Man I found myself watching this and mentally comparing it to other space games I've played over the years, then I caught myself and realized this is far beyond anything I've ever done in my life. Good work man I say keep going it's really great and you should be extremely happy with it.
I would love a tutorial on this from start to finish, great video. If not are you planning on allowing your project to be downloaded as it would be good to review the code and see how it all works?
This physics system is almost precisely what I've been trying to achieve with my current project, and your scene change portal is perfect for the implementation I had in mind. I'd love to talk sometime.
This build looks great for the amount of time put in. I am enrolled in the FPS and love it. If this becomes a course take my money, please... Always great content James
Typing the code is the best i know nothkmh about it but the code is so cool to watch how it changes, one guy made a solar system planets you can land on stuff like that
I am learning how to create a space game just like this. Do you have a Udemy beginners course on starting to create it? I have courses on scripting, RPG core mechanics, and other useful tutorials to learn from, but I need to know this process.
For me, I child the player + camera to the ship and set isKinematic = true When the player exits the ship, I set isKinematic = false and separate the player so the ship is no longer it's parent object. Player and ship have separate movement scripts of course that you have to toggle enabled/disabled depending on whether or not you are on the ship. Can't explain it well in too much detail in a comment, but that is kinda the gist of how I do it. There are probably other ways to do it out there as well. (Assuming you are using rigidbody physics in unity)
@@embergamedev Thank you so much for the reply! Yes, I'm currently using rigidbody, but I was trying with triggering the intersection between the character with the vehicle in order to change the camera. I'll definitely try your solution!
@@micherlonmarquetti7017 what I should have said what sort of time frame to get to be able to do this I spend alot of my time on blender at the moment 😁
Would you mind showing us some of the code for the space ship controller? Im working on a spaceship and i just cant get that spaceship movement that i like with the mouse and everything. If not, I understand, its your work.
Can you please make a tutorial? or, are you interested in continuing this project but like with an on rail kinda like starfox? I'm planning on something like that, doing the concept art first, amazing video anyway, thanks!
I have this game in my head, but I'm not a developer, and I finally got my mingw w64 installed and working. I have a mingw w64 version from cs1300 which comes with winBGIm, a modified graphics.h file. I've been trying to tackle these problems with how to create a main menu with user-input, and then have it launch the game. I would also love to know how you did the interactive boxes once the game has started. This would come in handy if you want to dock at a station and trade goods, and then I would need some sort of hud to let me know how much fuel I have, etc
Hey! Amazing video and work on that game. I would really appreciate a tutorial on the way you kind of lock on the asteroids? It's super cool, and i would love to add it to my game. (:
primpy is the cutest thing ive ever seen
So cute that he haunts my nightmares :D
Woa its Dani
Woah dani
Calcium
Dani make a game in space with a rocket milk cartridge! (Or you can‘t?)
@@Sebastian-oh5uj atleast you tried challenging him lmao
I wouldn't mind a tutorial something like this!
Awesome! :)
For sure!
yea that would be nice
@@gamesplusjames so are you? if you make an udemy course of this I would buy most certainly
I was just going to ask this same thing on patreon.
Man I found myself watching this and mentally comparing it to other space games I've played over the years, then I caught myself and realized this is far beyond anything I've ever done in my life. Good work man I say keep going it's really great and you should be extremely happy with it.
I would love a tutorial on this from start to finish, great video. If not are you planning on allowing your project to be downloaded as it would be good to review the code and see how it all works?
Looks amazing, you're very talented to make this is 3 days! A tutorial for the ship controls would also be amazing!
Coming soon! :D
@@gamesplusjames That's awesome! I cant wait :D
@@gamesplusjames its been like 7 month waiting for this whole game tutorial :') help me ...
@@pinkmelon4350 There's no plans to do a tutorial on the whole game but there is a tutorial for the most important, the flying, on the channel :)
This physics system is almost precisely what I've been trying to achieve with my current project, and your scene change portal is perfect for the implementation I had in mind. I'd love to talk sometime.
Bruh that isn't a barrel roll. It's an aileron roll.
The Mandolorian Simulator TM. Good job on this game, it looks great!
This build looks great for the amount of time put in. I am enrolled in the FPS and love it. If this becomes a course take my money, please... Always great content James
how do you make the blaster things like how do you make it shoot? i love the idea!
This game looks incredible!!
Thanks, I'm glad you like it :)
Please make a course on this
We need that fan made Star Fox game.
reminds me of no mans sky but this is so good for such a short time!
Typing the code is the best i know nothkmh about it but the code is so cool to watch how it changes, one guy made a solar system planets you can land on stuff like that
please,say me,how did you implement the shooting??
Nice entry man!
Thanks!
I am learning how to create a space game just like this. Do you have a Udemy beginners course on starting to create it? I have courses on scripting, RPG core mechanics, and other useful tutorials to learn from, but I need to know this process.
Woah, this new No Mans Sky Upgrade is Awesome!
:D
This is such a lovely project, it would be awesome if you could explain how the player enter and exit from the spaceship! Thank you :)
For me, I child the player + camera to the ship and set isKinematic = true
When the player exits the ship, I set isKinematic = false and separate the player so the ship is no longer it's parent object.
Player and ship have separate movement scripts of course that you have to toggle enabled/disabled depending on whether or not you are on the ship.
Can't explain it well in too much detail in a comment, but that is kinda the gist of how I do it. There are probably other ways to do it out there as well. (Assuming you are using rigidbody physics in unity)
@@embergamedev Thank you so much for the reply! Yes, I'm currently using rigidbody, but I was trying with triggering the intersection between the character with the vehicle in order to change the camera. I'll definitely try your solution!
Sir how did you do this awsome colour changing skybox?
Hello instructor, can you make tutorial of this game on udemy?. Thank you very much.
what game sound track is in background?
So. These arcade spaceship shooters are easy to make, have almost no requirements to run, and i love them. Why arent there a ton of them?
Does anyone know what these space shooters are called as a genre in video games?
this is insanely good
I Would Love A Tutorial To Make Something like This!
Yes a tutorial would be awesome also adding a tutorial inside it for a boss battle would be great as well.
How hard is it to do a game like this if never used unity before ??
You can do everything mate. Doesn't matter if is hard or not, what matters is if you really wanna do it.
@@micherlonmarquetti7017 what I should have said what sort of time frame to get to be able to do this I spend alot of my time on blender at the moment 😁
A lot of Google and a lot of patience!
I still don't know how you managed this in 3 days. I have managed to create one third of these features in a week.
Would you mind showing us some of the code for the space ship controller? Im working on a spaceship and i just cant get that spaceship movement that i like with the mouse and everything. If not, I understand, its your work.
I should have checked your channel before hand. You already made a tutorial. Sorry for not checking first
Is it possible making a tutorial on this?
Really nice!
Thank you! Cheers!
You can make open world game with this project
and released today Nice
Can you please make a tutorial? or, are you interested in continuing this project but like with an on rail kinda like starfox? I'm planning on something like that, doing the concept art first, amazing video anyway, thanks!
A tutorial would be great, about the movement amd a control.
I have this game in my head, but I'm not a developer, and I finally got my mingw w64 installed and working. I have a mingw w64 version from cs1300 which comes with winBGIm, a modified graphics.h file. I've been trying to tackle these problems with how to create a main menu with user-input, and then have it launch the game. I would also love to know how you did the interactive boxes once the game has started. This would come in handy if you want to dock at a station and trade goods, and then I would need some sort of hud to let me know how much fuel I have, etc
I guess Goliath wins... this time xD
Joking aside I had a lot of fun with the game :)
I'm glad you liked it :)
I liked this game, can you make the full version?
Cool work I appreciate you to make such type game.
Omg udmy course please how to make this game, flying to the sky and going out the astmosphere like this game
Why did you add air brakes on a spaceship?
Hey! Amazing video and work on that game. I would really appreciate a tutorial on the way you kind of lock on the asteroids? It's super cool, and i would love to add it to my game. (:
Its not a barrel roll everyone including peppy from starfox where that originated got it wrong its an aileron roll
Can I use it as a base for my game? I will mention that I used your game as base is it Ok?
ATL Space Challenge Is There......U Can Present This Project .......Under the Topic Explore Space
Cool game!
Try and make it in to a multiplayer.
I’m trying to find a game where u can explore and I can have multiplayer or single player maybe when I get older!
Nice!
I would really appreciate a tutorial about this please.
Its a good game i wasn't able to beat the level where i need to take out all of the enemys tho that might be me
Super cool!!
hmm... beanos. this game seems interesting.
This kind of looks like no man's sky
i am making a space game like yours please make a tutorial!
.can i download your source code?
Or can you give me video tutorial to make your game?
Can you make the tutorial?it will be very good.
I want to make one for godot
Please a tutorial on this!!!!!!
Simple is king!!!!
share project downlaod to unity please
Super fantastic 👏👏 👍🦹🦸♀️🦸♀️
Super fantastic 👏👏👍👍🦸♀️🦸♀️
can i get a new discord invite I'm an aspiring game designer and im trying to make my own space game
Look like a no man sky
nice but not very helpful