Coding Adventure: Solar System

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  • Опубликовано: 27 ноя 2024

Комментарии • 2,3 тыс.

  • @saifors
    @saifors 4 года назад +1803

    "Simulating erosion of a mountain": Wow that's neat
    "Simulating an ecosystem": Oh, that's pretty cool.
    "Simulating a Solar System": Wait, where is this going?

    • @MrRonny6
      @MrRonny6 4 года назад +151

      Upwards. Really, really quickly

    • @ross9263
      @ross9263 4 года назад +230

      "Becoming god by accidentally discovering the events that led to the big bang"

    • @APaleDot
      @APaleDot 4 года назад +58

      No Man's Sky

    • @landon5030
      @landon5030 4 года назад +57

      Spore 2

    • @TheR971
      @TheR971 4 года назад +11

      No Man's Sky lol

  • @TonsOfHunStudios
    @TonsOfHunStudios 4 года назад +1854

    Judging by what Sebastian thinks is ugly, it would be an honor if he called my art ugly :D Awesome work!

    • @MorgurEdits
      @MorgurEdits 4 года назад +25

      Everything is relative ;P

    • @TonsOfHunStudios
      @TonsOfHunStudios 4 года назад +3

      @@MorgurEdits ;P

    • @jambie
      @jambie 4 года назад +29

      @Almost blank I think he meant when Sebastian called the spaceship ugly not the planets

    • @TonsOfHunStudios
      @TonsOfHunStudios 4 года назад +4

      @@jambie You are right, thanks :)

    • @thedude4039
      @thedude4039 4 года назад

      Tons Of Hun Studios He’s being humble.

  • @Danidev
    @Danidev 4 года назад +397

    This is really fascinating, the universe is really lit tbh

    • @niklas7133
      @niklas7133 4 года назад +32

      Is it just me or does the Universe look THICC

    • @pixspaces4777
      @pixspaces4777 4 года назад +15

      Dani the universe needs a 'milky wayy' care to join! Lol

    • @yvesbreidel5438
      @yvesbreidel5438 4 года назад +11

      Try build an entire solar system..or you can't? jk... Unless?

    • @SebastianLague
      @SebastianLague  4 года назад +57

      Thanks!

    • @Danidev
      @Danidev 4 года назад +48

      @@SebastianLague keep up the great videos man, always love to see them!

  • @ManuelDornbusch
    @ManuelDornbusch 4 года назад +1629

    "“If you wish to make an apple pie from scratch, you must first invent the universe.”" - Carl Sagan

    • @okboing
      @okboing 4 года назад +23

      One of my favorite quotes from carl

    • @moonman5819
      @moonman5819 4 года назад +8

      I vaguely remember some Netflix show with Carl Sagan. Does anyone remember the name of it? It had him standing on the giant universal calendar

    • @TheInterestingInformer
      @TheInterestingInformer 4 года назад +8

      Marinebiohazard cosmos

    • @moonman5819
      @moonman5819 4 года назад +7

      The Interesting Informer, Thank you!!

    • @ilya8914
      @ilya8914 4 года назад +16

      Was that a productive RUclips reply section? A rare sight indeed.

  • @jhinius7689
    @jhinius7689 4 года назад +848

    8:02 "I opened up blender and made a rather ugly space exploration vehicle"
    My attempt: *potato*

    • @okboing
      @okboing 4 года назад +2

      As opposed to his nofeatures cylinder sub when it was first made

    • @alfiepearce23
      @alfiepearce23 4 года назад

      Mine is just a holo cylinder

    • @dragontv9783
      @dragontv9783 4 года назад

      better than a Kale leaf

    • @clankcc7410
      @clankcc7410 3 года назад

      anshats your about page is soooo funny 😐

  • @project_fakehim5378
    @project_fakehim5378 4 года назад +91

    This was comfortable to watch. It's currently 2 am, the background was dark, brightness toned down and the planets were easily visible. Idk why I wrote this. This was just satisfying

    • @zyaicob
      @zyaicob 4 года назад +2

      No i totally get you. This is really... nice

  • @grunch346
    @grunch346 4 года назад +197

    Watching those planets twirl around each other was mesmerizing

    • @TheBelrick
      @TheBelrick 4 года назад +8

      This video highlights how easy it is for NASA to see a deep space body and calculate with 100% accuracy whether it would hit the earth or not...

    • @you_just
      @you_just 4 года назад +5

      Play Outer Wilds. If you like that sort of thing, you’ll love that game.

  • @covirtcat786
    @covirtcat786 4 года назад +61

    The music accompaniement for the sphere “dances” was a really good idea

  • @Jabrils
    @Jabrils 4 года назад +1051

    Man I am so impatient for part 2 I came back to watch this again xD

    • @SebastianLague
      @SebastianLague  4 года назад +226

      Haha thanks for this reminder to stop lazing about and get back to work!

    • @elnico5623
      @elnico5623 4 года назад +52

      @@SebastianLague if you dont do it tomorrow i'll make my own solar system.. with black jack.. and hookers... you know what? Forget the solar system

    • @theothercreare
      @theothercreare 4 года назад +4

      Same lol. I am making a space game and I don't know how to do LOD and stuff so I keep every week or so check back to see if anyone has a decent tutorial on how lod works.

    • @benjaminlong729
      @benjaminlong729 4 года назад +3

      @@elnico5623 Bender?

    • @SemiMono
      @SemiMono 4 года назад +1

      Ben Jammin and Benjamin Long, do you guys know each other or something?

  • @typryor2227
    @typryor2227 4 года назад +179

    “Does your ship meet all the safety requirements?”
    “It has a fire extinguisher.”

    • @_erroneous
      @_erroneous 3 года назад +9

      PASS, ITS FULLY SPACEFLIGHT CAPABLE

    • @ZachTheHuman
      @ZachTheHuman 3 года назад +5

      I wonder if Wall-E just flew around semi-randomly for ever in space with a fire extinguisher, how long would it take for the fire-extinguisher stuff to create a planet (assuming the fire extinguisher has an infinite supply of stuff)? What would that planet be like? Could it stand up to an orbit around the sun?

    • @valentinmitterbauer4196
      @valentinmitterbauer4196 3 года назад +6

      @@ZachTheHuman I know i come late to the party, but here are my thoughts anyway: Judging by his own size, Wall-E's extinguisher contains around 3 litres of compressed foam, which normally takes 10 sec. to empty, so 0.3l/sec. As soon as the foam will flock together it will release almost all of the air inside, leaving the water and tensides which will then regain the same volume as the compressed form. Assuming that the extinguisher magically regenerates the foam it looses, it would take 2,319,356,774,070,000 (2 sextillion) years to create a ball of water the size of the moon, but it wouldn't have as much gravity as the moon. Of course this assumes that no water evaporates from this body of water, which is unrealistic. It's water without foam, as the gas will have separated rather quickly, floating away, as this planet wouldn't have enough gravity to hold an atmosphere. It would literally be a ball of water, or rather ice, if it orbits further away from its sun. But it would have no problem with orbiting.

    • @ZachTheHuman
      @ZachTheHuman 3 года назад +2

      @@valentinmitterbauer4196 Huh. Thanks, that was super cool, I wasn’t expecting anyone to really answer my question! Huge respect to you man. 🙌

  • @maxmuster2637
    @maxmuster2637 4 года назад +2096

    Give this guy 20 more years and you will find "coding adventures: the matrix" in your feed

    • @Kokurorokuko
      @Kokurorokuko 4 года назад +94

      Yo just make 2d array

    • @Zeus-fe3we
      @Zeus-fe3we 4 года назад +18

      @@Kokurorokuko well he's not talking bout that Matrix

    • @Jaspinik
      @Jaspinik 4 года назад +10

      If he wills, 1 is enough...

    • @gileee
      @gileee 4 года назад +17

      @@Kokurorokuko And iterate over it and voila, we have agent Smith

    • @disrespecc9678
      @disrespecc9678 4 года назад +2

      He should heart this comment, it’s absolutely amazing..and original. I love this

  • @benjoe1993
    @benjoe1993 4 года назад +332

    It's interesting how you encountered the physics precision problem just like the Outer Wilds people did :D
    They fixed it by disabling any velocity changes to the player and just add all the forces in the opposite direction to everything else in the entire world!
    (Edit: Corrected game name thanks to Gulli)

    • @Gulli03
      @Gulli03 4 года назад +7

      It's "Outer Wilds" not "Outer Worlds"

    • @benjoe1993
      @benjoe1993 4 года назад +11

      ​@@Gulli03 Ohh shoot! Thanks a lot. Corrected! I just watched a couple episodes of the Outer Worlds ./noclip documentation and that was stuck in my mind. :D

    • @squeakybunny2776
      @squeakybunny2776 4 года назад +15

      So pretty much the same Sebastian did but in a continuous way instead of a discrete one

    • @DaedalusCommunity
      @DaedalusCommunity 4 года назад +10

      They did the same treshold based recentering in Kerbal Space Program. That's because of floating point precision :) I had a different problem that I solved in the same way that you described, I was making a VR space thing, and when moving too fast the trigger collisions don't work very well. So I made the spaceship stay in the origin and applied the forces to everything else. It's causing a bit of problems with multiplayer, but I think I'll get to solve them soon!

    • @MartinJab
      @MartinJab 4 года назад +16

      We use floating points, which means that the "point" "floats", so you can either have 9999,9 or 99,999 or 9,9999... as the number gets bigger, its precision gets smaller - if you get into bigger numbers (aka far from origin), everything "shakes" because you need bigger precission than you currently have.
      So, everyone encounters that problem.

  • @Jabrils
    @Jabrils 4 года назад +553

    Everytime I watch a Sebastian video, I feel like such a dunce. But I am so hyped to see you try this. I remember watching the Outter Wild's documentary, & when Alex mentioned his solution for fixing floating point precision was to move everything to the player, I almost fainted from how genius that was!

  • @spencerrawls970
    @spencerrawls970 4 года назад +581

    "The engines don't move the ship at all. The ship stays where it is and the engines move the universe around it."

    • @halleyc6603
      @halleyc6603 4 года назад +26

      Futurama 100.

    • @okboing
      @okboing 4 года назад +41

      There are thrusters on everything in the universe except the vehicle.

    • @elektra81516
      @elektra81516 4 года назад +28

      That's actually how floating point origins work

    • @okboing
      @okboing 4 года назад +9

      @@elektra81516 exactly!

    • @halleyc6603
      @halleyc6603 4 года назад +1

      @@okboing yep!!

  • @peterk1821
    @peterk1821 4 года назад +980

    "One day they'll figure out that the sun is actually the center and its gonna make so much more sense" -- I spent way too long thinking about this

    • @okboing
      @okboing 4 года назад +41

      Society in the1400s

    • @zapdragon5942
      @zapdragon5942 4 года назад +51

      Yeah, but then the Church set fire to the guy who said that, so

    • @weckar
      @weckar 4 года назад +16

      @@zapdragon5942 I mean, the dude actually worked for the church.

    • @OrdinaryLatvian
      @OrdinaryLatvian 4 года назад +16

      @@zapdragon5942 No they didn't. I despise the catholic church but there's no need to lie about their actions. They were bad enough already.

    • @hedgehog3180
      @hedgehog3180 4 года назад +10

      It's funny because it's actually those same apparent retrograde movements that clued us into the fact that the planets orbit the sun.

  • @benjaminanderson1014
    @benjaminanderson1014 4 года назад +371

    I was going to make a joke about him basically recreating outer wilds, then he said that's exactly what he was doing and I was like oh ok this makes a lot more sense now.

    • @milkywegian
      @milkywegian 4 года назад +6

      Benjamin Anderson so, from now on every space game with orbital mechanics is outer wilds?

    • @erictheepic5019
      @erictheepic5019 4 года назад +27

      @@milkywegian Well, the two binary planets closest to the star are also found in Outer Wilds, the second planet being a nice green one with a tiny moon is also true in Outer Wilds, a large planet with high gravity is also found in Outer Wilds (but that's pretty generic), and the ship design could fit right in with the rest of the ships found in Outer Wilds.That's everything I saw that screamed 'Outer Wilds' to me (before he revealed that it was based on Outer Wilds, of course).

    • @commenturthegreat2915
      @commenturthegreat2915 4 года назад +8

      ​@@milkywegian Can you really not see the similarities? Did you play outer wilds?

    • @wkrisz
      @wkrisz 4 года назад +2

      At first I was like "Oh it's like KSP" but it is true that Outer Wilds is more similar.

    • @captainjirk9564
      @captainjirk9564 4 года назад

      Outer wilds doesn't really have orbital mechanics beyond the planets

  • @SamHogan
    @SamHogan 4 года назад +105

    This is amazing. I'd really love to see him combine a lot of his projects (procedural planets, ecosystems, etc) into a universe sandbox type game

  • @Gromek999
    @Gromek999 4 года назад +116

    Not a lot of channels are able to make coding sound so interesting, but damn you do it well!
    can't wait for more content, it's awesome to watch and really also good at teaching.

    • @wrillwastaken
      @wrillwastaken 4 года назад +1

      W-what are you doing here gromek?

    • @codefiela8215
      @codefiela8215 2 года назад +1

      did not expect you to be here

  • @ryanclapperton9449
    @ryanclapperton9449 4 года назад +126

    Am I the only person who was startled when he hit the green planet and didn’t go through into a water world with tornados? Damn I love that game.

    • @SaadTheGlad
      @SaadTheGlad Год назад +4

      damn too me a sec too long

    • @sepiar7682
      @sepiar7682 Год назад +11

      @Blayne Bradley In the game this video was based on - Outer Wilds - there's a big green planet that has tons of tornadoes and is a water world. I would highly recommend the game, it's my favorite of all time! If you want more information, make sure you find a *spoiler free* review or something because the game's progression is soley based upon what you know, so spoilers literately skip chunks of the game for you.

    • @greencircle2063
      @greencircle2063 Год назад +1

      real

  • @bo2_435
    @bo2_435 4 года назад +276

    3:09 what happens with headphone wires when you put them in your pocket.

    • @okboing
      @okboing 4 года назад +13

      This is an underrated comment here have a like
      It's all I can do

    • @valovanonym
      @valovanonym 4 года назад +2

      Best comment ever

    • @Vindkast
      @Vindkast 4 года назад +2

      Lmao

    • @sebastianjost
      @sebastianjost 4 года назад +1

      Headphone wires have three heavy ends, so this could actually be an interesting approach for studying the tangling of headphone cables.

  • @christ7007
    @christ7007 4 года назад +855

    2030 Coding Adventure: Entire Alternate Universe.

    • @serena_m_
      @serena_m_ 4 года назад +7

      Coding Adventure's Sky

    • @zanderoneil3405
      @zanderoneil3405 4 года назад +8

      2022: Galaxies
      2027: Galaxy Clusters

    • @Brenden-H
      @Brenden-H 4 года назад

      but its procedural generated and has portals that lead to other universes

    • @MrBlack0950
      @MrBlack0950 4 года назад

      I mean, if you got infinite time, its possible

    • @Brenden-H
      @Brenden-H 4 года назад

      its a joke... he previously did coding adventures where he made portals and a procedural generated world.

  • @swagguy47
    @swagguy47 4 года назад +143

    Here's an explanation of how they did the stars in Outer Wilds:
    The "stars" are actually just a particle system that follows the camera, the star particles are in a sphere shape around the camera. They set the particle system's layer to be in the back, behind all objects and UI in the world. Since they didnt move or rotate from your perspective it gives off the effect of stars really far away. A very interesting and effective way around the problem. You should apply it to your project!

    • @lifelover69
      @lifelover69 4 года назад +6

      @Gek Badass cubemap is limited by being a texture, particle system is more flexible

    • @TWGuardian
      @TWGuardian 4 года назад +10

      @Gek Badass Not necessarily. If you want crisp stars, you would need a very high resolution cubemap, which will take up a lot more memory. Using particles to creates stars makes them detailed regardless of texture resolution and CPU/GPU power, with low memory consumption as well. Instancing and batching can be used to increase performance drastically, surpassing using a cubemap to achieve equal detail.

    • @disrespecc9678
      @disrespecc9678 4 года назад

      As a person learning ROBLOX dev this isn’t possible I think

    • @downey2294
      @downey2294 4 года назад +1

      @@disrespecc9678 why would this not be possible?

    • @garrettrichards9028
      @garrettrichards9028 4 года назад +1

      (Spoilers) Hmmm I wonder how they achieved the supernova then for each individual star, when you look at a star in the game you actually can see a bunch exploding, it's mentioned in one of the NPC's dialogue at the twin planets

  • @drainbamage2542
    @drainbamage2542 4 года назад +290

    In some future episode: So apparently the creatures are worshiping me as if I am god... Interesting

    • @drone_better7757
      @drone_better7757 4 года назад +25

      'Unfortunately, I had to put this thing on hold while I focus on more interesting projects. Bye, bye, little creatures.'

    • @Music7Ada
      @Music7Ada 4 года назад +14

      “Unfortunately that won’t make their lives easier”

    • @DrYoutubMAN
      @DrYoutubMAN 4 года назад +1

      So the Big Bang was the start of the simulation

    • @okboing
      @okboing 4 года назад +1

      @@DrYoutubMAN THEORY ALERT THEORY ALERT
      SEBASTIAN IS THE CREATOR OF THIS UNIVERSE AND ALSO PRETENDS TO BE A HUMAN TO SEEM LIKE NORMAL BUT REALLY SEBASTIAN IS GOD
      WOULD YOU CARE TO JOIN MY RELIGION

    • @alexandermcclure6185
      @alexandermcclure6185 3 месяца назад

      @@DrYoutubMAN Our whole universe was in a hot dense state-

  • @HiggyZiggy
    @HiggyZiggy 4 года назад +44

    I love how he goes off topic every now and then and teaches you something super cool you never would of thought you were about to learn, then continues back to something super cool you clicked on to learn.

  • @argore9709
    @argore9709 4 года назад +609

    Coding Adventure:
    Solar System
    Clouds
    Hydraulic erosion
    Simulating an Ecosystem
    Procedural Moons
    Atmosphere
    Dude we don't need to replace the universe yet

    • @andrienw8847
      @andrienw8847 4 года назад +63

      honestly with the amount of shit that has happened we might need to

    • @jtn191
      @jtn191 4 года назад +34

      Have you seen ours lately?!

    • @abigsillay5226
      @abigsillay5226 4 года назад +9

      Yet...

    • @Jutlantic
      @Jutlantic 4 года назад +4

      YET

    • @asher-360
      @asher-360 4 года назад +6

      look around you, yes we do

  • @you_just
    @you_just 4 года назад +49

    “Because of this, among other grievances, I’ve decided to make my own solar system.”
    Straight out of a Terry Pratchett novel

  • @match_mc114
    @match_mc114 4 года назад +26

    These are my favorite videos on RUclips.

  • @iamarugin
    @iamarugin 4 года назад +1068

    Coding Adventure: Outer Wilds.

    • @nepunepu5894
      @nepunepu5894 4 года назад +32

      Coding adventure : examining no man's sky by making one

    • @sirgrem2988
      @sirgrem2988 4 года назад +33

      Coding Adventure: Kerbal Space Program

    • @swagguy47
      @swagguy47 4 года назад +6

      Exactly what I was thinking.

    • @muuubiee
      @muuubiee 4 года назад +2

      None of those games use nbody physcis though.

    • @phantomderp834
      @phantomderp834 4 года назад +5

      Coding adventure: Piracy

  • @MegaTuroc
    @MegaTuroc 4 года назад +15

    OMFG
    I've taken astronomy classes before I went into programming (No luck on either so far), and at 7:10 when you showed the solar system paths from a planet center. my mind immediately rose to Geocentrism, It's so amazing on how a change of perspective can show this. Early astronomers were baffled by the loops, until Heliocentrism came around.

  • @stuprice9379
    @stuprice9379 4 года назад +98

    @Sebastian At 5:00 when the Sun starts to wobble, this is essentially how exoplanets (planets around stars other than the Sun) are detected! en.wikipedia.org/wiki/Methods_of_detecting_exoplanets#Radial_Velocity

    • @delofon
      @delofon 4 года назад +16

      That is one of the methods. There are a lot more exoplanets found with transit method.
      en.wikipedia.org/wiki/Methods_of_detecting_exoplanets#Transit_photometry
      *yes it's the same wikipedia article don't blame me lol*

  • @creatroyer2701
    @creatroyer2701 4 года назад +227

    Next video: Coding Adventure: Meaning of life

    • @Minihood31770
      @Minihood31770 4 года назад +9

      That's too easy. Print 42.

    • @radekwysocki7875
      @radekwysocki7875 4 года назад

      OMG i read that wrong...
      Mining... XD
      Make a 3d space exploration with procedurally generated minecraft like worlds XD
      Every player gets a planet they can modify and when they land on another planet they can ask for permission to edit the world otherwise they could only interact with it

    • @nanonorthlabs3375
      @nanonorthlabs3375 4 года назад +1

      Cringy comment.

    • @MadSki11s
      @MadSki11s 4 года назад

      Simulating Meaning of Life, rather.

  • @MathMagician93
    @MathMagician93 4 года назад +109

    1:16 You accidentally re-invented a simpler cousin to "leapfrog integration" by first updating the velocities and then updating the positions with those velocities in the Newtonian equations. It's called "symplectic Euler". "Leapfrog integration" is as stable as that, but more accurate (though you only see that after a very long simulation time, for a solar system possibly thousands of years). So don't worry, you probably did it right.

    • @SebastianLague
      @SebastianLague  4 года назад +27

      Thanks for the info!

    • @elliotstronge4839
      @elliotstronge4839 4 года назад +6

      @@SebastianLague This is an amazing resource I've found for integration, especially to do with games. gafferongames.com/post/integration_basics/

    • @adrienreynaud9668
      @adrienreynaud9668 4 года назад

      @Yannick Kuhn Oh I haven't seen your comment, I just suggested the Verlet algorithm ! Which is maybe more stable? I am not a specialist abot numerical scheme though

    • @tiancilliers
      @tiancilliers 4 года назад +5

      @@SebastianLague The creators of Principia, an n-body gravity mod for Kerbal Space Program, used a 5th Order Runge-Kutta integrator to simulate orbits if I remember correctly. You should be able to find more info on their GitHub page, they have a folder with resources.
      Also, maybe it could be a cool idea to draw the predicted path of the spaceship as a line visible from the cockpit?

    • @MathMagician93
      @MathMagician93 4 года назад +2

      @@adrienreynaud9668 The (Störmer-)Verlet algorithm _is_ the leapfrog algorithm. It just has many names, is all.

  • @Deanin
    @Deanin 4 года назад +16

    Coding adventures might be my favorite programming content on the platform! Looking forward to watching this while I edit, please keep up the great work!

  • @BlazertronGames
    @BlazertronGames 4 года назад +42

    Oh my god! Thanks so much for mentioning outer wilds. I bought it a few days ago on sale, and just finished it. It's genuinely one of the best games I've played! It scares me to think of a timeline where I didn't watch this video and check out the game. Anyone reading this, do yourself a favour and buy it, I've played a lot of games, and this one shocked me with how enjoyable it is!!!

  • @arijanj
    @arijanj 4 года назад +31

    This is actually so cool. Outer Wilds is one of my favorite games so this was very interesting to watch.

  • @awiewahh
    @awiewahh 4 года назад +248

    3:10 my earbuds the second I put them in my pocket.

    • @alexhobbs3814
      @alexhobbs3814 4 года назад +4

      HAHAHAHA i'm dying xD

    • @kesleta7697
      @kesleta7697 4 года назад +3

      You have three ears?

    • @questwalkerko
      @questwalkerko 4 года назад +2

      @@kesleta7697 you have 2? how else will your eyes hear the music?

  • @Evoleo
    @Evoleo 4 года назад +66

    I love how he plays that tango music when 3 planets are rythmically spinning around each other

    • @okboing
      @okboing 4 года назад +1

      Relationships when everyone dates everyone
      That's what I thought

  • @Woodledude
    @Woodledude 4 года назад +9

    OUTER WIIILDS outer wilds is an amazing game and I am SO glad to see you playing around with some of the more basic concepts from it :3

  • @PeregrineChurch
    @PeregrineChurch 4 года назад +4

    Coding Adventures has become one of those rare series on RUclips where I instantly like the video before even watching it.

  • @pigeon_bot
    @pigeon_bot 4 года назад +35

    Maybe when you add things to the planets, you could try scaling the player down by a large margin to make the planets a lot larger. (not actual planet size, but something that could be habitable by some species at least) Just to see what it would end up like. Maybe to make a second little experiment game where you can calmly fly across space, like some of those truck driver games you can find online. Paying minimal attention to keep the ship runnng, something that you could busy yourself with in the background while chatting with some friends. Something with more of a focus on the journey than the destination.

    • @Greenpixel16
      @Greenpixel16 3 года назад

      I like this idea so much that I'm trying to make it myself. I already have the gravity done

  • @MrQwerty2524
    @MrQwerty2524 4 года назад +6

    You make me feel inadequate as a Software Engineer. Which is exactly why I'm subscribed!

  • @ethanoch
    @ethanoch 4 года назад +4

    As an aerospace engineer, I absolutely love this --- I've been wanting to take my engineering knowledge and love of orbital mechanics to make a game kinda like this, but I need to get a better hang of coding in Unity and C# first. Fantastic work! Love your videos man.

  • @supergamerfr
    @supergamerfr 4 года назад +5

    Me : struggle to make an fps camera
    Sebastian: I made a universe simulation, cheers

  • @singularhealer9720
    @singularhealer9720 4 года назад +2

    Dude ive been following you for a while now and every video i find from you is more impressive then the last

  • @zennvirus7980
    @zennvirus7980 4 года назад +1

    WOW... just... wow. The beauty of simplicity. You have in your hands the potential to create an unparalleled work of art. This is but the beginning, and already you have something that captures the imagination with its possibilities. I can't wait to see what you would do with it.

  • @Maggiethegsd
    @Maggiethegsd 4 года назад +3

    He sounds so excited when he explores stuff in his own game - it's really awesome!!

  • @aetherdust
    @aetherdust 4 года назад +42

    8:00
    Me: Hmmmm... that looks like outer wilds
    8:45
    Sebastian: I've recently been playing a brilliant game called outer wilds.
    Me: surprised pikachu face

  • @niksaanic5575
    @niksaanic5575 3 года назад +6

    Why is nobody talking about just how beautiful the planetary dance starting at 2:16 is? And how they go wild at 2:45? It's such a mesmerising scene

  • @rutvikrana512
    @rutvikrana512 4 года назад +1

    So so so great .... I have created my solar system in Unity today and this video just popped up in recommendation. You have calculated position manually that’s awesome. I was also trying to do it. But had many troubles. So I then just added initialforce instead initial velocity and boom no coding is needed for rotation. The idea of spaceship and you can land on it is awesome. You are amazing 💕

  • @chrisellis1163
    @chrisellis1163 4 года назад +2

    I’ve been waiting to finish school before focusing on too many extra hobbies. But coding was always a desire of mine. I love your videos and watching you progress.
    I don’t intend to do anything major with it but your tinkering around videos are a perfect representation of just having fun with learning

  • @squeakybunny2776
    @squeakybunny2776 4 года назад +17

    God: this is perfect
    Sebastian lague: hmm let me improve a few things...

  • @Rouverius
    @Rouverius 4 года назад +106

    “Space,” it says, “is big. Really big. You just won't believe how vastly, hugely, mindbogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.” - Douglas Adams

    • @gala_vs
      @gala_vs 4 года назад +4

      Hitchhiker's guide ?

    • @ruroruro
      @ruroruro 4 года назад +6

      And yet, if your car could drive "up", it would only take a couple of hours to go to space.

    • @c0l370
      @c0l370 4 года назад +2

      i've been reading the first book,it's really good

    • @skepticmoderate5790
      @skepticmoderate5790 4 года назад +6

      @@ruroruro And then another few months just to get to the moon.

    • @iCore7Gaming
      @iCore7Gaming 4 года назад +3

      @@ruroruro I mean you are always in space lmao.

  • @NicholasOrlowski
    @NicholasOrlowski 4 года назад +23

    Awesome stuff!

  • @LuRybz
    @LuRybz 4 года назад +1

    This is gettig funny from how absurd it became.
    Seriously Sebastian, what the frog man? This Coding Adventure is the most over powered thing in coding I ever seen.

  • @Zenya101
    @Zenya101 3 года назад +1

    Amazing to see the start of so many wonderful coding adventures from this project!

  • @goodie9911
    @goodie9911 4 года назад +7

    Exactly what I've been waiting for

  • @Killbayne
    @Killbayne 4 года назад +49

    2:55 me trying to dock inn KSP

    • @okboing
      @okboing 4 года назад

      How to tie a knot

  • @niddlesgaming6211
    @niddlesgaming6211 4 года назад +70

    You should make a game using everything you’ve learnt from coding adventures like the clouds or terrain deformation and include biomes, poles, planets/solar system and ai animals

    • @juozasdomarkas848
      @juozasdomarkas848 4 года назад +17

      Yo dawg, I heard that heat kills viruses! So I made a game that makes your computer catch fire so you can play while you disinfect yourself!

    • @magmaslasher7604
      @magmaslasher7604 4 года назад +4

      He'd need one crazy supercomputer for that one

    • @disrespecc9678
      @disrespecc9678 4 года назад +3

      Seeing as his PC could barely handle the clouds, this will not happen

    • @hedgehog3180
      @hedgehog3180 4 года назад +2

      I don't think his clouds would work for a planet based system seeing as they're a flat plane. He'd need to figure out a way to wrap a planet in clouds.

  • @danielapeccinabreu7139
    @danielapeccinabreu7139 3 года назад +2

    Omg... I'm not even of the area but I just loved the project and your passion about it. So happy about how you have explained everything. I'VE GOT IT ALL! Lovely work! ❤️

  • @YurgenGrimwood
    @YurgenGrimwood 2 года назад +2

    2:00 anyone else who found the orbits and music together just absolutely beautiful? Something about it mesmerized me.

  • @Baleur
    @Baleur 4 года назад +3

    2:22 just beautiful.. And to think, this is how our planets move around our moving star, in real life.

  • @jakubkicmal282
    @jakubkicmal282 4 года назад +34

    Next episode - Coding Adventure: Theory of Everything

  • @NoorquackerInd
    @NoorquackerInd 4 года назад +35

    Physics person: _tries to understand gravity_
    Differential equations: *henlo*

    • @sebastianjost
      @sebastianjost 4 года назад +3

      That's why similations are used.
      It's not that hard to simulate a basic solar system but explicitly calculating the paths of all the planets is pretty much impossible due to the differential equations involved.
      Simulations are a powerful tool

    • @Verrisin
      @Verrisin 3 года назад +2

      programmer: _timeStep_

  • @leoismaking
    @leoismaking 2 года назад +1

    Whatever one may think of Star Citizen, I always thought it was wild that they went in there and rewrote to the positioning system to use 64 bit double precision floats. Fantastic video as always, Sebastian.

  • @anticom1337
    @anticom1337 4 года назад

    I really enjoy watching your Coding Adventures since they illustrate how (sometimes even simple) math is not just boring formulas but can do really cool stuff.

  • @subzeroelectronics3022
    @subzeroelectronics3022 4 года назад +4

    11:04
    “As you can see, everything is jiggling like there’s no tomorrow.”
    This is an amazing string of words.

  • @chewico3d133
    @chewico3d133 4 года назад +17

    This is what makes me feel happy

    • @alatan2064
      @alatan2064 4 года назад

      I am grinning like a child in a toy store.

  • @LionileBruh
    @LionileBruh 4 года назад +3

    Am I the only one who was smiling throughout the whole video because of how cool this is

  • @ptitjo9475
    @ptitjo9475 4 года назад

    this has to be the coolest thing ive seen someone make in unity. this opened my mind to so many things & the way you brought real life equations in & made it work just was so cool & i was understanding everything too

  • @DylanHedger
    @DylanHedger 4 года назад

    By far my absolute favourite coding adventure. I really hope you continue this one and explain it more.

  • @sleepi5550
    @sleepi5550 4 года назад +27

    8:10 *NASA wants to know your location*

  • @TiagoRodrigues-zp7ux
    @TiagoRodrigues-zp7ux 4 года назад +10

    Here's a tip:
    If the planet's orbital periods are multiples of each other you should get a stable system.
    If think it's similar to how harmonic oscillators work.

  • @forvicommits
    @forvicommits 4 года назад +36

    1:50 every video i'm curious how you use line renderer etc. to debug or show/ predict movement like this???

    • @KipppJ
      @KipppJ 3 года назад +2

      I think it's Gizmos instead of LineRenderer

    • @forvicommits
      @forvicommits 3 года назад +3

      its both. Debug.DrawLine while in Edit mode and LineRenderer enabled while in playmode.

    • @gwenturo9550
      @gwenturo9550 2 года назад

      I can't figure out how to configure a line renderer to work with this lolol

  • @HBon111
    @HBon111 4 года назад

    I am not a coder, no little to nothing about it. But I hecking love your channel and I get pretty excited when you post a new video. It's just very soothing hearing you go through your process. Very cool!

  • @qryguy
    @qryguy 4 года назад

    Absolutely loved the editing in this one, the early music sections were top notch. Keep up the good work!

  • @sc1fi250
    @sc1fi250 4 года назад +25

    Friggin personalized notifications, I didn’t get notified

    • @Saleca
      @Saleca 4 года назад

      Got it fast anyway xD

    • @sc1fi250
      @sc1fi250 4 года назад

      @@Saleca Heck yeah dude

    • @JohnDavidDunlap
      @JohnDavidDunlap 4 года назад

      It's nothing personal.

  • @Sciman101
    @Sciman101 4 года назад +49

    I'm *very* curious how you made that orbit visualizer, my guess is rendering line segments one at a time, but regardless it looks fantastic!

    • @ZardoDhieldor
      @ZardoDhieldor 4 года назад +2

      I would guess he is calculating the orbits first and then rendering them.

    • @Booone008
      @Booone008 4 года назад +19

      Judging by the "num steps" parameter on the script, it's probably as simple as repeatedly calling his update functions for a bit and making a line out of the positions. Pretty low computational cost with this few objects :)

    • @DB-pt6zj
      @DB-pt6zj 4 года назад +2

      @@svthal1 If using unity, you could render mesh procedurally, just little low poly spheres at a high sample rate to simulate a line. I've made some ridiculously high poly counts with DrawRenderMesh, it ends up being called every frame and the render thread gets big, but is very low cost to cpu since no GameObjects are created, and if it's the only thing running can perform very well in real time. Like... millions of triangles and barely a hit on your fps. And given how much he does this stuff I wouldn't put it past him to just have a bunch of DLLs using native code or compute shaders all pre-made that do various things.

  • @Slashscreen
    @Slashscreen 4 года назад +60

    KSP resolves this precision issue (as well as issues with the rocket parts) by instead moving all of the planets *around* the player, keeping the spaceship at the origin.
    Also, the planets are on rails, but that takes the fun out of the whole exercise, doesn't it?...

    • @linuspauly2380
      @linuspauly2380 4 года назад +8

      The concept of moving everything relative to yourself is embedded everywhere, OpenGL "moves" it's camera around the same way

    • @TheAmazingCowpig
      @TheAmazingCowpig 4 года назад +5

      I mean, if you want to take the planets off-rails in KSP, there's always Principia for proper n-body physics.

    • @PeterSeres
      @PeterSeres 4 года назад

      @@TheAmazingCowpig IIRC, planets still won't be off the rails with Principia, but the orbit of your spacecraft will use N-body physics instead of Kepler orbits.

    • @TheAmazingCowpig
      @TheAmazingCowpig 4 года назад +1

      Peter Seres I'm pretty sure planets are off-rails in Principia; they specifically have to adjust the orbits of the Joolian moons from their original orbits, or else they'd cascade into Jool.

    • @charleslambert3368
      @charleslambert3368 4 года назад

      ruclips.net/video/1RtMMupdOC4/видео.html

  • @malcolmfarris6874
    @malcolmfarris6874 4 года назад

    When I first saw that you made a universe sandbox-like engine that can simulate orbits, I was like "oh that's pretty cool" but then you added the ability to physically go in the universe and explore the planets you created and then I'm like "Oh my god that's awesome " and now you are planning to add stuff like lifeforms and now words can not describe my excitement for your next few uploads.

  • @thesleepydot
    @thesleepydot 4 года назад +1

    the three bodies orbiting and pratically dancing with each other was an entertaining detail XD the music too lol. for real, it looks like they are juggling each other. super cool

  • @LordLongHands
    @LordLongHands 4 года назад +9

    Quarantine has me watching a dude play god and create a solar system of his own, Nice.

  • @blackfrogstudios6670
    @blackfrogstudios6670 4 года назад +9

    Imagine if he had procedurally generates worlds with clouds, ecosystems, and boids

  • @theghastlygamer2484
    @theghastlygamer2484 4 года назад +155

    Petition to rename this series to "Sebastian's Bizarre Coding Adventure"

    • @LynSpoon
      @LynSpoon 4 года назад +5

      Please don’t do that....

    • @MrNerd-ll9my
      @MrNerd-ll9my 4 года назад

      No.

    • @aeyempire
      @aeyempire 4 года назад +3

      You tought it was a working code but it was me, errors!

  • @RobertMcKnight1
    @RobertMcKnight1 Год назад

    Love the short explanation of origin offsets! I worked on autonomous cars and we had almost the exact same problem where the car would start behaving much worse further from its origin. Cool how some things transcend the physical and digital world

  • @flippert0
    @flippert0 3 года назад +1

    Whoa, the planets are dancing tango really well!

  • @AntiY
    @AntiY 4 года назад +39

    This series is cool - but the ecosystem video was by far my favourite.

    • @match_mc114
      @match_mc114 4 года назад +12

      Same! Put the ecosystem on the planets

    • @caxopog
      @caxopog 4 года назад +3

      @@match_mc114And then, after 10000 cycles put some species from one planet to another!

    • @homeyworkey
      @homeyworkey 4 года назад +2

      Hard disagree. These are much more interesting and cool.

    • @dot32
      @dot32 4 года назад

      @@homeyworkey Same, the ecosystem one was probably one of my least favourites :>

    • @homeyworkey
      @homeyworkey 4 года назад

      @@dot32 There's another channel that does very similar things too, forgot their name though. They're a blue blob (you will know him if you know him)

  • @poopsikins3522
    @poopsikins3522 4 года назад +7

    11:34 You basically just made The Planet Express Ship from Futurama.. The ship stays still but the space around you moves.

  • @Battle_Engineer
    @Battle_Engineer 4 года назад +117

    Why didn’t you just add your planet generation to the planets?

    • @just_matt_gaming5030
      @just_matt_gaming5030 4 года назад +43

      I think thats something he is setting up for :) I also hope he does that

    • @Orbis92
      @Orbis92 4 года назад +42

      "just" :D

    • @kffire12
      @kffire12 4 года назад +16

      "If it were so easy"

    • @mercartax
      @mercartax 4 года назад +8

      Weren't the procedural planets based on Simplex noise derived from world space positions of the vertices?
      Moving these planets might result in constantly updated surfaces. Not sure though... But fixable

    • @cacnus
      @cacnus 4 года назад +2

      @@kffire12 it's not that difficult, the only rough part would be importing the generation files and tweaking them a bit.

  • @Drizzle015
    @Drizzle015 4 года назад

    Just found this channel and I'm hugely impressed by everything. What you're doing, how well you explain it, how relaxing and easy you make it all seem... It's a good insight into some ways games and computers do things as well. And we get extra real-world information on the side.
    And I love the lines like the one about the purple planet people :D
    This is all-round quality content.

  • @MonolithproductionsT
    @MonolithproductionsT 2 года назад

    The tango music fit so incredibly well with the 3 body problem

  • @Minihood31770
    @Minihood31770 4 года назад +7

    As soon as you started I thought you'd been playing Outer Wilds.

  • @jpowell69
    @jpowell69 4 года назад +11

    3:24 It would be great to see a tutorial on the orbit visualisation you have here.

    • @brugna4158
      @brugna4158 3 года назад +2

      I know it's been a year but I had the same exact thought as you and am actually trying to replicate that in unity using the code that he gave us, hopefully I'll be able to do it

    • @nickgennady
      @nickgennady 2 года назад

      Good idea but you got to be careful. When you scale down to much physics and movement gets less precise (what I mean is less “resolution” for numbers). Now Unity could get around or really make this less of a problem this by upgrading Unity to be a 64bit system (Use doubles instead of floats). Unreal Engine just upgraded to be 64Bit and I think Unity should as well.

  • @davawen9938
    @davawen9938 4 года назад +49

    "I would like to experiment"
    "Maybe some procedurally generated planets"
    "The planets don't even rotate yet"
    good job but please.
    don't make me hope :'(

    • @herlantmajor5883
      @herlantmajor5883 4 года назад +1

      It's actually something he already did in the past, there's a whole series about it on his channel

  • @vistuurco13
    @vistuurco13 4 года назад

    Simple and amazing at the same time. I truly believe that this kind of projects could be used at schools for educational purposes.

  • @ballistictiger3197
    @ballistictiger3197 4 года назад +1

    please do another episode this was a lot of fun to watch!

  • @celiacasimiro465
    @celiacasimiro465 4 года назад +36

    When I finished watching the whole episode.
    RUclips: This video was published 22 seconds ago
    Ok, RUclips. I think

  • @maggie2556
    @maggie2556 3 года назад +4

    "But there's a fire extinguisher, so at least it's safe."

  • @prakharlondhe3876
    @prakharlondhe3876 4 года назад +9

    10:51 Oh look, an Earth eclipse

  • @emiknits02
    @emiknits02 4 года назад

    imagine being so upset about the current ability to travel to and explore our current solar system that you just make you own. but really though, i'm loving your content. i just started learning HTML, CSS and Javascript on my own so i can't really understand anything of the code itself, but you explain in a great way and you're so relaxing and nice to listen to.

  • @matthewmccloud9719
    @matthewmccloud9719 4 года назад

    Your videos really inspire me to get back into Unity. I'm a self-taught programmer and seeing what you're able to do in this engine just with programming is really eye-opening.