Non-Euclidean Worlds Engine

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  • Опубликовано: 12 авг 2018
  • Here's a demo of a rendering engine I've been working on that allows for Non-Euclidean worlds.
    Source Code and Executable:
    github.com/HackerPoet/NonEucl...
    If you like the things I do and want to support the channel:
    Merch: crowdmade.com/collections/cod...
    Patreon: / codeparade
    Ko-Fi: ko-fi.com/codeparade
    Music:
    "Automatic Loving" - Dee Yan-Key
    / dee yan-key - topic
    open.spotify.com/artist/5wr9k...

Комментарии • 24 тыс.

  • @alternate3787
    @alternate3787 3 года назад +29522

    "Wheres the toilet?"
    "Five times around the corner."

    • @brothdian
      @brothdian 3 года назад +278

      LMFAOOO

    • @trentenroberts2748
      @trentenroberts2748 3 года назад +169

      very underrated comment

    • @nueto8864
      @nueto8864 3 года назад +186

      i read "toilette" with an italian accent automatically

    • @frost9681
      @frost9681 3 года назад +38

      Galih Sadewo same, I was gonna say that it sounds like a very fancy way of referring to the least-fancy part of a house

    • @shezmu24
      @shezmu24 3 года назад +213

      "don't forget to loop through the hallway a few times or you wont fit."

  • @Eric_Pham
    @Eric_Pham 5 лет назад +25277

    fun fact: Ikea stores are the only place in the world with non-euclidean floor planning

    • @almachizit3207
      @almachizit3207 5 лет назад +766

      @@johni0018 Euclidean geometry applies to 3D and higher as long as all flat planes within it follow euclidean geometry

    • @endermage77
      @endermage77 5 лет назад +443

      In my experience the Ikea store is literally A Line from the entrance to the exit and the only branching paths are to shortcuts to other parts of The Line

    • @justas423
      @justas423 5 лет назад +1163

      Don't mention the creepy employees without faces and with disproportionate limbs.

    • @crocketlawnchair259
      @crocketlawnchair259 5 лет назад +434

      @Slimeustas The Slime King They're not a big deal as long as you can find a settlement and inspect all traded goods for limbs.

    • @izzyint
      @izzyint 5 лет назад +281

      SCP?

  • @ethans6539
    @ethans6539 Год назад +2207

    Wow this is awesome! A VR horror game that happens entirely in a non euclidian space the size of a room would be very cool

    • @bjgames2842
      @bjgames2842 Год назад +61

      I think it's called "shattered lights", they do this perfectly, you size up your play area before starting the game and it will resize the play area to suit. So if you have the smallest possible play area it will still work. It was such a cool concept when I first played it, feeling like you just keep moving through different rooms when you're really just circling the real room your in.

    • @ArsonFan
      @ArsonFan Год назад +6

      Tea for God does this well, not entirely horror but is still a crazy experience

    • @Skive_67
      @Skive_67 Год назад +3

      ​@@bjgames2842I wasn't able to finish the game. Absolutely fucking terrifying but amazing

    • @lukttk
      @lukttk 11 месяцев назад +6

      They could mae a Backrooms vr, that would be amazing

    • @rodney8091
      @rodney8091 11 месяцев назад +2

      tea for god

  • @NoobDeveloperPrime
    @NoobDeveloperPrime Год назад +2289

    I'm quite surprised such technology hasn't really been used in mainstream games, to replaced loading screens, area transfers, or just to create interesting puzzles.

    • @seeker296
      @seeker296 Год назад +135

      Probably too hard to make and uncomfortable to play

    • @t2force212
      @t2force212 11 месяцев назад +314

      Loading screens aren't just to get you in a separate cell. Their main purpose is to load and unload alot of things in the world space that aren't needed at that moment so as to save on processing power, therefore allowing the game to run more smoothly or with lower grade hardware.

    • @NoobDeveloperPrime
      @NoobDeveloperPrime 11 месяцев назад +43

      @@t2force212 I know, but considering processing power of modern hardware, and also the fact that majority of games these days are taking place in huge, open worlds where assets are loaded in either immediately upon starting, or using various rendering tricks, developers still for some reason use loading areas, when there isn't really anything to load. Like Lara Croft games, or Far Cry or whatever, when developers have you just crawl through some cave for a minute or two. Of course, there is some loading of assets happening, but for the majority of the time it's more about controlling the pace of the game, rather than actual processing. It simply would be much more interesting to circumvent that with such non-euclidean spaces, rather than just holding "W" for like 2 minutes while your characters crawls through the cave for no reason.

    • @de_rby
      @de_rby 11 месяцев назад +48

      would do nothing for loading screens, it’s still the same amount of data that needs to be processed (and split up by loading screens)

    • @blueboi-wk8gq
      @blueboi-wk8gq 11 месяцев назад +41

      superliminal

  • @jimlahey4995
    @jimlahey4995 3 года назад +10984

    "I couldn't do it in Unity so I had to make my own engine." Ah yes the simplest solution

    • @hairyputter5363
      @hairyputter5363 3 года назад +743

      "Why do i keep writing engines"

    • @marcomantoanelli6154
      @marcomantoanelli6154 3 года назад +75

      Actually it is 😅

    • @stuff5757
      @stuff5757 3 года назад +670

      I couldn't use cement to build my house so I invented a new type of cement

    • @emil581
      @emil581 3 года назад +101

      I did the exact same thing in unity. Was kinda fast and simple imo .. but props on hin for writing his own engines

    • @MichaeltLoL
      @MichaeltLoL 3 года назад +50

      That's same as me. I couldn't do something in Unity so I just made my own engine and it's much better than Unity because I can do anything I want :D

  • @GoHugACactus837
    @GoHugACactus837 3 года назад +4581

    This is what it feels like to look for the bathroom at your friends house

    • @blodify7106
      @blodify7106 3 года назад +3

      Ok

    • @puspamadak
      @puspamadak 2 года назад +1

      Lol

    • @bbcroc
      @bbcroc 2 года назад +6

      Multidimensional friends

    • @spazzls4090
      @spazzls4090 2 года назад +2

      Is it possible to love a comment on someone else’s channel?

    • @GoHugACactus837
      @GoHugACactus837 2 года назад +2

      @@spazzls4090 I wish lol

  • @Yintalk
    @Yintalk 10 месяцев назад +304

    There's actually a VR game that uses this and it's incredible
    You're wandering through a maze in a dystopian metal pipe world with different robots roaming the halls and you don't use your stick to move at all, you have to physically walk into spaces
    Played it like a year ago forgot the name but it's on Sidequest.
    Edit: Just found it it's called Tea For God and it's free

    • @sliporful
      @sliporful 8 месяцев назад +6

      tea for god my beloved

    • @tasmanwinchcombe9774
      @tasmanwinchcombe9774 5 месяцев назад +3

      It was one of my favorite games when I was new to VR, as I would get motion sick when using the joystick.
      It has now come out on the official store, and the free version has been renamed to Tea for god demo.

    • @Krappy_6099
      @Krappy_6099 5 месяцев назад

      The most dumbest comment...

    • @ThefakeFirstblewo
      @ThefakeFirstblewo 2 месяца назад

      I just commented about the game and look down to see someone already commented this, glad to know it's well known.

  • @your_local_fazbear1497
    @your_local_fazbear1497 11 месяцев назад +49

    Oh god imagine getting stuck in an infinite room Non-Euclidean house, you think you're walking in circles, but in fact you're just going deeper in.

  • @OzanSoylu
    @OzanSoylu 3 года назад +5407

    Finally, we can have a spongebob game that contains his house.

    • @nathanrock9269
      @nathanrock9269 3 года назад +50

      Sooo true

    • @self433
      @self433 3 года назад +203

      Even his gigantic library

    • @prachetasnayse9709
      @prachetasnayse9709 3 года назад +10

      YES

    • @knazoo105
      @knazoo105 3 года назад +13

      I love y'alls enthusiasm! 😄

    • @TomSomniac
      @TomSomniac 3 года назад +16

      In A Pup Named Scooby Doo, Scooby's doghouse is like this.

  • @quink2060
    @quink2060 4 года назад +25806

    imagine buying a 4-room house then it turns out to only have 3 rooms

    • @olegmakarikhin
      @olegmakarikhin 4 года назад +1455

      Trial version. Buy subscription.

    • @Pilki04
      @Pilki04 4 года назад +94

      You could simulate this with large mirrors

    • @degonto2005
      @degonto2005 4 года назад +130

      Kinda like having a 12 car garage but only having 6 cars

    • @stumbling
      @stumbling 4 года назад +123

      That's New York real estate.

    • @natwon633
      @natwon633 4 года назад +9

      House of Many Ways

  • @CAPTAIN_CLOCK
    @CAPTAIN_CLOCK Год назад +116

    Portal 2's version of the Source engine has this feature. They're called world portals. In the game itself it's only used twice, but the community has dome some pretty crazy stuff with it. The Unreal Chamber is an example.

    • @scientist1343
      @scientist1343 5 месяцев назад +6

      Well I'm not sure about engine specifics, I can tell you world portals have existed since Quake. We just haven't seen any real use of them in these types of scenarios until a decade or so ago.

    • @laprueba6521
      @laprueba6521 18 дней назад

      really? when are they used?

    • @rafaelhines1178
      @rafaelhines1178 17 дней назад

      In older versions of source they're called area portals

  • @juneru2
    @juneru2 5 месяцев назад +25

    These are the sort of trippy spaces that I think most Backroom/Liminal games are missing. It'd be really cool to see these sorta of illusions happening in very realistic spaces.

  • @TheCrumCannon69
    @TheCrumCannon69 3 года назад +3640

    Grandpa: "Back in my day, we didn't have euclidean planes of existence."

    • @kienhsi9522
      @kienhsi9522 3 года назад +16

      Yes you had them, what you didn't have were the non euclidean ones 😊

    • @PhoenixBaby96
      @PhoenixBaby96 3 года назад +71

      The joke
      Your head

    • @ChunkyTheClown
      @ChunkyTheClown 3 года назад +25

      Grandpa Lovecraft, you're so wacky

    • @snf8151
      @snf8151 3 года назад +3

      @@ChunkyTheClown LOL I only got that one cuz i remember a person making a video bout lovecraft

    • @deasmeofficiel2960
      @deasmeofficiel2960 3 года назад +1

      gotta admit i laugh

  • @mrstoic4338
    @mrstoic4338 2 года назад +5960

    Create a horror game with this engine, a horror game that both scares and confuses the f**k out of the player

  • @Juke-Redlin
    @Juke-Redlin Год назад +8

    "I can cram an infinite amount of space, into any finite space."
    Me, immediately without thinking: Well, that's annoying. Don't do that.

  • @dontwatchmydoomvideos
    @dontwatchmydoomvideos 11 месяцев назад +26

    They did something like this in Rime. They had a hallway that would extend forever so you could keep running, but as soon as you turned around, then again, a wall would appear. And another was this big room with multiple hallways that would loop to completely different entrances than intuition would suggest

    • @k_nito7954
      @k_nito7954 6 месяцев назад

      I remember that room from rime! There was actually an end to that tunnel iirc, i got an achievement running all the way through haha. Man i miss that game

  • @Marqrk
    @Marqrk 3 года назад +58383

    Finally, a game that can capture what it’s like to shop in an IKEA

    • @maximumlength5052
      @maximumlength5052 3 года назад +2402

      “The store is now closed.”

    • @hgkgiles
      @hgkgiles 3 года назад +258

      Genius

    • @mohammednegm4007
      @mohammednegm4007 3 года назад +172

      It's just an engine, but yeah

    • @mohammednegm4007
      @mohammednegm4007 3 года назад +408

      @Axion The secret night shift IKEA employees need to become a popular creepypasta. I'd genuinely love to see that
      Edit: Guys I get it, it's already on the SCP wiki. I've read it.

    • @IHTGINT
      @IHTGINT 3 года назад +503

      scp 3008

  • @patricknally1177
    @patricknally1177 3 года назад +12735

    People are talking about how this would make a great puzzle game. It would make a god tier horror game.

    • @trulyadmirable7982
      @trulyadmirable7982 3 года назад +659

      Yeah like if youre in a house running away from something and the rooms repeat

    • @IsaPudiyapura
      @IsaPudiyapura 3 года назад +264

      basically PT

    • @rubykanima
      @rubykanima 3 года назад +161

      It is already used in horror games

    • @NoahAlbrecht
      @NoahAlbrecht 3 года назад +14

      69th like

    • @dafire9634
      @dafire9634 3 года назад +177

      it is already a puzzle game,it's called antichamber.

  • @seeinred
    @seeinred Год назад +4

    Oh, this is very, very interesting. That last remark about VR is something i've thought about some time ago and was wondering if such idea could work - amazing to see someone else not only to have same idea but make proof of concept too! Great work!

  • @slenderiz
    @slenderiz Год назад +3

    my math teacher spent a whole period explaining this for our class. thank you for giving us an easy period

  • @Lofi.z34
    @Lofi.z34 3 года назад +2373

    This guy: Non-euclidean game engines
    Horror game makers: *heavy breathing*

    • @maxwellli7057
      @maxwellli7057 3 года назад +95

      Jesus no dont give them ideas

    • @keyarts7381
      @keyarts7381 3 года назад +72

      A Freddy krüger horror game with such things who make you confused while youre trying to hide. Goal: stay alive until the next morning

    • @iliaslef
      @iliaslef 3 года назад +12

      I remember some parts like this in layers of fear

    • @Jaconian
      @Jaconian 3 года назад +17

      Layers of Fear had some of these aspects, like turning corners in hallways five or six times before leaving the hallway the same way you entered (or something to that effect).

    • @obsidian9998
      @obsidian9998 3 года назад

      YES

  • @slendersera
    @slendersera 3 года назад +3360

    This would be great for a Alice in Wonderland game.

  • @NickGeorgiou
    @NickGeorgiou Год назад

    Dude you're so freaking creative. This is so amazing!

  • @Revamped73
    @Revamped73 10 месяцев назад +1

    man i can see massive potential for a puzzle game keep up the good work

  • @generalralph6291
    @generalralph6291 3 года назад +2154

    “I’ll show you the door.”
    “I can find it.”
    “Probably not.”

    • @shutshut90
      @shutshut90 3 года назад

      ruclips.net/video/IRKYFER9xrE/видео.html 91853

    • @mrleanbean401
      @mrleanbean401 3 года назад +7

      @@shutshut90 stfu

    • @Tiyratania
      @Tiyratania 3 года назад +5

      @@shutshut90 fucking bot

    • @NStripleseven
      @NStripleseven 3 года назад +3

      @@shutshut90 Shut

    • @forehand101
      @forehand101 3 года назад +2

      @@shutshut90 Shut Shut

  • @korridarkheart2342
    @korridarkheart2342 2 года назад +2683

    “No big deal, just wrote a new engine.” That’s pretty cool

    • @sebastiangudino9377
      @sebastiangudino9377 2 года назад +45

      Not to devalue cp, he is an amazing programer. But i actually think that writing a rendering engine is something that every programer should do at one point or another. It's actually a pretty approachable topic, and there are thousands of resources online. And doing it can expand your knowledge a lot and also help you understand how a major part of what you computer regularly does truly works
      So while it is impressive, it is also a thing that almost anyone who is interested in programing and graphics should try to do at some point!
      Also, I'm not saying that it is easy, but I am saying that the fact that it is hard shouldn't prevent you from trying anyways

    • @korridarkheart2342
      @korridarkheart2342 2 года назад +10

      @@sebastiangudino9377 that sounds about right. I just enjoyed how he was kinda humble about it and just wanted to share what he made. I have no interest in writing programs so it was cool to hear

    • @mariocamspam72
      @mariocamspam72 2 года назад

      @Serendipity code parade...?

    • @danielf2695
      @danielf2695 2 года назад +1

      @Serendipity grow up

    • @ekyanso4253
      @ekyanso4253 2 года назад

      @@sebastiangudino9377 no offense but I'd rather die.

  • @flcnfghtr
    @flcnfghtr 10 месяцев назад +9

    Build Engine worked like this. Rooms were connected by "portals" and the portals could be fairly arbitrarily placed, so you could have tunnels that "pass through" another room and so on. Fabian Sandlard did an interesting teardown.

  • @sandmaenchen
    @sandmaenchen 8 месяцев назад

    I have seen stuff like this in my dreams for decades now. Glad that someone has made some tools with which I can now demonstrate them to others.

  • @twane.
    @twane. 3 года назад +870

    “I can cram an infinite amount of space into any finite space” sounds like such a flex

    • @airplanes_aren.t_real
      @airplanes_aren.t_real 2 года назад +9

      I heard about a campaign that had a similar idea a long time ago, the basic premise is that you are trapped in what is essentially an infinite mansion with all the maids in the kingdom trying to serve their masters (which aren't there) by doing random things and hoping that it will work in an endless cycle of servitude so your party has to put an end to the one who did this, i think that the dm had to make 100-200 different rooms each with new rules and conditions (they were doing it through discord using to a lot of writing talk boards to get ideas), on the second last room you find a teleportation device that sends you to the top of the mansion which puts you face to face with the demon queen, assuming you win, you will find out that she used hundreds of mana boosters to summon all the maids in the kingdom but she miscalculated the amount of mana and ended up creating the mansion with the non euclidean space

    • @twane.
      @twane. 2 года назад +18

      @Crocoduck u look lik an idiot

    • @pooplejar
      @pooplejar 2 года назад +10

      @Crocoduck you really let one word anger you that much wow lol, get flexed on

    • @Eisgod
      @Eisgod 2 года назад

      @Crocoduck bad

    • @thijsvanderlinden2209
      @thijsvanderlinden2209 2 года назад

      @Crocoduck you seem like a sad person

  • @vojinjanjic8414
    @vojinjanjic8414 3 года назад +4783

    This video is 5 minutes long, but it feels like it's 20 minutes

    • @Wynnie1121
      @Wynnie1121 3 года назад +381

      Non euclidean time

    • @forehand101
      @forehand101 3 года назад +133

      @@Wynnie1121 Imagine waiting a full hour only to actually travel a minute lmao

    • @Wynnie1121
      @Wynnie1121 3 года назад +12

      @@forehand101 lol yeah

    • @patrlim
      @patrlim 3 года назад +8

      @@Wynnie1121 beat me to it

    • @GarryTale
      @GarryTale 3 года назад +18

      @@forehand101 school

  • @isshosama
    @isshosama 2 месяца назад +2

    WOW. This is actually mind blowing

  • @paulsaulpaul
    @paulsaulpaul Год назад +1

    I had the opportunity once to meet with geordi la forge, and the end of this video explains how the holodeck works for large open spaces. Well done.

  • @jeeyoengada5365
    @jeeyoengada5365 3 года назад +2757

    Mom: can you get my wallet, it's in my purse
    The purse:

  • @jodunlap4925
    @jodunlap4925 3 года назад +3841

    Apparently this is being reccomended to a lot of people. Antichamber is a game like this. It's on steam and it is phenomenal

    • @petrus9067
      @petrus9067 3 года назад +55

      I was just gonna say it reminded me of that

    • @BVRNERMVSIC
      @BVRNERMVSIC 3 года назад +36

      Antichamber is based on Echochrome from the PS3

    • @nitronik_exe
      @nitronik_exe 3 года назад +41

      Also superliminal

    • @robertmiron6807
      @robertmiron6807 3 года назад +19

      can confirm, antichamber is incredible

    • @azzibreaker
      @azzibreaker 3 года назад +3

      I was gonna say that xd

  • @PacoFTW
    @PacoFTW 11 месяцев назад +4

    Reading lovecraft and hearing about non Euclidean areas is mind bending but seeing something similar in virtual life is amazing

  • @Shenron666
    @Shenron666 5 месяцев назад

    Awesome idea, well presented, well designed and rendered
    Brings a lot of very fun possibilities
    Thanks for sharing

  • @JarnoKai
    @JarnoKai 2 года назад +4831

    "And notice how you can see both objects at once" is the kind of stuff you only say if you've spent weeks on hunting bugs and crashes to make it work

    • @SuperN_real
      @SuperN_real 2 года назад +53

      True

    • @meatworld4776
      @meatworld4776 2 года назад +394

      "please, god, notice how you can see both objects at once"

    • @avantail
      @avantail 2 года назад +46

      This takes lots of time, but actually these portals have a decent amount of information available about them

    • @TRS-Eric
      @TRS-Eric 2 года назад +8

      omg plz look :'(

    • @dadutchboy2
      @dadutchboy2 2 года назад +2

      @@avantail where is the funny

  • @Zinriusminazen
    @Zinriusminazen 3 года назад +2678

    "Hey guys, I've created an engine that will break your brain"

    • @zippolighter0177
      @zippolighter0177 3 года назад +16

      Lowkey felt a headache developing as I watched

    • @cinyarko
      @cinyarko 3 года назад +11

      The missile knows where it is at all times. It knows this because it knows where it isn't.

    • @password6950
      @password6950 3 года назад +1

      He kept his word

    • @spiyder
      @spiyder 3 года назад

      Zinriusminazen yes

    • @Grey_World1
      @Grey_World1 3 года назад +1

      You aren't kidding. As well as a stomach ache.

  • @pizzahunter1717
    @pizzahunter1717 Год назад

    this is amazing technology! keep up the good work!

  • @EzieriahKirka
    @EzieriahKirka 10 месяцев назад +1

    I’ve watched this so many times, and still so satisfying lol

  • @SpecialEDy
    @SpecialEDy 2 года назад +4887

    I need a non euclidean highway to work...

    • @RandomPerson295
      @RandomPerson295 2 года назад +41

      Godspeed

    • @juluke8385
      @juluke8385 2 года назад +14

      But the fun is gone

    • @Kyacko
      @Kyacko 2 года назад +124

      Granted but u get the longest route

    • @ButlerOfChaos
      @ButlerOfChaos 2 года назад +87

      @@Kyacko thanks asshole genie!

    • @MasterR-kh1sg
      @MasterR-kh1sg 2 года назад +6

      Plot twist: you already have the long one

  • @_liquid_smoke_2839
    @_liquid_smoke_2839 5 лет назад +5143

    This is just a job application in disguise

    • @Kirhean
      @Kirhean 5 лет назад +418

      And a damned good one.

    • @_liquid_smoke_2839
      @_liquid_smoke_2839 5 лет назад +244

      Like dude just email this to valve and you’ll have a really really good job 👍

    • @kuronekochan3
      @kuronekochan3 5 лет назад +389

      Are we pretending valve makes games now?

    • @CptMole
      @CptMole 5 лет назад +52

      Unfortunately companies don't hire based on skills.

    • @tragedyofwind
      @tragedyofwind 5 лет назад +5

      isn't this is the problem, there are so many nerds and the founder are nerds too. They know they are be replaced by any people with adaqaute skills so they can start more projects while employees do the technical works, this is how start-up grows. therefore, it is easily to find a person you know well with adaquate skill then trying to judge a person that may has a higher skills than the guy you know. Since the process of judging a particular applicants can intorduce more works than it could save.

  • @Eyrok
    @Eyrok Год назад +1

    Fascinating, such potential !

  • @RedircSiuol
    @RedircSiuol Год назад +2

    The puzzle game "Antichamber" was based around being non-euclidean. Well worth playing, especially if this kind of design interests you

    • @kosiak10851
      @kosiak10851 Год назад

      I started it with similar recommendations and I was disappointed.
      The non-euclidean puzzles appear in several first stages of the game but then all diversity of puzzles shrink to "fire this gun to spawn cubes" without anything geometrical related in mind

  • @bigdaddydons6241
    @bigdaddydons6241 3 года назад +5999

    This has potential to be some of the most mind bending VR games possible, im kind of scared of the prospect

    • @cheeseman4199
      @cheeseman4199 2 года назад +96

      There is already at least one be game like this! It’s called tea for god and it’s available on sidequest (idk about steam)

    • @NightmareBlade10
      @NightmareBlade10 2 года назад +57

      Maybe if a game like Superliminal was in VR. That would be awesome!

    • @morgiewthelord8648
      @morgiewthelord8648 2 года назад +1

      You’re pretentious

    • @NightmareBlade10
      @NightmareBlade10 2 года назад +32

      @@morgiewthelord8648 How is he pretentious?

    • @superking208
      @superking208 2 года назад +31

      @@NightmareBlade10 Right? Dude's got "the lord" in his name, who's he to talk?

  • @strikerone475
    @strikerone475 4 года назад +20778

    You could create some really good horror games with this concept.

    • @ashleyplays3888
      @ashleyplays3888 4 года назад +1062

      like a horror based labyrinth?

    • @isbestlizard
      @isbestlizard 4 года назад +821

      yessss right exactly and make the monsters fractal generated too just the right characteristics of colour and shape and movement that cause subconcious ohmygodterrors YES :D

    • @cathacker13
      @cathacker13 4 года назад +470

      Not a horror one, but strange one nontheless is build around it, it's called antichamber

    • @loljptrollergami7325
      @loljptrollergami7325 4 года назад +23

      Or a

    • @GAMBANJUJJJ
      @GAMBANJUJJJ 4 года назад +108

      backrooms dude

  • @aidandille5416
    @aidandille5416 Год назад +1

    These kinds of games have inspired me for years now. This is why I love games like tea for god. It's so awesome to see this concept slowly start to make it's way into games of all kinds.

  • @yabestmatesam
    @yabestmatesam 10 месяцев назад

    The music is perfectly in time with the seconds on the progress bar

  • @baklojan5933
    @baklojan5933 4 года назад +3668

    My brain:
    *[Windows XP Shutdown sound]*

  • @victormunhozzz
    @victormunhozzz 3 года назад +1204

    This would be incredibly useful in a horror game. Even this completely harmless video with light atmosphere and joyful music is already creeping me out

    • @TomSomniac
      @TomSomniac 3 года назад +51

      It just feels so unnatural

    • @anthonyculp8033
      @anthonyculp8033 3 года назад +23

      There actually already is a VR horror game that uses some of these concepts called Shattered Lights, it really is terrifying.

    • @igorlxgol
      @igorlxgol 3 года назад +4

      Thats layers of fear for you

    • @maxkemsley6931
      @maxkemsley6931 3 года назад +7

      Antichamber also reminds me of this.

    • @stopactainpoland2012
      @stopactainpoland2012 3 года назад

      There is a horror ,,Cube'' which use similar idea (forth dimentional cube).

  • @futurecyborg_
    @futurecyborg_ 8 месяцев назад

    so much POTENTIAL. i love this!

  • @SunsetGraffiti
    @SunsetGraffiti 8 месяцев назад

    That was super relaxing...

  • @herbderbler1585
    @herbderbler1585 3 года назад +921

    "Instead of banging our heads against walls trying to make VR more realistic, let's just break reality."
    I approve of this plan.

    • @chaosmorris5865
      @chaosmorris5865 3 года назад +2

      The difference is good VR isn't a gimmick. This could only be useful or practical for horror and puzzle games anything thing else and it'd be completely forced and unnatural.

    • @Nat_the_Chicken
      @Nat_the_Chicken 3 года назад +11

      @@chaosmorris5865 That's because you're not used to it. It's just as natural as our space is, it just has different rules.

    • @chaosmorris5865
      @chaosmorris5865 3 года назад

      @@Nat_the_Chicken Alright then tell me how this could actually benefit games in a non gimmicky way.

    • @Nat_the_Chicken
      @Nat_the_Chicken 3 года назад +8

      @@chaosmorris5865 That depends on how used to it players are able to get. That would only happen if it's already widely used, which is unlikely, but it could occur gradually on a small scale. Then developers could choose whether and how to implement it in their games in ways that improve the experience (or don't, depending on your opinion). In any case, it's highly situational, and would almost certainly remain niche. My point was purely that you shouldn't dismiss the concept so quickly, since there's nothing about it that's objectively different from normal space.

    • @LaserBread
      @LaserBread 3 года назад +2

      I think the idea of expanding rooms for more accessibility. However, I think it would be less disorienting if you had a logical explanation as to why this happened. Imagine a game where you have to do things in different rooms. You could have a non-euclidian mechanic that looks like it is in euclidian space, say, each room has a staircase that goes up or down. Walking through the staircase brings you to the next room.

  • @avenhob1476
    @avenhob1476 3 года назад +2582

    do this, with vr, with horror. trip some people out.

    • @esruez
      @esruez 3 года назад +30

      Yes! Create a game out of it!!!

    • @iane7474
      @iane7474 3 года назад +38

      this would be such a good horror game

    • @joVeeNoise
      @joVeeNoise 3 года назад +27

      Call of cthulhu: exploring rl’yeh

    • @yordiquezada9706
      @yordiquezada9706 3 года назад +27

      "The Backrooms" :)

    • @therandomshow1265
      @therandomshow1265 3 года назад

      Aaaa

  • @MikaelHakmi
    @MikaelHakmi Год назад

    Thanks a lot for this inspiring video and your very educational explanations! 👍

  • @phillyd2018
    @phillyd2018 7 месяцев назад

    this is mind blowing

  • @andrey_savlyuk
    @andrey_savlyuk 3 года назад +265

    Nothing’s weird. I’m an interior designer and 5 rooms in 2 rooms apartment is usual customer’s wish.

    • @sorrefly
      @sorrefly 3 года назад +17

      Андрей Савлюк have you tried using non Euclidean space? It’s a little more expensive ‘tho

    • @SuppositionalBox
      @SuppositionalBox 3 года назад +9

      @@sorrefly How much does non-Euclidian space go for per-square-foot?

    • @clownworldhereticmyron1018
      @clownworldhereticmyron1018 3 года назад +6

      You: Im sorry, thats not possible..
      Customer: WHY NOT? MAKE IT POSSIBLE
      Yeah let me just edit the laws of physics real quick! lol.

    • @ImehSmith
      @ImehSmith 3 года назад +2

      😄🤣🤣👍👍

    • @ImehSmith
      @ImehSmith 3 года назад +1

      @@clownworldhereticmyron1018 😄🤣🤣👍👍

  • @ayden_slepy7246
    @ayden_slepy7246 3 года назад +2225

    Imagine a survival adventure game like this where the world constantly warps around you

    • @nytrodioxide
      @nytrodioxide 3 года назад +57

      True horror

    • @labigbande6674
      @labigbande6674 3 года назад +20

      I wonder how it would work, tho
      What would be the rules of this world

    • @tcroft
      @tcroft 3 года назад +63

      There's a game with similar mechanics called Superliminal

    • @nhae0
      @nhae0 3 года назад +27

      @@tcroft that's just puzzle, and antichamber is a great example too.

    • @marpetjud
      @marpetjud 3 года назад +5

      @Gemtem Layers of Fear does it a lot, pretty decent horror game

  • @dumbbumsc5329
    @dumbbumsc5329 11 месяцев назад +1

    I’m stumbling upon so many great videos to watch while tripping

  • @letronix6243
    @letronix6243 Год назад

    That's a really nice idea for my rendering engine! I'm new at Vulkan right now and am at a part where it just got easy.

  • @EmotionallyDistanced
    @EmotionallyDistanced 3 года назад +3048

    *Something’s wrong with your Minecraft.*

    • @EmotionallyDistanced
      @EmotionallyDistanced 3 года назад +14

      Roberto Grigoraș
      𝑰’𝒍𝒍 𝒂𝒍𝒘𝒂𝒚𝒔 𝒃𝒆 𝒘𝒂𝒊𝒕𝒊𝒏𝒈 𝒇𝒐𝒓 𝒕𝒉𝒆𝒎, 𝙘;

    • @lordcandyandy6390
      @lordcandyandy6390 3 года назад +8

      This is not a Minecraft raytracer from this vid: ruclips.net/video/0pmSPlYHxoY/видео.html

    • @EmotionallyDistanced
      @EmotionallyDistanced 3 года назад +12

      LordCandyAndy
      _i don’t trust links._

    • @lordcandyandy6390
      @lordcandyandy6390 3 года назад +4

      He created the non-euclidean using OpenGL, which is very poorly on graphics compared to unity. He didn't want to apply textures as that's not the point of the vid and would only take unnecessary time

    • @lordcandyandy6390
      @lordcandyandy6390 3 года назад +1

      So no, this is not Minecraft

  • @VojtechNajemnik
    @VojtechNajemnik 3 года назад +1867

    Girl: Why is he not recognizing my signals???
    Her signals:

    • @LochyP
      @LochyP 3 года назад +4

      @@acpl trichloromethane

    • @C4l3bphts
      @C4l3bphts 3 года назад +4

      Tell me your story traveler

    • @basedintellectual9704
      @basedintellectual9704 3 года назад +5

      No, it's because you're autistic.

    • @scruffytrav
      @scruffytrav 3 года назад +24

      Richard Chase its a joke dumb ass

    • @nachtkind46
      @nachtkind46 3 года назад +18

      @@scruffytrav pay no mind to dick chase, he's autistic.

  • @chamber1
    @chamber1 8 месяцев назад

    played viewfinder a few weeks back. it made my brain not brain just like this video. I love this stuff.

  • @Bear_Houses
    @Bear_Houses Год назад +1

    Awesome video, nice work!

  • @GoldenBeans
    @GoldenBeans 3 года назад +440

    This dude's a timelord, he can do dimensional engineering

    • @I_need_a_repair
      @I_need_a_repair 3 года назад +3

      I WANT TO LIKE BUT ITS AT 69 RN

    • @I_need_a_repair
      @I_need_a_repair 3 года назад +1

      Yey its at 90, have my thumbs up

    • @GoldenBeans
      @GoldenBeans 3 года назад +1

      @@I_need_a_repair lmao that was a lot of likes in a short timespan

    • @_skiljun1436
      @_skiljun1436 3 года назад +2

      You meant _transdimensional_ engineering, right?

    • @Jovanny_pcpp
      @Jovanny_pcpp 3 года назад +1

      This made me smile way to fucking hard :)

  • @machaiarcanum
    @machaiarcanum 3 года назад +2052

    “Where’s the bathroom?”
    “So what you want to do is go around the column clockwise three times, then go through the six rooms to your left, and then go through the shrinking tunnel so you fit through the door.”

    • @shahnawazazam
      @shahnawazazam 3 года назад +13

      Underrated comment lol

    • @rexythet.rexfromjpreadabou186
      @rexythet.rexfromjpreadabou186 3 года назад +34

      Non-euclidean houses sound awesome.

    • @user-dq4iq3vd2l
      @user-dq4iq3vd2l 3 года назад +3

      Stolen, bad comment

    • @machaiarcanum
      @machaiarcanum 3 года назад +16

      @@user-dq4iq3vd2l Really? I wrote it myself, so I'm curious who else separately came up with exactly the same comment as I did. I don't know if there's any good way to link to comments on youtube, but I might be able to search for their name?

    • @jgordan775
      @jgordan775 3 года назад +1

      Sounds like the adams family to me

  • @Listener970
    @Listener970 7 месяцев назад

    Man this is trippy

  • @exodust3114
    @exodust3114 10 месяцев назад +1

    Thank you for breaking and setting my brain on fire

  • @currentswim2551
    @currentswim2551 2 года назад +2758

    my grandpa was simply built different, living in a non-euclidean plane of existence

  • @yomommaligma
    @yomommaligma 5 лет назад +5332

    SOMEBODY GIVE THIS GUY A TEAM, SOME FUNDING, AND MAKE A HORROR GAME

  • @EdKolis
    @EdKolis Год назад +3

    Some of these, like the pillar and the monkey, give off some strong Mario 64 vibes. Amazing they could put that stuff into the game!

  • @5I6
    @5I6 5 месяцев назад

    That you created this three-dimensional world alone is crazy, but "this" is something else!
    The craziest part is that this was five years ago.

  • @channelname10yearsago68
    @channelname10yearsago68 3 года назад +562

    Imagine a non euclidean maze. It would totally break your spatial awareness

    • @baronvonbeandip
      @baronvonbeandip 2 года назад +21

      Imagine an imaginary menagerie manager imagining managing an imaginary menagerie.

    • @ashlight9999
      @ashlight9999 2 года назад +6

      Can't break what I never had.

    • @aymuhspunj
      @aymuhspunj 2 года назад +3

      Youd just have to experiment a bit to learn the rules before you get to solving the maze.

    • @pixelbit0897
      @pixelbit0897 2 года назад +1

      @@baronvonbeandip "how much could a wood chuck chuck, if a wood could chuck wood"

    • @J.A.huscher
      @J.A.huscher 2 года назад +8

      Just keep following the left wall. A wise dude told me that once. It always works for me when I'm in a maze :D

  • @Marcell_Kovacs
    @Marcell_Kovacs Год назад +5364

    1:40 Imagine what it feels like to hug that pillar. You can't touch your arms, but they are in the same place relative to you.

  • @PyroMancer2k
    @PyroMancer2k 10 месяцев назад +1

    I use to do this with the old Descent Engine to really F with people's perspective. The way maps work in decent is rooms are simply connected by the facing. Thus you could have a larger room attached to door in a smaller room. One of the PvP maps I made was giant room with a cube in the middle and on each side it had a long tunnel which took you to another version of the room. So there were 4 versions of the room with the top opposite sides going to the same same room which were color coded for easy reference. Thus the Blue room would have a cube in the middle that was Red, Green, and Yellow signifying that the tunnel on that side went to those rooms.
    It was also fun making mazes similar to that 6 room circle shown in the video to completely screw with people's perception. This was back before inet days so mainly just shared maps on local BBSes. Though this engine can do a bit more as the Descent engine was still limited to being based orientation. Thus you could enter a 6 room house but the exit of the 6th room would be on the opposite side as if you had made a loop and a half to reach the door.
    The pillar thing was something I also did though I didn't have a pillar and instead had nothing there. So as you went around the circle it looked like the outside walls were changing colors and it eventually looped back on itself. It was odd to see someone on the other side of the room fly to the right and suddenly disappear halfway across the room.
    For those that don't know Descent was an old 3D Space Ship fighter game that took place in an underground mining system, hence the name. I doubt the developers originally intended the use I did as when messing with a map editor I noticed that I could overlap the rooms and they didn't actually merge in the space of the game thus it allowed for the crazy stuff I did. ;)

  • @user-wi8od5rc4m
    @user-wi8od5rc4m 5 месяцев назад +1

    Wow, you should make a VR horror game with this mechanic. This is so cool!

  • @stevenpalafox1809
    @stevenpalafox1809 3 года назад +1607

    "this a weird one" I think we were already beyond that. I used to imagine if things like this could be developed. Awesome job.

    • @castonyoung7514
      @castonyoung7514 3 года назад +7

      Everybody is stealing my ideas!

    • @StevXtreme
      @StevXtreme 3 года назад +7

      @@castonyoung7514 Look at how copyright laws work: they don't protect ideas, just the execution of them, i.e. the applied skill bringing an idea to life. That is what they protect. Why? Because ideas without execution are ultimately worthless.

    • @kip741
      @kip741 3 года назад +9

      Stefan Badragan I think he was joking.

    • @MrKahrum
      @MrKahrum 3 года назад +1

      On that topic, watch out for me, any game i make is gonna rock the boat. Its why i watch videos like this, why i play runescape and ingress, and why i want to make my own operating system

    • @FryingPan2312
      @FryingPan2312 3 года назад +2

      @@MrKahrum a man of sheer dedication and willpower

  • @grimp7346
    @grimp7346 3 года назад +362

    Teacher: Why are you late?
    Student: *intense breathing*

    • @renakunisaki
      @renakunisaki 3 года назад +22

      "I had to come from math class."
      "But it's just down the hall..."

    • @samuelbiswas615
      @samuelbiswas615 3 года назад +3

      Underrated comment

    • @liyifenn
      @liyifenn 3 года назад +1

      Student: Why are you late?
      Teacher: What?

  • @MrKeshua
    @MrKeshua 5 месяцев назад

    exactly wha I was looking for, nice one

  • @Galexy.drawzlmao
    @Galexy.drawzlmao 3 месяца назад +1

    "Why do i keep writing engines?"
    Real subtle flex there. Reaaalll subtle. ( /srcsm)

  • @deadinside8891
    @deadinside8891 3 года назад +1549

    Imagine an FPS that utilizes this. Having to fight someone on non-Euclidean geometry would be really interesting.

    • @rendor6037
      @rendor6037 3 года назад +134

      three mins into the fight: confusing confused confusion

    • @wibs0n68
      @wibs0n68 3 года назад +109

      @@rendor6037 The whole server:
      *confused screaming*

    • @braedenkorte1966
      @braedenkorte1966 3 года назад +135

      there would be a lot of sniping being done on themselves because the man they saw peeking behind the corner was actually themselves.

    • @Cybertech1050
      @Cybertech1050 3 года назад +34

      Portal 2 has some non-euclidean custom maps on the steam workshop if you want to test how it would feel in a first person setting yourself

    • @davorbrijacak
      @davorbrijacak 3 года назад +11

      Quake on that map would be like 5D blitz chess.

  • @LeSuperModeste
    @LeSuperModeste 4 года назад +1095

    2:08 "This is a weird one"
    Bro, everything was already weird before

    • @joaquinlaroca2886
      @joaquinlaroca2886 4 года назад +14

      Aizxiuzh he lives in a non-euclidean dimension.

  • @SilentStudioExplores
    @SilentStudioExplores 11 месяцев назад

    iv seen this video a long time ago. every time it suggest this video i have to watch it. so mind blowing.

  • @carlchapman4053
    @carlchapman4053 Год назад +2

    You kids are so lucky, when I was young I had to walk across 10 feet of plush carpet just to change a Tv channel, no remotes back then! Hard times man, those were bad days!

    • @FenrizNNN
      @FenrizNNN Год назад +2

      You're such a boomer, all we have to do now is break the space time continuum and create a non Euclidean patch of space, which connects to the tv.

    • @carlchapman4053
      @carlchapman4053 Год назад

      @@FenrizNNN What made it worse was that the living room was uphill in both directions and overnight the channels... turned OFF! I know, it's unthinkable nowadays.

  • @MrBrianHibbs
    @MrBrianHibbs 3 года назад +2228

    I can imagine horror games will have a field day with this sort of thing. You've got serious lovecraft alien geometries potential here.

    • @nm645
      @nm645 3 года назад +14

      Some levels of Duke Nukem 3d have this kind of non euclidean spaces

    • @inelnel
      @inelnel 3 года назад +12

      Layers of Fear have something like this. Environment changes around you when you're not looking.

    • @samettatmc
      @samettatmc 3 года назад

      there is in The evil within 2

    • @242sighting
      @242sighting 3 года назад +3

      House of Leaves!

    • @skeletspook
      @skeletspook 3 года назад +2

      @@nm645 Same with the original Prey from 2006.

  • @6px
    @6px 3 года назад +600

    "It was hard to do it on earth so i made another planet to do it."

    • @creepersonryestudios
      @creepersonryestudios 3 года назад +33

      "why do i keep creating new planets?"

    • @justsomeplant3305
      @justsomeplant3305 3 года назад +1

      “So I tried to run it on Orion404 but the file was still too big. And the milkyway just wasn’t working out for me so I made another one. Why do I keep making galaxies?”

  • @MathewDrawsYT
    @MathewDrawsYT Месяц назад

    You are pretty talented for figuring out on how to make this engine, i dont even know how to explain how to make this script

  • @YahyaKhashaba
    @YahyaKhashaba Год назад

    This is insane on so many levels

  • @kidsIIIII009
    @kidsIIIII009 3 года назад +212

    This guy is a legend, he made this without using Roblox Studio

    • @blokbrekerboy
      @blokbrekerboy 3 года назад +1

      Is there a roblox game like this?

    • @muntazirzia3924
      @muntazirzia3924 3 года назад +1

      What?

    • @blokbrekerboy
      @blokbrekerboy 3 года назад +1

      @@muntazirzia3924 bc of whst R&M said

    • @quarsay
      @quarsay 3 года назад +1

      I think it's a joke

    • @Noober_240
      @Noober_240 3 года назад +1

      lol, good joke but it very hard if you do this in roblox studio.

  • @cookiepig1038
    @cookiepig1038 3 года назад +565

    I used to pretend that pillar mechanic was a real life thing when I was a kid.
    If I were following my mom thru a crowd, I’d need to weave in between the same people she did or I’d end up lost in a parallel dimension.

    • @Noah-wx7fm
      @Noah-wx7fm 3 года назад +26

      Woah yeah! I used to believe that whenever I went through these two trees in my front yard, I would be transported to another world!.......
      that just happened looked exactly like the regular world😅

    • @samanthaqiu3416
      @samanthaqiu3416 3 года назад +12

      as a kid is a reasonable guess. You never know what dimensions are there in the universe you are born

    • @deihuey6959
      @deihuey6959 3 года назад +5

      There is actually a short-horror story about that, it goes somewhat like this:
      "When I was a child I used to believe that spin-jump in front of a mirror will take me to a parallel universe. I don't know if I even came back the last time."
      Sorry if it doesn't have a 'horror vibe', but I am writing from memory, tried to find the story but didn't have luck.

    • @Zeithri
      @Zeithri 3 года назад +2

      This seems to be something a lot of us believed in some shape or form.

    • @georhodiumgeo9827
      @georhodiumgeo9827 3 года назад

      For sure it is real you usually just end up somewhere similar enough to where you came from that you don’t notice any difference.

  • @Meowrose3
    @Meowrose3 Год назад

    There’s a book series called The Chronicles of Amber, and in book 7 or so (10 total) the main character describes this phenomenon as “ways,” as in go this way, go that way, walk through this wall, etc. He talked about an ever changing art gallery that he got lost in. It would be so cool to see that in software like this!

  • @raynmanshorts9275
    @raynmanshorts9275 10 месяцев назад +1

    "Why would you make a tunnel that's _longer_ on the inside?"
    "Where do you think all that extra space from the other tunnel went?"

  • @pauliusstravinskas9365
    @pauliusstravinskas9365 4 года назад +1174

    "It's bigger on the inside."

  • @JohnSmith-ox3gy
    @JohnSmith-ox3gy 4 года назад +1482

    Ah, now I see why Lovecraft feared non-euclidian math.

    • @tomoffel1963
      @tomoffel1963 4 года назад +96

      The way lovecraft described it make it seem like he didnt really understand the concept

    • @applefarminc5716
      @applefarminc5716 4 года назад +69

      To Moffel exactly, he feared it and didn’t understand

    • @JohnSmith-ox3gy
      @JohnSmith-ox3gy 4 года назад +107

      Applefarm inc
      Almost as scary as non-whites.

    • @applefarminc5716
      @applefarminc5716 4 года назад +37

      John Smith yeah he wasn’t a fan

    • @rewrew897
      @rewrew897 4 года назад +39

      Heard he had “too delicate of a constitution” for math

  • @freakpetux4452
    @freakpetux4452 3 месяца назад +1

    This is incredible

  • @adrian5b
    @adrian5b 6 месяцев назад +1

    It's very very clever how simple this is implemented in code. Very fucking cool.

  • @donk6716
    @donk6716 3 года назад +1263

    i swear this is what those trampoline places felt like when i was a kid

    • @sanjanar110
      @sanjanar110 3 года назад +33

      Or the Chuck E. Cheese play area made of nets and tunnels and things

    • @cupofspiders5830
      @cupofspiders5830 3 года назад +13

      there was this museum with giant legos and I had no idea what was going on so yeah this is relatable

    • @voestalpine27
      @voestalpine27 3 года назад +4

      Stop stalking me

    • @suli9135
      @suli9135 3 года назад +3

      Was I the only kid terrified of those places?

    • @nicksonic2baiasilver488
      @nicksonic2baiasilver488 2 года назад +1

      @@voestalpine27 no you should stop stalking

  • @akshitkhajuria4362
    @akshitkhajuria4362 3 года назад +886

    Meanwhile in another dimension: -
    "Schrödinger is still searching for his cat in his 10 by 10 room."

    • @Infinityand1
      @Infinityand1 3 года назад +45

      He is also simultaneously NOT searching for his cat in his 10 by 10 room.

    • @linezero9016
      @linezero9016 3 года назад +6

      Not if we look at him.

    • @Alpostpone
      @Alpostpone 3 года назад +3

      @@linezero9016 If we positively observe him, does that mean we are being observed as well?

    • @linezero9016
      @linezero9016 3 года назад +3

      @Alpostpone only of our observer was previously observed

    • @feelinghealing3890
      @feelinghealing3890 3 года назад +1

      *10 by 10 by 10 by 10 by 10

  • @Immerayon
    @Immerayon Год назад +4

    Could you imagine this in an open world? Like omg, you could have it like in skyrim where the exteriors are smaller than the interiors but you can just walk into the interior seamlessly despite it being larger, including the transition between the open world and the city spaces.

  • @kawamikazecheant
    @kawamikazecheant 11 месяцев назад

    Very interesting works 🔥