What Makes A Sentry Spot Good? | Engineering 101
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- Опубликовано: 27 авг 2024
- Hey everyone! I'm starting a series of basic Engineer tips and tricks to help you improve your Engie game and make the most out of the best support class in TF2! Today's episode, I will talk about the core elements that make a sentry spot "good" to try and give you a better idea of where a defensive or offensive gun should be placed! Hope you enjoy! =D
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Notes about this video: Some footage may look old or outdated. That's because: It is! I actually made a large majority of this video over two months ago! It started off as a "Top 5 Sentry Spots" video, but I ultimately decided to instead turn it into the first epsiode of this series in order to give you guys tips on choosing the right sentry spots... instead of only parroting the spots that are generally considered good. I hope this can make for a more diverse Engineering community and encourages creativity instead of a "copying" mentality.
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Oh my goodness, thank you. This is the hardest thing for me to do as engy and my stuff always gets destroyed.
Oh hi Nate!
Oh cool! I didn't know you watched Uncle Dane Nate
M pretty sure they are freinds
Partially Drunk Hoovy HAI
Well hello
Wanna hear a joke?
Engineer on the console version of tf2
HAHAHAHAHAHAHA
Seriously though, this is so true.
HA
Please enlighten me
I'm too poor to afford a computer. Console version completely is a joke.
Uncle Dane is an inspiration to all Engineer mains out there.
You could say that hes credit to team?
FullMetalBacon you won the internet today.
FullMetalBacon But is he credit to conga line?
Jacob whydoesmylastnamematter one time, i quickfix ubered a conga scout, and we capped the last point.
Neko Medic Always fun to capture the intel with the conga. Just casually dance towards the enemy base, grab the briefcase and then casually dance back
This is great :D About sentry placements tho..I hate it when your dispenser is blocking the sentry, and more, when another engie poots his sentry next to yours instead of covering a blind spot.
stop making engie sing telephone
I found your steam account
CuteC3 Dispensers are best placed in spots where your team can access it. Also you can block of staircases and entrances with it.Thus, yeah. I absolutly hate frindly engies butt fucking me.
I once had a someone on the server that told me repeadiatly told me to place my sentrie next to his and then blamed me for "not helping", when I refused.
DarklordAbraxas LOL yeah XD sometimes another engie will follow me and place his sentry next to mine no matter how many times I move it =_= I don't know why, is he trying to learn or just think they are better together XD
You should name yourself
CuteAllahuAkbar-1
The one problem I have with this video is the idea that a sentry NEEDS to cover the point or deny a large area; while that is often true, it is not always the case. Take gravel pit, for example; on B, the best sentry spot is one behind the point, which has no sightlines on the enemy and covers only 2 entrances. What makes this spot good? The fact that it covers your team. In essence, there are 3 kinds of sentries: Ones that get kills, ones that deny areas, and ones that support your team. Though I enjoyed this video, I would have preferred to see some mention of sentries that support the team.
Thanks,
A fellow engie main
I think he touches on this point later in his "Upward" video, where he talks a lot about protecting the flank with a well-placed sentry. I think minisentries, in *support* of a stock engineer, are the best way to do this-that way, the main damage-dealer is still guarding the objective.
Great point ☺️
Isn’t a Sentry that Supports your team just a Heavy?
Agree on badwaters I often put the sentry more up front just to provide cover fire for the team since a good demoman can destroy an entire front on assault although I do need to protect the team from flanks more
"alright i'll put a sentry here"
*sentry gets destroyed by soldiers*
"damn it"
pl_upward final in a nutshell
Some tips from me!
1. Keep moving you stuff with your team/objective. Your team needs your stuff and can protect it.
2. If you can't repair you sentry fast enough from enemy fire, pick it up and build in a slightly more safer spot.
3. DON'T NEST. Don't do it.
4. Keep moving your sentry! Even if the enemy isn't gaining and ground, move it around! This will slow them looking for it and trying to destroy it.
5. If your stuff breaks, persevere! Build slightly in your teams ground, and you'll have a sentry waiting for the moving enemy team in no time.
6. Don't build on last when first isn't even captured. Seriously.
7. If you come across a slightly decent demo man with the lock and load, give up all hope and run off a cliff.
Apart from number 7, I hope this helps!
i dont care
My brother
@@handlesrtwitterdontbelivethemif you don’t care, why did you even bother replying. Also this comment was from 8 years ago, in internet time, that’s like unearthing a fossil.
i dont care@@gratefulgamer7907
you voted for joe and thats a problem@@gratefulgamer7907
The best Sentry placement is awlays right infront of the enemy's spawn :3
Both ideas would just get destroyed immediately tbh, ideas i mean like sentry place
No,the sentry will be destroyed instantly by a heavy and then the heavy pops a sandvich and you have wasted your metal
The best sentry placement is *in* their spawn
I do not like you
In Dustbowl, I was on red at final round and the first third of the round was spent being pyro flanking on the doorway to the left. After that I transitioned to Engi and I placed my sentry next to three others and with other teammates flanking to the left, no one could leave. I think I've seen them uber once or twice but they only focused on one sentry and while the other three kept giving knockback and the one getting focused on were being whacked by 4 engis. Like most damage done to our fortress of a nest was just one spy sapping our teleporters from our spawn but even then we kept one alive because we just kept whacking it simultaneously that the spy either got found out with time or gave up. It was just 12 minutes of conga-ing and whacking sappers on teleporters and some of blu team leaving. I don't think I could ever recreate that now.... it was just a perfect transition to engineer because we pushed from the flank at the start setting them way back.
Excellent work. I usually choose my gun locations by considering
1) the targeting area of the gun (both for attacking and for enemies attacking the gun),
2) the amount of traffic I'm expecting, i.e. the number of enemies I expect to come through the area
3) how surprised the enemy team will be by that location. A level one in an unfamiliar, unexpected location can be just as - if not more - effective as a level three in "the sentry spot."
I love that RUclips's auto caption registers "Dispenser going up" as "The venture going up"
How can you take the snetry when you're far away?
@@masteryxandm1603 Rescue ranger shotgun Alt fire
Finally a great engineer tutorial teaching me how to upgrade my sentry to level 3! Thanks Uncle Dane
Whack your sentry 16 times while having >25 metal, excluding when it's doing the build animation. Done! :P
***** No it's a joke :P
Dear F2p engineers, Don't build next to me. Ever. Please move.
***** ayylmao. but why not spend money on a good game that you play often? The more someone plays tf2 the more likely they will have cosmetics. F2ps are bad because you can tell they don't put in any investment into the game with time or money.
***** It's just one of those things man. It's not a guarantee, but it can help your case. When you first enter a match would you heal a soldier with a gibus or a soldier with an australium rocket launcher and an unusual first? The odds are the soldier with cosmetics cares more about the game and knows more.
Or you know, he'll start taunting.
This point actually warrants it's own video some time soon.
Disregarding the 'f2p' comment, I agree. Having a nest with 2 or 3 sentries in the same area, while sometimes effective, isn't practical or much helpful. One good stickyspam and they're all dead.
What also makes a good spot is whether me or one of my brethren is protecting it.
Don't worry, your local neighborhood PyBro's always got your back.
I would ask for another engi though. 1 engie couldn't stand a big push, 2 engies will last such push, and 3 engies would survive no matter what (if they dont build them too close to each other and each having a decent spot)
Roberto del Fuego its a great feeling when you remove a zapper and kill the spy that backstabbed and sapped the engineers nest. :)
Roberto del Fuego Yep. If there are Spies around a few puffs of flame will sort them out (always remember to check the top of the dispenser) and have airblast capabilities.
PyBro's are the true hero's of tf2 they sacrifice so much to help engie
Thank you pybros, but as a spy main please don’t ever flame that corner, im not there, but don’t flame it please.
Here is my tip: Move your sentries periodically. Most players after a couple of deaths will figure out the location of the Sentry and avoid it. So I recommend moving the sentry about every 4 deaths.
This is when I play engineer: Spies, spam, EVERYWHERE
I don't have problems until other engineer comes to help me and suddenly spies do EVERYTHING to destroy my sentry, one time four spies got me, my friend and the sentries. I h8 my life
+Fut0lito :D I remember a few years ago on a Coldfront map I was known to be a very good and dangerous engineer. My sentry was placed around 2-4 in such a way it prevented one side from completing the objective and stalled them a lot because they either couldn't kill my sentry, or they managed to but my team killed them immediately afterwards.
Also sometimes spies tried to do everything they could to kill me but started to regret it. XD
+Fut0lito :D
once, apparently, there were like 6 spies in this pub team, i guess my sentry was doing good and people switched to spy, but holy shit did they gang bang me. i think they were mildly coordinated because they all came at the same time and while one sapped the others shot me.
fuck
When i play engie i get hatless idiots building right next to me and stealing my metal, ITS ANNOYING AS HELL
Indie and Dora Hate it when players do that. They need to learn stacking buildings next to each other increases the risk of both being destroyed. This is another reason why sentries show their range before they're built.
I have 5 rules for sentry placement when playing engineer.
In order of importance:
1. Am I in the blast range of a sticky between my sentry and another engy's sentry? If so, MOVE.
2. Is my sentry getting in the way of something that the enemy needs to do? Either a flank route, the objective or stopping scouts easily getting behind your team.
3. Can the sentry get out ranged? If a soldier can shoot you without you shooting back with the Wrangler it's probably not optimal. Demo's being able to lob grandes and stickies over walls is also something to take into account.
4. How many routes does it cover? The more the merrier.
5. Is it unexpected? This is more important than it might seem, an expected sentry will often have a medic prepping for the usual sentry placements or a demo who knows how to lob stickies into it. An unusual spot means that their usual map knowledge becomes useless and will gain you several free kills while they figure out how to destroy your sentry. However, an unexpected sentry in a bad spot will just get rolled through quickly so take into account the other rules.
A few examples of good, unexpected and clever spots include putting your sentry on top of crates, getting your sentry hidden round flank route corners, hiding your sentry in little alcoves and generally placing your sentry so that the enemy team needs to devote time and effort into demolishing it from a space where sentry guns are not often found.
Wut?
+Vallorn Where are the other three rules?
+C. Mario
click read more. I'm assuming you figured that out before this comment
+RandomObscureGamer Wow, I'm stupid. Sorry, I'm new to youtube, didn't realise... Thanks for telling me. XD
+Vallorn so, for instance, on Lakeside, those little alcoves that are cave-like tunnels which lead out of spawn, placing sentries in there would be a good idea? It's relatively uncommon, it's hard to hit when it's right there, it obstructs enemy traffic through that area, and since other sentries could be used to take on other spots, you could use 2 or 3 engineers to destroy any chances of the enemy team moving entirely. Also, it couldn't get outranged, and anyone who has already escaped through another path and is now collecting the medium ammo pack up there, or trying to get the two mini-health packs will instantly get annihilated. Am I thinking right?
Engineer's not a hill-billy! He's a good 'ol boy!
That's a common misconception. The engie is in fact a good ol' boy.
-Engineer is from Texas
-We don't have anything that qualifies as hill land here
-Engineer is therefore not a hillbilly
Get your shit right, mate.
It's just a term not necessarily means live in hills..
:o His name isn't Billy either!
Lol uncle I played with u
Uncle Dane uncle dane how do you react. when you are top scoring as engie. a new engie comes up to you and places his sentry by yours, after you help him. i just look at him and think. da fuck you doing
So that's what hill billy means
I watch this video as a spy main
DebuffedFilms same lol
Ima kunai spy
DebuffedFilms lol 37 hours on engi and I main him and the 33 hours on spy
Kill all spys
Stuff spys
Spahs sapping mah sentry
I get called a hacker because someone sucks as a spy and I have a dispenser in the absurd place and they hide around or on top. I constantly check both. plus they don't know that cloaks phases in and out. like wtf! I have 100s but I play with people who have 800 to 3000 hours
Dat name
Gaben ,The Real Ultimate Keyboard Warrior subscribed, fatass.
Thats just sad
100 hours on engie and my favourite engie spot will always be a mini in one of the corners in the water under the bridge on 2fort. I just build it, and then do other crap (i.e sneaking into the enemy base with a shotgun) and once they finally get it (it takes them longer then you would think it would take) I just rebuild it and continue my massacre.
my favorite engi spot in 2fort is in the water becuase whenever someone jumps in it they cant see whats at the bottom of it and get shot by my mini sentry i once 62 points as a engi because of its tactic it can finish a heavie and i take 3 more engineers and they place it in the water too and thast the story of how i radcked up 62 points in a single match
it takes 4 hours, 35 min and 45 sec to watch the entirety of Engineering 101
Thank you
I would love to see Uncle Dance and stabby stabby go head to head. Being the natural enemies they are.
Omega Stabby is a UGC Plat Spy, Uncle Dane is a pubstar.
Uncle Dane is great, but I can't back up his competitive level.
@@Flowermouth But typically Spy's need someone to be busy doing something other than looking for them to strike, and of course Uncle Dane would be only worried about 1 spy rather than the 500 other things that are normally happening in a game of TF2. And shotgun deal more damage than revolver.
@@Alina_The_Wolf God damn man that was a 5 year old comment lol
Although direct sightlines to the point are important for sentry placement, if a sentry guards a large flank area that allows the team to push in, such as the hill on second of upward, it can sometimes be more effective than guarding the tracks.
your engineer is hot
So is your name.
1125 Fires Survived on my strange Insulated Inventor and counting babyyyy
Why i see you everywhere man?
Test.
LukeStrongflame Did you pass the test?
I remember a game when we played Attack/Defend on defense, and had 3 engies, who built level 3's next to each other, and none of them were watching the point.
Over three and a half years you've made the best informational TF2 series on RUclips. Congrats, partner.
Hey Dane I dunno if someone has already told you this but I think that almost all of ur subscribers want some live gameplays (20-25 min) like once or twice a week, so we can REALLY learn how to play normal games, keep up Uncle!
I'll tell you were to put your sentry, NOT NEXT TO MINE DAMN GIBUS ENGIES
yes
Very Helpful! Great Video! :)
Thanks Kanye, very cool!
Hey uncle Dane!!! Love your stuff. As a consistent viewer and a not so good engine, I would love to see more live coms. Like actually live commentaries like your answering question video.
Hey Dane. just wanna say that as an Engie main your videos have helped improve my gameplay A LOT. I've been able to get more out of my sentrys and buildings without turtling in the intel or on last. so
yeah. thanks!
Dear Uncle Dane,
I acquired a Danger, Gold Digger, and Insulated Inventor. I proceeded to paint the first two GRAY. And everyone thought I was you under a different name.
10/10 would admire a RUclipsr's cosmetic loadout again.
Edit: I have since changed my hat to That '70s Chapeau, it is very smexy.
I did the same but painted it purple.
if you want to work co-ordinated with your team (Especially now that the top of casual mode/competitive informs you who is alive or dead) follow these tips:
Has my sentry killed anyone in the past 30 seconds? if the answer is no and you are not still concentrating on upgrading i recommend going to perform what i call "the sunday drive". For this tip i am assuming the area you are currently in is quiet and your team mate does not appear to be any signs of pressure. during the sunday drive, follow your team mates up (usually the main pushing force such as soldiers, demo's medics and heavies) and see how they're doing. if you see an opening and your team has made a room empty ahead of your nest
0 < your nest -------------------------->You 0---------------[-----] < empty room ---------------> 0000 < your team
as you can see there is a large gap between your nest and this empty room (ChokePoint). Once you deem it safe head on back and move that gear up so it looks like this
----- {}< your teleporter ------- nothing of interest ------------------------------------------------ [ - {}00] 0000 < ---------->xxxxx dead enemy team
now your team has something to fall back on should they get injured. this progressive push on the engineers part ensures this doesn't happen
0 < your nest+ you ----------------- xxxxx < dead team ------- xxxxxxxx lot's more dead enemy team.
For all engineers i need you guys to learn one thing.
Your Sentry Gun is always Disposable. Your Dispenser is not.
Provided you have the support of your team, a level 3 nest and a healthy Engy your sentry is basically a Heavy. You are the Medic.
the simple rule of playing medic as arrayseven would say is "know when to get out of dodge if your patient dies" Same rule with a sentry. IF you are being aggressive enough with your sentry you make a Heavy MK2 for your team, with better accuracy, health and firing rate and damage.
once the Heavy MK2 dies, allow the Heavy MK1 to take your sentries place head back to your room and build a new Heavy MK2.
The time it takes you to build a level 3 sentry from scratch again, assuming a fully stocked level 3 dispenser and a possible ammo pick up is faster than the time it takes your Heavy MK1 to respawn and the Medic MK1 to respawn too. Assuming it takes 25 seconds for a heavy to respawn, take your teleporter, meet up with his medic again and make it to the front lines you will have a level 3 sentry built 5 times over.
Assuming all goes to plan for you, you should have a level 3 sentry rebuilt in a maximum of 18 seconds which is faster than a heavy respawn and ready to get back into the fight. While heavy MK1 is fighting, take the immediate opportunity to rebuild a level 3 sentry. Assuming the heavy medic has a mortality rate of 35 seconds (being generous here. pretend they're really good players) you have more than enough time, to build the sentry, level it up, have a beer and place the sentry directly behind your medics butt. when your teams heavy dies. the enemy team will be weakened and when they take the corner.... BLAMO. Dead Blu Team. Now you may remember i said dispensers can't be replaced. i re-iterate because there is no reason your dispenser should be anywhere near the heat of battle. it provides too much importance to you, your team and your sentry to have it in any kind of danger. picture a medic who gives garunteed critz and uber every 8 seconds and ubers last 50 seconds but the medic has 30hp. That's your dispenser. one stray scout or spy and you're fucked but as long as your sentry is keeping all the heat of your dispenser it's less of a threat. Any spy with tunnel vision is more likely to focus down your sentry first and then your dispenser and for the off chance he does the opposite well you know exactly where he is hiding. Plus keeping away from him and keeping your nest spread out helps reduce the Stab and Sap tactic spies commonly use because your nest is so far apart. this gives you WAY more reaction time to get rid of the spy. Remember your sentry is disposable so even if he does sap it you won't cry too much. if he saps your dispenser. you have more than enough time to abandon your sentry. get a look around you to see if anyone is suspicious and iscolate the sphee.
if for worst of sake you die to the spy. chances are the ground he needs to cover to sap everything will reveal his position leaving your teams mates full liberty to kill him before he gets to the rest of your nest. Pybro's are perfect in this situation as they'll like be grateful for you working so hard.
Phew i'm tired of typing.... That was also only one point. yeesh.....
0_0 the longest comment I've ever seen, you deserve a reward of some sort for typing this.
firelogz i write comments these long for the lulz
Generic Rarity This comment seems so valuable I'm just gonna leave this here so I can see it later
@@futuristics0132 massive particle cannon huge can be spotted by enemy seeing must carefully how plan attacking it
Yes
I watched the last engie 101, and Dane told me to re-visit this if i haven't, so i did, and it still is great.
also worth noting: enemies can use left side cover to easily protect themselves from the sentry. however right side cover leaves them exposed. hence sentries to the left of a choke point are more effective.
putting a sentry in a spot away from corners makes it easier to spot spies approaching it (and instagib them with wrangled rockets), as well as making it harder for it to be burst down without damage fall off.
wrangling is an exceptionally powerful tool, that is countered mainly by spies and snipers. don't be afraid of having out of range sight lines, so long as you check your flank and are unlikely to get sniped from it.
Nice vid as always Uncle Dizzle! Always good to see yourself murdered by an evil robot sent from an alternate reality where Hillbilly Construction workers rule the land with an iron fist. Must unplug all electronics now before they get me :(
Christopher Duncan Yes, we Texans are too good for you hillbilly maggots! Texans! *UNITE!* TO THE ALAMO!
blazingdog offire Ikr, the engie ain't dumb. :P The engie's the smartest out of all 9 classes! (Well at least in the field of you know engineering and math.)
AmphibiousOverlord Indeed. He has 11 PhD's.
Dead ScottJaw.
No Texas suck Penn state
Hey Uncle Dane, What's your opinion on Combat Engineers?
Next video! ;)
Disco Bandit
*Heh*
the mini-sentry
roughly:
half the size
double the firing rate
half the bullet damage
double the turret firing speed
The thing barely ever misses its target......in fact
a mini-sentry will win a fight against a 300 hp heavy at medium range......
i cried when i found that out....
plop the mini-sentry down to try and distract the enemy and then shotgun... :/
Minisentries need to drown in battery acid.
Evan Mordy if you're ever annoyed by it....use it!
its the ultimate love/hate relationship.
yes you will sink that low using it.
no ones going to give you an award for not using it. :/
why would you delete it?
im just guessing this...
Forcedminer No sir, that is not the way to go. I am a humble representer of Stock Wrench and all of the other wrenches associated with it's playstyle, and make attempts to use it in any situation where minisentry would be eligible.If engis could do okay on offense before the Engineer Update, then they can now too.
I meet you on a Badwater TF2 server, thought I'd check out your videos since everyone was fanboying over you. I main engineer so these videos are this is going to be very useful.
I think another thing to consider would be this:
Are there ammo kits (med/large) nearby (healthkits are a bonus).
This is because sometimes you need to grab metal quick to repair your sentry when it is under fire and a good engie can make use of the quick extra metal for clutch sentry saves under pressure under certain conditions. I also think to myself if that there are ammo and healthkits nearby I can afford to place my dispenser closer to areas where my teammates can hide and fall back to rather than having the dispenser all to myself in a small area around the sentry.
What make me a good sentry spot?
If I was a BAD sentry spot, I wouldn't have a sentry where I am, now would i?
I was wondering what you thought about The Widowmaker. You've talked at least a little about every other engineer weapon but you've neglected to mention this little shotgun. I know I'm not alone when I say that it's one of my favorite weapons in the game, so I was wondering, since you're the engineer guy, what you thought about it?
I love the music in this video, it sounds like a more upbeat version of the engies guitar song
Another good question is asking whether or not your sentry covers the weak spots of a friendly one. The most common example is the "attic" on goldrush. Keeping the attic allows for very safe use of premium spots that cover the objective.
I hope for more Uncle Dane.
I HOPE FOR MORE.
The story of a f2p engy "main"
Day 1
Today I logged in on goldrush and wanted to play my main engy
Day 2
Today I saw an engineer with a Gibus, he must be really good, He's my hero!! I will follow him and copy him, then I'll surely do great
Day 3
Today my hero placed a sentry gun... I did the same thing in hopes to learn from him! And then, as a master of the engy he started showing me around all the places I could place my sentry by moving every time I set up, it was a great tour
Day 4
Today all my hero did was shout "put a dispenser here" on a different part of the map as where we built our sentries
Day 5
My hero logged off, never to be seen again *sigh* I'm all alone in this world now, I wonder what I did wrong
Hey Uncle Dane! I main Engineer as well, but when I was starting off I was really bad. Until I discovered your channel when looking for some tips on RUclips. Anyway your videos have helped a bunch and now i'm a decent engineer with a few cosmetics and a couple neat items. Thanks! : )
I love the effort you put into the production of your videos dude. It really shows, they're very well made. Great quality content! You've only got 30+ videos and already a pretty big following. Keep going up man!
* sees dead ScottJAw *
* likes, comments, favorites, unsubscribes, and re-subscribes *
i feel bad, no one replied to you
i know its late
10 likes :(
...Child Uncle Dane? Does that mean this is cousin Dane?
I'm a f2p and recently learned that I'm best as a engineer main and was watching this to learn some things about the class! Really helpful advice
I, as a sniper main, appreciate the choice in background song. Thank you
>mfw Overwatch ad on TF2 video
> shutdown -s
>rm -rf /
BAD TOUCH
*_they're attacking_*
A great tip for all engineer mains - you should always be watching your sentry gun directly. Don't take your eyes off it at any time. You never know when someone might try to shoot or sap it. Try running backwards to all the ammo packs so that you can keep a better eye on your sentry. Go ahead and try it today! I promise I'm not waiting at the ammo pack for you.
bonus poihnts if your sentry covers your other buildings outside of sapping distance. that way, if a spy telecamps your teammates or backstabs you while you're performing maintainance, your sentry will deliver some sweet, sweet frontier justice.
cant get over the intro song. It is ... BEAUTIFUL
DapperDog
Hey Uncle Dane,
Please make a tutorial for engi how to deal with spys.
Thanks.
***** seriously
heres some non-f2p tip
-don't turtle.... this is a common problem for newer engy, droping your shit at the same place makes it easier for the spy to stab you and just sap everything, to avoid this problem try spreading your building in a larger area, thus making it harder for the spy to sap everything and easier for you to 1 hit kill them
-spy-check everyone that gets to close to you or your shit, using the southern hospitality would make your job easier
-if you see a spy saping your building, focus on killing the motherfucker rather than unsaping your shit
-and finally never, and i mean NEVER get to a melee range of a spy with a hat..... (except gibus,party hat, and halloween promotional hat)
***** Like I said before, you're not funny
***** I'm 15 dude, your argument is invalid.
***** Nah thanks, I've gotten one 2 years ago. Also I'm not talking to you anymore, bye
oh my god the frame rate is so bad i love it
An additional reason to not put sentries against walls and corners: it makes it so much easier for soldiers and demos to land their shots, since even if they miss with their projectile, they'll still bank or explode against the wall, basically giving them a free hit regardless.
Y'also want to place your Sentry in an area that has high traffic from your own team. The Sentry helps to protect them from flanking attempts, and the team can distract enemies from focusing down the Sentry. Any Sentry, no matter the location, is easy prey if it has no support.
Additionally, though these may not apply to every map, putting the Sentry behind a sliding door is handy. The enemy can't edge it as easily if the door closes on them when they move out of the way of the Sentry's fire, and the slight delay before the door opens can make them waste their shots hitting the door instead of the Sentry.
Another situational placement tip is to use inclines to your advantage. The "line of sight" source for a Sentry is fairly high up on the gun, meaning you can use a hill to block the bottom half and force your enemy to fire at a smaller target while the Sentry is still operating at its maximum damage potential. The downwards incline also makes it harder for Soldiers to hit it with splash damage.
Inversely, placing the Sentry on an upwards incline makes it EASIER to use splash damage against it, as missing with a rocket will still hit the hill to the sides of the Sentry instead of cruising past. Grenades will also roll away a shorter distance than on flat ground or a downwards incline. Upwards inclines can still be used if you place the Sentry a bit behind the top of the hill, where the lip hides the bottom of the Sentry.
Lastly, though you never want to put forth the commitment to make a Level 2/3 out of this placement, you can put a Sentry facing AWAY from where enemies will come through a doorway in order to use the Sentry's turning speed to let the enemy move further into the "danger zone" before realizing they're being shot. This only works if they don't know the Sentry's there, and experienced players will recognize the sound of being targeted by the Sentry and move back before taking any damage. It's not a placement to be used for extended periods of time, just a quick couple of ambushes.
ur a beauty dane, dont let anyone tell you otherwise
like great comment man really sexy stuff
oh my I've been doing it all wrong, I thought you put the sentry on yourself and become a transformer
If anyone can answer, Dane made it seem like putting your sentry gun out in the open is the best thing to do. However, I think it also benefits the Engie if it's around a corner, like he showed on Dustbowl (saying it was a bad spot) so enemies aren't prepared for it. On the first map of Dustbowl, to protect the second point, there's very few good spots. I'd say the best is probably in the building the control point is, as enemies /probably/ won't see it (although after a couple times they'll be well aware, but that's with any sentry spot) and it protects the point pretty well. I believe the spot he said NOT to put it covers the point to, making that a good spot also.
But if I'm wrong, please correct me! I wouldn't say I'm an engie MAIN, but he's one of my best classes and I've learned so much from Dane. I just... didn't feel this video was entirely correct. The tips he listed are good general tips, but I don't think they apply to EVERY spot. Sure, he said they're just the basic, but the fact he showed that specific spot of Dustbowl and I don't think it's right is what makes me questionable here. Perhaps sight isn't as important as he made it. I don't think more coverage = better spot, but that's just me.
Also on Hoodoo stage 3 if you placed your sentry on the metal walkway just right,tilt it to the left a bit and make sure it covered the small health shelter and there you have a absurdly strong hold until they used an uber.
Ehhhh, kind of disagree with this. Sentries get kills but teles win games. If your sentry is out of the way of the objective, but still denies key points while allowing for a safe teleporter, it can sometimes be more effective than a sentry actively blocking. It's not so much of an uber bait then.
I disagree with it too
+TM87
I agree, Teles are great, but Sentries are important too.
That being said, fuck Engies who just move to last without at least trying to get a Tele spot.
That Guy Called Tom Agreed.
Teleporters win games if your team is ACTUALLY playing the game.
I have a question:
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| What are the best upgrades to purchase at the start of an MvM Tour? |
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Depends on the class, difficulty, and robots in the waves, if there's a lot of soldiers/demos, take some blast resistance. If there's pyros or a Huo-long heavy, take flame resistance. Use your canteens too. You will eventually want to get damage and reload. If you are medic you will want the shield. Rage is important for heavy. And if you are sniper use explosive headshots. Also, if you are sniper or scout, use the jarate/mad milk since you can upgrade those to slow down giants.
Dispenser range, sentry gun health, and maximum metal. Dispenser range is important for allowing your frontline teammates to hold areas without relying on finding enough ammo and healing. Sentry health because it will typically be the focus of a lot of damage. Maximum metal upgrades will free you of reliance on your dispenser, and allow you to build every building and then immediately upgrade with a canteen. Wrench swing speed and sentry fire rate should follow that. The rest are situational/luxury. Crit resistance and movespeed are very good.
@@LeftRightWay I agree with this but I also find firing speed is more helpful to me than dispenser range
Can't tell you how relieved I was when you began going into what makes a sentry spot good. I was a little worried it'd just be like a list of good spots on the valve maps but this video helped me out quite allot. I love playing Engie, but sentry placement has always been my biggest flaw.
Thanks allot Uncle Dane!
I know all of this stuff but I still wanted to watch this. I really Like your videos and I don't want to miss any of them. Keep up the great work.
I won the stream giveaway
How does somebody "main" an engineer? I only see engineer being a fun class is when i'm playing SH or i just want to ruin a scout rush. I am just curious as to why somebody would consider this their main class.
Because there good at it, They can shut down practically everyone, and have the ability to change the flow of combat, Why not main it?
***** Engi has a very low skill level from bad to good unlike other classes like soldier,spy,sniper, ect. And engineer easily gets beat by soldiers and demos so you are basically only changing combat if you are against scouts and pyros. It just isn't a good class or a very fun one either.
Good question! I'm the type of person who enjoys supporting a team and being the core of a defensive hold as opposed to focusing on getting kills and leading pushes. Engineer is arguably the perfect support class, especially when you take his teleporters and dispensers into account.
Believe it or not, Engineer isn't just putting your sentry in "the spot" and waiting for people to walk into it. There's upgrade order, hitscan aim, map knowledge, team number advantage, being able to decide when to escape and build on the next point, making the right call to switch from Wrench to Gunslinger (and no, it's not as black and white as defense/offense), metal control, building management and much much more to playing Engineer.
Engineer is a technical class first and a damage class second. The people who main Engie are the people who enjoy that type of play style.
OatsMealz
Well that's just like, you're opinion man.
Clearly you've never seen a good engie in a functioning team.
Uncle Dane Thanks for the explanation, (I know engi isn't about turtling, i should have said its more about positioning but whatever) Also i love the videos, they are very well made and you deserve more attention from the tf2 community.
nice Uncle Dane, keep up the great work, engie is my favourite class too and this is probably one of the best videos I have seen on sentry placement.
I like the use of the magnum force theme. Always loved that movie
Dear Engies without 200+ hours into the game: Please, get a good coach. You're gonna suck if you follow the broad generalisation of 'stand behind the sentry and whack it and you win'.
Listen to your uncle
Jingle Jangle Until you realize that Spies can stab you from above.
Jingle Jangle Actually, look up Trickstabs or more specifically a Leap Stab. The Spy can backstab you from above. Which is an insta-kill. The Sentry won't be able to turn around before the Spy saps it.
+Daniel Serio do i need a coach if i have under 200 hrs as engi (1000 in tf2)
crybaby No, you should be good by then.
Lies! We all know the only was to play engineer is to turtle directly in front of the spawn door! Especially on Upward where the Sentries sightline is cut off by walls on both red spawns.
I usually don't play lvl 3 sentry Engineer, just because getting a lvl 3 sentry is kinda boring because of the time it takes. If your sentry gets destroyed during upgrading it's also really frustrating.
I've found a spot on ctf_doublecross that I think is pretty good. When you walk from the bridge to the intel room through the "main" hallway, you eventually exit the building before reaching the intel room. I've put my sentry right around the corner as you exit the building.
-Does the sentry defend the objective?
Yes. It blocks the most used way to access the intel while the other entrance is guarded by the 3 other Engies you usually have on your team who build their sentry in the intel room.
-Does the sentry cover a large area, choke points & passages?
Yes and no. Its left side and back are against a wall, and not many enemies will ever get on the right side, however it covers the 2 only passages and is out of sight, causing people to notice the sentry too late. Of course there always is that one Soldier/Demo who knows where to find the sentry, but that's something you usually have to deal with
-Are there places where the enemy can destroy your sentry while staying outside of it's range?
No. The only area where this could happen is all the way in the back, but there's no reason for the enemy to be there and one of the sentries/heavies/other teammates in the intel room will most likely take care of them. Enemies could hide behind a wall and walk in line of sight, shoot and then return, but in those situations I use the wrangler or shotgun.
It's also a good place when dealing with Spies since it's not a good dispenser spot. Not having a dispenser makes spychecking so much more easy because there's no reason for a teammate to be there
Please make more of these because I am pretty bad at engi but I know when nobody else plays it I will probably be the only one who will switch. I am a meh engineer and I have deep respect for those of you who can play it well.
You should do a video about cooperative engineering. The sentry spot on Dustbowl at 2:07 may be a bad spot on its own but if there is a second engineer that has a sentry gun in the position at 1:50 then it becomes a good spot. It forces the enemy to pop their uber early to get by the first sentry and protects the sentry covering the point, it prevents soldiers from running around the side and firing rockets at the sentry at 1:50 from the rock on the right side of the point (from the defending teams perspective) and if the sentry does get destroyed you can fall back and help the engineer at the spot from 1:50 (and drop a level 1 somewhere along the way back to harass the other team's advance).
A lot of the sentry placements that you consider too aggressive on their own become very good placements when you have another engineer playing more defensively. A video explaining this along with loadouts for the more aggressive engineer (I use a wrangler just to soak up more damage during an uber to force them to burn more time destroying the sentry) and a Frontier Justice (since a good team will be destroying your sentry a lot and the crits can help you fight your way back to the second engineer by the point). What I hate though is when the other engineer sees me play aggressively then decides to leave the point and play aggressively too (I usually just trade places and be the defensive engineer at that point). Getting that info out there may help engineers be more cooperative.
Thanks, Dane! I'm already a decent engineer- or, at least I knew all of this- but the main reason I'm happy you made this video is for not only other engineers out there, but also for other classes, as I'm hoping that this series will help a lot of players grasp the importance that the engineer has in area denial, and how important it is for a team to protect a sentry.
A message to you guys (Especially pyros, demomen, heavies and medics):
If you see an engineer struggling to keep his nest up, try protecting him for a little bit while he sets up his buildings. They'll benefit you later on. And medics in particular - Give us a bit of overheal every now and again. It's dangerous to go alone!
I never realised the bubble was the sentry’s range, thank you ankle Dan
Im digging the editing on this video. Just looks so clean and quality..
Other considerations are: 1. overlapping bubbles with another engineer. Key to thwarting schpies that uncloak to sap my gear. 2. There is also a technique that is hard to describe, but picking spots around corners that can surprise the enemy. It needs to be far enough away from the corner that they can't instantly hit it with a missile or grenade pill, but not too far away that they have reaction time. "Medium" distance is better than long or short. 3. Position where you can hide your dispenser or have access to metal to repair it from cover. I even use my dispenser for cover sometimes, because it delays those rockets just long enough to help me keep my sentry alive and kill that soldier (or whatever). 4. Don't stay in one place. Don't give the enemy time to coordinate an attack against a known SG placement. In fact, after you get a kill, move it to cover the logical hiding place that the enemy will try to use to assault where it was! Drives them nuts! 5. Not so much an SG placement tip, but an Engie tip. If your gear gets sapped, save your dispenser first. It takes longer to build than the SG, and you'll need the metal to rebuild your SG. If it is full, you will be able to quickly rebuild your SG to L3. Save that metal!
Suprisingly useful for torbjörn turret placement
I can't wait for the next one!
I usually get a team that refuses to go enji when we need one,
and now I can do at least part of it better because of this.
Just watched the last engineering 101! What a change ankle dan, what a change
Thanks. This was always something I overlooked when playing engie. You've saved this class for me.
holy crap! that video was amazingly done! i loved the intro and the whole video helps on engy, thanks man :D
Im a really experienced engie. And these videos still interest me and keep me watching to see if i can do anything better. Thank You!
Can you please make longer videos? I know it takes more time, but your videos are just extremely good and satisfying to watch!
Another thing to add to this is try not to put it directly around a corner because splash damage from rockets and stickies can destroy it without you even seeing the threat.
Some of those rules are relaxed a bit if you have more than one engie and sentries that cover/compliment each other.. It's ok to plop one down that covers the point if another does when you keep tabs on when the other one goes down and especially if your complimentary sentry denies them a place from which to attack the other sentry.
Dane, just wanted to say I just found you on RUclips and I already love your channel! Your discussions are amazing and Engie is my favorite class so... THIS ACCOUNT IS PERFECT FOR ME :D
PS: Dapper Dog is a good producer lol
Im glad you covered the basics because its far too often that i see engy's on my team not placing sentries correctly, which often can make me switch to engy when it would be more useful to have more diversity of classes.
While im glad that the basics have been covered, Id like to see some more advanced strategies on building placement (including despensers and teleporters, but mostly sentries). Im not sure exactly how you'd go about this but one thought i had is to show a good sentry spot and explain why its good and how its helping the team as well as not over/under committing in placement. Explaining what its doing by being in that spot and what it allows your team to do on defensively and offensively (whether youre on defense or offense because being defensive while on offense can be useful as well as vice versa).
The reason i would want to see different placements and how they help is because different placement can be useful depending on how one's team is playing and what classes they are playing as well as how the other team is playing and what classes they are playing.
For every vid i will give a tip, tip 1: you can use a summen sentry command or build a sentry to see if its in a good spot on a map, basically
1. Choose a map which is not ctf(console: map XX_XXX)
2. Use the summon team sentry command
3. Switch teams and rush to see if its a good spot
I like it somewhat covered, blocking a good amount of fire, but not enough to where it can’t deny a large area. Also, I like to build my sentry and dispenser in cover, then move them to combat. I stay with my dispenser in cover, and help my sentry with a rescue ranger.
The song in the background at the beginning is a sped up version of a song called "More Gun" by Valve Studio Orchestra.
Watching these as I'm getting back into TF2 after several years
You should do an engineering 101 on priority buildings for different situations
i started playing yesterday engineer amd i like the "class" so i saw your video and it helped me thank you :D
you inspired me to try engi and now i try to help my texan friends as i now know how stressful it is when nobody is seeing a demoman spamming stickies
Awesome video, I actually main Spy but I love Engi too and it's always great to know where Engies can build effectively, both for Engi and for Spy ;) lol amazing video, I haven't been subscribed too long but I definitely plan to stay subscribed and keep improving my Engi game :) Thanks!