I have a feeling Ikit will have doomsphers ready in every city from Chaos wastes all the way to Skaven Blight: "chaos Invasion yes - yes" pushes the big red botton "chaos invation no -no"
I dont really see any alternative... I mean for most this will be a significant challenge however. Probably for the majority of the playerbase this will be difficult as heck. Maybe the trick is to remove lightningstrike for legendary to give the best players a challenge.
@@Legion12Centurion I think now it is not a challenge at all if you are into doomstacking, even if you aren't a good player actually, because it happens later and you have time to prepare an ultimate Chaos-destroying force quite easily. On the other hand, players who are relatively good but intentionally do not use doomstacks might find this quite challenging. If you use a balanced army build (sTaUnCh LiNe oF sPeArS, some ranged units/artillery, some monsters/monstrous infantry, some cavalry/flanking infantry and maybe some flyers) you will have a problem with 12 stacks. If you just run into them and start lightning striking, you won't be able to kill all in one turn just because you will suffer some losses. And you can't break in, kill a few armies and run away, they're going to get you during the end turn just because you spend some movement to get to them. So you will have to think strategically and try to separate their armies into groups that can be killed in one turn
@@Legion12Centurion could make lightning strike reduce enemy support armies by 1. So that if you attack 2 close army you fight only one, but if you attack 4 you will have to fight 3 of them still
@@Legion12Centurion like legend always said, you don't take tools away from the player to increase the difficulty, if you remove ls from legendary that would be even worse than fucking 30 shit armies. Plus ls is a tool that you can use effectively when the player is good, it's not like autoresolve battels in WH1, I don't like people getting punished for good at the game. Also, how are you gonna deal with skavens who always comes up on top most of the time on legendary. And for improving chaos, there are many ways but it's not gonna take time, and I don't blame CA for being lazy on this rather not important subject.
This feels less like a tide, and more like a battering ram because the invasion is at specific points. If the Chaos Invasion spawned along the entire northern edge of the map, and I mean the ENTIRE north edge of the map, it would probably feel more apocalyptic because there is absolutely no way the player can be everywhere at once. Plus the invasion would be a problem for everyone, not just Moulder and Naggarond. Another thing that would make them more dangerous is to spawn chaos with accompanying armies of Chaos Norscans that specifically focus on settling any settlements that the Chaos armies raze. This way as Chaos marches it's backed up by endless waves of cheap Norscan units.
@@brightestlight9462 Not correct. The South is as barren and corruptied as the north but less inhabited to the point you couldn't add all the people living there to create a small village.
Good idea, but Norsca can only settle in coastal cities and playable faction capitals. Which, even if they adjust that so the warbands that come in with the chaos armies can resettle any kind of ruin, well... that would be another kick in the balls for any Norsca player.
They already do this if Varg dies for example and comes back with the invasion they settle the places chaos destroys. It happened in my game they razed Frozen Landing and Baersonlings camp and Varg settled them both 1-2 turns after. I killed choas and Varg before they got any further but I assume they would continue to do it.
@@SWtaervdesn the South is inhabited by endless hordes of beastmen, the difference is just that the south is much farther away that’s why it’s not much of an issue
It's more nuanced than that. The 4 chaos gods hardly get along, not to mention Archeon mainly in it to kill chaos by starving it of a world to interact with
In the end times lore the dark elfs fights chaos. About skaven, they didnt meet chaos but i dont see why would they ally with chaos, they want to rule the world, while chaos simply want tp blow shit up
Yeah that's one thing. As chaos starts it's invasion it never gets any stronger, only weaker. If at least everytime they destroyed a city they spawned a new stack, that might make things more dangerous but otherwise through attrition they just get cut down by the settled factions.
Tbh i think this invasion will feel like a Chaos Fart. the mod that legend mentions, chaos invasions x10, 2 patches ago spawned like 80 stacks or something absurd like this( just in the chaos wastes). Empire-Dwarves wasnt broken by this massive invasion, they held them in Kislev like nothing. The dwarves didnt lose a single territory, and the Empire only lost a few eastern territories, they didnt even get to Middenland. On the other hand, the invasions from the north and south did get affected by this too and Lothern got reckt to a few settlements and I got attacked heavily ( i was bretonnia) Also Chaos razed lustria and left very few settlements intact, some vampirates surviving barely. And it took around 50 stacks from each of this spawns. There was a norscan Spawn below Tilea that Also went in a beeline for Dwarfs, and they got deleted. Legendary difficulty and most of the units were high level. This update is going to make it more absurd for Ruinous factions. And Nagarond getting such a huge backstab its a bit absurd. Ordertide will still be the big boi and the coming of chaos will give the player the chance to get the military allliances necessary to get to victory conditions. Very stale lategame. Fighting the Ordertide will be a must for ruinous powers, and it will be mandatory for the player to weaken Dwarves or Empire by their own hands if they want them getting rekt by Chaos.
I said in a previous video they really should turn Chaos ruins in to actual settlements with garrisons. Just keep them out of player control (if playing as Chaos or Beastmen) and don’t allow recruitment. Or just screw the broken as hell horde mechanic and make them a normal race. It would more accurately simulate the forces of Chaos pouring in to the world endlessly, and you have to fight them back and close the portals. Maybe even make a master gate in the wastes you have to destroy.
I think if the chaos portals opened up on a random parts of the map where the chaos armies spawn through would be interesting. Imagine the reptiles or the barren deserts of the tomb kings facing random invasions. It would be good to see match ups that probably never happen otherwise.
Your correct in that making the threat appear on a more global level would be effective (norsca invasions do this somewhat when they spawn). Personally I'd also make sub factions of beastmen and skaven (Thanqoul?) allies appear en masse. I'd also have Nagash "awaken" at/near the black pyramid as a second threat from the south (hostile to chaos obviously). Then I'd add a level of randomness by only one of those factions gets the prime "invasion" status and the bulk of armies/campaign specific modifications.
I agree. I hope that in warhammer 3 we see that with the daemons of chaos. The daemons appear periodically all over the map, while the warriors of chaos still come down from the north (though hopefully with new mechanics to make it less boring and grindy). Maybe have the norscan fleets appear again as well. I really enjoyed the chaos invasions in warhammer 1. It made the game feel like it had an actual objective. The victory conditions have always just felt arbitrary and pointless to me. Having something to prepare for and fight off at some point gives a lot more weight to actually expanding and becoming stronger. Some of the most fun I had in warhammer 2 was in Imrik's campaign, just going around with my incendiary high elf archmage of fire, gathering the Sword of Khaine and every powerful item and lord trait I could to make Daenerys Targaryen, Mother of Dragons. Maybe CA could even mix it up by having different types of invasions. I think having a random chance of the final invasion being Nagash or an army of Skaven from a new upstart clan instead would be awesome instead of just, "oops, guess it's chaos time again." There's something about defending against an unending tide of evil that's just so much fun. Warhammer 2 has been a blast, but it just seems to lack an end goal like the first game kinda had. Just my take on it though.
@@SkorpionMarauder I think that's where it is going, but personally, I liked the original issues in WH2 with chaos, in that it almost never stopped, unless you wiped everything, yes it's annoying, but the concept of having a goal to accomplish in order to stop it is much appreciated IMO.
@@SkorpionMarauder I do think another cool thing, would be that if the raze a city or province then there is a random chance that a new army will spawn there, that way you have to be active on taking care of removing the taint of chaos.
I do think that Nagash is going to be one of the late-game mechanics in TW3. Big Bone Daddy is currently the biggest miss (apart from token presence here and there), I can't imagine him being completely skipped around
They completely ruined any and everything that was ever positive about the chaos invasion. I will for sure turn it off for my next campaigns. All it does is create a super circlejerk of order factions, who are already ruined and needs fixing. I'm not even playing non-order. I just like diversity, randomness of outcomes and NOT having "cheat" AI, where the same faction (Dwarves and DE) will ALWAYS be strength #1, even if they just have 1 settlement left for 50 turns.
yeah A.I. might get rekt, but as a DE player (morathi especially), a properly prepared defense would see a mass influx of slaves that would then just fuel even more armies.
It's probably coming with Warhammer 3. The Ogre Kingdoms will likely be a horde faction. That unit upgrade cooking thingy added with The Warden & The Paunch might be ported over to the Ogres as well.
@@snaker9er Maybe re-colonization should have a cooldown, an x amount of turns before you can rebuild. Maybe add some smaller Chaos incursions into early to mid-game as "probing attacks"
@@snaker9er no that would be total bs....we can all agree that it'll be much more intimidating in warhammer 3 but imagine if the chaos rises debuff intensifies and when it reaches 60% or more anywhere it would spawn deamonic stacks (just generic lords in wh2 case)....they would wreak havoc anywhere while chaos unites the remaining norscans as they would prepare to attack the world...that would be amazing
I think having Chaos be like Nakai's Spirit of the Jungle faction would help. Every time Chaos raze a settlement, the ruins are occupied by the Chaos/Demon vassal faction. The Chaos Artefacts function as normal, just lasting indefinitely. The vassal's garrison grows by 1 for every 5% of Chaos corruption in the ruined region, until reaching 20 unit garrison at 100% chaos corruption. At that point, the ruins would spawn a new stack, either taking the garrison back to 0 or starting the army at only a general and recruiting from there. The army could function like the old Waaagh, remaining separate from the main faction, like a vassal, that just heads somewhere to fight, raid and sack. Maybe Chaos could use the razed settlement's occupants as Vampires use big battles to instantly rally the garrison to their side.
I agree that is not enough but to be fair this is just something they added just to see how things go, its not like they're saying this is the chaos rework or anything
To be honest the only thing i like about this new chaos invasion is that i can turn it off. Like you said chaos is just too weak and boring to make it fun dealing with it.
yeah, I think it's cool that you can turn it off. But I don't mind them as Skaven tho, if you prepare for it, that's a lot of food for the expansion other where
@@changliu7346 kinda true but you have to prepare for that or send some armies back which will slow down your current wars as we know chaos will try to focus on player
Chaos is a serious threat for new players that dont know the tricks on how to deal with it, but veteran players aren't bothered by it much at all imo. Its more of a chore to deal with than a fun challenge
Maybe they should add the option of turning it back on mid-campaign. That way, when you have nothing else to do, you can turn it on and go fight some chaos armies to test new formations or stacks or something. Like how people drive in GTA while following all traffic laws.
Suggestions: - Chaos rift spawns at random locations to give more replay value. - lightning strike shouldn't work when in presence of Chaos sorcs, the changer of ways sees through the plot. - more chaos spawn locations that are set beforehand, DE is getting the brunt here. -make sure the legendary chaos lords always travel with 2-3 armies bound to them (like brayherds) , this in combination with no lightning strike will force you to prepare more armies. - chaos ruins become altar settlements that will summon an extra army after the 3rd/5th turn. After the first summoning it will take 10 turns. Settlement armies are small/fodder. -certain cities can become reinforced chaos bastions, summing a full army max level every 10 turns / summon a legendary lord/hero whatever idea seems good. ( I personally hate that there's always some lords that just retake your ruins) Some of these ideas are probably already thought of and held back so we have something in tww3
Is that so? If you got a few Doomstacks with lightning strike, i really don't see where the issue should be. If you want to play "lorefriendly" armies... well... just dont play on legendary ^^
Imagine fighting 30 roided chaos armies without cheese. good luck. They are trying to break legend with this change, but they need more than this to make him lose a battle.
It's not that it is too weak, it's that it's too boring. Fighting 20 times the same battle with your OP army gets old really fast. Also, legendary difficulty Total War Warhammer is really easy, just spam range and heroes. In fact, the lack of a fun challenge is what made me quit the game a year ago after thousands of hours of Total War.
Usually the human elite in chaos armys are great soldiers, Archaon had the Swords of chaos who were not only the best warriors but also diciplined and trained
@@OriginalRAB It still buffs the Chaos invasion in certain ways. Higher chaos corruption in a region gives the chaos invasion armies better passive replenishment rates and certain leadership bonuses.
If they wanted to make it a "whole world at war" kind of situation, I kind of think, instead of just spawning massive amounts at one location, they need to have a series of maybe even randomized locations. I figure, have forested and remote areas spawn powerful Beastmen (With a few Norsan barbarian tribes and eventually Daemon) armies. Have Skaven armies Spawn from underneath cities (along with a general public order drop to increase rebellions. Have different parts of the sea spawn Norscan armies and maybe even have some Chaos show up directly in the vortex. I figure, instead of just the giant wave at the top (which would still have a relatively strong force) have small pockets of armies show up at random parts of the map and, better yet, have each continent have a handful of "high value" targets that Chaos specifically targets. I.E. "trying to destroy these targets to strengthen Chaos' hold on the world" kind of stuff. Then, when or if they Raze these targets, they gain a resource on a meter and if they gain enough of that resource it spawns a stronger world wide invasion (presumably a Daemon incursion in WH3) and/or some kind of "final battle" quest. Something that isn't directly "game over" but you have to claw your way back from if you ignore it. I know this would be more annoying and less "powerful" but I think it would sew more chaos across the world and effect more of the global power structure as well as having it more naturally "spike" in power level if it goes ignored for to long. Overall there would be more armies but less centralized. Maybe also have some of the top factions and cities be specifically targeted, like Karaz-a-Karak and Lothern.
Legend mentioned the chaos portals on ruins, I always thought what would be cool is if the portals from ruined settlements would spawn armies or units. So like every turn there is a 1% chance in each portal that it will spawn a chaos army. So you have to proactively deal with chaos even in the south because if they blow up too much stuff up north they will have like 50 settlements that each have a 1% chance of spawning an army.
It would be really cool if they did it with the Dark Elves and the chaos warriors like once in the lore, that you get the option to make a contract with them to attack Ulthuan together. A little bit like in Norscan campaign, but you pay for the chaos not attacking you (at least in some way)
I mean, it's nice that we can set the difficulty of invasion now, but as it was said, it's just grind. Chaos needs some new mechanics for both ai and player to go with, prefferably related to portals or corruption, like spawning or forming new armies on portals, based on surrounding corruption, gaining abilities or something.. If Chaos had acces to something like black arc abilities, or doom rocket on 100 corruption then it would make fighting them harder.
would it be better if at wave 1 ALL regions get 50%chaos coruption and on wave 2 75-100% chaos coruption it could force each unprepered settlement in an rebelion and endanger all factions the same no rework just use what exist
@@sparioch9841 because they just made sure the dark elves, one of the few destruction factions that can win in autoresolve reliably (remember that ai vs ai combat is only in auto resolve) get nuked instantly at turn 100
Its simple really, just give a reasonable amount of chaos armies actual sustain, namely recruitment on the fly and insane replenishment. That way it becomes a "player problem" that is not ridiculous in scope.
I never play a campaign without the chaos portals mod which makes all razed cities by chaos create a portal which spawns more armies. Feels perfect to me
Would 'Immunity to Lightning Strike' make the invasion more challenging, hence you have to throw a decent amount of force at them, not just 1 doom stack taking out all armies in 1 turn? Or would this be too grindy?
It could be argued that Lightning Strike should be removed from the game entirely. The AI never seem to use it, so it's pretty much only a player advantage, and it makes dealing with stuff like the Chaos Invasion so much easier. It also vastly outperform any other skill in any lords skill tree, and it's accessible to everyone. A good idea might be to make it only accessible to certain legendary lords with a penchant for ambushes like Tiktaq'to, Snikch, Khazrak, Alith Anar, Wulfheart, Skarsnik and maybe a few others
@@TheWildmanden the big problem with that is that it would be a massive buff for all the ambush movement factions as they can reach a 100% ambush rate and i dont think skavens need more buffs xD On the other hand ls its suposed to be balance by the fact that you cannot have reinforcements neither if you use it (obviously not enough) but you have to think that it will be impossible to deal with certain situations without ls (ordertide ie) and removing it would make legendary almost unplayable
that can still be bypassed simply by having a lot of heroes to block armies and then ganging up on them, atleast thats what i did when all i had available around that area was poorly specced confederation armies so i just divided them and used 4 armies to destroy one and rinsed and repeated it until they were gone, didnt even need to use my franzer armies which were capturing new territory by the time the invasions started while playing as Reikland
@@TheWildmanden the AI does use lightning strike whenever they have it, it's just that their lords usually don't survive long enough to get it so, really only legendary lords have a real chance of picking lightning strike, I have been caught off guard by AI lightning strike a couple of times
My solution would be that chaos spawns as tides at the north and south poles at different locations so you cant camp the bottleneck and then as they raze cities a capital city that had its entire province razed would have a chance to spawn a chaos army through a portal if archaon and sarthorael are still around those armies are stronger and more frequent could also scale this based on corruption in province so it isnt instant spawning armies but it is a world destroying problem you must deal with. This makes ordertide have a use and not just hate you for being powerful because you'd be attacking chaos so much they would love you. This could also be a separate campaign for ME as it would engulf the campaign in the later stages.
Yeah there should be a way for them to gain ground. Leaving behind corruption means nothing. This I'm sure will be solved in game three but I'm kind of surprised chaos warriors and norsca being from game one don't confederate or unite yet
I like the idea of settlements getting turned into chaos portals that spawns armies. (I think there's a mod for this, but still...) Maybe only major settlements would be transformed into portals, while minor settlements just cause corruption. At first a portal would spawn smaller Beastmen armies. But after a while the portal grows stronger and will start to spit out Chaos Warrior armies. The portal could be level 1 - 5, just like the settlements are. The Invasion difficulty could adjust the frequency and/or size of those armies that were spawned. I think it could make the invasion more dynamic, and it would create an incentive to mobilize against chaos portals.
If you looks closely there are two choke points in the volkgrad area. The boundary is created by the river in that and there are two ways across it. If one amasses two massive armies on each chokepoints then voila the invasion is...contained. They should also be backed by ome or two other armies behind them in order to replenish the front.
Chaos Invasion: *begins* Clan Moulder/Skryre: Is this all food for me-me? Also, I think that Chaos invasion should include some random rebellions (Chaos broke the fabric of reality and Chaos army spawned in Lustria e.g.) or more rogue armies like in Vortex.
agree, but bad example, chaos specifically didnt spawn in lustria, because the slann had spent so much time warding lustria from chaos, since the first chaos invasion. What got them was skaven schemes, and a moon crushing lustria
@@christoffereilskov5006 Ulthuan and Badlands with Nehekara then. Chaos incursions might be possible if the player hasn't maxed out the geomantic web (in the game, of course).
It's just adding more artificial difficulty if anything. Sure, they're more dangerous because they have more armies and start off with max experience but all that changes is how much longer I'm going to spend turning the warriors of chaos into swiss cheese.
The best part about the chaos update is that you can turn it off now once you're sick and tired of it already. I mean cheesing the Chaos invasion(final wave) by killing Kolek, Archaon and Sigvald on the first turn is great and all but if that's your plan just turn it off and not have to bother with the annoyance. Now if you actually want to fight the Chaos invasion rather than cheese them than by all means. You don't have to turn it off, it's just a great option to have when you want to, and as you said if playing in the new world but not around Naggarond or in say the Bretonnia area than turning Chaos invasion off will actually make your campaign harder not easier.
I think the massive Chaos invasion will be a problem for the AI to handle if they're the ones serving as the frontline for it now at least, so in that sense it's an improvement. But if it's you as the player having to deal with it, you still have doomstacks and lightning strike which kinda circumvents the problem regardless. Honestly unless lightning strike itself is also reworked to just be a reinforcement delay rather than a complete reinforcement denial, it's not gonna make a whole lot of difference for players
Unless you take high elves (alarielle for me) and intrigue your way into an uber-ordertide -turn 90 both empire and dwarves have 25+stettlements, grimgor is dead, beastmen are dead, von carnstein are almost dead, kemmler is dead, skarsnik is dead, wulfrik is dead -brettonnia has all bretonnia except mousillon and the settlement in the same province (mine for a base)and is colonizing the burnt down (by me) ruins of norsca -tyrion, alith and HE batman are teaming up on Malekith (alith has taken naggarond) -huntsmarshal is dead and hexoatl is confederating it's way through lustria -my territory is avelorn, nagarythe, quintex (4 settlement province with landmarks, resources, ports oh my), chrace, saphery, dreadfleet vortex ,imrik starting position and the lands around Granted it is very hard not legendary but as it turns out if you can make the ai work together with opinion boosters and remove their main opponents they can actually do pretty well for themselves. Also archmages op
So fix by : 1) far more chaos agents around the map spreading corruption and causing rebellions, and these rebellions should be far stronger than usual. This would be a great build up to the invasion as it starts weakening you and brings more of a sense of doom - plus it butters regions up before the invasion begins 2) spread the invasion out across the north and have more waves. 3) lightning strike is clearly OP and becomes a default choice - perhaps it should be limited it to one use per army per turn. It doesn't make sense that you can lightning strike multiple armies in one go - like they're just queuing up to attack you like in a Kung Fu movie.
you could make it so chaos armies are not that numerous,but they are immune to lightning strike you could also,on legendary chaos invasion difficulty,give norsca free armies and have them charge south if they aren`t wiped out and you could also have beastmen armies spawn randomly throughout the old world and have them attack your weaker settlements
Definetly like the changes, especially the one that removes minor factions spawning in unlogical places and adding an invasion to Naggarond. As for increasing the number of armies, there was always a 10x chaos mod in my loadorder to counter ordertide a bit, so now i can get rid of it i guess.
I've been thinking about the Chaos invasion and how people have come to the conclusion that increasing the difficulty of it, really hasn't made it that more difficult, just more of a slog. They still come at around the same time, you usually have the economy to deal with an army or two at a time, you usually have lightning strike to put it in your favor, and they are still chaos so they suck. But I've been thinking about how to solve this, and I remembered an MMO called Rift, and Oblivion. What if Chaos, when not controlled by the player, worked in a similar way where they open rifts throughout the campaign map from time to time as a sudden encampment to try and establish a beachhead to keep bringing troops through that the other faction must raze to stop the flow. The chaos that do come through try to raze your settlements and establish conduits to keep it open and allow more terrible units to get in, maybe if it gets bad enough they open more portals with enough razing. Just asked Zerkovich, wanted to know your opinion on this concept as well as everyone else in the comments.
Porposal: more passive chaos corruption. If corruption gets too high, then when the invasion spawns an army will appear in the region. Beastmen armies spawn all over the world near certain forests. Big winds of magic buffs but all wizards have an increased chance to miscast. And maybe chaos has built-in resistance to lightning strike...
Why they can't randomise chaos spawn location. And lighting strike should be reworked it's too OP and defeat the point of having that much chaos armies.
I do agree lightning strike trivializes a lot situations that should be more of a concern. One army wiping out a force 20 times its size with an op game mechanic is cheesy. Maybe change it so Lightning strike can only be used once or twice per army per turn instead of free use of it until army runs out of movement range like it is now. Would make it less op in my opinion you could use it to do some damage to a big stack of armies but then you would have to get out of there quick or risk getting ganged next turn.
mateogun of course there is always that option. But then that requires me to exercise restraint on my part to not click the op win button. Which is hard admittedly, I will gravitate towards the path of least resistance as is human nature. But honestly CA should want to provide a balanced, fair and challenging experience with game mechanics that do not undermine its own design. It will never be 100 percent balanced or fair but they should strive for it.
Hi. I'm playing Grom on very hard with legendary Chaos Invasion. The first wave had a Naggarond component (I don't know how many) - it almost wiped out the Dark Elf posesions on the continent. They pushed the elven islands in turn and occupied about 75% (I have the rest). It came at turn 92. Before the second wave, the first got wiped out - they destroyed Kislev and the northern dwarfs. The second wave is composed of 28 armies in the old world, with 1 beastmen army and the Bjorling faction that spawned around Norsca (strength 10 ranking). In Naggarond they spawned 3 groups 5+10+5 so 20 in total. So, 48 chaos armies, 1 beastman (unless more appeared somewhere inland), x Bjorling armies. I LOVE IT :D This is how the Chaos invasion should look: massive.
i feel its going to end up being an east vs west end game scenario where the empire is wiped out and replaced by vamps, skaven and green skins and the the dark elves are gonna get wiped out and replaced with high elves and lizard men. could be interesting to spice up the order tide for the AI but as the player its kinda yeah grindy
There should be beastmen stacks spawning on the southern edge of the map. Also they should have a mechanic where capturing/razing a major city creates a Chaos portal that'll spawn new armies, otherwise it's just more grind without any incentive towards helping other factions deal with them.
He explains how to recruit one lord, hide and nuke them. I, out loud say, "Thats some cheep, rat bastard way to play." =perfect skaven 8:13 Haven't seen this used yet. My first response. PFFFFFAAAHAHAHAHAHAHAHAHAHAHAHAHAHAAAA!!!
For Chaos to really be scary it has to kind of work like the ordertide does; it has to be an exponential curve of growth if you don't put a stop to it. Say, hypothetically, Chaos spawned an army each and every time they blew up a settlement. If they're fighting the AI, before long they're going to have LOADS of armies, and come sweeping south like a tide; you wont be able to ignore them anymore. Giving them more armies to start with isn't the solution, but giving the invasion a way to actually propagate itself would go some way towards making it a threat. Currently it just burns out like a candle due to battle attrition.
One mod has a somewhat functional idea to the Chaos portals. What the mod does is basically allow a player to customize how often those portals will spawn a new Chaos army and what is the size of that army when they spawn as a starting point. I think Chaos needs a more comprehensive overhaul in general, but that mod is in the right direction and makes it better than how default Chaos functions.
I think the Chaos invasion will be more "fun" when/if the different Chaos hosts get added. Like you'd have different strategies for a Nurgle host or a Khorne host etc, or at least a different army composition for either your armies or the Chaos armies. If these different hosts had differing goals, and would compete for their goals but not actually go to war, so it's not just 12 armies headed for the nearest city. Hell (if you pardon the pun) have an option for this style of Chaos of spam armies or choose the style I said. I can imagine tolerating one host because it's goals don't affect you that much but another would, and you could leave another to run rampant against your enemy, or even attacking a host because it threatens an ally. Having a different type of diplomacy for the Chaos faction would have to be implemented like no Military Alliances between each Chaos host but they won't go to war (or at least not easily) and can still work together to attack enemies (if it was beneficial).
When the host achieves these "goals" lets say for example taking/razing Kislev for Khorne a new host spawns at the settlement and more spawn in the wastes that are Khorne orientated
This definitely feels like it's gonna screw up the balence of the game entirely. Especially for the Dark Elf vs High Elf match up. Basically playing as any faction you can now decide whether you want Malekith to succeed in taking Ulthuan or not. If it's Legendary Chaos will screw him up and the High Elves win, if you turn it off, Naggarond along with the Cult of Pleasure has a really solid chance to kill off all the High Elves. Legend said it best: Feels like a really lazy way to "buff" them. I don't want cheap difficulty, I want mechanically interesting difficulty.
Lighting strike is bit broken against that, unless they add some countermeasure for it to fail. Otherwise I suppose solution would be to have more varied events for example Chaos Sorcered opened portal, which unless shot down, will spread chaos corruption and spawning more armies if left unchecked. Compared to invasions, it's something promoting more aggresive playstyle instead of let them come, we are ready. This also could promote some allies helping out Chaos as their protection would provide some benefit instead of just spawned army getting killed and that would be it. It has potential but also needs a lot of work to get it done.
Ok, let's imagine that. No lightning strike strat to deal with chaos invasion. You hire 4 armies and get into 4 vs 4 battle, because game engine can't support more. You can't autoresolve it, because you'll take damage and be weaker to deal with other chaos armies. You enter a long grindy battle with lot of reinforcements yet to come because game engine. You'll probably set it to not control large army anyway, because it's going to be micromanaging nightmare (and possibly a lot of lag if you don't). The battle could last for an hour, and when it ends you'll realize you need to do the same 3 more times, and only to deal with the first invasion. Are you having fun yet, smartasses? After dealing with the first invasion you (not you personally, because you struggle with elementary math) realize that to defeat the final invasion you need to fight 8 1-hour long battles. And some enemies would flee and not be destroyed in one battle, so easily make it 12. At this point you quit the game and start a new campaign, turning chaos off entirely, because you're sick of this bullshit. Hello, I'm here to think so you don't have to.
@@KazeKoichi ye beter to defet invasion with 1 army that was ragtaged on the fly... so whats the point of having invasion in the first place? This way atleas you need to be prepered for them otherwhise they will steamroll the map in a few turns...
Think perhaps the solution would be to simply not be able to lightning strike the invasion armies or that in trying to do so leaves you with no movement to get out of the way of what comes after. Like the chaos invasion forces are supposed to be enormous and is largely supposed to be one massive army, not 12 or 30 smaller ones that can be deal with by using hit and run tactics. So maybe while the invasion forces are within reinforcement range of each other, lightning strike simply doesn't work, you pick a fight with one army you fight all it's mates as well forcing you to also muster similarly massive armies to counter it all.
i like the chaos portal mod were any razed setelment from chaos have a chance to spawn a new army every turn. but also i guess it is the same to what you said about being grindie. also it make your chaos play throw very easy as they do all the work for you as it a big chosen AI controlled army
if half the forces were the standard spawn locations in the north of the maps and then a couple of turns later the other half appear randomly across the map (maybe add a slight player bias) and an event saying that once the chaos entered the world they used chaos portals to move all over the place it would work better as a global threat instead of either the player being the most northern power and lightning striking them or waiting for them to grind through your northern rivals then taking them out.
Much more boring and lazy indeed, just shit out more units.. I dislike it. To be fair, the whole mechanic is hard to make fun and I have no idea what would make it good really. Biggest problem is likely that the invasion gains strenght and with every army they lose, they weaken unlike you who can rebuild easily. Maybe the army of chaos should weaken again, but gain mechanic to.. capture settlements for Norsca, or make portals where armies eventually spawn .. I dont know.
There was a mod that would spawn in Portals when chaos destroys towns/city's and then there was a change that every turn they could spawn in a army. So you could get a snowball effect.
We know that Chaos has a few strongholds like the Brass Keep, and had portals across all continents. Perhaps having them spawn in those critical locations and having the armies invade from the north would work?
Don't we all know that CA is unable to do good, challenging AI? Their approach was always to let the AI cheat and let them have more units instead of doing something challenging or even clever or maybe just balance the game.
That's what I'm hoping for. I'd love to see demons of chaos popping out of portals around the world and see knightly/militant order fall to Khorne, Nurgle's plagues spread through towns, and Slaanesh/Tzeentch cults rise up in unison with Archaon.
@@zachknoll3050 yea that would be cool. we might be in luck since wh3 will revolve around chaos. just having the opportunity to occupy a settlement as chaos would be a major upgrade from what we have now.
At least make the End Times more awesome, but I think Chaos did not cause End Time but the SKAVEN Great Ascend that cause a massive Chaos winning 😂 since they nuke everyone
I mean, there already is a mod that fixes the chaos invasions. Its called Gates of chaos and gives each gate of a razed settlement a chance, that you set at the beginning of a campaign, that an army spawns out of it each turn. You can also set the unit number at the beginning. This mod encourages to destroy the gates and push out against chaos. Very thematic, customizable and fun while being challenging.
Know of a non-boring strategy to deal with 30 pimped up WOC stacks? What, you want to fight with "balanced" armies against all that nonsense, manual battle after manual battle after manual battle?
@@Monochromatic_Spider More than 2 armies? "You want to fight with "balanced" armies against all that nonsense" I probably wouldn't put it on legendary chaos invasion. If I did, then yes that is what I would expect as it's supposed to be a big slugfest with the chaos god's best.
Based on the points you've brought up in this video. I have to agree it could potentially make late game difficulty drop because of the factions that would take it on the chin with chaos invasions. Namely high elves and lizardmen (especially the ones in the Southlands and southern Lustria)
He's playing legendary/legendary difficulty. At this level, the game should be challenging no matter how good you are. That's the whole point of difficulties.
Yeah I’m not really understanding your point. It’s legend. He’s is the master of cheese and obviously this needed to be cheesed. In a perfect world the AI would just be made smarter but that seems to be impossible so CA just gives them tons of cheats to try and balance player skill with dumb AI. Cheese is the outcome. I mean it’s all about efficiency. Why use weaker units that have almost no damage output like masses of infantry. It only makes sense to use more ranged bc duh I want to win and not lose half my army every battle. The AI gets tons of money cheats and army cheats and vision cheats. Playing cautious and using the most efficient units and tactics like lightning strike only makes sense.
@@davidring681 my point is: why to put on thumbnail "more chaos pls" and why to criticize the difficulty? For me, it looks like he did never played other Total War titles. Ok, hes the grandmaster in this game, but why is he playing the easiest race and complain about it being super easy? Makes no sense. Instead, show me Skarsnik campainn on legendary in turn 110, w/o AI cheese. Till then, this is just boring.
Slim Jim he has played all total war titles I think. He was a mater at med 2 aswell. He already had a campaign going that he could demonstrate the new mechanics. Yes skaven are good but as long as you get your ambush high and have lightning strike it doesn’t really matter what faction you play. I just beat chaos with Nakai. And only 2 stacks one of which was all skinks. I just ambushed and used my settlements as shields and that was it. It was wayyyyy to Easy. The Oder tide didn’t even come. No help from any other factions and I still dominated them. Yes this was on the old chaos system but still I was playing as one of the worst factions. By the time chaos shows up you should be able to spam tier 3 or tier 4 armies no problem. Even if it’s only like 4 or 5 of these epic armies. That’s usually more then enough to beat chaos. The farthest they have ever gotten in my campaigns is kislev. That’s it lol. The order tide usually kicks the crap out of them before I can even get their to help and this new mechanic doesn’t seem that better. It might hurt the AI more but I bet they still don’t make it that far. The AI with settlements just spawn more armies if they die and chaos doesn’t soo it’s a losing battle no matter what
I think for now the chaos invasion is fine as a small update because it's not game 3 yet. Everyone gets to test it out (or toggle off) and they get feedback for developing tw3 invasions.
Puppets and Servants of Chaos spawn only when Archaon arrives for some factions (the Old World ones I think), I played Wurrzag lately (without the new Elves DLC) and they also didn't spawn on the initial wave, had to wait for the End Times to come.
I think a good way would be for the early waves to be a flood of agents spreading corruption and assasinating agents, hurting economy and public order. It would be a very different kind of challenge that would set up some instability for when the actual armies hit.
Want a lore friendly solution? Have vermintide spawn across the map. Places with undercities get much larger vermintide to deal with. Getting that desperation across many fronts seems fairer than just spaming the North.
To be fair few players are going to cheese the Chaos armies to death, your average player is going to have "standard" armies. Anyway what they could add is having Chaos insurgencies/rebellions from within player's sand AI's territory (if it makes sense lore wise), or "teleport" chaos agents/armies to cause havoc.
Having them comming in from all over the north and from randomly generated at sea might be nice. Yet this would also be very annoying to deal with. So maybe earlier invasions from different areas might be good. The fact that the southern fleet is missing is nice, since else as HE you are stuck fighting both chaos invasions alone.
@ LegendofTotalWar I agree, with your perspective overall but I don't see CA doing anything better even at game 3. What chaos needs is 4 things : 1) Autoresolve fix (which is a game-wide change that needs to be done) Old factions like chaos and Beastmen are just crushed by new faction auto-resolve. 2) Smarter AI, because they are not an Empire building faction they don't hold off they just splash like waves on a shore - this is why they just die so easily they barely stop to re-recruit their lost troops. 3) A complete overall of the Horde gameplay ... CA introduced fixes for it in Troy, but personally, I don't think it solves any of the issues that exist. New gameplay means a new way the AI will work and play and thus make it challenging and fun. 4) A way to deal with lightning strikes/block army/ambushes (Also features that need, in my opinion, a complete overall) I am actually surprised to hear you say you don't like the new Chaos invasion, Chaos is so abusable by the features I mentioned in item number 4, I thought it was every cheese master's wet dream. Just wave after wave of the top tier troops getting demolishes one by one with nothing else to do ;) Personal fixes I would apply that can make it much better but not perfect: 1) Lighting strike (previously named night battles) doesn't deny enemy reinforcements anymore, Instead, places delay on their arrival like in Three Kingdoms (a cool feature that ironically was hurting an ambusher more than the ambushed which led ambushes to a complete auto-resolve fest XD) - PLUS - change the ability usage to be a chase based, and in parallel allow armies and lords to have traits to resist it. 2) Change how powerful the block army is and Chaos AI awareness to its surroundings - meaning armies won't run along and die one by one but instead care to go together. 3) The retreat option in ambush battles from Three Kingdoms should be added, and also change the way attack ambush work because as it is its probably the most powerful tool in the game ;) while this exists Chaos or any other Horde faction will always be a joke for a faction with Ambush Attack Stance. Anyway good video - thanks for posting it.
*A dwarf courtier bursts into the throne room*
“Grudgebearer! The Warriors of Chaos have come!”
“OH NO...anyways , last week...”
@OHGAS "WHATJA SAE?! GET ME MY AXES!"
@@Elmithian shite patter
GOOD NEWS!
@@MasouShizuka Theyve brought the Dacia Sandero!
"Ikit?"
"Yeah?"
"Chaos invasion"
"Alright"
* *DoomRocket silos open* *
*queues hellmarch*
*siren sounds*
@@Ebb0Productions Horned Rat: Is it done Ikit?
Ikit: No Comrade Horned Rat...it has only begun.
@@TheCheat_1337
Doom Rocket Launch Detected
I have a feeling Ikit will have doomsphers ready in every city from Chaos wastes all the way to Skaven Blight:
"chaos Invasion yes - yes"
pushes the big red botton
"chaos invation no -no"
"Hotel?"
"Trivago"
Chaos is the definition of throwing shiet at the wall until it sticks
I dont really see any alternative... I mean for most this will be a significant challenge however. Probably for the majority of the playerbase this will be difficult as heck. Maybe the trick is to remove lightningstrike for legendary to give the best players a challenge.
The real Chaos update is gonna be the 3rd game, this is just so its not a joke until then...
@@Legion12Centurion I think now it is not a challenge at all if you are into doomstacking, even if you aren't a good player actually, because it happens later and you have time to prepare an ultimate Chaos-destroying force quite easily. On the other hand, players who are relatively good but intentionally do not use doomstacks might find this quite challenging. If you use a balanced army build (sTaUnCh LiNe oF sPeArS, some ranged units/artillery, some monsters/monstrous infantry, some cavalry/flanking infantry and maybe some flyers) you will have a problem with 12 stacks. If you just run into them and start lightning striking, you won't be able to kill all in one turn just because you will suffer some losses. And you can't break in, kill a few armies and run away, they're going to get you during the end turn just because you spend some movement to get to them. So you will have to think strategically and try to separate their armies into groups that can be killed in one turn
@@Legion12Centurion could make lightning strike reduce enemy support armies by 1. So that if you attack 2 close army you fight only one, but if you attack 4 you will have to fight 3 of them still
@@Legion12Centurion like legend always said, you don't take tools away from the player to increase the difficulty, if you remove ls from legendary that would be even worse than fucking 30 shit armies. Plus ls is a tool that you can use effectively when the player is good, it's not like autoresolve battels in WH1, I don't like people getting punished for good at the game. Also, how are you gonna deal with skavens who always comes up on top most of the time on legendary. And for improving chaos, there are many ways but it's not gonna take time, and I don't blame CA for being lazy on this rather not important subject.
*14 seconds into the battle*
Archeon: I could've sworn I had an army with me a minute ago...
"oh yeah chaos alzheimers finally got me huh haha"
This feels less like a tide, and more like a battering ram because the invasion is at specific points. If the Chaos Invasion spawned along the entire northern edge of the map, and I mean the ENTIRE north edge of the map, it would probably feel more apocalyptic because there is absolutely no way the player can be everywhere at once. Plus the invasion would be a problem for everyone, not just Moulder and Naggarond. Another thing that would make them more dangerous is to spawn chaos with accompanying armies of Chaos Norscans that specifically focus on settling any settlements that the Chaos armies raze. This way as Chaos marches it's backed up by endless waves of cheap Norscan units.
great idea. in addition they should come from the south tbh, since i believe chaos was present at both poles
@@brightestlight9462 Not correct. The South is as barren and corruptied as the north but less inhabited to the point you couldn't add all the people living there to create a small village.
Good idea, but Norsca can only settle in coastal cities and playable faction capitals.
Which, even if they adjust that so the warbands that come in with the chaos armies can resettle any kind of ruin, well... that would be another kick in the balls for any Norsca player.
They already do this if Varg dies for example and comes back with the invasion they settle the places chaos destroys. It happened in my game they razed Frozen Landing and Baersonlings camp and Varg settled them both 1-2 turns after. I killed choas and Varg before they got any further but I assume they would continue to do it.
@@SWtaervdesn the South is inhabited by endless hordes of beastmen, the difference is just that the south is much farther away that’s why it’s not much of an issue
It is funny that factions who would ally with chaos are the ones dealing with the chaos invasions
Lorewise dark elves have nothing to do with Chaos. Nagarrond actually got destroyed by Chaos during the End Times
@@1rb1s_ morathi did
@@hentaihaven8552 chaos god are complicated.
It's more nuanced than that. The 4 chaos gods hardly get along, not to mention Archeon mainly in it to kill chaos by starving it of a world to interact with
In the end times lore the dark elfs fights chaos.
About skaven, they didnt meet chaos but i dont see why would they ally with chaos, they want to rule the world, while chaos simply want tp blow shit up
okay, well, i see a lot of Second-Wave Chaos-Invasion SYDCs coming Legend's way
As long as chaos cant get new armies or hold groud the invasion will be a joke. Thats it.
Yeah that's one thing. As chaos starts it's invasion it never gets any stronger, only weaker.
If at least everytime they destroyed a city they spawned a new stack, that might make things more dangerous but otherwise through attrition they just get cut down by the settled factions.
@@igncom1 game 3 warp gates in chaos wastes, bet
Tbh i think this invasion will feel like a Chaos Fart. the mod that legend mentions, chaos invasions x10, 2 patches ago spawned like 80 stacks or something absurd like this( just in the chaos wastes). Empire-Dwarves wasnt broken by this massive invasion, they held them in Kislev like nothing. The dwarves didnt lose a single territory, and the Empire only lost a few eastern territories, they didnt even get to Middenland. On the other hand, the invasions from the north and south did get affected by this too and Lothern got reckt to a few settlements and I got attacked heavily ( i was bretonnia) Also Chaos razed lustria and left very few settlements intact, some vampirates surviving barely. And it took around 50 stacks from each of this spawns. There was a norscan Spawn below Tilea that Also went in a beeline for Dwarfs, and they got deleted. Legendary difficulty and most of the units were high level. This update is going to make it more absurd for Ruinous factions. And Nagarond getting such a huge backstab its a bit absurd. Ordertide will still be the big boi and the coming of chaos will give the player the chance to get the military allliances necessary to get to victory conditions. Very stale lategame. Fighting the Ordertide will be a must for ruinous powers, and it will be mandatory for the player to weaken Dwarves or Empire by their own hands if they want them getting rekt by Chaos.
@@blackknight4152 we need Chaos dwarves to counter dwarves!
I said in a previous video they really should turn Chaos ruins in to actual settlements with garrisons. Just keep them out of player control (if playing as Chaos or Beastmen) and don’t allow recruitment. Or just screw the broken as hell horde mechanic and make them a normal race. It would more accurately simulate the forces of Chaos pouring in to the world endlessly, and you have to fight them back and close the portals. Maybe even make a master gate in the wastes you have to destroy.
I think if the chaos portals opened up on a random parts of the map where the chaos armies spawn through would be interesting.
Imagine the reptiles or the barren deserts of the tomb kings facing random invasions. It would be good to see match ups that probably never happen otherwise.
Your correct in that making the threat appear on a more global level would be effective (norsca invasions do this somewhat when they spawn).
Personally I'd also make sub factions of beastmen and skaven (Thanqoul?) allies appear en masse.
I'd also have Nagash "awaken" at/near the black pyramid as a second threat from the south (hostile to chaos obviously). Then I'd add a level of randomness by only one of those factions gets the prime "invasion" status and the bulk of armies/campaign specific modifications.
I agree. I hope that in warhammer 3 we see that with the daemons of chaos. The daemons appear periodically all over the map, while the warriors of chaos still come down from the north (though hopefully with new mechanics to make it less boring and grindy). Maybe have the norscan fleets appear again as well.
I really enjoyed the chaos invasions in warhammer 1. It made the game feel like it had an actual objective. The victory conditions have always just felt arbitrary and pointless to me. Having something to prepare for and fight off at some point gives a lot more weight to actually expanding and becoming stronger. Some of the most fun I had in warhammer 2 was in Imrik's campaign, just going around with my incendiary high elf archmage of fire, gathering the Sword of Khaine and every powerful item and lord trait I could to make Daenerys Targaryen, Mother of Dragons.
Maybe CA could even mix it up by having different types of invasions. I think having a random chance of the final invasion being Nagash or an army of Skaven from a new upstart clan instead would be awesome instead of just, "oops, guess it's chaos time again."
There's something about defending against an unending tide of evil that's just so much fun. Warhammer 2 has been a blast, but it just seems to lack an end goal like the first game kinda had. Just my take on it though.
@@SkorpionMarauder I think that's where it is going, but personally, I liked the original issues in WH2 with chaos, in that it almost never stopped, unless you wiped everything, yes it's annoying, but the concept of having a goal to accomplish in order to stop it is much appreciated IMO.
@@SkorpionMarauder I do think another cool thing, would be that if the raze a city or province then there is a random chance that a new army will spawn there, that way you have to be active on taking care of removing the taint of chaos.
I do think that Nagash is going to be one of the late-game mechanics in TW3. Big Bone Daddy is currently the biggest miss (apart from token presence here and there), I can't imagine him being completely skipped around
do the chaos wastes look different or is it just me, like less volcanic and more snowy like norsca
Ye they do
True
yeah has more snow now
@Berserking Bishop no that part was barren wasteland of Chaos corruption before
Good catch. Yeah, definitely.
The Mongols would be proud😂
No mounted archers so no ! Jkjk
You are god damm right
Atilla would be proud
Atilla would be proud
@@nicholasthuya7683 beat me to it. They def took cues from TW Atila
I think the "Turn Off" button is a great addition ^^
This man speaketh the truth
I agree. I'd rather just have Chaos as a normal faction that starts up north than a weird invading one.
Turning the chaos invasion off means no order tide?
@@Goatboy451 In Warhammer 3 you'll get that.
They completely ruined any and everything that was ever positive about the chaos invasion. I will for sure turn it off for my next campaigns. All it does is create a super circlejerk of order factions, who are already ruined and needs fixing.
I'm not even playing non-order. I just like diversity, randomness of outcomes and NOT having "cheat" AI, where the same faction (Dwarves and DE) will ALWAYS be strength #1, even if they just have 1 settlement left for 50 turns.
Just imagine the farm with dark elfs, and those new slaves.....
yeah A.I. might get rekt, but as a DE player (morathi especially), a properly prepared defense would see a mass influx of slaves that would then just fuel even more armies.
Slaves for the slave god!
makes invading/holding ulthuan a pita though
For me it looks like band-aid fix. It gives Devs time until horde factions rework.
It's probably coming with Warhammer 3. The Ogre Kingdoms will likely be a horde faction. That unit upgrade cooking thingy added with The Warden & The Paunch might be ported over to the Ogres as well.
Chaos attacks the Dark Elves
Literally every other race in the world: let them fight
Yeah just increasing the quantity of armies is something modders can do and have done already. That alone is not enough.
What if chaos destroys a settlement and its permanently destroyed. Your only course of action would be to take your neighbors lands.
@@snaker9er Maybe re-colonization should have a cooldown, an x amount of turns before you can rebuild. Maybe add some smaller Chaos incursions into early to mid-game as "probing attacks"
@@snaker9er no that would be total bs....we can all agree that it'll be much more intimidating in warhammer 3 but imagine if the chaos rises debuff intensifies and when it reaches 60% or more anywhere it would spawn deamonic stacks (just generic lords in wh2 case)....they would wreak havoc anywhere while chaos unites the remaining norscans as they would prepare to attack the world...that would be amazing
I think having Chaos be like Nakai's Spirit of the Jungle faction would help.
Every time Chaos raze a settlement, the ruins are occupied by the Chaos/Demon vassal faction. The Chaos Artefacts function as normal, just lasting indefinitely. The vassal's garrison grows by 1 for every 5% of Chaos corruption in the ruined region, until reaching 20 unit garrison at 100% chaos corruption. At that point, the ruins would spawn a new stack, either taking the garrison back to 0 or starting the army at only a general and recruiting from there.
The army could function like the old Waaagh, remaining separate from the main faction, like a vassal, that just heads somewhere to fight, raid and sack.
Maybe Chaos could use the razed settlement's occupants as Vampires use big battles to instantly rally the garrison to their side.
I agree that is not enough but to be fair this is just something they added just to see how things go, its not like they're saying this is the chaos rework or anything
Legend did a skaven drive by with those brood horrors in that battle wtf ahahhahaha
Drive by fart tactic.
We call that the crop duster
To be honest the only thing i like about this new chaos invasion is that i can turn it off. Like you said chaos is just too weak and boring to make it fun dealing with it.
yeah, I think it's cool that you can turn it off. But I don't mind them as Skaven tho, if you prepare for it, that's a lot of food for the expansion other where
@@changliu7346 kinda true but you have to prepare for that or send some armies back which will slow down your current wars as we know chaos will try to focus on player
Chaos is a serious threat for new players that dont know the tricks on how to deal with it, but veteran players aren't bothered by it much at all imo. Its more of a chore to deal with than a fun challenge
Maybe they should add the option of turning it back on mid-campaign. That way, when you have nothing else to do, you can turn it on and go fight some chaos armies to test new formations or stacks or something. Like how people drive in GTA while following all traffic laws.
I don’t want to deal with Chaos invasions - I want to *BE* the Chaos invasion!
Suggestions:
- Chaos rift spawns at random locations to give more replay value.
- lightning strike shouldn't work when in presence of Chaos sorcs, the changer of ways sees through the plot.
- more chaos spawn locations that are set beforehand, DE is getting the brunt here.
-make sure the legendary chaos lords always travel with 2-3 armies bound to them (like brayherds) , this in combination with no lightning strike will force you to prepare more armies.
- chaos ruins become altar settlements that will summon an extra army after the 3rd/5th turn. After the first summoning it will take 10 turns. Settlement armies are small/fodder.
-certain cities can become reinforced chaos bastions, summing a full army max level every 10 turns / summon a legendary lord/hero whatever idea seems good. ( I personally hate that there's always some lords that just retake your ruins)
Some of these ideas are probably already thought of and held back so we have something in tww3
Great prediction!
Only Legend would say that the legendary Chaos invasion is too weak.
Because to cheese, difficulty doesn't matter
Is that so? If you got a few Doomstacks with lightning strike, i really don't see where the issue should be. If you want to play "lorefriendly" armies... well... just dont play on legendary ^^
Imagine fighting 30 roided chaos armies without cheese. good luck. They are trying to break legend with this change, but they need more than this to make him lose a battle.
It's not that it is too weak, it's that it's too boring. Fighting 20 times the same battle with your OP army gets old really fast. Also, legendary difficulty Total War Warhammer is really easy, just spam range and heroes. In fact, the lack of a fun challenge is what made me quit the game a year ago after thousands of hours of Total War.
I meant all of this as a joke, it was not my intention to spark such a hot debate about cheese in this game.
Safe to say, I think that Chaos is a lost cause in WH2, it will be the main focus for WH3 and I hope for a true end times feel to it
What u did at 8:11 its amaaaaaaaaaazing! Who's the freak genius that added bombs to brood horrors? that was insane LMFAO
He covers it in his Throt the Unclean 20 turn guide. It’s a nasty tactic but so incredibly Skaven.
Imagine 24 armies of Shaggoths controlled by AI that learned to cheese from Legend's videos xD
13:44 You know, for being warriors of chaos, those armies are standing in pretty orderly lines
Usually the human elite in chaos armys are great soldiers, Archaon had the Swords of chaos who were not only the best warriors but also diciplined and trained
Will be interesting to see how allying Chaos as Norsca will be with the new changes. Especially if you release the worldwide plague.
The chaos plague is crap anyway as it doesn't damage units inside settlements like garrisons and is too sporadic for armies on the march.
@@OriginalRAB It still buffs the Chaos invasion in certain ways. Higher chaos corruption in a region gives the chaos invasion armies better passive replenishment rates and certain leadership bonuses.
@@baldur4ever pretty negligible all things considered. You'd be better off hero spamming corruption increasing heroes.
Me thinking as skaven ahh more food.
If they wanted to make it a "whole world at war" kind of situation, I kind of think, instead of just spawning massive amounts at one location, they need to have a series of maybe even randomized locations.
I figure, have forested and remote areas spawn powerful Beastmen (With a few Norsan barbarian tribes and eventually Daemon) armies. Have Skaven armies Spawn from underneath cities (along with a general public order drop to increase rebellions. Have different parts of the sea spawn Norscan armies and maybe even have some Chaos show up directly in the vortex.
I figure, instead of just the giant wave at the top (which would still have a relatively strong force) have small pockets of armies show up at random parts of the map and, better yet, have each continent have a handful of "high value" targets that Chaos specifically targets. I.E. "trying to destroy these targets to strengthen Chaos' hold on the world" kind of stuff. Then, when or if they Raze these targets, they gain a resource on a meter and if they gain enough of that resource it spawns a stronger world wide invasion (presumably a Daemon incursion in WH3) and/or some kind of "final battle" quest. Something that isn't directly "game over" but you have to claw your way back from if you ignore it.
I know this would be more annoying and less "powerful" but I think it would sew more chaos across the world and effect more of the global power structure as well as having it more naturally "spike" in power level if it goes ignored for to long. Overall there would be more armies but less centralized. Maybe also have some of the top factions and cities be specifically targeted, like Karaz-a-Karak and Lothern.
Kinda like the Chaos army mechanics targeting settlements all over the place that they already have in the Vortex campaign mode, eh
Legend mentioned the chaos portals on ruins, I always thought what would be cool is if the portals from ruined settlements would spawn armies or units. So like every turn there is a 1% chance in each portal that it will spawn a chaos army. So you have to proactively deal with chaos even in the south because if they blow up too much stuff up north they will have like 50 settlements that each have a 1% chance of spawning an army.
Chaos need more entry points. They need to be a concern for all factions.
this is why peopel proposed nagash as an alt endgame
It would be really cool if they did it with the Dark Elves and the chaos warriors like once in the lore, that you get the option to make a contract with them to attack Ulthuan together. A little bit like in Norscan campaign, but you pay for the chaos not attacking you (at least in some way)
Can we nickname the two waves of Chaos as "Storm of Chaos" and "Endtimes" so they'd reference the tabletop-WH?
We do not talk about the endtimes...
i've always referred to them as Rise of Chaos and Chaos Invasion, since those are the names of the events that pop up when they arrive.
endtimes? More like civ5 barbarians
Storm of Chaos makes more sense considering how bad they are at making progress.
@@karlzuhlke3114 I was saying the first wave is the Storm and the second is Endtimes
I mean, it's nice that we can set the difficulty of invasion now, but as it was said, it's just grind. Chaos needs some new mechanics for both ai and player to go with, prefferably related to portals or corruption, like spawning or forming new armies on portals, based on surrounding corruption, gaining abilities or something.. If Chaos had acces to something like black arc abilities, or doom rocket on 100 corruption then it would make fighting them harder.
All of this will probably in game 3, take into account they dont want to update chaos just try a quickfix.
I wonder how many armies Wulfrik will face, if he tells Archaon to bugger off.
I bet that's unchanged.
@@k.e.v.2011 Probably. I faced more Chaos armies in WH1 on hard difficulty than in WH2 on very hard, 6 vs. 4. That was a walk in the park.
Instead of spamming Chaos armies they should just rework Chaos corruption.
would it be better if at wave 1 ALL regions get 50%chaos coruption and on wave 2 75-100% chaos coruption
it could force each unprepered settlement in an rebelion and endanger all factions the same
no rework just use what exist
@@leonardwiltsch9290 No, it would'nt be
@@leonardwiltsch9290 not even remotely better.
In fact that's a significantly worse idea then what CA did
so CA are just actively promoting the ordertide now
Always has been.
how is creating rat armies that can decimate more or less anything they catch in an ambush with the click of one button promoting the Ordertide?
@@sparioch9841 because they just made sure the dark elves, one of the few destruction factions that can win in autoresolve reliably (remember that ai vs ai combat is only in auto resolve) get nuked instantly at turn 100
Its simple really, just give a reasonable amount of chaos armies actual sustain, namely recruitment on the fly and insane replenishment. That way it becomes a "player problem" that is not ridiculous in scope.
Where is the fun in fighting thirty Armies that just appear from nowhere and head for my stuff?
At least you can turn it off.
@@IAmebAdger is that an option?
@@clockmonkey When they implement the update on 3rd December they will give you that option.
The fun is claiming victory over chaos, "your stuff" is part of the challenge.
@@6sparda Yeah, two weeks ago someone suggested turning off the Chaos Invasion. That pretty much solves the problem for me.
I never play a campaign without the chaos portals mod which makes all razed cities by chaos create a portal which spawns more armies. Feels perfect to me
Would 'Immunity to Lightning Strike' make the invasion more challenging, hence you have to throw a decent amount of force at them, not just 1 doom stack taking out all armies in 1 turn? Or would this be too grindy?
It could be argued that Lightning Strike should be removed from the game entirely. The AI never seem to use it, so it's pretty much only a player advantage, and it makes dealing with stuff like the Chaos Invasion so much easier. It also vastly outperform any other skill in any lords skill tree, and it's accessible to everyone. A good idea might be to make it only accessible to certain legendary lords with a penchant for ambushes like Tiktaq'to, Snikch, Khazrak, Alith Anar, Wulfheart, Skarsnik and maybe a few others
@@TheWildmanden the big problem with that is that it would be a massive buff for all the ambush movement factions as they can reach a 100% ambush rate and i dont think skavens need more buffs xD
On the other hand ls its suposed to be balance by the fact that you cannot have reinforcements neither if you use it (obviously not enough) but you have to think that it will be impossible to deal with certain situations without ls (ordertide ie) and removing it would make legendary almost unplayable
It should be a chance thing like a skill you can invest to increase the likelyhood it’s way to easy it’s a free win button
that can still be bypassed simply by having a lot of heroes to block armies and then ganging up on them, atleast thats what i did when all i had available around that area was poorly specced confederation armies so i just divided them and used 4 armies to destroy one and rinsed and repeated it until they were gone, didnt even need to use my franzer armies which were capturing new territory by the time the invasions started while playing as Reikland
@@TheWildmanden the AI does use lightning strike whenever they have it, it's just that their lords usually don't survive long enough to get it so, really only legendary lords have a real chance of picking lightning strike, I have been caught off guard by AI lightning strike a couple of times
My solution would be that chaos spawns as tides at the north and south poles at different locations so you cant camp the bottleneck and then as they raze cities a capital city that had its entire province razed would have a chance to spawn a chaos army through a portal if archaon and sarthorael are still around those armies are stronger and more frequent could also scale this based on corruption in province so it isnt instant spawning armies but it is a world destroying problem you must deal with. This makes ordertide have a use and not just hate you for being powerful because you'd be attacking chaos so much they would love you. This could also be a separate campaign for ME as it would engulf the campaign in the later stages.
Yeah there should be a way for them to gain ground. Leaving behind corruption means nothing. This I'm sure will be solved in game three but I'm kind of surprised chaos warriors and norsca being from game one don't confederate or unite yet
Bit more of a challenge... you mean 12, 1 rat armies...
You're a fraud
@@cabbage4891 Brother!
@@DavidWalker1987 My cabbages! How they've grown!
I like the idea of settlements getting turned into chaos portals that spawns armies. (I think there's a mod for this, but still...)
Maybe only major settlements would be transformed into portals, while minor settlements just cause corruption.
At first a portal would spawn smaller Beastmen armies. But after a while the portal grows stronger and will start to spit out Chaos Warrior armies. The portal could be level 1 - 5, just like the settlements are.
The Invasion difficulty could adjust the frequency and/or size of those armies that were spawned.
I think it could make the invasion more dynamic, and it would create an incentive to mobilize against chaos portals.
"spawn with ful experience"
yeah, just like the timurids in medieval 2
If you looks closely there are two choke points in the volkgrad area. The boundary is created by the river in that and there are two ways across it. If one amasses two massive armies on each chokepoints then voila the invasion is...contained.
They should also be backed by ome or two other armies behind them in order to replenish the front.
Chaos Invasion: *begins*
Clan Moulder/Skryre: Is this all food for me-me?
Also, I think that Chaos invasion should include some random rebellions (Chaos broke the fabric of reality and Chaos army spawned in Lustria e.g.) or more rogue armies like in Vortex.
agree, but bad example, chaos specifically didnt spawn in lustria, because the slann had spent so much time warding lustria from chaos, since the first chaos invasion. What got them was skaven schemes, and a moon crushing lustria
@@christoffereilskov5006 Ulthuan and Badlands with Nehekara then.
Chaos incursions might be possible if the player hasn't maxed out the geomantic web (in the game, of course).
It's just adding more artificial difficulty if anything. Sure, they're more dangerous because they have more armies and start off with max experience but all that changes is how much longer I'm going to spend turning the warriors of chaos into swiss cheese.
How about Naggarond campaign with new chaos invasion next on livestreams?
The best part about the chaos update is that you can turn it off now once you're sick and tired of it already. I mean cheesing the Chaos invasion(final wave) by killing Kolek, Archaon and Sigvald on the first turn is great and all but if that's your plan just turn it off and not have to bother with the annoyance. Now if you actually want to fight the Chaos invasion rather than cheese them than by all means. You don't have to turn it off, it's just a great option to have when you want to, and as you said if playing in the new world but not around Naggarond or in say the Bretonnia area than turning Chaos invasion off will actually make your campaign harder not easier.
I think the massive Chaos invasion will be a problem for the AI to handle if they're the ones serving as the frontline for it now at least, so in that sense it's an improvement. But if it's you as the player having to deal with it, you still have doomstacks and lightning strike which kinda circumvents the problem regardless. Honestly unless lightning strike itself is also reworked to just be a reinforcement delay rather than a complete reinforcement denial, it's not gonna make a whole lot of difference for players
Unless you take high elves (alarielle for me) and intrigue your way into an uber-ordertide
-turn 90 both empire and dwarves have 25+stettlements, grimgor is dead, beastmen are dead, von carnstein are almost dead, kemmler is dead, skarsnik is dead, wulfrik is dead
-brettonnia has all bretonnia except mousillon and the settlement in the same province (mine for a base)and is colonizing the burnt down (by me) ruins of norsca
-tyrion, alith and HE batman are teaming up on Malekith (alith has taken naggarond)
-huntsmarshal is dead and hexoatl is confederating it's way through lustria
-my territory is avelorn, nagarythe, quintex (4 settlement province with landmarks, resources, ports oh my), chrace, saphery, dreadfleet vortex ,imrik starting position and the lands around
Granted it is very hard not legendary but as it turns out if you can make the ai work together with opinion boosters and remove their main opponents they can actually do pretty well for themselves. Also archmages op
Honestly I’d like a lightning strike rework
So fix by : 1) far more chaos agents around the map spreading corruption and causing rebellions, and these rebellions should be far stronger than usual. This would be a great build up to the invasion as it starts weakening you and brings more of a sense of doom - plus it butters regions up before the invasion begins 2) spread the invasion out across the north and have more waves. 3) lightning strike is clearly OP and becomes a default choice - perhaps it should be limited it to one use per army per turn. It doesn't make sense that you can lightning strike multiple armies in one go - like they're just queuing up to attack you like in a Kung Fu movie.
have you tried playing a lustria faction to see if choas still spawns in the ocean? I would be really surprised if they didn't
you could make it so chaos armies are not that numerous,but they are immune to lightning strike
you could also,on legendary chaos invasion difficulty,give norsca free armies and have them charge south if they aren`t wiped out and you could also have beastmen armies spawn randomly throughout the old world and have them attack your weaker settlements
Clan esin
2 chaos invasion starts
I don't have time for that.
Clan esin actions kill all chaos
Definetly like the changes, especially the one that removes minor factions spawning in unlogical places and adding an invasion to Naggarond. As for increasing the number of armies, there was always a 10x chaos mod in my loadorder to counter ordertide a bit, so now i can get rid of it i guess.
The Chaos invasion will only be interesting in Warhammer 3 with Daemons popping portals in the world.
If they make the Chaos invasion shitty enough the Warhammer 3 version will get rave reviews
@@ingold1470 why would they make it shitty?
I've been thinking about the Chaos invasion and how people have come to the conclusion that increasing the difficulty of it, really hasn't made it that more difficult, just more of a slog. They still come at around the same time, you usually have the economy to deal with an army or two at a time, you usually have lightning strike to put it in your favor, and they are still chaos so they suck.
But I've been thinking about how to solve this, and I remembered an MMO called Rift, and Oblivion. What if Chaos, when not controlled by the player, worked in a similar way where they open rifts throughout the campaign map from time to time as a sudden encampment to try and establish a beachhead to keep bringing troops through that the other faction must raze to stop the flow. The chaos that do come through try to raze your settlements and establish conduits to keep it open and allow more terrible units to get in, maybe if it gets bad enough they open more portals with enough razing.
Just asked Zerkovich, wanted to know your opinion on this concept as well as everyone else in the comments.
Time for Tyrion - Easy, Easy, Legendary Campaign
Porposal: more passive chaos corruption. If corruption gets too high, then when the invasion spawns an army will appear in the region. Beastmen armies spawn all over the world near certain forests. Big winds of magic buffs but all wizards have an increased chance to miscast.
And maybe chaos has built-in resistance to lightning strike...
Why they can't randomise chaos spawn location. And lighting strike should be reworked it's too OP and defeat the point of having that much chaos armies.
I do agree lightning strike trivializes a lot situations that should be more of a concern. One army wiping out a force 20 times its size with an op game mechanic is cheesy.
Maybe change it so Lightning strike can only be used once or twice per army per turn instead of free use of it until army runs out of movement range like it is now. Would make it less op in my opinion you could use it to do some damage to a big stack of armies but then you would have to get out of there quick or risk getting ganged next turn.
I mean, you can choose not to lightning strike them
you could simply not use it and let who wants to use it use it xD
mateogun of course there is always that option. But then that requires me to exercise restraint on my part to not click the op win button. Which is hard admittedly, I will gravitate towards the path of least resistance as is human nature.
But honestly CA should want to provide a balanced, fair and challenging experience with game mechanics that do not undermine its own design. It will never be 100 percent balanced or fair but they should strive for it.
@@MrHastee just dont do it whats so hard about that xD
Hi. I'm playing Grom on very hard with legendary Chaos Invasion. The first wave had a Naggarond component (I don't know how many) - it almost wiped out the Dark Elf posesions on the continent. They pushed the elven islands in turn and occupied about 75% (I have the rest). It came at turn 92. Before the second wave, the first got wiped out - they destroyed Kislev and the northern dwarfs. The second wave is composed of 28 armies in the old world, with 1 beastmen army and the Bjorling faction that spawned around Norsca (strength 10 ranking). In Naggarond they spawned 3 groups 5+10+5 so 20 in total. So, 48 chaos armies, 1 beastman (unless more appeared somewhere inland), x Bjorling armies. I LOVE IT :D This is how the Chaos invasion should look: massive.
OK. So next Legend Challenge will be: NO Lightning strike Campaign
i feel its going to end up being an east vs west end game scenario where the empire is wiped out and replaced by vamps, skaven and green skins and the the dark elves are gonna get wiped out and replaced with high elves and lizard men. could be interesting to spice up the order tide for the AI but as the player its kinda yeah grindy
You just insta killed 3/4 part of the army wtf
There should be beastmen stacks spawning on the southern edge of the map. Also they should have a mechanic where capturing/razing a major city creates a Chaos portal that'll spawn new armies, otherwise it's just more grind without any incentive towards helping other factions deal with them.
He explains how to recruit one lord, hide and nuke them. I, out loud say, "Thats some cheep, rat bastard way to play." =perfect skaven
8:13 Haven't seen this used yet. My first response. PFFFFFAAAHAHAHAHAHAHAHAHAHAHAHAHAHAAAA!!!
For Chaos to really be scary it has to kind of work like the ordertide does; it has to be an exponential curve of growth if you don't put a stop to it. Say, hypothetically, Chaos spawned an army each and every time they blew up a settlement. If they're fighting the AI, before long they're going to have LOADS of armies, and come sweeping south like a tide; you wont be able to ignore them anymore.
Giving them more armies to start with isn't the solution, but giving the invasion a way to actually propagate itself would go some way towards making it a threat. Currently it just burns out like a candle due to battle attrition.
Yeah this would actually work, it would make ordertide have purpose and give the player a reason to care if they are far away.
I really hate how instead of CA making AI good or coming up with other things for difficulty all they do is just throw more enemies at you
8:13 that cheesy chuckle after successful army deletion lol warms my heart
One mod has a somewhat functional idea to the Chaos portals. What the mod does is basically allow a player to customize how often those portals will spawn a new Chaos army and what is the size of that army when they spawn as a starting point. I think Chaos needs a more comprehensive overhaul in general, but that mod is in the right direction and makes it better than how default Chaos functions.
Lots of people are complaining about a lightning strike, but who forces you to use it? Also, no one forces you to build cheese armies.
I think the Chaos invasion will be more "fun" when/if the different Chaos hosts get added. Like you'd have different strategies for a Nurgle host or a Khorne host etc, or at least a different army composition for either your armies or the Chaos armies. If these different hosts had differing goals, and would compete for their goals but not actually go to war, so it's not just 12 armies headed for the nearest city. Hell (if you pardon the pun) have an option for this style of Chaos of spam armies or choose the style I said. I can imagine tolerating one host because it's goals don't affect you that much but another would, and you could leave another to run rampant against your enemy, or even attacking a host because it threatens an ally. Having a different type of diplomacy for the Chaos faction would have to be implemented like no Military Alliances between each Chaos host but they won't go to war (or at least not easily) and can still work together to attack enemies (if it was beneficial).
When the host achieves these "goals" lets say for example taking/razing Kislev for Khorne a new host spawns at the settlement and more spawn in the wastes that are Khorne orientated
This definitely feels like it's gonna screw up the balence of the game entirely. Especially for the Dark Elf vs High Elf match up.
Basically playing as any faction you can now decide whether you want Malekith to succeed in taking Ulthuan or not.
If it's Legendary Chaos will screw him up and the High Elves win, if you turn it off, Naggarond along with the Cult of Pleasure has a really solid chance to kill off all the High Elves.
Legend said it best: Feels like a really lazy way to "buff" them. I don't want cheap difficulty, I want mechanically interesting difficulty.
Lighting strike is bit broken against that, unless they add some countermeasure for it to fail.
Otherwise I suppose solution would be to have more varied events for example Chaos Sorcered opened portal, which unless shot down, will spread chaos corruption and spawning more armies if left unchecked. Compared to invasions, it's something promoting more aggresive playstyle instead of let them come, we are ready. This also could promote some allies helping out Chaos as their protection would provide some benefit instead of just spawned army getting killed and that would be it.
It has potential but also needs a lot of work to get it done.
They shoud give chaos lightning strike immunity and make them like wagh armies + spawn an army when they blow up settlement.
or they could nerf lightning strike so that it can only be used once per turn and per army.
Ok, let's imagine that. No lightning strike strat to deal with chaos invasion.
You hire 4 armies and get into 4 vs 4 battle, because game engine can't support more. You can't autoresolve it, because you'll take damage and be weaker to deal with other chaos armies. You enter a long grindy battle with lot of reinforcements yet to come because game engine. You'll probably set it to not control large army anyway, because it's going to be micromanaging nightmare (and possibly a lot of lag if you don't). The battle could last for an hour, and when it ends you'll realize you need to do the same 3 more times, and only to deal with the first invasion.
Are you having fun yet, smartasses?
After dealing with the first invasion you (not you personally, because you struggle with elementary math) realize that to defeat the final invasion you need to fight 8 1-hour long battles. And some enemies would flee and not be destroyed in one battle, so easily make it 12. At this point you quit the game and start a new campaign, turning chaos off entirely, because you're sick of this bullshit.
Hello, I'm here to think so you don't have to.
@@KazeKoichi ye beter to defet invasion with 1 army that was ragtaged on the fly... so whats the point of having invasion in the first place? This way atleas you need to be prepered for them otherwhise they will steamroll the map in a few turns...
Think perhaps the solution would be to simply not be able to lightning strike the invasion armies or that in trying to do so leaves you with no movement to get out of the way of what comes after. Like the chaos invasion forces are supposed to be enormous and is largely supposed to be one massive army, not 12 or 30 smaller ones that can be deal with by using hit and run tactics. So maybe while the invasion forces are within reinforcement range of each other, lightning strike simply doesn't work, you pick a fight with one army you fight all it's mates as well forcing you to also muster similarly massive armies to counter it all.
They really did malekith and hellebron dirty...i mean they will get dumpstered in every game hahaha
i like the chaos portal mod were any razed setelment from chaos have a chance to spawn a new army every turn. but also i guess it is the same to what you said about being grindie. also it make your chaos play throw very easy as they do all the work for you as it a big chosen AI controlled army
Lightning strike goes brrr
if half the forces were the standard spawn locations in the north of the maps and then a couple of turns later the other half appear randomly across the map (maybe add a slight player bias) and an event saying that once the chaos entered the world they used chaos portals to move all over the place it would work better as a global threat instead of either the player being the most northern power and lightning striking them or waiting for them to grind through your northern rivals then taking them out.
You should use the No fog mod when showing off these kind of mechanics across the map.
Also, watching the minimap to see Legend's borders grow between the clips is glorious
Much more boring and lazy indeed, just shit out more units.. I dislike it. To be fair, the whole mechanic is hard to make fun and I have no idea what would make it good really. Biggest problem is likely that the invasion gains strenght and with every army they lose, they weaken unlike you who can rebuild easily. Maybe the army of chaos should weaken again, but gain mechanic to.. capture settlements for Norsca, or make portals where armies eventually spawn .. I dont know.
There was a mod that would spawn in Portals when chaos destroys towns/city's and then there was a change that every turn they could spawn in a army. So you could get a snowball effect.
@@traveler1238 There would be no snowball, they just died in Kislev anyway as soon as they tried to cross the mountains.
Exactly, at least something less linear than "We spawn chaos army, you kill chaos army".
@@MichaelDavis-mk4me or that yes
It could be more interesting when demons get introduced. You could fight an army of nurgle once and an army o khorne latter etc
We know that Chaos has a few strongholds like the Brass Keep, and had portals across all continents. Perhaps having them spawn in those critical locations and having the armies invade from the north would work?
Don't we all know that CA is unable to do good, challenging AI? Their approach was always to let the AI cheat and let them have more units instead of doing something challenging or even clever or maybe just balance the game.
30x20 stacks of chaos vs 30x20 stacks of ordertide battle sounds fun
unless you abuse lightning strike
i feel like this is a temporary bandaid until wh3 comes out. or atleast i hope so lol
That's what I'm hoping for. I'd love to see demons of chaos popping out of portals around the world and see knightly/militant order fall to Khorne, Nurgle's plagues spread through towns, and Slaanesh/Tzeentch cults rise up in unison with Archaon.
@@zachknoll3050 yea that would be cool. we might be in luck since wh3 will revolve around chaos. just having the opportunity to occupy a settlement as chaos would be a major upgrade from what we have now.
At least make the End Times more awesome, but I think Chaos did not cause End Time but the SKAVEN Great Ascend that cause a massive Chaos winning 😂 since they nuke everyone
I mean, there already is a mod that fixes the chaos invasions. Its called Gates of chaos and gives each gate of a razed settlement a chance, that you set at the beginning of a campaign, that an army spawns out of it each turn. You can also set the unit number at the beginning. This mod encourages to destroy the gates and push out against chaos. Very thematic, customizable and fun while being challenging.
"I used boring strategies and it beat me into submission through boredom!"
Color me surprised!
Know of a non-boring strategy to deal with 30 pimped up WOC stacks? What, you want to fight with "balanced" armies against all that nonsense, manual battle after manual battle after manual battle?
@@Monochromatic_Spider More than 2 armies?
"You want to fight with "balanced" armies against all that nonsense"
I probably wouldn't put it on legendary chaos invasion. If I did, then yes that is what I would expect as it's supposed to be a big slugfest with the chaos god's best.
Based on the points you've brought up in this video. I have to agree it could potentially make late game difficulty drop because of the factions that would take it on the chin with chaos invasions. Namely high elves and lizardmen (especially the ones in the Southlands and southern Lustria)
I stop playing campings when there is no threat for me, there is absolute 0 fun for me if nobody can destroy me.
I have been using a mod that triples the chaos invasion size and also makes it come quicker so the ordertide isn't as strong, I really recommend it.
you are playing the easiest race in the game with most op stuff, then you cheese and then you have 1000+hours in game. What did you expect?
He has 6500+ hours in this game. You can check his steam profile
He's playing legendary/legendary difficulty. At this level, the game should be challenging no matter how good you are. That's the whole point of difficulties.
Yeah I’m not really understanding your point. It’s legend. He’s is the master of cheese and obviously this needed to be cheesed. In a perfect world the AI would just be made smarter but that seems to be impossible so CA just gives them tons of cheats to try and balance player skill with dumb AI. Cheese is the outcome. I mean it’s all about efficiency. Why use weaker units that have almost no damage output like masses of infantry. It only makes sense to use more ranged bc duh I want to win and not lose half my army every battle. The AI gets tons of money cheats and army cheats and vision cheats. Playing cautious and using the most efficient units and tactics like lightning strike only makes sense.
@@davidring681 my point is: why to put on thumbnail "more chaos pls" and why to criticize the difficulty? For me, it looks like he did never played other Total War titles. Ok, hes the grandmaster in this game, but why is he playing the easiest race and complain about it being super easy? Makes no sense. Instead, show me Skarsnik campainn on legendary in turn 110, w/o AI cheese. Till then, this is just boring.
Slim Jim he has played all total war titles I think. He was a mater at med 2 aswell. He already had a campaign going that he could demonstrate the new mechanics. Yes skaven are good but as long as you get your ambush high and have lightning strike it doesn’t really matter what faction you play. I just beat chaos with Nakai. And only 2 stacks one of which was all skinks. I just ambushed and used my settlements as shields and that was it. It was wayyyyy to Easy. The Oder tide didn’t even come. No help from any other factions and I still dominated them. Yes this was on the old chaos system but still I was playing as one of the worst factions. By the time chaos shows up you should be able to spam tier 3 or tier 4 armies no problem. Even if it’s only like 4 or 5 of these epic armies. That’s usually more then enough to beat chaos. The farthest they have ever gotten in my campaigns is kislev. That’s it lol. The order tide usually kicks the crap out of them before I can even get their to help and this new mechanic doesn’t seem that better. It might hurt the AI more but I bet they still don’t make it that far. The AI with settlements just spawn more armies if they die and chaos doesn’t soo it’s a losing battle no matter what
I think for now the chaos invasion is fine as a small update because it's not game 3 yet. Everyone gets to test it out (or toggle off) and they get feedback for developing tw3 invasions.
I'm this early, really?
Puppets and Servants of Chaos spawn only when Archaon arrives for some factions (the Old World ones I think), I played Wurrzag lately (without the new Elves DLC) and they also didn't spawn on the initial wave, had to wait for the End Times to come.
I think a good way would be for the early waves to be a flood of agents spreading corruption and assasinating agents, hurting economy and public order.
It would be a very different kind of challenge that would set up some instability for when the actual armies hit.
Want a lore friendly solution? Have vermintide spawn across the map. Places with undercities get much larger vermintide to deal with. Getting that desperation across many fronts seems fairer than just spaming the North.
To be fair few players are going to cheese the Chaos armies to death, your average player is going to have "standard" armies. Anyway what they could add is having Chaos insurgencies/rebellions from within player's sand AI's territory (if it makes sense lore wise), or "teleport" chaos agents/armies to cause havoc.
Having them comming in from all over the north and from randomly generated at sea might be nice. Yet this would also be very annoying to deal with. So maybe earlier invasions from different areas might be good. The fact that the southern fleet is missing is nice, since else as HE you are stuck fighting both chaos invasions alone.
@
LegendofTotalWar I agree, with your perspective overall but I don't see CA doing anything better even at game 3. What chaos needs is 4 things :
1) Autoresolve fix (which is a game-wide change that needs to be done) Old factions like chaos and Beastmen are just crushed by new faction auto-resolve.
2) Smarter AI, because they are not an Empire building faction they don't hold off they just splash like waves on a shore - this is why they just die so easily they barely stop to re-recruit their lost troops.
3) A complete overall of the Horde gameplay ... CA introduced fixes for it in Troy, but personally, I don't think it solves any of the issues that exist. New gameplay means a new way the AI will work and play and thus make it challenging and fun.
4) A way to deal with lightning strikes/block army/ambushes (Also features that need, in my opinion, a complete overall)
I am actually surprised to hear you say you don't like the new Chaos invasion, Chaos is so abusable by the features I mentioned in item number 4, I thought it was every cheese master's wet dream. Just wave after wave of the top tier troops getting demolishes one by one with nothing else to do ;)
Personal fixes I would apply that can make it much better but not perfect:
1) Lighting strike (previously named night battles) doesn't deny enemy reinforcements anymore, Instead, places delay on their arrival like in Three Kingdoms (a cool feature that ironically was hurting an ambusher more than the ambushed which led ambushes to a complete auto-resolve fest XD) - PLUS - change the ability usage to be a chase based, and in parallel allow armies and lords to have traits to resist it.
2) Change how powerful the block army is and Chaos AI awareness to its surroundings - meaning armies won't run along and die one by one but instead care to go together.
3) The retreat option in ambush battles from Three Kingdoms should be added, and also change the way attack ambush work because as it is its probably the most powerful tool in the game ;) while this exists Chaos or any other Horde faction will always be a joke for a faction with Ambush Attack Stance.
Anyway good video - thanks for posting it.