What exactly do you want to use? Do you want to use this video or do you want to use this assets pack to create your own scene and use it in your video?
@@NOTLonely92 Unfortunately I don’t know what an asset pack is. I think it looks amazing the way it is. When I looked on the actual website I saw that it went a little longer with some wind blowing sand. I’m not sure if that is something different but it would really fit our song called “The Gunslinger”! The song is 5 minutes long so I am not sure how I would make it work but it would be really cool.
@@jamescarrsolo It's not allowed to use this video as your music video, but you can ask someone familar with Unity/Unreal game engine to create one for you using this assets pack. This will be much cooler, because this will be unique and will fit your music rythm.
супер! вопрос, как сделать грамотный АА и как каким образом обожачить УВ01 для лайтмапа? спасибо. П.С дико радуют Ваши работы, следим за каналом постоянно
Спасибо! В Unity сейчас есть очень хороший AA - Temporal AA, который выдает очень качественное сглаживание. Если импортировать модель с двумя каналами развертки - нулевым и первым - движок автоматически определяет канал #1, как канал для лайтмапы. Если модель преимущественно состоит из плоских элементов, например, обычный стол, можно не делать второй канал, а просто поставить галочку Generate Lightmap UVs в самом движке.
On the first part of the video I've used supersample (I've rendered it in 3x resolution and scaled it down in video editor), in the second part I've used FXAA.
Will it not completely change lightning? I'm thinking of using your level for our VR shooter, but problem is in VR you want alot of AA because of low res panels. But there is no AA in Deffered render path
Looks like the saloon in Armadillo.
don't you mean Amarillo?
@@roberthunt236 no, it's Armadillo, like the animal.
Awesome as always!
Beautiful! I think Unity render shots look as good as Unreal if not better, except exteriors, colors look more alive in the Unreal screenshots.
+Gabro Media Thank you :)
are you blind???
Awesome! greetings from Argentina
+chuleta lobo Hi! Thank you! :)
Nice work.
0:00 What's rolling?
It's a tumbleweed.
Афигеть просто, вообще не скажешь что это 3д тем более на юнити, фотореалистично
Make a modular western pack. If you give people the ability to create their own buildings that would be huge!
I’d love to use this for my lyric video for one of my songs. It is so bad ass! Is this something you would allow?
What exactly do you want to use? Do you want to use this video or do you want to use this assets pack to create your own scene and use it in your video?
@@NOTLonely92 Unfortunately I don’t know what an asset pack is. I think it looks amazing the way it is. When I looked on the actual website I saw that it went a little longer with some wind blowing sand. I’m not sure if that is something different but it would really fit our song called “The Gunslinger”! The song is 5 minutes long so I am not sure how I would make it work but it would be really cool.
@@jamescarrsolo It's not allowed to use this video as your music video, but you can ask someone familar with Unity/Unreal game engine to create one for you using this assets pack. This will be much cooler, because this will be unique and will fit your music rythm.
@@NOTLonely92 ok thanks.
what is your pc specs ? it runs very smooth
i7 and GTX 660
супер! вопрос, как сделать грамотный АА и как каким образом обожачить УВ01 для лайтмапа? спасибо. П.С дико радуют Ваши работы, следим за каналом постоянно
Спасибо! В Unity сейчас есть очень хороший AA - Temporal AA, который выдает очень качественное сглаживание. Если импортировать модель с двумя каналами развертки - нулевым и первым - движок автоматически определяет канал #1, как канал для лайтмапы. Если модель преимущественно состоит из плоских элементов, например, обычный стол, можно не делать второй канал, а просто поставить галочку Generate Lightmap UVs в самом движке.
WOW! What kind of AntiAlias did you use here?
On the first part of the video I've used supersample (I've rendered it in 3x resolution and scaled it down in video editor), in the second part I've used FXAA.
Great! Thanks for the info :)
Yes :)
How come all of your assets look so real?
I mean the graphics, Do you use a script on the camera?
It's just textures + lighting
do you work in company or in any place ??
nice job guy/Awesome
wow...this is a good one...
Опять супер ) И музыка тут тоже написана для видео ? )
+Vitaliy Laptev спасибо) да, только на этот раз не мной написана, ссылка в описании)
Hi, is this forward rendering?
+CyberVillain no, it's deferred rendering. You always can use forward rendering, but it will be less performant.
Will it not completely change lightning? I'm thinking of using your level for our VR shooter, but problem is in VR you want alot of AA because of low res panels. But there is no AA in Deffered render path
+CyberVillain the lighting will not change, but you can't use MSAA with HDR-camera. So you will get some overexposed areas on the picture.
+CyberVillain I'm sorry but I really busy. Haha, looks pretty cool, but it's cartoonish! :)
No worries, we are busy with the code now anyway :D
really good, we like your work. In the future, would you be interested for creating 3D models, for us?
Nice porn music, lol.
hahahahaha
Это очень круто
$50 bucks is kinda steep.
Пусть мне теперь кто-нить скажет, что Unity не может в AAA. )))
+Александр Иванов Это точно :)
+Александр Иванов после Layers of Fears юнити может все )
+Tiero Layers of Fear не лучший пример) Escape from Tarkov - вот это настоящая мощь!
Ну хз, не сказал бы ) по мне лидером среди графонистых штук, сделанных на юнити, по прежнему остается лайерс )
Tiero лайерс?
Я дал тебе кредит
Hi,
You can use it if you at least add a direct link to the store where I sell this saloon: u3d.as/qNr :)
@@NOTLonely92 yes I will do that, thank you so much Vitaly