GHOST OF TSUSHIMA | Exactly How Hard Is The New “LETHAL” Difficulty?

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  • Опубликовано: 21 окт 2024
  • Evaluating the newly added “LETHAL” mode in GHOST OF TSUSHIMA. This makes enemies even more deadly, aware, and aggressive, but your character is more menacing as well!
    ENJOY MY GAME-MECHANICS FOCUS? THIS HELPS: / boomstickgaming
    I also do some “micro” gaming videos over on Twitter @BoomstickAlex / boomstickalex
    #GhostOfTsushima #Lethal #Difficulty

Комментарии • 1,1 тыс.

  • @BoomstickGaming
    @BoomstickGaming  4 года назад +161

    *What do you think? Will you be bumping up to LETHAL mode or not? Let me know.*
    _Boomstick Gaming is the haven for core gamers who value gameplay mechanics and systems, because that's what continues_
    _to make anything from 8-bit to 8k, equally enjoyable. Consider sticking around on the channel if you fall into that category! -Alex_

    • @dr.sivavignesh664
      @dr.sivavignesh664 4 года назад +6

      I think it's really good mate .... I was getting a bit good at the gameplay that I wasn't getting killed on hard . Switched off the hud but it doesn't ramp up the difficulty that much. Lethal mode is a very welcome addition, played it a bit and it has a different feel ; a more edge of the seat experience for a skilled player . ( Do check out Some of my gameplay)

    • @domprehgeorge
      @domprehgeorge 4 года назад +1

      Most likely tbh
      Is it gunna be like ng+?

    • @dr.sivavignesh664
      @dr.sivavignesh664 4 года назад +1

      DluxKillz new game plus isn't available right now ; may probably be released though.

    • @quietresolution4772
      @quietresolution4772 4 года назад +3

      Oooooh. Definitely switching this on. I didn't even realize that this was added with the latest update.
      Thanks for the notice.
      The Boomstick Stance is too powerful for hard.
      Still mastering the juggle, though. I always forget to trigger the focus.

    • @LordDestrus
      @LordDestrus 4 года назад +5

      Jeez, I'm a fan of hard modes and hard games, but I have been struggling on timing of parries on just medium. Lethal will be challenging and fun for my Kurosawa playthrough.

  • @tano1670
    @tano1670 4 года назад +1444

    I love when games adds this tipe of difficulties. Not only they deal more damage but you do too so it kinda feels more real.

    • @alexvarela8719
      @alexvarela8719 4 года назад +51

      Jebidia MInchella we all know what he meant that’s all that matters man

    • @cwhip2432
      @cwhip2432 4 года назад +19

      Tiep*

    • @zaccarter3801
      @zaccarter3801 4 года назад +40

      MC Cooper yeah I didn’t want damage sponge enemies and take enormous damage from grunts. I want a whoever delivers the first deadly blow kind of game and thought that would be the default of GoT. Lethal fills the role well and Hard was fun but not better imo.

    • @christophergongora7885
      @christophergongora7885 4 года назад +10

      Good old Bushido Blade feel

    • @dbnation35
      @dbnation35 4 года назад +1

      Yo I like your profile pic LOL

  • @Surokis
    @Surokis 4 года назад +1537

    I actually love that ronin don't swarm you and rather honorably fight you one on one. Those were my favorite encounters.

    • @experiencedadventurer9828
      @experiencedadventurer9828 4 года назад +431

      they do on hard lmao , ronin are by far the most challenging opponents not even 20 yellow mongols can compared to 6 ronin encounter lol

    • @williamleonhart177
      @williamleonhart177 4 года назад +144

      @@experiencedadventurer9828 yep them ronins know how to fight lol. they can parry well.

    • @rumuelnathanael8043
      @rumuelnathanael8043 4 года назад +218

      Well they are Samurai too afterall, only the unemployed ones.

    • @dra6o0n
      @dra6o0n 4 года назад +91

      @@rumuelnathanael8043 80 Samurai fights off a mongol army while hundreds of Ronin just prances around flower fields.
      Their spawn is based on lore though, they are only in act 2 and 3 areas working for the mongols, which means the 'samurai' class were betrayed.
      Basically there are way more than hundreds of Samurai in general, but many has no master nor interest to one, so they easily are paid to work for mongols.
      Given the 'lord' of the island is obsessed with Honor, he never had any interested in hiring mercenaries for the 'great fight' against the mongols.
      So yeah, Ryuzo was on the beach... Helping the Mongols... Lol.

    • @dustinakadustin
      @dustinakadustin 4 года назад +30

      @@dra6o0n Ryuzo wasn't on the beach, he hadn't betrayed Jin at that point.

  • @HarmonicGray
    @HarmonicGray 4 года назад +825

    Seems they adopted my favorite type of difficulty: You AND your enemies die faster. Blows are more deadly for both sides rather than one being a damage sponge while the other is more fragile.

    • @tarutso
      @tarutso 4 года назад +41

      Agreed. Love how they made it more a double-edged sword

    • @Chaoblahippo
      @Chaoblahippo 4 года назад +19

      Like shadow of war brutal diffuclty that was lovely

    • @scarified260893
      @scarified260893 4 года назад

      precisely!

    • @Lssj
      @Lssj 4 года назад +11

      Tell that to the duels

    • @Chaoblahippo
      @Chaoblahippo 4 года назад

      @@Lssj should i go lethal or hard

  • @kirbyc9042
    @kirbyc9042 4 года назад +567

    I love this type of difficulty. I don't understand why other Devs think that making enemy have a lot more health and deals a lot more damage. while you deal less damage, looking
    at you assassin's creed odyssey. then devs add another nerfs to your character and then gives you no rewards for trying hard or even worse, gives you less reward for it. Do they not understand the concept of more risk more reward?

    • @jotham97
      @jotham97 4 года назад +76

      Exactly. Bumping up enemy health and decreasing the damage you deal isn't making the game harder or more exciting, it's just making it a slog to get through and unsatisfying. Making it so you deal more damage as well adds a risk/reward to the gameplay and you actually feel like a badass Samurai when you clear out an encampment without getting hit.

    • @plack_benis382
      @plack_benis382 4 года назад +24

      I agree. Its also extremely cinematic, it makes it feel like a true samurai movie or something. One flash of the blade then its over.

    • @Raptchur
      @Raptchur 4 года назад +6

      Borderlands 3 is very guilty of this as well. Those devs have no idea what an end game should be

    • @yungchangsta
      @yungchangsta 4 года назад +17

      Apparently Ubisoft doesn’t know the concept of “Just because you increased health and damage for enemies, and decreases both for the player, does not mean it is harder.” Seriously? No changes to AI to make them more aggressive? What is that nonsense

    • @YeOldeMachine
      @YeOldeMachine 4 года назад +1

      I thought the hardest difficulty on Odyssey was awesome. It was way more fun to me than the standard setting.

  • @ArthurBoente
    @ArthurBoente 4 года назад +823

    I think this is a perfect mode to this game.

    • @umrnavy8282
      @umrnavy8282 4 года назад +52

      Agree, this is the game mode that sucker punch "promised" us. "One hit can kill you and/or your enemies"

    • @Caarnicero
      @Caarnicero 4 года назад +3

      Yes it is

    • @baldbeardcombo
      @baldbeardcombo 4 года назад +4

      Are you a Souls player? Lol jk man

    • @ArthurBoente
      @ArthurBoente 4 года назад +8

      @@baldbeardcombo yes

    • @frankdiaz6955
      @frankdiaz6955 4 года назад +2

      To each their own but I play games to enjoy gameplay and story, not see loading screens.

  • @Dimanti88
    @Dimanti88 4 года назад +777

    All this game needs now is a gore mode, where every finisher move chops of a bodypart.

    • @lappodamy5826
      @lappodamy5826 4 года назад +58

      Dimanti88 my guy, dont even dare to talk about gore when they couldnt even implement ragdoll effect, the number one rule of fun....

    • @fatnproud14
      @fatnproud14 4 года назад +5

      Dimanti88 I agree you you

    • @nathanpickering6742
      @nathanpickering6742 4 года назад +133

      @@lappodamy5826 don't you think it would look a little bit unnecessary in this game though? Having a ton of Ragdolls can also affect performance too. I assume they might of left it out for performance reasons too but idk.

    • @davidmujicafalcon605
      @davidmujicafalcon605 4 года назад +2

      please

    • @crashpal
      @crashpal 4 года назад +1

      @@lappodamy5826 you mean like Saints Row?

  • @MrMystiriousman
    @MrMystiriousman 4 года назад +164

    Lethal difficulty was the mode this game was supposed to be played in. It fits the story and theme so well. If you try to go in and kill everyone head-on you will probably die, incentivizing you to play as the Ghost. It really makes impactful moments where Jin comes to terms with being dishonorable all the more meaningful because it seems justified by the difficulty.

    • @moonmoon2479
      @moonmoon2479 3 года назад +7

      Bruh, head on is easier. This is dumb. When enemies die in 2 hits, even the combat is simplified. This mode isn’t fun.

    • @donnie9001
      @donnie9001 3 года назад +30

      @@moonmoon2479 trying removing all the perks and charms and rely on your reaction, its not that easy...

    • @vincentyou7994
      @vincentyou7994 9 месяцев назад +6

      @@moonmoon2479if you already play the game perfectly and duel perfectly on easy, you’ll be fine on lethal
      But nobody is that perfect…doubtful that you are one of those 1% who mastered the game’s sword fighting mechanics.

    • @liquidsword601
      @liquidsword601 Месяц назад

      @@moonmoon2479Then don’t play this mode?

  • @dakeugeman3124
    @dakeugeman3124 4 года назад +500

    Started on hard. Found it fairly difficult to begin with, unlocked all of the deflection skill tree as soon as possible and chain stand off. Soon become fairly easy.

    • @experiencedadventurer9828
      @experiencedadventurer9828 4 года назад +13

      yeap lol , same here , I think it could have kept the challenge a bit I had not increased the health or the resolve but still its ridiculously easy lmao

    • @dakeugeman3124
      @dakeugeman3124 4 года назад +14

      @@experiencedadventurer9828 haha the first Mongol camp I came across I died ten times before telling myself....I'll come back to that. Literally only unlocked 25% of the first island, and I'm finding it easy!

    • @jimmieweathers
      @jimmieweathers 4 года назад +64

      I don't know if it was just me, but there was a noticeable difficulty spike in Act II even with the upgrades

    • @dakeugeman3124
      @dakeugeman3124 4 года назад +1

      @@jimmieweathers hopefully you're right. I look forward to it!

    • @dra6o0n
      @dra6o0n 4 года назад +38

      @@jimmieweathers Tier 2 mongo starts firing three arrows and starts having more armor. Tier 3 mongols is where it is at.
      Fire swords, fire arrows, bomb throwers, shotgunners, etc.
      Oh try to fight tier 3 ronin... They are way tougher than mongols in a sword fight.
      Normal difficulty here.

  • @Sam-O-matic
    @Sam-O-matic 4 года назад +214

    Boomstick Gaming: "yeah hard mode felt like a standart AAA normal dificulty".
    SuckerPunch: *oh, we got a badass over here fellas. Alright, you wanna feel like a samurai? You're gonna suffer like one.*

    • @ScoptOriginal
      @ScoptOriginal 4 года назад +14

      Even lethal isn't difficult though. Especially since it also boosts Jin's sword damage. It's just hard mode, except you feel more like a badass samurai because everything dies quicker.

    • @ElElefante
      @ElElefante 4 года назад

      @@ScoptOriginal I actually find it to be easier, except for sneaking... Why are they afraid of making the game hard, idk...

    • @ScoptOriginal
      @ScoptOriginal 4 года назад +8

      @@ElElefante I feel like a lot of dev teams are afraid of making games hard because critics are becoming less and less tolerant of difficult games. I think it works extremely well for this game though, it seems like it's designed just to be fun and make you feel cool, which it accomplishes superbly, while still offering a fairly good challenge to people who want it. I'd like to see a difficulty in the future though that only makes the game harder, rather than making it harder in a couple of ways and easier in others.

    • @ElElefante
      @ElElefante 4 года назад

      @@ScoptOriginal I always thought losing one resolve each death would be interesting. And then you have to go meditate to refill it. There's literally no punishment for dying rn

    • @ElElefante
      @ElElefante 4 года назад

      @Damian Simpson I'm not joking, if you know how to guard and parry well and combining with Kunal, then it's way too easy because you strike them down one after another. I frequently go down to hard just to get a longer more exhaustive fight

  • @ShuajoX
    @ShuajoX 4 года назад +155

    That kick with the bow follow-up at 1:25 was epic!

    • @BoomstickGaming
      @BoomstickGaming  4 года назад +19

      That was a short combo. I did a whole vid on how to do those!

    • @connorgreen7219
      @connorgreen7219 4 года назад +2

      Boomstick Gaming air juggling!!

    • @ShuajoX
      @ShuajoX 4 года назад +1

      @@BoomstickGaming I'll definitely check it out!

    • @joshuadebosh4615
      @joshuadebosh4615 4 года назад +7

      Never seen anyone do that

    • @TheTwootChannel
      @TheTwootChannel 4 года назад +10

      Fr bruh he was just talking and I’m over here like “Bruh wtf was that 😯 “

  • @Aswizz
    @Aswizz 4 года назад +44

    Stealth is more useful to me since lethal mode came out, i was only into the sword fights because stealth in the other difficult modes was boring for me to use but this mode is more challenging, i love it.

  • @therealheem6035
    @therealheem6035 4 года назад +9

    I love how you get into it and don’t waste any time. Nice video, very underrated!!

  • @LordofAoD
    @LordofAoD 4 года назад +207

    I'm loving lethal difficulty so far. I played on hard and found it just a little too easy; now the game is punishing me.
    I also appreciate the low intensity mode. It means that my wife might actually be able to get through the whole thing without my help.

    • @Itachi380123
      @Itachi380123 4 года назад +3

      Do you need to start a new game for this difficulty?

    • @jarmars2777
      @jarmars2777 4 года назад +10

      @@Itachi380123 Nope. You can switch difficulties whenever you want.

    • @whatthe9256
      @whatthe9256 4 года назад +2

      weird how I found lethal easier since even the boss type mongols now go down in 2 or 3 hits unlike before

    • @spacequery9506
      @spacequery9506 4 года назад +1

      @@whatthe9256 Yeah if you're good at dodging and counter attacking and rarely get hurt lethal is pretty easy

    •  4 года назад +1

      your wife is that bad? what about the fun in overcoming a challenge? is there any challenge left in that mode?

  • @krokodil5131
    @krokodil5131 4 года назад +35

    Now this... This is how you make harder difficulties. Not just lazily turn all enemies to sponge. This really adds the risks to all out combat encounter and actually makes me consider the stealth approach. I was playing on hard and the only time I use stealth was when the game told me to. The game became easier after I unlock all skills and upgrade my gear and I don't feel stealth is that neccessary. And now they add this lethal mode, it makes stealth more meaningful. It doubles the fun even after I finished the game. Thanks Sucker Punch you're the best 💕💕

    • @John-996
      @John-996 4 года назад +1

      i agree i started using Ghost tactics to even the odds.

  • @tacoenvy
    @tacoenvy 4 года назад +48

    Oh sweet I didn't know we were getting a new difficulty, that's awesome, makes it even better. I honestly stopped sneaking around completely and just take on swarms of dudes at once, cause it was getting so easy on Hard so this will change that.

    • @jdennis867
      @jdennis867 4 года назад +1

      Same. Playing lethal now and it's like u take increased dmg but enemies go down faster then hard mode as well

    • @fatezero8662
      @fatezero8662 4 года назад +5

      @@jdennis867 It's funny because I was anticipating that they'll do that exact difficulty, I know Sucker Punch won't be cheap by making our attacks weaker in their added difficulty. Here's to hoping that a DLC will come to soon.

    • @dra6o0n
      @dra6o0n 4 года назад +2

      @@fatezero8662 Stamina mode with a Stamina gauge based on your health points.
      You are a badass because of your skills (techniques), but add a stamina handicap and boom weak again.

    • @tacoenvy
      @tacoenvy 4 года назад

      So far playing with this difficulty is great, and it's how the game should be played. If your constantly sneaking around ghosting and taking guy's out it won't be that bad but I got so bored playing like that and stopped relying so much on the ghost weapons it's just way to damn easy. Now some of the fights you really have to not be reckless or you'll get smoked.

    • @tacoenvy
      @tacoenvy 4 года назад

      @@dra6o0n I'd like that actually, it'd add more depth to the combat and you'd really have to play smart, which I like. Of course you add that and the new difficulty you'd have shitters crying that it's to hard.

  • @sarcasm-83
    @sarcasm-83 4 года назад +17

    Was hoping for this tbh! Awesome surprise. Especially hoped for more realism where all sword slashes are more lethal, mine and enemies - and absolutely craved for more difficulty to stealth, as it seemed waaay too easy and forgiving on Hard.
    Thanks for the info, excited to get to try it.

  • @JotaDeeMeO
    @JotaDeeMeO 4 года назад +140

    I love pain... hit me with that difficulty now!

    • @arif8967
      @arif8967 4 года назад +2

      Pain as in Naruto's pain or you just a plain masochist.

    • @rasamasala
      @rasamasala 4 года назад

      @@arif8967 niche joke, but I gotchu fam! 😂

    • @rumuelnathanael8043
      @rumuelnathanael8043 4 года назад +3

      Me too. Whenever I feel pain physically or psychologically, it makes me feel happy inside and kinda aroused (but I never try to hurt myself or other ppl intentionally I'm not that crazy). Same as video games, the more harder the game the more enjoyable for me.
      Let's hope they will add even more harder than Lethal where even arrow can one shot you. That would be the best.

    • @zen_xclass
      @zen_xclass 4 года назад +3

      @@rumuelnathanael8043 wtf?

    • @flukyprism5954
      @flukyprism5954 4 года назад +1

      icannot thinkofaname my reaction is the same as yours

  • @PloKleenex
    @PloKleenex 4 года назад +3

    Quick and concise, the way I love videos like these. I don't have the game but I like watching videos on it, and watching people get slapped on lethal will be fun I bet.

  • @oshiko35P
    @oshiko35P 4 года назад +7

    yesyesyeysyeysyeys!!
    I was just thinking I wanted a harder difficulty after my first playthrough in hard mode.
    That patch on stealth is very welcome too since I've been avoiding using stealth when it's much less satisfying than sword fighting.

  • @scottberger6721
    @scottberger6721 4 года назад +7

    This is a nice option, but honestly I love extended sword fights. I’m on my second play through on Hard and it’s been very fun to upgrade other things instead of too much attack power. I love the intensity of long drawn out encounters with the epic music and graphics pumping up the action. It’s just more fun fo me this way.

  • @omegaPSI2006
    @omegaPSI2006 4 года назад +106

    I must have lost some of that elite gaming skill. Hard mode feels pretty difficult and enemies feel like they hit often. Here's boomstick flexing going "yeah it's pretty standard"

    • @schantzee5733
      @schantzee5733 4 года назад +16

      Do you have a bunch of the skills unlocked yet? The game gets mostly easier the more you unlock things.

    • @761111railgun
      @761111railgun 4 года назад +12

      I think spear guy kills you a lot right?

    • @rumuelnathanael8043
      @rumuelnathanael8043 4 года назад +6

      Try maxed your Jin and say that the game is hard again.

    • @newchangeunlisted_viewer5594
      @newchangeunlisted_viewer5594 4 года назад +4

      Yea I think I just forget to block more often and I miss a dodge sometimes

    • @ryosama1988
      @ryosama1988 4 года назад +4

      Hard is kinda Normal difficulty imo. I had a hard (get it?) time at first because I kept on instinctively smashing attack; forgetting about dodging and parrying. I suggest attacking once or twice before switching targets (its more fun than just waiting for them to attack you) and there are perks/skills that can make combat easier.

  • @schmikemilok
    @schmikemilok 4 года назад +7

    Yes, I noticed my attacks were stronger. Love this. Currently replaying the game in lethal mode, this is my mode boi.

  • @gregathol
    @gregathol 4 года назад +110

    This game isn’t sekiro but sekiro vets will likely dominate this game on any difficulty. And that’s fine I don’t think it was ever supposed to be anything than what it is and audience appeal is absolutely massive for an open world game like this. My kids should be able to beat it and that’s probably for the best

    • @Jesse__H
      @Jesse__H 4 года назад +5

      True. I'm still glad to hear they added this tho. For those (relatively few) of us who will enjoy the game more with the added challenge.

    • @deflategate1297
      @deflategate1297 4 года назад +4

      yeah its a different type of game but i think it has just the right amount of difficulty

    • @mrwayne425
      @mrwayne425 4 года назад +16

      Only reason they would dominate this game is because it doesn't have ridiculously broken hitboxes like sekiro where a giant grabs air far away from you and you magically get pulled into his grasp.

    • @knell18897
      @knell18897 4 года назад +7

      @Mr Wayne the only broken hit box is from the Ogre, hit box from the rest of the game is pretty good, you can even dodge attack if you using combat art that lower your body or throw you off ground.

    • @noobz4hire290
      @noobz4hire290 4 года назад +3

      Don’t use armor or buffs this game is hard

  • @leventeacs8606
    @leventeacs8606 4 года назад +49

    When new game+ arrives I’ll replay it on this difficulity.

    • @stonedsimian2871
      @stonedsimian2871 4 года назад

      Dont be a wuss

    • @tonyshome
      @tonyshome 4 года назад +1

      It’s not coming

    • @leventeacs8606
      @leventeacs8606 4 года назад +3

      siddharth singh I think at some point will. There are multiple promotional videos that include footage where the player has armor he shouldnt have at that point.

    • @tonyshome
      @tonyshome 4 года назад

      Levente Ács I was hoping that too
      But devs said they are not planning to

    • @leventeacs8606
      @leventeacs8606 4 года назад

      siddharth singh *sad samurai noises

  • @oniman123
    @oniman123 4 года назад +2

    thank you for that juggle combo after the kick... I never thought about that.

  • @jameslewallen5564
    @jameslewallen5564 4 года назад +4

    patch came through right after i beat act 2 and it was perfect, the duels are definitely where the combat shines with this game

  • @edwardtownsendjr.
    @edwardtownsendjr. 2 года назад +1

    I'm almost done with my first Lethal Mode playthrough! I was literally getting my ass kicked! But as you keep playing it gets easier. I LOVE IT!!!✊🏿💯🔥👏🏿👏🏿👏🏿

  • @crozraven
    @crozraven 4 года назад +5

    So glad that Sucker Punch really quick on the updates & really take notes with its fair criticism. Now for the upcoming months, here's hoping for:
    + lock on feature, with options of manual/auto, & then continuous on/off.
    + Might be a bit harder to pulled off in fast update, but I want a see through camera render so player could see Jin when camera got blocked by trees OR maybe a new third person camera option that centered on Jin's back like some other third person game.
    + ironed out the bugs, especially the AI NPC paths when in escort or with companion missions.
    + New Game Plus feature with all of progression carry over of course. Maybe also some bonus equipment (like new armors, new dyes, etc) in completing NG+ 1 for another NG + 2 playthrough.
    + Arena or Dojo mode! Basically a Bloody palace mode (DMC games) & also boss rush/all duel mode for new replayability & some training section. I love the boss rush mode in Ys games & some other, it should be in more action games imo.

    • @don945646
      @don945646 4 года назад +3

      Sucker punch already explained why they don't have a lock on function.

    • @crozraven
      @crozraven 4 года назад +1

      @@don945646 still doesn't solve anything though. That's why I said manual lock on feature with plenty of sub options that you could tinker around. I get what the devs tried to do & basically camera work on the scope of many hardcore action games like DMC, Bayonetta, Nier Automata, MGRR, etc. The thing is those games actually also have manual lock on feature too, to provide a more precise crowd control when a dozen of enemies circling player char on the screen. Ninja theory DmC had similar problem too on release, but they updated it as it's the most requested feature by the community.
      Also, even then the camera work don't work well enough in tight spaces or area with high objects (trees, big rock, pillar, etc) as it sometime will block the view & no see through render feature for player to use.

    • @DevDreCW
      @DevDreCW 4 года назад

      ​@@crozraven Again, that's not what they are going for. You only miss in those games when you are way out of range (And I couldn't stand how aggressive it was in Batman and Spiderman). Where as with this system you can miss if you aren't focused. It's not a bad thing whatsoever. Trust me, I love Nier Automata, but she's an Android, a lock on system makes sense in the context of that setting.
      As long as you focus and aim your attacks, you'll hit... Unless your joysticks have drift or something. I'd seriously suggest practicing with it more, because it clicked with me, even after struggling for a few hours.

    • @crozraven
      @crozraven 4 года назад

      @Andreas Michael Design again, "options." meaning OPTIONAL feature. Idk what to say anymore with this weird hellbent defense on not providing a feature, in which actually already exist within the game game btw. In duel mode, the camera basically lock on to your single enemy. Now go put all that reasonings again to unjustify an already implemented stuff. Also, a snappy lock animation is a totally different thing with camera lock on, what you're complaining with Batman & Spider-Man was a totally different thing all together. This is why I said a hardcore action games examples. A big different on this could also be found in God of War comparison, between previous GoW games (more dynamic like DMC games) compare to GoW 2018 that have a rather aggresive "snappy" animations.

  • @Moe-Scola
    @Moe-Scola 4 года назад +2

    I just started playing today and I'll keep it on Hard mode for now. So far, I am taking damage and dying often enough to be comfortable with the level of challenge. As I get new upgrades and become more consistent in combat, I'll re-evaluate. Thank you for this video. It's good to know exactly what is in store if I do bump it up.

  • @PhantomOfAhab
    @PhantomOfAhab 4 года назад +4

    I was playing on hard, about the mid part of Act 2 when Lethal dropped, I finished the game about 2 days ago. Lethal made it much more enjoyable, now they don't line up to take turns to hit you so often and I found myself rolling to evade the spearmen while I was killing a shield enemy or a brute.

  • @jasonwhitney6116
    @jasonwhitney6116 4 года назад +2

    Okay, I had already platinum trophies this game on hard. So I started over on Lethal! This is amazingly harder then what you show. You show with gear and I would say almost full upgrades. Try it fresh. When you have nothing it truly feels like it should have on release date. Love you content keep posting.

  • @jackjohnson8305
    @jackjohnson8305 4 года назад +11

    I immediately pumped it up to lethal and i love it! Hard wasn't that "hard" tbh especially after you get used to the combat so im glad they added this and just 10 days after launch which is impressive! hopefully the next update gives us NG+ with new armor sets and sword kits if they do that then this game would be a 10/10 for me.

    • @ScoptOriginal
      @ScoptOriginal 4 года назад +1

      I'm wanting NG+, new fashion, new side quests, new main quests, dual wielding sword and tanto, a new stance for dealing with several opponents at once. There's so much more they can do with this game to make it even more amazing and live forever. However, I'd like for them to start with fixing some of the bugs and making a few quality of life improvements. Alternatively, they could port it to PC and let the community run wild with it for them.

    • @thomasgreen1586
      @thomasgreen1586 4 года назад +1

      @@ScoptOriginal
      You could've just said that you wanted DLC and we would have understood what you meant.

    • @a1kev
      @a1kev 4 года назад

      Alistair Sweeting They need to add a duel mode where you can back and fight bosses that you have previously beaten!

    • @nathanpickering6742
      @nathanpickering6742 4 года назад

      @@ScoptOriginal dude this game just came out, why would you want people to start modding it?. And I haven't had an bugs at all. There's still plenty of time for updates and dlc, I think people just need to slow down cuz they're going through this game way too quick.

    • @ScoptOriginal
      @ScoptOriginal 4 года назад

      @@nathanpickering6742 I want people to start modding it because I can see the potential that mods can bring, and I've already platinumed the game and want more. I think I already said that there aren't many bugs, but they do exist and are pretty bad, for example there's one side quest that locks you into an investigating animation until you load a save. Also the grappling hook is really unreliable, especially if you happen to slide along an invisible wall in the cliff face mid-jump. There's also quite a lot of quality of life improvements needed, like a lock-on for boss fights or not switching to an armour set when you upgrade it. I'm not saying it needs to be done soon, but bug fixes and quality of life improvements should always be first priority once a game has been polished and shipped. There's also a ton of things that could be done in this game in terms of new content, and I want to see it all, which is another reason I want to see mods. If the developers open the game up to mods, sure it's lazy, but it gives the community a chance to do bug fixes and quality of life improvements themselves, as well as create new content like side + story quests. Look at Skyrim, 10 years and it's still going strong - some of the best mods ever only came out last week

  • @johnathanboodram7355
    @johnathanboodram7355 4 года назад +1

    I started this game on lethal. I agree with all the notes you gave. As far as difficulty it is definitely challenging at times.

  • @Unibot47
    @Unibot47 4 года назад +3

    The combat seems so amazing I wish they'd just put in a duel mode where you could do strictly duels that would be awesome.

    • @DevDreCW
      @DevDreCW 4 года назад

      Same, I want both. An endless horde mode, and a Dueling mode because you get very few chances to practice those

  • @CrazedBloodElf
    @CrazedBloodElf 4 года назад

    This video didn’t have an obnoxiously long intro and wasn’t more than 10 minutes. Thank you!

  • @dude44444
    @dude44444 4 года назад +5

    For the ronin they always do just 1v1 that's normal, but nice vid

  • @SkuzzBenson
    @SkuzzBenson 4 года назад +3

    This game deserves purchases but im so glad I waited cause playing it fresh on lethal seems to be the way to play it

    • @SkuzzBenson
      @SkuzzBenson 4 года назад

      @Roy Fokker No I know people who played it, Casual gamers and they wanted it to be more like Sekiro or Souls style and it seems like that will make fights seem more intense. And I didnt say anything was wrong, just that lethal might be the better way to go

  • @ernestw2474
    @ernestw2474 4 года назад +9

    Ghost of Tsushima: "Play Lethal difficulty."
    Me: "I accept your challenge."

  • @surreptitiousdivision3597
    @surreptitiousdivision3597 3 года назад +2

    Love playing lethal, hope we get some sort of multiplayer dueling in the future !

  • @Gauchesuede123
    @Gauchesuede123 4 года назад +115

    Imagine Pewdiepie playing in this mode. He'll spend 95% of his stream doing push ups and sit ups.

    • @DVkram
      @DVkram 4 года назад +12

      Literally be doing a thousand pushups. Hahahaha

    • @iqramnizam3831
      @iqramnizam3831 4 года назад +4

      tbh he's not really good in this game

    • @eff0165
      @eff0165 4 года назад +1

      Zero deaths baby

    • @m4x899
      @m4x899 4 года назад +2

      Bro that one duel he took so fucking long i couldn’t watch anymore

    • @Raptchur
      @Raptchur 4 года назад +1

      @@iqramnizam3831 I wouldn't say he isn't good, he made the beginning hard af on himself by not leveling up his max hp or resolve lol.

  • @Needle620
    @Needle620 5 месяцев назад

    I just started my play through on lethal. Died about 50 times before I came to your channel for help.

  • @Jaisean
    @Jaisean 4 года назад +4

    1:25 I haven’t even tried doing that lmao

  • @delusional9713
    @delusional9713 2 года назад +1

    That kick to bow shots 👏

  • @1995krampe
    @1995krampe 4 года назад +11

    I come from Sekiro, so 45 minutes Boss fights are exactly what i want

    • @danielboii3535
      @danielboii3535 4 года назад +2

      Dude, a boss fight in Sekiro is 9 minutes at most.

    • @DaBeatSpecialist
      @DaBeatSpecialist 4 года назад

      45 minute boss fights??

    • @1995krampe
      @1995krampe 4 года назад

      @@DaBeatSpecialist ishhin the sword saint or the guardian ape was definitely not 9 minutes

    • @Yorikoification
      @Yorikoification 4 месяца назад

      So then you want a bullet sponge, just like in souls games

  • @Oversamma
    @Oversamma 4 года назад +2

    Great and concise overview! Thanks!

  • @13Kr4zYAzN13
    @13Kr4zYAzN13 4 года назад +6

    Think I'll finish off my current playthrough in hard.
    But Kurosawa playthrough *_definitely_* gonna be in Lethal 💪

  • @_JUJl_
    @_JUJl_ Месяц назад +1

    After completing the first act I went straight to Iki island which was quite hard without even unlocking the ghost stance. Now I came back to complete act 2 but it looks way too easy compared to Iki.
    I was looking for a solution and found one in this video thanks.😁

  • @FlashRey
    @FlashRey 4 года назад +13

    I tried to beat Kojiro in lethal mode, I was wearing full armor on and he wearing a robe, and I died like 100times. talking about the lethal mode is more realistic, He cut me down with one slice and I have to cut him like 20 times to get him down! how realistic the lethal mode is!!

    • @chivasroco1752
      @chivasroco1752 4 года назад +7

      Yeah that's the only complaint I have about the mode too. The normal fights are good that way but duels are bs.

    • @jesusdenazareth9938
      @jesusdenazareth9938 4 года назад

      XD same here

    • @rakimmartinez2557
      @rakimmartinez2557 4 года назад

      You cant take a challenge, I died a lot too but I loved the challenge, I ain't complaining about it.

    • @chivasroco1752
      @chivasroco1752 4 года назад +3

      @My Neighbor Piccolo well instead of unbalanced health bars and damage output, how about a competent AI... the health bar only only takes longer to beat it doesn't make it harder.

    • @DevDreCW
      @DevDreCW 4 года назад +1

      @My Neighbor Piccolo It fits the theme though. Romanticized Samurai duels were always shown ending VERY quickly.

  • @So98902
    @So98902 4 месяца назад

    kicking that guy and using concentration with the bow was so hilarious. Never thought about doing that lol

  • @YeOldeMachine
    @YeOldeMachine 4 года назад +4

    I like the realism type difficulty. My hard playthrough was a let down difficulty wise, until the "eternal blue sky" mission. I cant imagine playing that entire mission without getting hit. Should be fun.

  • @Harvester88
    @Harvester88 4 года назад +2

    I think Lethal walks the tight rope pretty good. Sometimes, especially during boss fights, it can feel weird since they can one shot you easily. This is one of the better implementation of a hardcore-ish difficultly in a game like this.

  • @Ocean5ix
    @Ocean5ix 4 года назад +6

    Loved the game and appreciate the patch with the added difficulty.
    That said, I do believe it misses the point a bit. My personal problem with the game's balance is not how much damage Jin takes but how many tools and how fast he obliterates everything from midway through to the end.
    There are like 4+ ways to wipe out an entire group. A simple example would be Sakai Armor Stand off (5 Kills) into smoke bomb+stealth attacks (+3 kills), by now you have fulfilled the requirements for Ghost mode, boom +3 kills. Next encounter, if you have Ghost Weapons +Damage charms, spam kunai 3 or 4 times, everything dies, if not, use your resolve points, by now you definitely will have the ghost mode again, + 3 kills.
    Don't get me wrong though, I absolutely love the game and I kinda understand it makes a lot of sense that the game starts with you as a Samurai and at that point it's pretty much "realistic" and the bigger the "Ghost Legend" grows the more the game becomes a power fantasy almost becoming Shadow of War-like by the last third of the map.
    PS: That's why I'll be resorting to self imposed challenge runs. Already got a few ideas.

    • @hearmeroar2100
      @hearmeroar2100 4 года назад

      That’s a reason why I was bummed by the lack of honor system. The devs said they didn’t want to “force us to choose” by giving us an honorable track and a dishonorable track - but in doing so they force you to become the ghost. You’re not obligated to use all the tools, but it makes no difference to the story so...
      I really wanted to do a no stealth, no ghost weapons play through - every kill with the katana. That’s how you make yourself feel like the greatest swordsman on the island.
      Granted, the point of the story is that he becomes a terrifying legend - but it would feel cooler to do it the hard way and be rewarded by the story for doing it

    • @josephsua7246
      @josephsua7246 4 года назад

      Would be cool if there was a difficulty mode where they lock away some stuff. It’ll be cheap but it would at least ramp up the difficulty.

    • @LegendRonk
      @LegendRonk 4 года назад

      @@josephsua7246ehh, the game story missions revolves around those abilities and weapons tho

    • @josephsua7246
      @josephsua7246 4 года назад

      Legend Ronk can always disable them. I don’t know. The game is still easy. It’s very good but I just wish it was a little more harder. But Lethal mode sounds good enough.

  • @TheDurchblick
    @TheDurchblick 4 месяца назад

    well thank you very much 3 years later and you vid helped me a ton so keep it up. i gotta go die alot on pc now so tudelu

  • @CoffinCrawler
    @CoffinCrawler 4 года назад +6

    Judging from the comments, I'm in the minority. I appreciated that this game didn't feature "Souls-like" combat to begin with. Instead it focused on a decent narrative, some fun exploration and mild platforming/puzzler elements with shrines, beautiful locales, and a variety of ways to engage in combat (i.e., stand-off chaining, aggressive bulldozer, stealth/assassinate, ranged, ghost weapons, perfect parries/dodging, etc).
    And the fact that you could mix up your approach on the fly was nice and refreshing. I was hoping for a God of War filler, and this hit all the right points.
    Of course, if you're a SoulsBorneSekiNioh player, this new mode will probably be your cup of tea. And you have Mortal Shell coming soon, as well as Demon Souls for PS5, so you'll get your rage-quit fix soon enough.
    Really fun game though, no matter your preferred play style.

    • @ThatGamingGuyfromthe70s
      @ThatGamingGuyfromthe70s 4 года назад +3

      I never bought Sekiro because of the difficulty. I dont mind a challenge but it has to be accessable. Tsushima has that perfect balance for me. I just love choosing my playstyle on the fly and just wandering off to find random encounters. This is the first open world game i have truly been sucked into and its breathtaking.

    • @grilledleeks6514
      @grilledleeks6514 4 года назад

      Saying "souls like" doesn't even make sense here. This games gameplay is nothing like dark souls in any way, difficulty or otherwise.

    • @CoffinCrawler
      @CoffinCrawler 4 года назад +2

      @@grilledleeks6514 If you were to read it, I stated that I appreciated it "not having souls-like combat". Never compared it to DS.

    • @CoffinCrawler
      @CoffinCrawler 4 года назад +1

      @@ThatGamingGuyfromthe70s I also liked that it interspersed dueling throughout, rather than having it always present. It gave it a nice mix and change of pace.
      As for FROM games... i personally like the imagery, and style. The combat though, i wish it could be tweaked for perhaps a little more spectrum of enjoyment beyond pure masochism. Haha. Otherwise, they are cool in their own right, just not always my go to.
      To each their own, though!

    • @Kyrious
      @Kyrious 4 года назад +2

      I love playing games on the hardest difficulty because I like being challenged. All difficult games have a learning curve, and once you get over it things get easier.
      I go into games with that mindset, the start will be tough but towards the end I will be much stronger. Even if the game throws hard segments at me there is a limit to what a game can surprise me with once I have learned the mechanics. It makes getting stronger more exciting. There isn't anything wrong with wanting to game relaxed. That's just me, I like to be very active while playing games. I still enjoy the story as much as anyone else who loves this game.

  • @ItsNoyyy
    @ItsNoyyy 4 года назад +1

    Im so happy they brought this mode in! I was thinking of giving up playing anymore because it felt too easy then I stumbled across the settings and changed it straight away... its made such a big difference and its actually a challenge now :D

    • @Novac799
      @Novac799 4 года назад +1

      Maybe switch over the voice dialog to Japanese. Definitely is a breath of fresh air and feels more natural.

    • @ItsNoyyy
      @ItsNoyyy 4 года назад

      @@Novac799 I had it like that from the start, but its not synced to japanese. And it annoys me so I had to change it back

    • @Novac799
      @Novac799 4 года назад

      @@ItsNoyyy I don't mind it as much, but I could see why

  • @kyleprice4782
    @kyleprice4782 4 года назад +3

    I just started a new game on lethal difficulty, with expert hud setting, and enemy stagger and low health bars off

    • @joshuadebosh4615
      @joshuadebosh4615 4 года назад +6

      K

    • @nathanpickering6742
      @nathanpickering6742 4 года назад

      Yeah I switched to that too. Luckily I still haven't beaten act 1 and and haven't gotten anywhere close to doing everything on the first part of the island, so i didn't have to restart anything. I'm glad I haven't beaten the game yet, I like taking my time.

    • @lyledeyounges1276
      @lyledeyounges1276 4 года назад

      big boi

  • @babayaga4320
    @babayaga4320 4 года назад +1

    I've been playing lethal for about a week straight now. It feels good. Real good. My first play through on hard I got bored with this game because there just wasn't much sense of danger in any encounter after the mid game point. I started the game over on lethal and now I can't get enough of this game. It can be very challenging at times. If you want common encounters to ''be more daunting'' as dude said he wished it was, then just take less or maybe no hot spring health upgrades. You will get health upgrades you can't avoid anyway but just leveling up your character, but there are 18 hot springs so if you do them all health might get too tanky.

  • @RagnarokMic
    @RagnarokMic 4 года назад +4

    Take sushi, soo-shee, at a T, Tsoo-she
    Now just throw in a "ma" and you have...Tsoo-she-mah.

  • @jonvon6957
    @jonvon6957 4 года назад +3

    Might sound weird but I went back to hard bc I kinda like to play with my food sometimes lol when I get tired of spongy I can go back to Bushido mode!

  • @redreaver5598
    @redreaver5598 4 года назад +3

    It's sort of a mixed bag. I started on hard and it became pretty easy pretty quickly, so I tried out lethal.
    There's things I like, and other things that I don't. The increased lethality on both sides is nice, but that same lethality seems to take away from the combat, in that I don't feel like all of my tools (especially charged heavy attacks) have much of a use when I can just kill pretty much every enemy in like 1-3 light attacks.
    And then in the duels, the increased lethality on both sides doesn't seem to carry over nearly as noticeably and it's a jarring difficulty difference between the rest of the game. However, depending on your katana level, some of the duels can end pretty quickly even if the lethality difference isn't as noticeable as the rest of the game. The duels just feel better on hard. The difficulty would need to be really fine tuned and adjusted in pretty specific ways for it to feel properly hard.
    But honestly, I'm kind of over it. The game doesn't need to be hard to be fun. Hard is good enough for me, it's easy in a lot of places, but all of it is still satisfying. Except stealth, stealth is way better on lethal.
    Edit: I ended up going back to lethal because hard was way too easy. I might switch back again idk. I don't remember the last time a game made me feel bipolar like this with its difficulty lol. My problem with lethal isn't that it's too hard, just not hard in the way that I wanted. But then, when I think about it, I'm not even sure what I wanted out of it.

    • @nathanpickering6742
      @nathanpickering6742 4 года назад

      I feel the exact same way. The game is fun, it doesn't hand hold you, but it doesn't have to be annoyingly tough to be fun. Like why are people obsessed with dying so much? Who really thinks that's fun?

    • @DevDreCW
      @DevDreCW 4 года назад +2

      Im with you, the game got easier once I got the black powder bomb and stuff, but I still love it. It's less about defeating encounters now, and more about doing it as stylishly as possible.I basically just rate myself after every encounter now lol

    • @hectorcastellanos7025
      @hectorcastellanos7025 4 года назад

      Agree. Stealth is awesome on lethal but some combats... meh. Too hard

  • @cornela1
    @cornela1 4 года назад

    1:24 why have I not thought of doing that yet! Dope move

  • @mcmarkmarkson7115
    @mcmarkmarkson7115 4 года назад +3

    I hope we get an enemy spawn mode as well. I want to fight vs like 50 dudes

    • @Christ1732
      @Christ1732 4 года назад

      Yeah, a Horde/Survival mode would be great

  • @kane_ye
    @kane_ye 4 года назад +1

    This game really needed this mode. So glad they've added it

  • @Maddcat1979
    @Maddcat1979 4 года назад +6

    The game was way too easy on hard. I am a glutton for punishment and my years of souls gaming means I can't really play easy games, they become boring. I would say that God of War on Give me God of War difficulty was well balanced. The combat difficulty of Ghost of Tsushima so far has failed to make a mark. It's like Spider man. I definitely support this new difficulty. Let's hope it's satisfying.

    • @rumuelnathanael8043
      @rumuelnathanael8043 4 года назад +1

      Agreed. Finished the game in hard mode just 3 days. Hopefully the new difficulty can satisfy my hunger for challenging game.

    • @thewarriors3048
      @thewarriors3048 4 года назад

      @@rumuelnathanael8043 So, you essentially want most games to be like Dark Souls.

    • @newchangeunlisted_viewer5594
      @newchangeunlisted_viewer5594 4 года назад

      That's a strange way to say "masochism"

    • @Maddcat1979
      @Maddcat1979 4 года назад

      @@newchangeunlisted_viewer5594 I am not sure if this would be accurate. I think that the game's combat is not balanced, Jin is overpowered and combat reduces the ability to rely on skill. Even Spider-man felt that way, after unlocking all the abilities, the character didn't need skill at all.

    • @Maddcat1979
      @Maddcat1979 4 года назад

      @@thewarriors3048 Just want the combat to be balanced and skill based. No ability should make me overpowered.

  • @RiGGyForReal
    @RiGGyForReal 4 года назад +2

    Ooooooh yeaaaah! *Randy savage voice*
    This will be my second playthrough difficulty for sure

  • @massojupiter3436
    @massojupiter3436 4 года назад +1

    I like that, Unlike most games idea of a challenge which is "give the enemy more hp and make them deal more damage." I like that you deal more damage and you can die easier but the same applies to the enemy.

  • @ViewByJah
    @ViewByJah 4 года назад +1

    The real best part about this game is the super quick loading screens whenever u die honestly i wish every game could be like that

  • @Oryyyt
    @Oryyyt 4 года назад

    Lethal mode plus a really fast load time is a match made om heaven

  • @TheChoppergunner100
    @TheChoppergunner100 4 года назад +1

    *Bear lethality kills me by throwing me off the cold mountain cliff like a rag doll*

  • @Faizaud
    @Faizaud 4 года назад +1

    I have been finding that groups swarm way more often and are a lot more aggressive on lethal. Maybe their behavior is a bit random? I only ever died on hard when I was goofing around, but I've been legitimately caught and killed in random skirmishes a few times within the first act because the aggression and swarming really caught me off guard. I think damage wise its a good balance. I die in one to a few shots and the enemy drops pretty quick as well. I do sorta regret upgrading my sword though. Made it a bit easier than I would have wanted on lethal.

  • @Kyrious
    @Kyrious 4 года назад +1

    I think Lethal needs to be a bit more difficult in other ways than just the harder combat and stealth.
    For example, requiring 2 resolve to heal and 5 to revive yourself. Or perhaps having enemies be much harder to scare, requiring you to use poison more, wear charms, and armor/masks to get the most out of hesitating enemies. An option to remove the spotting bar, or even replace it with something more subtle on lethal. Making ghost stance harder to obtain like getting perfect parries instead of killing enemies or just making it require more enemy kills overall. Jin only being able to block a set number of attacks.
    These are just some ideas I came up with off the top of my head. Of course they aren't necessary, I already love the game; however it would be cool if even a couple of those things on that list is added to Lethal or becomes it's own higher difficulty.

  • @ericwoods6286
    @ericwoods6286 4 года назад +1

    I agree with your thoughts about fighting several foes at once -- they just don't seem to take advantage of their superior numbers and swarm you that often. Enemies mostly seem to take turns attacking you when they're in groups and it's totally lame.

    • @DevDreCW
      @DevDreCW 4 года назад +1

      @Roger Dodger Same, I've seen a few people say "They only attack 1 at a time" and I could literally go and record a video proving how that's definitely not true, unless you're on easy. I've straight up had 4 guys attacking at the same time to the point where I just had to run away. In fact, on Hard at least, that's true more often than not. You'll have the occasional bystander, but also REMEMBER, you are scaring enemies as you fight. From momentary stuns, to outright terror.

  • @DepeQ4
    @DepeQ4 4 года назад

    The game will hopefully arrive to me tomorrow and i thought of starting the game with this mode from the start because i enjoy a challenge and i learn pretty quickly in these type of games, can't wait!

  • @BenyaminLorit
    @BenyaminLorit 4 года назад +2

    I tried it for a while. Was great on normal mobs for semi-realism but I hate how it doesn't apply to duels. Was able to try it dueling Kojiro on that difficulty and while I had no problem being able to die in a few hits, my problem is that it doesn't go the other way around. My strikes do so much less damage even when I pulled off and connected all my big moves while the other can kill me in 2/3 strikes and it takes away the immersion and it felt very game-y.

  • @Surgicaldamage
    @Surgicaldamage 3 года назад

    Thanks for getting to the point and not talking crap round the main subject 👍🏿

  • @SeverinoCatule
    @SeverinoCatule 4 года назад +2

    I was expecting something like this, ultra realism with swords

  • @UTubeLion
    @UTubeLion 4 года назад

    I just subscribed, not only but also for the fact that you didn’t bloat this video up to 10min+ 👍

  • @CaliBenefiit760
    @CaliBenefiit760 4 года назад

    Just beat it on lethal whew 😅 Definitely a step up good job SP keep the updates coming!

  • @allhandsonsteamdeck1440
    @allhandsonsteamdeck1440 4 месяца назад +1

    ❤😂😂 You deservearth a million subs just for saying GOT in four different ways 😂😂😂

  • @colonelnoob3269
    @colonelnoob3269 3 месяца назад

    Main thing is it’s only difficult at the beginning when you don’t have a lot of options. Once you get a bit further in and unlock all the stances and get some decent charms or a couple sets of decent armors, lethal just becomes speedrun mode. All fights other than boss fights end super quick and is great for people that don’t want to waste time hitting sponges. Boss fights can still be fairly easy if you have builds that dish out a ton of damage post perfect parry (Sarugami Armor) combined with Dance of Wrath.

  • @corpsehall6776
    @corpsehall6776 4 года назад +2

    Yea I’m trying it, hard can be easy at times so this kind of incentivizes using the equipment more as a do what it takes kind of experience

  • @ren4issance-754
    @ren4issance-754 4 года назад +1

    It’s hard at first but eventually you hit a point where you become virtually unstoppable, don’t get me wrong you can still get one hit but healing, parrying and damage output get better, as well as a greater array of ghost weapons in your arsenal as you progress. Pretty much Act 1 - 2 is stealth and act 3 is where you can really fight for long combat cycles.

  • @battleangelrichard5160
    @battleangelrichard5160 4 года назад

    Nice, i was begin to think that this is just your average "good graphic no challenge" game, glad you proved me wrong 👍

  • @evanwell4516
    @evanwell4516 4 года назад +1

    Hard I can still act like a true Samurai.
    Lethal I'm like the guy in the beginning of the game,
    dead within a few seconds if I act like a Samurai.
    Makes me rage, but I love it!

  • @aaronanderson466
    @aaronanderson466 4 года назад

    I was skeptical about raising from Hard to Lethal but I'm gonna try it out now.

  • @SergioR00
    @SergioR00 4 года назад +2

    You make great videos bro

  • @Cryptic-cy3xr
    @Cryptic-cy3xr 4 года назад

    1:25 dude, that was sick

  • @evilroberto4024
    @evilroberto4024 4 года назад +1

    Gonna give it a try my next playthrough. I started out on hard so this should be a challenge

  • @IDisasterpiece
    @IDisasterpiece 4 года назад

    The music of this game still gives me the chills.

  • @JJJ111JJJ
    @JJJ111JJJ 27 дней назад +1

    In my opinion, Hard becomes too easy once you reach 50-60% upgrades, but Lethal is just too punishing. I'd love a new difficulty in between those two.

  • @Reqqxn
    @Reqqxn 4 месяца назад

    Just started my first ever playthrough on the game with lethal difficulty and so far im having a blast
    It goes so well with the style of the game and brings in a ton of fun, however as a complete beginner its sometimes very difficult to face multiple waves of enemies
    especially archers early in the game are a pain as they can kill you super fast and are hard to keep track of

  • @BeSkeptical851
    @BeSkeptical851 4 года назад

    I think what would really be nice is if enemy aggression/strength/sponginess/etc. can be adjusted in the settings individually. Like having a tailor-made enemy, you can crank up all attributes to max or just some.

  • @kentglass3894
    @kentglass3894 3 года назад

    love the stealth challenge lethal plus adds

  • @kinan2934
    @kinan2934 4 года назад

    follow my advice, I started playing the game this way, and now on act 3:
    PLaY 1n LEthAl MOde.
    but when you're in duels play in medium. this makes everything more equal for your gameplay. in lethal it's a 1-3 hit kill for everybody (until act 3, but then you have ghost stance etc.), and in medium for duels, it takes several hits for you to die, and them.

  • @Drusifer1787
    @Drusifer1787 4 года назад

    Picked up the game a lil after release. Was happy I waited because lethal mode made my experience with this game more enjoyable

  • @himadima5240
    @himadima5240 3 месяца назад +1

    this game needs a duel pvp mode !!!

  • @TheArm97
    @TheArm97 4 года назад +1

    I found something that helps with the camera issue if anyone wants to try it. I went into the accessibility options on the ps4 itself where you can re-map the controls to something that allows more control of the camera while still being able to attack freely. Its a little finicky because its kinda weird in how it automatically rebinds things BUT Point is you can make a custom control scheme and turn it on and off when playing tsushima. I personally re-bound the square button (light) to R3 and the triangle button (heavy) to R1 as i found it was the setting that left the most of the other controls intact and only switched the ghost tools and the crouch button to the now empty square and triangle.
    Disclaimer: i didnt do the regular R1 (light) and R2 (heavy) because it maps ALL functions of the button to its new bindings (problematic for the bow and arrow). The game also doesnt recognize the new control scheme and still asks you to hold "triangle" or press "square" so it can take time to get used to thinking of those two as the new buttons you have selected.
    P.s. Bamboo strikes might be weird.
    Switching stances isnt that bad.
    Practice made it normal after a while.

  • @Jay_Sullivan
    @Jay_Sullivan 4 года назад +1

    That looks good. I still want a Bushido Blade remake, though.

  • @purplatypus7405
    @purplatypus7405 4 года назад

    I really would like to bump it up to lethal but I think as someone streaming it I always struggle with what difficulty to play. I feel there is a fine line between making a game hard and slowing the pace of the game to a crawl for a viewer when you are a content creator.
    I feel like games like Darksouls bypass that because the difficulty is kinda the point but not sure how it would translate to this. I wish it was available when I started and will for sure do Lethal for any second play through I might do on personal time