I forgot to credit in the video which was an oversight, but also have learned that it is more complicated than I originally knew. @ImpulseSV popularized the item filter with this video: ruclips.net/video/NHjWYCDYJ4s/видео.htmlsi=sOXQqYtlfr_Xlr-v But others like @tyronx1 have designs out there before that video, such as: ruclips.net/video/CXKZNFjdYt8/видео.html At the end of the day both and other people have contributed much to these designs and we should be thankful to all of them.
Item filters were not actually first invented by impulse (there are a couple of videos made before), they are named after him because he was the one who made them popular.
I believe Filters existed, but @ImpulseSV was the first to create the design where the 41 items are held in the hopper, giving the filter that buffer to accept a steady flow and to offer the Tile-able Overflow Protection which makes these systems actually work well enough to use without constant maintenance. The first system Everyone basically began using
Bro, you are literally destroying my exams right now, because you're teaching redstone which is far more interesting. And you teach it so well it's incredible, I just watched some of the Videos about Mob farms and it just resolved so many questions about like perimeters and the Pack spawning roofs. Wow thank you so much
Great timing - I was actually just looking for the second episode of this series last night. I was a bit disappointed that 3 months passed without any new episodes. I would be very happy to see more episodes coming soon.
This video was exactly what I needed to understand exactly how the sorting system actually sorts items. You really worded everything amazingly and I fully comprehended everything, thank you this video is amazing. Now not only do I know to how sort, I now know know why the sorter works and can mess around with designs for myself
Really nice and clear explanation, I used and even designed some items filters and understood really late disabling the push of a hopper. This video would have been awesome at that time and I think that I will learn some things in the next part
I like your videos better than some other redstone tutorials because while many other people just tell you HOW to build things, you explain WHY they work, which I personally prefer
"Pushing always happens before pulling", this was a mind-bending statement for me. Just before you indicated using arrows that "pushing" was the process where something left the hopper and entered storage, which implies that "pulling" must have happened before, not after (assuming an item wasn't just placed directly into the hoppers' own storage by the player). No expert just figuring this out so confused even at this beginning stage by that language
Hope to see you return to this subject one day. Just getting back into Minecraft and diving into storage tech has really been tough. Thanks for doing great work
I have been hunting for years for videos like this! Also for a blue print type set up for redstone builds.. But with this type of video I can sketch along and get all the info I need! Please please please make more!🤞🙏🤞🙏🤞❣️
Actually TyronX discovered the item filter a year prior to ImpulseSV but he sadly never gets the credit. He uses it in his "Chicken Farm Automagic" tutorial from 10 years ago. I remember he did comment on Impulse's video but difficult to find these days.
7:07 yea also the good thing about the filters there is that they are ss2 ssi so unlike a normal sorter that is ss3 that needs 41 items as filters, the ss2 ssi ones only need 2 items(or even 1 but i think its not reliable).
I used a 41 item sorter with four named blocks the system I used drastically cut back on the blocks needed to make it but it only let one kind of item through to the double chests. This was in survival too a game played only in survival mode so it took a while to get all the chests and stuff needed for all the different items I was sorting through, also I put a chest on the side to filter out anything that didn’t get sorted out
It's for lag reduction. Hoppers without a container to pull from have to scan the chunk entity list to find dropped items to pull, creating lag. With the composters, each hopper only needs to check if its composter is full, which is much faster.
Hi. Nico what happened to this play list series? These videos are gold mine for anyone interested in storage tech mechanics and even some redstone fundamentals. Please continue this series
One thing that I still have problems with is the hopper pickup cooldown + ice water slide. I was hoping we would get to that in a future video, but has been 7 months already. 😅
Wow. This is info I was looking for years ago and haven't understood these concepts until watching your video. Very well thought out and super informative!
If I for exame have an empty chest, how I prevent the filler blocks from going into the chest,without filling the chest up with the item I want to sort
I might be wrong, but they should be based on a redstone clock that open and closes alternating hoppers to give them time to push their items into a filled chest (doubling as a filter other than being the container itself) before the hopper below pulls the items. If the item matches with one of the chest's then is pushed into it, otherwise the clock advances, the hopper below unlocks and pulls the item, and the process repeats. Also note, because it is based on a clock it is slower then the single item sorter Edit: Is basicly the opposite of what happens in 1:16
So I build the filter, how do I make it sort between certain stuff/ types, like say I want to use a filter to make it to where all cookable food items go into a smoker, and smeltable ores go to a blast furnace?
what i really need to know is how to speed up item sorting, i need to be able to unload massive amount of various items and a lot of time, i'm bottlenecked by item sorting speed, the filter will receive too many items and fill up and i will endup with items going passed a filter and it's really bad for storage systems because you can't make them loop for ever when a single loop can take multiples minutes.
Wait what happens when the third chest is full at 2:26? Wont the items then proceed to fill the third hopper which isnt good? Since that means that the third hopper has to be full for items to start going in the 2nd chest.
Question: I see some ppl teaching we should put more filler items instead of the item u are filtering so that the hopper only keeps minimum amount of filtering item. (Like instead of 43 diamonds and 4 filler, we put 1 diamond and 11 fillers on each slot) Is this true and will it break anything?
You linked this diffrent sorters compatibility. I have a question because I don't understand the point. Why cant u just use a 1wt 3 redstone strengt sorter?
I built a massive MIS and just end up manually putting items in to the chests anyway, unless you're on a server with people who are too stupid to look at the item frame pictures and just throw trash everywhere they aren't that useful in single player.
Yeah, large-scale general purpose sorters are quite cumbersome. They're still incredibly useful in smaller scales though, such as separating out poppies from iron or rotten flesh from gold nuggets.
2:00 If this is all exactly true why is it when I build this configuration of chests and hoppers it fills bottom to top as you describe but the top chest always gets a percentage of the drops in it, maybe 5-10% of the loot goes in to the top chest first, somehow. Always wondered why that happened.
There are two likely possibilities: 1. Your setup is attached to a sorter and the top hopper is being interfered with by redstone. 2. You have a double-speed input, such as a hopper pointing directly into the top hopper in the setup shown. This is called "double-speed" because two items can be moved at once: one from the push interaction of the top hopper, and another from the pull interaction of the bottom. If this is the case, you can avoid this by simply pointing the input hopper to the side instead. If neither of these fit, I would encourage you to try a tick-by-tick analysis tool (e.g. carpet mod or "/tick" in the newest snapshots) to try to replicate how it happens in your setup.
@@poppinlochnesshopster3249 Don't know what to tell you, oxion is correct. You've either got a hopper pointing into the hopper at the top of the stacked chests, or you've got redstone occasionally powering the second hopper from the top. There is some randomness to hoppers, but it does not affect this application. If you build the setup shown at 1:20 you'll see the behavior as it's described, no matter how many items you send through it.
The design depends on reading comparator signal strength, if you don't fill the remaining 4 slots with a blocking items and the 2nd to 5th slow starts to fill up (eg if your output chest is full) the signal strength will overflow to higher than 3 (which will make the design non tilable). Also when the hopper starts emptying again it will empty from left to right until it goes below the usual level, so if, for example, your 5th slot has 64 items, the hopper will completely empty the 1st to 4th slots, effectively removing your sorter.
Just curious, is this a situation where because java redstone and bedrock redstone are different, these wouldnt work on bedrock? Or do they work? I barely know anything about what can and cant work, im just curious
This was really well thought out, the community needs more quality tutorials like this.
real
I forgot to credit in the video which was an oversight, but also have learned that it is more complicated than I originally knew.
@ImpulseSV popularized the item filter with this video: ruclips.net/video/NHjWYCDYJ4s/видео.htmlsi=sOXQqYtlfr_Xlr-v
But others like @tyronx1 have designs out there before that video, such as:
ruclips.net/video/CXKZNFjdYt8/видео.html
At the end of the day both and other people have contributed much to these designs and we should be thankful to all of them.
Item filters were not actually first invented by impulse (there are a couple of videos made before), they are named after him because he was the one who made them popular.
I believe Filters existed, but @ImpulseSV was the first to create the design where the 41 items are held in the hopper, giving the filter that buffer to accept a steady flow and to offer the Tile-able Overflow Protection which makes these systems actually work well enough to use without constant maintenance.
The first system Everyone basically began using
Edited ;-)
Bro, you are literally destroying my exams right now, because you're teaching redstone which is far more interesting. And you teach it so well it's incredible, I just watched some of the Videos about Mob farms and it just resolved so many questions about like perimeters and the Pack spawning roofs. Wow thank you so much
Great timing - I was actually just looking for the second episode of this series last night. I was a bit disappointed that 3 months passed without any new episodes. I would be very happy to see more episodes coming soon.
This video was exactly what I needed to understand exactly how the sorting system actually sorts items. You really worded everything amazingly and I fully comprehended everything, thank you this video is amazing. Now not only do I know to how sort, I now know know why the sorter works and can mess around with designs for myself
Would be really great for this series to continue
Really nice and clear explanation, I used and even designed some items filters and understood really late disabling the push of a hopper. This video would have been awesome at that time and I think that I will learn some things in the next part
they sort items
Hard agree
Uh .......yes you are right
Idk that’s a pretty controversial take
The pfp is kinda fitting
Can't wait for part 2!
These storage tech videos are amazing. Thank you so much for going into the details of all the workings. Looking forward to the next one!
I like your videos better than some other redstone tutorials because while many other people just tell you HOW to build things, you explain WHY they work, which I personally prefer
"Pushing always happens before pulling", this was a mind-bending statement for me. Just before you indicated using arrows that "pushing" was the process where something left the hopper and entered storage, which implies that "pulling" must have happened before, not after (assuming an item wasn't just placed directly into the hoppers' own storage by the player).
No expert just figuring this out so confused even at this beginning stage by that language
Hope to see you return to this subject one day. Just getting back into Minecraft and diving into storage tech has really been tough. Thanks for doing great work
Awesome video. Thats the only video on youtube that can make me understand item filter fr
Omg I always wanted to know how these Storage systems work, thank you so much, I love your videos ❤❤❤
This is like when you’re talking about a nuanced product and the next day you get an advert for it. Needed this 😂
That's a nice breakdown of sorters and fantastic explanation of hoppers.
Love your work. Keep it up
I have been hunting for years for videos like this! Also for a blue print type set up for redstone builds..
But with this type of video I can sketch along and get all the info I need! Please please please make more!🤞🙏🤞🙏🤞❣️
this video helped me decide i dont want to make a storage sorter and dont want to use redstone
Man, cannot wait for part 3! Perfect timing!
Actually TyronX discovered the item filter a year prior to ImpulseSV but he sadly never gets the credit. He uses it in his "Chicken Farm Automagic" tutorial from 10 years ago. I remember he did comment on Impulse's video but difficult to find these days.
its amazing how you are the latest comment 8 years ago on TyronX video
@@user-lo9wx9mo4z I guess 😂
this is so informative, i never knew why hopper priority worked
I've looked at different item sorter explanation but this was the only one I understood (it was the comparator part of course haha). Thanks a ton
great vid as always, especially love the basics, since sometimes other vids teaching redstone dont show the underlying fundamentals
I appreciate you bruh like how ur dedication is to know every inch of this game and give us knowledge keep it up bruh you will surely succeed
Can't wait for the next video. Top tier stuff!
7:07 yea also the good thing about the filters there is that they are ss2 ssi so unlike a normal sorter that is ss3 that needs 41 items as filters, the ss2 ssi ones only need 2 items(or even 1 but i think its not reliable).
I like the 41-item filters personally, I use renamed iron nuggets as a filter item
@@TheAechBomb the 41 item filters are somewhat cheaper and easier to build but i think its better to not have 41 items just sit in a filter
I used a 41 item sorter with four named blocks the system I used drastically cut back on the blocks needed to make it but it only let one kind of item through to the double chests. This was in survival too a game played only in survival mode so it took a while to get all the chests and stuff needed for all the different items I was sorting through, also I put a chest on the side to filter out anything that didn’t get sorted out
Great explanation and visuals!
For my Stampy OG’s out there: we’ve got Recycle Michael 2.0
Finally a Minecraft youtuber that doesnt talk at 1000 MPH.
What's with the empty compost blocks on top of the hopper line? Is it creating an empty "pull" to activate the cool down or is there another purpose?
It's for lag reduction.
Hoppers without a container to pull from have to scan the chunk entity list to find dropped items to pull, creating lag. With the composters, each hopper only needs to check if its composter is full, which is much faster.
Hi. Nico what happened to this play list series? These videos are gold mine for anyone interested in storage tech mechanics and even some redstone fundamentals. Please continue this series
1:23 I aced the quiz!
One thing that I still have problems with is the hopper pickup cooldown + ice water slide.
I was hoping we would get to that in a future video, but has been 7 months already. 😅
Suuuuuper early and i couldn't be more excited
really high quality stuff
Really helpful, whens the next video?
Credit to og design: impulse SV
Good call! I will add this to the description. Wish I put it in the video in hindsight.
👀
Damn those hoppers are pulling harder than me 😢
Where’s the part two??
You should make an official minceraft redstone guide it really clear and simple thx a lot
Finally I can start Using Proper Item Filter From Now
Goodbye Manual Filtration
Wow. This is info I was looking for years ago and haven't understood these concepts until watching your video. Very well thought out and super informative!
yoo thank you Nico keep it up
If I for exame have an empty chest, how I prevent the filler blocks from going into the chest,without filling the chest up with the item I want to sort
Are you planning on creating the 3rd video?
What about multi item sorting systems? When many items are sorting to one chest
I might be wrong, but they should be based on a redstone clock that open and closes alternating hoppers to give them time to push their items into a filled chest (doubling as a filter other than being the container itself) before the hopper below pulls the items. If the item matches with one of the chest's then is pushed into it, otherwise the clock advances, the hopper below unlocks and pulls the item, and the process repeats.
Also note, because it is based on a clock it is slower then the single item sorter
Edit: Is basicly the opposite of what happens in 1:16
@@leuco2447 there are differents types and versions, i am not sure if everyone is working like you said
That'll need a whole other video!
@@RaPsCaLLioN1138 you are right, so it is not last video)
So I build the filter, how do I make it sort between certain stuff/ types, like say I want to use a filter to make it to where all cookable food items go into a smoker, and smeltable ores go to a blast furnace?
what i really need to know is how to speed up item sorting, i need to be able to unload massive amount of various items and a lot of time, i'm bottlenecked by item sorting speed, the filter will receive too many items and fill up and i will endup with items going passed a filter and it's really bad for storage systems because you can't make them loop for ever when a single loop can take multiples minutes.
very helpful thank you
Wait what happens when the third chest is full at 2:26? Wont the items then proceed to fill the third hopper which isnt good? Since that means that the third hopper has to be full for items to start going in the 2nd chest.
Can hopper minecarts be used to make item sorters as well?
thx for good video!
Will we get a part 3 as a xmass gift?
Where is the filter link you said you were going to put in the description?
scockram.github.io/ssindependantfilters/
Adding. Thanks.
Question: I see some ppl teaching we should put more filler items instead of the item u are filtering so that the hopper only keeps minimum amount of filtering item. (Like instead of 43 diamonds and 4 filler, we put 1 diamond and 11 fillers on each slot) Is this true and will it break anything?
Yes it's true and should be done. I mention it in the video :-]
You linked this diffrent sorters compatibility. I have a question because I don't understand the point. Why cant u just use a 1wt 3 redstone strengt sorter?
You can! I was just mentioning compability as a general concept, but most people just use ss3 sorters
That was always to much work for me to build a sorter. Either I did sorted at all, manually sorted or installed mods like AE with the ME-System
I built a massive MIS and just end up manually putting items in to the chests anyway, unless you're on a server with people who are too stupid to look at the item frame pictures and just throw trash everywhere they aren't that useful in single player.
Yeah, large-scale general purpose sorters are quite cumbersome. They're still incredibly useful in smaller scales though, such as separating out poppies from iron or rotten flesh from gold nuggets.
insanee 😭😭😭😭
Where is next episode😢??
2:00 If this is all exactly true why is it when I build this configuration of chests and hoppers it fills bottom to top as you describe but the top chest always gets a percentage of the drops in it, maybe 5-10% of the loot goes in to the top chest first, somehow. Always wondered why that happened.
There are two likely possibilities:
1. Your setup is attached to a sorter and the top hopper is being interfered with by redstone.
2. You have a double-speed input, such as a hopper pointing directly into the top hopper in the setup shown. This is called "double-speed" because two items can be moved at once: one from the push interaction of the top hopper, and another from the pull interaction of the bottom. If this is the case, you can avoid this by simply pointing the input hopper to the side instead.
If neither of these fit, I would encourage you to try a tick-by-tick analysis tool (e.g. carpet mod or "/tick" in the newest snapshots) to try to replicate how it happens in your setup.
@@oxion. Nah neither, this has always happened on any version of the game ive played on since hoppers were added, on servers, friend's lans, anywhere.
Yeah it just happens, probably just a sheer randomness
@@poppinlochnesshopster3249 Don't know what to tell you, oxion is correct. You've either got a hopper pointing into the hopper at the top of the stacked chests, or you've got redstone occasionally powering the second hopper from the top. There is some randomness to hoppers, but it does not affect this application. If you build the setup shown at 1:20 you'll see the behavior as it's described, no matter how many items you send through it.
Why use hopperlocking if u have lithium
Nice
Where next video?
its not 23 by the way it's 18
6:00 why does it need to be blocking items?
The design depends on reading comparator signal strength, if you don't fill the remaining 4 slots with a blocking items and the 2nd to 5th slow starts to fill up (eg if your output chest is full) the signal strength will overflow to higher than 3 (which will make the design non tilable). Also when the hopper starts emptying again it will empty from left to right until it goes below the usual level, so if, for example, your 5th slot has 64 items, the hopper will completely empty the 1st to 4th slots, effectively removing your sorter.
@@mniksitps2 can’t u just put the same shit in there?
@@thesilentpearl8575no, because as soon as that first slot is empty the filter breaks and becomes an 'everything filter'
Making create mod farms efficient would be a interesting video as you have alot more things to work with
koment
what?
please, breath 😭
Just curious, is this a situation where because java redstone and bedrock redstone are different, these wouldnt work on bedrock? Or do they work? I barely know anything about what can and cant work, im just curious
441th like
Make an minecart sorter
Not 1st
Not 2nd
Great video, but you should have credited impuse for this. 😢
Yes a total oversight on my part!