Helldivers 2 // The Other Guard Dog - Automaton Solo Helldive - All Clear, No Deaths - w/ commentary

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  • Опубликовано: 25 июл 2024
  • Solo Helldive, Max Difficulty Lvl 9, all objectives (Main + Optional) completed, all outposts destroyed, no deaths
    Modifiers: Thick Fog
    Planet: Aesir Pass
    Patch version: 1.000.404
    Impact damage seems to be a little bugged atm, with some serious damage taken if you collide with enemy bodies and even your own ballistic shield. That's given me a reason to switch things up from my usual Ballistic Shield + HMG set up, so I'm trying out the AX/AR-23 Guard Dog for the first time vs Bots.
    The default Guard Dog gets a bad rep comapred with the Rover - its frequent need to reload and reliance on resupply packs to top up on ammo means it can struggle to keep up with the constant hordes on Terminid maps.
    On Bot maps tho, the high stopping power means it can instantly take out Troopers and even Devastators in good time, taking shots even when you're safely behind cover. This helps a lot when you're sweeping through a Trooper squad trying to kill them all before they can sound an alarm, or covering your back as you reload in the thick of a firefight.
    If you're looking to join us for some coop games, or do runs with other like-minded players, check us out on Warrior's discord: / discord
    This is the version with commentary - for the version without, click here: • Helldivers 2 // The Ot...
    __________
    Build:
    The AP of the HMG cuts through Scout Strider armour and can handle everything from Hulks and Gunships to Factory Striders. The recent buff to its reload feels amazing, so that small magazine no longer feels like such a hindrance - the max firerate has been further reduced too, with the damage buffed to offset it. While the new Peak Physique armour bonuses give it much snappier aim, I'm still a fan of the Recoil Reduction armours to keep it under control in full auto.
    That means I can bring a light AP weapon like the Tenderizer, making the most of its high DPS and low recoil to take out Troopers, Berserkers and Devastators. As I'm bringing Stun nades to help with Hulk kills and crowd control, the Grenade Pistol has me covered for Fabricator vent shots.
    Orbital Precision Strike is my general purpose AOE / anti-structure strike, with Eagle Pods dealing with Fabricators as well as any targets harder to land the OPS on, like Cannon Turrets.
    ________________
    00:00 Intro
    00:15 Insertion, Outposts 1, 2 & 3, Detector Towers 1, 2 & 3, Outpost 4
    09:20 Power Generator, Fuel, Escape Pod, Outpost 5
    20:00 Jammer, Outpost 6 & 7, Launch Codes
    32:10 ICBM
    37:20 Extraction
    41:30 Mission Stats
  • ИгрыИгры

Комментарии • 89

  • @johndelanie3649
    @johndelanie3649 16 дней назад +32

    It's really nice seeing lesser used/looked down on strats and weapons being used in their niches, people are so obsessed with 'top tiers' and 'meta' that they forget a lot of things in Helldivers are actually quite effective if you just stop to think about what niches to use them in

    • @newspiked7385
      @newspiked7385  16 дней назад +12

      There's maybe 3 or 4 things lagging behind the rest, but some people made it sound like there's only 3 or 4 viable options. Glad people are embracing the variety these days!

  • @dru55the1egend
    @dru55the1egend 17 дней назад +16

    You've been on an uploading spree lately! Not that I'm complaining, with so much content to watch 🥳

    • @newspiked7385
      @newspiked7385  17 дней назад +7

      Hope it's not too much! I just learnt my lesson not to hold them back to space them out, because when an update comes I end up never uploading the old runs

    • @thatzachguy76
      @thatzachguy76 17 дней назад +4

      @@newspiked7385 Never too much, could watch these videos multiple times a day. Always high quality and these are where I get the confidence to try out some new loadouts by seeing how they work through you first.

    • @dru55the1egend
      @dru55the1egend 16 дней назад +1

      @@newspiked7385 that makes sense, and nope it's not too much at all, love your videos! thanks for the many uploads!

  • @LordKelvinX2086
    @LordKelvinX2086 16 дней назад +11

    The HMG used to be okay against bots purely because of the armor pen, but the buffs really pushed it into top tier.
    1. The increased damage over the stock Machine Gun makes it really good for killing Devastators. Since they only have 3 chest armor and the HMG has 4 armor pen, you can just burst fire into their chest for fast kills, and you can't put a price on killing Devastators that quickly. The buff to its damage per round only made it better at doing this.
    2. The Hulk's eye has 4 armor, so with a stun grenade you can stand right in its face and kill it, which feels awesome. The buffed damage also makes it a lot faster at killing them with heat sink shots.
    3. There was a YT clip awhile back (before the buffs) that showed someone mag-dumping into a Factory Strider's stomach and killing it, which was wild given how underpowered the HMG was at the time. After the buffs, it can do that even more efficiently, even with the ROF nerf.
    4. The buffs gave it more structural damage (from 23 to 50), so it can actually do decently against Gunships. There are better weapons for it, but just having the option on this weapon is really comforting, especially since there are random Gunship patrols now.
    5. If you can get behind a Tank you can just dump into its heat sink and kill it (it has 3 armor so stock Machine Gun would have trouble doing this). It used to be harder before the buff to structural damage, but now it feels like getting the drop on a Tank lets you almost immediately delete it.
    6. It can destroy small building objectives like AA and Mortar just by shooting them, which saves you the trouble of calling in a Hellbomb or using one of your stratagems. Super convenient.
    7. The reload speed buff alone makes it so much more usable. Since it only has 75 rounds, having to spend 7 seconds reloading every time you quickly go through your mag felt like the game was punishing you for using the weapon. The faster reload leaves you less vulnerable, and it's even better if you can master doing tactical reloads and get the new Payroll Management System upgrade.
    So before the buffs, the HMG was just something you brought along bot missions for very specific niches (fast Devastator kills, killing Hulks from the front and mag-dumping Factory Striders). After the buffs, it's just better at everything and you don't feel like you're dragging your team down by bringing it. I don't think it's ever been good against bugs since every enemy smaller than a Charger only has 3 armor at the most so stock MG could kill them fine only with twice the mag size.

    • @newspiked7385
      @newspiked7385  16 дней назад +6

      Good breakdown! I know some people still enjoy HMG vs bugs but it feels like it's only really better at Charger ass kills, everything else the standard MG does better. Vs Bots it's a great choice. Still wish I could find some place for the Stalwart and MG vs Bots, but seems like HMG's the only good one for now

    • @magicstick9922
      @magicstick9922 16 дней назад

      Yeahhh I fs think with the buff it's one of the big four multi-purpose, bot support weapons. Alongside the las-98, Autocannon, and AMR

    • @franzoloranzo7302
      @franzoloranzo7302 16 дней назад +1

      I mean now it‘s basically just a close-range alternative to the AMR

    • @Angrynood
      @Angrynood 5 дней назад

      ​@@newspiked7385 I can't say I've played enough with the Stalwart to be an expert but I've always treated it as the primary weapon in my kit when I'm dropping in with more specialized weapons.

  • @danielrobinson1646
    @danielrobinson1646 17 дней назад +7

    Had alot of success recently with HMG paired with plasma punisher and bubble shield. Great vid as always

    • @newspiked7385
      @newspiked7385  17 дней назад +3

      The Plasma Punisher's stagger is so useful. Bubble Shield makes sense to avoid being flinched while you're busy HMGing too

  • @maximumzozzle4699
    @maximumzozzle4699 17 дней назад +9

    Love the stream of content recently! Dont ask me how but after criticizing the HMG constantly it has somehow become my main weapon against both bots AND bugs, its so satisfying😂

    • @newspiked7385
      @newspiked7385  17 дней назад +3

      @@maximumzozzle4699 haha awesome. The reload buff was huge!

  • @thatzachguy76
    @thatzachguy76 17 дней назад +6

    Dropped into impossible last night right onto a double Ship Fabricator with a Walker right next to it, we were in the fight of our lives for half the mission XD

    • @newspiked7385
      @newspiked7385  17 дней назад

      @@thatzachguy76 nothing like a hot drop :P

  • @Dontclonemebro
    @Dontclonemebro 17 дней назад +3

    The Main Man Spiked! Thanks for what you do! You’ve helped me get better at helldivers and I’m always wanting to try new load outs thanks to you! Hope you keep having fun with the game and keep on keeping on!

    • @newspiked7385
      @newspiked7385  17 дней назад +1

      :D thanks, hope you keep finding new ways to have fun with it too!

    • @Dontclonemebro
      @Dontclonemebro 17 дней назад

      @@newspiked7385 Suppressing Fire!!!! 😂, Will do!

  • @thepromman
    @thepromman 17 дней назад +4

    You've been on a hell of an upload run! Loving it

  • @chrisb5005
    @chrisb5005 6 дней назад

    I really like the detailed descriptions you use to explain your loadout and it’s components.

    • @newspiked7385
      @newspiked7385  6 дней назад

      Thanks! It takes some time to type out but I think it helps to explain how I try and have every threat handled by something in the loadout.

  • @Kyxew
    @Kyxew 16 дней назад +1

    Really enjoyed this video. I really like how you show that whenever you're against bots, it's not about being the best gunfighter or having dead-eye accuracy but more so about situational awareness. Not saying you can't aim or anything lol, just saying that your game sense is amazing and every action you do in game contributes to your performance greatly. In a game where things can get chaotic pretty quickly, staying calm and focused while being able to make decisions is amazing in my opinion. I'm not super great at solo as I've only clocked in about 60 hours in the game as I purchased it last month but I hope I get there. Much love!

    • @newspiked7385
      @newspiked7385  16 дней назад +1

      Thanks! Definitely how I feel about the game too, game sense > mechanical skill, though having both helps. Also good luck with solo, you'll get there for sure!

  • @grind_4gainzz709
    @grind_4gainzz709 15 дней назад

    Love your vids man❤

  • @titoslounge1946
    @titoslounge1946 17 дней назад +4

    They need to double the mag on the rover for me to even consider that stratagem.

    • @newspiked7385
      @newspiked7385  17 дней назад +1

      I wouldn't say no...

    • @magicstick9922
      @magicstick9922 16 дней назад

      Yeah definitely, that and maybe an increase of how many mags can be carried or cooldown reduction

  • @watcher-zo7vk
    @watcher-zo7vk 16 дней назад

    i played helldivers this morning and it was everything i was expecting! your vids taught me a lot of strats and techniques that made sure i wasn’t kicked out as a lvl 5 playing w/ lvl 50+ players

  • @DummyThiccc
    @DummyThiccc 16 дней назад +1

    my man is crushing it lately
    can't wait for that smoke strat build 🌬

    • @newspiked7385
      @newspiked7385  16 дней назад +2

      Haha, one day...ninja build!

    • @StevenConstantineMoschidis
      @StevenConstantineMoschidis 16 дней назад

      @@newspiked7385 kapamaru, is that you?

    • @DummyThiccc
      @DummyThiccc 15 дней назад

      @@newspiked7385 yo, Yuri Lowenthal voices the default Helldiver AND Smoke form Mortal Kombat 1
      so it'd be a dissservice NOT to make a smoke ninja loadout

  • @jiinx72
    @jiinx72 16 дней назад +3

    Think the Guard Dog would be picked more if you could use ammo drops on the floor to resupply it like you do with the weapons you carry. The constant need to drop a resupply to replenish it's mags whilst running past ammo drops on the floor is a pita 😂.

    • @newspiked7385
      @newspiked7385  16 дней назад +1

      Yeah, must be an oversight, there's no reason to it

  • @treyowe7.62
    @treyowe7.62 16 дней назад

    Keep uploading bro, I was watching since Aliens fireteam, Now I’m a Helldiver🤝🏾

  • @StevenConstantineMoschidis
    @StevenConstantineMoschidis 16 дней назад

    I've always loved using all the machine guns (usually on max RPM)
    even when some of them weren't as "effective"
    AH has done some amazing audio visual design on them

  • @filipgren6091
    @filipgren6091 16 дней назад

    Fun to watch and listen. Fun loadout. Sub :)

  • @AcidJazzCigarillo
    @AcidJazzCigarillo 16 дней назад

    I too came to the discord, soon i'll ask to get into the 8s and 9s w/ folks. It's been a rough experience up there so far.

  • @Corvothing24
    @Corvothing24 16 дней назад +2

    I think the liberator guard dog is strongest on solo runs, I never saw it completely run out because you always got to have all the resupply drops, I would really like to have it be more ammo effective in random co op because thats basically all I play in

    • @newspiked7385
      @newspiked7385  16 дней назад

      Shouldn't make a big difference if it fully refills with one resupply, I don't think I really revisit resupplies on this one. They definitely should fix it so that small supply boxes help refill it too tho!

  • @peterlane5935
    @peterlane5935 13 дней назад

    You make me feel so crusty and old when I see how fast you bang those arrow keys on the terminals

    • @newspiked7385
      @newspiked7385  13 дней назад

      Time for a new prosthetic hand, with the Steel Veterans Warbond (TM)!

  • @kiIIer_b
    @kiIIer_b 11 дней назад

    3 detector towers, you'd think you're back in the creek

    • @newspiked7385
      @newspiked7385  11 дней назад

      In my restless dreams, I see that creek...

  • @davidgutierrezii7504
    @davidgutierrezii7504 9 дней назад

    This grenade headshot was cool. I didn't know you could do that. - 15:00

    • @newspiked7385
      @newspiked7385  9 дней назад

      Lol, while I'd love to take credit, it's more likely my Guard Dog getting that headshot!

    • @davidgutierrezii7504
      @davidgutierrezii7504 9 дней назад

      @@newspiked7385 Well they should add grenade headshots to the game! It looked cool.

  • @franzoloranzo7302
    @franzoloranzo7302 16 дней назад

    I love how they messed up the ballistic shield right in time for the bot MO

    • @newspiked7385
      @newspiked7385  16 дней назад

      I kinda suspect all impact damage is busted, but it's just more noticeable with the shield :/

  • @jalontf2
    @jalontf2 16 дней назад

    This is a Chef's Kiss loadout. Only thing I'd personally do is swap in Plasma Punisher for primary.

    • @newspiked7385
      @newspiked7385  16 дней назад +1

      yeah, that'd make a lot of sense in retrospect, stagger the bots for the guard dog to finish off

  • @AcidJazzCigarillo
    @AcidJazzCigarillo 16 дней назад

    Also, it'd be so nice if we could use the backpack button to activate & deactivate our guard dog, so you can stealth better w/ it.

  • @StevenConstantineMoschidis
    @StevenConstantineMoschidis 16 дней назад

    I still don't see my 110's hitting consistently... bugs (eg **stunned** charger) or bots
    I wonder if it's some kind of host desync thing like we used to have with DoT?

    • @newspiked7385
      @newspiked7385  16 дней назад +1

      Hmm should be very reliable now, unless you're playing on a swamp map with lots of trees

    • @StevenConstantineMoschidis
      @StevenConstantineMoschidis 16 дней назад

      @@newspiked7385 regardless of biome, they just don't hit for me most of the time (like in the olden days)

  • @Razkorp_
    @Razkorp_ 7 дней назад

    Can the HMG deal with gunships? They are by far my most hated enemy on the automaton faction!

  • @projectarduino2295
    @projectarduino2295 17 дней назад

    sound bug? No, I think you mean realistic simulation of ptsd auditory hallucinations!
    For super earth!

    • @newspiked7385
      @newspiked7385  17 дней назад

      Is it PTSD if the trauma is still ongoing? @_@

  • @phdbot4483
    @phdbot4483 16 дней назад

    Wait. There's an impact damage bug for the Ballistic shield? No wonder the bubble plants killed me instantly, lol!
    Also at 28:35, remember that tank you ran past there? Apparently it came back to destroy the Strategem Jammer for you, haha!

    • @newspiked7385
      @newspiked7385  16 дней назад +2

      Lol that's what it was? I mean...exactly how I planned it

  • @christianmogol960
    @christianmogol960 16 дней назад

    so i wasn't tripping when im getting thrown around and getting instantly killed in bot mission using heavy armor and the ballistic shield

    • @newspiked7385
      @newspiked7385  16 дней назад +1

      I think actually all impact damage seems overtuned, but the ballistic shield gives you more opportunities to receive it since it acts like cover now.

  • @itz_kamui12
    @itz_kamui12 15 дней назад

    Anybody also catched that Jingle 8:33?
    Sounded like a Mario Theme lmao

    • @newspiked7385
      @newspiked7385  14 дней назад

      When's the konami code gonna turn up?

  • @samkostka126
    @samkostka126 16 дней назад

    Think the heavies being relatively rare is just a solo thing, was playing on 7 and 8 the other day and they were dropping 2 factory striders at once on us

    • @newspiked7385
      @newspiked7385  16 дней назад

      Yeah, my coop games are much busier. Think I may just do more coop for now, solo maps are feeling a little quiet these days

  • @czarpaul01
    @czarpaul01 6 дней назад

    The 110 one shots hulks?

    • @newspiked7385
      @newspiked7385  6 дней назад +1

      Since the last rebalance, seems to do it pretty reliably yeah

    • @czarpaul01
      @czarpaul01 6 дней назад

      @@newspiked7385 interesting I’ll have to check it out. Usually bring rail cannon for that

  • @vanzant3333
    @vanzant3333 16 дней назад

    bro playing sub 50 fps is insanity

  • @theredsalmon612
    @theredsalmon612 16 дней назад

    Please obtain super samples!

  • @monocyte2210
    @monocyte2210 16 дней назад +1

    Imho guard dog is better than guard dog rover

  • @mursac1959
    @mursac1959 14 дней назад

    I can't stand the rover. It doesn't hit what it's aiming at for me. It shoots the ground more often than the target, and kills me FAR more often than the standard guard dog for some reason. Meanwhile the guard dog absolutely wipes the floor with bots. It even goes for headshots periodically. I've seen it two (possibly three) tap berserkers and devastators. It has two primary issues: It shoots at fabricators, so I always lose at least a magazine when I approach an outpost, and it can't be restocked from random ammo boxes. You can see the liberator mags on the back. If you can restock an assault rifle, you should be able to restock the guard dog.

    • @newspiked7385
      @newspiked7385  14 дней назад +1

      Rover still puts in good work for bugs, if you're lacking the firepower to keep the little ones off you. I pretty much only take it for laser builds tho.
      Yeah, the fabricator targeting is silly, both that and the small ammo boxes should be fixed.

  • @gregsteele806
    @gregsteele806 17 дней назад

    Be nice if the Guard Dog was smart enough to flank things you were engaging.

    • @newspiked7385
      @newspiked7385  17 дней назад +3

      Earlier models had this capability, then one upgrade too far...long story short now we have the Automatons.

    • @gregsteele806
      @gregsteele806 16 дней назад

      @@newspiked7385 🤣🤣🤣

  • @QYVXZ
    @QYVXZ 16 дней назад

    Arc thrower slander booo