Non-Euclidean Worlds Engine
HTML-код
- Опубликовано: 12 авг 2018
- Here's a demo of a rendering engine I've been working on that allows for Non-Euclidean worlds.
Source Code and Executable:
github.com/HackerPoet/NonEucl...
If you like the things I do and want to support the channel:
Merch: crowdmade.com/collections/cod...
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Music:
"Automatic Loving" - Dee Yan-Key
/ dee yan-key - topic
open.spotify.com/artist/5wr9k...
"Wheres the toilet?"
"Five times around the corner."
LMFAOOO
very underrated comment
i read "toilette" with an italian accent automatically
Galih Sadewo same, I was gonna say that it sounds like a very fancy way of referring to the least-fancy part of a house
"don't forget to loop through the hallway a few times or you wont fit."
fun fact: Ikea stores are the only place in the world with non-euclidean floor planning
@@johni0018 Euclidean geometry applies to 3D and higher as long as all flat planes within it follow euclidean geometry
In my experience the Ikea store is literally A Line from the entrance to the exit and the only branching paths are to shortcuts to other parts of The Line
Don't mention the creepy employees without faces and with disproportionate limbs.
@Slimeustas The Slime King They're not a big deal as long as you can find a settlement and inspect all traded goods for limbs.
SCP?
Wow this is awesome! A VR horror game that happens entirely in a non euclidian space the size of a room would be very cool
I think it's called "shattered lights", they do this perfectly, you size up your play area before starting the game and it will resize the play area to suit. So if you have the smallest possible play area it will still work. It was such a cool concept when I first played it, feeling like you just keep moving through different rooms when you're really just circling the real room your in.
Tea for God does this well, not entirely horror but is still a crazy experience
@@bjgames2842I wasn't able to finish the game. Absolutely fucking terrifying but amazing
They could mae a Backrooms vr, that would be amazing
tea for god
I'm quite surprised such technology hasn't really been used in mainstream games, to replaced loading screens, area transfers, or just to create interesting puzzles.
Probably too hard to make and uncomfortable to play
Loading screens aren't just to get you in a separate cell. Their main purpose is to load and unload alot of things in the world space that aren't needed at that moment so as to save on processing power, therefore allowing the game to run more smoothly or with lower grade hardware.
@@t2force212 I know, but considering processing power of modern hardware, and also the fact that majority of games these days are taking place in huge, open worlds where assets are loaded in either immediately upon starting, or using various rendering tricks, developers still for some reason use loading areas, when there isn't really anything to load. Like Lara Croft games, or Far Cry or whatever, when developers have you just crawl through some cave for a minute or two. Of course, there is some loading of assets happening, but for the majority of the time it's more about controlling the pace of the game, rather than actual processing. It simply would be much more interesting to circumvent that with such non-euclidean spaces, rather than just holding "W" for like 2 minutes while your characters crawls through the cave for no reason.
would do nothing for loading screens, it’s still the same amount of data that needs to be processed (and split up by loading screens)
superliminal
"I couldn't do it in Unity so I had to make my own engine." Ah yes the simplest solution
"Why do i keep writing engines"
Actually it is 😅
I couldn't use cement to build my house so I invented a new type of cement
I did the exact same thing in unity. Was kinda fast and simple imo .. but props on hin for writing his own engines
That's same as me. I couldn't do something in Unity so I just made my own engine and it's much better than Unity because I can do anything I want :D
This is what it feels like to look for the bathroom at your friends house
Ok
Lol
Multidimensional friends
Is it possible to love a comment on someone else’s channel?
@@spazzls4090 I wish lol
There's actually a VR game that uses this and it's incredible
You're wandering through a maze in a dystopian metal pipe world with different robots roaming the halls and you don't use your stick to move at all, you have to physically walk into spaces
Played it like a year ago forgot the name but it's on Sidequest.
Edit: Just found it it's called Tea For God and it's free
tea for god my beloved
It was one of my favorite games when I was new to VR, as I would get motion sick when using the joystick.
It has now come out on the official store, and the free version has been renamed to Tea for god demo.
The most dumbest comment...
I just commented about the game and look down to see someone already commented this, glad to know it's well known.
Oh god imagine getting stuck in an infinite room Non-Euclidean house, you think you're walking in circles, but in fact you're just going deeper in.
Finally, we can have a spongebob game that contains his house.
Sooo true
Even his gigantic library
YES
I love y'alls enthusiasm! 😄
In A Pup Named Scooby Doo, Scooby's doghouse is like this.
imagine buying a 4-room house then it turns out to only have 3 rooms
Trial version. Buy subscription.
You could simulate this with large mirrors
Kinda like having a 12 car garage but only having 6 cars
That's New York real estate.
House of Many Ways
Portal 2's version of the Source engine has this feature. They're called world portals. In the game itself it's only used twice, but the community has dome some pretty crazy stuff with it. The Unreal Chamber is an example.
Well I'm not sure about engine specifics, I can tell you world portals have existed since Quake. We just haven't seen any real use of them in these types of scenarios until a decade or so ago.
really? when are they used?
In older versions of source they're called area portals
These are the sort of trippy spaces that I think most Backroom/Liminal games are missing. It'd be really cool to see these sorta of illusions happening in very realistic spaces.
Grandpa: "Back in my day, we didn't have euclidean planes of existence."
Yes you had them, what you didn't have were the non euclidean ones 😊
The joke
Your head
Grandpa Lovecraft, you're so wacky
@@ChunkyTheClown LOL I only got that one cuz i remember a person making a video bout lovecraft
gotta admit i laugh
Create a horror game with this engine, a horror game that both scares and confuses the f**k out of the player
Brilliant idea.
YES
YEEEEEEEEEES
I'm not sure if it's the same but there's a game called "Hektor" that sort of has that
omg the most overdone idea ever 😧😨
"I can cram an infinite amount of space, into any finite space."
Me, immediately without thinking: Well, that's annoying. Don't do that.
They did something like this in Rime. They had a hallway that would extend forever so you could keep running, but as soon as you turned around, then again, a wall would appear. And another was this big room with multiple hallways that would loop to completely different entrances than intuition would suggest
I remember that room from rime! There was actually an end to that tunnel iirc, i got an achievement running all the way through haha. Man i miss that game
Finally, a game that can capture what it’s like to shop in an IKEA
“The store is now closed.”
Genius
It's just an engine, but yeah
@Axion The secret night shift IKEA employees need to become a popular creepypasta. I'd genuinely love to see that
Edit: Guys I get it, it's already on the SCP wiki. I've read it.
scp 3008
People are talking about how this would make a great puzzle game. It would make a god tier horror game.
Yeah like if youre in a house running away from something and the rooms repeat
basically PT
It is already used in horror games
69th like
it is already a puzzle game,it's called antichamber.
Oh, this is very, very interesting. That last remark about VR is something i've thought about some time ago and was wondering if such idea could work - amazing to see someone else not only to have same idea but make proof of concept too! Great work!
my math teacher spent a whole period explaining this for our class. thank you for giving us an easy period
This guy: Non-euclidean game engines
Horror game makers: *heavy breathing*
Jesus no dont give them ideas
A Freddy krüger horror game with such things who make you confused while youre trying to hide. Goal: stay alive until the next morning
I remember some parts like this in layers of fear
Layers of Fear had some of these aspects, like turning corners in hallways five or six times before leaving the hallway the same way you entered (or something to that effect).
YES
This would be great for a Alice in Wonderland game.
cool idea
We need an Alice Madness Returns Remake
Or Labyrinth by Jim Henson.
666 likes lol
I like the comment but I want to keep it at 666 likes
Dude you're so freaking creative. This is so amazing!
man i can see massive potential for a puzzle game keep up the good work
“I’ll show you the door.”
“I can find it.”
“Probably not.”
ruclips.net/video/IRKYFER9xrE/видео.html 91853
@@shutshut90 stfu
@@shutshut90 fucking bot
@@shutshut90 Shut
@@shutshut90 Shut Shut
“No big deal, just wrote a new engine.” That’s pretty cool
Not to devalue cp, he is an amazing programer. But i actually think that writing a rendering engine is something that every programer should do at one point or another. It's actually a pretty approachable topic, and there are thousands of resources online. And doing it can expand your knowledge a lot and also help you understand how a major part of what you computer regularly does truly works
So while it is impressive, it is also a thing that almost anyone who is interested in programing and graphics should try to do at some point!
Also, I'm not saying that it is easy, but I am saying that the fact that it is hard shouldn't prevent you from trying anyways
@@sebastiangudino9377 that sounds about right. I just enjoyed how he was kinda humble about it and just wanted to share what he made. I have no interest in writing programs so it was cool to hear
@Serendipity code parade...?
@Serendipity grow up
@@sebastiangudino9377 no offense but I'd rather die.
Build Engine worked like this. Rooms were connected by "portals" and the portals could be fairly arbitrarily placed, so you could have tunnels that "pass through" another room and so on. Fabian Sandlard did an interesting teardown.
I have seen stuff like this in my dreams for decades now. Glad that someone has made some tools with which I can now demonstrate them to others.
“I can cram an infinite amount of space into any finite space” sounds like such a flex
I heard about a campaign that had a similar idea a long time ago, the basic premise is that you are trapped in what is essentially an infinite mansion with all the maids in the kingdom trying to serve their masters (which aren't there) by doing random things and hoping that it will work in an endless cycle of servitude so your party has to put an end to the one who did this, i think that the dm had to make 100-200 different rooms each with new rules and conditions (they were doing it through discord using to a lot of writing talk boards to get ideas), on the second last room you find a teleportation device that sends you to the top of the mansion which puts you face to face with the demon queen, assuming you win, you will find out that she used hundreds of mana boosters to summon all the maids in the kingdom but she miscalculated the amount of mana and ended up creating the mansion with the non euclidean space
@Crocoduck u look lik an idiot
@Crocoduck you really let one word anger you that much wow lol, get flexed on
@Crocoduck bad
@Crocoduck you seem like a sad person
This video is 5 minutes long, but it feels like it's 20 minutes
Non euclidean time
@@Wynnie1121 Imagine waiting a full hour only to actually travel a minute lmao
@@forehand101 lol yeah
@@Wynnie1121 beat me to it
@@forehand101 school
WOW. This is actually mind blowing
I had the opportunity once to meet with geordi la forge, and the end of this video explains how the holodeck works for large open spaces. Well done.
Mom: can you get my wallet, it's in my purse
The purse:
It do be like that sometimes
@@reese60678 no shit tho
LOL reminded me of my youth.
I read this as "can you get my purse? It's in my wallet"
Maybe get a job
Apparently this is being reccomended to a lot of people. Antichamber is a game like this. It's on steam and it is phenomenal
I was just gonna say it reminded me of that
Antichamber is based on Echochrome from the PS3
Also superliminal
can confirm, antichamber is incredible
I was gonna say that xd
Reading lovecraft and hearing about non Euclidean areas is mind bending but seeing something similar in virtual life is amazing
Awesome idea, well presented, well designed and rendered
Brings a lot of very fun possibilities
Thanks for sharing
"And notice how you can see both objects at once" is the kind of stuff you only say if you've spent weeks on hunting bugs and crashes to make it work
True
"please, god, notice how you can see both objects at once"
This takes lots of time, but actually these portals have a decent amount of information available about them
omg plz look :'(
@@avantail where is the funny
"Hey guys, I've created an engine that will break your brain"
Lowkey felt a headache developing as I watched
The missile knows where it is at all times. It knows this because it knows where it isn't.
He kept his word
Zinriusminazen yes
You aren't kidding. As well as a stomach ache.
this is amazing technology! keep up the good work!
I’ve watched this so many times, and still so satisfying lol
I need a non euclidean highway to work...
Godspeed
But the fun is gone
Granted but u get the longest route
@@Kyacko thanks asshole genie!
Plot twist: you already have the long one
This is just a job application in disguise
And a damned good one.
Like dude just email this to valve and you’ll have a really really good job 👍
Are we pretending valve makes games now?
Unfortunately companies don't hire based on skills.
isn't this is the problem, there are so many nerds and the founder are nerds too. They know they are be replaced by any people with adaqaute skills so they can start more projects while employees do the technical works, this is how start-up grows. therefore, it is easily to find a person you know well with adaquate skill then trying to judge a person that may has a higher skills than the guy you know. Since the process of judging a particular applicants can intorduce more works than it could save.
Fascinating, such potential !
The puzzle game "Antichamber" was based around being non-euclidean. Well worth playing, especially if this kind of design interests you
I started it with similar recommendations and I was disappointed.
The non-euclidean puzzles appear in several first stages of the game but then all diversity of puzzles shrink to "fire this gun to spawn cubes" without anything geometrical related in mind
This has potential to be some of the most mind bending VR games possible, im kind of scared of the prospect
There is already at least one be game like this! It’s called tea for god and it’s available on sidequest (idk about steam)
Maybe if a game like Superliminal was in VR. That would be awesome!
You’re pretentious
@@morgiewthelord8648 How is he pretentious?
@@NightmareBlade10 Right? Dude's got "the lord" in his name, who's he to talk?
You could create some really good horror games with this concept.
like a horror based labyrinth?
yessss right exactly and make the monsters fractal generated too just the right characteristics of colour and shape and movement that cause subconcious ohmygodterrors YES :D
Not a horror one, but strange one nontheless is build around it, it's called antichamber
Or a
backrooms dude
These kinds of games have inspired me for years now. This is why I love games like tea for god. It's so awesome to see this concept slowly start to make it's way into games of all kinds.
The music is perfectly in time with the seconds on the progress bar
My brain:
*[Windows XP Shutdown sound]*
for me:
{blue screen}
I agree! My brain is malfunctioning right now...
😂😂
It's 2019, upgrade your brain already.
your brain ran into a problem and needs to restart.
This would be incredibly useful in a horror game. Even this completely harmless video with light atmosphere and joyful music is already creeping me out
It just feels so unnatural
There actually already is a VR horror game that uses some of these concepts called Shattered Lights, it really is terrifying.
Thats layers of fear for you
Antichamber also reminds me of this.
There is a horror ,,Cube'' which use similar idea (forth dimentional cube).
so much POTENTIAL. i love this!
That was super relaxing...
"Instead of banging our heads against walls trying to make VR more realistic, let's just break reality."
I approve of this plan.
The difference is good VR isn't a gimmick. This could only be useful or practical for horror and puzzle games anything thing else and it'd be completely forced and unnatural.
@@chaosmorris5865 That's because you're not used to it. It's just as natural as our space is, it just has different rules.
@@Nat_the_Chicken Alright then tell me how this could actually benefit games in a non gimmicky way.
@@chaosmorris5865 That depends on how used to it players are able to get. That would only happen if it's already widely used, which is unlikely, but it could occur gradually on a small scale. Then developers could choose whether and how to implement it in their games in ways that improve the experience (or don't, depending on your opinion). In any case, it's highly situational, and would almost certainly remain niche. My point was purely that you shouldn't dismiss the concept so quickly, since there's nothing about it that's objectively different from normal space.
I think the idea of expanding rooms for more accessibility. However, I think it would be less disorienting if you had a logical explanation as to why this happened. Imagine a game where you have to do things in different rooms. You could have a non-euclidian mechanic that looks like it is in euclidian space, say, each room has a staircase that goes up or down. Walking through the staircase brings you to the next room.
do this, with vr, with horror. trip some people out.
Yes! Create a game out of it!!!
this would be such a good horror game
Call of cthulhu: exploring rl’yeh
"The Backrooms" :)
Aaaa
Thanks a lot for this inspiring video and your very educational explanations! 👍
this is mind blowing
Nothing’s weird. I’m an interior designer and 5 rooms in 2 rooms apartment is usual customer’s wish.
Андрей Савлюк have you tried using non Euclidean space? It’s a little more expensive ‘tho
@@sorrefly How much does non-Euclidian space go for per-square-foot?
You: Im sorry, thats not possible..
Customer: WHY NOT? MAKE IT POSSIBLE
Yeah let me just edit the laws of physics real quick! lol.
😄🤣🤣👍👍
@@clownworldhereticmyron1018 😄🤣🤣👍👍
Imagine a survival adventure game like this where the world constantly warps around you
True horror
I wonder how it would work, tho
What would be the rules of this world
There's a game with similar mechanics called Superliminal
@@tcroft that's just puzzle, and antichamber is a great example too.
@Gemtem Layers of Fear does it a lot, pretty decent horror game
I’m stumbling upon so many great videos to watch while tripping
That's a really nice idea for my rendering engine! I'm new at Vulkan right now and am at a part where it just got easy.
*Something’s wrong with your Minecraft.*
Roberto Grigoraș
𝑰’𝒍𝒍 𝒂𝒍𝒘𝒂𝒚𝒔 𝒃𝒆 𝒘𝒂𝒊𝒕𝒊𝒏𝒈 𝒇𝒐𝒓 𝒕𝒉𝒆𝒎, 𝙘;
This is not a Minecraft raytracer from this vid: ruclips.net/video/0pmSPlYHxoY/видео.html
LordCandyAndy
_i don’t trust links._
He created the non-euclidean using OpenGL, which is very poorly on graphics compared to unity. He didn't want to apply textures as that's not the point of the vid and would only take unnecessary time
So no, this is not Minecraft
Girl: Why is he not recognizing my signals???
Her signals:
@@acpl trichloromethane
Tell me your story traveler
No, it's because you're autistic.
Richard Chase its a joke dumb ass
@@scruffytrav pay no mind to dick chase, he's autistic.
played viewfinder a few weeks back. it made my brain not brain just like this video. I love this stuff.
Awesome video, nice work!
This dude's a timelord, he can do dimensional engineering
I WANT TO LIKE BUT ITS AT 69 RN
Yey its at 90, have my thumbs up
@@I_need_a_repair lmao that was a lot of likes in a short timespan
You meant _transdimensional_ engineering, right?
This made me smile way to fucking hard :)
“Where’s the bathroom?”
“So what you want to do is go around the column clockwise three times, then go through the six rooms to your left, and then go through the shrinking tunnel so you fit through the door.”
Underrated comment lol
Non-euclidean houses sound awesome.
Stolen, bad comment
@@user-dq4iq3vd2l Really? I wrote it myself, so I'm curious who else separately came up with exactly the same comment as I did. I don't know if there's any good way to link to comments on youtube, but I might be able to search for their name?
Sounds like the adams family to me
Man this is trippy
Thank you for breaking and setting my brain on fire
my grandpa was simply built different, living in a non-euclidean plane of existence
k
BUILT DIFFERENT
1000th liker
1,148th liker :)
what's the joke
SOMEBODY GIVE THIS GUY A TEAM, SOME FUNDING, AND MAKE A HORROR GAME
Create a kickstarter or gofundme or whatever!
And after that an Arena FPS.
Lol k I’ll donate 45k
Non- horror
layers of fear has something of it
Some of these, like the pillar and the monkey, give off some strong Mario 64 vibes. Amazing they could put that stuff into the game!
That you created this three-dimensional world alone is crazy, but "this" is something else!
The craziest part is that this was five years ago.
Imagine a non euclidean maze. It would totally break your spatial awareness
Imagine an imaginary menagerie manager imagining managing an imaginary menagerie.
Can't break what I never had.
Youd just have to experiment a bit to learn the rules before you get to solving the maze.
@@baronvonbeandip "how much could a wood chuck chuck, if a wood could chuck wood"
Just keep following the left wall. A wise dude told me that once. It always works for me when I'm in a maze :D
1:40 Imagine what it feels like to hug that pillar. You can't touch your arms, but they are in the same place relative to you.
damn good catch, would be creepy af
@@hosyt an*
Mindfuck
@@hosyt Are you okay?
@@hosyt that's not a glitch
I use to do this with the old Descent Engine to really F with people's perspective. The way maps work in decent is rooms are simply connected by the facing. Thus you could have a larger room attached to door in a smaller room. One of the PvP maps I made was giant room with a cube in the middle and on each side it had a long tunnel which took you to another version of the room. So there were 4 versions of the room with the top opposite sides going to the same same room which were color coded for easy reference. Thus the Blue room would have a cube in the middle that was Red, Green, and Yellow signifying that the tunnel on that side went to those rooms.
It was also fun making mazes similar to that 6 room circle shown in the video to completely screw with people's perception. This was back before inet days so mainly just shared maps on local BBSes. Though this engine can do a bit more as the Descent engine was still limited to being based orientation. Thus you could enter a 6 room house but the exit of the 6th room would be on the opposite side as if you had made a loop and a half to reach the door.
The pillar thing was something I also did though I didn't have a pillar and instead had nothing there. So as you went around the circle it looked like the outside walls were changing colors and it eventually looped back on itself. It was odd to see someone on the other side of the room fly to the right and suddenly disappear halfway across the room.
For those that don't know Descent was an old 3D Space Ship fighter game that took place in an underground mining system, hence the name. I doubt the developers originally intended the use I did as when messing with a map editor I noticed that I could overlap the rooms and they didn't actually merge in the space of the game thus it allowed for the crazy stuff I did. ;)
Wow, you should make a VR horror game with this mechanic. This is so cool!
"this a weird one" I think we were already beyond that. I used to imagine if things like this could be developed. Awesome job.
Everybody is stealing my ideas!
@@castonyoung7514 Look at how copyright laws work: they don't protect ideas, just the execution of them, i.e. the applied skill bringing an idea to life. That is what they protect. Why? Because ideas without execution are ultimately worthless.
Stefan Badragan I think he was joking.
On that topic, watch out for me, any game i make is gonna rock the boat. Its why i watch videos like this, why i play runescape and ingress, and why i want to make my own operating system
@@MrKahrum a man of sheer dedication and willpower
Teacher: Why are you late?
Student: *intense breathing*
"I had to come from math class."
"But it's just down the hall..."
Underrated comment
Student: Why are you late?
Teacher: What?
exactly wha I was looking for, nice one
"Why do i keep writing engines?"
Real subtle flex there. Reaaalll subtle. ( /srcsm)
Imagine an FPS that utilizes this. Having to fight someone on non-Euclidean geometry would be really interesting.
three mins into the fight: confusing confused confusion
@@rendor6037 The whole server:
*confused screaming*
there would be a lot of sniping being done on themselves because the man they saw peeking behind the corner was actually themselves.
Portal 2 has some non-euclidean custom maps on the steam workshop if you want to test how it would feel in a first person setting yourself
Quake on that map would be like 5D blitz chess.
2:08 "This is a weird one"
Bro, everything was already weird before
Aizxiuzh he lives in a non-euclidean dimension.
iv seen this video a long time ago. every time it suggest this video i have to watch it. so mind blowing.
You kids are so lucky, when I was young I had to walk across 10 feet of plush carpet just to change a Tv channel, no remotes back then! Hard times man, those were bad days!
You're such a boomer, all we have to do now is break the space time continuum and create a non Euclidean patch of space, which connects to the tv.
@@FenrizNNN What made it worse was that the living room was uphill in both directions and overnight the channels... turned OFF! I know, it's unthinkable nowadays.
I can imagine horror games will have a field day with this sort of thing. You've got serious lovecraft alien geometries potential here.
Some levels of Duke Nukem 3d have this kind of non euclidean spaces
Layers of Fear have something like this. Environment changes around you when you're not looking.
there is in The evil within 2
House of Leaves!
@@nm645 Same with the original Prey from 2006.
"It was hard to do it on earth so i made another planet to do it."
"why do i keep creating new planets?"
“So I tried to run it on Orion404 but the file was still too big. And the milkyway just wasn’t working out for me so I made another one. Why do I keep making galaxies?”
You are pretty talented for figuring out on how to make this engine, i dont even know how to explain how to make this script
This is insane on so many levels
This guy is a legend, he made this without using Roblox Studio
Is there a roblox game like this?
What?
@@muntazirzia3924 bc of whst R&M said
I think it's a joke
lol, good joke but it very hard if you do this in roblox studio.
I used to pretend that pillar mechanic was a real life thing when I was a kid.
If I were following my mom thru a crowd, I’d need to weave in between the same people she did or I’d end up lost in a parallel dimension.
Woah yeah! I used to believe that whenever I went through these two trees in my front yard, I would be transported to another world!.......
that just happened looked exactly like the regular world😅
as a kid is a reasonable guess. You never know what dimensions are there in the universe you are born
There is actually a short-horror story about that, it goes somewhat like this:
"When I was a child I used to believe that spin-jump in front of a mirror will take me to a parallel universe. I don't know if I even came back the last time."
Sorry if it doesn't have a 'horror vibe', but I am writing from memory, tried to find the story but didn't have luck.
This seems to be something a lot of us believed in some shape or form.
For sure it is real you usually just end up somewhere similar enough to where you came from that you don’t notice any difference.
There’s a book series called The Chronicles of Amber, and in book 7 or so (10 total) the main character describes this phenomenon as “ways,” as in go this way, go that way, walk through this wall, etc. He talked about an ever changing art gallery that he got lost in. It would be so cool to see that in software like this!
"Why would you make a tunnel that's _longer_ on the inside?"
"Where do you think all that extra space from the other tunnel went?"
"It's bigger on the inside."
I'm happy to find this reference!
its smaller on the outside *Clara Oswin Oswald*
L O L
Whovians: 6w6!!!!!!!!
@@caretree578 me too
Ah, now I see why Lovecraft feared non-euclidian math.
The way lovecraft described it make it seem like he didnt really understand the concept
To Moffel exactly, he feared it and didn’t understand
Applefarm inc
Almost as scary as non-whites.
John Smith yeah he wasn’t a fan
Heard he had “too delicate of a constitution” for math
This is incredible
It's very very clever how simple this is implemented in code. Very fucking cool.
i swear this is what those trampoline places felt like when i was a kid
Or the Chuck E. Cheese play area made of nets and tunnels and things
there was this museum with giant legos and I had no idea what was going on so yeah this is relatable
Stop stalking me
Was I the only kid terrified of those places?
@@voestalpine27 no you should stop stalking
Meanwhile in another dimension: -
"Schrödinger is still searching for his cat in his 10 by 10 room."
He is also simultaneously NOT searching for his cat in his 10 by 10 room.
Not if we look at him.
@@linezero9016 If we positively observe him, does that mean we are being observed as well?
@Alpostpone only of our observer was previously observed
*10 by 10 by 10 by 10 by 10
Could you imagine this in an open world? Like omg, you could have it like in skyrim where the exteriors are smaller than the interiors but you can just walk into the interior seamlessly despite it being larger, including the transition between the open world and the city spaces.
Very interesting works 🔥