Non-Euclidean Worlds Engine

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  • Опубликовано: 2 дек 2024

Комментарии • 24 тыс.

  • @Eric_Pham
    @Eric_Pham 5 лет назад +26538

    fun fact: Ikea stores are the only place in the world with non-euclidean floor planning

    • @almachizit3207
      @almachizit3207 5 лет назад +784

      @@johni0018 Euclidean geometry applies to 3D and higher as long as all flat planes within it follow euclidean geometry

    • @endermage77
      @endermage77 5 лет назад +459

      In my experience the Ikea store is literally A Line from the entrance to the exit and the only branching paths are to shortcuts to other parts of The Line

    • @justas423
      @justas423 5 лет назад +1202

      Don't mention the creepy employees without faces and with disproportionate limbs.

    • @crocketlawnchair259
      @crocketlawnchair259 5 лет назад +440

      @Slimeustas The Slime King They're not a big deal as long as you can find a settlement and inspect all traded goods for limbs.

    • @izzyint
      @izzyint 5 лет назад +283

      SCP?

  • @alternate3787
    @alternate3787 4 года назад +32290

    "Wheres the toilet?"
    "Five times around the corner."

    • @brothdian
      @brothdian 4 года назад +303

      LMFAOOO

    • @trentenroberts2748
      @trentenroberts2748 4 года назад +183

      very underrated comment

    • @nueto8864
      @nueto8864 4 года назад +202

      i read "toilette" with an italian accent automatically

    • @frost9681
      @frost9681 4 года назад +40

      Galih Sadewo same, I was gonna say that it sounds like a very fancy way of referring to the least-fancy part of a house

    • @shezmu24
      @shezmu24 4 года назад +229

      "don't forget to loop through the hallway a few times or you wont fit."

  • @TheCrumCannon69
    @TheCrumCannon69 4 года назад +4252

    Grandpa: "Back in my day, we didn't have euclidean planes of existence."

    • @kienhsi9522
      @kienhsi9522 4 года назад +21

      Yes you had them, what you didn't have were the non euclidean ones 😊

    • @PhoenixBaby96
      @PhoenixBaby96 4 года назад +81

      The joke
      Your head

    • @ChunkyTheClown
      @ChunkyTheClown 4 года назад +31

      Grandpa Lovecraft, you're so wacky

    • @snf8151
      @snf8151 4 года назад +7

      @@ChunkyTheClown LOL I only got that one cuz i remember a person making a video bout lovecraft

    • @deasmeofficiel2960
      @deasmeofficiel2960 3 года назад +2

      gotta admit i laugh

  • @jaybugo
    @jaybugo 9 месяцев назад +267

    I'm imagining a horror, survival game that doesn't advertise it's non-euclidian geometry, and it has it in the most random spots. imagine just finding some little hut that appears to have four rooms, but then you panic when the door suddenly disappears, and you keep running around, not yet realizing you're going deeper into the infinite space. That's just one little idea that pooped up in my head and I know for a FACT horror games, if any, will be the ones to push this concept to its limits.

    • @necrobastard5760
      @necrobastard5760 Месяц назад +1

      Actually what drew me to this vid, I want to make a game that pulls from The Shining shot with the "impossible window" and Marathons handful of bizarre impossible geometry moments that gave me the creeps, with obvious inspiration from House of Leaves and MyHouse.wad (which in itself is an excellent exploration of this format in a horror setting)

    • @KorvekKorborjordordon
      @KorvekKorborjordordon 28 дней назад +8

      pooped up

    • @MenloMarseilles
      @MenloMarseilles 28 дней назад

      myhouse.wad

    • @bastiangamer5459
      @bastiangamer5459 17 дней назад +1

      ​@@KorvekKorborjordordoni also realized

    • @fieldrequired283
      @fieldrequired283 10 дней назад

      The game NaissanceE has some sections like that. It's free on Steam, last time I checked.

  • @quink2060
    @quink2060 4 года назад +27763

    imagine buying a 4-room house then it turns out to only have 3 rooms

    • @olegmakarikhin
      @olegmakarikhin 4 года назад +1577

      Trial version. Buy subscription.

    • @Pilki04
      @Pilki04 4 года назад +107

      You could simulate this with large mirrors

    • @degonto2005
      @degonto2005 4 года назад +143

      Kinda like having a 12 car garage but only having 6 cars

    • @stumbling
      @stumbling 4 года назад +138

      That's New York real estate.

    • @natwon633
      @natwon633 4 года назад +11

      House of Many Ways

  • @Marqrk
    @Marqrk 4 года назад +59973

    Finally, a game that can capture what it’s like to shop in an IKEA

    • @maximumlength5052
      @maximumlength5052 4 года назад +2475

      “The store is now closed.”

    • @hgkgiles
      @hgkgiles 4 года назад +272

      Genius

    • @mohammednegm4007
      @mohammednegm4007 4 года назад +181

      It's just an engine, but yeah

    • @mohammednegm4007
      @mohammednegm4007 4 года назад +423

      @Axion The secret night shift IKEA employees need to become a popular creepypasta. I'd genuinely love to see that
      Edit: Guys I get it, it's already on the SCP wiki. I've read it.

    • @IHTGINT
      @IHTGINT 4 года назад +513

      scp 3008

  • @jimlahey4995
    @jimlahey4995 4 года назад +12154

    "I couldn't do it in Unity so I had to make my own engine." Ah yes the simplest solution

    • @hairyputter5363
      @hairyputter5363 4 года назад +814

      "Why do i keep writing engines"

    • @marcomantoanelli6154
      @marcomantoanelli6154 4 года назад +83

      Actually it is 😅

    • @stuff5757
      @stuff5757 4 года назад +736

      I couldn't use cement to build my house so I invented a new type of cement

    • @emil581
      @emil581 4 года назад +113

      I did the exact same thing in unity. Was kinda fast and simple imo .. but props on hin for writing his own engines

    • @MichaeltLoL
      @MichaeltLoL 4 года назад +55

      That's same as me. I couldn't do something in Unity so I just made my own engine and it's much better than Unity because I can do anything I want :D

  • @NoobDeveloperPrime
    @NoobDeveloperPrime Год назад +3224

    I'm quite surprised such technology hasn't really been used in mainstream games, to replaced loading screens, area transfers, or just to create interesting puzzles.

    • @seeker296
      @seeker296 Год назад +176

      Probably too hard to make and uncomfortable to play

    • @t2force212
      @t2force212 Год назад +426

      Loading screens aren't just to get you in a separate cell. Their main purpose is to load and unload alot of things in the world space that aren't needed at that moment so as to save on processing power, therefore allowing the game to run more smoothly or with lower grade hardware.

    • @NoobDeveloperPrime
      @NoobDeveloperPrime Год назад +49

      @@t2force212 I know, but considering processing power of modern hardware, and also the fact that majority of games these days are taking place in huge, open worlds where assets are loaded in either immediately upon starting, or using various rendering tricks, developers still for some reason use loading areas, when there isn't really anything to load. Like Lara Croft games, or Far Cry or whatever, when developers have you just crawl through some cave for a minute or two. Of course, there is some loading of assets happening, but for the majority of the time it's more about controlling the pace of the game, rather than actual processing. It simply would be much more interesting to circumvent that with such non-euclidean spaces, rather than just holding "W" for like 2 minutes while your characters crawls through the cave for no reason.

    • @infinitedelete
      @infinitedelete Год назад +61

      would do nothing for loading screens, it’s still the same amount of data that needs to be processed (and split up by loading screens)

    • @blueboi-wk8gq
      @blueboi-wk8gq Год назад +69

      superliminal

  • @patricknally1177
    @patricknally1177 4 года назад +13203

    People are talking about how this would make a great puzzle game. It would make a god tier horror game.

    • @trulymoody7982
      @trulymoody7982 4 года назад +676

      Yeah like if youre in a house running away from something and the rooms repeat

    • @IsaPudiyapura
      @IsaPudiyapura 4 года назад +275

      basically PT

    • @rubykanima
      @rubykanima 4 года назад +171

      It is already used in horror games

    • @Xetaas
      @Xetaas 4 года назад +13

      69th like

    • @dafire9634
      @dafire9634 4 года назад +180

      it is already a puzzle game,it's called antichamber.

  • @jodunlap4925
    @jodunlap4925 4 года назад +3958

    Apparently this is being reccomended to a lot of people. Antichamber is a game like this. It's on steam and it is phenomenal

    • @petrus9067
      @petrus9067 4 года назад +55

      I was just gonna say it reminded me of that

    • @BVRNERMVSIC
      @BVRNERMVSIC 4 года назад +36

      Antichamber is based on Echochrome from the PS3

    • @nitronik_exe
      @nitronik_exe 4 года назад +42

      Also superliminal

    • @robertmiron6807
      @robertmiron6807 4 года назад +19

      can confirm, antichamber is incredible

    • @azzibreaker
      @azzibreaker 4 года назад +3

      I was gonna say that xd

  • @OzanSoylu
    @OzanSoylu 4 года назад +5589

    Finally, we can have a spongebob game that contains his house.

    • @nathanrock9269
      @nathanrock9269 4 года назад +50

      Sooo true

    • @self433
      @self433 4 года назад +212

      Even his gigantic library

    • @prachetasnayse9709
      @prachetasnayse9709 4 года назад +10

      YES

    • @knazoo105
      @knazoo105 4 года назад +14

      I love y'alls enthusiasm! 😄

    • @TomSomniac
      @TomSomniac 4 года назад +16

      In A Pup Named Scooby Doo, Scooby's doghouse is like this.

  • @Yintalk
    @Yintalk Год назад +655

    There's actually a VR game that uses this and it's incredible
    You're wandering through a maze in a dystopian metal pipe world with different robots roaming the halls and you don't use your stick to move at all, you have to physically walk into spaces
    Played it like a year ago forgot the name but it's on Sidequest.
    Edit: Just found it it's called Tea For God and it's free

    • @sliporful
      @sliporful Год назад +9

      tea for god my beloved

    • @tasmanwinchcombe9774
      @tasmanwinchcombe9774 Год назад +6

      It was one of my favorite games when I was new to VR, as I would get motion sick when using the joystick.
      It has now come out on the official store, and the free version has been renamed to Tea for god demo.

    • @Krappy_6099
      @Krappy_6099 Год назад

      The most dumbest comment...

    • @ThefakeFirstblewo
      @ThefakeFirstblewo 9 месяцев назад +2

      I just commented about the game and look down to see someone already commented this, glad to know it's well known.

    • @Allthegoodhandlesaretakenlmao
      @Allthegoodhandlesaretakenlmao Месяц назад

      Is it on steam? Also how much space do you need to play it?

  • @bigdaddydons6241
    @bigdaddydons6241 3 года назад +6106

    This has potential to be some of the most mind bending VR games possible, im kind of scared of the prospect

    • @cheeseman4199
      @cheeseman4199 3 года назад +100

      There is already at least one be game like this! It’s called tea for god and it’s available on sidequest (idk about steam)

    • @NightmareBlade10
      @NightmareBlade10 3 года назад +57

      Maybe if a game like Superliminal was in VR. That would be awesome!

    • @morgiewthelord8648
      @morgiewthelord8648 3 года назад +1

      You’re pretentious

    • @NightmareBlade10
      @NightmareBlade10 3 года назад +32

      @@morgiewthelord8648 How is he pretentious?

    • @superking208
      @superking208 3 года назад +31

      @@NightmareBlade10 Right? Dude's got "the lord" in his name, who's he to talk?

  • @strikerone475
    @strikerone475 5 лет назад +20972

    You could create some really good horror games with this concept.

    • @ashleyplays3888
      @ashleyplays3888 5 лет назад +1066

      like a horror based labyrinth?

    • @isbestlizard
      @isbestlizard 5 лет назад +822

      yessss right exactly and make the monsters fractal generated too just the right characteristics of colour and shape and movement that cause subconcious ohmygodterrors YES :D

    • @cathacker13
      @cathacker13 5 лет назад +473

      Not a horror one, but strange one nontheless is build around it, it's called antichamber

    • @loljptrollergami7325
      @loljptrollergami7325 5 лет назад +23

      Or a

    • @GAMBANJUJJJ
      @GAMBANJUJJJ 5 лет назад +108

      backrooms dude

  • @slendersera
    @slendersera 4 года назад +3649

    This would be great for a Alice in Wonderland game.

  • @your_local_bardbear
    @your_local_bardbear Год назад +242

    Oh god imagine getting stuck in an infinite room Non-Euclidean house, you think you're walking in circles, but in fact you're just going deeper in.

    • @lordyhgm9266
      @lordyhgm9266 6 месяцев назад +4

      that's just a fae portal lol

    • @majamystic256
      @majamystic256 5 месяцев назад

      MyHouse.wad

    • @ironhelixgaming
      @ironhelixgaming 5 месяцев назад +4

      just go back around once you realize

    • @Bowie_8
      @Bowie_8 4 месяца назад +1

      Gives Left-Right Game vibes

    • @ne9958
      @ne9958 2 месяца назад +2

      200th like

  • @Lofi.z34
    @Lofi.z34 4 года назад +2453

    This guy: Non-euclidean game engines
    Horror game makers: *heavy breathing*

    • @maxwellli7057
      @maxwellli7057 4 года назад +98

      Jesus no dont give them ideas

    • @keyarts7381
      @keyarts7381 4 года назад +73

      A Freddy krüger horror game with such things who make you confused while youre trying to hide. Goal: stay alive until the next morning

    • @iliaslef
      @iliaslef 4 года назад +12

      I remember some parts like this in layers of fear

    • @Jaconian
      @Jaconian 4 года назад +17

      Layers of Fear had some of these aspects, like turning corners in hallways five or six times before leaving the hallway the same way you entered (or something to that effect).

    • @obsidian9998
      @obsidian9998 4 года назад

      YES

  • @generalralph6291
    @generalralph6291 3 года назад +2232

    “I’ll show you the door.”
    “I can find it.”
    “Probably not.”

    • @shutshut90
      @shutshut90 3 года назад

      ruclips.net/video/IRKYFER9xrE/видео.html 91853

    • @Vixen_Cypher
      @Vixen_Cypher 3 года назад +7

      @@shutshut90 stfu

    • @Tiyratania
      @Tiyratania 3 года назад +5

      @@shutshut90 fucking bot

    • @NStripleseven
      @NStripleseven 3 года назад +3

      @@shutshut90 Shut

    • @forehand101
      @forehand101 3 года назад +2

      @@shutshut90 Shut Shut

  • @JarnoKai
    @JarnoKai 3 года назад +4902

    "And notice how you can see both objects at once" is the kind of stuff you only say if you've spent weeks on hunting bugs and crashes to make it work

    • @SuperN_real
      @SuperN_real 3 года назад +54

      True

    • @meatworld4776
      @meatworld4776 3 года назад +406

      "please, god, notice how you can see both objects at once"

    • @avantail
      @avantail 2 года назад +47

      This takes lots of time, but actually these portals have a decent amount of information available about them

    • @TRS-Eric
      @TRS-Eric 2 года назад +8

      omg plz look :'(

    • @avantail
      @avantail 2 года назад +7

      @engineer gaming Two months late.

  • @VenusFrom2320
    @VenusFrom2320 25 дней назад +13

    0:43 imagine if somebody who got their house from a shady, mysterious landlord ended up living in a space bending, science defying non-ecludian house and they just never notice lol

  • @korridarkheart2342
    @korridarkheart2342 3 года назад +2697

    “No big deal, just wrote a new engine.” That’s pretty cool

    • @sebastiangudino9377
      @sebastiangudino9377 3 года назад +46

      Not to devalue cp, he is an amazing programer. But i actually think that writing a rendering engine is something that every programer should do at one point or another. It's actually a pretty approachable topic, and there are thousands of resources online. And doing it can expand your knowledge a lot and also help you understand how a major part of what you computer regularly does truly works
      So while it is impressive, it is also a thing that almost anyone who is interested in programing and graphics should try to do at some point!
      Also, I'm not saying that it is easy, but I am saying that the fact that it is hard shouldn't prevent you from trying anyways

    • @korridarkheart2342
      @korridarkheart2342 3 года назад +11

      @@sebastiangudino9377 that sounds about right. I just enjoyed how he was kinda humble about it and just wanted to share what he made. I have no interest in writing programs so it was cool to hear

    • @mariocamspam72
      @mariocamspam72 3 года назад

      @Serendipity code parade...?

    • @danielf2695
      @danielf2695 2 года назад +1

      @Serendipity grow up

    • @ekyanso4253
      @ekyanso4253 2 года назад

      @@sebastiangudino9377 no offense but I'd rather die.

  • @GoHugACactus837
    @GoHugACactus837 3 года назад +4831

    This is what it feels like to look for the bathroom at your friends house

    • @Sidararas2007
      @Sidararas2007 3 года назад +3

      Ok

    • @puspamadak
      @puspamadak 3 года назад +1

      Lol

    • @bbcroc
      @bbcroc 3 года назад +6

      Multidimensional friends

    • @spazzls4090
      @spazzls4090 3 года назад +2

      Is it possible to love a comment on someone else’s channel?

    • @GoHugACactus837
      @GoHugACactus837 3 года назад +2

      @@spazzls4090 I wish lol

  • @twane.
    @twane. 3 года назад +887

    “I can cram an infinite amount of space into any finite space” sounds like such a flex

    • @airplanes_aren.t_real
      @airplanes_aren.t_real 3 года назад +10

      I heard about a campaign that had a similar idea a long time ago, the basic premise is that you are trapped in what is essentially an infinite mansion with all the maids in the kingdom trying to serve their masters (which aren't there) by doing random things and hoping that it will work in an endless cycle of servitude so your party has to put an end to the one who did this, i think that the dm had to make 100-200 different rooms each with new rules and conditions (they were doing it through discord using to a lot of writing talk boards to get ideas), on the second last room you find a teleportation device that sends you to the top of the mansion which puts you face to face with the demon queen, assuming you win, you will find out that she used hundreds of mana boosters to summon all the maids in the kingdom but she miscalculated the amount of mana and ended up creating the mansion with the non euclidean space

    • @twane.
      @twane. 3 года назад +18

      @Crocoduck u look lik an idiot

    • @pooplejar
      @pooplejar 3 года назад +11

      @Crocoduck you really let one word anger you that much wow lol, get flexed on

    • @Eisgod
      @Eisgod 3 года назад

      @Crocoduck bad

    • @thijsvanderlinden2209
      @thijsvanderlinden2209 3 года назад

      @Crocoduck you seem like a sad person

  • @xaviers2ndaccount354
    @xaviers2ndaccount354 Год назад +50

    2:17 This is funny because I remember saying as a kid "uphills are tiring, what if it was only downhills"

  • @Zinriusminazen
    @Zinriusminazen 4 года назад +2697

    "Hey guys, I've created an engine that will break your brain"

    • @zippolighter0177
      @zippolighter0177 4 года назад +16

      Lowkey felt a headache developing as I watched

    • @cinyarko
      @cinyarko 4 года назад +11

      The missile knows where it is at all times. It knows this because it knows where it isn't.

    • @password6950
      @password6950 4 года назад +1

      He kept his word

    • @spiyder
      @spiyder 4 года назад

      Zinriusminazen yes

    • @Grey_World1
      @Grey_World1 4 года назад +1

      You aren't kidding. As well as a stomach ache.

  • @stevenpalafox1809
    @stevenpalafox1809 4 года назад +1612

    "this a weird one" I think we were already beyond that. I used to imagine if things like this could be developed. Awesome job.

    • @castonyoung7514
      @castonyoung7514 4 года назад +7

      Everybody is stealing my ideas!

    • @StevXtreme
      @StevXtreme 4 года назад +7

      @@castonyoung7514 Look at how copyright laws work: they don't protect ideas, just the execution of them, i.e. the applied skill bringing an idea to life. That is what they protect. Why? Because ideas without execution are ultimately worthless.

    • @kip741
      @kip741 4 года назад +9

      Stefan Badragan I think he was joking.

    • @MrKahrum
      @MrKahrum 4 года назад +1

      On that topic, watch out for me, any game i make is gonna rock the boat. Its why i watch videos like this, why i play runescape and ingress, and why i want to make my own operating system

    • @FryingPan2312
      @FryingPan2312 4 года назад +2

      @@MrKahrum a man of sheer dedication and willpower

  • @MrBrianHibbs
    @MrBrianHibbs 4 года назад +2229

    I can imagine horror games will have a field day with this sort of thing. You've got serious lovecraft alien geometries potential here.

    • @nm645
      @nm645 4 года назад +14

      Some levels of Duke Nukem 3d have this kind of non euclidean spaces

    • @inelnel
      @inelnel 4 года назад +12

      Layers of Fear have something like this. Environment changes around you when you're not looking.

    • @samettatmc
      @samettatmc 4 года назад

      there is in The evil within 2

    • @242sighting
      @242sighting 4 года назад +3

      House of Leaves!

    • @skeletspook
      @skeletspook 4 года назад +2

      @@nm645 Same with the original Prey from 2006.

  • @Juke-Redlin
    @Juke-Redlin Год назад +64

    "I can cram an infinite amount of space, into any finite space."
    Me, immediately without thinking: Well, that's annoying. Don't do that.

  • @herbderbler1585
    @herbderbler1585 4 года назад +927

    "Instead of banging our heads against walls trying to make VR more realistic, let's just break reality."
    I approve of this plan.

    • @chaosmorris5865
      @chaosmorris5865 4 года назад +2

      The difference is good VR isn't a gimmick. This could only be useful or practical for horror and puzzle games anything thing else and it'd be completely forced and unnatural.

    • @Nat_the_Chicken
      @Nat_the_Chicken 4 года назад +12

      @@chaosmorris5865 That's because you're not used to it. It's just as natural as our space is, it just has different rules.

    • @chaosmorris5865
      @chaosmorris5865 4 года назад

      @@Nat_the_Chicken Alright then tell me how this could actually benefit games in a non gimmicky way.

    • @Nat_the_Chicken
      @Nat_the_Chicken 4 года назад +9

      @@chaosmorris5865 That depends on how used to it players are able to get. That would only happen if it's already widely used, which is unlikely, but it could occur gradually on a small scale. Then developers could choose whether and how to implement it in their games in ways that improve the experience (or don't, depending on your opinion). In any case, it's highly situational, and would almost certainly remain niche. My point was purely that you shouldn't dismiss the concept so quickly, since there's nothing about it that's objectively different from normal space.

    • @LaserBread
      @LaserBread 3 года назад +2

      I think the idea of expanding rooms for more accessibility. However, I think it would be less disorienting if you had a logical explanation as to why this happened. Imagine a game where you have to do things in different rooms. You could have a non-euclidian mechanic that looks like it is in euclidian space, say, each room has a staircase that goes up or down. Walking through the staircase brings you to the next room.

  • @currentswim2551
    @currentswim2551 3 года назад +2759

    my grandpa was simply built different, living in a non-euclidean plane of existence

  • @SpecialEDy
    @SpecialEDy 3 года назад +4897

    I need a non euclidean highway to work...

    • @juluke8385
      @juluke8385 3 года назад +14

      But the fun is gone

    • @Kyacko
      @Kyacko 3 года назад +128

      Granted but u get the longest route

    • @ButlerOfChaos
      @ButlerOfChaos 3 года назад +86

      @@Kyacko thanks asshole genie!

    • @MasterR-kh1sg
      @MasterR-kh1sg 3 года назад +6

      Plot twist: you already have the long one

    • @ManMan-ho5gu
      @ManMan-ho5gu 3 года назад +9

      This is the most dad comment I’ve seen

  • @flcnfghtr
    @flcnfghtr Год назад +23

    Build Engine worked like this. Rooms were connected by "portals" and the portals could be fairly arbitrarily placed, so you could have tunnels that "pass through" another room and so on. Fabian Sandlard did an interesting teardown.

  • @6rain875
    @6rain875 4 года назад +1559

    it doesn’t matter how many times i watch this, the almighty algorithm will still put it in my recommended again. and you
    know what? i’m gonna watch it again

    • @matthiaskleinjan2997
      @matthiaskleinjan2997 4 года назад +2

      It's the fourth time since this has come out for me

    • @eddyc4603
      @eddyc4603 4 года назад

      Now you can be sure it'll recommend it even more often, it's the nature of the beast.

    • @MrAsulta
      @MrAsulta 4 года назад

      Dude I think you're inside a recursion

    • @mr.froschi6526
      @mr.froschi6526 4 года назад

      same

    • @spade4acer
      @spade4acer 4 года назад +2

      Evidently RUclips is a non-Euclidean website

  • @Marcell_Kovacs
    @Marcell_Kovacs 2 года назад +5371

    1:40 Imagine what it feels like to hug that pillar. You can't touch your arms, but they are in the same place relative to you.

  • @GoldenBeans
    @GoldenBeans 4 года назад +442

    This dude's a timelord, he can do dimensional engineering

    • @I_need_a_repair
      @I_need_a_repair 4 года назад +3

      I WANT TO LIKE BUT ITS AT 69 RN

    • @I_need_a_repair
      @I_need_a_repair 4 года назад +1

      Yey its at 90, have my thumbs up

    • @GoldenBeans
      @GoldenBeans 4 года назад +2

      @@I_need_a_repair lmao that was a lot of likes in a short timespan

    • @_skiljun1436
      @_skiljun1436 4 года назад +3

      You meant _transdimensional_ engineering, right?

    • @Jovanny_pcpp
      @Jovanny_pcpp 4 года назад +1

      This made me smile way to fucking hard :)

  • @juneru2
    @juneru2 Год назад +35

    These are the sort of trippy spaces that I think most Backroom/Liminal games are missing. It'd be really cool to see these sorta of illusions happening in very realistic spaces.

  • @jeeyoengada5365
    @jeeyoengada5365 4 года назад +2889

    Mom: can you get my wallet, it's in my purse
    The purse:

  • @victormunhozzz
    @victormunhozzz 4 года назад +1221

    This would be incredibly useful in a horror game. Even this completely harmless video with light atmosphere and joyful music is already creeping me out

    • @TomSomniac
      @TomSomniac 4 года назад +52

      It just feels so unnatural

    • @anthonyculp8033
      @anthonyculp8033 4 года назад +23

      There actually already is a VR horror game that uses some of these concepts called Shattered Lights, it really is terrifying.

    • @igorlxgol
      @igorlxgol 4 года назад +4

      Thats layers of fear for you

    • @maxkemsley6931
      @maxkemsley6931 4 года назад +7

      Antichamber also reminds me of this.

    • @stopactainpoland2012
      @stopactainpoland2012 4 года назад

      There is a horror ,,Cube'' which use similar idea (forth dimentional cube).

  • @mrstoic4338
    @mrstoic4338 3 года назад +6044

    Create a horror game with this engine, a horror game that both scares and confuses the f**k out of the player

  • @hgriff14
    @hgriff14 4 месяца назад +3

    non euclidean geometry is just the caddyshack quote “the shortest distance between two points is a straight line in the opposite direction” brought to life and i love it.

  • @mryan744
    @mryan744 4 года назад +1168

    If somebody is interested in a game that already uses a similar engine with the same logic then try "Antichamber" in the game they use pretty much all of the thing he showed in the video but with puzzles you need to solve.

    • @jaguar_8344
      @jaguar_8344 4 года назад +39

      Also Senua. Some of the puzzles utilise this broken kind of reality. There are gateways which display the same environment, but different raven runes and enemies.

    • @CasshernSinz1613
      @CasshernSinz1613 4 года назад +6

      Also Disoriented

    • @Michael_______
      @Michael_______ 4 года назад +1

      Noted

    • @giffardjustin
      @giffardjustin 4 года назад +16

      to a certain extent also Superliminal, sadly its still "coming soon" on Steam but its available on Epic (the only game I've bought on Epic 😂)

    • @MajorSkyblue
      @MajorSkyblue 4 года назад +3

      @@giffardjustin Yeah Superliminal uses non-euclidean concepts, it's pretty smooth. I'll have to try the others people have suggested.

  • @grimp7346
    @grimp7346 4 года назад +365

    Teacher: Why are you late?
    Student: *intense breathing*

    • @renakunisaki
      @renakunisaki 4 года назад +22

      "I had to come from math class."
      "But it's just down the hall..."

    • @samuelbiswas615
      @samuelbiswas615 4 года назад +3

      Underrated comment

    • @liyifenn
      @liyifenn 4 года назад +1

      Student: Why are you late?
      Teacher: What?

  • @cookiepig1038
    @cookiepig1038 4 года назад +571

    I used to pretend that pillar mechanic was a real life thing when I was a kid.
    If I were following my mom thru a crowd, I’d need to weave in between the same people she did or I’d end up lost in a parallel dimension.

    • @wx7fm
      @wx7fm 4 года назад +27

      Woah yeah! I used to believe that whenever I went through these two trees in my front yard, I would be transported to another world!.......
      that just happened looked exactly like the regular world😅

    • @samanthaqiu3416
      @samanthaqiu3416 4 года назад +12

      as a kid is a reasonable guess. You never know what dimensions are there in the universe you are born

    • @deihuey6959
      @deihuey6959 4 года назад +5

      There is actually a short-horror story about that, it goes somewhat like this:
      "When I was a child I used to believe that spin-jump in front of a mirror will take me to a parallel universe. I don't know if I even came back the last time."
      Sorry if it doesn't have a 'horror vibe', but I am writing from memory, tried to find the story but didn't have luck.

    • @Zeithri
      @Zeithri 4 года назад +2

      This seems to be something a lot of us believed in some shape or form.

    • @georhodiumgeo9827
      @georhodiumgeo9827 4 года назад

      For sure it is real you usually just end up somewhere similar enough to where you came from that you don’t notice any difference.

  • @RedircSiuol
    @RedircSiuol Год назад +13

    The puzzle game "Antichamber" was based around being non-euclidean. Well worth playing, especially if this kind of design interests you

    • @kosiak10851
      @kosiak10851 Год назад

      I started it with similar recommendations and I was disappointed.
      The non-euclidean puzzles appear in several first stages of the game but then all diversity of puzzles shrink to "fire this gun to spawn cubes" without anything geometrical related in mind

    • @Phillip-polymer
      @Phillip-polymer 4 месяца назад

      Played it three times, awesome game.

  • @channelname10yearsago68
    @channelname10yearsago68 3 года назад +559

    Imagine a non euclidean maze. It would totally break your spatial awareness

    • @benjiusofficial
      @benjiusofficial 3 года назад +21

      Imagine an imaginary menagerie manager imagining managing an imaginary menagerie.

    • @ashlight9999
      @ashlight9999 3 года назад +6

      Can't break what I never had.

    • @aymuhspunj
      @aymuhspunj 3 года назад +3

      Youd just have to experiment a bit to learn the rules before you get to solving the maze.

    • @pixelbit0897
      @pixelbit0897 3 года назад +1

      @@benjiusofficial "how much could a wood chuck chuck, if a wood could chuck wood"

    • @J.A.huscher
      @J.A.huscher 3 года назад +8

      Just keep following the left wall. A wise dude told me that once. It always works for me when I'm in a maze :D

  • @deadinside8891
    @deadinside8891 4 года назад +1548

    Imagine an FPS that utilizes this. Having to fight someone on non-Euclidean geometry would be really interesting.

    • @rendor6037
      @rendor6037 4 года назад +134

      three mins into the fight: confusing confused confusion

    • @wibs0n68
      @wibs0n68 4 года назад +109

      @@rendor6037 The whole server:
      *confused screaming*

    • @braedenkorte1966
      @braedenkorte1966 4 года назад +135

      there would be a lot of sniping being done on themselves because the man they saw peeking behind the corner was actually themselves.

    • @Cybertech1050
      @Cybertech1050 4 года назад +34

      Portal 2 has some non-euclidean custom maps on the steam workshop if you want to test how it would feel in a first person setting yourself

    • @davorbrijacak
      @davorbrijacak 4 года назад +11

      Quake on that map would be like 5D blitz chess.

  • @machaiarcanum
    @machaiarcanum 3 года назад +2053

    “Where’s the bathroom?”
    “So what you want to do is go around the column clockwise three times, then go through the six rooms to your left, and then go through the shrinking tunnel so you fit through the door.”

    • @shahnawazazam
      @shahnawazazam 3 года назад +14

      Underrated comment lol

    • @rexythet.rexfromjpreadabou186
      @rexythet.rexfromjpreadabou186 3 года назад +35

      Non-euclidean houses sound awesome.

    • @نوافالحربي-ث1ف3م
      @نوافالحربي-ث1ف3م 3 года назад +3

      Stolen, bad comment

    • @machaiarcanum
      @machaiarcanum 3 года назад +18

      @@نوافالحربي-ث1ف3م Really? I wrote it myself, so I'm curious who else separately came up with exactly the same comment as I did. I don't know if there's any good way to link to comments on youtube, but I might be able to search for their name?

    • @jgordan775
      @jgordan775 3 года назад +1

      Sounds like the adams family to me

  • @seeinred
    @seeinred Год назад +8

    Oh, this is very, very interesting. That last remark about VR is something i've thought about some time ago and was wondering if such idea could work - amazing to see someone else not only to have same idea but make proof of concept too! Great work!

  • @ayden_slepy7246
    @ayden_slepy7246 3 года назад +2219

    Imagine a survival adventure game like this where the world constantly warps around you

    • @nytrodioxide
      @nytrodioxide 3 года назад +57

      True horror

    • @labigbande6674
      @labigbande6674 3 года назад +20

      I wonder how it would work, tho
      What would be the rules of this world

    • @tcroft
      @tcroft 3 года назад +63

      There's a game with similar mechanics called Superliminal

    • @nhae0
      @nhae0 3 года назад +27

      @@tcroft that's just puzzle, and antichamber is a great example too.

    • @marpetjud
      @marpetjud 3 года назад +5

      @Gemtem Layers of Fear does it a lot, pretty decent horror game

  • @andrey_savlyuk
    @andrey_savlyuk 4 года назад +276

    Nothing’s weird. I’m an interior designer and 5 rooms in 2 rooms apartment is usual customer’s wish.

    • @sorrefly
      @sorrefly 4 года назад +17

      Андрей Савлюк have you tried using non Euclidean space? It’s a little more expensive ‘tho

    • @SuppositionalBox
      @SuppositionalBox 4 года назад +10

      @@sorrefly How much does non-Euclidian space go for per-square-foot?

    • @clownworldhereticmyron1018
      @clownworldhereticmyron1018 4 года назад +6

      You: Im sorry, thats not possible..
      Customer: WHY NOT? MAKE IT POSSIBLE
      Yeah let me just edit the laws of physics real quick! lol.

    • @ImehSmith
      @ImehSmith 4 года назад +2

      😄🤣🤣👍👍

    • @ImehSmith
      @ImehSmith 4 года назад +1

      @@clownworldhereticmyron1018 😄🤣🤣👍👍

  • @0The_Farlander0
    @0The_Farlander0 2 года назад +7733

    I love this. I want to make a horror game with this engine, where the non-euclidean nature is never expressly mentioned, but slowly introduced until it's impossible to ignore. the dawning horror as you realize things aren't making sense. exquisite.

    • @Smith-if8sn
      @Smith-if8sn 2 года назад +441

      sounds like an excellent lovecraft game

    • @pifre3051
      @pifre3051 2 года назад +192

      ​@@Smith-if8sn I know right, there are not many good Lovecraftian horror games anymore, and it's so hard to structure a game on cosmic stuff too.

    • @pattyryopotybuttongamer3063
      @pattyryopotybuttongamer3063 2 года назад +19

      and after that you have to plug the red wire into the socket to make sure the engine boots at launch. Wrap the green wire around it's coil that sits directly beside the A button. After you put the back shell on, place the battery in the slot. Screw the Vr26 Jeeper back up and press the reset button. If everything worked according to plan you're device should show a thumbs up sprite. Plug the HDMI port into a monitor and wait three seconds. If it boots up on TV your in the good side. If it doesn't boot in less then 5 seconds quickly unplug. This can severely damage your TV and possibly start a fire

    • @0The_Farlander0
      @0The_Farlander0 2 года назад +38

      @@vonvision I've seen it, I'm thinking more along the lines of it being a mechanic that isn't the focus of the horror, i.e. it's something that is happening in addition to the primary struggle. in my mind, that would make it much harder to notice taking place than if it were the primary draw.

    • @0The_Farlander0
      @0The_Farlander0 2 года назад +3

      @@milly- again, seen it, not what I'm talking about

  • @dontwatchmydoomvideos
    @dontwatchmydoomvideos Год назад +33

    They did something like this in Rime. They had a hallway that would extend forever so you could keep running, but as soon as you turned around, then again, a wall would appear. And another was this big room with multiple hallways that would loop to completely different entrances than intuition would suggest

    • @k_nito7954
      @k_nito7954 Год назад

      I remember that room from rime! There was actually an end to that tunnel iirc, i got an achievement running all the way through haha. Man i miss that game

  • @akshitkhajuria4362
    @akshitkhajuria4362 4 года назад +884

    Meanwhile in another dimension: -
    "Schrödinger is still searching for his cat in his 10 by 10 room."

    • @Infinityand1
      @Infinityand1 4 года назад +45

      He is also simultaneously NOT searching for his cat in his 10 by 10 room.

    • @linezero9016
      @linezero9016 4 года назад +6

      Not if we look at him.

    • @Alpostpone
      @Alpostpone 4 года назад +3

      @@linezero9016 If we positively observe him, does that mean we are being observed as well?

    • @linezero9016
      @linezero9016 4 года назад +3

      @Alpostpone only of our observer was previously observed

    • @feelinghealing3890
      @feelinghealing3890 4 года назад +1

      *10 by 10 by 10 by 10 by 10

  • @6px
    @6px 4 года назад +602

    "It was hard to do it on earth so i made another planet to do it."

    • @creepersonryestudios
      @creepersonryestudios 4 года назад +33

      "why do i keep creating new planets?"

    • @justsomeplant3305
      @justsomeplant3305 4 года назад +1

      “So I tried to run it on Orion404 but the file was still too big. And the milkyway just wasn’t working out for me so I made another one. Why do I keep making galaxies?”

  • @donk6716
    @donk6716 3 года назад +1261

    i swear this is what those trampoline places felt like when i was a kid

    • @sanjanar110
      @sanjanar110 3 года назад +33

      Or the Chuck E. Cheese play area made of nets and tunnels and things

    • @cupofspiders5830
      @cupofspiders5830 3 года назад +13

      there was this museum with giant legos and I had no idea what was going on so yeah this is relatable

    • @voestalpine27
      @voestalpine27 3 года назад +4

      Stop stalking me

    • @suli9135
      @suli9135 3 года назад +3

      Was I the only kid terrified of those places?

    • @nicksonic2baiasilver488
      @nicksonic2baiasilver488 3 года назад +1

      @@voestalpine27 no you should stop stalking

  • @sandmaenchen
    @sandmaenchen Год назад +4

    I have seen stuff like this in my dreams for decades now. Glad that someone has made some tools with which I can now demonstrate them to others.

  • @svensorensen7693
    @svensorensen7693 4 года назад +1131

    My brain: "This makes total sense"
    Also my brain: [Bacon frying noises]

    • @mityakiselev
      @mityakiselev 4 года назад +6

      AMD BRAIN LULW

    • @patricknally1177
      @patricknally1177 4 года назад +10

      It took me a while to realise how simple it actually is, I thought everything was compacted into the single space! Turns out its fancy teleportation. You could maybe create this same effect in moddable games (GTA5, Half life 2, Sven Co-op (Modded version of hl1 for multiplayer) and minecraft)

    • @itsthatdude4814
      @itsthatdude4814 4 года назад +1

      Dude,you should buy water cooling one

    • @verruxlunox8438
      @verruxlunox8438 4 года назад +1

      conrats with 666 likes
      now your brain bacon fries in *HELL*

    • @DVDRAR
      @DVDRAR 4 года назад

      its just portals

  • @gorilaz0n
    @gorilaz0n 4 года назад +595

    Now if you can engineer how sound echoes in a non-Euclidean space, you’ve got yourself a game! Seriously! Do it, it’ll be awesome!

    • @mukynas
      @mukynas 4 года назад +14

      @Samuel Prince Don't you just "teleport sound" just like you teleport the player? Get the sound value at the first portal and create a sound source with the same intensity at the other portal? I know nothing about engines, just brainstorming.

    • @jaredhonusankrom
      @jaredhonusankrom 4 года назад +27

      As a sound designer/producer with a good amount of use with frequencies and also knowledge of quantum physics, I feel like our ears would be blown out by the inconceivable distortions and unpredictable rates of cycling/ panning / phasing / redundant or random echos and reverb / etc. (I still want to know very badly.)
      EDIT: It actually might just be largely silent to us, like a human dog whistle.

    • @Charlie-jq8zj
      @Charlie-jq8zj 4 года назад +6

      Plenty of games with non Euclidean geometry already exist, and awesomely enough there's one for VR called tea for god. It's really hard to do TfG justice with just words alone, I suggest you go look it up, it's seriously amazing

    • @Achiles5th
      @Achiles5th 4 года назад

      @Samuel Prince I need to take a break from this video and comments cause my mind hurts. I'm amazed and wow'ed, but I need to take a few minutes to breath.

    • @StayFractalesque
      @StayFractalesque 4 года назад

      @@jaredhonusankrom but sound isnt governed by quantum physics, is it?

  • @carykh
    @carykh 6 лет назад +9263

    oh my god, this is so useful! My mind was immediately thinking of all the puzzle game levels you could make with this. When you had the tunnel that lets you go downwards to go uphill you could add balls that roll down the loop forever, and then you could use that to power infinite energy generators, etc. etc.

  • @NickGeorgiou
    @NickGeorgiou Год назад +4

    Dude you're so freaking creative. This is so amazing!

  • @americantom818
    @americantom818 4 года назад +2749

    teacher: "come on guys you'll be fine, the test isn't that confusing"
    the test:

  • @vojinjanjic8414
    @vojinjanjic8414 3 года назад +4783

    This video is 5 minutes long, but it feels like it's 20 minutes

    • @Wynnie1121
      @Wynnie1121 3 года назад +380

      Non euclidean time

    • @forehand101
      @forehand101 3 года назад +131

      @@Wynnie1121 Imagine waiting a full hour only to actually travel a minute lmao

    • @Wynnie1121
      @Wynnie1121 3 года назад +11

      @@forehand101 lol yeah

    • @patrlim
      @patrlim 3 года назад +7

      @@Wynnie1121 beat me to it

    • @GarryTale
      @GarryTale 3 года назад +18

      @@forehand101 school

  • @phoenixthegrandanomaly236
    @phoenixthegrandanomaly236 4 года назад +670

    “I hold the power of infinity in my hands.”
    “Also, my computer is on fire.”

    • @joshuasanders162
      @joshuasanders162 4 года назад +3

      You may be able to handle infinity, but your pile of melted slag and plastic cannot.

  • @JustinDickins
    @JustinDickins 6 месяцев назад +2

    This was awesome. The bit where you moved around the columns especially reminded me of the puzzle game Antichamber.

  • @_liquid_smoke_2839
    @_liquid_smoke_2839 5 лет назад +5164

    This is just a job application in disguise

    • @Kirhean
      @Kirhean 5 лет назад +418

      And a damned good one.

    • @_liquid_smoke_2839
      @_liquid_smoke_2839 5 лет назад +244

      Like dude just email this to valve and you’ll have a really really good job 👍

    • @kuronekochan3
      @kuronekochan3 5 лет назад +389

      Are we pretending valve makes games now?

    • @CptMole
      @CptMole 5 лет назад +52

      Unfortunately companies don't hire based on skills.

    • @tragedyofwind
      @tragedyofwind 5 лет назад +5

      isn't this is the problem, there are so many nerds and the founder are nerds too. They know they are be replaced by any people with adaqaute skills so they can start more projects while employees do the technical works, this is how start-up grows. therefore, it is easily to find a person you know well with adaquate skill then trying to judge a person that may has a higher skills than the guy you know. Since the process of judging a particular applicants can intorduce more works than it could save.

  • @ethans6539
    @ethans6539 Год назад +2427

    Wow this is awesome! A VR horror game that happens entirely in a non euclidian space the size of a room would be very cool

    • @bjgames2842
      @bjgames2842 Год назад +68

      I think it's called "shattered lights", they do this perfectly, you size up your play area before starting the game and it will resize the play area to suit. So if you have the smallest possible play area it will still work. It was such a cool concept when I first played it, feeling like you just keep moving through different rooms when you're really just circling the real room your in.

    • @Ryanclassicsales
      @Ryanclassicsales Год назад +8

      Tea for God does this well, not entirely horror but is still a crazy experience

    • @Skive_67
      @Skive_67 Год назад +4

      ​@@bjgames2842I wasn't able to finish the game. Absolutely fucking terrifying but amazing

    • @WovenAlloy
      @WovenAlloy Год назад +6

      They could mae a Backrooms vr, that would be amazing

    • @rodney8091
      @rodney8091 Год назад +2

      tea for god

  • @jonathanward7216
    @jonathanward7216 4 года назад +2061

    Renders non-euclidean space with infinite doors parallel to each other.
    CPU: Reaches an unhealthy temperature.

    • @Paddy656
      @Paddy656 4 года назад +134

      You say unhealthy temperature, I say perfect temperature to cook up some eggs.

    • @eternapesadilla2355
      @eternapesadilla2355 4 года назад +16

      @@Paddy656 green eggs with ham i do say my good sir.

    • @energeticcreeper7969
      @energeticcreeper7969 4 года назад +15

      @@Paddy656 where do you fry your eggs? the sun?

    • @Paddy656
      @Paddy656 4 года назад +25

      @@energeticcreeper7969 How else would I get the perfect sunny-side-up?

    • @levrden
      @levrden 4 года назад

      maybe not with raymarching ?

  • @Afdusrt
    @Afdusrt Месяц назад +2

    a vr game like this would blow people away, even playing seated racing games im vr is very immersive, image how this would make you feel.

  • @LeSuperModeste
    @LeSuperModeste 5 лет назад +1100

    2:08 "This is a weird one"
    Bro, everything was already weird before

    • @joaquinlaroca2886
      @joaquinlaroca2886 5 лет назад +14

      Aizxiuzh he lives in a non-euclidean dimension.

  • @Ludifant
    @Ludifant 4 года назад +678

    This is a huge thing for a gaming engine. It would make level design with hidden parts a whole lot easier. I love how natural straight angles in bent space still look. Amazing demo, thank you!

    • @PARADOXsquared
      @PARADOXsquared 4 года назад +22

      If you are interested in this kind of thing, you should check out Antichamber. It's a puzzle game based around non-Euclidean geometry

    • @TheMrDemonized
      @TheMrDemonized 4 года назад +6

      Portal rendering goes as back as Duke nukem 3d and other build engine games and probably even further, so no its not a "huge thing"

    • @gregwaste2594
      @gregwaste2594 4 года назад +4

      @@TheMrDemonized dear god thank you. This technique is ancient, and its used even in cases where you dont have to make it explicit that it will be used to represent non euclidean geometry. Its amazing to see how ppl are glorifying things that they have no clue about XD

    • @izakCunta
      @izakCunta 4 года назад +1

      check the game Superliminal

  • @baklojan5933
    @baklojan5933 5 лет назад +3665

    My brain:
    *[Windows XP Shutdown sound]*

  • @mell0wzgmd
    @mell0wzgmd 24 дня назад +5

    2:03 ah so thats what my mom sees around that weird pole thing

  • @yomommaligma
    @yomommaligma 5 лет назад +5333

    SOMEBODY GIVE THIS GUY A TEAM, SOME FUNDING, AND MAKE A HORROR GAME

  • @pauliusstravinskas9365
    @pauliusstravinskas9365 4 года назад +1176

    "It's bigger on the inside."

  • @MrHAR1B0
    @MrHAR1B0 4 года назад +60

    Imagine a horror game with this engine. The rooms keep changing non-logically and youre just like wtf is going on

  • @Revamped73
    @Revamped73 Год назад +2

    man i can see massive potential for a puzzle game keep up the good work

  • @kidsIIIII009
    @kidsIIIII009 4 года назад +211

    This guy is a legend, he made this without using Roblox Studio

    • @blokbrekerboy
      @blokbrekerboy 4 года назад +1

      Is there a roblox game like this?

    • @muntazirzia3924
      @muntazirzia3924 4 года назад +1

      What?

    • @blokbrekerboy
      @blokbrekerboy 4 года назад +1

      @@muntazirzia3924 bc of whst R&M said

    • @ripchevelle
      @ripchevelle 4 года назад +1

      I think it's a joke

    • @STUVWXZY
      @STUVWXZY 4 года назад +1

      lol, good joke but it very hard if you do this in roblox studio.

  • @kariscoyne1886
    @kariscoyne1886 4 года назад +795

    this feels exactly like being lost in an old hotel trying to find the door

  • @tnuoccaeht
    @tnuoccaeht 4 года назад +2134

    This engine could accurately recreate my dreams.

    • @ImprovingAbility
      @ImprovingAbility 4 года назад +54

      in my dreams entire worlds can fit in boxes or behind staircases. I always thought I’m crazy since I discovered that there’s actual math for this I don’t feel so alienated anymore

    • @mgsquared5204
      @mgsquared5204 4 года назад +26

      Feldenkrais with Alfons I mean, you should’ve stopped feeling alienated when you realized that this is how everyone’s dreams are...

    • @ncllc1
      @ncllc1 4 года назад

      And also compliment them, what you learn could that your concept of that world into whole new dimensions. Both mentally and subconsciously.

    • @omg_look_behind_you
      @omg_look_behind_you 4 года назад +2

      @@ImprovingAbility
      Detective Brad: "What's in the box?"
      You: "Some chick's head."
      Detective Brad: "Okey-doke. it's my job to ask."

    • @davidjames9626
      @davidjames9626 4 года назад +1

      You occupy actual space..

  • @PacoFTW
    @PacoFTW Год назад +5

    Reading lovecraft and hearing about non Euclidean areas is mind bending but seeing something similar in virtual life is amazing

  • @SC-zq6cu
    @SC-zq6cu 4 года назад +329

    4:06
    "why do i keep writing engines ?"
    Suffering from success.

  • @ret7502
    @ret7502 4 года назад +146

    the next alice in wonderland game looks great
    as a game programmer myself, ive never seen anything so stunning, yet when you explained it, have it be so simple, literally just 3 components, a solid that teleports you, a camera rendering to a texture, and a render texture, and just using those 3 pieces very intelligently creates something so complex to understand

  • @josephlinden1630
    @josephlinden1630 3 года назад +1235

    Imagine if you will, this was a hotel. “Yeah it’s three spins round the magic pole, if you see the giant rabbit you’ve gone to far”

    • @qusaiagha5852
      @qusaiagha5852 3 года назад +15

      @El Globo rude

    • @Spacebugg
      @Spacebugg 3 года назад +3

      @@qusaiagha5852 what did he said?

    • @IHaveManyRegrets
      @IHaveManyRegrets 3 года назад +3

      the hotel california

    • @47j8nf
      @47j8nf 3 года назад +1

      Literally the overlook hotel in the shining

    • @oceanman7176
      @oceanman7176 3 года назад +2

      That would be a really cool idea for a hubworld in a game, everything has it’s own room that you have to walk round the pole to find

  • @isshosama
    @isshosama 9 месяцев назад +4

    WOW. This is actually mind blowing

  • @waylonscott6162
    @waylonscott6162 4 года назад +399

    Can you show me how to get to a gas station?
    "oh yeah just go around that lightpole 4 times counterclockwise then that other one 3 times clockwise"

    • @ryannorthup3148
      @ryannorthup3148 4 года назад +7

      Or alternatively, for a shortcut, just go around once counterclockwise. The in-between of the rotation is a kind of seedy place, though. You could also go 8 times clockwise.

  • @o7k4vokb0ksp5n2
    @o7k4vokb0ksp5n2 4 года назад +653

    For anyone looking for a game that features non-Euclidean geometry, try Antichamber.

    • @фрозенхил
      @фрозенхил 4 года назад +28

      nah , try superliminal

    • @frogman8879
      @frogman8879 4 года назад +24

      antichamber fucked me up man

    • @3MolesInATrenchCoat
      @3MolesInATrenchCoat 4 года назад +6

      Antichamber, Portal, portal 2, and a whole myriad of horror games from years ago.

    • @abhi211-T
      @abhi211-T 4 года назад +5

      Moment Valley too, I guess?

    • @JustARegularPlayer
      @JustARegularPlayer 4 года назад +14

      The Stanley Parable has a bit of those too, specifically on the Adventure Line part

  • @republicamexicana3610
    @republicamexicana3610 4 года назад +73

    I find this to be the most accurate representation of a human being' common dream.

  • @4evrplan
    @4evrplan 7 месяцев назад +4

    I used EXACTLY this same trick in a Blender game engine demo I wrote years ago to represent the impossible geometry in Atari Adventure from a first person 3d perspective! I only just now found this video though.

  • @igornebov
    @igornebov 4 года назад +488

    Remember Lewis Carroll’s Alice tried to go away from house but she came back to its doorstep every time? This is how it could look like.

    • @MrDroenix
      @MrDroenix 4 года назад +12

      I thought of Alice in Wonderland too

  • @joebobjon1127
    @joebobjon1127 3 года назад +760

    “Today we shall describe those nightmares that have nothing directly dangerous in them but are somehow far more terrifying than anything hazardous.”

    • @eukaryoticribosome7867
      @eukaryoticribosome7867 3 года назад +2

      Lmao i remember this mf where i was in a kinda white-avory house and each time i left a room i would en up in the same room, but i could always see the front door through the door of the room, and never get there. Scary af

  • @omegastar2508
    @omegastar2508 4 года назад +1298

    1:17 "Honey where's the kitchen?"
    "Oh, it's in room [REDACTED]"

    • @kylaxial
      @kylaxial 4 года назад +23

      it's in the kitchen

    • @doughboywhine
      @doughboywhine 4 года назад +18

      Don't you just hate when you forget where you put the kitchen?

    • @tiles2048
      @tiles2048 4 года назад +5

      In room [adult_swim]

    • @anomalousentity9767
      @anomalousentity9767 4 года назад +4

      𝒜𝒽 𝓎𝑒𝓈.

    • @cropskin696
      @cropskin696 4 года назад +7

      why is the kitchen in me

  • @rvs1
    @rvs1 27 дней назад

    holy shit the puzzle game possibilities are just multiplied hugely.
    That VR demo is just brilliant. If there spossibilities to progress both clockwise and counterclockwise it wont feel like youre constantly walking around one way.

  • @toasega
    @toasega 5 лет назад +1149

    (Casually mentions needing to make his own engine)

    • @tokyomobster3072
      @tokyomobster3072 5 лет назад +3

      It isn't as hard as you'd think :)) it obviously requires some knowledge of basic programming however.
      (I'm not saying you'll be able to make the next Crysis engine with basic programming).

    • @LivePastTheEnd
      @LivePastTheEnd 5 лет назад +20

      Yeah, engine writing isn't too hard. For an analogy, you can can call a wooden plank with rusty nails a "boat" as long as it still floats, even if it isn't as fun/practical/fast as a proper boat.
      That's not to say that you don't need a decent chunk of programming knowledge, or that it could be thrown together in a single day/week, though.

    • @gameruprise9914
      @gameruprise9914 5 лет назад +1

      He could of just used Unreal Engine...

    • @edwinstubbs2118
      @edwinstubbs2118 5 лет назад +2

      Yes, it's a thing companies used to do before they realized it was cheaper to just cram everything into the same engine for 20 years with minor patching to hold it together.

    • @darthinvaderzimm
      @darthinvaderzimm 5 лет назад

      Gamer Uprise I see what you did there

  • @ЕвгенийГрязнов-к9ч
    @ЕвгенийГрязнов-к9ч 5 лет назад +2077

    CodeParade: In fact, I can cran infinite amount of space into any finite space.
    IKEA wants to K N O W Y O U R L O C A T I O N

  • @avenhob1476
    @avenhob1476 4 года назад +2581

    do this, with vr, with horror. trip some people out.

    • @esruez
      @esruez 4 года назад +30

      Yes! Create a game out of it!!!

    • @iane7474
      @iane7474 4 года назад +38

      this would be such a good horror game

    • @joVeeNoise
      @joVeeNoise 4 года назад +27

      Call of cthulhu: exploring rl’yeh

    • @yordiquezada9706
      @yordiquezada9706 4 года назад +27

      "The Backrooms" :)

    • @therandomshow1265
      @therandomshow1265 4 года назад

      Aaaa

  • @saratogawestern8027
    @saratogawestern8027 4 месяца назад +4

    minecraft immersive portals mod looking lit 🔥🔥🔥🔥

  • @theoleakas7794
    @theoleakas7794 5 лет назад +259

    I saw this and thought “that’s pretty cool I guess” and then you mentioned the VR idea and my mind was blown. This could completely change VR, and you solved the one big problem with virtual reality. I really hope you get this out there, and developers can use it. Very cool.

    • @RRanun
      @RRanun 5 лет назад +8

      It would screw with people's sense of space I think.

    • @4.0.4
      @4.0.4 5 лет назад +9

      You would still need a large-ish room with no obstacles, or tell people to go play it on their backyard. I really wish VR arcades took off.

    • @ENCHANTMEN_
      @ENCHANTMEN_ 5 лет назад +4

      I could see this working well for a puzzle or horror game that uses it as a main gimmick, structuring levels in a way that feels like you're in a very large labyrinth yet never leaving a small area in real life.

    • @Remon_
      @Remon_ 5 лет назад

      well honestly the problem still remains, it doesnt work with large rooms or long corridors. but you could make infinite space if you kept going in circles. if you have one like 100m long corridor you would have to turn around every x meters in order to continue forward, so that's fucky too.

    • @pianoforte611
      @pianoforte611 5 лет назад

      @@4.0.4 They exist in most big cities but there are just too expensive (usually $30 an hour)

  • @Itsmezim4
    @Itsmezim4 3 года назад +721

    I want a non-euclidean FPS so bad I can taste it. That demo at the end where one room contained many would make an amazing map. I hadn't imagined entire vr maps that fit in your play space

    • @thistle1320
      @thistle1320 3 года назад +20

      Play antichamber. It's literally what's shown here but as a full game from 2012

    • @festivebear9946
      @festivebear9946 3 года назад +3

      It's sad because the area would still be limited to your room size. So open world is harder (I don't understand why they do teleporting instead of walking around with the joysticks)

    • @rvsen5351
      @rvsen5351 3 года назад +14

      @@festivebear9946 They teleport you because fluid motion, as with the joystick, who is seen by the eyes but not felt by the body, would create bad cases of motion sickness in everybody

    • @Piratadoidao
      @Piratadoidao 3 года назад +3

      @@rvsen5351 but motion sickness in drivers? I mean, it would be like just you being a car driver. People who can drive won't get motion sickness? I suppose, at least

    • @festivebear9946
      @festivebear9946 3 года назад +3

      @@rvsen5351 Hmm, maybe. I've played with controller only and it worked completely fine (tbf it was only a tech demo for an hour so I can't really judge). But it felt much more intuitive and natural than teleporting and easier than running around your room scared you're going to slam into something (REALLY breaks immersion)

  •  4 года назад +1865

    Girl: Why is he not recognizing my signals???
    Her signals:

    • @LochyP
      @LochyP 4 года назад +4

      @@acpl trichloromethane

    • @C4l3bphts
      @C4l3bphts 4 года назад +4

      Tell me your story traveler

    • @basedintellectual9704
      @basedintellectual9704 4 года назад +5

      No, it's because you're autistic.

    • @scruffytrav
      @scruffytrav 4 года назад +24

      Richard Chase its a joke dumb ass

    • @nachtkind46
      @nachtkind46 4 года назад +18

      @@scruffytrav pay no mind to dick chase, he's autistic.

  • @TheGreatest1_
    @TheGreatest1_ 6 месяцев назад +1

    so this is how my dad walked uphill to school, uphill to work, and uphill back home again