Which Spelljammer Ships for D&D 5e?
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- Опубликовано: 11 сен 2024
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I examine the Wizkids miniatures to see which 2e spelljammer ships are coming to D&D 5e.
Imgur Link of the large Ship Size Comparison - imgur.com/gall...
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Check out Roll for Combat's Battlezoo Eldamon! eldamon.com/
You can follow the upcoming Kickstarter at: kickstarter.rollforcombat.com/
That classic Jorphdan humor, I love it! Thanks for the shoutout buddy!
That intro. 😂
The Esthetic is a Reigar ship. They were kind of like degenerate artists in 2nd. They have some cool species they create to be warriors. It's in the Monstrous Compendium
AJ Pickett did a video on the Reigar where he gets to talk about the Esthetic vessels a bit.
There was no map done of an Esthetic because no two Esthetics are alike: they were the same creature with the same stats but their layout and appearance depended entirely on their Reigar masters' artistic sensibilities.
The Damselfly actually exists in the original game and I believe it was in the Greyspace supplement. Is a lighter version of the Dragonfly
Pg. 17 of the Ship Recognition Manuel. War Captain's Companion: Book 2
Grey space?
@@johnsnow9210 Greyspace; inside Oerth's crystal sphere. (Greyhawk.)
@Dreamlands Actually it is a more heavily armed and armored (better AC; metal as opposed to thin wood) version of the Dragonfly, though at the cost of maneuverability. Surprisingly it has a lower minimum crew to fly it than the Dragonfly... though this doesn't include manning the ship's weapon.
If you want more spelljammer ships and stats for them, feel free to follow us. We're in the process of sculpting some and they will be available for purchase or 3d printing yourself.
Love your channel mate. Keep it up!
The Dreadnought ship is an Illithid ship much larger than a nautiloid that uses a Pool Helm not a Series Helm. So not related to the Astral Dreadnought.
One ship I particularly miss them not including is the Thri Kreen Leaf Ship with its Thorn Ship Fightercraft. It’s from the book Skulls and Crossbows where there’s several connected scenarios that made a really memorable Thri Kreen arc that really left a strong impression on my players (as did the Illithid scenario, my players ended up really fond of the Illithid NPC so it made several reappearances in my campaign). With the Thri Kreen added as a player race in 5e Spelljammer and at least one miniature for them in the coming random boxes I was hoping we’d see the Thri Kreen ships too.
Damselfly was a heavy armored version of the dragonfly. Esthetic was a sentient ship that were created by a race called reigar. You missed the triop ship, i liked that ship. Batship would connect itself to it's helmsman & he would be able to see through the ship's eyes as his own & move the ship as if he was a bat. As if they merged as one being, if i recall correctly. I still have the books from waaay back then lol
I want anything Giff!!! I want blue hippo men with guns!!! And giant space hamsters!! And cybernetic thri-kreen! And mind flayers with pirate hats! And Scro are so much more awesome than Orcs!!!
Best opening ever! I had to rewatch because I kept laughing
Oh and you should do another video on the other miniatures shown in the Gizmodo article. As they show some interesting NPCs and Monsters. I note particularly that there’s a Ship Scale Elder Brain Dragon in a flying pose that’s presumably in the random boxes. And there’s Dohwar. Also I noticed in the Spelljammer miniature announcement video there’s a Kindori ship scale miniature that again I assume must be in the random boxes.
I am looking forward to the new Spelljammer ship combat rules, as the original ones were pretty fun, and could become its own miniatures game.
Hi Jordan, did you ever check out the 3e version of Spelljammer, from Polyhedron magazine? It's a single sphere of about a half dozen planets, but it was a great starting point for a larger campaign!
Funny nod to Nerd Immersion
I want that hammerhead ship. I don't care if I will ever use it.
Hopefully they keep giant hamster powered gnomish ships.
The Damselfly IS its own ship, though it is a “second generation version of the Dragonfly”, so you weren’t far off. This is on page 17 of the Ship Recognition Manual that you showed on screen several times.
I am really disappointed that we are losing the Phlogiston, and probably a lot of the crunchiness of ship battles. I’ve been running Spelljammer, ported into 5e, for years. I’m sure others have too. I doubt I’ll use much of what WotC is putting out on the setting if they’re going to strip it down so severely.
I'm sad about The Phlogiston too, especially as Chris Perkins spoke about it in a lore video and then Jeremy Crawford said that they did know about all the old canon and were not going to randomly replace things that had no issues. The Phlogiston was weird, but it wouldn't take too much page count to explain it, in a 5e context. And 2e Spelljammer already had elven ships going into the Astral Plane, so there could be travel between spheres both ways.
Having said that, Paizo brought out Spelljammer: Shadow of the Spider Moon for 3e, that was a bit different and Spelljammmer: Beyond the Moons hosts a page that helps fans convert SotSM back into a conventional crystal sphere. So, it's not going to be hard to add the crystal spheres and phlogiston back, and swap out automatic travel into the Astral Sea for "planejamming" devices and portals on the crystal sphere wall, that lead to the Astral Sea instead of the Phlogiston.
The new 5e boxed set (all four versions of it) are going to give us a new adventure path. I'm not a 5e person (I prefer 3e) but there are going to be things that can adapted to work with the 2e SJ universe. And it's going to be possible to retro-convert any of the adventures or new content to 2e rules, 3e rules or something else.
It's a shame it's not 100 percent compatible, but I think that Spelljammer was already being rebooted by Bruce Cordell, at the tail-end of the 2nd Edition Era, what with him changing illithids into monsters from space that conduct experiments on people (as well as eating their brains). Ceremorphosis comes from his time and was repeated in the 3e book Lords of Madness. Cordell also created the Far Realm which featured in the Mindflayers of Thoon content in 3e's Monster Manual V. That had nautiloids that could travel between planes.
Laurien Studios build on this Cordell reboot of Spelljammer tropes, and the keys of Planscape for their Baldur's Gate 3 opening cinematic, with a planejamming device that involved tying displacer beast tails together, and strumming them to make the right musical note. Both WotC and Neverwinter (who have content set on Stardock - a Tear of Selûne) had shown 2e nautiloids in their art, but WotC flipped after seeing the Laurien Studios nautiloid.
There have always been some folks in the "I like Spelljammer but..." crowd, who tell everyone that they dislike the crystal spheres and the phlogiston. I'm guessing those people were especially vocal in the UA survey and Chris Perkins decided to give those fans what they wanted.
I don't know what Jorphdan and AJ Picket are going to do with their lore video, over this, as 5e looks like the removal of the Phlogiston might be causing a schism here. We will have to wait until the final product comes out, but I hope that both The Flow and the Astral Sea can be supported by different videos, so that D&D players can all make their own choice.
I can see why they might have done this though. Planescape / Manual of the Planes has been constantly tweaked since 1st Edition AD&D and I think that making it easier to get spelljamming ships onto other planes makes it easier to move players from the Material Plane to those planes. (Instead of having PCs flying around the Astral Plane and Ethereal Plane Superman style, they can just ride on a spelljamming ship. And by trying to combine the Planescape audience and the Spelljammer audience into a single Planejammer audience, it's possible that WotC can make products that are more economically viable.
@@DavidShepheard I didn’t know about a lot of that. Pretty cool! Hopefully a lot of good, fun content comes from renewed interest in Spelljammer.
@@DavidShepheard Thing about the .. Phlogiston .. too many players at my last two gaming shop over a 12 year time span close to fifth teen years ago went and tried to storage barrel Phlogiston and use it as a drop expl0sive.
I just loved the 3.5e Paizo magazine Spelljammer: Shadows of the Spider Moon setting.
I love how wild the designs are in Spelljammer.
Thanks for the chuckles. When I saw that mug I literally giggled. Bravo.
I’m betting the Giant Gelatinous Cube will be a ship, but specifically for plasmoids! I was trying to figure out what kind of ship they’d use, and then I saw that Cube. I think it’s perfect as a race-specific ship.
A Shrike is a bird that impales its prey on thorny spines and then picks them apart like a vulture. Possibly part of the inspiration for a book called The Shrike, from 1955. Which FUN FACT, I think was the inspiration for the lady of Pain. Video idea about that next? :P
If you think the CREATURE described in that book resembles the lady of pain, maybe that gives us some unofficial canon to latch on to
FINALLY someone including the minis in the discussion
I was talking about them, a while ago, on the Spelljammer forum at The Piazza, but I don't think most people spotted they were leaking information about what ships and factions will be in the 5e RPG content in the boxed set.
I'll be interested to see if WotC can make the ship combat flow easily enough, that they can launch a SJ combat board game, that has more ship minis and ship battle scenarios. (If Dragonlance can get board game, then maybe we could have a Second Unhuman War board game or a "Vodoni attack" board game.)
Megapedes are originally Dark Sun monsters. They were in the first Dark Sun MC Terrors of the Desert.
My memory is a bit fuzzy, but im pretty sure that the Nightspider (and a ironically named Lifespider) is in fact actual neogi ship variants from adventures (Nightspider being a quite small 2 crew B class and Lifespider being the neogi equivalent of the illithid Dreadnought as in quite literally as per dreadnaught only different crew size and a special non-lethal slave fueled Lifejammer); it is still the Deathspider thats shown as the mini so its likely that WOTC will change the terminology a bit if they will use the other ships at all.
I seem to remember the Nightspider being a Neogi ship run by an undead Neogi Master.
That intro was great. Very funny
I cannot wait! I am going to be running a spelljammer game for my group as a return to dming after a long hiatus of being a player.
Will you run and post a Spelljammer campaign here on RUclips?🙌
Laughed at the mug reference.
I am so looking forward to this release. I've a wind ship model ive been building for the last two years out of balsa and cardboard that my Dwarf Archmage character (3.5 rules) wants to convert into a SpellJammer. And Its about 70% done. It'll be cool taking our maiden voyage from the world we play on called Orb (from the Way of the Tiger choose your own adventure series) and meet the rest of the other denizens and worlds out there for crazy adventures. I have my eye on hunting one of those Astral Dreadnaughts like Moby Dick. I hear their hides make excellent portable holes!
The Astral Deadnaught was what made the original Manual of the Planes cover so memorable!
Star elves are so evil, they drop a Tarrasaque on planets that have Scro on them!
The nerd immersion mug got me right away!
Great video! Excited to see what 5E Spelljammer has in store!
The Living Ship is just like the one that is being flown on D&D's RUclips live play called "Legends of the Multiverse" it has a treant growing on it
good to know! thanks :D
It’s weird to see something called The Living Ship when the original setting has a ton of ships made of living organic material, of more than one kind.
Oh dang I've never seen anything like this before! Great Video! 😄
0:25 to 0:32… aawwkward… 😂
Love this video though! I’m excited & curious to get Spelljammer & see what it’s like.
Shrikes are a deadly bird and also a baddie in dan simmons books in the hyperion series.
12:16 The damsnelfly is a modified Dragonfly or Wasp ship. Think the alternate versions are listed in the War Captain's companion but not sure.
the tsunami is a decent size ship but that pink outline in the background is, i remember correctly, the largest ship in the spelljammer 'verse. it LITERALLY had a castle like structure on its back.
FYI, when you're talking about the comparative sizes of 2e spelljammer ships, the statistic that you should be looking at is the tonnage, not the crew size. The definition of a ton in 2e spelljammer is a specific volume of space (it actually has nothing to do with weight), so a ship's tonnage is literally the volume of the ship.
So when you talk about the man-o-war being a small ship because its crew size is 10, and the hammership being bigger with a crew of 24, if you check the tonnage you'll see that they're both 60 tons, so they're actually the same size as each other. It's just that the minimum crew size of the man-o-war is smaller because of how the ship is designed (probably partly to do with the fact that a man-o-war is a living plant), while both ships have the same maximum safe crew size of 60 (maximum crew sizes are almost always the same as ship tonnage, as that's the most human-sized creatures the ship's air envelope can safely support for long journeys).
Yes. You are spot on there. It's a ton of displacement.
The ship displaces a bubble of air that is roughly the shape of an American football or rugby ball. That air bubble is three time as long as the keel of the ship and three times as wide as the beam width of the ship (and presumably three times as tall as the ship). 3x3x3 = 27, so you are looking at the physical mass of the ship having a local gravity that pulls in that much extra air. And, at the edge of the air envelope, there is some sort of surface tension that holds everything in...with the gravity plane being the place where things eventually plop out of that air envelope.
The other interesting number (above the maximum safe crew size) is the "Packing Them In" number, you get, if ship captains fill up every single inch of deck space with passengers. That's calculated by using the keel length and the beam width, so a hammership can pack in 625 people, for a short trip and a man-o-war can only pack in 400 people for a short trip (despite them both being 60 ton ships and displacing the same amount of air). (The Packing Them In rules do not take the number of decks into account, so probably need a bit of a tweak.)
I think the Packing Them In rules are a bit extreme, as you need food and water. That sort of thing would mostly only work in places like the Tears of Selûne, where nobody needs to lie down and sleep.
But, they do show that a system ship (one that does not leave it's sphere) could afford to go a bit above it's tonnage.
Any ships crewed by undead could also go above their tonnage, so a GM should not be scared to put a lot of extra undead inside a flying pyramid.
Last, but not least, the Second Unhuman War should include surprise Scro attacks where they pick up groundling orcs and other "unhumans" and use them to launch frontal assaults on Elven Navy bases. It would make sense to pack in those groundlngs, especially if the scro don't need to take them back afterwards.
A scro battlewagon (80 tons) can "pack in" 750 people, so if they grappled an elven man-o-war with a sensible crew of 60 spacefarers, and every elf was able to kill three "unhumans" before being cut down, the scro crew would drop to 570 and they would be able to take on other man-o-war ships with sensible numbers of elves on them.
And, if the scro took elven ships, after launching attacks with packed in crews, they might be able to hijack two or three man-o-war ships, before needing to retreat to pick up additional crew.
You can extrapolate out some interesting scenarios from the mathematics surrounding crew numbers.
My favorite has always been the Whaleship, just a really big troop transport/passenger liner. In some configurations it even has a nice little bar and stage area up front, great for my bard-loving play style.
Fun fact, there is a Squid ship in Chapter 11 of Storm King's Thunder where you find the eponymous Storm King. The book doesn't say the ship has a helm or it could fly but that is probably because Slarkrethel the Kraken destroys the ship so the player can't learn its secrets.
Nice recap, Whale one is cool. Bird one is my favorite
The Damselfly ship is the old Damselfly ship from the first addition. It looks exactly the same as the original Damselfly.
Was used by a race called The Esthetics, they used the blue giants that sold Jammer helms as crew
I doubt there will be a miniature for the Spelljammer itself: the ship is basically a small city, so it would be much more likely to serve as a location rather than something you push around a battle map. Although if WotC learned the lessons 2E taught, they will keep the Spelljammer mostly a mystery so that it maintains its mystique.
The Dwarven Forge ships are the best! Only non-spelljamming Spelljammer ship.
Using magic to power ships Is for elves. We don't need any of that
Nice Nerd Immersion logo Yeti mug there Jorphdan.
The Esthetic was a ship used by the Reigar. AJ covered them about a year ago.
I always found the hollowed out beholder for the gnome scout ship to be fun!
Tyrant is another name for Beholder. Often been called Eye Tyrants or Death Tyrants in older edditions.
8:10 You read the Wasp card wrong there. That "4" was the crew for the weapon.
The crew stats on the left are 8/18.
For anyone who does not understand the crew rules, the first number is the minimum number of crew needed to avoid manoeuvrability penalties. That's the 8. And, if you get into combat, you need to have another 4 crew to keep that weapon firing at the listed speed. (That means that, if some of your crew get killed or incapacitated, and you have less than 12 people on duty, during combat, the ship is either going to turn less effectively, or the weapon reload rate - which unhelpfully is not listed on the card - is going to be longer.)
And that second number seems like it is "maximum crew", but it actually isn't. This is an 18 ton ship. And that means it displaces 18 tons of air (in it's air envelope). So, if you have 18 people on a ship with 18 tons of air, the air envelope stays fresh for the standard amount of time listed in the boxed set (4 months of air).
But, if you check the "Packing Them In" sidebar, in Lorebook of the Void, you can actually cram 160 people onto a Wasp, for a short trip. (It's the third crew stat that is missing from all the ship cards, for no good reason.)
The Esthetic was in the Spelljammer Novels
I think the whaleship would be a great vessel to have in this material.
Esthic was the ship of the Riegar from spelljammer monsters in space
Did you know there more ships in Champions of Mystara box set? At least I think it's from that box set. Came with it from a used book store. Cause I have some of the sheets that weren't talked about.
WotC have never done a single wave of any minis.
And for the record, Treasure Planet would be an excellent inspiration for a Spelljammer campaign
The Esthetic is a 2nd ed ship, and it was great. It is an artificial creature and belongs to an original D&D androgynous specie named Reigar, very advanced and quite evil.
10:41 it comes up a lot in the 4th Spelljammer novel 'The Radient Dragon'.
I could see them releasing some more ships similar to how they released themonstrous compendium on dndbeyond
Damselfly ship was also a 2e ship, in the original box set.
ohh i hope there is a 3d battle map, it would be awesome
Shrikes are badass birds that skewer their prey on sharp thorns.
My group has the bombard. Hope it's in there.
I am hoping they include rules for making your own spelljammer with the new book.
Frankly I think Astral “Sea” is just 1000x more intuitive for a Space-Seafaring setting than a weird word that people can’t agree how to pronounce. The flammability was cool though 🔥
I think I'm just gonna ignore what Perkins said, take all the mechanical bits, and keep using the Crystal Spheres, because at least those are unique, whereas I don't know what the heck to think about the Astral Sea, honestly.
If I were new to D&D right now, I would agree with dropping the Flow. The Astral Sea can easily stand in. But as an old-timer with nostalgia and sunk costs at play, I’ll probably never agree to this change.
The astral plane is an important and specific thing which has, for decades, been about connecting to the Outer planes. It has themes of meditation, mind over matter, and being sent to the afterlife. It’s always been possible to sail Spelljammers into it, but that wasn’t the point and it was far from the most common way to sail from one Prime Material world to another.
Again, some of this is me being set in my ways. But I also think there’s an argument to be made that the Astral is getting a little muddled, a little overstuffed.
There is an agreed way to pronounce "phlogiston" as it's an existing word (from a rejected scientific theory, that lost out to oxygen theory).
What's fun is that most Spelljammer fans (and D&D fans) learned the word from reading Spelljammer products, so most of us have guessed.
I say "FLODGE-is-ton", while the "proper" way to say it is "flow-GIS-ton".
I don't care that I'm wrong. I still say it that way.
But I also think it's pretty cool, that Jeff Grubb read up on the ideas of a long-dead alchemist, called Johann Joachim Becher. Alchemy is where we get the four elemental planes from, in D&D, and phlogiston theory, ties in better with alchemy, than with the more modern chemistry.
It's an ancient Greek word that means "burning up". And Becher thought there was combustible material held inside the four elements. The phlogiston idea could just as easily been grabbed to be used in 4th Edition's Elemental Chaos concept, but Jeff Grubb got to it first.
Phlogiston (Jeff Grubb's version) seems to flow, like water, surround everything like air and add to fire and cause explosions.
I think that more could probably have been done with it.
But, enough people in the "I like Spelljammer but..." camp have complained about it, that they probably thought that dumping it would improve the size of their customer base.
Yup, there are definitely nooooooooo other RUclipsrs doing exactly this kinda content. Not even one. ; )
The Neogi actually are in 5th edition a little already; they've got stats in Mordenkainen's.
I´m a simple man.
I see Nautiloids, I wanna have a Nautiloid.
Total SJ Noob question : Do spelljammers have lifeboats? What happens when you sink one or better yet how do you get off of it (somewhat) alive?
Great channel Jorphdan keep up the awesome!
I've got a whole 2e spelljammer playlist that answers this!
"Humans aren't supposed to pilot Tyrant ships!"
*laughs in Spelljammer introductory adventure #3*
Why is it silly to like spelljammer? My friends and I love space and we even tried running a combination of dungeons and dragons and fire fly because we didn’t know spell jammers was a thing. I love this and I can’t wait
It's a real shame that the set incldes so few Plasmoids, Autognome and Hadozee miniatures. Honestly the set has 4 Giff and only one of each other race.
Wonder if the battles will be worth the cost of the miniatures and play mat.
Fred from Herd Immersion is gonna get you...
The living ship has a treant built in that feeds air to the ship
I can't wait for playing Spelljammer with the Nautiloid dice tower I built: ruclips.net/video/noptm7jUyAI/видео.html I am really curious to see what WotC came up with for 5e Spelljammer!
I want a Volo x Mordenkainen ship.
I'm really not a big fan of all the Insect and Sea-Based ships ... except the Nautiloid which I think fits the Mindflayers. I kind of wish the ships were based more on sailing ships, but then modified heavily for Wildspace and the Astral Sea, like being more "aero-dynamic", having under-sails, and small inverted decks on the bottom for combat, etc. ... just things like that.
Still, nothing I can't reskin/change at my own table.
EDIT: I do like the Man-O-War though, and the butterfly/moth design for elves, so I guess not all the insectoid ships are "bad".
I love Spelljammer. I've been waiting for it since 5e came out. I think it's too late though. I gave up on 5e and I'm not sure Spelljammer is enough to bring me back. Maybe? I dunno, we'll see. I'll need more videos on it to decide.
Love spelljammer!!!
Bombard changes its part of speech by pronunciation.
While bomBARD is a verb, BOMbard is a noun.
So, you bombard a bastion with a bombard.
If they choose not to bring back the Neogi, then it might make the Deathspider a Drow ship instead? Who knows, but the Drow are much more popular than the creepy Neogi...
I've created dozens of my own unique ships.
Love this channel
Will you make a dolmenwood lore video?
I am a bit surprised that they felt it necessary to make astroids.
That would be a disappointing pull, "I got a rock"
All I need is PC stats for the Xixchil.
How do you feel about the removal of Crystal Spheres?
It was a logical transition to incorporate the Astral Sea instead of Crystal Spheres. More so when you think they want to incorporate spelljammer and planescape to work together. But I do miss the phlogiston.
Haha, I used to watch Nerd Immersion, Ted puts out fast vids on stuff but he is just too angry at Wizards all the time for my taste. Appreciate seeing him shouted out here though.
I look at Spice-Jamer ships [dand in space] and do not understand the idea that there is a ship that one race uses more than another race. A purebred Arabian horse ... everyone uses it, like a camel or a galleon and if I am a Elf who want to build a Octopus ship or to conquering one so I'll have an octopus ship. Is there anyone in the audience who understands more than me in the campaign world and can give his opinion on the subject?
well you are right and that happens... when the ships functioning or design isnt specifically tied to the builder species. That info is there to help you understand the origins of the ship design give an idea of who is usually piloting it. For example an "F/A-18 Super Hornet" fighter jet is made by Americans and flown by American, Kuwaiti and Australian pilots, but in your Top Gun fan fiction the "definitely not Russians" could get there hands on some.
The way this works is that, in the past, many of the inhabitants of space were groundlings.
Races like the Juna were ancient spacefarers...and (if you read the Cloakmaster Cycle) it would appear that The Spelljammer itself seeded populations on various worlds in the ancient past, but many of these races didn't have spelljamming ships.
Then various races have discovered or invented different ways to get up into wildspace.
Some of the ships in Spelljammer are seafaring ships (suggesting that a lot of spacefarers were uplifted seafarers).
But you also have ships that land only on the ground (suggesting that other spacefarers were groundlings that invented flying vehicles, before going to space).
A common theme in Spelljammer is designing ships that look like flying or swimming creatures, presumably because people were trying to evoke "sympathetic magic" that gives them the ability to turn the ship as easily as the creature can turn.
(The reality is that Jim Holloway created a bunch of funky ships to go with a radical idea that Jeff Grubb had just invented. The in-character explanation we can infer, is that this is the work of multiple different shipwrights inventing different ships at different times. It's possible that the 5e product will explain some details.)
So someone invents a cool ship, like the hammership, and their society becomes successful and does a lot of trading and the other people see the ships and want them too. Some folks would buy the ships. Some dodgy people, like pirates, would steal ships. And some other spacefarers would learn how to make those ships.
We know that the damselfly is a modifiied version of a dragonfly. That suggests an evolution of design, as well as shipwrights learning designs that come from other places. And we know there are variants to the designs (like the heavy hammership and armada buster ships that are altered hammerships).
When it comes to the elves, we know that the Elven Imperial Navy (the largest elven organisation in space) discovered a space plant, called the Starfly Plant. We know they have learned to grow it into living ships that look like butterfliies (the flittter, the man-o-war and the armada are the best known ships). We know that the elven shipyards concentrate on this.
But we also know that, after the First Unhuman War, when other races were very concerned at the destructive magic the Elven Navy used to destroy entire celestial bodies, one of the elves in the navy resigned his commission and formed a trading company, called the Sindiath Line. And that the Sindiath Line bought decommissioned elven military ships and also non-elven ships and allowed people of non-elven races to join the crews of their ships.
So, I think you would be more likely to find octopus ships with the Sindiath Line than with the Elven Navy, but there is no reason why a GM could not write up an octopus ship that serves either organisation. (The Sindiath Line would look at the ship, and ask how good it is at moving cargo, while the Elven Navy would be primarily looking at how good it is, in a fight. But the navy needs to resupply too and the Sindiath Line has to defend itself against pirates.) And there is no reason to not have smaller, independent elven organisations, with an octopus design.
When it comes down to your own PC, you have full agency, so your elf can do whatever he or she wants to do.
But, they would be aware of the races that normally construct ships...and they would be aware of the races that normally operate those ships. They would be aware of the fact that elven ships are grown.
Spelljammer canon says that nautioids are often attacked on sight, as people assume they are illithid slave-capturing ships or pirates. I don't think the octopus has a strong reputation, like a nautiloid does, but it would be associated with those races that are listed on the card.
...the Vodoni Assassin.... HOW DOES IT POOP?!?!
ruclips.net/video/veHTTuePS1w/видео.html
The living ship is what the current d&d RUclips channel, celebrity actual play ( Legends of the multiverse) running about on.
Legends of the Multiverse is using a living ship, but it’s a treant
Are there any hadozee ships? I know they were allied with elves but them only using ekf ships feels kinda meh. I'd even prefer a space galleon for a Hadozee crew
I don't think the hadozee have any ships because they usually serve as crewman. They are not really a species that was spacefaring but were found to be very useful to spacefaring races (mostly the elves). I think if you found a hadozee crew they would be on a type of human ship (the most common). The elves didn't let other species have control of their ships and technologies.
@@jermox hadozee apparently like Elves due to some history between them so I'd say it's actually more likely elf than human. Unless of course elves just refuse to hire them
@@skippy9273 Definitely. But, I was referring to something like having a hadozee captain. They are less likely to have access to an elven ship.
From what I can tell, the Elven Navy brought the hadozee into space to help them fight the First Unhuman War.
I believe that many hadozee have gone on to work for the Sindiath Line (which bought a bunch of demilitarised elven navy ships, when the elves needed to demilitarise quickly, at the end of the First Unhuman War).
So, it does make sense for NPC hadozee organisations to buy decommissioned Elven Navy ships. They could maybe even buy a man-o-war that hadozee served on, in the First Unhuman War.
A galleon, is a groundling design and would perform less well in spacefaring combat. But if hadozee want to land on planets that have seas and rivers, a galleon would be a good choice for sailing into seafaring ports, after landing away from the ports.
One good thing about a galleon, is that the hadozee could climb the masts and then glide over to any ship that is grappliing with their ship. So, maybe they could allow pirates to grapple their ship and then take the fight to the enemy. That might be a strategy that gets past the fact that the ship is not good at manoeuvring.
@@jermox I'm with Skippy here.
Hadozee helped the Elven Navy out, at a time when humans, dwarves, gnomes and halflings did not.
They would not be given access to secret elven navy bases, but the elven shipyards that grow ships for the Elven Navy now sell man-o-war ships and flitters to non-elves (armadas are still reserved exclusively for elves - or were in the 2e products). It doesn't really make sense for hadozee to be less trusted than other races, when it comes to buying a man-o-war.
But, there are other considerations. A man-o-war is a 60 ton ship. It costs a lot of money to buy. And it also requires a Major Helm (which is more expensive than a minor helm).
So, if you have a hadozee captain, leading a fairly small crew, a man-o-war is far to big a ship, and they would be better off buying a ship that was less than 50 tons, so they can make do with a Minor Helm.
Star moth is for sure a Romulen bird of prey from Star Trek
i swear to god if they don't have dwarf fortress ships i will initiate a 3rd sundering
Dude what are you even talking about. Esthetic is the Reigar vessel. It's in the Monstrous Compendiums.
Something I liked from 2e that I'm afraid we won't be getting back is the Elven Imperial Fleet. I like the idea of a militant elitist group of elves thinking they control and protect wildspace. But, I think they are going to drop it for the inclusion of astral elves.
I suspect that the Astral Elves are the Imperial Elven Navy, as one of the minis is called "Prince" something.
TSR could never make up their mind if it was the IEN or the EIN and we never saw the actual empire.
Maybe that empire was on the Astral Plane all along.
Aww they won't use the Leviathan ship
In American English Xx = (eggs) or (eks)