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What Makes USD Unique in NVIDIA Omniverse

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  • Опубликовано: 30 июл 2024
  • This video introduces the Pixar's Universal Scene Description (USD) file format and explains the basics of its structure and introduces layers, references, and sublayers. We explore how larger scenes can be represented using these components.
    NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world.
    Download Open Beta today at → nvda.ws/3gNZsu0.
    See the full collection of tutorials at NVIDIA On-Demand → nvda.ws/2WluMH2
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Комментарии • 7

  • @DataJuggler
    @DataJuggler 2 года назад +2

    How does Nvidia plan on making money from Omniverse?

  • @blackbird9226
    @blackbird9226 3 года назад

    why cant we connect with cinema 4d

  • @iamamrindersohi
    @iamamrindersohi 3 года назад +1

    Is their any way to import this in blender, I tried it for the create with marbles challenge but no results.

    • @NVIDIAOmniverse
      @NVIDIAOmniverse  3 года назад +3

      Hi Amrinder, Omniverse uses the power of Pixar's USD file format. To import your project into Blender, you would need an exporter to convert the USD file into a file that Blender can read.
      Luckily, we are working on that exporter as well as adding Blender to our growing list of Connectors! I don't have an ETA on its release, but if you wait a bit longer, you will be able to easily import your project into Blender!!
      You can browse our Blender documentation here: docs.omniverse.nvidia.com/con_connect/con_connect/blender.html

  • @leejim584
    @leejim584 Год назад

    This dude works for Netflix now...

  • @rajastylez
    @rajastylez 2 года назад

    Hate sound ignorant but what's the point? Seems like it's geared for game and film studios.

    • @juz882010
      @juz882010 Год назад

      exactly... was developed by Pixar and AL, but they are trying to get all studios to use it.