even chatGPT doesn't know the errors 💀 Its definitely helpful in 3d, but when that "XR:Oculus:DDLFJ91839:line:19938391939" hits you, even God leaves the chat 💀
I recommend using Godot if you are making a PC VR games that don't need the best graphics; Steam VR support doesn't come out of the box in unity. Plus VR is now in Godot's core so you can be sure that it will be maintained. As for tutorials Godot docs has a lot of information and even basic smooth locomotion. As for negatives it's physics engine isn't that good but you can use jolt which is really good!
I believe by 2025 Godot will reach Unity's level considering current rates of Godot's development, and Godot is highly customisable, which nerds like me really love, but I must say, you definitely have strong gamedev knowledge, especially VR, hats off to you 🎩
It would be awesome if Godot get official support from Meta. At this moment only Unity and Unreal got that, where Unity support is better maintained than Unreal. I am working as professional VR Game Dev for few years now, and we are using Unity, because of this official support we will probably stick to it for now. Also there is vast amount of information about optimizing game for Quest in Unity, not so much for other engines. Just to be clear, I don't like Unity, it crashed for me at least 5 times just today 😅
I think one of the main reasons its that its a new way for games to even be, so nobody knows what VR games are capable of being like. But for someone who is creative, that just means there's infinite potential for originality.
As another developer who has tried out VR dev on mac, i can agree that exporting a build every single time is super annoying, just wish i had a VR-ready pc to have live playtesting and debugging.
also try to join as many parts of models as possible in your modelling software, for them to be render as one object instead of many, also bake the lighting, instead of realtime
I would recommend trying godot out! VR is alot more fun to develop with when your not spending 4 hours downloading random packages for half of them to be broken, and instead use the natively supported VR stuff built into godot!
To be honest, im even considering switching even 3D for Godot, because Unity has lost trust of millions of developers, and Godot is open source, not a nasty mega corporation, so thanks for the insights :)
@@ReclaimerStudios Any videos or courses you followed, or just reading the docs? I just started godot 4 a few days ago, looking to move into the VR space with it, but I haven't seen where to start.
@@keithkeiser4142 I havent followed any courses myself, but youtube is a great place. I've been doing godot 4 since November 2023, you just have to learn as you go. Godot has nice built in documentation, sometimes you have to go on the web to find stuff but most of it is very straightforward as long as you know some basic coding principles. Just search up godot vr tutorial or something like that and you will find all the info you need :)
DAYMM i told you VR rn is trending because of game awards like ghost of tabor won and quest 3 but smh you proved me wrong and you did dev,vr,gaming,pains of someone that is a dev bro i will analyse this vid for days and see what you did to make it that good ALSO 600 SUBSS YEAH MAN GG NICE EZ Btw sorry for being 1 day late i was sick
BROOOOO your comment made my morning, yeah, games like population 1 are exploding rn, im prolly gonna try make something about VR again, and I guess the formula is to make something understandable to general public, but interesting to gamedevs at the same time, and btw I wish you a fast recovery, im also sick rn
@@SP4ZE also your unity teaching vid didnt do well so i must say sadly dont do vids like teaching devs because there are legit lessons and i dont think ppl gona come here to learn unity also can you tell me the things that your vid will have in so i can discuss it with u
@@theodonk yeah im retargeting my audience to general gamedev and vr topics, so no matter the engine you use, anyone could relate, tbh haven't even started the new vid, im working a 9-5 while I have school holidays, and im sick, so well see later
You can make a vr game man, from a stranger to a stranger - I believe in you. I also quit at some point, when trying to set up lighting, but eventually I did it, so can you. And yes, I also heard some good stuff about hurricane vr, keep experimenting
Great vid bud ! Need ur help here, I am also a VR dev and I recently switched to mac, can you help mw how you set up unity for VR dev on mac ? and How do you share files from mac to Quest 3 ? Thank you.
Heyy, i have Oculus quest 2, but setting up itself is like on Windows, however for testing you would need to first plug in your Quest, then go Build > select device - oculus > Build and Run
Personally I would make the game work and function on a monitor or make the game the old fashioned way. Once I am done I would make a VR port or adaptation of it. I think it would be really hard to make it work in VR initially would feel like it would be more attainable or possible if I had a flat screen game to base it off of or use as a guideline or template
The problem with flat2vr development scemes is you end up with games like Lucky's tale or fallout 4 vr. Games it's clear vr was not considered all the way through. IMO vr dev is a lot of guessing how someone would want to do something. From a gun all the way down to basic movement
Yeah many people do it this way, if i had Windows everything would be a lot easier, but also the fact that its Andoird might make testing a bit more difficult, especially due to massive difference in rendering possibilites
even if your computer was powerful enough it would still suck ass because your computer has to render and then encode and compress a really high resolution
What we did to solve this was have an editor version for every game mechanic. e.g. start the game in the editor then drag your player round in the scene view. Write code to AIM your gun in the Scene View using the mouse [CustomEditor] HandleUtility.GUIPointToWorldRay, click trigger event: boosh. Sorry if this is obvious but just in case you are struggling this worked for me
Wow i honestly completely forgot about editor scripts, yeah thats totally a solution, and aiming with GUIPointToWorldRay is genius, never seen anyone approach it this way, lots of respect for you guys 🤝
i tried and built it into an apk so i could sideload it but it shows the loading screen for 5 secs (good) then crashes (not good) edit: OMG FIRST HIGHLIGHTED COMMENT!
I can't believe they shoved a thousand Asian kids into each vr headset. Something has to be done about these horrible business practices. as an unreal dev on windows making my first game (which is not vr), I don't understand these struggles but commend you for your bravery in documenting this niche corner of gamedev
Truly a horrible child labour doings by VR industry. Unreal will very likely completely surpass Unity in 2024 by technological features at least, so if you're going Unreal, it will be hard, but at some point you will go further than Unity devs, so good luck and don't give up man
and yeah, just as everyone else said, your content is 💣, but, maybe, you should consider some marketing compain? honestly, didn't check you previous vids yet, but if you've been on the similar level for some time already, this should definitely spread around the web
Its more that mobile vr developement suck more than vr as a whole because you dont have to think about low quality headsets but now with the quest 3 some of these probleme are fixed a litle
Quest 3 is indeed a big step up in processing, and its affordable, so its great news for devs, and VR is still android, so they are pretty similar, all development sucks 😭
basically i never asked my parents for anything, not money not cloths, nothing, and they are like "Alr you spermcell, even tho we are very middle class, here is a MacBook lol"
Most of this is applied also to regular game dev. In my experience developing for VR is a bit faster and easier on Godot, but there's less people on it talking on forums.
There is higher chance of me getting useful info from a plant bacteria that Unity forums, and since Godot is less popular, i feel terribly sorry for you man, but yeah everyone in comments saying Godot is a bit easier with VR
@@SP4ZE I'm a full stack dev and started playing around Godot a couple of years ago. I've been using Unity for a year now for a project at my full time job and man... The documentation is the worst. I can't understand how can be so much bad info and bad organization and documentation on Unity after so many years. And so many broken features! The Godot community is still small but there are good gurus with very good programming practices since they come from very different backgrounds. If at any time you want to give Godot a try in VR your man is Bastiaan Olij, he is in the small team that developed all VR related features for Godot and a very nice and approachable guy.
I thought the same, but honestly if you've seen the new "population 1" it genuinely surprised me, performance wise, but yeah 90% of AAA games on (Quest 2) are pretty mid I agree
there is absolutely nooooooo way bro time travelled 3 years to find this, I remember you from my old channel man, this is so cool bro, good to see you here, trying to make "actual" content now
lol if you cant playtest the game on the Editor, just dont make the game at all. I would just sell the Mac for a Windows laptop at least I will be finishing the game at 1/4 the time and time is money too
My Mac is too shit to sell hahaha, broken touchbar (for no reason) battery drained, etc, i will build my own PC, and install Windows on my Mac, for small tasks
@@SP4ZE yeah so it's not VR development sucks but VR development on Mac sucks then. Personally I enjoyed VR development on Oculus Quest. At the time I just had an old PC with i3 and RX 580 but that's enough to get the job done
@@SP4ZE it is without experience, you need like 3 separate pieces of software and it absolutely kills your pc. But after you get it all set up its fine
im making a game in VR (VR BMX game called VMX). vr dev does suck for sure. Biggest time saver is to make a proxy character for your VR while testing. I got a fps character where i control the hands with keyboard and mouse. I develop 90% of the time like this, then switch to VR when im close to done with a feature. Its a child of my normal VR character and I just override stuff I can't do in flatscreen.
@@SP4ZE The Pico Neo is definitely better than the Quest but it ultimately boils down to who has the best support and most games and right now that's the Quest :(((
When i was 13 i was obsessed with roblox studio, and to this day i think its a great game engine, also its SOOOO DAMN OPTIMISED you could have worst code and it will still run like butter, lua coding language is easy, and roblox is a massive platform, so go for it!
Getting the quest 2 to connect properly to a pc is already super annoying, I can't imagine having to put it on your head and off over and over to test stuff in a game it must be so annoying
unrealistic, you didn't ask Chatgpt to fix the errors
even chatGPT doesn't know the errors 💀 Its definitely helpful in 3d, but when that "XR:Oculus:DDLFJ91839:line:19938391939" hits you, even God leaves the chat 💀
@@SP4ZEbruh
@@SP4ZEit’s just a joke
@@Thebigpiiggit's just a joke
@@ocreyy I T S J U S T A J O K E ( send therapy)
This video was really well made, I hope you get the recognition you deserve.
means a lot to me man, that you soooo much!
what he said!
Gotta get myself a ”crippling social isolation premium plus”
Also gl on the project!
This stuff is crazy addicting, be careful bro, but thanks for the good luck :)
0:40 that was actually so relatable
this video's editing is phenomenal ❤
bro this honestly means a lot to me, thank you so so so much bro!
Lmao, the quick search thing is relatable
Jolly video mate, keep it up!
Appreciate it so much mate!
The XR toolkit errors and the exporting each build to test is so relatable lol
XR.Oculus.skill_issue.go_outside:line: 0.2863 x 10^421241242352 Debugger: no females detected in range 10000km
I recommend using Godot if you are making a PC VR games that don't need the best graphics; Steam VR support doesn't come out of the box in unity. Plus VR is now in Godot's core so you can be sure that it will be maintained. As for tutorials Godot docs has a lot of information and even basic smooth locomotion. As for negatives it's physics engine isn't that good but you can use jolt which is really good!
I believe by 2025 Godot will reach Unity's level considering current rates of Godot's development, and Godot is highly customisable, which nerds like me really love, but I must say, you definitely have strong gamedev knowledge, especially VR, hats off to you 🎩
It would be awesome if Godot get official support from Meta. At this moment only Unity and Unreal got that, where Unity support is better maintained than Unreal. I am working as professional VR Game Dev for few years now, and we are using Unity, because of this official support we will probably stick to it for now. Also there is vast amount of information about optimizing game for Quest in Unity, not so much for other engines. Just to be clear, I don't like Unity, it crashed for me at least 5 times just today 😅
I think one of the main reasons its that its a new way for games to even be, so nobody knows what VR games are capable of being like.
But for someone who is creative, that just means there's infinite potential for originality.
Trueeee, new field has so much to explore and try, we went from 2D games to 3D, because some guy was like "what if?"
@@SP4ZEfirst someones gott ask what of, then someone else has gotta come along and ask what now. Whose that guy? Wheres our VR lord and savior
you will rech 1k soon
hopefully man, hopefully..
I'd been a long time since I last felt such a strong urge to subscribe to a channel just from watching one of its videos. Great content!
this honestly means the world to me man, appreciate you sooooooooo much!!!
after almost falling asleep turning 30 different lines of false to true to change what abilities i had in a game, i dont think i will be doing this
hahaha, I feel you man...
Having to build every time you want to test is crazy! I dont have the patience
It's mostly a Mac thing, but Oculus interaction toolkit documentation is something crazy,
By just reading the docs? Respect++
Mostly youtube to be honest, i dont think courses are any better, they just digest the same info for you :>
This video was very well made, earned my sub!
reallllly appreciate you man! means a lot!
As another developer who has tried out VR dev on mac, i can agree that exporting a build every single time is super annoying, just wish i had a VR-ready pc to have live playtesting and debugging.
hopefully one day man... But i just settled on saving up enough money for Windows, or you can install virtual machine
The one game that suffers from vr game development struggles is a township tale, sloww updates and stuff.. but i love it😭
Just finished making a vr project in unreal for uni and yea it could definitely be better so little resources
i just made a vr escape room and can confirm we just made everything low poly to avoid optimization
also try to join as many parts of models as possible in your modelling software, for them to be render as one object instead of many, also bake the lighting, instead of realtime
I would recommend trying godot out! VR is alot more fun to develop with when your not spending 4 hours downloading random packages for half of them to be broken, and instead use the natively supported VR stuff built into godot!
To be honest, im even considering switching even 3D for Godot, because Unity has lost trust of millions of developers, and Godot is open source, not a nasty mega corporation, so thanks for the insights :)
@@SP4ZE Can't wait for most games to use Godot... :)
@@SP4ZE Yes please try godot, its honestly so easy doing vr game dev on it, i've started a week and a half ago, and i pretty much know most of it now.
@@ReclaimerStudios Any videos or courses you followed, or just reading the docs? I just started godot 4 a few days ago, looking to move into the VR space with it, but I haven't seen where to start.
@@keithkeiser4142 I havent followed any courses myself, but youtube is a great place. I've been doing godot 4 since November 2023, you just have to learn as you go. Godot has nice built in documentation, sometimes you have to go on the web to find stuff but most of it is very straightforward as long as you know some basic coding principles. Just search up godot vr tutorial or something like that and you will find all the info you need :)
commenting for algorithm to get my fellow programmers on the rise
Bro this made my day, firmest programmer handshake 🤝 from brother to brother
@@SP4ZE 2024 is gonna be our year! Maybe we can even collab ;)
DAYMM i told you VR rn is trending because of game awards like ghost of tabor won and quest 3 but smh you proved me wrong and you did dev,vr,gaming,pains of someone that is a dev bro i will analyse this vid for days and see what you did to make it that good ALSO 600 SUBSS YEAH MAN GG NICE EZ
Btw sorry for being 1 day late i was sick
BROOOOO your comment made my morning, yeah, games like population 1 are exploding rn, im prolly gonna try make something about VR again, and I guess the formula is to make something understandable to general public, but interesting to gamedevs at the same time, and btw I wish you a fast recovery, im also sick rn
@@SP4ZE also your unity teaching vid didnt do well so i must say sadly dont do vids like teaching devs because there are legit lessons and i dont think ppl gona come here to learn unity also can you tell me the things that your vid will have in so i can discuss it with u
@@theodonk yeah im retargeting my audience to general gamedev and vr topics, so no matter the engine you use, anyone could relate, tbh haven't even started the new vid, im working a 9-5 while I have school holidays, and im sick, so well see later
@@SP4ZE ❤❤
@@theodonk appreciate you so much bro
i have been failing to make a vr game for two years
would recommend hurricanevr assets tho
You can make a vr game man, from a stranger to a stranger - I believe in you. I also quit at some point, when trying to set up lighting, but eventually I did it, so can you.
And yes, I also heard some good stuff about hurricane vr, keep experimenting
Great vid bud !
Need ur help here, I am also a VR dev and I recently switched to mac, can you help mw how you set up unity for VR dev on mac ? and How do you share files from mac to Quest 3 ?
Thank you.
Heyy, i have Oculus quest 2, but setting up itself is like on Windows, however for testing you would need to first plug in your Quest, then go Build > select device - oculus > Build and Run
Personally I would make the game work and function on a monitor or make the game the old fashioned way. Once I am done I would make a VR port or adaptation of it. I think it would be really hard to make it work in VR initially would feel like it would be more attainable or possible if I had a flat screen game to base it off of or use as a guideline or template
The problem with flat2vr development scemes is you end up with games like Lucky's tale or fallout 4 vr. Games it's clear vr was not considered all the way through.
IMO vr dev is a lot of guessing how someone would want to do something. From a gun all the way down to basic movement
Yeah many people do it this way, if i had Windows everything would be a lot easier, but also the fact that its Andoird might make testing a bit more difficult, especially due to massive difference in rendering possibilites
Unfortunately for me (a windows user) my GPU is too weak for Oculus' minimum requirements so I, too, have to wait 10 minutes to tweak a single value
Im on Mac, and when I just edit my videos, I edit in 1 fps its sooooo bad man, I feel the hardware struggles, dont give up tho
even if your computer was powerful enough it would still suck ass because your computer has to render and then encode and compress a really high resolution
You have exactly 609 subs rn. Nice.
What we did to solve this was have an editor version for every game mechanic. e.g. start the game in the editor then drag your player round in the scene view. Write code to AIM your gun in the Scene View using the mouse [CustomEditor] HandleUtility.GUIPointToWorldRay, click trigger event: boosh. Sorry if this is obvious but just in case you are struggling this worked for me
Wow i honestly completely forgot about editor scripts, yeah thats totally a solution, and aiming with GUIPointToWorldRay is genius, never seen anyone approach it this way, lots of respect for you guys 🤝
@@SP4ZE yo🤝I made a quick video called "Unity Top Tips" just for you
bro i thought you had at least a mil subscribers, well anyway you just gained 1 more
appreciate you so much man, means the world to me even 1 sub, thank you broski
i tried and built it into an apk so i could sideload it but it shows the loading screen for 5 secs (good) then crashes (not good)
edit: OMG FIRST HIGHLIGHTED COMMENT!
I also had an issue where my game would crash instantly, so i spent 2 months optimising it to the bone and reinstalling all packages 💀
DAMN
sooo, cool content and all, but are you gonna release any more videos after hitting that 69 count?
thank you sooo much man, I definitely will, im working a 9-5 after school so trying my best to post as often as possible
I can't believe they shoved a thousand Asian kids into each vr headset. Something has to be done about these horrible business practices.
as an unreal dev on windows making my first game (which is not vr), I don't understand these struggles but commend you for your bravery in documenting this niche corner of gamedev
Truly a horrible child labour doings by VR industry. Unreal will very likely completely surpass Unity in 2024 by technological features at least, so if you're going Unreal, it will be hard, but at some point you will go further than Unity devs, so good luck and don't give up man
@@SP4ZE Thanks, and best of luck with your project too
about the graphics, you it possible upgrade though its not easy to afford pcvr for some.
Oculus 3 might fix it, i might sell my kidney to buy it to make some silly video xd
@@SP4ZE no I mean steam link getting an oculus three is just a little bit better
hella entertainingt
(im baldly acoustic)
Appreciate you man (I'm also badly acoustic)
quick search is a gold
praying for RUclips algorithm man
Can you code games in exclusively HTML?
you could do a lot with Java Script and HTML. But HTML alone, not sure about that one...
@@SP4ZE :(Me only know barebones HTML
and yeah, just as everyone else said, your content is 💣, but, maybe, you should consider some marketing compain? honestly, didn't check you previous vids yet, but if you've been on the similar level for some time already, this should definitely spread around the web
could definitely work out, thanks for suggestion man!
Its more that mobile vr developement suck more than vr as a whole because you dont have to think about low quality headsets but now with the quest 3 some of these probleme are fixed a litle
Quest 3 is indeed a big step up in processing, and its affordable, so its great news for devs, and VR is still android, so they are pretty similar, all development sucks 😭
imagine you had enough braincells to not get a mac
unlucky
basically i never asked my parents for anything, not money not cloths, nothing, and they are like "Alr you spermcell, even tho we are very middle class, here is a MacBook lol"
0:42 i have the same planet
Most of this is applied also to regular game dev. In my experience developing for VR is a bit faster and easier on Godot, but there's less people on it talking on forums.
There is higher chance of me getting useful info from a plant bacteria that Unity forums, and since Godot is less popular, i feel terribly sorry for you man, but yeah everyone in comments saying Godot is a bit easier with VR
@@SP4ZE I'm a full stack dev and started playing around Godot a couple of years ago. I've been using Unity for a year now for a project at my full time job and man... The documentation is the worst. I can't understand how can be so much bad info and bad organization and documentation on Unity after so many years. And so many broken features! The Godot community is still small but there are good gurus with very good programming practices since they come from very different backgrounds. If at any time you want to give Godot a try in VR your man is Bastiaan Olij, he is in the small team that developed all VR related features for Godot and a very nice and approachable guy.
Nice. It sucks that you can't go pcvr though. I have a quest 2 too, but I have a 3070 ti so I can use unreal engine 5 without compromises.
Bro if I would have kids I would trade them for your 3070 ti
@@SP4ZE lol 😂😂 I get you. Nothing can replace having good hardware in your youth.
By looking on "AAA" content on Quest 3, I think those devs have same problems ;)
I thought the same, but honestly if you've seen the new "population 1" it genuinely surprised me, performance wise, but yeah 90% of AAA games on (Quest 2) are pretty mid I agree
You forgot to talk about the Meta API 😂 (In Unreal I sacrificed my nervous system in a couple of months)
I'm on mac too and FUCK WHY IS IT SO HARD JUST IMPLEMENT IT META JUST PLEASE
I KNOOOOWWW, THEY HAVE BILLIONS AND ZUCC CANT EVEN HIRE 2 JUNIORS TO COPY PASTE THIS FEATURE TO MAC 😭
Cloud connected asian kids 💀
I thought a mac book pro would be good for unity VR dev. (I got a lot further with windows 10).
im working an office job after school to buy myself Windows 10 😭 Do Not Buy Macs For VR development, thats like shooting a foot with an RPG
i want to create a cod like vr game
Very much possible! There are plenty of free gun and map assets, problem is - multiplayer, and optimisation, but still good luck!
@@SP4ZE it missed a word cod zombies vr game
@@TheWildWookiee I played cod zombies once, and gotta say top 3 best games of all time, in VR I would be drug addicted to it
@@SP4ZE im new to this doesn't look easy but there's some assists that can get me most of the mechanics added
But Contractors VR have COD and Zombie and they will have Showdown Battle Royal.🤷
Bro your videos went so far from the ear rape songs to this congrats bro!
there is absolutely nooooooo way bro time travelled 3 years to find this, I remember you from my old channel man, this is so cool bro, good to see you here, trying to make "actual" content now
lol if you cant playtest the game on the Editor, just dont make the game at all. I would just sell the Mac for a Windows laptop at least I will be finishing the game at 1/4 the time and time is money too
My Mac is too shit to sell hahaha, broken touchbar (for no reason) battery drained, etc, i will build my own PC, and install Windows on my Mac, for small tasks
@@SP4ZE yeah so it's not VR development sucks but VR development on Mac sucks then. Personally I enjoyed VR development on Oculus Quest. At the time I just had an old PC with i3 and RX 580 but that's enough to get the job done
The unreal engine is worse than unity for VR?
comment section says, its definitely not easier 💀
literally me🤣
He is literally him 🤩
it's much easier in Unreal Engine haha
when you know what you're doing anyway
truueee, I heard VR with unreal is unreal pain
@@SP4ZE it is without experience, you need like 3 separate pieces of software and it absolutely kills your pc. But after you get it all set up its fine
thats it? that was just a bunch of cheap premiere plugins!
using Davinci Resolve to edit, but i feel you man...
just make games for pcvr, quest is just entry level, eventually you end up with full body tracking
also the color black does not exist on the quest
im making a game in VR (VR BMX game called VMX). vr dev does suck for sure.
Biggest time saver is to make a proxy character for your VR while testing.
I got a fps character where i control the hands with keyboard and mouse. I develop 90% of the time like this, then switch to VR when im close to done with a feature. Its a child of my normal VR character and I just override stuff I can't do in flatscreen.
I don't have this issue on my HTC Vive ( ͡° ͜ʖ ͡°)
Everyone hating on Chinese headsets, but I honestly think they strongly outperform Oculus
( ͡° ͜ʖ ͡°)
@@SP4ZE The Pico Neo is definitely better than the Quest but it ultimately boils down to who has the best support and most games and right now that's the Quest :(((
@@catfree Very true, there are really decent games on Pico, but they are harder to find, Oculus is mainstream, its like Anroid vs Apple war,
Damn how do you have under 1k this has definitely earned my sub
Appreciate you sooooooo much bro, means a lot!
This just confirmed my assumptions that starting game devs should avpid VR. Its your fault for starting at max difficulty
very good. I love Bosnia
WE* love Bosnia, I love all of Eastern Europe, Im from there myself
Ayo I thought this is some yt giant with decent subs lol
hahah im just a random kid with a laptop xd, but I appreciate the compliment bro
I have been wanting to make a vr game but honestly cant be arsed so I am probably just gonna use roblox and admit its a shit game
When i was 13 i was obsessed with roblox studio, and to this day i think its a great game engine, also its SOOOO DAMN OPTIMISED you could have worst code and it will still run like butter, lua coding language is easy, and roblox is a massive platform, so go for it!
So lack of dev community basically
True, and the mega corporations cant even hire 1 dude to update the API documentations 💀
@@SP4ZE yeah, I was thinking of getting into VR dev but I hear the documentation is terrible
you wont understand networking in vr.....
I dont even understand it in 3d bro 😭
Sell mac shit, buy windows 10 this is easy
worked a 9-5 whole summer, im probably gonna sell mac shit and buy windows for this money, worthy decision
Pezdato
Spasibo brat 🤝🤝🤝
get gooder
skill issue fr
Getting the quest 2 to connect properly to a pc is already super annoying, I can't imagine having to put it on your head and off over and over to test stuff in a game it must be so annoying
also you need to click allow file transfer every time, and the cable can be disconnected by a mosquito, at least I can play some shitty vr paintball 💀