Hey Kimmo, I wanted to get on here and thank you for all your efforts. I found this town for free on the Epic store and wanted to say thank you so much. I'm a pretty fair modeler but not a texture artist by any means so this will save me a ton of time playing with my game.
This is absolutely perfect for my project... im an indie dev, pretty much solo in my endeavors, this going to save me having to do all the art, plus the design so I thank you... I will definitely add you to the list of collaborators and give you high praise and recognition.
@@KimmoKaunela oh I do have a question... Im an environment artist and really trying to get better with textures and materials... I have a pretty good working understanding of how they work... but what process or how the heck did you do your materials where they adjust in space and they dont tile..? freakin brilliant
@@hitmangamesyndicate5970 There are few different techniques I use to hide that tiling effect. You can read more about that in this interview that I did with 80lv about this project: 80.lv/articles/modular-western-desert-town-in-ue4-001agt/ My approach is to use different layers and then have that to do it´s function but in an optimized form of course because this is a real-time environment.
Oh wow genius../ lol... and I didn’t realize you were so famous... being on 80level that’s actually a really big deal... I’m impressed... are you on Twitter I’d love to follow you and your work/journey and artstation as well!!
Wonderful scenes buddy, love them. I like modular scenes but I myself never made one, looks like a lot of work, but it pays off. Know any good courses for modularism?
Hi, easiest way would be to use the EnvironmentController to change the time of day to night but this will only work at runtime due to the limitations of timeline blueprint node. If you only want it to be permanently night then I would suggest to remove EnvironmentController from the level and then manually change values so it will look how you want. You can then change the sky values by opening the MI_Sky_Panning_Clouds2 material and change parameters like "Overall Color". ExpotentialHeightFog is also something you might want to tweak, especially values like "Fog Density", "Extinction Scale" and "Fog Inscattering Color". You can change Sun light rotation too or remove it completely if you want it to be pure night. Skylight "Intensity" and "Light Color" are also something you need to change in order to find good night ambient lighting.
Select "BP_EnvironmentController" that is in the level and then in the Details panel, change "TimeScale" variable. That will control how fast the system runs.
Buildings are using modular meshes so it's possible to manually create buildings but in the example map, buildings are using a blueprint system that allows to easily change colors and materials for walls and roofs. It's still possible to edit assets for those building blueprints once you have placed them on the level simply by double clicking some parts and then changing values in the details panel.
In the example map you can find a blueprint called "BP_EnvironmentController". If you select this and then go to "Details" panel you can find a tab called "Clock". There you can specify hours, minutes and seconds and when you run the game it will change time of day based on that. You can read more about it in the pack documentation here: docs.google.com/document/d/1PQUq7LrMQHnW2sE1xU5N8dXWrkh4ozVC7sS_pgR0gkI/edit?usp=sharing Feel free to join into our Discord chat where I can help you more discord.gg/rSe6mg5
@@KimmoKaunela Thank You and I figured out when the Time Scale value is set to Zero and Time is Set, while rendering movie sequence the lighting works natural to the time set.. Thanks a Lot again for your reply..
@@KimmoKaunela Yeah, I tried yesterday and it works. Is there a way to disable/modify the rock on the landscape: I tried to make a landscape and I've seen that there is a lot of grey ( the rock ) but it is everywhere and idk how to modify the density of it on the landscape.
@@MarageDev That is done with the landscape grass system. You can edit/add/remove meshes by opening the grasstype assets found in \Materials\Nature\Landscape. Those are just arrays that contains static meshes, how dense the scattering will be and so on.
hello i used this landscape in my project, but when i pack and i will play it happens fatal error when entering the game, please do you know of any solution?
@@anderbd2634 Okay, well without any error codes or warnings it's very hard for me to say what might cause that. This landscape is not doing anything special and it shouldn't crash.
Yes, you can use these assets in your commercial products like with games and such. The limitation is that you are not allowed to share/sell/give these individual assets to anyone outside your project or team.
I´m not supporting mobile because this pack is using quite advanced materials and lighting but since it's free right now, it doesn't cost for you to try it.
@@KimmoKaunela Ok, but what about just uploading some of the house model with interior and some vegetation, it will be helpful and because it looks amazing.
@@fatalitygames7272 A lot of models are actually using Unreal Engine features like distance fields and that makes it very hard to keep the same look in Unity. I might have time in the future to port some aspects of this but I can´t promise anything.
Hey! Quick question if that's ok? I'm looking for somebody who could make me a short film/cutscene. If you know anybody please could you let me know? Cheers man 👍
Hey Kimmo, I wanted to get on here and thank you for all your efforts. I found this town for free on the Epic store and wanted to say thank you so much.
I'm a pretty fair modeler but not a texture artist by any means so this will save me a ton of time playing with my game.
Thanks! That's awesome to hear!
@@KimmoKaunela Thank u!
This is absolutely perfect for my project... im an indie dev, pretty much solo in my endeavors, this going to save me having to do all the art, plus the design so I thank you... I will definitely add you to the list of collaborators and give you high praise and recognition.
Thanks! That is awesome to hear and I wish you good luck with your project!
@@KimmoKaunela oh I do have a question... Im an environment artist and really trying to get better with textures and materials... I have a pretty good working understanding of how they work... but what process or how the heck did you do your materials where they adjust in space and they dont tile..? freakin brilliant
@@hitmangamesyndicate5970 There are few different techniques I use to hide that tiling effect. You can read more about that in this interview that I did with 80lv about this project: 80.lv/articles/modular-western-desert-town-in-ue4-001agt/ My approach is to use different layers and then have that to do it´s function but in an optimized form of course because this is a real-time environment.
Oh wow genius../ lol... and I didn’t realize you were so famous... being on 80level that’s actually a really big deal... I’m impressed... are you on Twitter I’d love to follow you and your work/journey and artstation as well!!
How's it going? Have you made any progress you would like to share? I'm a big western fan with no western games to play.
This one is one of the best packs i´ve seen so far, i´ve bought it and can´t wait to create my own western scenario. Keep up your fantastic work.
Very cool, can't wait to see anything scifi themed from you in the Marketplace.
Thanks! That is in my list. I just need to find more time for that.
geeez this is insane looking!
Thanks!
Nice, gonna be using this in my post-grad game project
What is the biggest room?
beautiful lighting
Thanks!
This is absolutely stunning man.
Thank you!
This looks epic
Thanks!
Each piece of your work is amazing! Keep it up!
Thanks!
You nailed it bro. Nice work.
Thanks!
Your speed level designs are also great but why are you not uploading any video, it's been a long time
Soooooooo Cooooooooool!
Thanks!
epically deserves a spot on the epic store hehehe
The bump offset is insane
Read dead redemption 3 confirmed?
Hah, Maybe :)
Red Dead Speed Level Design using these assets :)
hah :D
See what faith and some more monuh in our pockets can achieve?
Wonderful scenes buddy, love them. I like modular scenes but I myself never made one, looks like a lot of work, but it pays off. Know any good courses for modularism?
Thanks! Its a lot of work for sure. I don´t know any course for that, sorry.
NIIICE opack for my new GAME thx!
Looks good. What do you use for modelling and texturing?
Thanks! I use 3ds max and Zbrush for modeling. Substance Designer for texturing.
This looks sooo good and is exactly what I need! Does this work with ue5?
Thanks! UE5 is not officially supported but it works. Nanite and Lumen might cause some issues in the UE5 early access version.
@@KimmoKaunela Gotcha. Will try it out and let you know the results :)
Free uso?
Love this project bro! Congratulations and thank you for share this, I have a question how can I set only night scene?
Hi, easiest way would be to use the EnvironmentController to change the time of day to night but this will only work at runtime due to the limitations of timeline blueprint node.
If you only want it to be permanently night then I would suggest to remove EnvironmentController from the level and then manually change values so it will look how you want. You can then change the sky values by opening the MI_Sky_Panning_Clouds2 material and change parameters like "Overall Color". ExpotentialHeightFog is also something you might want to tweak, especially values like "Fog Density", "Extinction Scale" and "Fog Inscattering Color". You can change Sun light rotation too or remove it completely if you want it to be pure night. Skylight "Intensity" and "Light Color" are also something you need to change in order to find good night ambient lighting.
Olá! Me diga, por favor, este pack é livre (free) para uso comercial?
Also how do I trigger the weather cycle faster?
Select "BP_EnvironmentController" that is in the level and then in the Details panel, change "TimeScale" variable. That will control how fast the system runs.
Really REALLY stupid noob question, I apologize - How do you edit the building assets individually? The doors in the church for example. Thanks!
Buildings are using modular meshes so it's possible to manually create buildings but in the example map, buildings are using a blueprint system that allows to easily change colors and materials for walls and roofs. It's still possible to edit assets for those building blueprints once you have placed them on the level simply by double clicking some parts and then changing values in the details panel.
i wish i drink ol' whiskey here with ma' pal
My pants are sticky....
Did you made the assets yourself. Or download from marketplace?
I made it all by myself and it's available in the Unreal Marketplace.
Hey! Awesome Project. But I don't know how to switch between morning and night.. do help me out.. Thank You!!
In the example map you can find a blueprint called "BP_EnvironmentController". If you select this and then go to "Details" panel you can find a tab called "Clock". There you can specify hours, minutes and seconds and when you run the game it will change time of day based on that. You can read more about it in the pack documentation here: docs.google.com/document/d/1PQUq7LrMQHnW2sE1xU5N8dXWrkh4ozVC7sS_pgR0gkI/edit?usp=sharing Feel free to join into our Discord chat where I can help you more discord.gg/rSe6mg5
@@KimmoKaunela Thanks a Lot!
Hai! When I render movie from Sequence the Lighting changes completely and differs from the preview.. how to fix that..? thanks in advance.
@@daesmasfun9230 That's because the environment controller only works in the game, not in editor.
@@KimmoKaunela Thank You and I figured out when the Time Scale value is set to Zero and Time is Set, while rendering movie sequence the lighting works natural to the time set.. Thanks a Lot again for your reply..
magic !! How do for run in mi Unreal Engine 4.16 ?? I have it much
Unfortunately this product is not compatible with Unreal Engine 4.16. 4.21 is the minimum requirement.
to be honest this gives me insane red dead redemption 2 vibes i hope you'll import this project into unreal 5
I will do that when the official UE 5.0 gets released.
Its Free in Epic Games \../
Where is the link for the assets? Why not in description?
Here is the link tinyurl.com/yba5sld3
Hi! I would like to buy your post-apocalyptic, Scandinavia and Modular Ruins assets. Why are these assets no longer for sale?
Packages are now online again and I´m working on converting those into the 4.21 version.
Hello, nice graphics and models, but is it compatible with UE 4.26.0 ?
Thanks! Yes, should work with 4.26 too.
@@KimmoKaunela Yeah, I tried yesterday and it works. Is there a way to disable/modify the rock on the landscape: I tried to make a landscape and I've seen that there is a lot of grey ( the rock ) but it is everywhere and idk how to modify the density of it on the landscape.
@@MarageDev That is done with the landscape grass system. You can edit/add/remove meshes by opening the grasstype assets found in \Materials\Nature\Landscape. Those are just arrays that contains static meshes, how dense the scattering will be and so on.
@@KimmoKaunela Thank you for your quick reply, I'll try it.
hello i used this landscape in my project, but when i pack and i will play it happens fatal error when entering the game, please do you know of any solution?
Did you get any errors/warnings when you made the build?
@@KimmoKaunela not
@@KimmoKaunela when I enter the game for the first time after packaging there is no error, but when I enter the second time, it happens.
@@KimmoKaunela this error doesn't happen when I'm using unreal engine 4 only when I package and test the game
@@anderbd2634 Okay, well without any error codes or warnings it's very hard for me to say what might cause that. This landscape is not doing anything special and it shouldn't crash.
is it possible that you make a tutorials ?
How you have made this amazingg
Thanks! Its just a lot of modeling, texturing and optimizing, iterating and fixing.
Kimmo Kaunela I think you made all these by blender
Kimmo Kaunela I think you made all these by blender
CAN WE MAKE A GAME WITH THIS MAP CAN WE USE THIS MAP AND PUBLISH IN EPIC GAMES
Yes, you can use these assets in your commercial products like with games and such. The limitation is that you are not allowed to share/sell/give these individual assets to anyone outside your project or team.
This is free on epic store now can I use in mobile game too
I´m not supporting mobile because this pack is using quite advanced materials and lighting but since it's free right now, it doesn't cost for you to try it.
@@KimmoKaunela yup I am thinking to do Retopology nd u have to create for mobile also
Did you work with a team on this? Because if you did this alone you need some real credit
I worked alone. It took few months to do. Most of the time went to lighting and materials.
@@KimmoKaunela this is insane man
cool so,4.19 Compatibility ?
I started this project with 4.20 so its not compatible with 4.19, sorry.
@@KimmoKaunela 😞
You have given the project file link but can you give 3D model link because I am a user of unity.
That would require a lot of work to port this into Unity. Thats why I´m not currently planning to support Unity.
@@KimmoKaunela Ok, but what about just uploading some of the house model with interior and some vegetation, it will be helpful and because it looks amazing.
@@fatalitygames7272 A lot of models are actually using Unreal Engine features like distance fields and that makes it very hard to keep the same look in Unity. I might have time in the future to port some aspects of this but I can´t promise anything.
@@KimmoKaunela I just want 3D model, I am not making you to port it to unity, just I want you to share some 3D model of environment and houses.
Hey! Quick question if that's ok? I'm looking for somebody who could make me a short film/cutscene. If you know anybody please could you let me know? Cheers man 👍