a evil playthrough of BG3? I love that game too, but if you try and go the evil route Act II has a 1/4 the content that it does if you are a good guy. I put a ton into BG3, great game, but Starfield is OBJECTIVELY more FINISHED at launch than that game was. BG3 is good, so is Starfield, but neither is perfect. You can enjoy both.
Not sure mate, sounds like copium. I gave this game a lot. Everything I give other BGS titles, but it rewards me less and less by the hour. I even actively role play with a defined backstory similar to the guys at Fudgemuppet. You'll find more peace if you can accept, for many players, Starfield's flaws and BGS' stagnant and/or regressing game design overshadow their steps forward.
Alot of the criticism for this game seems to mainly be innovation in the wrong direction. @ 21:11 you list different systems the starfield has, but these things aren’t what make an RPG fun or interesting. The design philosophy that adding more systems like weapon modding and settlement is better while neglecting criticisms about their writing and quest design that have existed since Fallout 3. How would better, more intricate quests hurt Starfield as a game?
New Vegas added weapon modding and improved gunplay and still had a good story because Obsidian built on what Fallout 3 did. Instead of expanding up Bethesda expands sideways to their own detriment.
Ah, I see you are in my age group, you probably were as excited as I was as kid when Dad brought home that very first console game; Pong. :) And talking about crappy graphics that we were fine with, my jam was and still is TEMPEST by Atari. Totes agree with ya on this, funny how mad people are that Bethesda did Bethesda…but like better.
Also, love the punny name. Very funny.
I'm not looking for photorealism in games. Anyone who says they are are looking at the wrong games. NMS is anything BUT photorealistic.
Me too. My first system was a Pong as well and I have had most systems through the years and played many of the classics. I could be wrong but it seems many of the older gamers really enjoyed Starfield, at least the ones I have talked to about it.
@@akadros310 indeed, it does seem that being older does help one enjoy the game.
People out here calling Starfield overhyped are the same people who forgot the direction Bethesda's design philosophy has been going in since Skyrim. They all came into it thinking it was going to be "Space Daggerfall" or "Space Oblivion" the moment they heard about procedural generation and traits.
To be fair it does remind me a lot of daggerfall, which is why I like it so much
My pet peeve is when people say, “Its a poor rpg because of the lack of choices and consequences. They still haven’t figured out that Bethesda has been doing their own thing for 20+ years.lol
@@sagearmaggedon7307 Agreed,plus those features aren't what makes an RPG to begin with
@@asirithwelzorn5907 Now, there are plenty of people that will say that choices and consequences are essential to an rpg, but there are different ways to approach rpgs.
Great review. Most Starfield reviews are like:
I can´t fly myself for millions of kilometers through empty space -> I have to walk 500m to each objective -> I can´t walk all around the planet -> stipid game.
Fr lol
So: minimal space exploration -> minimal planet transportation -> minimal planet exploration -> stupid game ?
I think Starfield is not a space simulator, but is an amazing and incredible RPG with space elements. I'm enjoying this game so far, all I think every day is to play more and more, the work Bethesda did is absolutelly fantastic, even if they struggled in the launch with some bugs or some important stuff they launched after in patches. As if Skyrim didn't have problems on it's launch and everybody loves today. This game is bigger, is the most epic work from Bethesda, I asure you that.
Finally someone that talks about the game instead of complaining about other games.
You need other games to compare you weren't given a shit which in fact it is its literally a downgrade from every their game
@@deangregoric4735 Competing and comparing is apart of alot of issues in todays age. It skews perspective if not done appropriately. For example when you said its literally worse than their previous games. In some aspects sure, but it surpasses them in others. Only mentioning that its literally worse implies that you see zero improvements or changes, which is a skewed perspective.
@@sagearmaggedon7307 when you market something as the next-gen only to see the game become the biggest meme on the internet even for Bethesda standards then something is wrong
Am still searching at what aspects is it good at, in my logic games are supposed to improve not downgrade over time, Todd says they are using a new engine but this one looks the same same old bugs and glitches and still can't support and big open areas so the game need to be boxed in chunks to work properly, basically like everyone is saying it, the game would be good if it released in 2012
@@deangregoric4735 You dropped out of school I assume
@@deangregoric4735they act like every negative review is somebody trying to be negative. Game is bleeding players like a hog and there's a reason why.
If they released it on PS5 I believe the hate would be less. It’s like someone talking about an ex-spouse, everything is exaggerated with venom.
wtf is good about this game? They ruined exploration..Its so god damn boring to play and you still sit here like " hurr durr the game is so fun and good"... How is it even possible jesus.
i dont think the negative response is about any off this..i think its about that bethesda are not evolving and therefor lagging behined...there isnt much difference between this and skyrim
There is a ton of difference holy shit, also did you keep that same energy with larian and BG3? They've been using the same engine all this time, something they were praised for one month before Starfield was ridiculed for the EXACT SAME THING. YOU PEOPLE ARE SHEEP, YOU HAVE NO ORIGINAL THOUGHTS. YOU ARE INCAPABLE OF REASON.
@@spacedaniel492 So what happened to the old NPC schedule? What happened to water physics that worked great in Fallout 4? Even Fallout 4, for me, has a better perk tree than Starfield, where perks lock some game mechanics like jetpack, sneak, pickpocket, slide, crafting, scanning planets without 2/3 loadings, building a ship, driving a ship, or just doing something X% better.
edit: Skyrim guards' reaction to using shouts or casting magic near them. Can I use a vehicle or some perk to mount an alien creature? No?
As someone who has played Morrowind and Skyrim like all my life (I know it's an exaggeration), I do not want Starfield to be just perfect in the face of BGS games. Just something where seratonin and melatonin matters more to me than dopamine, which hormone I reserve largely for multiplayer games. I don't expect everyone to like it and I am fine with it. I just think that the constant tribalism and hate-gaming is such a common thing in RUclips now that it ruins the community more than the ways we define games.
Thank You. I have been trying to find a review that is actually reviewing the game instead of shitting all over it. I have put alot of hours in the game, and aplaud the amount of love that has been put into this game. Unlike many other recent games, this game launched without countless gamebreaking bugs. This game has polish. Comparing it to narrative driven studios is ludicrous. Admittedly narrative heavy games are my favorite, so this will never be my favorite, however at face value this game exceeds my expectations of a Bethesda game.
I also really like this game. I like what they hve done with the writing and dialogue. Far surpasses their previous games.
Yea well shit has hit the fan, people are speaking, and the honeymoon phase is out
@@mre1561 Once the storm of rampaging hate has died down, I think more people will start to see that they underestimated that game.
@@sagearmaggedon7307 no you see thats were you are wrong, alot of the "hate" and "shitting" is coming from long time fans of BGS titles like myself. The game is a major regression in almost every area. My love for BGS's older titles makes me want to think that its Microsofts fault since they have forced BGS to limit the game massively in order for it to work on their consoles instead of being primarily focused on PC, and so far the amount of stuff the data miners and modders have found in the game indicates strongly that the game has been nerfed to such a degree that we are only seeing a shadow of what it was supposed to be. Heck even Todd decided that realism features were not needed anymore after one of the most important selling points for him was realism, like wtf.
@@ashamahee That literally does not make sense. Almost every area, really? You have to use selective vision to come to that conclusion. And understand this, I am also an ancient BGS fan. My favorite game from them is probably still Morrowind. I have poured untold hundreds of hours into each one of their titles, so I am very very familiar with their previous titles.
I put 16 days of playtime in this game, I didn’t love everything about it but I kept playing and I was able to find the fun in it. I give it 7/10 end of the day. I would like more hardcore gameplay with fuel running out, food needing to be eaten, but I’m sure that’s stuff will come eventually with dlc or mods
I'm looking forward to survival mode.
That is what is different is the unmarked quest givers. It does help immersion.
Anyone complaining that you can't just wander around and find stuff to do has not tried very hard. If you talk to every npc with a name, alot of them need help, and often these lead to really exciting locations and sometimes legendary items. Not all of them. But alot.
I always seek people with a name. They always have between 800 and 2k credits to pickpocket, or some questline.
You speak for me as well. I think the word "boring" is telling. Not, "I am finding the game boring" but "the game is boring". Well, that just isn't true for everybody. The game is not boring me and it doesn't sound like it is boring you and there are plenty of people in the comments who are also not being bored.
Sure but, to my mind, if you’re in game design and a large section of your customer base thinks your game is boring, that’s worth thinking about. “Skyrim is boring” isn’t really a meme. So there’s something in the complaint, even if you don’t relate to it.
I can see that. Seems to be a large number of people in that category.@@johndeighan2495
@@johndeighan2495this is not really how Game Devs think :) we see the positive feedback, we look at sales and playtime, we usually don't care about reviews if this isn't conflicting with sales. If there is a high enough playerbase and sales are great (and starfield sales are still top notch making it one of the best selling games in 2023) there is no reason to rethink design choices. I'm pretty sure who thinks BGS Games are boring in general will be disappointed by TES6 as well since I expect a lot of the same Formular here as well, no I even hope so !
@@kewa_design Really? I don't think you speak for game devs at all, mate. I know plenty of devs who take well-considered reviews & critical feedback seriously. Why? Because they're creative people who care about their craft, not businessmen who only care about sales figures and the bottom line.
sorry but gamedevs are not the ones who can decide xD its the publisher, the bosses of the studios, businessmen :D and actually u can make a game thats fun for an audience but u are not forced to make this the next game more suitable for all. Once bethesda would go away from their formula, a lot of customers would leave, probably more than new customers come
@@johndeighan2495
Honestly all the hate is from people that either aren't casual Bethesda gamers or have only ever played small amounts of modern Bethesda games. Most of the hate feels like it's not genuine and is just made by people because some influential person hated it
Star citizen and baldurs gate shills I kid you not.
I’ve been playing BGS games since Oblivion and I despise StarField. Not all people who dislike SF are casual Bethesda players, some have been playing for ages and are just disappointed about how it turned out.
@@Fiercedeity02i got into them with oblivion as well & after the first few hours of being a bit disappointed with the loading screens, i started to really love it. I'm so glad they shook things up a bit for starfield.
Been playing since launch with no intentions of stopping. The more people hate on it the more I want to play. The hate comments have been unrealistic & absurd
You made a ton of great points. I agree with everything you’ve said and have been waiting for someone else to feel this way
Great video. Starfield will after DLCs and mods still have a significant player base a decade from now.
I was not excited of this game before it launched because I never was interested in space related games. I dont like flying simulators and weird alien or scifi stuff. But I was positively suprised about Starfield, thank god it was not what I feared.
I like that characters, even enemies (except animals) are all humans and at least I can relate to them.
There is falls in this game like in any other but over all I have put over 70 hours to this game and feel like I have another 300 hours to go and Im not bored with it at all. So much to do and to see and I like the stories... many stories inside one game.
I enjoyed the game, but the 30fps lock on consoles kept me from coming back. Now the May 15th update is supposed to add 60fps support on the Series X among other awesome new features. Can't wait to jump back in!
Great review and oversight of the game
lol looking at the comments, I guess BGS is the Nickelback of Gaming studies. They make really good games, even though its really popular to hate on them.
Starfield is exactly what i wanted from the game. Its a dopaminers paradise. I just go from mission to mission leveling up and looting. Its paradise
As an avid space game player, Starfield is incredible. Don't let morons comparing it to SC or NMS fool you. SC sucks, and NMS is a completely different experience (good but different).
Listen to spacedaniel! Don't compare video games to video games. Just consume product then get excited for next product. On that note, careful @spacedaniel492 saying you play other space games is adjacent to comparing one video game to another.
SF in my opinion is the best game Besesta
Has ever made,I'm enjoying it immensely!
21:08
This guy sounds like those devs that said that BG3 shouldn't set a new standard. It most certainly should! Bethesda, just like all other game companies, should keep pushing the boundaries of their games! Sure, this game may be bigger than their previous ones, but in some ways it being larger just makes it worse than what came before. Sure, there's way more locations to fly to and explore, but it's just procedurally generated flat terrain and endlessly copy-pasted 'points of interest' that get repetitive after the 3rd time you find the exact same one.
I know that real planets would be even more barren than Starfield's ones, but I would take just one solar system with a dozen or so plants that are full of hand-crafted locations and varied landscapes over a whole galaxy with a bunch of procedurally generated empty boring planets any day.
And don't even get me started on the choices that you supposedly have, or the writing (And Starfield and BG3 should absolutely be compared here). In Starfield, pretty much the only named NPCs that you can kill are ones that you need to as part of an objective. There are also very few real bad options, since a lot of the quests give the illusion of choice, but a lot of the time an NPC actually stops you from doing what you thought you would when choosing that dialogue option, or the dialogue is just identical no matter what option you choose. Most diologue choices in games at least give you some unique dialogue, if not actually changing the outcome.
Saying that BG3 is a story-focused game and nothing else, while Starfield is a systems focused game with a narrative is also just plain wrong. A lot of Starfield's systems are broken or just plain bad. Some of BG3's 'systems' are actually better than Starfield's.
Also, listing FPS combat as something that the Starfield devs put many hours into is also wrong since Starfield's combat is YEARS behind the competition, with guns and especially with melee. A lot of the guns don't make any sense if you at all try to figure out how they would work. The melee weapons are all just the same weapon but re-skinned. None of them have any weight to them.
There's also how unreactive the world is. You can point guns at police or civilians and they don't react in the slightest.
Saying that movement is fun in this game is also dumb. It's just a boost pack. Maybe it could have been if they had land vehicles, or if you could fly your ship across a planet, but just a simple boost pack does not make traversal during exploration fun.
Crafting and settlement building are mostly pointless, boring, and tedious, unless you specifically like games where you craft or build stuff, which most people don't enjoy wasting more than a few hours on. And they don't even let you change around the rooms inside your ship, which is far more important than any settlement. It's your main base of operations, the place you spend countless hours in travelling through empty space.
And there's a lot more I could go into, like the handholding in certain quests that make the game even more boring, where they lead you directly to what you're supposedly searching for step by step and then congratulate you for it.
Starfield is definitely lacking when it comes to creativity. They made a super basic and sanitized sci-fi setting with a lot of stuff that just doesn't make sense, and hyped it up as their first new IP in 2 and a half decades. The only thing that could make me buy this game are the huge game-overhauling mods that will eventually come out, but according to Juicehead's new video about Starfield modding, they even messed that up and made modders lives harder.
Never been a fan of Bethesda games. But since it’s space I had to try it. For my low iq brain, it’s pretty good.
Cyberpunk 2077 was an awful experience on release but a great game now. The problem with Starfield is that it's not even broken really. They released something that they clearly intended. And that's the disappointing thing. I actually had a pretty good time between 5-40 hours. But after that the choices in UI, menus and a myriad of other things just makes it not fun to play. And only then did Bethesda's characters and stories get interminable. I'm not too disappointed though. I loved RDR2 and never finished it. And I thought the Witcher 3 was very good but felt no drive to get past Skelige. And they were pretty well designed games.
Most of the negative comments are about the bugs in the game and rightly so. Ships that vanish from your fleet. Chests that lose all of there items. Enemies ignoring being shot at. Quests that don't trigger. The stupid amount of levels one has to do to get all perk points. Stupid things like not being able to fast travel while docked on some stations but works on others for no reason. No proper Maps for big towns. Spaceship weapons will often not fire during fights. Getting a bounty for taking out pirates. Having said all of that it can be fun when things work as they should. Far too often they fail and break the immersion.
Ive played elite dangerous and star citizen and i really am not disappointed in the slightest that BGS didnt do the full flight sim stupid shit those games do. Its super expensive for the developers, its not the fun part of the game, and everyone fast travels in every Bethesda game anyway. The only reason people complain about loading screens is that they are too stubborn to admit that SSDs are required to play the game
Nice production, and I agree with you on many of Starfield's merits. The part I disagree with most is on exploration. Bethesda's exploration formula is essentially: long journey from A to B, with plenty to of distractions along the way like points of interest, loot, and random encounters. Starfield's formula is menu, pick a destination, loading screen, then scan a few objects and end up at point B. It's not hard to imagine a better implementation of that formula, at least from a player's perspective.
Oh, and Starfield has plenty of friction points, mostly around inventory management and crafting. It's basically Fallout 4's systems, but worse. Resources linked to workbenches? Nope. Transfer a mod from one weapon to another? Nope. Scrap junk weapons and armor? Nope. Reach your ship's inventory from the Lodge (a problem Fallout 4 solved with supply lines)? Nope. That stuff causes immense friction in the experience, especially in the early to mid game.
So my take from this video is:
* You value quantity over quality
* starfield doesn't have a good story, meaningful choices, good combat or good exploration
But it is good at wasting your time with a lot of side stuff (bad content) so that magically makes it a good game
* videogame companies shouldn't try to change and improve their games and the way they create them. They should always do the same thing over and over again.
Making a better enemy AI? Screw that, let's just add 1000 empty planets
You seem to have VERY low standards for what makes a game good, or maybe you are just blinded by nostalgia
I don't know man at the time when Fallout 3, Oblivion, and skyrim came out they did have fantastic stories considered the best in the industry. Storytelling in games has since improved but Bethesda has not kept up. We shouldn't expect good competent narratives in a Bethesda game? A game advertised as a narrative experience.
Look, you don't care about story, but to make a credible review you can't just disregard the idea.
What are you talking about I love Fallout 3 and I did all quest but it had a horrible story , the ending was so underwhelming that they did a dlc just to have a proper ending.
The main stories in almost all the games range from meh to suck. I've often found the side content and side quests to often have far better stories and writing.
@brianmaste exactly, Fallout 3's vanilla ending was ridiculous. I had a mutant with me who could go into the chamber. Thankfully Broken Stell (is that the DLC name?) Fixed that.
BSG have always had meh stories in their main questline. It is ALWAYS about the side questlines in their games.
@@brionymaste9481 At the time it was in line with "good" stories in games. It certainly wasn't awesome, but Bethesda has not kept up at all.
I will say, I think this is the best writing they've done since skyrim. Fallout 4 and 76 are unbearable to me.
What even more absurd is most wouldn't have even played the game for like 2 hours but will complain this is the worst game ever made and also like how No mans sky is 100 times better lol. They particularly will search for video Starfield is bad and start to comment sh*t about the game without even trying just because it's the trend
You hear this alot.
"I like bg3 better but ive played starfield way more"
Doesnt make sense to me.
Its almost like you cant measure games by pure fun anymore 😢
Unfortunately you can’t. Everyone’s a critic. I really wouldn’t compare the two games though
The people criticising the the game are doing so because they did not have fun playing it, not that hard to understand really 😂😂😂
@lawrencehaynes6408 them why are they playing it more than a game they are having fun in?
I don't think u understood my comment or I don't understand yours
To be fair, not all critics are about "you have to like this game and you're not allowed to like that game".
In fact, plenty boil down to "look at how these games have improved on those aspects, why can't we get improvements here too?"
@@mariomario-dy1kc The critics who think that way are looking at things face value. I am pretty sure Bethesda can get a game to have presentation that rivals the likes of cyberpunk and baldurs gate 3, however, that would cost them something in their vision. Maybe the ship builder loses its depth, or maybe they have to cut back on the chaotic factor that their games tend to have. A worthy critique would be “why is the stealth gameplay worse than your previous games” instead of “why do your facial animations and character models look worse than Baldurs Gate 3.”
I couldn't agree more with your review points. Everybody criticizes the creation engine, but I wouldn't be surprised if people are conspiring for Bethesda to use the unreal engine. Perhaps they're even getting paid. Starfield is an amazing game and it will be an amazing modding platform for players to build their own unique worlds within it. Cannot wait to see what the mods and DLCs will bring. Thank you for the review and you've got a subscriber in me as I see that you are grounded and reasonable person.
It’s wild because the new creation is really good. The only problem is that the animations aren’t good. But the physics are honestly better than most of the industry.
i agree. this is my favourite type of game. i love open world games and specifically the way bethesda does them. are they perfect? no, but they are the perfect kind of game for me. bg3 will probably earn game of the year and it probably deserves it. it looks cool and i look forward to checking it out, but i would much rather play something like starfield myself. different people like different types of things. thats ok, and thankfully different studios make different types of games, or sometimes even the same studios do. to be fair, i didnt wait 8 years for this game or however long its been worked on, i was only vaguely interested in it when i heard about it more recently. but i knew i would probably enjoy it at least somewhat because i like the style of game. after playing it for close to 200 hours i can say that even after the first hour or two i liked it much more than i expected and have taken a break from my other favourite games to play it all the time lately. im pretty sure im not the only one.
BG3 is a masterpiece. If you like CRPG's, BG3 has elevated the genre.
@@GtheMVP If you like RPG's, BG3 has elevated the genre.
I never experienced any D&D or CRPG's before, and BG3 absolutely blew me away.
Gonna try another playthrough with a sibling of mine using mods. Kobold playthrough with a Minotaur to throw me in is going to be ridiculous.
Starfield isn't an open world though
So many buy a new game just because its trendy, even if its not for them.
And show me ONE game where you can play 3rd and first person like equally good! Finally BGS made it 100% working 😊
Gotta be a bot
Lol
Ive never played Bethesda games for the questlines but for the freedom to do whatever i want forever
The amount of "Starfield sucks" videos on RUclips with hundreds of thousands of views blows my mind. If I had never played this game and just searched "Starfield" on here, I'd expect it to be a broken and boring pile of shit...and it's just not! If you love Bethesda games, then there's a very high probability that you will also love this one. It's my favorite one so far and I've sunk thousands of hours into all of their titles.
People who compare it to BG3 forget a huge part of what makes BG3 such an awesome game. It’s a dungeons and dragons game. Of course it’s going to be extremely open ended. That’s what dungeons and dragons is so that’s why it has that much choice involved. It needs choice.
Good point
Now that cyberpunk has redeemed itself, its time for everyone to jump on a new hate train. It's absolutely ridiculous. Starfield deserves better.
Some people derive their happiness from hating things..
I totally agree about the maps. I want local maps in major cities and maybe some of the smaller towns.
Yeah this review sums up my thoughts on it. The reason I think it’s getting the hate is because of a couple of factors imo that combine to take the studio outside of its intended audience. Expectations starfield was going to be a slightly different game that really I can only pin down to some Todd e3 style pitches for starfield, because outside of this no one ever framed what the game would be, we were always going to have to play it to find out. I get that BGS always was played by a massive global audience, but it’s slightly different this time. Number one: the bathesda Microsoft merger. This put BGS as poster child for the system seller of an entire console. In a generation where halo got bungled and they haven’t had a single system seller or really any first party games. It’s been months since the deal and now those fanboys and gamers have to wait for TES6 for anything of note because starfield didn’t satisfy them. With the gamepass comes proportionally more normies, used to shooters and online stuff and they get starfield with whole systems “locked” behind perks that they expect to use instantly.
The other group is that this is a space game. With ships included and procedural planet generation. It immediately catapults out of the rpg crowd into the bunfight that is the space game market. There’s your star citizen vs elite dangerous crowd, your procedurally generated exploration/ crafting crowd, you economy sim aficionados. None of these idiots seem to get that each space game can only pick a slice of the ideal imagined space game experience and deliver that. Else your freaking game takes over a decade to deliver.
Then at the end of the day there are the crowd as you pointed out never liked BGS games and the same criticisms reared their head when Skyrim was about and we all just said cool story bro and went back to playing.
I think most of the hate comes from the bad writing, bad exploration, twenty thousand loading screens, outdated tech, and terrible roleplaying. It's a bad roleplaying game, just straight up. _That_ is what most of the complaints are. And if you don't think so then you have had your eyes closed and ears covered.
@ayeyuh6920 None of their games have been particularly good when it comes to writing or role-playing. Average at best.
@@levisorenson7873 I disagree. Morrowind and Daggerfall have great in-depth roleplaying options and (mostly) good writing. Oblivion and F03 also has some really well written and memorable questlines. But Skyrim was the biggest step back in terms of that, since then it's been downhill.
@@ayeyuh6920except that’s not the case. If it was, there would be no 10/10 reviews and people calling it a masterpiece, which I believe it’s close to being, although not perfect. The thing is, for what the game is meant to be, which is a space themed sim with spaceship aspects, it totally succeeds. It’s just not what people wanted it to be. I played assassins creed 3 remaster, hoping that I could run around and kill rapidly, and was disappointed when I realized I had to use stealth most the game. It wasn’t what I wanted, therefore I could easily give it a 4.5/10, because it’s not the game I wanted, instead of it being a bad game, which it isn’t. If people realized they’re doing the same thing with starfield, I think we could agree more on what the game really is
@@chrismichaelis7259 Yeah, I call those people dumb. Straight up lol. You're never going to convince me that Starfield has good writing, ever. Or that the roleplaying is good, because it's not. And it wasn't advertised as a sim, it's advertised as an RPG, even Todd mad comparisons to Oblivion. I knew exactly what I was expecting when I went into it, I'm not looking at it wrong, the game is just boring and a bad RPG. If you like it, excellent, I have no idea how you don't suffer any dissonance from the nonsensical writing.
Ok, I will post my opinion about your review:
1:59 - "BGS focuses on scale and complex systems." Yeah, and a lot of that is lost here in Starfield. For example: NPC schedules, which were part of Oblivion's marketing, looting bodies, water physics (even Morrowind from 2002 had diving). You might question, 'But this game is about space, that's why they didn't add water physics.' My answer: no. In these older games, water mechanics weren't used extensively, but at least there were water physics. The lack of water content is probably because they didn't put in the minimum effort. Neon's water planet had a lot of wasted potential. Diving is the least of the problems - no water splash, no first-person animation when swinging (this is strange; the swinging and walking speeds are almost the same). You can jump while in the water...
Tree physics: you can jump from tree leaves.
2:45 - Object physics. It's more inherent to Havok than Bethesda's fault, and Bethesda doesn't take advantage of this. 'Hey, look at these 10k objects falling.' Okay, I saw that in Oblivion from 2006 (32-bit). It wasn't an innovation. That's the key to almost every critique, and you don't approach it. Like I mentioned before, NPC schedules were a great innovation in Oblivion. What is the great innovation in Starfield compared to the older games? Vertical ladder? There's a mod for this in Skyrim and Fallout 4, and it was launched before. New Game+? Seriously? I'll talk about it below. Weapon mods? Fallout 4 already has them. Ship building? Okay, that's one, but I'll talk about this below."
4:20 - For me, there are a lot of empty tasks to do, but this is my personal opinion.
15:10 - Great that you mentioned the boost pack. Okay, I'll take the opportunity to talk about the perk tree (and discuss more later). But the boost pack you mentioned is locked behind a perk. Haha, very funny, BGS. Lockpicking? Perk. Sneak? Perk. Crafting? Perk (in Fallout 4, there are 3 perks for crafting, here it's a lot more). Scan a planet without 2/3 loading screens? Perk. Build a ship? Perk. And that makes no sense; you go to an NPC to BUY the upgrade and need a perk. Outpost? Perk. Drive a better ship? Perk. (I know, you can use your companion to get the perk; we'll talk about this later). Slide? Perk. Throw grenade arc? Perk (I know, the same perk from Fallout 4). Ship vats? Perk. And for the rest of the perks, it's just doing something X% better. Not fun. For me, it's the same as Fallout 4 but worse. Fallout 4 at least has cool perks like 'pain train,' 'mysterious stranger,' 'bloody mess.' In Skyrim, you have 'slow time' for a shield build, your illusion spells become stronger (unfortunately, there's a monster level cap), alteration allows you to absorb spells and get better armor when not using armor.
6:20 - Combat, yeah, unfortunately, melee doesn't get the same attention...
17:10 - Oh, the perk tree. Well, this perk tree design is very strange. I don't know what Bethesda is doing here. For me, I think they're going for this: 'you invest one perk, and the rest will automatically upgrade when you do the perk task,' and the companion perk will have more influence, instead of just ship driving and outpost (your companion has 4 perks from different perk trees, but the real impact is only ship driving and outpost). For the current stage of the game, this perk task is a pain. How funny is it to go to a vanguard simulator to kill ships to get the perk task completed? Very fun indeed (being ironic).
17:40 - "we lost stats" yeah, every game they simplifies something, as mention before, the game lacks innovation... The spell crafting from oblivion to skyrim.
18:50 - I really don't hate the Creation Engine, and for me, this engine is fine. But the criticism about the Creation Engine for Starfield is reasonable (I will mention this later in loading and ship flight topics).
21:13 - Well, they put in 0 effort for FPS combat because it's a medieval game, but I see your point. You cannot craft a spell or a 3D physics object. And you're right, but they are good at the game's purpose, to be a CRPG (role play). And about Starfield? Trying to shoot everywhere and missing. Even the basic mechanics from the previous games are missing (mentioned before)
21:34 - Quests like BG3. Well, I never played Morrowind, but from what I heard, you have a complex quest system and some factions close to one another. So yeah, it's possible. All you have to do is put in effort (remember? No innovations... and you partially mentioned this later)
22:30 - Loading screens and ship travel (the next topic you will mention). This is probably the Creation Engine's fault, and that's OK, really. Your engine needs to fit the game design. You don't make a SimCity / Cities Skylines with the Rockstar engine. The Rockstar engine is good for making Rockstar games, the same for the Creation Engine. But this game (Starfield) does not fit very well with the Creation Engine. You cannot leave a planet or have seamless loading screens, which for this game's purpose/design is something you miss. Your ship is basically a loading hub. What is the purpose of the ship if I can't use it? Make it a cargo ship because of the small inventory size? And when they mention they are updating the Creation Engine to CE2, I think they will fix the issues that modern games don't suffer. You mentioned Cyberpunk. When I play Cyberpunk, there's one loading screen to enter the game and nothing more, and short loading screens on an SSD. And the game is huge. Even The Witcher 3 doesn't have the amount of loading screens that Starfield has. Skyrim, my favorite game, has loading screens, but you don't notice them too much because you are in the main world, then a loading screen to enter a city, then the main world. See? One world, that's it. In Starfield, you have tons of worlds and tons of loading screens. Even in interior areas, you have loading screens to enter another shop. And Skyrim, from 2011, has better design than Starfield from 2023. And I mention probably engine fault because you have mods like Open Cities, but it's a little buggy and has incompatibility with other mods. But is Bethesda trying to fix this? The upgrades from CE1 to CE2 include global illumination, and it's cool. But for the Starfield game, it's not the most important (for me). I'd change the global illumination upgrade to seamless loading, ship flight, vehicles, and then download an ENB mod..
24:57 - Best BGS game. Well, it is your opinion, but as I mentioned from the first section, it lacks a lot of mechanics from the old Bethesda games. So yeah, Starfield is, for me, the worst BGS game (not considering FO76), and from Steam reviews... yeah, it's the worst too (69% as of 17/10/23).
25:10 - I'd change all of this "huge map" and thousands of planets to something small but handcrafted... And something you didn't mention, and again, probably a game design fault. You have 1k planets, and for each planet, you generate a huge box with a point of interest for the player. So what is the solution to fill the point of interest? Yeah, procedural generation. That's the catch. One solution is to use permutations. Imagine your dungeon consists of: entrance, center, left area, and right area. If you have only 5 of each, you have 625 combinations. From what I've heard, that is the way Daggerfall does things. The problem? Well, the most modern BGS games like Oblivion, FO3, Skyrim, and FO4 have handcrafted dungeons with a story, and it's impossible to do this using permutations. And you have 1k planets to fill (Starfield uses a small amount of fixed, not randomized like Daggerfall, dungeons, caves)... So, it's cool the first cryo lab you enter, but the more you play, the more you see the same cryo lab with the same item locations (items that are not in chests), with the same enemy locations... And again, that's poor game design. If you want the HUGE map, the most logical approach is Daggerfall, or you can reduce the game's scope to be more handcrafted... And the NG+ is another issue for me. You lose everything: your ship that you spent time building, the outpost, the weapons, and armor... FO4 has a blueprint mod. Bethesda can't do the same?
25:32 - Yeah, you don't even have a map for handcrafted locations, cities, interior dungeons, caves... The old Bethesda games had a map... even a simple map. This game is a step backward.
26:06 - Well, I can run the game fine, but I play Cyberpunk on ultra + RT medium (RTX 3060), and for Starfield, I run the game on medium with FSR... And for me, this is the lowest criticism point. There are others more serious, as I mentioned.
26:47 - Yep, you are right. There are other games that know their purpose and do it better.
27:30 - Well, from SteamDB, the lowest current players are 24k, and Skyrim at its peak was ~26k. And we're comparing the newest game to a game that's 12 years old...
And yeah, summarizing my comment, this game lacks innovation and has some downgrades compared to the old ones. I really want to enjoy the game, but my first disappointment was when I got the 'dream home' trait, and that home has no windows... the same limitation from Oblivion. My house is a bunker with no windows. And the house design you see is supposed to have windows. From what I see, the penthouse from Atlantis has windows because the house is on the same map as the city, but why can't the dream home be the same? From what I've heard, in the penthouse, you can lose your items because the city is reset by a quest, and why can't the dream home, which is isolated, be the same... even Oblivion has a mod called 'Immersive Interiors' to have windows. The outpost from Fallout 4, for me, is better than here too. Bethesda is not evolving, man. You can see evolution and regression in the other games, but here? It's only regression for me.
forgot about the temple minigame, 24 powers and bethesda cant even make 24 different mini games ?