Workflow Basics Part 1: USD and Layers in Omniverse

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  • Опубликовано: 12 окт 2021
  • In this series of videos, we cover basics around using Omniverse Create with Autodesk Maya in a creative workflow. Part 1 covers USD and Layers to help understand how to best leverage exporters and how to manually edit USDA files to adjust parameters.
    NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world.
    Download Open Beta today at → nvda.ws/3gNZsu0.
    See the full collection of tutorials at NVIDIA On-Demand → nvda.ws/2WluMH2
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Комментарии • 9

  • @jiangchuan8895
    @jiangchuan8895 2 года назад +14

    Totally confused after watching this.

  • @junhadi5282
    @junhadi5282 2 года назад +11

    Apologies but it is better to ask someone else to explain this very important topic. The current presenter is really not communicating very well. Too technical without any much use. It is better that some one like Paul Kind presents this topic, Paul's videos are far more easy to understand an applicable right away

  • @intothevoid2046
    @intothevoid2046 11 месяцев назад +3

    It would have been helpful to show how the material placeholders were created. Actual workflow, not just "this is this"....

    • @Edwardmjhanrahan
      @Edwardmjhanrahan 11 месяцев назад

      Yes, this is the part I'm most confused about.

  • @annsarwong8464
    @annsarwong8464 2 года назад +1

    can you provide us the resources used by this vedio?

  • @7_of_1
    @7_of_1 2 года назад +10

    Honestly, watched a ton of videos on Omniverse create and am still really none the wiser. Will just stick to Unreal for now as these videos are not helping. Sorry.

  • @lohnthom2598
    @lohnthom2598 5 месяцев назад

    I agree with the other comments here. This is not a basic tutorial. The first time I watched it, it made zero sense to me. Now that I've completed a project in Omniverse and put in a lot of trial and error hours, I can pick up everything explained in this video. It's great relevant information, but its title is somewhat misleading.

  • @femloh
    @femloh Год назад

    Can you at least provide the resources you used ?

  • @anknara1381
    @anknara1381 Год назад +5

    What a waste of time