Tearaway Thomas Longplay (Amiga) [4K]

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  • Опубликовано: 29 сен 2024
  • Developed by David Hanney and Nick Frampton and published by Global Software in 1992
    If there’s one game certain to obliterate your blitter and crush your copper, it’s Tearaway Thomas.
    Often touted as the Amiga’s answer to Sonic by gaming magazines at the time, this hypersonic parkour-styled collect ’em came pretty much out of left field, and remains the only game (to my knowledge) that Nick Frampton and David Hanney produced.
    Each of the game’s levels is essentially an obstacle course of platforms, ropes and moving platforms, covered with a liberal scattering of gems - which you must collect before time runs out - and baddies determined on obstructing progress. Enemies don’t hurt you as such, but stun Thomas when collided with, robbing the player of precious seconds.
    Magazine reviews rightly praised the blistering speed and smoothness of the scrolling when this was released, a showcase for the aging OCS/ECS Amiga chipset. The artwork and animation (Laura Graves) are to a high standard, and the multi-coloured gradients (something of an Amiga stable) and background scenery are easy on the eyes.
    While the quest the for raw speed was undoubtedly a success, the pace is so intense it makes controlling the Thomas incredibly difficult. Executing the kind of precision jumps and fine control needed to get through the levels becomes virtually impossible, especially in the later stages. It was hard enough tackling this in the prime of youth, let alone now, when old age and decrepitation has started to take their toll on the reflexes.
    I tackled the game once before back in 2014, but I barely managed to scrape through most of the levels on that attempt. This time, I decided to aim to collect all gems and earn a ‘Perfect’ bonus on each of the game’s standard levels: no star skips, no excuses - an impossible feat?
    Credits
    Coding: David Hanney, Nick Frampton
    Graphics: Laura Graves
    Music: David Hanney
    #amiga
    #retrogaming
    #commodore

Комментарии • 15

  • @noobdave
    @noobdave 11 месяцев назад +2

    I remember as a kid I thought this was the Amiga’s version of sonic. I couldn’t have been more wrong. Still enjoyed it though

  • @wydafca
    @wydafca 6 месяцев назад +1

    This is it!!!

  • @robertwilson3866
    @robertwilson3866 Год назад +1

    II does remind me of the worst points of Amiga games - Just make a superficial versions of popular game without copying the great gameplay and using the copper to make a cheap looking background

  • @gerasmus
    @gerasmus 4 года назад +2

    You must've played this game dozens of hours before recording the video, the old C64/Amiga games was rock hard.

  • @SendyTheEndless
    @SendyTheEndless 2 года назад +1

    If you're gonna scroll the screen that quickly, at LEAST center the character on screen, if not offset the screen so he's on the opposite third of the screen to the direction of travel.
    Also, the toyland level felt like pure filler. No real character to it like the other worlds.

  • @jhonmontes6426
    @jhonmontes6426 4 года назад +2

    It may be the music, but the game reminds me of Mayhem in Monsterland.

  • @wolfgang5186
    @wolfgang5186 4 года назад +1

    Thank you for this video. I love retro games and pixel art at all. Do you know No one lives in heaven from Sur Entertainment? It is a retro game, but new^^ I don´t know the release date but when it is released, maybe you could play it :)

  • @deceiver444
    @deceiver444 4 года назад +4

    A cheap but fun Sonic-like

  • @OldNerdPlayingOldPCGames
    @OldNerdPlayingOldPCGames 4 года назад +1

    Good job 👍 big like for ya 👍

  • @Antonio-hx7yh
    @Antonio-hx7yh 16 дней назад

    cheap and squalid sonic wannabee. It's fast ok, but the levels are rather empty and simplified. And again that horrible copper bars to make believe there is a good amount of colours. Neither parallax nor good backgrounds. Gameplay is very repetititve. Nothing like even common console platform games

  • @877cms
    @877cms 4 года назад +2

    Awesome game, I played this a lot on the original Amiga A600 back in the early 90’s. Never could finish that last level!

  • @Midwinter2
    @Midwinter2 3 года назад

    Cripes, does it need to be that fast?

  • @TheRealKaiProton
    @TheRealKaiProton Год назад

    Was this made with AMOS?