I recommended the FTAC to all my buddies the first few weeks of the MW2 release, then ‘reviews’ came out and ignored it almost entirely… but it’s been my #1 gun since launch. Really glad this review validated my opinion lol
FTAC suffers from what all Battle Rifles suffer from. They are all good ONLY when fully leveled and the player can tweak attatchment. I personally went for the best recoil set up possible on all BR's. The BR's, although slow to ads(not an issue if you pre aim), are pretty dang easy to control in full auto. They absolutely melted. More often than not the verticle rise gave me a lot more Headshots with BR's than any other weapon in game that's automatic.
100%. Whenever Ace streams, he'll allow any of his viewers to join, so I once tried to join his team and ended up on the enemy team. This was in Vanguard where I had 2.7 KD, so I'm arguably very above average the average player. I was expecting to have some fun shooting and killing Ace in-game, but he absolutely smoked me haha. He's definitely a much better player than people think
I remember leveling this gun because it was in the campaign. After a while, attempting full-auto (not knowing about the damage decrease and using it as semi) I asked in VC "So, is the FTAC Recon just a Nerf gun?" And a guy agreed. Never touched it after that. Glad to see it has potential due to me leveling it up and having access to the attachments.
Worth noting : the 16.5 barrel and the 15 round mag give this gun a 3 round burst, with 900rpm and 180ms burst delay. Not written anywhere but you can choose it In-Game with the fire select button.
This is a weird gun because, they have it properly performing ballistically as it should. .458 is a big heavy round that isn't going to be very good at longer ranges, as opposed to the .308 that the other battle rifles fire. But yet they seem to have it so that you would try to kit it out as a longer range weapon. To me this is a CQB weapon. Use a shorter barrel, focus on recoil stabilization and that seems to be the way to go. You can get two hit kills at pretty good range even with the shortest available barrel in semi auto.
I was going to post this. The .458 was designed as a CQC round. The most fun build for me is the 7.5” barrel and wrapped suppressor (forget the name) all other items are optional. I have yet to build it for real close quarter ADS with the small barrel and 5 round mag. This is the most fun to use but the G3 is the one to have fun modifying lol
Ace please cover which streak in each "tier" is best. For example Mortar Strike vs Precision Air Strike and Vtol vs Overwatch Helo. Also please do a comparison where you fully tune each attachment on a build you've provided, and see if its better with or without tuning.
It's situational. Airstrike is good for a quick usually guaranteed kill, mortar strike is better for area denial and better for hardpoint or headquarters game modes when you want to keep the enemy out of an area for a longer time. VTOL vs Helo I've found that people are less likely to shoot down the helo but you also don't get the initial rocket attack that the VTOL gets. As for attachment tuning I don't see that happening, he has already stated that these videos are very time consuming and doing tuning on top of that would make it take even longer.
On a gun like this, where slow bullet velocity is the most harmful, would it not make sense to use the high velocity ammunition? The last call of duty before mw2 I played was Cold War, where all my assault rifles had 1000+ m/s bullet velocity, and all the guns in this game feel terrible by comparison. Like trying to hit someone with a baseball at range.
That's what I was thinking too! If the high velocity ammo increases it by 30-45% and the only downside is it shortens the range (which doesn't really matter past 50m -when playing ground war or invasion-) then I would rather have the high velocity rounds and make my ADS 10-15% faster
I prefer to use this gun more as an smg alternative due to the 1-hits and super fast ttk up close, so I use ap for the free damage range and recoil steadyness off of tuning(smoothness does nothing and the velocity is still hits-can like under 40m or so.
Yeah, this game's BV is atrocious across the board for everything but SMGs. I get the feeling it might be because of CDL players liking SMGs. ARs should be shooting 720-840m/s and LMG/BRs 860-960m/s which would be much closer to IRL numbers and at least have some degree of balance. Most SMGs honestly wouldn't even surpass 500m/s though, except for the P90/AR57 which could hit close to AR velocity but not quite as high.
That a higher bullet velocity means lower damage range ist the stupidest oxymoron in this game. Higher velocity higher damage at long range. Infinity Ward in all of their stupidity wants more and more rEAlISM in CoD but makes the most moronic and illogical gameplay decisions.
Ever since I unlocked this gun, I pull it out if I just wanna have fun runnin’ and gunnin’. I personally like running flinch ammo on it so that if I miss a shot, at least the enemy will probably miss a shot too, giving me another chance to land that second shot at further ranges.
@@hairlesschewbacca4621 I never really use this gun at ranges where I’d need High Velocity. And most of those fights peopled hit me before I can hit them. Mid range is the furthest I’d do good with on this gun. My normal build is handling speed and aiming stability.
I just started grinding longshots with this one, and it felt way worse at range than the other battle rifles, but now I realize that I probably just need to up the bullet velocity. Thanks!
Can't wait for LMG Guides. my main thing I want to do when I get the game is knock out Scorestreaks with tuned up LMG's I did it way back in Advanced Warfare with the XMG's and it was pretty fun to do my part without hogging kills. Plus, it seems knocking down UAV's for players wanting to sneak seems beneficial. I don't expect you'll cover the Scorestreak killing potential but maybe a DPS number may help me and anyone else wanting to try it. Thank you for reading my comment.
Don’t use it for pretty much any other category of guns but armor piercing is almost always on any LMG I use as it’s so good for wallbangs and shooting streaks down as well as it’s a essentially free attachment that doesn’t really harm your gun
Counter UAVs are weak as paper so everything can shoot em down easy. I feel that the Pila is more effective than an LMG since you make alot less noise and once you shoot it once it's pretty much down. The higher streaks would want gunfire on it. Just never use the Strela-P on vtols. Takes 5 shots from the Strela-P which still triggers me lmao.
I love this gun. It's my favorite in the game. Mag dump canon, one-hits to the head, and all-in-all my personal favorite. It's like fennec of the battle rifles.
@@RegalRexus no. Ads time is a killer and your total ammo supply stays the same. Even on shipment I don’t have a huge reloading issue due to 1-shot headshots and the quick reload.
The only question I have about this gun is... why? Not in terms of how it performs or anything like that or why it's in the game, those are both fine. I just want to know who looked at an Armalite-pattern rifle and said "You know what this needs? A conversion to fucking *.458 SOCOM*. Then again I guess it's not all that unusual when Maverick over in Siege is strutting around using his .50 Beowulf boar hunting gun for room clearing.
I feel like the FTAC is the kind of gun in this game were you are either doing really damn well with it, or it feels like the worst gun ever concieved. I've had really great games with it especially since i tend to gravitate toward semi autos that reward aiming for the head but i'd lie if i didnt sometimes feel like it's getting it's stats changed each game via a shadow patch lool. I do wish they gave it a little more option in term of mag size or gave it higher mobility in general, i tend to end up going with the m14/m21 instead most of the times for thoses guaranteed single tap to the dome.
A lot of guns in the game will seem inconsistent, but the semi-autos have it the worst. The game has super wonky lag compensation, so in games where you have peek advantage it feels like you can do no wrong, and in games where you don't it will feel like you barely have time to ADS and fire off a single round before your opponent lays 5-6 into you.
So you end up with half the mag size, inferior lower torso damage, lower velocity, and slower ADS than the Lachmann 762, and what you get in return is...(checks notes) less recoil? I was hoping there was some special hidden benefit like increased flinch or penetration or something that would justify the gap, because if all it offers is lower recoil then that's a hard sell.
I was really hoping they'd give it a special damage multiplier against vehicles (and killstreaks) and increased wall penetration because that's the whole reason why companies developed the big bore AR-15 family compatible cartridges. They were designed to be checkpoint guns and to put engine block cracking firepower in the hands of an infantryman.
Still a very oddball weapon, all said and done. I'd rather see the Colt 901/CM901 that was featured in MW3 as the battle rifle in the M4 weapon tree as a practical F/A alternative to the SCAR-H, or at least the new MCX Spear.
nah i enjoyed the ftac recon - it's a spammy semi auto. mcx spear is the bas-b in mwiii, but the cronen squall/rm277 in mwii/this game behaves similar to the bas-b
I think this gun works best when configured as an SMG. My build is XRK kraken untuned, sharkfin with max strafe, AP with max recoil steadiness and range, demo fade with max strafe speed, and the OLE-V lazer.
You don’t like the irons on this gun? Hrmmm, I think they’re some of the best in the game. 15 round mag, ole-v, flinch resistance grip, commando foregrip, muzzle of choice.
I love this gun in warzone because people dont respect the ttk when they hear the semi shots nearby. Once you master the first and second shot recoil gap you can master its lazer beaming (bullets 2-10/15) at longer and longer distances. Pair this with a squad in quads its such a perfect armor buster. Just max recoil control and aim idle/aim speed and trust your PREFIRE aim with this. [High chest - bullet two will usually freebie you a headshot] Also for some reason i just simply love the sound of this gun to be honest.
It's funny though, most guys in special operations or army don't get into full auto that often, because you don't need too. A couple well placed shots means your enemy is out, for good, no second chances 😂
The FTAC was my first gun I leveled up and is still my versatile go to overall. It can kill lightning fast up close and is also at range, and I have always found semi autos more satisfying to kill with.
After I saw this video I went & changed up my load out. Swapped a lil velocity for mobility & it started melting. Like you said, most MP games don’t have smart shots over 50 meters🤷♂️
I still have nightmares about this gun. It was the first BR I used in the game and I didn't know it had a full auto mode. I was trying to level it up to unlock attachments and was getting destroyed game after game. This is my first COD in well over 5 years and I forgot what it was like to rage so hard you want to smash something. After unlocking all the attachments I saw a video of someone using it in full auto and wanted to smash something again. It's actually a good gun when used right....not in single fire mode.
I hated this thing while leveling it up, got it up to gold and never want to touch it again. That said, it was also one of the first guns I got to gold so I didn't have a huge wealth of attachment options, which may have hampered it. I got the EBR-14 to gold and it just felt better to me in pretty much every way, making me wonder what this thing is even for.
@@roberttaylor4213 for me it felt that way. Checking numbers, the EBR has better damage, ADS speed, and reload time, probably better ranges as well but didn't spot that. Same movement stats. The downside is the RoF (and obviously no full auto option), but I guess that depends on whether the person using it can take advantage of Recon's higher fire rate. I couldn't, so EBR for me.
This gun is very rewarding in tier 1 when paired with ads and sprint to fire attachments. If you can tolerate the iron sights and add a suppressor to add bullet velocity along with faster ammo, it would feel like shooting a laser. It’s all about that first shot though.
There’s an option under advance combat settings that makes semi-auto mode fire like an auto but with a set ROF. I was wondering if you could test and see if that made a significant improvement to the recoil chart as a sort of in between auto and semi-auto?
@@BoxOfCurryos sort of, it says "Choose to press the fire button each time to shoot a round or to hold the button down to shoot continuously. This setting does not affect automatic weapons. (Note: This setting can help players with motor skill issues.)"
@@chainhold Ohh! Interesting! I wonder what the rate of fire is like and if you're able to get a higher ROF while manually clicking? Would be handy if you run an underslung GL noob tube on a battle rifle for certain scenarios!! 😊
I love watching gun guides, specially for the damage portion. 458 SOCOM is a maaaasive round. Doesnt matter where you take it, its takin a part of YOU 😂
@@DetectiveWarden haha if your friends jump off a bridge does that mean it's a good idea? guns with TTK of 120ms when the saverage human reaction time is 250ms, ping is 20-100ms, sprint-out 200ms ADS 250-600ms if jumping. i did the maf lmao wasn't BO4 ttk more fun? there were actual gunfights in that game vs just pure reaction time in MWII. for me the TTK in BO3, WW2, and IW felt good.. nobody likes dying instantly in a video game. i think it's a BIG source of toxicity. similar to the anger people get when shotgunned but with an AR or SMG lmao gg :)
Great guide again, you are the best, i have been watching you since mw 2019 , to sad vanguard failed, but as you said i liked playing it, especially das house . We want guides more often ace :)))
I use this gun in DMZ when i feel like spicing things up. Ace's long range build matches pretty close to what I used for the Legion Tier 5 mission. I just reccomend a silencer to avoid AI. I also reccomend the larger mag instead of the laser. For regular close-mid range engagements I use a very similar build to his all arounder, but replace the iron sights with the 15 rnd mag. Tuned for recoil it shreds lvl 3 armor and doesnt lose too much ADS.
I really don’t mind the FTAC Recon. I think it’s my favorite semi-auto gun in MWII. Not only that battle rifle shreds, but also has solid handling. Of course, it can only have up to a 15 round mag but reasonable enough to face multiple enemies. In my opinion it’s my second favorite among the four battle rifles in the game.
@@Deathmare235 My favorite battle rifle is the SCAR-H since full auto is the default mode, but the FTAC Recon is my favorite when it comes to semi-autos in MWII.
Just a bit of feedback for visual comprehension as someone who just started listening to gun guide: - at 1:13-1:31, I did not understand how/where the right side of this picture comes from. First thing I noticed is that reading "upper torso shots needed" and then seeing 0 didn't make sense and tells me something is missing/implied that wasn't obvious as "needed for what?" was my train of thought, and getting a kill can't be the answer as 0 was the number. Those numbers don't also seem to be the amount of bullets saved (if one was to add in 1 headshot or upper torso shot with the rest at base damage) as the upper torso section has 3 at the end. I can make the 1-1-2-1-2 pattern if I was to say 2-2-2-3-3 for Head/Neck Shots To Kill and compared it to Base Damage Shots To Kill at 3-3-4-4-5, but it doesn't work for the upper torso shots. I'm assuming that might be a typo for a 1 or I'm lost. If it is meant to be the STK (Shots To Kill) difference, I would recommend flipping the order of the damage values and doing something like: Head/Neck Damage ----- body image ----- STK Difference Shots to Kill: 2-2-2-3-3 -- body image ----- -1 -1 -2 -1 -2 Upper Torso Damage --- body image Shots to Kill: 3-3-3-4-4 -- body image ----- 0 0 -1 0 -1 Base Damage --------------- body image Shots to Kill: 3-3-4-4-5--- body image ----- Baseline If it's not that, I would ask for a different wording on the slide or an explanation of how those values are gotten if it's too inconvenient to word/shorten directly in print. - at 3:07 for the hipfire section, I don't understand how to read this either. I'm assuming the blue bit is to show how spread apart the cursor is compared to the other three that I'm assuming are all the same as it's just 1 green line. Even taking note of the cursor being slightly more spread out, I don't intuitively know how important that may or may not be past the description you said. Last I played CoD way back (7+ years ago), everyone was under the assumption that it sent shots randomly within that square so to speak, but I assumed different guns would have hipfire recoil differences the same that they have aim down recoil differences. Is the spread so random that it can't be tested reliably and the cursor position is all we can go off of? If it was gonna be more of a practical sense and we couldn't get spreads or numbers, do you think you could add just a short video clip showing the range of the hipfire for reliability (most shots landing near x range from target, little harder at x range, missing most if not all shots near x range). Now thinking about it, I don't think I've seen too many hipfire kills in gameplay I've seen of the game but at the same time, pure rushing is a little harder from what everyone says.
Just like the G3 is basically a shotgun rather than an actual battle riffle. It exists just get a quick 1 or 2 tap up close. The velocity and recoil are absurdly bad.
The ftac is the link between semi-auto marksman rifles and battle rifles. However, I feel like you are better off committing to the capacity and handling of battle rifles, or the recoil control and damage range of marksman rifles.
As someone who loved the FAL in MW19's MP, I love seeing that they added this Battle Rifle category that has a bunch of weapons that scratch the FAL itch.
I loved the FAL of MW19 but although the Lachmann and the Recon are semi for some reason they don’t scratch my itch. Same for the m16 for me as I usually like burst/single fire weapons more than the automatic weapons, when I tried the m16 I just felt disappointment
@@cipherpac haha lol no worries, I think it might be because the FAL was so reliable that you could use it for short, medium and long range and succeed while here I feel like they are limited for short-mid range
@@knrz2562 I saw it got buffed and saw Ace’s video about it but I have been grinding other guns and haven’t gotten around to give the m16 another shot. Any set ups you recommend? Or do Ace’s set ups still work well after the buffs?
Can you test the SBMM in the LTM mode (currently control but was Cyber attack) the skill of players feels very ranged and I’m seeing players on both teams that I would never see in my quick play matches
Pretty much every game of control I played earlier the game decided to just give me the most dogshit players imaginable as my teammates and most of the time the other team was just as bad my first game I dropped 68 kills with a sniper( I’m a terrible sniper btw)with no attachments and a pistol and the rest of my teams kills ranged from 21,8,7,4,and lastly 0 that shit made no sense
This is probably one of the few cases where a gun is decent in MW2, but not so in WZ2 and DMZ. It is good up close, but once distance kicks in it is a pain, you want that high velocity ammo even if you are just going to shoot bots. So since it doesn't cover long range needs, and close range is just flooded with good full auto mobile guns choices (and plenty of them are better at range than ftac as well), you won't really see anyone running it on their own volition.
The first gun I maxed out. Mistakenly I thought you need to level it up for the M16 (the gun I am a fan of since CoD 4). Then I realized that I unlocked the Hurricane...and that the M16 is garbage. The FTAC Recon is one of these guns that is trash before you get a sight and recoil attachments, but once you do, it's the best gun for sightline camping and ground war (only outshined by bs SPR)
The ftac is a monster at close to mid range but i found it just didnt have the same long range capability of the other battlerifles. It really struggled with consistancy beyond 100m, whereas the others were consistant out to about 250m
Hey Ace, can you do a video on lasers? I avoid running them because i don't want to be seen when aiming down and i'd like to see how visible the variations are and from how far and such. I think you could do a great job of explaining more about them. I see you run lasers on most of your setups, so i'd like to hear more from you about them.
I think it's safe to say that IW have completely ruined the Gunsmith (that they had built and made great in 2019): 1. No detailed stats 2. Wrong/misleading stat bars 3. Bugged tuning with no way to know what it really does 4. Most attachments have more downsides than upsides 5. Suppressors still don't hide you from radar even if you have GHOST 6. Idle sway magnitude much higher than that on MW2019 (in 2019, just using the Tac Laser or Commando Foregrip reduces idle sway almost completely, not the case for MW2022) *Did I mention NOT DETAILED STATS? Hoping for TreyArch to save the Gunsmith in 2024...
im blasted by the fact that the FTAC RECON is in fact an AR-15 (.458 SOCOM). As an european i dont see this weapon a lot, i mean, i see americans using the classical ar15 but this ar15 is like BIG, i dunno anyways , thanks for the info im starting to love this weapon, strange and niche, the way i like it
I picked up the game over the weekend this has become my favorite aside from the m4. Also I'm not surprised the ftac has a slow travel speed the .458 is slow round IRL
When I first began the game I really didn’t like brs and marksman but I think it’s because you have to take more time to aim and find right attachments but once u get the hang of them they can be some of the strongest guns in the games with fast ttk
I loved this gun in the beta and i love it in the full release. It wasnt a pain for me at all to level and was the first gun i maxed out and got gold. I love the battle rifles in general well except the so14 thats really the only one
FTAC Recon is definitely the best semi auto in the game. Easily. Taq V is best Marksman/battle rifle ( i forgot what cat its in) but Ftac recon is best semi auto for sure. Best full auto long range is RPK and best sniper is MCPR or Victus Best sniper marksman is SPR Best smg is Fennec Best ar is AK74u
Ngl, I liked this gun in the beta. Hated it in the full game though, at least when it came to leveling. When I got it maxed though, I always have fun with this weapon.
After leveling this gun all the way up, I’ve found a setup that really works for me and it’s become one of my favorite guns in the game! Funny how things can change.
Not sure, might be just coincident, but somehow these 2 examples on your first build have a higher kick on the first shot. Can you do some more testing, cause if not then its actually a down grade
I knew even before you made this video that you'd have the Ftac recon as one of the best battle rifles in the whole game just because of its low recoil decent damage and decent handling stats
will you be doing a SBM,M comparison close to the one in mw2019. I feel it is a lot less stronger or something I top 3 frag every game except with an outlier every 3-5 games but lately it has been really crazy where I played a whole day top fragging with only a couple of outliers and even then those werent horrendous like they were in MW2019
I can tell you that out of experience that reaching max fire rate in semi-auto has a different recoil multiplier (by auto clicker) compared to full auto
I want to like this gun so bad for its accuracy but the 15 round max holds it back even in semi. That extra 5 rounds going to 20 feels like it makes all the difference in the world. It just feels like you're better off using a marksman rifle for semi or any other battle rifle for full auto because they all have drum mags while this doesn't even have the base 20. It does alight in warzone I think as marksman rifle with more ammo but in MP I just can't get into it so far.
The FTAC Recon is one of those guns that is a pain to level up, but shits on your enemies once you unlock attachments
Go into shipment, throw decoys and level it in 3-5 games
Literally me with the signal 50. I don’t know why the lobbies when I’m grinding it are the sweatiest games ever
@@Aperez06. same
@@Aperez06. Same shit
@@Aperez06. Shipment has extremely tight SBMM. I recommend sacrificing a double xp token when leveling up all marksmen rifles and snipers
When leveling it up I felt it was the worst gun in the game until I could build it
Was easy with canted laser plus double XP
It’s a huge piece of shit right out of the box
That's where I'm at. I've had an easier time with the other rifles.
I have that experience with a lot of semi-autos and shotguns in this game.
That's because it is, Ace values mobility too much in this game, the gun is redundant
Someone with a "trigger finger" I love using semi-burst guns, really makes you focus on your shot and speed on the trigger
Too bad 500 rpm is slow asf
Not to menti9n oversampling is a thing, iw hates semi autos
I recommended the FTAC to all my buddies the first few weeks of the MW2 release, then ‘reviews’ came out and ignored it almost entirely… but it’s been my #1 gun since launch. Really glad this review validated my opinion lol
FTAC suffers from what all Battle Rifles suffer from. They are all good ONLY when fully leveled and the player can tweak attatchment. I personally went for the best recoil set up possible on all BR's. The BR's, although slow to ads(not an issue if you pre aim), are pretty dang easy to control in full auto. They absolutely melted. More often than not the verticle rise gave me a lot more Headshots with BR's than any other weapon in game that's automatic.
The FTac is the best BR when stock imo
they've all been buffed during the year i can now confirm
i feel like this video shows how crazy ace is, which i feel is understated usually. at around the 2:00 minute mark he has a really nice shot transfer.
100%. Whenever Ace streams, he'll allow any of his viewers to join, so I once tried to join his team and ended up on the enemy team. This was in Vanguard where I had 2.7 KD, so I'm arguably very above average the average player. I was expecting to have some fun shooting and killing Ace in-game, but he absolutely smoked me haha. He's definitely a much better player than people think
@@betterbiohazard “How does he get into these bot lobbies?” He barely does, he’s just cracked like Dysmo and other RUclipsrs.
I remember leveling this gun because it was in the campaign. After a while, attempting full-auto (not knowing about the damage decrease and using it as semi) I asked in VC "So, is the FTAC Recon just a Nerf gun?" And a guy agreed. Never touched it after that. Glad to see it has potential due to me leveling it up and having access to the attachments.
Worth noting : the 16.5 barrel and the 15 round mag give this gun a 3 round burst, with 900rpm and 180ms burst delay. Not written anywhere but you can choose it In-Game with the fire select button.
Where
is it good
really?
Really, cos i just tried this and its still the same Full Auto or Semi options.
@@Irfan87 i tried it too and same
This is a weird gun because, they have it properly performing ballistically as it should. .458 is a big heavy round that isn't going to be very good at longer ranges, as opposed to the .308 that the other battle rifles fire. But yet they seem to have it so that you would try to kit it out as a longer range weapon. To me this is a CQB weapon. Use a shorter barrel, focus on recoil stabilization and that seems to be the way to go. You can get two hit kills at pretty good range even with the shortest available barrel in semi auto.
Youre asking for realistic ballistics in a game where a gun does different damage depending on its fire mode despite using the same caliber throughout
I was going to post this. The .458 was designed as a CQC round. The most fun build for me is the 7.5” barrel and wrapped suppressor (forget the name) all other items are optional. I have yet to build it for real close quarter ADS with the small barrel and 5 round mag. This is the most fun to use but the G3 is the one to have fun modifying lol
@@lzongx6484 doesn't have to be realistic. MW should have made it a fast and high damage gun with low range/high bullet damage falloff.
Muzzle VelocityAmmo CountView Centerspeed
@@jamaisvu2664 haven't levelled G3... but is it possible to run cqb with low recoil?
Ace please cover which streak in each "tier" is best.
For example Mortar Strike vs Precision Air Strike and Vtol vs Overwatch Helo.
Also please do a comparison where you fully tune each attachment on a build you've provided, and see if its better with or without tuning.
It's situational. Airstrike is good for a quick usually guaranteed kill, mortar strike is better for area denial and better for hardpoint or headquarters game modes when you want to keep the enemy out of an area for a longer time. VTOL vs Helo I've found that people are less likely to shoot down the helo but you also don't get the initial rocket attack that the VTOL gets. As for attachment tuning I don't see that happening, he has already stated that these videos are very time consuming and doing tuning on top of that would make it take even longer.
On a gun like this, where slow bullet velocity is the most harmful, would it not make sense to use the high velocity ammunition? The last call of duty before mw2 I played was Cold War, where all my assault rifles had 1000+ m/s bullet velocity, and all the guns in this game feel terrible by comparison. Like trying to hit someone with a baseball at range.
Its especially bad on invasion modes, where youre gonna be leading your shots and aiming high at like 80~ meteres. Its a Joke
That's what I was thinking too! If the high velocity ammo increases it by 30-45% and the only downside is it shortens the range (which doesn't really matter past 50m -when playing ground war or invasion-) then I would rather have the high velocity rounds and make my ADS 10-15% faster
I prefer to use this gun more as an smg alternative due to the 1-hits and super fast ttk up close, so I use ap for the free damage range and recoil steadyness off of tuning(smoothness does nothing and the velocity is still hits-can like under 40m or so.
Yeah, this game's BV is atrocious across the board for everything but SMGs. I get the feeling it might be because of CDL players liking SMGs. ARs should be shooting 720-840m/s and LMG/BRs 860-960m/s which would be much closer to IRL numbers and at least have some degree of balance. Most SMGs honestly wouldn't even surpass 500m/s though, except for the P90/AR57 which could hit close to AR velocity but not quite as high.
That a higher bullet velocity means lower damage range ist the stupidest oxymoron in this game. Higher velocity higher damage at long range. Infinity Ward in all of their stupidity wants more and more rEAlISM in CoD but makes the most moronic and illogical gameplay decisions.
Ever since I unlocked this gun, I pull it out if I just wanna have fun runnin’ and gunnin’. I personally like running flinch ammo on it so that if I miss a shot, at least the enemy will probably miss a shot too, giving me another chance to land that second shot at further ranges.
Flinch ammo barely does anything though as tested by ace a few weeks ago
Better off running high velocity
@@iamcxd9782 this right here. Honestly high velocity is the only round worth a damn.
@@hairlesschewbacca4621 I never really use this gun at ranges where I’d need High Velocity. And most of those fights peopled hit me before I can hit them. Mid range is the furthest I’d do good with on this gun. My normal build is handling speed and aiming stability.
FYI flinch resistance is a perk not worth using. Watch ace video
HV > flinch most people will likely be running brs or maybe the rpk but flinch on ars and lowers is like nothin ace tested
I just started grinding longshots with this one, and it felt way worse at range than the other battle rifles, but now I realize that I probably just need to up the bullet velocity. Thanks!
Farm longshots in tier 1. Lots of people are doing it but it works
Can't wait for LMG Guides. my main thing I want to do when I get the game is knock out Scorestreaks with tuned up LMG's I did it way back in Advanced Warfare with the XMG's and it was pretty fun to do my part without hogging kills. Plus, it seems knocking down UAV's for players wanting to sneak seems beneficial. I don't expect you'll cover the Scorestreak killing potential but maybe a DPS number may help me and anyone else wanting to try it. Thank you for reading my comment.
RAAL or rpk is best. RAAL for sheer damage and capacity, rpk for seriously good recoil control. Armor piercing on both
@@monochromemaximus is armor piercing stronger than incendiary rounds?
Don’t use it for pretty much any other category of guns but armor piercing is almost always on any LMG I use as it’s so good for wallbangs and shooting streaks down as well as it’s a essentially free attachment that doesn’t really harm your gun
bro you’re gonna be looking up at the sky all game then cause mf’s call in UAVs every .5 seconds in this CoD 😂
Counter UAVs are weak as paper so everything can shoot em down easy. I feel that the Pila is more effective than an LMG since you make alot less noise and once you shoot it once it's pretty much down. The higher streaks would want gunfire on it. Just never use the Strela-P on vtols. Takes 5 shots from the Strela-P which still triggers me lmao.
I love this gun. It's my favorite in the game. Mag dump canon, one-hits to the head, and all-in-all my personal favorite. It's like fennec of the battle rifles.
Do you use the extended mag on it or naw?
@@RegalRexus no. Ads time is a killer and your total ammo supply stays the same. Even on shipment I don’t have a huge reloading issue due to 1-shot headshots and the quick reload.
The only question I have about this gun is... why? Not in terms of how it performs or anything like that or why it's in the game, those are both fine. I just want to know who looked at an Armalite-pattern rifle and said "You know what this needs? A conversion to fucking *.458 SOCOM*.
Then again I guess it's not all that unusual when Maverick over in Siege is strutting around using his .50 Beowulf boar hunting gun for room clearing.
SOCOM.....
SOCOM looked at an AR and said how do we make this thing kill cars?
Thank you Ace for everything ❤️
Most underrated gun
I hated every single second of unlocking platinum for this mf
Underrated doesn’t equal best though
@Pengwin It does equal "better than people think", though
@@0uttaS1TE well unless they have already tried it and know it as it is
I feel like the FTAC is the kind of gun in this game were you are either doing really damn well with it, or it feels like the worst gun ever concieved.
I've had really great games with it especially since i tend to gravitate toward semi autos that reward aiming for the head but i'd lie if i didnt sometimes feel like it's getting it's stats changed each game via a shadow patch lool. I do wish they gave it a little more option in term of mag size or gave it higher mobility in general, i tend to end up going with the m14/m21 instead most of the times for thoses guaranteed single tap to the dome.
A lot of guns in the game will seem inconsistent, but the semi-autos have it the worst. The game has super wonky lag compensation, so in games where you have peek advantage it feels like you can do no wrong, and in games where you don't it will feel like you barely have time to ADS and fire off a single round before your opponent lays 5-6 into you.
@@esperfire3779 this the comment I was looking for word for word
@@esperfire3779 Yes. Just Yes.
So you end up with half the mag size, inferior lower torso damage, lower velocity, and slower ADS than the Lachmann 762, and what you get in return is...(checks notes) less recoil?
I was hoping there was some special hidden benefit like increased flinch or penetration or something that would justify the gap, because if all it offers is lower recoil then that's a hard sell.
Lachmann reload takes forever
The FTAC does make enemies flinch more, it was added at the same time as the M16 buff I think.
@@06kellyjac a longer reload is worth double the capacity.
@@blackomega34 I was hoping we'd get some test results for that, but not today apparently.
I was really hoping they'd give it a special damage multiplier against vehicles (and killstreaks) and increased wall penetration because that's the whole reason why companies developed the big bore AR-15 family compatible cartridges.
They were designed to be checkpoint guns and to put engine block cracking firepower in the hands of an infantryman.
This gun and the Lachman BR were such a pain to level up, even when I can actually build the FTAC it still seems inferior to the TAQ-V.
It's nowhere near as forgiving as the tac v. I think the tac v smacks it all around
@@TheLegendOf43 exactly
It is inferior to the Scar
@@TheGXDivider yeah the 556 and and the V are better. I think the Tac M and Recon are about thr same tho
Still a very oddball weapon, all said and done. I'd rather see the Colt 901/CM901 that was featured in MW3 as the battle rifle in the M4 weapon tree as a practical F/A alternative to the SCAR-H, or at least the new MCX Spear.
nah i enjoyed the ftac recon - it's a spammy semi auto.
mcx spear is the bas-b in mwiii, but the cronen squall/rm277 in mwii/this game behaves similar to the bas-b
FTAC is one of my favorite guns. The versatility is awesome. Works great in DMZ
The amount of work you put in is ridiculous 🙂
With the weird bug where your bullet disappears if you fire semi auto too fast, I wouldn't touch this thing with a long pole
I think this gun works best when configured as an SMG. My build is XRK kraken untuned, sharkfin with max strafe, AP with max recoil steadiness and range, demo fade with max strafe speed, and the OLE-V lazer.
You don’t like the irons on this gun? Hrmmm, I think they’re some of the best in the game. 15 round mag, ole-v, flinch resistance grip, commando foregrip, muzzle of choice.
I just got my best game the other day while using this weapon. This thing can shred through entire teams if you have the aim for it.
Ftac is the definition of "wow this sucks" to "wow I'm so good" then back to "wow this sucks"
I thought it was terrible, and I love the battle rifles. Needs a larger magazine to be competitive.
I picked up one in Dmz and it was badass 😎. I love it , I cant wait to level it up now .
Thanks for showing us 😀🤘🏼
Watching Aces videos on MWII is way more fun than playing the game itself
I love this gun in warzone because people dont respect the ttk when they hear the semi shots nearby. Once you master the first and second shot recoil gap you can master its lazer beaming (bullets 2-10/15) at longer and longer distances. Pair this with a squad in quads its such a perfect armor buster.
Just max recoil control and aim idle/aim speed and trust your PREFIRE aim with this. [High chest - bullet two will usually freebie you a headshot]
Also for some reason i just simply love the sound of this gun to be honest.
It's funny though, most guys in special operations or army don't get into full auto that often, because you don't need too. A couple well placed shots means your enemy is out, for good, no second chances 😂
The FTAC was my first gun I leveled up and is still my versatile go to overall. It can kill lightning fast up close and is also at range, and I have always found semi autos more satisfying to kill with.
After I saw this video I went & changed up my load out. Swapped a lil velocity for mobility & it started melting. Like you said, most MP games don’t have smart shots over 50 meters🤷♂️
I still have nightmares about this gun. It was the first BR I used in the game and I didn't know it had a full auto mode. I was trying to level it up to unlock attachments and was getting destroyed game after game. This is my first COD in well over 5 years and I forgot what it was like to rage so hard you want to smash something. After unlocking all the attachments I saw a video of someone using it in full auto and wanted to smash something again. It's actually a good gun when used right....not in single fire mode.
I hated this thing while leveling it up, got it up to gold and never want to touch it again.
That said, it was also one of the first guns I got to gold so I didn't have a huge wealth of attachment options, which may have hampered it.
I got the EBR-14 to gold and it just felt better to me in pretty much every way, making me wonder what this thing is even for.
That's me right there
So you’re saying the EBR is better than the FTAC?
@@roberttaylor4213 for me it felt that way.
Checking numbers, the EBR has better damage, ADS speed, and reload time, probably better ranges as well but didn't spot that. Same movement stats.
The downside is the RoF (and obviously no full auto option), but I guess that depends on whether the person using it can take advantage of Recon's higher fire rate. I couldn't, so EBR for me.
@@Xenocide13 I guess I need to level the weapon up the next time double weapon xp comes out so I can max it out and give it a try
I've managed to get the prestige 1 calling card with this weapon, it's really one of the greatest battle rifles
When we get the AA-12, it'd be interesting if it had full auto and semi auto functionality and had its own damage profiles for each.
The AA-12 is not select fire.
This gun is very rewarding in tier 1 when paired with ads and sprint to fire attachments. If you can tolerate the iron sights and add a suppressor to add bullet velocity along with faster ammo, it would feel like shooting a laser. It’s all about that first shot though.
There’s an option under advance combat settings that makes semi-auto mode fire like an auto but with a set ROF. I was wondering if you could test and see if that made a significant improvement to the recoil chart as a sort of in between auto and semi-auto?
Wait what?? Really???
What’s the setting called?
@@zyanjojola settings; keyboard and mouse; gameplay; combat advance settings;
change manual fire behavior from press to hold
@@BoxOfCurryos sort of, it says "Choose to press the fire button each time to shoot a round or to hold the button down to shoot continuously. This setting does not affect automatic weapons. (Note: This setting can help players with motor skill issues.)"
@@chainhold Ohh! Interesting! I wonder what the rate of fire is like and if you're able to get a higher ROF while manually clicking?
Would be handy if you run an underslung GL noob tube on a battle rifle for certain scenarios!! 😊
I love watching gun guides, specially for the damage portion.
458 SOCOM is a maaaasive round. Doesnt matter where you take it, its takin a part of YOU 😂
"insanely fast", "instant", and "ridiculously fast" TTK seems to be a common theme in MWII 🤔 haha great video thank you 🔥
Funny thing is the TTK in this game is for the most part slower than in BO2
@@DetectiveWarden haha if your friends jump off a bridge does that mean it's a good idea? guns with TTK of 120ms when the saverage human reaction time is 250ms, ping is 20-100ms, sprint-out 200ms ADS 250-600ms if jumping. i did the maf lmao wasn't BO4 ttk more fun? there were actual gunfights in that game vs just pure reaction time in MWII. for me the TTK in BO3, WW2, and IW felt good.. nobody likes dying instantly in a video game. i think it's a BIG source of toxicity. similar to the anger people get when shotgunned but with an AR or SMG lmao gg :)
Great guide again, you are the best, i have been watching you since mw 2019 , to sad vanguard failed, but as you said i liked playing it, especially das house .
We want guides more often ace :)))
I agree with you. The TAQ-V is the best full-auto battle rifle & the FTAC Recon is the best semi-auto battle rifle. I really enjoy using both.
One of the first guns i fell in love with. Felt great!
Lms is my favorite semi auto gun. It’s a 1shot headshot for a good distance and a 2 shot body shot at any range I’ve used it at so far.
I use this gun in DMZ when i feel like spicing things up. Ace's long range build matches pretty close to what I used for the Legion Tier 5 mission. I just reccomend a silencer to avoid AI. I also reccomend the larger mag instead of the laser.
For regular close-mid range engagements I use a very similar build to his all arounder, but replace the iron sights with the 15 rnd mag. Tuned for recoil it shreds lvl 3 armor and doesnt lose too much ADS.
This gun was really fun for headshots when doing polyatomic
I really don’t mind the FTAC Recon. I think it’s my favorite semi-auto gun in MWII. Not only that battle rifle shreds, but also has solid handling. Of course, it can only have up to a 15 round mag but reasonable enough to face multiple enemies. In my opinion it’s my second favorite among the four battle rifles in the game.
What’s your favourite?
@@Deathmare235 My favorite battle rifle is the SCAR-H since full auto is the default mode, but the FTAC Recon is my favorite when it comes to semi-autos in MWII.
@@markpangilinan7770 Not surprising, even in full auto the TAQ-V hits like a damn train.
@@brawler5760 It does cuz of a great TTK it has.
Just a bit of feedback for visual comprehension as someone who just started listening to gun guide:
- at 1:13-1:31, I did not understand how/where the right side of this picture comes from. First thing I noticed is that reading "upper torso shots needed" and then seeing 0 didn't make sense and tells me something is missing/implied that wasn't obvious as "needed for what?" was my train of thought, and getting a kill can't be the answer as 0 was the number. Those numbers don't also seem to be the amount of bullets saved (if one was to add in 1 headshot or upper torso shot with the rest at base damage) as the upper torso section has 3 at the end. I can make the 1-1-2-1-2 pattern if I was to say 2-2-2-3-3 for Head/Neck Shots To Kill and compared it to Base Damage Shots To Kill at 3-3-4-4-5, but it doesn't work for the upper torso shots. I'm assuming that might be a typo for a 1 or I'm lost. If it is meant to be the STK (Shots To Kill) difference, I would recommend flipping the order of the damage values and doing something like:
Head/Neck Damage ----- body image ----- STK Difference
Shots to Kill: 2-2-2-3-3 -- body image ----- -1 -1 -2 -1 -2
Upper Torso Damage --- body image
Shots to Kill: 3-3-3-4-4 -- body image ----- 0 0 -1 0 -1
Base Damage --------------- body image
Shots to Kill: 3-3-4-4-5--- body image ----- Baseline
If it's not that, I would ask for a different wording on the slide or an explanation of how those values are gotten if it's too inconvenient to word/shorten directly in print.
- at 3:07 for the hipfire section, I don't understand how to read this either. I'm assuming the blue bit is to show how spread apart the cursor is compared to the other three that I'm assuming are all the same as it's just 1 green line. Even taking note of the cursor being slightly more spread out, I don't intuitively know how important that may or may not be past the description you said. Last I played CoD way back (7+ years ago), everyone was under the assumption that it sent shots randomly within that square so to speak, but I assumed different guns would have hipfire recoil differences the same that they have aim down recoil differences. Is the spread so random that it can't be tested reliably and the cursor position is all we can go off of? If it was gonna be more of a practical sense and we couldn't get spreads or numbers, do you think you could add just a short video clip showing the range of the hipfire for reliability (most shots landing near x range from target, little harder at x range, missing most if not all shots near x range). Now thinking about it, I don't think I've seen too many hipfire kills in gameplay I've seen of the game but at the same time, pure rushing is a little harder from what everyone says.
The aiming stability improvement laser attachment does this gun wonders!
My favorite gun in the game, made a build that looks like the tr-1 ultralight from john wick 2 absolutely love it
Going back to it for plat, the sounds it makes 😩🫠
Just like the G3 is basically a shotgun rather than an actual battle riffle. It exists just get a quick 1 or 2 tap up close. The velocity and recoil are absurdly bad.
The ftac is the link between semi-auto marksman rifles and battle rifles. However, I feel like you are better off committing to the capacity and handling of battle rifles, or the recoil control and damage range of marksman rifles.
Would be great if the default mag was the 15 round and attachments are 10 and 20 round mags.
I agree with you. 20 rounds makes full auto more viable
I actually use the bill rider barrel and the 15 round mag, fine tuning to recover the ADS speed and the thing is an absolute monster of a rifle.
This man is out here doing the Lord’s work. Thank you for all of these!
Loved using 5 round mags
As someone who loved the FAL in MW19's MP, I love seeing that they added this Battle Rifle category that has a bunch of weapons that scratch the FAL itch.
I loved the FAL of MW19 but although the Lachmann and the Recon are semi for some reason they don’t scratch my itch.
Same for the m16 for me as I usually like burst/single fire weapons more than the automatic weapons, when I tried the m16 I just felt disappointment
@Manuel González Rios ahh sorry to hear that man, I'm having an absolute blast with them! I do agree that the M16 is pretty trash though.
@@manuelgonzalezrios1314 but the m16 has fastest ttk rn go check it's stats
@@cipherpac haha lol no worries, I think it might be because the FAL was so reliable that you could use it for short, medium and long range and succeed while here I feel like they are limited for short-mid range
@@knrz2562 I saw it got buffed and saw Ace’s video about it but I have been grinding other guns and haven’t gotten around to give the m16 another shot. Any set ups you recommend? Or do Ace’s set ups still work well after the buffs?
Had one of my best rounds with the semi automatic FTAC going 72-23 on Shoot House, the gun is so much fun to play
The FTAC is my favorite gun loved it so much I used the other battle rifles just to get plat on it
Can you test the SBMM in the LTM mode (currently control but was Cyber attack) the skill of players feels very ranged and I’m seeing players on both teams that I would never see in my quick play matches
Pretty much every game of control I played earlier the game decided to just give me the most dogshit players imaginable as my teammates and most of the time the other team was just as bad my first game I dropped 68 kills with a sniper( I’m a terrible sniper btw)with no attachments and a pistol and the rest of my teams kills ranged from 21,8,7,4,and lastly 0 that shit made no sense
@@allancarreon5679 yeah I found when you play with friends though your team feels a lot more competent😂
I run the 7.5 barrel and basically just run and get right up in peoples faces and let loose in semi auto it’s pretty devastating
This is probably one of the few cases where a gun is decent in MW2, but not so in WZ2 and DMZ. It is good up close, but once distance kicks in it is a pain, you want that high velocity ammo even if you are just going to shoot bots. So since it doesn't cover long range needs, and close range is just flooded with good full auto mobile guns choices (and plenty of them are better at range than ftac as well), you won't really see anyone running it on their own volition.
I honestly love this gun always did once I played with it in the campaign I couldn't wait to level it up
Good timing I'm on longshot for camo build will come in handy
The first gun I maxed out. Mistakenly I thought you need to level it up for the M16 (the gun I am a fan of since CoD 4). Then I realized that I unlocked the Hurricane...and that the M16 is garbage. The FTAC Recon is one of these guns that is trash before you get a sight and recoil attachments, but once you do, it's the best gun for sightline camping and ground war (only outshined by bs SPR)
the M16 is pretty good now
@@demys08_75 agreed after the recent buff it got
Monster of a gun. One of my favs
The ftac is a monster at close to mid range but i found it just didnt have the same long range capability of the other battlerifles. It really struggled with consistancy beyond 100m, whereas the others were consistant out to about 250m
He did not miss with this guide.
Hey Ace, can you do a video on lasers? I avoid running them because i don't want to be seen when aiming down and i'd like to see how visible the variations are and from how far and such. I think you could do a great job of explaining more about them. I see you run lasers on most of your setups, so i'd like to hear more from you about them.
Done! ruclips.net/video/W09TLlDEoDg/видео.html
@@TheXclusiveAce oh snap! 🔥
Trying to level that thing in dmz was the worst experience ever.
I think it's safe to say that IW have completely ruined the Gunsmith (that they had built and made great in 2019):
1. No detailed stats
2. Wrong/misleading stat bars
3. Bugged tuning with no way to know what it really does
4. Most attachments have more downsides than upsides
5. Suppressors still don't hide you from radar even if you have GHOST
6. Idle sway magnitude much higher than that on MW2019 (in 2019, just using the Tac Laser or Commando Foregrip reduces idle sway almost completely, not the case for MW2022)
*Did I mention NOT DETAILED STATS? Hoping for TreyArch to save the Gunsmith in 2024...
im blasted by the fact that the FTAC RECON is in fact an AR-15 (.458 SOCOM). As an european i dont see this weapon a lot, i mean, i see americans using the classical ar15 but this ar15 is like BIG, i dunno anyways , thanks for the info im starting to love this weapon, strange and niche, the way i like it
@lnboxmeontele_gramofficial6710 yes thanks everytime i win one fo those i kill a black woman
The 10-round magazine seems a bit measly for a battle rifle, but I agree
Favorite gun
My most surprising gun I picked up when leveling and doing camos. Single fire is literally a skill issue lol.
Connection too tbf
I picked up the game over the weekend this has become my favorite aside from the m4. Also I'm not surprised the ftac has a slow travel speed the .458 is slow round IRL
When I first began the game I really didn’t like brs and marksman but I think it’s because you have to take more time to aim and find right attachments but once u get the hang of them they can be some of the strongest guns in the games with fast ttk
Can't wait for the LMG Gun Guides...
Building it now the vertical recoil sucks after first shot i use automatic not single shot single shot to weak and I play tier one.
I love this gun. Best BR and the headshots are so satisfying.
I loved this gun in the beta and i love it in the full release. It wasnt a pain for me at all to level and was the first gun i maxed out and got gold. I love the battle rifles in general well except the so14 thats really the only one
This gun goes absolutely apeshit. 10 shots never felt like it wasn’t enough with how quick you can drop people
FTAC Recon is definitely the best semi auto in the game. Easily.
Taq V is best Marksman/battle rifle ( i forgot what cat its in)
but Ftac recon is best semi auto for sure.
Best full auto long range is RPK
and best sniper is MCPR or Victus
Best sniper marksman is SPR
Best smg is Fennec
Best ar is AK74u
God this gun was a grind to build up, I felt like I was shooting BB's until I got the perfect attachments
Ngl, I liked this gun in the beta. Hated it in the full game though, at least when it came to leveling. When I got it maxed though, I always have fun with this weapon.
Need to look at how different sights affect accuracy. There is one particular holo sight that is abysmal.
This gun is one of my favorites for sure I mainly use longer range build for close rushing ngl and add a bigger mag
I feel like a compensator that does vertical and horizontal recoil control would be better than having the commando foregrip as well
I like the FTAC Recon but I think the MK14 EBR is the overall better semi-auto.
Really? I could never build it in a way that didn’t feel like it had too much recoil.
After leveling this gun all the way up, I’ve found a setup that really works for me and it’s become one of my favorite guns in the game! Funny how things can change.
Not sure, might be just coincident, but somehow these 2 examples on your first build have a higher kick on the first shot. Can you do some more testing, cause if not then its actually a down grade
I knew even before you made this video that you'd have the Ftac recon as one of the best battle rifles in the whole game just because of its low recoil decent damage and decent handling stats
Low recoil? Not a chance
@@OMGItzSlickerz you talking full auto or semi? Cuz I only use these rifles in semi
I would love to have these guides for Warzone
will you be doing a SBM,M comparison close to the one in mw2019. I feel it is a lot less stronger or something I top 3 frag every game except with an outlier every 3-5 games but lately it has been really crazy where I played a whole day top fragging with only a couple of outliers and even then those werent horrendous like they were in MW2019
Not currently possible because I can access other players’ stats
I can tell you that out of experience that reaching max fire rate in semi-auto has a different recoil multiplier (by auto clicker) compared to full auto
I want to like this gun so bad for its accuracy but the 15 round max holds it back even in semi. That extra 5 rounds going to 20 feels like it makes all the difference in the world.
It just feels like you're better off using a marksman rifle for semi or any other battle rifle for full auto because they all have drum mags while this doesn't even have the base 20. It does alight in warzone I think as marksman rifle with more ammo but in MP I just can't get into it so far.