I've just accepted that the game is more creative than I am. Watching others spoiler-free tips and tricks has helped to open my mind to what's possible in the game without ruining it for me.
Lol I’m mad because I seen a thumbnail showing who the final bosss susposed be. But then I realized I already knew who the final boss was lol so I didn’t spoil nothing really. But still pissed me offf lol. That’s how safe we got to be lol 😅
@just exist lol I know exactly which video thumbnail you saw. And yea it pissed me off till I was like... oh well yea I knew that. But knowing how you were going to fight them still sucked
You can see where he's gone out of his way to demonstrate things on the great sky island specifically to show the mechanics but nothing else, what a legend! I've only just started letting myself watch videos on it, only done one of the 4 big quests and visited just rito, Kakariko and Hateno but it still took me 20-25 hours just to see that much, and it was over 20 hours before I even set foot in the depths 😅 I've accepted that unless I wait for a year or two, I'm not gonna be able to see everything before seeing it in a video lol
you're not kidding about the game feeling overwhelming. there's so much do in this game it's insane. initially, I thought the sky islands were gonna be the only new significant part of the world. my mind was blown when I realized there is an entire underworld seemingly as big as the main map
It's just as big but seems faster to traverse and easier to spot light roots. I like to use it to find shrines on the surface rather than using the shrines to find light roots. If you make glow food then it's pretty easy to get from one lightroot to another, just gotta watch out for certain cave monsters since the mini bosses and larger monsters seem harder to defeat than those in BOTW
@Kendall Hall, I used that trick too to find a hidden shrine. I knew that if I had already found the Lightroot then the shrine must be near though I couldn’t see it on the surface.
I think I spent twice as long trying to navigate those dark caves than actually progressing through the 20-something sidequests I found. Collect a few acorns from squirels? naah let me make an all terrain tank with headlights and a lifting device for when I need to bring it up a cliff. The depths are nutty.
Using Zonai devices also works, which is one reason you find Zonai equipment caches sporadically throughout. A quick cart + fan + control stand = easy transport. I do wish I could get my Stalhorse to the surface so I could stable him and use him in the overworld though :(
That and shield surfing, stal horses made logical sense to me, so wasn't much a test than me doing something logical, the shield surfing I did try out and was extatic to figure out... Now I just ignore the gloom and just run through it, rarely get hurt by it cuz of the gloom free patches of rock
Kinda related to the Lightroot thing, I just noticed four kinda interesting things while comparing the Surface and Depths maps in TOTK for the Great Plateau and the Great Abandoned Central Mine areas: 1: The Great Abandoned Central Mine main facility lies more or less right underneath the Temple Of Time Ruins on the Great Plateau (they're a little angled but otherwise the coordinates match perfectly) 2: The contours of the landscape are mirrored in the Depths. Mount Hylia is the highest point on the Great Plateau, but the Hylia Canyon Mine, which is located right underneath Mount Hylia, is one of the lowest traversible spots in the area. 3: The waterlines of the Surface map almost perfectly show where you'll find a cliff-wall in the Depths. If you look at the River of the Dead on the Great Plateau, and then go to the Depths, it all but perfectly lines up with a massive wall. And 4, and perhaps the most interesting: If you look at the Shrine of Resurrection, and then go to the Depths map, you'll find the Secret Spring of Revival right below. The Secret Spring allows Link to heal while he's swimming around in it, and given its name and what we know happened in BOTW, is it possible that the water Link was lying in inside the Shrine of Resurrection was somehow taken directly from the Secret Spring of Revival? Or at least connected in someway, since the two seem to have similar properties.
It would be nice if there were a bit more consistency with the altitudes of each shrine and Lightroot, but some locations are reversed while others are at apparently random heights. Example: If the shrine is at a higher elevation in the Overworld, its Lightroot tends to be rather low in the Depths. A couple perfect examples are some of the Hebra shrines, which are very high up, and also the Forgotten Temple Shrine, which is low down in the canyon while its Lightroot is the highest in the Depths - and one of the most difficult to climb up to.
If you click on an ingredient in the menu, you can check the recipe. then from the recipe book, you can fill your hands with all the items required, instead of selecting them one by one
@@MissKnightmare63 Select ingredient choose "select for recipe" it will show what recipes you can make with that ingredient. it will also show what ingredients are missing
After switching between the overworld and Depths map I noticed this but at a Yiga clan base you can read in a book that in the depths there are canyons filled with zonite and the placement of the canyons are the same as mountains on the overworld. I wonder how many things align between maps.
@@silverreaps6803 It was with Robbie during the first story mission down there. If you didn't catch it, I don't remember if the conversation could be repeated, and I don't think there's any one to talk to after that.
This game is amazing. Last night I followed Farosh down the chasm near Lake Hylia, and took a long dragon ride on his horn throughout the depths, mapping points of interest and lighting things up little by little along the way. After that I stayed with him as he returned to the surface, which allowed me to go up and out of another chasm in the Gerudo Desert.
@@Mystic_ChristopherYou can certainly hitch a ride wherever they’re going. It’s not like you can strap a saddle on them and tell them where to go though. I didn’t experiment with all the parts of the dragon I could land on, but after I landed on his horn I was like “oh, this is a nice little platform to chill on and go for a dragon cruise in the depths.” Then I thought, “what if I go with it up the chasm!?” And it worked!
@@tumultuousv Yes, you can land on them and ride along. As long as you don't hit the effects around them as you approach, you're all good. Remember that for a certain something you'll need that "seems to be moving". ;)
Wow I had no idea you could actually land on the dragons now. I got super close to Naydra the other day. I was literally flying right next to its head. If I had known I could land on it safely I definitely would have gone for a ride!
I really like the contrast to botw which was post apocalyptic and you felt like you were very alone not knowing what happened. In totk people know link and he has much more support. I really like lookout landing with purah and the detail of castle town where you have the ruined houses of the calamity and then next to them foundations for new houses. Its just so so awesome to see hyrule again and get to newly explore it!! Im so excited to carry on playing!! I started playing yesterday and I spent 6 hours straight on the switch. Felt so irradiated and burned out after lmao I'm absolutely obsessed! ❤❤❤
They're kind of hit or miss on people knowing him, I think partially to give world context to players who didn't play BOTW. Like there's a couple towns where Link spent a significant amount of time, one of which knew him quite well before, where everyone is acting like its his first time in town despite knowing Zelda well.
@ThedameofMuir, to me BOTW seemed the more hopeful, optimistic version. There were times of just climbing up rocks with no enemies in sight that gave a peaceful, calming feeling. I like TOTK but it seems very bleak. The depths are eerie and unsettling, the surface is similar but with slightly more hopeful tones. Really, it's because there are so many more enemies and surprise attacks that you're on edge most of the time. Up in the sky it's more peaceful but the musical tone is more melancholy, bittersweet in a way. It's not exactly a hopeful mood.
When I discovered for myself about the horses carrying over while playing the game I nearly cried tears of joy that I could have my trusty horse Noodle from so many years playing BOTW accompany me in this adventure as well
Same! I had picked a random starter horse so I could explore faster and when I saw my horses in the registry I was so surprised. Feel bad but instantly got out my favorite and abandoned the new horse
5:11 It may be worth noting that if you don’t want to use a ruby for warmth you can alternatively go out and find a fire lizalfos and use its horn as a makeshift flame breaker weapon. Additionally if you don’t want to go and fuse a weapon yourself. You can find quite a few elemental weapons on eventide island.
(gameplay spoiler) you can un-fuse weapons / shields in a shop in tarrey town, so you could just keep a shield with a ruby untill its nearly broken and unfuse the shield to get your ruby back
I had a Revali amiibo and somehow managed to get the Vah Medoh mask on my first try. Combined with the warm pants you get in the starting area the combination allowed me to go through the Rito quest without having to scrounge enough money to get the Snowquill armor set. Two days later the Revali Amiibo also got me a special Rito fabric for making a paraglider skin.
@@TomGripHook this is also useful when you find an elemental weapon or rod you can break it apart and get the stone out of it. this can also be good for diamond weapons, a diamond has a 25 fuse power and can make for some pretty strong weapons, but it's a diamond and thus precious, you would hate for it to break, so when it's near breaking take it to the guy and get your diamond back.
The chasms remind me of Blackreach in Skyrim! I didn't realize the chasms underground were so HUGE. When I first found Lightroot, I had no idea what it was, and was a little scared, lol. When I approached it and touch the root I was in awe. This game is HUGE.
Definitely thought of Blackreach, but without all the annoying tunnels to get to and from it. I actually have a theory that Nintendo intentionally made BotW and TotK to openly compete against Bethesda’s Skyrim and Fallout 4. Look at all the features they borrowed from Skyrim and Fallout 4 and then improved on. Then Bethesda copied a bunch of their new mechanics - especially the realistic weather to Skyrim. Nintendo really raised the bar for open world games, and now Bethesda is going to have a heck of a time trying to somehow surpass it.
In regards to the Bubbul Frogs section, another thing to look out for when cave hunting are Blupees. if there's a cave with a still alive frog in it, one Blupee will be near the entrance of the cave, staring at said entrance. I don't know if EVERY cave has a Blupee, nor do I know if there's a "spawn requirement" but I started seeing them more after my first offering to Satoral.
Also, Blupees DO still spawn near cave entrances even if the Bubbulfrog inside has been killed. That would be pretty disheartening if blupees stopped spawning when their designated Bubbulfrogs were dead. Sad that Link is tasked with driving Bubbulfrogs to extinction because of someone’s greed… 😢
@@Dark_MishraThink of it this way: Since every slain Bubbulfrog ends up splitting into a Bubbul Gem and a Blupee, you're really freeing the Blupee from some Bubbulfrog corruption/curse/whatever, not really killing a Blupee.
This game gives the exact feeling of playing botw for the first time, even with the same land map. If anyone here is second guessing whether to buy it, definitely get it if you enjoyed botw!
I'll add that I didn't enjoy BOTW, it didn't have the right zelda vibe for me. But tears of the kingdom has that vibe, can't really explain why either. There's a different level of care, it seems more serious. There's just more of an identity to TOTK in comparison to BOTW. Just my take though!
Another thing that surprised me is how much the overworld changed. I mean, I've put a few hundred hours into BotW and explored every inch of that map, but when I dropped into hyrule field the first time, I felt lost. You sort of forget how structures and monuments really define your understanding of an area, and between those being gone, or significantly changed, and the other alterations of the terrain, you can easily get turned around and sort of forget where you are. I'm constantly getting confused about where specifically I am, and that NEVER happened while playing BotW again these past couple years.
@@copyofacrow2663 maybe its that there is much better variety in the content and more care on the characters and story. In BoTW the gameplay loop can get quite repetitive. Find a shrine, find a few memories, defeat the divine beasts. This feels like there are so many different types of quests to pursue. I’m finding myself activating shrines but not going inside cause I’m more excited about whats over there. Really interesting how they addressed and balanced the weapons breaking now too.
So fun fact, I used an Amiibo to get Epona in Tears of the Kingdom, and it was the first horse I registered in the game. So imagine my surprise to see Epona from my BOTW save data carried over, and now I have TWO Epona in the game.
I was super surprised about my horses showing up. I had no expectations for this game communicating with my save data from the previous game. Definitely appreciated though since I spent some time finding an excellent group of horses to tame (and Epona).
Another tip: terrain in the depths is inverted to the surface. where there is a low point on the surface, there is a high point in the depths. That means if you set your map to the surface, you can see where you are going in the depths.
Also, water is walls, presumably as a safeguard in case you somehow end up using Ascend while under a water body (I haven't tried it yet, but for all I know using it below the castle drawbridge could take you there)
If you’re looking for a specific place and you’re up in the air, a good way to look around a bit is to pull out your bow, then pull out the purah pad. It essentially just locks you in bullet time, you don’t use any stamina (this isn’t specific to this, just in general if you aren’t shooting arrows in bullet time you don’t use stamina), and you barely fall so you can look around for as long as you want to find what you’re looking for
These are the kind of videos I love while we're still early into post-release. Very minor gameplay spoilers to help people who've already been playing for a bit, but no major story spoilers. As always, keep up the great content
It's frightening since it is dark as all hell down there! You can't see anything, and then an enemy pops up out of the ground with malice/gloom covering its weapons and body. Some just teleport unto you with no warning. That shit is scary
@@leargamma4912 the fuckin frog guy gave me a full on jumpscare lol especially since I'd used all my arrows lighting my way around so that fight was pretty brutal, I literally had to way for Tulin to hit it in the eye to get some hits in. Still, better than trying to fight the next enemy on that path with no arrows
I wonder if speedrunners will be able to harness this somehow. Maybe by screwing with Rewind to have something smack them in the butt in slow-mo at 2000mph to send them across the map? Who knows!
I was thinking about only going to the depths when a quest was required due to its overwhelming size, but that shrine tip completely changes how I see them now
Two more spoiler-free tips for the underground: The underground map is the surface map but inverted--high is low, low is high. You can select the surface map and use the topography of the surface to make finding paths easier. Light blooms can be attached to objects and vehicles (haven't checked equipment yet), so you can carry one around with you as you travel.
@@derrickcrowe3888 If I understood you well, "high is low, low is high" means that for example the place under Hebra Mountain is a huge pit in the underground?
Ive died more times in the first 10 hours of this game than in all other Zelda games combined 😂 those monsters really go hard! Underground is absolutely wild too.
I keep dying because I mainly play xbox and the Nintendo pro controller is throwing me off with where the buttons are switched around. A is B, B is A, X is Y, and Y is X. So annoying. Lol
The difficulty in this game is brutal. As someone with not a lot of time to play due to work and family I wish a difficulty option had been provided so I can actually make progress instead of seeing the Game Over screen every time I look at a Bokoblin sideways.
Here's a tip that pairs perfectly with the shrine-lightroot tip (9:16) - Changing the map layer on your Purah Pad will also change the layer visible on your minimap, regardless of where you are travelling at the time.
Link's humming while cooking is so cute! Especially when you pair it with how in the japanese version of botw you can see how much link likes to cook in the log ♥️
@@JBaughb I know right? It's like the English team is scared people won't like a male character who actually has a personality that's not 'kill everything on sight' This was also present with the cover art of the game in some countries/continents
I'm in the credits for both botw & totk. Helped with overseeing a few teams for play testing. You wouldn't believe the amount of time and energy that goes into trying to break the game in any way possible. The amount of testing that went into totk is over 12x longer than the time spent on botw believe it or not!
As a creative person myself this game is overwhelming and the possibilities are quite endless. I can't stop thinking about it while I'm at work. Very inspiring, Nintendo definitely has some of the best developers in the world.
link humming songs made me sooo happy. especially the ballad of the wind fish, bc it is my favorite zelda song. links awakening had such underrated music!
You can skip some areas by using ultra hand to lift a object, then use recall, and finally ascend. I used this to get to places I wasn’t supposed to be at yet.
Do you know if there's like an "Ascend+" to be unlocked that has a higher range, which is why you were able to somewhat sequence-break by ascending higher than intended so early?
Another quick tip for the early game: Shrines reset any time you enter them. This includes refreshing any Zonai devices on the floor for use in their puzzles. While you can't pocket them and take them out of the shrine for use with Ultrahand, they can be fused to your equipment. This can be helpful for getting some useful upgrades for your shields and weapons early on, before you find dispensers for some of the devices and to save on materials for getting the devices. More useful early on than later. Useful ones I've found like this are flame emitters, hydrants, and fans, but I've not done tons of shrines yet so I wouldn't be surprised if there's shrines with rockets too. Don't know what other Zonai devices are really good for fusing, I know there's lots of Zonai devices I've yet to discover. You can probably do the same with ones found around sky islands, but I believe those only reset with blood moons, like any other items lying around, whereas the shrines seem to reset with each visit.
Great tips! I never would have considered using Ultrahand and Recall to launch a Zonai Wing. That may be really handy down the line. I'm probably at least 10 hours in now, and I'm loving TotK so far. I was really worried it was going to end up feeling TOO familiar, but those fears have been largely dispelled. It feels familiar, but only in the best ways. They took the best of its predecessor and improved upon it massively, while strengthening quite a number of the elements I thought were weaker. The new abilities, wealth of new collectibles, new enemies, and secret locations do a lot to help create a fresh and unique experience. It may not be revolutionary for the series in the way BotW was, but imo it's already shaping up to surpass it.
Zeltik, one of the only RUclipsrs I trust not to go overboard on spoiling things this early on, very grateful for your usual amazing quality. The thing I’m most happy about in this guide however is just how LARGE the depths are. I went in one and thought it would only expand for a bit, but now I’m realising just how large it really is. Essentially another map, gah! And I love the feel of things down there, so dark, lugubrious and foreign.
The depths is so cool it’s tricky and scary, the items you get there a quite rare and rarely show on the surface. It’s like a little expedition to get zonaite and explore while having to return to the surface after a while
@@zarkuz oh and near the first light area when you jump into the first chasm south of where you get your glider and map there are skeleton horses you can ride down there.
It's essentially a mote empty, but definitely more hostile hyrule map. Less resources outside of bomb flowers and muddlebuds, and tons of lynels, hinoxs, a NEW "frog" friend that wants to eat you, and there's atleast 20 new types of enemies in this game easily, not counting their color schemes.
Exactly my reaction. There was always a little part of me that was terrified the game wouldn’t be worth the wait, but even though I’m not very far into it, I can absolutely state that I’m loving everything about it. Just seeing how the world has changed would have been enough for me, but the depths and sky as well as the insane abilities is just amazing.
@@Vereid I thought I wasn’t going to like the changes, but it’s very refreshing. It’s the endless discovery of BoTW all over again, but even more this time. They struck an amazing balance of keeping things the same while also giving us a ton more stuff to do.
Another tip for the underground is that it's just the surface map but inverted. This means it has the same topography, just the opposite. High is low, low is high. So you can select the surface map and then exit the menu, which will put the surface map into your mini-map, giving you a rough lay of the land even before you light it up.
The number of “this is one of the best gaming moments of my life” moments I’ve had so far in TOTK is incredible. Discovering & entering The Depths for the first time was ASTONISHING. Goosebump inducing. Discovering a great piece of armour early on, was amazing. Non-Spoiler tip to find a part of that armour - > a massive tree in BOTW which had a blade of flame atop it always. ; )
It's worth mentioning that the lightroot-shrine correlation is not 1:1. There are less lightroots than shrines, so just because you've found a shrine, that doesn't mean there will be a lightroot below it. But if you find a lightroot, you do know there will be a shrine above it.
I dunno about that, I have yet to find a sky or land-based correlation with the Usukaz lightroot for instance. It is very close to the Naydra Nowfield Chasm, so I'd love it if someone could verify. But it is one of the few lightroot spots where I could not find a corresponding shrine for.
I wish I knew that you could hit ZL during ultra hand to immediately reorient it flat without having to go spam a lot of buttons just to get it straight
That shrines/lightroot hint is so obvious but a total game changer now you pointed it out! I initially noped out of every chasm almost immediately since i was convinced it was going to be really difficult to get around but now i know where I'm aiming for i just spent the last 5 hours spelunking and had a great time!! Cheers!
It's honestly amazing that Nintendo can put out teasers and trailers while still keeping massive reveals/mechanics still unspoiled....EDIT: Also, Zeltik, this video is fantastic. It confirmed suspicions I had about certain items that are scarce for me currently.
It should have been obvious to anyone paying attention, particularly those watching Zeltik's analysis videos, that the game had a lot more to it than Nintendo had shown in teasers, trailers and gameplay footage. Unfortunately the usual handful of idiots were labeling the game as simply a DLC/expansion (a few trolls and idiots still are believe it or not). I honestly think that the game is an immense achievement in terms of gameplay alone but it's also worth bearing in mind what the developers have managed to squeeze out of a six year old underpowered portable console, particularly as the game mostly runs at 30fps. Sadly there are still idiots who still use the occasional framerate drops to bash the game, and of course the 'we demand 60fps !' crowd of entitled gamers are never happy.
I never really noticed the thing about Lightroots being found right underneath Zonai Shrines, but knowing that, it makes the hunt for Lightroots a LOT easier
Another tip. When exploring the depths you can open your purah pad and switch over to the overworld map. Bodies of water in the overworld appear as untraverseable walls directly underneath them in the depths. So having the overworld map as your mini map while in the depths can help you navigate easier, especially in areas that you have not found the lightroot for. This is super helpful if you ever find an old map and it marks a treasure spot on the underworld map 😉
I love the fact that the Plateau is crawling with flipping _armored_ Bokoblins! Almost like Ganondorf sent his best troops to assure the Shrine of Resurrection wasn't used again.
That ruby shield idea for warmth is brilliant! I wanted to explore more areas but didn't have the right armor, and didn't feel like hunting spicy peppers to cook food.
The pure joy of finding out I can import my horses from BotW was unmatched. I had worries that I had to find a replacement for my fast-as-fuck horse, but now I can explore the world with Sam again Also, without spoiling the very beginning of the game, I think there are finally a few more clear hints in the prologue where BotW and TotK are set in the timeline
This is my first ever Zelda game. Not gonna lie, I’ve been extremely overwhelmed so far. I’m basically a linear story type player. Love story driven games and when there’s a straight line. But this is starting to change me a little. The sheer amount of different ways to play and fight are really interesting to me. Thanks for the tips too!
While the storyline of totk is way more linear than botw, botw is also way less overwhelming for players who are new to the open-world format! I’m incredibly familiar with botw by now and I’m overwhelmed by the amount of things to do in totk. I feel like botw gave you a bunch of choices, but always gave you a nudge in the right direction. This game drops you in the world, tells you everything you CAN do, but not necessarily the right order, how to do it or what you can expect-definitely a long term commitment of a game 😂
If you like zelfs and linear story types, then I'd recommend you play the (remastered) older ones. Wind waker HD, skywards sword HD or twilight princess (don't know if the last one has been remastered). I've played them all to death so you can ask me anything about them
TOTK is great but I can’t say I would have had the same experience without playing botw. So many things tie in from that game and make you go “Ohhhhhh”
Honest tip? I’d recommend putting Tears of the Kingdom down and go pick up Breath of the Wild. You’ll come to enjoy Tears of the Kingdom that much more when you eventually get to it, and you might diminish your BOTW experience if you play TOTK first.
Some absolute genius finds here! I said as much to some of the other loreists out there, and unsure if I have to you as well - but I had covid from early April til now, and your videos - along with NBC, Hyrule Gamer, Monster Maze and Bandit Games - kept me entertained and sane for my time away from work. Thank you for all you do!
So far I've done a lot but I haven't scratched much of the main stuff for story, I just now decided to go to death mountain and so far my mind has been blown so many times! This game is amazing
Thank you so much for keeping this spoiler free. I've been dying to watch some of my favorite creators' content but terrified of spoilers! My first "oops" moment was when I used recall on the surface to reach an island above, then got stranded there for 30 minutes because I was too high up to survive a drop, no body of water around and didn't have the paraglider yet. I ended up warping to the sky island and dropping back down in the first water landing.
Also the blue bunnies let you know there's a cave nearby. If you go into bullet time you can hit them multiple times and get a good amount of rubies out.
I used a trick to get the hylian shield very early. Basically after activating the first tower, just paraglide yourself to Hyrule castle and help yourself to stronger weapons and better outfits.
The one thing I don't like too much is when the game says, "hey! You discovered something! Good job!" As if the sense of discovery with piano notes and satisfaction of finding things yourself (the names of locations help too) wasn't enough. It's not the biggest deal, but it feels like we're being coddled.
@@leargamma4912 I think it’s just a way to distinguish new areas discovered as in botw it was a bit less evident (I found it fine personally), so probs just a change for clarity.
I didn't realize this at first but you can use Zonai charges in your menu as a consumable item and it gives you a temporary bonus batery for your zonai constructs.
Whenever I come across something confusing in the game, I just think “eh it’s fine, Zeltik will tell me more about it soon enough” 😂 This channel just keeps getting better and better. I love it
Bro thank you so much for making a video that was not hardcore spoilers. That is perfect for someone ignoring the story to sidequest for a while...like me haha. Zelda waited 100 years for me, whats a few more blood moons?
I have played for over 60 hours already and I've only done the Rito quest. Thankfully I took off from work for 2 weeks... this game is already inching closet and closer towards the top of my list of games ever.
Being able to reverse time on the falling sky stones actually made my mouth drop! I didn’t have any clue to use the reverse feature for that! I definitely need to use it more
Flora being fungus and/or moss gives it just the right amount of credibility and functionality while still feeling very alien. In that you are clearly the alien there.
I found an amazing hack for finding light roots in the depths. I boarded the green dragon via a SkyView tower and rode with him through the chasm and rode on his back all the way through the depths. He covered a huge part of the depths and I was dropping glowing seeds off his back everywhere and pinging light roots in the distance! It was so freaking cool
9:16 This tip is going extremely reliable when exploring the depths! Thanks for pointing this out Zeltik! I had zero clue the light roots are always directly underneath shrines.
So helpful! I appreciate these tips and tricks videos with minimal to no spoilers. I want to review some tips while playing to open up the experience, but I feel like it's gonna be tricky to avoid story content while doing so.
7:20 this is a great bit of characterization for an otherwise blank slate, reinforcing the idea that canonically Link is a hyper-stoic force of sheer will whose facade is only broken by the one thing he loves the most: food
recall is so broken xD in one of the early shrines where you use logs to get thru, i couldnt exactly figure out what shape to build my bridge on sloped surfaces so i just ultrahanded it over the gap for 5 seconds, and then let it fall down to the water below, but used recall to keep it in place for those 5 seconds while i walked over it. ill admit that was pretty neat to find out
I discovered myself most of these tips, but they're very useful, especially the shrine/lightroot one. Hope you're all having a great time with the game.
If I can add. If you find Blupees (little blue creature that drops rupees when hit) they will run away in the direction of a cave if scared/ hit. I found a couple of caves that way. So they aren't in the wild vibing for nothing, they indicate caves.
I'd also like to point out that fusing rockets to your shield can also be used to give you a massive forward momentum while shield surfing. It's one of the very few items that can be shield surfed when fused
If you put an icicle on a weapon, it serves as an ice weapon and when you ice cold water you can get an ice block and if you fuse it to your shield it will make it much more slippery
Wow, thank you for these tips! You have no idea how many times I've attempted to just drop the Wing glider and jump on, only to end up falling off a cliff. How did I not even think of using Recall to lift it into the air?
Found out another good tip tonight. If you attach an icicle to a weapon and then attack water, it will form an ice block. Can be handy in some situations
Thank you for the video!! Take your time and enjoy the game because once you do start theorising in so excited to see you dig through the HUGE story pieces in this game
There is a reason I refer to the three "zones" to the game as Skyrule, Hyrule, and Lorule. Yeah, the name Lorule was used previously, but it fits so nicely!
I'm honestly in complete awe of how incredible and huge this game is. It has the original map + sky islands AND an ENTIRE map the same size as Hyrule underground
There is no real way to describe the immense emotion that one feels when playing tears of the Kingdom. This isn't just a Zelda game this is a Dark Souls Elden ring game, this is a Skyrim Elder Scrolls type game all wrapped up into one and it's just beyond words.
@@SWOTHDRA I never said this was skyrim but like skyrim. And more so, there are Plenty of npcs in this game with their own unique dialogue and side quests. By the sounds of your comment i think you need to keep playing the game and interact more for the people.
What a time to be alive. Elden ring last year, and then Tears of the Kingdom arguably one upping it this year. It’ll be incredible to see what games can push these boundaries even further in the years to come.
I actually had a shower thought about how link could hum different songs whilst he cooks before the game came out. I was thinking it would be cool if he hummed songs from various Nintendo games like the Mario theme etc but I think the fact he hums different iconic zelda songs is even more awesome
I’ve just started playing the game and an absolute noob. This video not only has given me some good tips already, but also increased my interest in the game, because I never realised how huge the world was! Thank you
I seem to struggle immensely with the zonai vehicle parts and items. I can't figure out how to activate some that I find, and I cannot pilot the winged structures too well either. Edit: I do find bomb flowers on shields for bomb jumping to be one of the most useful tools in Link's arsenal. It let me skip a few shrine puzzles already that I just couldn't figure out how to do normally. Heck, some times I fall into a pit and it resets the puzzle progress. I'm not going through that again, so bomb jumping it is. Thank you, Zelda TV show for giving us this wonderful gem of a tool. Fuse is awesome.
Ugh I can never launch the wings properly, fans aren't powerful enough and placing it on the edge of an island just makes it tumble off lol I did find if you ready up the rito power, drop a wing from the item menu and instantly activate the wind power you almost always end up on it. But adding f.ans midair is a bit tricky lol
@@helplmchoking use recall. I was having the same issue but basically set up your wing how you want (with the fan or fans) and then use ultra hand to lift it up and off the edge and then put it back. Then you jump on it and use recall and it’ll follow your movement of ultra hand but stop it before it takes you back. If you know what I mean? There’s a video I watched that helped me with it. I’m sure you could find a video about it. Also steering the wing I found if you stand further forward it’ll tilt down and if you move backwards it’ll tilt up and if you stand left or right it’ll turn that way respectively. That’s how I do it anyway. I hope my explanation makes sense… hopefully it can help. If not then there are videos that can help make it easier. :-) best wishes!
leave it to Zeltik to still find a useful hint for me after all the time. 15:17 , as in the mark on cave icons, is one i never noticed, or care to notice, yet finally offers me a way to somehow track those caves. much appreciated.
@Ana Pie The quest for going to the forgotten temple is not gained from playing normally, you have to go find impact yourself around new serenne stable in the hyrule field area. Btw by main quest I don't actually mean THE main quest but it is A main quest, I did the same as you snd randomly ran around doing things until I happened to find it lol
It’s been a real dilemma trying to watch content and secrets while also attempting to not spoil anything for myself, thanks for no spoilers
Oh good. Will watch now. I’ve been hesitant too-thanks!
I've just accepted that the game is more creative than I am. Watching others spoiler-free tips and tricks has helped to open my mind to what's possible in the game without ruining it for me.
Lol I’m mad because I seen a thumbnail showing who the final bosss susposed be. But then I realized I already knew who the final boss was lol so I didn’t spoil nothing really. But still pissed me offf lol. That’s how safe we got to be lol 😅
@just exist lol I know exactly which video thumbnail you saw. And yea it pissed me off till I was like... oh well yea I knew that. But knowing how you were going to fight them still sucked
You can see where he's gone out of his way to demonstrate things on the great sky island specifically to show the mechanics but nothing else, what a legend!
I've only just started letting myself watch videos on it, only done one of the 4 big quests and visited just rito, Kakariko and Hateno but it still took me 20-25 hours just to see that much, and it was over 20 hours before I even set foot in the depths 😅 I've accepted that unless I wait for a year or two, I'm not gonna be able to see everything before seeing it in a video lol
When I'm not playing Tears of the Kingdom, I'm thinking about Tears of the Kingdom. There's no escape.
Same 😭
I’m addicted and it’s unhealthy -
Same bud 😅
Dude same
OMG YES 😅
Same i was meant to sleep at 10pm yesterday i wanted an early night sleep. I booted up totk for a quick gaming sesh. Ended up playing until 2am
you're not kidding about the game feeling overwhelming. there's so much do in this game it's insane. initially, I thought the sky islands were gonna be the only new significant part of the world. my mind was blown when I realized there is an entire underworld seemingly as big as the main map
It's just as big but seems faster to traverse and easier to spot light roots. I like to use it to find shrines on the surface rather than using the shrines to find light roots. If you make glow food then it's pretty easy to get from one lightroot to another, just gotta watch out for certain cave monsters since the mini bosses and larger monsters seem harder to defeat than those in BOTW
@Kendall Hall, I used that trick too to find a hidden shrine. I knew that if I had already found the Lightroot then the shrine must be near though I couldn’t see it on the surface.
I think I spent twice as long trying to navigate those dark caves than actually progressing through the 20-something sidequests I found. Collect a few acorns from squirels? naah let me make an all terrain tank with headlights and a lifting device for when I need to bring it up a cliff. The depths are nutty.
@O4g226AScL4b7y thanks for the spoiler :/
@justice t, his comment got deleted. It’s too late for us, but at least no one else got spoiled.
I am surprised that using the skeleton horses to cross over the gloom in the Depths did not make it on the list. I found that out by accident.
also Shield surfing (semi practical) and being ragdoled (unpractical), basicaly the rule is to not touch the gloom with your feet
same i was so shocked but happy xD
Using Zonai devices also works, which is one reason you find Zonai equipment caches sporadically throughout. A quick cart + fan + control stand = easy transport. I do wish I could get my Stalhorse to the surface so I could stable him and use him in the overworld though :(
Shield + minecart let's you surf especially well if anyone wasn't sure there. Goes right over the gloom 🙌
That and shield surfing, stal horses made logical sense to me, so wasn't much a test than me doing something logical, the shield surfing I did try out and was extatic to figure out... Now I just ignore the gloom and just run through it, rarely get hurt by it cuz of the gloom free patches of rock
Kinda related to the Lightroot thing, I just noticed four kinda interesting things while comparing the Surface and Depths maps in TOTK for the Great Plateau and the Great Abandoned Central Mine areas:
1: The Great Abandoned Central Mine main facility lies more or less right underneath the Temple Of Time Ruins on the Great Plateau (they're a little angled but otherwise the coordinates match perfectly)
2: The contours of the landscape are mirrored in the Depths. Mount Hylia is the highest point on the Great Plateau, but the Hylia Canyon Mine, which is located right underneath Mount Hylia, is one of the lowest traversible spots in the area.
3: The waterlines of the Surface map almost perfectly show where you'll find a cliff-wall in the Depths. If you look at the River of the Dead on the Great Plateau, and then go to the Depths, it all but perfectly lines up with a massive wall.
And 4, and perhaps the most interesting: If you look at the Shrine of Resurrection, and then go to the Depths map, you'll find the Secret Spring of Revival right below. The Secret Spring allows Link to heal while he's swimming around in it, and given its name and what we know happened in BOTW, is it possible that the water Link was lying in inside the Shrine of Resurrection was somehow taken directly from the Secret Spring of Revival? Or at least connected in someway, since the two seem to have similar properties.
This is similar to bargainer statues locations being directly beneath prominent goddess statues
@@Wolfsinger96 oooo this I didn't know! Thanks for the tip!
And Lynels under stables
You are a genius
It would be nice if there were a bit more consistency with the altitudes of each shrine and Lightroot, but some locations are reversed while others are at apparently random heights. Example: If the shrine is at a higher elevation in the Overworld, its Lightroot tends to be rather low in the Depths. A couple perfect examples are some of the Hebra shrines, which are very high up, and also the Forgotten Temple Shrine, which is low down in the canyon while its Lightroot is the highest in the Depths - and one of the most difficult to climb up to.
Is it just me or does the sheer quality and craftsmanship of this game feel almost overwhelming at times? I am in love with this game basically.
Yeah it almost feels like botw is nothing compared to it
The framerate is awful, the graphics are bad, and the controls are kind strange. It's good but this feels incredibly half assed.
@@RezaQin Switch technical difficulties aside if the game feels half assed just cause of the controls, your logic is insane.
@@RezaQin switch cant run a hyperrealistic game with 69000 shaders
20 hours on and I've done barely anything. I was 18 hours in before Id even been to the depths
If you click on an ingredient in the menu, you can check the recipe. then from the recipe book, you can fill your hands with all the items required, instead of selecting them one by one
How? What do you push?
@@MissKnightmare63 Select ingredient choose "select for recipe" it will show what recipes you can make with that ingredient. it will also show what ingredients are missing
@JM Salen Oops, apparently I read the initial comment wrong. Thanks for the help. ^^'
I wish they had an actual recipe book. Not where you have to click the item to see it ...
That’s a great tip. Thank you
That lightroot tip is literally game-changing thank you so much
Honestly blew my mind!
@Paul B I've been playing for a good amount of time but have yet to come across that tip, must have missed it
After switching between the overworld and Depths map I noticed this but at a Yiga clan base you can read in a book that in the depths there are canyons filled with zonite and the placement of the canyons are the same as mountains on the overworld. I wonder how many things align between maps.
For real...I haven't found enough of either roots or shrines to notice the overlap.
@@silverreaps6803 It was with Robbie during the first story mission down there. If you didn't catch it, I don't remember if the conversation could be repeated, and I don't think there's any one to talk to after that.
This game is amazing. Last night I followed Farosh down the chasm near Lake Hylia, and took a long dragon ride on his horn throughout the depths, mapping points of interest and lighting things up little by little along the way. After that I stayed with him as he returned to the surface, which allowed me to go up and out of another chasm in the Gerudo Desert.
you can ride the dragons?!?
@@Mystic_ChristopherYou can certainly hitch a ride wherever they’re going. It’s not like you can strap a saddle on them and tell them where to go though. I didn’t experiment with all the parts of the dragon I could land on, but after I landed on his horn I was like “oh, this is a nice little platform to chill on and go for a dragon cruise in the depths.” Then I thought, “what if I go with it up the chasm!?” And it worked!
@@Cosmic_Snake you can ride them though? Didn't it damage you in botw?
@@tumultuousv Yes, you can land on them and ride along. As long as you don't hit the effects around them as you approach, you're all good. Remember that for a certain something you'll need that "seems to be moving". ;)
Wow I had no idea you could actually land on the dragons now. I got super close to Naydra the other day. I was literally flying right next to its head. If I had known I could land on it safely I definitely would have gone for a ride!
I really like the contrast to botw which was post apocalyptic and you felt like you were very alone not knowing what happened. In totk people know link and he has much more support. I really like lookout landing with purah and the detail of castle town where you have the ruined houses of the calamity and then next to them foundations for new houses. Its just so so awesome to see hyrule again and get to newly explore it!! Im so excited to carry on playing!! I started playing yesterday and I spent 6 hours straight on the switch. Felt so irradiated and burned out after lmao I'm absolutely obsessed! ❤❤❤
They're kind of hit or miss on people knowing him, I think partially to give world context to players who didn't play BOTW. Like there's a couple towns where Link spent a significant amount of time, one of which knew him quite well before, where everyone is acting like its his first time in town despite knowing Zelda well.
@@BonaparteBardithion I was so disappointed when Beetle introduced himself to Link like they didn't know each other from BotW😢
@ThedameofMuir, to me BOTW seemed the more hopeful, optimistic version. There were times of just climbing up rocks with no enemies in sight that gave a peaceful, calming feeling. I like TOTK but it seems very bleak. The depths are eerie and unsettling, the surface is similar but with slightly more hopeful tones. Really, it's because there are so many more enemies and surprise attacks that you're on edge most of the time. Up in the sky it's more peaceful but the musical tone is more melancholy, bittersweet in a way. It's not exactly a hopeful mood.
Me too! Walking around and people actually knowing Link made it feel like everything that happened in BoTW is actually remembered. The Hyruleans know!
Less people know link than they should..
When I discovered for myself about the horses carrying over while playing the game I nearly cried tears of joy that I could have my trusty horse Noodle from so many years playing BOTW accompany me in this adventure as well
Yes! My favourite horse, Poe is back :D
my sister wanted to play the game first and when we saw her horses turn up we bouncing we got so excited
Same! I had picked a random starter horse so I could explore faster and when I saw my horses in the registry I was so surprised. Feel bad but instantly got out my favorite and abandoned the new horse
I just found out and I’ve never been so happy
I love having my trusty steed Dookie Shoes exploring the kingdom
5:11 It may be worth noting that if you don’t want to use a ruby for warmth you can alternatively go out and find a fire lizalfos and use its horn as a makeshift flame breaker weapon. Additionally if you don’t want to go and fuse a weapon yourself. You can find quite a few elemental weapons on eventide island.
(gameplay spoiler)
you can un-fuse weapons / shields in a shop in tarrey town, so you could just keep a shield with a ruby untill its nearly broken and unfuse the shield to get your ruby back
@@TomGripHook you sir, are forever goated
I had a Revali amiibo and somehow managed to get the Vah Medoh mask on my first try. Combined with the warm pants you get in the starting area the combination allowed me to go through the Rito quest without having to scrounge enough money to get the Snowquill armor set. Two days later the Revali Amiibo also got me a special Rito fabric for making a paraglider skin.
😊
@@TomGripHook this is also useful when you find an elemental weapon or rod you can break it apart and get the stone out of it.
this can also be good for diamond weapons, a diamond has a 25 fuse power and can make for some pretty strong weapons, but it's a diamond and thus precious, you would hate for it to break, so when it's near breaking take it to the guy and get your diamond back.
The chasms remind me of Blackreach in Skyrim!
I didn't realize the chasms underground were so HUGE. When I first found Lightroot, I had no idea what it was, and was a little scared, lol. When I approached it and touch the root I was in awe.
This game is HUGE.
Blackreach...ugh! I remember I got lost in a network of tunnels for about 2 days, just trying to get out.
Definitely thought of Blackreach, but without all the annoying tunnels to get to and from it. I actually have a theory that Nintendo intentionally made BotW and TotK to openly compete against Bethesda’s Skyrim and Fallout 4. Look at all the features they borrowed from Skyrim and Fallout 4 and then improved on. Then Bethesda copied a bunch of their new mechanics - especially the realistic weather to Skyrim. Nintendo really raised the bar for open world games, and now Bethesda is going to have a heck of a time trying to somehow surpass it.
In regards to the Bubbul Frogs section, another thing to look out for when cave hunting are Blupees. if there's a cave with a still alive frog in it, one Blupee will be near the entrance of the cave, staring at said entrance. I don't know if EVERY cave has a Blupee, nor do I know if there's a "spawn requirement" but I started seeing them more after my first offering to Satoral.
Also, Blupees DO still spawn near cave entrances even if the Bubbulfrog inside has been killed. That would be pretty disheartening if blupees stopped spawning when their designated Bubbulfrogs were dead. Sad that Link is tasked with driving Bubbulfrogs to extinction because of someone’s greed… 😢
@@Dark_MishraThink of it this way: Since every slain Bubbulfrog ends up splitting into a Bubbul Gem and a Blupee, you're really freeing the Blupee from some Bubbulfrog corruption/curse/whatever, not really killing a Blupee.
This game gives the exact feeling of playing botw for the first time, even with the same land map. If anyone here is second guessing whether to buy it, definitely get it if you enjoyed botw!
I'll add that I didn't enjoy BOTW, it didn't have the right zelda vibe for me. But tears of the kingdom has that vibe, can't really explain why either. There's a different level of care, it seems more serious. There's just more of an identity to TOTK in comparison to BOTW. Just my take though!
Another thing that surprised me is how much the overworld changed. I mean, I've put a few hundred hours into BotW and explored every inch of that map, but when I dropped into hyrule field the first time, I felt lost. You sort of forget how structures and monuments really define your understanding of an area, and between those being gone, or significantly changed, and the other alterations of the terrain, you can easily get turned around and sort of forget where you are. I'm constantly getting confused about where specifically I am, and that NEVER happened while playing BotW again these past couple years.
@@copyofacrow2663 maybe its that there is much better variety in the content and more care on the characters and story.
In BoTW the gameplay loop can get quite repetitive.
Find a shrine, find a few memories, defeat the divine beasts.
This feels like there are so many different types of quests to pursue.
I’m finding myself activating shrines but not going inside cause I’m more excited about whats over there.
Really interesting how they addressed and balanced the weapons breaking now too.
@@jonsmith5058 You kinda have to do the shrines though if you want more health and stamina.
@@Ozzianman I am well aware, thats super basic info man. I would rather explore with less stamina right now though.
So fun fact, I used an Amiibo to get Epona in Tears of the Kingdom, and it was the first horse I registered in the game. So imagine my surprise to see Epona from my BOTW save data carried over, and now I have TWO Epona in the game.
I was super surprised about my horses showing up. I had no expectations for this game communicating with my save data from the previous game. Definitely appreciated though since I spent some time finding an excellent group of horses to tame (and Epona).
How does your old horse appear? I used my Smash Link Amiibo, got a random horse
@@derekhandson351Any BOTW horse registrations carries over to TOTK on the same platform.
@@derekhandson351when you first go to 'take horse's from the stable, you should notice your BOTW horses in the list.
I did the same thing actually! I have two epona now and I love them both equally
Another tip: terrain in the depths is inverted to the surface. where there is a low point on the surface, there is a high point in the depths. That means if you set your map to the surface, you can see where you are going in the depths.
Also, water is walls, presumably as a safeguard in case you somehow end up using Ascend while under a water body (I haven't tried it yet, but for all I know using it below the castle drawbridge could take you there)
@@Wiimeiser in my experience, with few intended exceptions, you can't ascend in the depths to the overworld
@@pknepps i found one spot where you can
@@oscardz2099 intended or unintended?
@@oscardz2099I found a gorgeous one, that leaves you on the top of twin peaks. But it was clearly intended.
If you’re looking for a specific place and you’re up in the air, a good way to look around a bit is to pull out your bow, then pull out the purah pad. It essentially just locks you in bullet time, you don’t use any stamina (this isn’t specific to this, just in general if you aren’t shooting arrows in bullet time you don’t use stamina), and you barely fall so you can look around for as long as you want to find what you’re looking for
These are the kind of videos I love while we're still early into post-release. Very minor gameplay spoilers to help people who've already been playing for a bit, but no major story spoilers. As always, keep up the great content
yeah, i knew most of the tips, but the last cherry bloosom one was still new to me, and it totaly changes farming bulfrogs!
The Depths astonished me. I certainly didn't expect it to be that massive
It's frightening since it is dark as all hell down there! You can't see anything, and then an enemy pops up out of the ground with malice/gloom covering its weapons and body. Some just teleport unto you with no warning.
That shit is scary
@@leargamma4912 the fuckin frog guy gave me a full on jumpscare lol especially since I'd used all my arrows lighting my way around so that fight was pretty brutal, I literally had to way for Tulin to hit it in the eye to get some hits in.
Still, better than trying to fight the next enemy on that path with no arrows
@@leargamma4912 Yes and then I made the mistake of going into the chasm under Hyrule castle, that is the scariest shit in the Depths
It’s a great take on the dark world. And makes sense development took so long. They basically made 2 more BOTW level maps.
@@briansilva3344 3. They made changes to the main map, too. Feels... bigger.
Btw when you use the purah pad scope while skydiving or paragliding, time actually slows down.
I wonder if speedrunners will be able to harness this somehow. Maybe by screwing with Rewind to have something smack them in the butt in slow-mo at 2000mph to send them across the map? Who knows!
I wish there was a hack for infinite tulin gusts with no recharge time
@@KendallHall maybe at some point
I was thinking about only going to the depths when a quest was required due to its overwhelming size, but that shrine tip completely changes how I see them now
Two more spoiler-free tips for the underground:
The underground map is the surface map but inverted--high is low, low is high. You can select the surface map and use the topography of the surface to make finding paths easier.
Light blooms can be attached to objects and vehicles (haven't checked equipment yet), so you can carry one around with you as you travel.
@@derrickcrowe3888 If I understood you well, "high is low, low is high" means that for example the place under Hebra Mountain is a huge pit in the underground?
@@imrathion5086 Correct.
@@derrickcrowe3888 great, thank you!
That tip with Ultrahand and Recall is mind-blowing and incredibly powerful.
Lots of great tips in this vid, Zelt!
Ive died more times in the first 10 hours of this game than in all other Zelda games combined 😂 those monsters really go hard! Underground is absolutely wild too.
When I saw that I lost MAXIMUM health when hit, I reset the game and nope'd the hell out of there faster than you could say, "plan harder".
I keep dying because I mainly play xbox and the Nintendo pro controller is throwing me off with where the buttons are switched around. A is B, B is A, X is Y, and Y is X. So annoying. Lol
The mobs in this game are BRUTAL! I’m loving the challenge
The difficulty in this game is brutal. As someone with not a lot of time to play due to work and family I wish a difficulty option had been provided so I can actually make progress instead of seeing the Game Over screen every time I look at a Bokoblin sideways.
@@leargamma4912 You lose max health of hit yes, but you recover that when you get to a light root.
Here's a tip that pairs perfectly with the shrine-lightroot tip (9:16) - Changing the map layer on your Purah Pad will also change the layer visible on your minimap, regardless of where you are travelling at the time.
I love the Twilight Princess feel that the depths has
and the animation of the lighteoots lighting even looks a bit like the twilight princess light spirits.
Not to mention Link to the Past, what with the inverted/correlating points of interest between the "Light" and "Dark" worlds
I don't think it feels very Twilight Princessy but the Twilight music that Zeltik put under it is very fitting.
Reminds me of the upside down from Stranger Things
This game screams Link to the Past all over and I love it
Link's humming while cooking is so cute! Especially when you pair it with how in the japanese version of botw you can see how much link likes to cook in the log ♥️
I really don't know why they're sticking with the removal of all personality from the logs in the translation. Makes me wish I knew Japanese.
@@JBaughb I know right? It's like the English team is scared people won't like a male character who actually has a personality that's not 'kill everything on sight'
This was also present with the cover art of the game in some countries/continents
That switch from 1st to 2nd person in English is still one of the things I hate about these games lol. Let Link have personality, you cowards.
@@Cluttered_Mind Blame the "localization team", Nintendo Treehouse; they hate staying true to source material.
I wish I had known the ruby shield fuse trick instead of having to constantly backtrack to find spicy peppers for cold res food lol. Great tip.
Or just found the pants
Yeah, there are pants in Great Sky Island that protect against the cold
@user-gf3nq6eb7o Yeah I was late in finding those lol.
I always wondered why this game took like 5-6 to develop, and besides Covid, the depths and caves is definitely the reason why
And the crazy testing / game engine additions they had to add to support Fuse / Ultrahand
they also need to test a myriad of possible outcomes for a shit ton of encounters from enemies to npc's and everything
I'm in the credits for both botw & totk. Helped with overseeing a few teams for play testing. You wouldn't believe the amount of time and energy that goes into trying to break the game in any way possible. The amount of testing that went into totk is over 12x longer than the time spent on botw believe it or not!
@@TerminalM193 very interesting, thanks for sharing
Hello, person with good taste in music
As a creative person myself this game is overwhelming and the possibilities are quite endless. I can't stop thinking about it while I'm at work. Very inspiring, Nintendo definitely has some of the best developers in the world.
link humming songs made me sooo happy. especially the ballad of the wind fish, bc it is my favorite zelda song. links awakening had such underrated music!
if only they actually made true music, and not some background elevator music for the sake of the "atmosphere"
You can skip some areas by using ultra hand to lift a object, then use recall, and finally ascend. I used this to get to places I wasn’t supposed to be at yet.
Smart, Ultra hand + Rewind is OP
@@gamecavalier3230 it's to get places that were too high to ascend to, you can get closer to the roof by ultrahand + rewind
Do you know if there's like an "Ascend+" to be unlocked that has a higher range, which is why you were able to somewhat sequence-break by ascending higher than intended so early?
Expecting 100 new videos from Zeltik, there's so much lore, symbols, & mystery in this game.
Yeah but lets wait a couple of months for that, so that we can discover those for ourselves first
Another quick tip for the early game:
Shrines reset any time you enter them. This includes refreshing any Zonai devices on the floor for use in their puzzles. While you can't pocket them and take them out of the shrine for use with Ultrahand, they can be fused to your equipment. This can be helpful for getting some useful upgrades for your shields and weapons early on, before you find dispensers for some of the devices and to save on materials for getting the devices. More useful early on than later. Useful ones I've found like this are flame emitters, hydrants, and fans, but I've not done tons of shrines yet so I wouldn't be surprised if there's shrines with rockets too. Don't know what other Zonai devices are really good for fusing, I know there's lots of Zonai devices I've yet to discover. You can probably do the same with ones found around sky islands, but I believe those only reset with blood moons, like any other items lying around, whereas the shrines seem to reset with each visit.
slight spoiler, but there IS a shrine with rockets. It also teaches u rocket jumping.
Great tips! I never would have considered using Ultrahand and Recall to launch a Zonai Wing. That may be really handy down the line.
I'm probably at least 10 hours in now, and I'm loving TotK so far. I was really worried it was going to end up feeling TOO familiar, but those fears have been largely dispelled. It feels familiar, but only in the best ways. They took the best of its predecessor and improved upon it massively, while strengthening quite a number of the elements I thought were weaker. The new abilities, wealth of new collectibles, new enemies, and secret locations do a lot to help create a fresh and unique experience. It may not be revolutionary for the series in the way BotW was, but imo it's already shaping up to surpass it.
Zeltik, one of the only RUclipsrs I trust not to go overboard on spoiling things this early on, very grateful for your usual amazing quality. The thing I’m most happy about in this guide however is just how LARGE the depths are. I went in one and thought it would only expand for a bit, but now I’m realising just how large it really is. Essentially another map, gah! And I love the feel of things down there, so dark, lugubrious and foreign.
you can actually get a feel for how large it is if you follow a dragon into it.
The depths is so cool it’s tricky and scary, the items you get there a quite rare and rarely show on the surface. It’s like a little expedition to get zonaite and explore while having to return to the surface after a while
Meaning you can only spend so long in the depths
@@zarkuz oh and near the first light area when you jump into the first chasm south of where you get your glider and map there are skeleton horses you can ride down there.
It's essentially a mote empty, but definitely more hostile hyrule map. Less resources outside of bomb flowers and muddlebuds, and tons of lynels, hinoxs, a NEW "frog" friend that wants to eat you, and there's atleast 20 new types of enemies in this game easily, not counting their color schemes.
I'm like 12 hours into ToTK and the sheer joy that some of these little discoveries has brought me is entirely too overwhelming-- but in a good way.
It was nice to finally be so hyped up for a game and have the payoff be just as exciting, if not more.
Exactly my reaction. There was always a little part of me that was terrified the game wouldn’t be worth the wait, but even though I’m not very far into it, I can absolutely state that I’m loving everything about it. Just seeing how the world has changed would have been enough for me, but the depths and sky as well as the insane abilities is just amazing.
@@Vereid I thought I wasn’t going to like the changes, but it’s very refreshing. It’s the endless discovery of BoTW all over again, but even more this time. They struck an amazing balance of keeping things the same while also giving us a ton more stuff to do.
Another tip for the underground is that it's just the surface map but inverted. This means it has the same topography, just the opposite. High is low, low is high.
So you can select the surface map and then exit the menu, which will put the surface map into your mini-map, giving you a rough lay of the land even before you light it up.
The number of “this is one of the best gaming moments of my life” moments I’ve had so far in TOTK is incredible.
Discovering & entering The Depths for the first time was ASTONISHING. Goosebump inducing.
Discovering a great piece of armour early on, was amazing.
Non-Spoiler tip to find a part of that armour - > a massive tree in BOTW which had a blade of flame atop it always. ; )
An old stump if you will 😌
I played so much BOTW and have no clue what tree you mean
(Picks up switch and continues playing)
The new version of that tree reminded me of the Great Hollow tree from Dark Souls only less frustrating to navigate. Lol.
It's worth mentioning that the lightroot-shrine correlation is not 1:1. There are less lightroots than shrines, so just because you've found a shrine, that doesn't mean there will be a lightroot below it. But if you find a lightroot, you do know there will be a shrine above it.
It does, the difference is that there are now 32 sky shrines which aren't related to roots
I dunno about that, I have yet to find a sky or land-based correlation with the Usukaz lightroot for instance. It is very close to the Naydra Nowfield Chasm, so I'd love it if someone could verify. But it is one of the few lightroot spots where I could not find a corresponding shrine for.
@@Spirelord There is a shrine for every single lightroot, and that shrine is one that is tied to a shrine quest found elsewhere
It is 1:1 for all shrines on the surface. There are 32 sky shrines for which there are no lightroots but the other 120 do have them
Idk i found a light root that did not have a shrine above it
I wish I knew that you could hit ZL during ultra hand to immediately reorient it flat without having to go spam a lot of buttons just to get it straight
I DIDNT KNOW THIS WTF
The game gives you lots of tips and hints for shit that's obvious but doesn't give you tutorials for stuff like this. :(
WHAT
Don’t blame the game; the instruction for that is onscreen every time you press R.
What a life saver
That shrines/lightroot hint is so obvious but a total game changer now you pointed it out! I initially noped out of every chasm almost immediately since i was convinced it was going to be really difficult to get around but now i know where I'm aiming for i just spent the last 5 hours spelunking and had a great time!! Cheers!
It's honestly amazing that Nintendo can put out teasers and trailers while still keeping massive reveals/mechanics still unspoiled....EDIT: Also, Zeltik, this video is fantastic. It confirmed suspicions I had about certain items that are scarce for me currently.
They should have revealed dungeouns, because when it leaked what they were it was underwhlming
I Mean theres an enitire second map and we didnt know about it until release!
It should have been obvious to anyone paying attention, particularly those watching Zeltik's analysis videos, that the game had a lot more to it than Nintendo had shown in teasers, trailers and gameplay footage. Unfortunately the usual handful of idiots were labeling the game as simply a DLC/expansion (a few trolls and idiots still are believe it or not). I honestly think that the game is an immense achievement in terms of gameplay alone but it's also worth bearing in mind what the developers have managed to squeeze out of a six year old underpowered portable console, particularly as the game mostly runs at 30fps. Sadly there are still idiots who still use the occasional framerate drops to bash the game, and of course the 'we demand 60fps !' crowd of entitled gamers are never happy.
How the hell am I supposed to time my flurry rushes at a whole 60 fps?
@@SWOTHDRA nope. It would've still been underwhelming if you were expecting "traditional" dungeons.
I never really noticed the thing about Lightroots being found right underneath Zonai Shrines, but knowing that, it makes the hunt for Lightroots a LOT easier
Another tip. When exploring the depths you can open your purah pad and switch over to the overworld map. Bodies of water in the overworld appear as untraverseable walls directly underneath them in the depths. So having the overworld map as your mini map while in the depths can help you navigate easier, especially in areas that you have not found the lightroot for. This is super helpful if you ever find an old map and it marks a treasure spot on the underworld map 😉
First place I went after landing in hyrule was the Coliseum...and I got absolutely demolished by what was in there...absolutely amazing.
I love the fact that the Plateau is crawling with flipping _armored_ Bokoblins! Almost like Ganondorf sent his best troops to assure the Shrine of Resurrection wasn't used again.
have you done the sidequest there. if not it starts with checking out the hylia statue in the temple of time in the plateau.
@@Purexfallenxangel90 Yes.
What a neat observation.
@@Purexfallenxangel90 Also go to the shrine of ressurection, it's gone but it has a little something
That ruby shield idea for warmth is brilliant! I wanted to explore more areas but didn't have the right armor, and didn't feel like hunting spicy peppers to cook food.
The pure joy of finding out I can import my horses from BotW was unmatched. I had worries that I had to find a replacement for my fast-as-fuck horse, but now I can explore the world with Sam again
Also, without spoiling the very beginning of the game, I think there are finally a few more clear hints in the prologue where BotW and TotK are set in the timeline
So far what I'm seeing is "BOTW is parallel to the first games after Skyward Sword"
Same. Super happy to have =FredEX=> back!
@@LinzWelch omg I love you horse's name
My first Zelda game ever and feeling really out of my depth. This has helped tremendously. Thank you!
This is my first ever Zelda game. Not gonna lie, I’ve been extremely overwhelmed so far. I’m basically a linear story type player. Love story driven games and when there’s a straight line. But this is starting to change me a little. The sheer amount of different ways to play and fight are really interesting to me. Thanks for the tips too!
If it helps this is more linear than the last one
While the storyline of totk is way more linear than botw, botw is also way less overwhelming for players who are new to the open-world format! I’m incredibly familiar with botw by now and I’m overwhelmed by the amount of things to do in totk. I feel like botw gave you a bunch of choices, but always gave you a nudge in the right direction. This game drops you in the world, tells you everything you CAN do, but not necessarily the right order, how to do it or what you can expect-definitely a long term commitment of a game 😂
If you like zelfs and linear story types, then I'd recommend you play the (remastered) older ones. Wind waker HD, skywards sword HD or twilight princess (don't know if the last one has been remastered). I've played them all to death so you can ask me anything about them
TOTK is great but I can’t say I would have had the same experience without playing botw. So many things tie in from that game and make you go “Ohhhhhh”
Honest tip? I’d recommend putting Tears of the Kingdom down and go pick up Breath of the Wild. You’ll come to enjoy Tears of the Kingdom that much more when you eventually get to it, and you might diminish your BOTW experience if you play TOTK first.
Some absolute genius finds here! I said as much to some of the other loreists out there, and unsure if I have to you as well - but I had covid from early April til now, and your videos - along with NBC, Hyrule Gamer, Monster Maze and Bandit Games - kept me entertained and sane for my time away from work. Thank you for all you do!
Too bad you didn't get it AFTER release lol
So far I've done a lot but I haven't scratched much of the main stuff for story, I just now decided to go to death mountain and so far my mind has been blown so many times! This game is amazing
Thank you so much for keeping this spoiler free. I've been dying to watch some of my favorite creators' content but terrified of spoilers! My first "oops" moment was when I used recall on the surface to reach an island above, then got stranded there for 30 minutes because I was too high up to survive a drop, no body of water around and didn't have the paraglider yet. I ended up warping to the sky island and dropping back down in the first water landing.
Also the blue bunnies let you know there's a cave nearby. If you go into bullet time you can hit them multiple times and get a good amount of rubies out.
What is bullet time?
@@rinnymarie540 shooting arrows in midair to stop time !
@@rinnymarie540 that famous scene from the matrix
I used a trick to get the hylian shield very early. Basically after activating the first tower, just paraglide yourself to Hyrule castle and help yourself to stronger weapons and better outfits.
ooo I should do that, thx!
still can't believe totk is finally here !!! i'm loving everything about this game so far !!! can't wait to see all your totk content 👍
The one thing I don't like too much is when the game says, "hey! You discovered something! Good job!"
As if the sense of discovery with piano notes and satisfaction of finding things yourself (the names of locations help too) wasn't enough. It's not the biggest deal, but it feels like we're being coddled.
@@leargamma4912 I think it’s just a way to distinguish new areas discovered as in botw it was a bit less evident (I found it fine personally), so probs just a change for clarity.
I didn't realize this at first but you can use Zonai charges in your menu as a consumable item and it gives you a temporary bonus batery for your zonai constructs.
Did not watch the video?
Not to spoil anything else - but this game has Link in it. And he has a sword
That's their primary purpose, explicitly outlined in their description
Whenever I come across something confusing in the game, I just think “eh it’s fine, Zeltik will tell me more about it soon enough” 😂 This channel just keeps getting better and better. I love it
Bro thank you so much for making a video that was not hardcore spoilers. That is perfect for someone ignoring the story to sidequest for a while...like me haha. Zelda waited 100 years for me, whats a few more blood moons?
I have played for over 60 hours already and I've only done the Rito quest. Thankfully I took off from work for 2 weeks... this game is already inching closet and closer towards the top of my list of games ever.
Being able to reverse time on the falling sky stones actually made my mouth drop! I didn’t have any clue to use the reverse feature for that! I definitely need to use it more
Its in the announcement trailer lol
The Depths are beautifully unwelcoming, a haunting biosphere that does not want you there. You are at the mercy of it and I love it.
Flora being fungus and/or moss gives it just the right amount of credibility and functionality while still feeling very alien. In that you are clearly the alien there.
I found an amazing hack for finding light roots in the depths. I boarded the green dragon via a SkyView tower and rode with him through the chasm and rode on his back all the way through the depths. He covered a huge part of the depths and I was dropping glowing seeds off his back everywhere and pinging light roots in the distance! It was so freaking cool
9:16 This tip is going extremely reliable when exploring the depths! Thanks for pointing this out Zeltik! I had zero clue the light roots are always directly underneath shrines.
It makes so much sense too: shrines of light and root from the underground. Makes them seem like living plants and not man-made devices
I havent seen much of the story yet but im already excited to see your videos of all the lore in this game
The depths were kicking my butt for a while. Now that I've been fusing like crazy and using a lot of bomb flower arrows, I feel more competent.
So helpful! I appreciate these tips and tricks videos with minimal to no spoilers. I want to review some tips while playing to open up the experience, but I feel like it's gonna be tricky to avoid story content while doing so.
7:20 this is a great bit of characterization for an otherwise blank slate, reinforcing the idea that canonically Link is a hyper-stoic force of sheer will whose facade is only broken by the one thing he loves the most: food
recall is so broken xD in one of the early shrines where you use logs to get thru, i couldnt exactly figure out what shape to build my bridge on sloped surfaces so i just ultrahanded it over the gap for 5 seconds, and then let it fall down to the water below, but used recall to keep it in place for those 5 seconds while i walked over it. ill admit that was pretty neat to find out
There is a very strong item you can acquire early on in the game. Just go to the depths and head to where the coliseum is on the surface.
brb shall update
You are evil. Correct, but evil.
@@quixoticvalkyrie cap
@Big Bastard lol I forgot I made this comment but OH MY GOD I WAS NOT PREPARED FOR THAT (but I did it)
I discovered myself most of these tips, but they're very useful, especially the shrine/lightroot one. Hope you're all having a great time with the game.
🧢
The item throwing tip is particularly helpful, I was getting sick of always having to make a bomb arrow or brightbloom arrow
I never thought recall was particularly useful until this video -- Thanks for sharing!!
I can't wait to see what you got cooking for us with this game! super excited for all the theories
I would strongly advise going to the kook forest if u haven't. No spoilers or anything but godamn that was cool.
There’s a reason you’re the most popular Zelda RUclipsr. You actually have empathy. Thanks for no spoilers unlike the other channels.
Make a torch by attaching a wood bundle to a non burnable weapon. It functions exactly the same as one, but you can make a spear or broadsword torch.
If I can add. If you find Blupees (little blue creature that drops rupees when hit) they will run away in the direction of a cave if scared/ hit. I found a couple of caves that way. So they aren't in the wild vibing for nothing, they indicate caves.
I'd also like to point out that fusing rockets to your shield can also be used to give you a massive forward momentum while shield surfing.
It's one of the very few items that can be shield surfed when fused
If you put an icicle on a weapon, it serves as an ice weapon and when you ice cold water you can get an ice block and if you fuse it to your shield it will make it much more slippery
Wow, thank you for these tips!
You have no idea how many times I've attempted to just drop the Wing glider and jump on, only to end up falling off a cliff. How did I not even think of using Recall to lift it into the air?
Found out another good tip tonight. If you attach an icicle to a weapon and then attack water, it will form an ice block. Can be handy in some situations
The lightroot/shrine advice is a banger ! ❤
Thank you for the video!! Take your time and enjoy the game because once you do start theorising in so excited to see you dig through the HUGE story pieces in this game
There is a reason I refer to the three "zones" to the game as Skyrule, Hyrule, and Lorule. Yeah, the name Lorule was used previously, but it fits so nicely!
Easily the best Zelda channel on RUclips. Thank you. ❤
I’m surprised you don’t have 1mil you have such good content! You’re one of my favorite RUclipsrs!
I'm honestly in complete awe of how incredible and huge this game is. It has the original map + sky islands AND an ENTIRE map the same size as Hyrule underground
There is no real way to describe the immense emotion that one feels when playing tears of the Kingdom. This isn't just a Zelda game this is a Dark Souls Elden ring game, this is a Skyrim Elder Scrolls type game all wrapped up into one and it's just beyond words.
idk about all that.
Its not skyrim at all, it lacks towns and villigas and cities for that and also NPC's with more then the same lines of dialog over and over again
@@EmberGT3 it's up to opinion but this game has proven to be more than double the size of the map, story and everything compared to botw.
@@SWOTHDRA I never said this was skyrim but like skyrim. And more so, there are Plenty of npcs in this game with their own unique dialogue and side quests. By the sounds of your comment i think you need to keep playing the game and interact more for the people.
What a time to be alive. Elden ring last year, and then Tears of the Kingdom arguably one upping it this year. It’ll be incredible to see what games can push these boundaries even further in the years to come.
I actually had a shower thought about how link could hum different songs whilst he cooks before the game came out. I was thinking it would be cool if he hummed songs from various Nintendo games like the Mario theme etc but I think the fact he hums different iconic zelda songs is even more awesome
I’ve just started playing the game and an absolute noob. This video not only has given me some good tips already, but also increased my interest in the game, because I never realised how huge the world was! Thank you
Useful, spoiler free info! Thank ya, sir!
Another journey begins, dear Zeltik. So glad to be on board!
I seem to struggle immensely with the zonai vehicle parts and items. I can't figure out how to activate some that I find, and I cannot pilot the winged structures too well either.
Edit: I do find bomb flowers on shields for bomb jumping to be one of the most useful tools in Link's arsenal. It let me skip a few shrine puzzles already that I just couldn't figure out how to do normally. Heck, some times I fall into a pit and it resets the puzzle progress. I'm not going through that again, so bomb jumping it is.
Thank you, Zelda TV show for giving us this wonderful gem of a tool. Fuse is awesome.
Ugh I can never launch the wings properly, fans aren't powerful enough and placing it on the edge of an island just makes it tumble off lol
I did find if you ready up the rito power, drop a wing from the item menu and instantly activate the wind power you almost always end up on it. But adding f.ans midair is a bit tricky lol
@@helplmchoking use recall. I was having the same issue but basically set up your wing how you want (with the fan or fans) and then use ultra hand to lift it up and off the edge and then put it back. Then you jump on it and use recall and it’ll follow your movement of ultra hand but stop it before it takes you back. If you know what I mean? There’s a video I watched that helped me with it. I’m sure you could find a video about it. Also steering the wing I found if you stand further forward it’ll tilt down and if you move backwards it’ll tilt up and if you stand left or right it’ll turn that way respectively. That’s how I do it anyway. I hope my explanation makes sense… hopefully it can help. If not then there are videos that can help make it easier. :-) best wishes!
@@takeadeepbreathin genius! I'd never thought of that! Gonna try it right now 😁
@@takeadeepbreathin
I get a kick out of the glider being balance steered similarly to some of the physics exploit vehicles in BOTW.
leave it to Zeltik to still find a useful hint for me after all the time. 15:17 , as in the mark on cave icons, is one i never noticed, or care to notice, yet finally offers me a way to somehow track those caves. much appreciated.
You should do another theory on the forgotten temple I found a new room behind the fallen goddess statue
Its literally a main quest u get from impa💀
Oh I haven't gotten that far
@Ana Pie The quest for going to the forgotten temple is not gained from playing normally, you have to go find impact yourself around new serenne stable in the hyrule field area.
Btw by main quest I don't actually mean THE main quest but it is A main quest, I did the same as you snd randomly ran around doing things until I happened to find it lol
The depths is like the upside down from stranger things
I said the same thing!
Zeltik coming in clutch to finish the best Zelda weekend ever
It’s actually bonkers how impactful that recall tip has been to the way I’ve solved every puzzle since learning it