The title of this video is pretty misleading. You did quite a bit of coding to get your project to where it is.................. but you didn't share any of the code you wrote.
I have the space combat kit, sitting and collecting digital dust waiting for a reason to use it. Thanks for the inspiration, I can make a Stargate space based game with this.
Also id like to see more of this game it already has potential i can totally see thus atleast having 500-100 players but as time passes by it probably her more and more attention also good luck
That is great to hear! I definitely want to work on it some more in the future and I think it would be a great game for people to play together with friends!
I think this could actually be great. I love the fact that you can see the solar system approaching when you warp to it. Also the scale is realistic. It doesn't need to have 2^64 planets like NMS. One thing I don't understand is why the 'galaxy map' has pictures of planets instead of stars. If you are able to make some planets bigger, and add some foliage to some of them as well as some space stations, I would totally play this!
Totally! I thought about the map being all stars myself when I was editing the video and I agree about that being more accurate. I am actually further in development of the game then I showed off, it all wasn’t working perfectly so I left it out, but spaceships and different ship types are technically in the game! But I will be working on this some more!
@@Madfinn13 Don't be afraid to show some of your mistakes, makes the video feel more authentic, and people will probably be able to learn from your mistakes, which is very valuable.
Can people use template and monetize their games? Or they need to pay something or it's not possible? I wonder how many people (if it's that simple) use templates in popular games 🤔
Imagine a game where you could play as a mythical creature. Flying through the Galaxy in your own personal spaceship. It wouldn't be strange for you to be a kitsune. Fighting off some high elf bandits wielding laser pistols With only a steel sword and some fire magic. You could purchase precious metals from a dwarf on a space station. You could build your base next to a settlement of goblins on a forced moon. You could own a capital ship with a Fleet Of star Fighters piloted by Nomes It would be a Galaxy of infinite possibilities at least nearly infinite edit. This is Sci Fantacy.
The steroid field generation came with the Space Combat Kit! But, you could easily set up a script that has parameters for X, Y, and Z to instantiate asteroid in an area relative to a random value given to each coordinate!
Well yes and no! There is a warp effect, and once you get a certain distance from the center of the world, it starts to asynchronously load the next scene, and when it loads, it swaps the scene but keeps the ship and space effect as a DoNotDestroy object making it a seemless swap!
@@Madfinn13 Intresting thanks for replying. It looked like in your video you have 1 big scene where you generated those planets. So you created multiple scenes using the same seed?
Not exactly, I used the same scene, but when it loads, it takes a seed from the ship. So when you select a quadrant to teleport too, it saves the seed to the ship, then when you teleport, it loads the planets based on that seed!
I don't mean to be cynical, but I'd hardly call downloading and putting assets together "creating" something. Still a cool project though and what work you did was great! Did you make the landing and first person mode?
Nope, not necessarily! But you do want to be cautious and not to fully depend on assets. Otherwise it could leave your game stranded. Most people use assets for “asset-flip” games, that is why assets have such a bad reputation.
This is why paying $70 for a game is your worst investment and more or less the reason why I prefer small studios and indie developers as more or less all big game studios I grew up with and loved have all flown too close to the sun and burns. Great demo. Might inspire more people to dive in to Unity or Unreal even.
I really do love seeing small studio games. I find them way more creative and have a lot more personality than mass produced games. I am glad you liked it and I do hope it motivates people to create games, I think it’s one of the coolest hobbies you can have-no matter what engine you use.
Yeah, he paid for the assets to make this quickly... Now it needs some plants, animals, ore, all procedurally generated based on the planets and biomes on each planet. Animations for your models and ai to make them move around. Other sentient beings. Inventory system. Economy with shops. Base building with all the modular parts. Plus need to replace stuff with your own artwork. Oh and a storyline, so a dialogue system and script that doesn't drag. visual fx. Sounds: Music, ambient, voices, etc. Physics system. Oh and make sure it can run on the majority of systems so the majority of people can play it. RTX1040 seems a good base. Other features so its not too lame and boring later. (ship selection, upgrade or build your own. Weapons and suit upgrades) Oh and garbage collection, and resource leak issues so the game doesn't force close. Hunt for bugs and try to fix as many as possible before a release date. Plus keep working out bugs after release. Even make some DLCs for more game expansion/replay value. Needs tested on multiple systems. (so you don't have the Starfield issue of AMD or specific intel chips crashing the game). Oh and alot of the $70 games are made with their own inhouse engine with paid teams of people all working together to bring a good looking game and experience. If they used Unity or UE, they generally implement their own Engine plugins for various things. TL; DR: He didn't make No Man's sky, and certainly without coding like he said at the beginning. He simply claberred together some assets to make a base for a planet hopping sim.
@@PantsuMann Thats true. Also true that those assets can, and often are used in multiple games. So there goes originality. As well, not all assets work nicely together without a bunch of work. Work that could have been put towards just making your own. Again, big studios aren't using assets bought from the marketplace. They are creating their own more often than not. Some things like World Generator, Gia, and some complex systems do get used though. Of course, not free.
In short, why not support both as long as they put out good games? Both indy, small and big studios have people who put tons of hours into their work. I'm sure they would like to get paid for it just the same.
The title of this video is pretty misleading. You did quite a bit of coding to get your project to where it is.................. but you didn't share any of the code you wrote.
You should definitely make more of this
I have the space combat kit, sitting and collecting digital dust waiting for a reason to use it. Thanks for the inspiration, I can make a Stargate space based game with this.
Can you send us all the code and everything
Also id like to see more of this game it already has potential i can totally see thus atleast having 500-100 players but as time passes by it probably her more and more attention also good luck
That is great to hear! I definitely want to work on it some more in the future and I think it would be a great game for people to play together with friends!
yes, please finish
Well I still don't know how to solve the problem of jiggling/shaking when you're at position of 2000 and higher on any axis... this is annoying
This is honestly really impressive
This is incredible
How did you fix the procedural planets plz if you could make a video about it
I love these series. Pls continue The forest
I have been working on it here and there! I should start working on an update about it!
@@Madfinn13 yes pls
I think this could actually be great. I love the fact that you can see the solar system approaching when you warp to it. Also the scale is realistic. It doesn't need to have 2^64 planets like NMS.
One thing I don't understand is why the 'galaxy map' has pictures of planets instead of stars. If you are able to make some planets bigger, and add some foliage to some of them as well as some space stations, I would totally play this!
Totally! I thought about the map being all stars myself when I was editing the video and I agree about that being more accurate. I am actually further in development of the game then I showed off, it all wasn’t working perfectly so I left it out, but spaceships and different ship types are technically in the game! But I will be working on this some more!
@@Madfinn13 Don't be afraid to show some of your mistakes, makes the video feel more authentic, and people will probably be able to learn from your mistakes, which is very valuable.
I clicked with extremelly low expectations like "this gonna be shit" but HOLY MOLY WHAT THE FUCK, THIS IS AWESOME, ITS TOO FUCKING WELL DONE
Can people use template and monetize their games? Or they need to pay something or it's not possible? I wonder how many people (if it's that simple) use templates in popular games 🤔
Imagine a game where you could play as a mythical creature. Flying through the Galaxy in your own personal spaceship. It wouldn't be strange for you to be a kitsune. Fighting off some high elf bandits wielding laser pistols With only a steel sword and some fire magic. You could purchase precious metals from a dwarf on a space station. You could build your base next to a settlement of goblins on a forced moon. You could own a capital ship with a Fleet Of star Fighters piloted by Nomes It would be a Galaxy of infinite possibilities at least nearly infinite edit. This is Sci Fantacy.
I like this
this id hilarious. you can pull this off while bethesda game studios just makes their games space flight fast travel with extra steps xD
great job
Now the question remains, why haven't they made Star Wars games like this yet????? 🎉🎉🎉 nice video
I''m working on something similar, but the planet are huge and the floating point is a real issue.
Any advice about this? 😕
this video is underated
How where you able to generate the asteroid feild
The steroid field generation came with the Space Combat Kit! But, you could easily set up a script that has parameters for X, Y, and Z to instantiate asteroid in an area relative to a random value given to each coordinate!
How did you configured the camera for render the planets?
That's great, I hope there will be a detailed tutorial.
Can someone explain how to upload SebL’s assets into unity. There’s no much files idk what and how to do it.
Are you gonna have monthly uploads or just random iploads
Well I always plan to do monthly 🤦♂️😂 Sometimes it doesn’t work out that way.
Is there a tutorial for this VR game? Or the project source code?
Can you give me a tutorial for the camera?
When will you upload the remake of The Forest?
I just transferred the files to a new computer, and I’ve been working on it and trying to improve it!
Ok i'll wait
I think space looks a little bit too blank in the game, maybe a background space texture could fix it
I really like that idea! I'll have to look into adding something like that to spice it up! 😃
When is the sequel ??? I 'm really looking forward ! I hope you kindly provide the source code to the public)
It's gonna be fun watching you grow to 2-3 mil in a year, the content quality is superb!
That is one of the nicest things anyone has said to me. Thank you! I’ll try not to let you down 😁!
Nice, how did you do the warp effect? Is it just a visual effect + add a ton of thrust to the ship?
Well yes and no! There is a warp effect, and once you get a certain distance from the center of the world, it starts to asynchronously load the next scene, and when it loads, it swaps the scene but keeps the ship and space effect as a DoNotDestroy object making it a seemless swap!
@@Madfinn13 Intresting thanks for replying. It looked like in your video you have 1 big scene where you generated those planets. So you created multiple scenes using the same seed?
Not exactly, I used the same scene, but when it loads, it takes a seed from the ship. So when you select a quadrant to teleport too, it saves the seed to the ship, then when you teleport, it loads the planets based on that seed!
This is nice, But what happens, if you add Binary Stars in this game...
Can you make tutorial
I don't mean to be cynical, but I'd hardly call downloading and putting assets together "creating" something. Still a cool project though and what work you did was great! Did you make the landing and first person mode?
Any chance that you make your code available?
Great video. Ive also been playing around with space combat kit. Did you run into any gravity problems with your player when exiting onto the planet?
if you'd made it a mobile game, I would buy it
Starfield looks real stupid rn
So using assets is not bad
Nope, not necessarily! But you do want to be cautious and not to fully depend on assets. Otherwise it could leave your game stranded. Most people use assets for “asset-flip” games, that is why assets have such a bad reputation.
Very interesting
Looks like I've subbed too late? You haven't done video in a year?😢
make Star Wars outlaws next
HAHAHAH You guys. He is making video games "without coding" That means he shows you how to make the video games "With Out" Showing you the "Coding".
Plssss publish this
This is why paying $70 for a game is your worst investment and more or less the reason why I prefer small studios and indie developers as more or less all big game studios I grew up with and loved have all flown too close to the sun and burns. Great demo. Might inspire more people to dive in to Unity or Unreal even.
I really do love seeing small studio games. I find them way more creative and have a lot more personality than mass produced games. I am glad you liked it and I do hope it motivates people to create games, I think it’s one of the coolest hobbies you can have-no matter what engine you use.
Yeah, he paid for the assets to make this quickly...
Now it needs some plants, animals, ore, all procedurally generated based on the planets and biomes on each planet. Animations for your models and ai to make them move around. Other sentient beings. Inventory system. Economy with shops. Base building with all the modular parts. Plus need to replace stuff with your own artwork. Oh and a storyline, so a dialogue system and script that doesn't drag. visual fx. Sounds: Music, ambient, voices, etc.
Physics system.
Oh and make sure it can run on the majority of systems so the majority of people can play it. RTX1040 seems a good base.
Other features so its not too lame and boring later. (ship selection, upgrade or build your own. Weapons and suit upgrades)
Oh and garbage collection, and resource leak issues so the game doesn't force close.
Hunt for bugs and try to fix as many as possible before a release date. Plus keep working out bugs after release. Even make some DLCs for more game expansion/replay value.
Needs tested on multiple systems. (so you don't have the Starfield issue of AMD or specific intel chips crashing the game).
Oh and alot of the $70 games are made with their own inhouse engine with paid teams of people all working together to bring a good looking game and experience. If they used Unity or UE, they generally implement their own Engine plugins for various things.
TL; DR:
He didn't make No Man's sky, and certainly without coding like he said at the beginning. He simply claberred together some assets to make a base for a planet hopping sim.
@@BGSDesignz Ok, daddy.
There are assets out there for absolutetly anything. Animations, inventory systems, weather and more.
@@PantsuMann Thats true. Also true that those assets can, and often are used in multiple games.
So there goes originality.
As well, not all assets work nicely together without a bunch of work. Work that could have been put towards just making your own.
Again, big studios aren't using assets bought from the marketplace. They are creating their own more often than not.
Some things like World Generator, Gia, and some complex systems do get used though. Of course, not free.
In short, why not support both as long as they put out good games?
Both indy, small and big studios have people who put tons of hours into their work. I'm sure they would like to get paid for it just the same.
Making video games is easy? 😂
No but asset flipping is easy.
pls work on it
Can you make tutorial